Dodge Dice Review

Posted on September 28th, 2016 under , , , . Posted by

Dodge DiceI feel like dice games pull on some deep seeded primal instincts. While it is just a random outcome, I find myself drawn to the action of the die to see if that final rotation takes it from being a successful roll or a failure. A dice game I recently played had an interesting twist on […]

Oldenlitz. Budynek zamożnego mieszczanina, część 2. | Oldenlitz. Building a wealthy burgher, Part 2.

Posted on September 28th, 2016 under , , , , . Posted by

Równolegle do budowy makiety w głowie układa mi się historia związana z ruiną. Ostatecznie będzie to dom bogatego kupca, który na strychu ukrywał pewien sekret. Ale o tym później.

Od ostatniej aktualizacji usunąłem więcej fragmentów bocznych ścian, tak żeby ułatwić dostęp do wnętrza. Również podłogę pierwszego piętra wymodelowałem tak, by jak najmniej przeszkadzała w ruchach modeli. Na parterze dodałem także wewnętrzne ściany.

Na parterze, w dwóch mniejszych pokojach zrobię jeszcze częściowo zniszczone schody prowadzące na górę.
Pierwsze piętro będzie znacznie bardziej zrujnowane, wyżej będzie jeszcze fragment poddasza i tyle…

Parallel to the construction of models in my head I laid the story associated with the ruin. Eventually it will house a rich merchant, who was hiding in the attic of a secret. But more about that later.

Since the last update removed more pieces of the side walls so as to facilitate access to the interior. Also, the floor of the first floor I modeled so that the least interfere with the movements of the models. On the ground floor also added interior walls.

On the ground floor, in the two smaller rooms do still partially destroyed stairs leading to the top.

The first floor will be much more ruined, it will be even higher a fragment the attic and that’s it







I to wszystko na dzisiaj.

Jeśli spodobał ci się wpis to udostępnij post oraz kliknij na umieszczone poniżej gwiazdki, kwadraty oraz inne G+1 czy FB lubię to!.

And that’s all for today. 

If you liked this entry share post and leave mark by clicking on the stars, squares and other G+1 or FB like it !.

Zachęcam także do POLUBIENIA gry Warheim FS na FB,
dołączenia do BLOGOSFERY oraz komentowania wpisów!
Zapraszam także na forum AZYLIUM, które skupia graczy
Mordheim i Warheim FS.  

Agricola All Creatures Big and Small App Review

Posted on September 28th, 2016 under , . Posted by

The All Creatures Big and Small app is a digital version of the analog two player, worker placement game about animal husbandry. You must gather resources, build structures and breed animals to score VPs and win.

Related posts:

  1. La Havre – The Inland Port App Review
  2. Galaxy Trucker App Review
  3. Sentinels of the Multiverse App Review

Introducing Frills & Fauna

Posted on September 28th, 2016 under , . Posted by

Frills and Fauna is a small project I started in order to produce a selection of Sci-fi critters and accessories. I am aiming to launch it on Kickstarter in October. There will be a…

The post Introducing Frills & Fauna appeared first on My Wargame.

Battle Report – Dark Age – A Forsaken World Ep 18

Posted on September 28th, 2016 under , , , , , , , , . Posted by

Medievil Brains

Posted on September 28th, 2016 under , , , , , , . Posted by

Zombicide: Black Plague takes the zombie apocalypse into a fantastical medieval setting! The arcane powers of the Necromancers have unleashed a zombie invasion in the age of swords and sorcery, and it’s up to your group of straggling survivors to not only stay alive during these dark times, but to take back the realm and … Continue reading Medievil Brains

Mixin’ Sixes Kickstarter Preview

Posted on September 28th, 2016 under , . Posted by

Hey! BoardGameKing is online again and we present you another one impressive kickstarter project called “Mixin’ Sixes”. Quite a strange name, isn’t it? Let’s dig into it! Well, “Mixin’ Sixes” has 6 rounds and you need to mix and match cards with negative and positive numbers and you need to make 6 point hands. The […]

Read it on http://www.boardgameking.com/

Nothing Beast

Posted on September 28th, 2016 under , . Posted by

To back up my crazy void wretches I made a nothing beast because you need something with a good size maw to bury everything..

Iron Cross Ideas

Posted on September 28th, 2016 under . Posted by

I had the chance to see Iron Cross in action at the club last night and