Easy Eight Stummel SdKfz 251/22

Posted on December 13th, 2017 under , . Posted by

Nice addition to a recon platoon.  Defiantly it packs a punch.

Whoops that was quick

Posted on December 13th, 2017 under . Posted by

Phew, where’d the last four months go . Whoosh!Not much activities here hobby wise thanks to lots and lots of work (which I shouldn’t complain about (but we do :-) ).A couple of things picked at but just a post to say still here, still breathing and st…

Shahrazad and The Lost Expedition Giveaway

Posted on December 13th, 2017 under , , . Posted by

Osprey Games GiveawayAs everyone knows, we are in the holiday season of giving. And as the year wraps up, we figured there’s still time for one more board game giveaway. Thanks to the generosity of Osprey Games, we have a brand new copy of Shahrazad and The Lost Expedition to giveaway to one lucky person (one game per person). […]

Muck Spreading the Farmers – Grange

Posted on December 13th, 2017 under , , . Posted by

Grange I can’t think of a decent pun, I found myself farming the depths and coming up empty. Stats His speed is average, while he is a bit meh for his DEF with no ARM as well. His KICK is … Continue reading

Betrayal at Baldur’s Gate Review

Posted on December 13th, 2017 under , , , . Posted by

Betrayal at Baldur's GateBetrayal at House on the Hill (BHH) has been a cult favorite board game of mine going back to the first edition in 2004. This was the first horror-themed board game I had ever played and the exploration and cooperative mechanic is what I gravitate to. In 2010 BHH Second Edition was released and it […]

Terrain is everything – Bolt Action WWII tables.

Posted on December 13th, 2017 under , , . Posted by

PeteBis heavily into Bolt Action now and although I’m hearing many positive reports from him, Ben and Otty and I’m unlikely to take the plunge into another game. That said I do admire hsi efforts and he hosted a Bolt Action event at Wargames at the weekend and I had to take pictures of the tables he put together. I belive this one was Tobruk

This was Normandy.

Burma, I think.

And Stalingrad

Apparently the Traain was from Home & Bargain here in the UK – perfect scale, including track for under £15!

Great boards, normal 40k will resume shortly 😉

Battle Report – Warhammer Underworlds: Shadespire – Reavers vs. Champions

Posted on December 13th, 2017 under , , , , , , , , . Posted by

Deck lists in the video description! Advertisements

THE FLESHFIEND

Posted on December 13th, 2017 under , , . Posted by

Found at https://dnd-5e-homebrew.tumblr.com

Modyfikacja lampy Valleman VTLAMP6 na świetlówki LED T5. (Polish Version)

Posted on December 13th, 2017 under . Posted by

Dzisiaj prawdziwa petarda dla posiadaczy lampy VELLEMAN VTLAMP6. Gościnny wpis Piotrka na moim blogu. Pamiętacie przeróbkę tej lampy na taśmy LED? Tym razem Piotr pokaże wam jeszcze prostszy sposób aby zamienić to oświetlenie na LED. Zapraszam do lektury.

READ MORE »

Marko Dimitrijević (1, 2, 3 Autići) – intervju

Posted on December 13th, 2017 under , , , , , . Posted by

Svi koji su odrasli 70tih i 80tih godina prošlog veka, sećaju se igre autićima koju smo igrali po prašnjavim dvorištima, na kredom nacrtanim stazama ili belim ivičnjacima. Kada se pomenu 1, 2, 3, Reli ili Gurke uvek se setim proleća na Vračaru i gurkanja autića na kolenima. Kontaktirao […]

Flames of War Showcase: Italian 10.5cm leFH1840 Artillery Guns painted as Germans

Posted on December 13th, 2017 under , , . Posted by

This article is a quick showcase of my Italian 10.5cm leFH1840 Artillery Guns that I painted as German crews for Flames of War. These are older miniatures and may no longer be available on the general market. That said, let’s take a closer look. A…

Chat: 1990s 40k Wargames Terrain

Posted on December 13th, 2017 under , , , . Posted by

For a while now, I’ve had this itch. A nostalgia itch. I remember an issue of White Dwarf (roughly issue 180ish) where they showed in detail how to make a ruined building from foamcore and plasticard. I don’t have that issue anymore so to scratch my itch I had to use the old grey matter to remember as much as possible. 

More after the jump

Hobby Management part 2- Smaugs Hoard

Posted on December 13th, 2017 under , . Posted by

So, what about the stuff you don’t or can’t get rid of? What about those models that scream “BUT BOSS, THERE MIGHT BE A NEW EDITION IN FIVE YEARS, USE ME!!!! USE ME!!!!!”

The horror, the horror Well it’s all about the storage isn’t it? I always think there are a few watershed moments in a life as a hobbyist, one of these is storing your figures correctly. It stops chipping as often, you don’t need a tube of superglue everywhere you go for those inevitable breakages (after all most figures are plastic now) and you can store more stuff if you store efficiently. NUMBER ONE- Hobby cases,  look after your stuff, protect your figures, respect your work. Most of us put a fair amount of time into what we do. In fact I was once part of a brief look at how long we spent painting vs gaming in a group of GW staff (I was young and needed the money…). Turns out that regardless of whether someone saw themselves as a painter or a gamer, everyone spent more time painting, other than one guy, who realistically did neither! You need a good case (or cases), there are many brands; GW, KR, Figures in Comfort… I could go on. I go for KR, they’re cheap, easily accessible to me and I can store them easily, but more on that in a bit. I tend to try and use 1-2 cases per army, this is fine for infantry and tanks, scales have increased in size over time and some oversized models are harder to store, boxes and your own custom packing seem to be the way forward to me, you can never plan for universally shaped larger models.

You can always go with the odd makeup case- JB is a fan

NUMBER TWO- Display cabinets show off your best work, store those awkwardly shaped figures, guilt trip yourself into painting undercoated models. Display cases are good, I used mine to show stuff off, from epic single models like Primarchs, to whole armies. Ikea was my choice for this, I paid about £150 per cabinet. They also do CD racks with glass shelves which you can mount on the wall. Obviously other retailers are available, but I like my cabinets.

NUMBER THREE- I have loads of cases! What do I do with them? Eventually you get here…”What are all there cases?” “Why are they here on the floor?” “Why has the cat got a lasgun coming out of its mouth?” I’ve heard the lot, again plan ahead, have a safe space, somewhere a case fits well, ideally a few fit well, maybe a level of organisation, maybe….Ikea again. So, turns out Ikea do some low level units which store exactly 2 KR cases (or GW) on a shelf. So I have two of these, all full of cases, with all the cases labelled for organisation and to satisfy any level of OCD I’m feeling that day. Again any retailer is find, but be thorough in your choice here, you may need a fair amount of storage over the years and it will need to be durable.

Mine looks like this but it’s on it’s side

Hobby Management part 2- Smaugs Hoard

Posted on December 13th, 2017 under , . Posted by

So, what about the stuff you don’t or can’t get rid of? What about those models that scream “BUT BOSS, THERE MIGHT BE A NEW EDITION IN FIVE YEARS, USE ME!!!! USE ME!!!!!”

The horror, the horror Well it’s all about the storage isn’t it? I always think there are a few watershed moments in a life as a hobbyist, one of these is storing your figures correctly. It stops chipping as often, you don’t need a tube of superglue everywhere you go for those inevitable breakages (after all most figures are plastic now) and you can store more stuff if you store efficiently. NUMBER ONE- Hobby cases,  look after your stuff, protect your figures, respect your work. Most of us put a fair amount of time into what we do. In fact I was once part of a brief look at how long we spent painting vs gaming in a group of GW staff (I was young and needed the money…). Turns out that regardless of whether someone saw themselves as a painter or a gamer, everyone spent more time painting, other than one guy, who realistically did neither! You need a good case (or cases), there are many brands; GW, KR, Figures in Comfort… I could go on. I go for KR, they’re cheap, easily accessible to me and I can store them easily, but more on that in a bit. I tend to try and use 1-2 cases per army, this is fine for infantry and tanks, scales have increased in size over time and some oversized models are harder to store, boxes and your own custom packing seem to be the way forward to me, you can never plan for universally shaped larger models.

You can always go with the odd makeup case- JB is a fan

NUMBER TWO- Display cabinets show off your best work, store those awkwardly shaped figures, guilt trip yourself into painting undercoated models. Display cases are good, I used mine to show stuff off, from epic single models like Primarchs, to whole armies. Ikea was my choice for this, I paid about £150 per cabinet. They also do CD racks with glass shelves which you can mount on the wall. Obviously other retailers are available, but I like my cabinets.

NUMBER THREE- I have loads of cases! What do I do with them? Eventually you get here…”What are all there cases?” “Why are they here on the floor?” “Why has the cat got a lasgun coming out of its mouth?” I’ve heard the lot, again plan ahead, have a safe space, somewhere a case fits well, ideally a few fit well, maybe a level of organisation, maybe….Ikea again. So, turns out Ikea do some low level units which store exactly 2 KR cases (or GW) on a shelf. So I have two of these, all full of cases, with all the cases labelled for organisation and to satisfy any level of OCD I’m feeling that day. Again any retailer is find, but be thorough in your choice here, you may need a fair amount of storage over the years and it will need to be durable.

Mine looks like this but it’s on it’s side

Five…

Posted on December 13th, 2017 under . Posted by

Just five days to go on the sale…

Models For Wargamers book is still available

Posted on December 13th, 2017 under . Posted by

A timely reminder that Dampfpazerwagon Guide No.3 – Models For Wargamers is still available and if ordered within the next couple of days will be delivered before Christmas. For full details of how to order this self-published book see this link.I…

Oldenlitz. Budynek zamożnego mieszczanina, część 8.Oldenlitz. Building a wealthy burgher, Part 8.

Posted on December 13th, 2017 under , , , , , . Posted by

Jeśli kiedykolwiek szanowne państwo-draństwo zadawało sobie pytanie: kawa czy herbata? To w przypadku brudzingu białych powierzchni odpowiedź jest jedna: zarówno kawa jak i herbata.

Trzeba tylko zaparzyć mocny napój, a potem śmiało i z rozmachem malować ściany makiet.

Efekt brudzienia ścian Domu Kupca kawą i herbatą możecie zobaczyć poniżej.

Na zdjęciach nie widać tego za dobrze ale wyrzeźbiłem także bruk otaczający budynek.
If ever you asked yourself: coffee or tea? This is in the case of weathering the white surface the answer is one: both coffee and tea.

All you have to do is prepare a strong drink, then boldly and swiftly paint the walls of the model.

The effect of staining the walls of the Merchant’s House with coffee and tea can be seen below.

In the pictures that I placed under the entry below I can not see it too well but also carved pavement surrounding the building.

Będzie mi miło jeśli pozostawicie po sobie komentarz i udostępnicie ten postJeśli chcecie postawić mi kawę przycisk DONATE znajduje się poniżej.
I will be happy if you leave comments and share this post with friends. If you want to put me a coffee DONATE button is below.

 

Zachęcam także do POLUBIENIA gry Warheim FS na FB,
dołączenia do BLOGOSFERY oraz komentowania wpisów!
Zapraszam także na forum AZYLIUM, które skupia graczy
Mordheim i Warheim FS.

A fascinating detour part 1 – New Characters for the campaign

Posted on December 13th, 2017 under Posted by

Dutch Parliament building – Den HaagAs we are now regulars on the Newcastle-Ijmuiden run we like to visit new places on the way to/from Antwerp and Hamburg, the homes of Crisis and Tactica respectively.Willem I Prince of Orange outside the Royal Palace…

Painting a Warmachine Cryx starter force

Posted on December 12th, 2017 under , , , , . Posted by

I was with my friend Jeff recently at a gaming store, and we were admiring the Warmachine sculpts on display. Both of us have noticed Warmachine before these last 10 years, but we never tried it as we were distracted with other systems.However, this ti…

Brazos Evil Empire: Making Starguard Amerons In 15mm (Update)

Posted on December 12th, 2017 under , , , , . Posted by

Brazos Evil Empire: Making Starguard Amerons In 15mm: Many years ago I started out with a set of rules that still exists (WOW) called : Starguard! This is the granddaddy of all science ficti…

What I ordered, should be here by Thursday!


3 SG15-BR12 – SG15-BR12 (£2.50)

3 SG15-BR11 – SG15-BR11 (£2.50)

3 SG15-BR10 – SG15-BR10 (£2.50)

3 SG15-BR09 – SG15-BR09 (£2.50)

3 SG15-BR08 – SG15-BR08 (£2.50)

3 SG15-BR07 – SG15-BR07 (£2.50)

3 SG15-BR06 – SG15-BR06 (£2.50)

2 SG15-BR05 – SG15-BR05 (£2.50)

3 SG15-BR04 – SG15-BR04 (£2.50)

3 SG15-BR03 – SG15-BR03 (£2.50)

5 SG15-BR02 – SG15-BR02 (£2.50)

5 SG15-BR01 – SG15-BR01 (£2.50)

2 SG15-K26 – SG15-K26 (£3.75)

3 SG15-K24 – SG15-K24 (£5.00)

And I went with some original STARGUARD equipment as they were

very small and should fit with 15mm with a little modification

Light Gun Car : 9 
Ameron Spigot Mortar Set Gun & Tender 

Brazos Evil Empire: Making Starguard Amerons In 15mm (Update)

Posted on December 12th, 2017 under , , , , . Posted by

Brazos Evil Empire: Making Starguard Amerons In 15mm: Many years ago I started out with a set of rules that still exists (WOW) called : Starguard! This is the granddaddy of all science ficti…

What I ordered, should be here by Thursday!


3 SG15-BR12 – SG15-BR12 (£2.50)

3 SG15-BR11 – SG15-BR11 (£2.50)

3 SG15-BR10 – SG15-BR10 (£2.50)

3 SG15-BR09 – SG15-BR09 (£2.50)

3 SG15-BR08 – SG15-BR08 (£2.50)

3 SG15-BR07 – SG15-BR07 (£2.50)

3 SG15-BR06 – SG15-BR06 (£2.50)

2 SG15-BR05 – SG15-BR05 (£2.50)

3 SG15-BR04 – SG15-BR04 (£2.50)

3 SG15-BR03 – SG15-BR03 (£2.50)

5 SG15-BR02 – SG15-BR02 (£2.50)

5 SG15-BR01 – SG15-BR01 (£2.50)

2 SG15-K26 – SG15-K26 (£3.75)

3 SG15-K24 – SG15-K24 (£5.00)

And I went with some original STARGUARD equipment as they were

very small and should fit with 15mm with a little modification

Light Gun Car : 9 
Ameron Spigot Mortar Set Gun & Tender 

Undead Of Some Sort

Posted on December 12th, 2017 under , , , . Posted by

I’ve had another go with the inks today and have all but finished off what I started yesterday. These are some more Frostgrave figures. I am not sure what I will use the for. Mostly, I have selected them to paint because they have been hanging around, …

Thorfinn’s Saga

Posted on December 12th, 2017 under . Posted by

“… but when Loki, Mischief-Maker, the cause of all the troubles of the gods, admitted that it was he who cut Sif’s golden hair, Sif’s husband, Thor the Thunderer, threatened great revenge unless Loki replace every thread.

“Of course, you all know the story of Loki’s descent into Nidavellir, how the sons of Ivaldi crafted new hair for Sif, and how the Mischief-Maker then tricked the dwarves into crafting other gifts for the gods.

“But I have heard tell that Loki first past the way of the Western Lands, and while thinking up new ways to trick the gods, he carelessly allowed one of Sif’s hairs to become snagged in a branch.

“That hair was found many years later by a skilled smith, who worked the golden strand into a magical ring. It is said that whoever wears the ring will be never be without food or ale or mead, that their every meal will be like feasting in Valhalla, and that their stores will overflow with grain and their livestock will be ever fruitful…”

Before the skald had even finished his tale – the bit where he revealed that the ring was now possessed by some trolls – Jarl Thorfinn Hardluck was decided on his quest. It was true, sure enough, that he was a great man, a leader of his people. But his people were poor; scratching their meagre existence out of rock-strewn fields, sustaining themselves on the odd boar, deer or seal, and whatever else they could hunt. The possession of the magic ring would bring his people prosperity, and his name would live on forever in the sagas of the Norsemen.

Gathering together a dozen of his closest followers, Thorfinn fitted out a small knarr and set sail for the Western Lands. Although the journey started well with a stiff breeze and a gentle swell, the little trading vessel was not destined to return to Thorfinn’s farm. Within sight of their destination, the Great Eagle that flew high above the world-tree, Yggdrasil, beat its wings with merciless fury, causing storms the likes Thorfinn had never experienced in all his years. After many hours being tossed about like a giant’s plaything, the knarr’s mast prostrated itself to the wind’s power and broke. In the ensuing chaos, the knarr, turned side-on to the crashing waves, capsized below the weight of the water pushing down upon it, and was lost to the depths.

Those few who could, swam towards the grey smudge of land on the horizon until, weary and with nothing but the clothes on their backs and the tools in their hands, they were washed up on the rocky shore.

Thorfinn’s Saga was designed as a mini-campaign for Palaeo Diet: Eat or be Eaten. Although written for prehistoric hunting expeditions, Palaeo Diet is suitable for any situations that might pit solo or co-operative players against the natural world and savage beasts controlled by the games mechanics. This campaign follows the adventures of Thorfinn Hardluck and his companions as they embark on their quest to recover the magic ring.

Throughout the campaign, the player/s have access to only three characters, each with their own strengths and weaknesses:

Jarl Thorfinn Hardluck

Equipment: As appropriate for a man of his standing Thorfinn wields a well-wrought sword. The sword is treated as a Club (PDEE p.5). It can only be used against beasts or foes in base contact, but confers a +1 modifier to Thorfinn’s attack rolls.

Traits: Thorfinn is the ruler of his people and insists on leading from the front, an attitude that has made him Crotchety (PDEE p.13). Nevertheless, his experience (and the fortune of having inherited some armour) has forged Thorfinn into a formidable warrior, rendering him a Brute (PDEE p.13).

Thorvald the Touched

Equipment: Thorvald carries multiple axes which he throws at foes and wields in combat with equal skill. Axes are treated as Spears (PDEE p.5). They can be used against beasts or foes up to 1x Short distance away.

Traits: Touched by the gods and a little weird, Thorvald has knowledge of many natural and supernatural things. He is both a Healer (PDEE p.14) and a Thinker (PDEE p.14).

Thorbjørn Bjarnason

Equipment: Thorbjørn carries a bow. He may pelt beasts and foes up to 1x Long distance, but always suffers a -1 modifier to his pelting and attack rolls.

Traits: The youngest surviving member of Thorfinn’s household, Thorbjørn eager to prove his worth; he is therefore Excited (PDEE p.14). However, his skill with a bow is already spoken of highly, and Thorbjørn is known as a skilled Hunter (PDEE p.14).


Scenario 1 – A contested feast

Thorfinn started to raised his beaten body from where he lay, stared around him through salt encrusted eyes, and then let his head fall with a painful thump, back to the stony beach. From what he could make out, the beach was littered with debris from his broken knarr. A few of his crew sat hunched in a little circle further up the beach. Thorfinn could see two or three bobbing, face down, just beyond the break line, their arms or legs entangled in flotsam.

Gathering his strength, and muttering under his breath – cursing and entreating to the gods with equal measure, the jarl rose and strode as manfully as possible up the beach to the survivors. If they see the despair in his eyes, it was because they were blinded by their own.

Thorfinn licked his cracked lips and spat. In his most commanding voice, he gestured to the two most … ‘reliable’ wasn’t the best word … likeable men in the group. “Thorvald, Thorbjørn, we have a ring to find. The rest of you, do what you can with this.” Thorfinn gestured vaguely around the beach, at the remains of his vessel, at the bodies of his drowned crew, and the mess of their outward journey.

“Right lads” said the jarl quietly to his two companions, “if we can manage to find this thing, then we can work out a way to get home. If we can’t, then we won’t have to worry about it. First things first though, lets get something to eat eh!?”

As he said it, a pack of wolves started howling in the near distance. Thorvald gave a crooked grin, clicked his tongue and whistled. Thorfinn smiled, shook his head and walked inland, followed by a wide-eyed Thorbjørn.

The Norsemen have been washed up in a strange and unforgiving land. With nothing but the clothes on their backs and the weapons on their hands, their first challenge is to collect provisions for their onward journey.

Set up the table with the three Norsemen standing in the centre. Place five landscape features (any combination of hills, thickets or tricky ground, but at least one of each) around the table, leaving 1x Long distance between each piece. No beasts are placed on the table at the start of the game.

Roll 1d6 every time a character moves into, or within, a hill, thicket or tricky ground terrain piece and consult the table below to find out what the character has spotted.


Die roll

Hunter on a hill

Hunter in a thicket

Hunter in tricky ground

1

A single angry critter has been flushed out of hiding. Place it at the centremost point of the hill ground.

The gods have blessed us with a Boar! Place a pack preadator at the centremost point of the thicket.

A single angry critter has been flushed out of hiding. Place it at the centremost point of the tricky ground.

2

Nothing is found

A single angry critter has been flushed out of hiding. Place it at the centremost point of the thicket.

A single angry critter has been flushed out of hiding. Place it at the centremost point of the tricky ground.

3

Nothing is found

Character discovers fungus worth ½ bulk.

Character discovers fungus worth ½ bulk.

4

Character discovers fungus worth ½ bulk.

Character discovers nuts or berries worth ½ bulk.

Character discovers fungus worth ½ bulk.

5

Character discovers nuts or berries worth ½ bulk.

Character has flushed out a critter.

Character discovers nuts or berries worth ½ bulk.

6

Character has flushed out a critter.

Character has flushed out a critter.

Character has flushed out a critter.


Gathering fungus, nuts or berries costs one action. During the process, characters will naturally pop fungus, nuts and berries in their mouths. However, whenever a Thorfinn or Thorbjørn gather fungus, roll 1d6. On a roll of 1-2, they have chosen poorly and collected poisonous fungus and immediately suffer one wound as it beings to sour their bellies. Being more experienced with such things, Thorvald is not affected by eating strange berries.


The Norsemen only have a limited time to gather provisions. At the end of turn 8, roll 1d6. On a roll of 1-3, a large pack of savage looking wolves appear on the table and the Norsemen make an immediate withdraw. On a roll of 4+, the Norsemen have another turn to complete their mission. Roll again at the end of turn 9 and every subsequent turn until the Norsemen are successful or the wolves appear.
In order to progress on their quest, all three Norsemen must survive and 6 bulk worth of provisions must be collected.

New beast type: Angry critters (details to come!)


Starting at the center of the table, our brave heroes set off for the woods and immediately found a boar.

Thinking this was going to be a foregone conclusion, Thorfinn and Thorvald take down the boar, securing the first two bulk worth of provisions.

Thorfinn headed off to some tricky ground and flushed out an angry critter which attacked, but failed to wound the jarl.

In a separate tricky patch, Thorvald also flushed out an angry critter who attacked and bit him on the knee.

Unfortunately, Thorbjørn then messed up an activation roll. The angry critter reacted and again bit Thorvald, bringing him down in a crumpled heap and losing us the scenario.

Still, playing on, just to test things out, Thorbjørn continued with his turn, found some fungus, ate it, and felt immediately sick. It was clear that the game could be played to completion and a win, but we weren’t going to do it! Sure, we thought, lets ay we did. And we moved on to the next scenario.

Scenario 2 – The washer at the ford

Thorbjørn slowly raised his head above the tussocks of wiry grass, his body prone to the cold, damp crest of the little hillock. From his vantage point he could see a slow winding river making its way through the valley. The still-looking water obviously ran deep, except for one point, where it crashed and danced joyfully across a natural causeway of well-worn stones.

Other creatures obviously knew these shallows to be a crossing point too. The gentle slopes down to the ford were well trodden, meandering paths leaving patterns through the tall grasses. The real object of his attention though, was the figure standing ankle deep in the middle of the crossing. From a distance, and with the dusk sun so low on the horizon, it had looked like some sort of stooped crone, swaying this way and that as she washed her threads in the cool waters.

Now that he was closer, however, the young Norseman knew that his eyes had deceived him. What he had taken to be abundant shawls and cowls, defence against the cold north wind, he saw now was nothing less than a thick shaggy coat. No more a stooped washer at the ford, the figure’s ursine bulk was now obvious.

Behind him, somewhere off in the distance, the pack of wolves who had been following them for days could be heard baying in the wind. Somewhat closer, at the foot of the hillock, Thorbjørn’s companions sat impatiently waiting his report. He shifted his body so that the earth’s bulk protected him from the bear’s view and scurried down the hillside. “Well,” he said, “There is a crossing. But also a bear. What do you want us to do Jarl Thorfinn?”

Thorfinn scratched at the base of his chin – there was something caught in his beard which prickled his skin. He was not sure if it was a thorn or if it was something biting him. Either way, it made him irritable. “Well, we can’t go back” he said gruffly, waving a thumb in the direction of the wolves. “So I suppose we have a talk with your bear. After all, there are three of us … perhaps we can persuade it to bugger off.”

The Norsemen must cross the river and escape off the table on the far side.

Set up the table so that a river crosses between to opposite sides with a crossing point at the centre of the table. Treat the river as impassable and the crossing point as rough terrain. Place at least one hill on either side of the river, and three other terrain features. Place a single apex predator at the river’s crossing point.

The Norsemen must start the scenario within 1x Medium distance of any one corner. They must escape the river valley via any board edge on the far side of the river within six turns, at which point the sun sets and they risk losing their way.

Thorfinn Hardluck and at least one of the other characters must survive and make it off the table in order to progress to the next scenario.

Having not really succeeded in the first game, we penalised out heroes at the start of scenario two by giving both Thorfinn and Thorbjørn wounds at the start of the game. Thorfinn started by hurling himself down the hill towards the ford.

The bear initially moved away from him, but then, smelling the blood, turned back and had a sniff of the Norseman.

Thorvald used his healing ability to patch up Thorbjørn, and the two sidekicks set off in support of their jarl.

Thorfinn slipped away past the bear, and in the confusion, so too did Thorvald. The bear followed him, and Thorbjørn was able to head off in the other direction. All characters survived, but we only just finished the scenario within the turn limit.

Scenario 3 – Into Jötunheimr

The skald had been right about one thing. There were certainly trolls around. Thorfinn wrinkled his nose in disgust as he scraped the jötunn dung from the sole of his boot. On crossing the river, he had managed to leave wolf pack far behind him, but the incident with the bear had also left his separated from his men. They had all been in the hall when the skald spoke. They had all heard tell of the two jötnar, brothers, who now laid claim to the ring and the bountiful powers imbued by the single strand of Sif’s golden hair. If they still lived, the companions would be making their way to the rocky plateau before him.

As he carefully made his way through the tumble of rocky outcrops, Thorfinn was able to smell them first; a potent musky scent mixed with the rich odour of decay, and the faintest hint of wood smoke. He clambered up one last shelf of barren rock as the rosy fingers of Sól illuminated this surrounds with the day’s first light. He was again stuck by the hopelessness of the barren landscape. Nothing but bare rocky hills, stagnant gullies and the ever present north wind, still wafting the jötnar’s powerful perfume towards him.

Ahead of Thorfinn was the troll-hall, a shadowed cave delving deep under a low rise. The jötnar obvious had a fire burning at the entrance of the cavern. Although the fire itself was hidden from view, it cast a fading glow through the dawn light, flinging lethargic shadows against the surrounding stones around it as the trolls moved languidly around their hearth. So, though Thorfinn, he would not be catching them at slumber. He was confident that if he could separate the beasts, he stood an even chance to bring one down. If Thorvald or Thorbjørn had survived, it would make it all the easier. The trouble would come if he spent what energy he had left to slay one jötunn, only to find that it was the other who held custody of the ring.

And then, he reflected, if he was successful in this quest, he would still need to make his way back to the beach somehow. Gods’ willing, his surviving crew might even have thought up a means to get home.

The Norsemen must recover the magic ring from the corpse of a jötunn and escape of the table. If a character manages to kill a jötunn and moved into base contact with it’s body, they may spend one action to search for the ring. Roll 1d6; on a 5+, they have discovered the magic ring and pick it up automatically. On a roll of 1-4, the ring is being carried by the second jötunn.

Set up the table with a selection of hills and tricky ground, two or three of each terrain type. Place a single small impassable feature at the very centre of the table to indicate the hearth. The two jötnar (great bipeds) should be placed within 1x Short of the hearth.

Thorfinn can be placed within 1x Medium of one table corner. If they survived the encounter with the bear, Thorvald and Thorbjørn must each be placed within 1x Medium of any other table corners – none of the Norsemen may start in the same corner.

The complete the campaign, At least one character must survive the game and carry the ring off the table edge.

New beast type: Great bipeds (details to come!)

The two jötnar are in the centre of the table. Our three heroes come in from different corners.

Thorfinn (in ambush) and Thorvald attack one of the trolls, while Thorbjørn’s shooting drives the other off into some tricky terrain.

… but only for a moment. Continued archery enrages the beast which spins around and launches itself on the surprised Thorbjørn who succumbs to a series of vicious attacks.

Over with the other troll, Thorvald too was eviscerated before Thorfinn managed to slay the beast. Unfortunately, the jarl too suffered a number of wounds in the process. Searching the dead jötunn, Thorfinn failed to find the magic ring and so had to move on to jötunn no.2 (Thorbjørn’s-bane). The struggle was fierce, and close, but in the end, too much for the Norsemen. Thorfinn too collapsed from his wounds, and the saga was at an end.

I actually replayed this last scenario the next day with my wee lad, and though we lost Thorbjørn and Thorvald yet again, Thorfinn managed to kill both trolls and get home again with the ring. So, you know, it can be done…


**** 

On an unrelated note. Here is a shot at the end of one of the other games we played over the weekend. Herc slain by a bunny. Oh the shame!

Insight and Clarity into the Arch Warhammer and Spikey Bits Drama

Posted on December 12th, 2017 under , , , , . Posted by

I don’t really like delving into drama, unless it’s my own, and digging deep into the hot air produced to see if there’s anything valuable is never worth the time I’ve spent doing it. However, I would like to point out some bits and pieces I’ve noticed in calming my own rampant emotions on the topic.

As ever, the caveat to this is that everyone on the internet is wrong, particularly blogging teachers who really should be getting more than 3 hours sleep a night. And who should really be writing their Christmas reports, rather than adding to internet drama.

For the uninformed, well done for avoiding a waste of time that’s better spent painting toy soldiers. But if you must know what happened, Spikey Bits published an article about bullying in 40K. Arch Warhammer responded to this. Both sides made some fairly outlandish claims, that perhaps make sense in the context of the drama. To an outsider, it’s very much a storm in a tea cup… on both sides.

I’m a teacher, and therefore professionally obligated to sit on the fence. It’s not up to me to tell you what to think, only to present models on how to think. I work with children, and because of that I need to be careful about accidentally implanting ideology into their heads. However, in this case I can safely say I’m on neither side, and will refuse and refute any claims that there is a battle to be had in the first place.

I am going to take this opportunity to criticise Spikey Bits, both as a consumer and writer myself. There is a reason for doing so, but please indulge me some bitterness/saltiness as an ex-reader: the adverts break my laptop.

My work laptop is not the strongest machine around, but it runs most web sites well. In fact, in runs nearly every web site well. The only two it flounders on are Spikey Bits and Bell of Lost Souls. The pages are stuffed to the brim with adverts, so much so I cannot in good conscience recommend it to my students. My work laptop throws up so many warnings and works so hard to load each page, I’ve actually written to my IT department to check if it was okay to visit the site.

The verdict was; looks okay but maybe best to avoid. It looks very much like a spam site, perhaps unfairly so as sometimes the content is good. I get the reason for it, as they need to make money to produce content, but I think Spikey Bits and the model they work on is no longer tenable.

As such, I will repost the article that started the drama here, and pick out some points for discussion. It took ten minutes to copy and paste individual paragraphs.

The fact is, there are bullies everywhere, even in tabletop gaming. Some of this bullying may come off as passive aggressive behaviors, or posts to the local community page, but it still shouldn’t be tolerated. It takes one person to stand up and take action, but if no one takes that role then nothing is going to change.

Off to a terrible start, both in asserting that bullying is a problem in table top gaming because there are bullies everywhere, and in taking the frankly school-boy stance that you need to stand up to it. That’s not the way, and dealing with bullying requires monitoring and working with both sides to resolve issues. The implication is also that this writer (remaining anonymous for professionalisms sake), is going to be the hero standing up to the problem. I know he doesn’t state that, but I think the implication is clear.

There is no hero needed, or fight to be had in the case of bullying. The idea of beating back an aggressor, or evil person, presumes the person bullying to be evil. That’s only ever true in the most extreme cases of human behaviour, and at that point you’re well into criminality, and far from bullying.

The writer is setting the stage for conflict, not resolution. Perhaps he believes conflict to already be there, but I will lay a case for them to be mistaken.

I’ve personally watched our veteran players opt out of leagues and tournaments locally here because of one individual. Yes the league stays alive because there is always going to be new players getting into these games, let’s be honest, but the community here has slowly been shrinking in size, and there’s a major rift now…

Surely one individual bully can be spoken to, privately. When teachers find out cases of bullying, the first thing we do is have chats with those involved. In most cases of perceived bullying we don’t have to do much. Quite often it’s just social disputes, and whilst we keep a close eye on it, we have to let the children learn to sort it out themselves.

Obviously if we think harm might occur we step in, but we have a duty of care to children. I would have thought adults would be able to work things out for themselves… and those that they can’t would be criminal cases.

I think I’m getting off track though, but I wanted to give people insight into how bullying is dealt with in schools, by professionals who have training in it. It’s a procedural, yet compassionate approach, which doesn’t have the banner waving glory associated with the Hollywood show down. It’s also fairly wearing on the person working with bullies and victims, and leaves you tired rather than content.

I need to pick something out of that paragraph though, because I’d like to point something out about the direction the community is heading in… and how it’s actually positive.

Yes the league stays alive because there is always going to be new players getting into these games, let’s be honest, but the community here has slowly been shrinking in size, and there’s a major rift now…

That’s interesting. The Spikey Bits community is shrinking, but being kept afloat by new members. There is also a major rift, and I think that rift is potentially between new players and veterans, rather than between… bullies and victims? The writer is not specific.

I think the reason for the shrinking community can be attributed the Spikey Bits web site itself. In addition to the advertising problem I’ve encountered, the kind of content that drives traffic is no longer best found on websites like Spikey Bits. As a blogger, I know what drives my hit counter more than anything is rumours and news of new products.

Unfortunately for Spikey Bits, Warhammer Community does that from an official mouth piece.

Warhammer Community has been dropping official leaks and new product videos for about a year now, and it wouldn’t be unreasonable to assume that other websites are starting to feel the drop in views. I know that I wouldn’t get nearly as much of the hits as I do without some kind of analysis to go with the latest rumour, and I know from researching articles for the blog here that a lot of rumour articles on BoLS and Spikey Bits amount to little more than an image and a sentence. I don’t think there is a market for simple image sharing anymore, not when it comes with advert spam.

Since Spikey Bits is losing traffic that way, it would follow that the community would also begin to drop. Rather than going to a third party community, people will naturally go towards the official community of, well, Warhammer Community. There are less strings attached to that one, and to support it all you need to do is buy models. I’m willing to bet that if an official forum were to be released, Spikey Bits and Bell of Lost Souls would entirely fold as a business.

This is nothing but a net positive for the hobby, as Games Workshop takes it’s customers more seriously, and offers the kind of end user support needed for such a time-intensive hobby. The time for amateur guides and reporting is gone, replaced with much higher quality and more accurate press releases and training.

Which puts the editors and writers of Spikey Bits in a scary place.

I don’t think they’re full time writers, as the income from such niche pieces without the weight of model and magazine sales is barely enough to keep a hobbyist in base paint, let alone provide for a family. It also wouldn’t be clear as to why view counts are dropping… surely with all this extra interest and community engagement from GW, business should be booming.

And what might be very hard for the writers and editors of those sites to come to terms with, is that their content isn’t actually that good.

I make no secret about how limited my opinions are, or how little I understand some aspects of the hobby. I’m not a professional writer, and fully expect even this article to be full of spelling and grammar mistakes. What I try to do is give interesting perspectives on tactics, lore and testing ways of painting miniatures. I try to make it as good quality as I can (although I sometimes catastrophically fail in that), but again, I’m not relying on this to feed my family… I have a 24/7 teaching/boarding house mastering/Duke of Edinburgh coordinating job for that, with a scarf business on the side.

Put simply, I can afford to botch the odd article here and there, and I can miss daily deadlines (such as right now… End of Term, writing reports, a sick wife etc.). Whereas BoLS and Spikey Bits are now in direct competition with professional copy writers, working for the Marketing Department of the company whose product they have built their jobs around. Without relying on click bait rumours and managing the news flow of the hobby, they will now have to focus on the quality of their prose and ideas.

If the article dissected above is any indication, they’re not going to do well in that competition.

It sounds as if I’m trashing Spikey Bits, and I am, but I really don’t intend to be mean spirited about it. It’s the same criticism I point at myself, and I am equally guilty of dropping click bait articles with little content. I don’t say these things to be cruel, but to be honest… in my poor, and ill-informed opinion as a fallible human being.

So, with all these factors coming together, a falling view count, falling numbers of community participation, and with all the usual tricks not working, looking for something to blame or to excuse the misfortune becomes paramount.

The threat of online bullies is something that has been in the news for a while. Ironically, they’re an easy target, and present an opportunity to galvanise your community. You create a new layer of identity to those that self-select to be part of that group, one that is attractive and clothed in high moral superiority. You present them, and your community leaders a nice target on which to lay all the problems you are facing.

Truth is a lot of time it just takes one person to say their sorry to help get things back on track. The answer is not refusing to apologize, pushing blame back on others, and telling them to grow thicker skin! 

This is OUR hobby, we don’t let outside influences tear us apart, why are we going to let something or someone inside our hobby tear us apart. We’re better than that. Stand up for your local community and the people in it. If you don’t who else will? 

It’s scapegoating.

Arch Warhammer is responding to this, with some scapegoating of his own, claiming that this is part of some grand conspiracy by Social Justice Warriors, Feminists and other elements of that political branch. He’s equally taking a stand, and gearing up for a fight.

There is no conflict though.

Arch Warhammer is fighting political phantoms undermining his community. Spikey Bits is fighting phantom bullies, undermining their community.

It’s a situation that cannot be resolved by attacking a perceived enemy. Spikey Bits simply has to realise that they might not be good enough anymore. Warhammer Arch is going to have to stop agreeing with this delusion, and acting the part of antagonist.

The only way to get through this is for Spikey Bits to up their quality of content. What they’ll need to do is… well, let’s have the Spikey Bits author finish us out:

This can all be solved by rebuilding, everyone taking a step back, and realizing we’re all here for the same reason, to have fun! The solution is not yelling at individuals, or public humiliation, and anyone seen doing or threatening these things are the reason strong communities fall apart.

Who wants to play with someone that acts this way? Who wants to play with someone who constantly has an issue with you if you have a different opinion than theirs? 

This isn’t anything new. In this hobby we see communities come and go. But we never actually take the time to see why the community failed. Instead of giving up on the community, try to find out what or who the problem is. Maybe the event can be reversed and handled differently, or the individual doesn’t know what they’re doing is causing a rift. Or maybe it’s just they think they know what’s best for the community, when in actuality they’re the reason for the fall and ultimate destruction of a once great community 

That’s all I have to say about that. Until next time.

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THE DARK SIDE

Posted on December 12th, 2017 under . Posted by

Path to the Dark Side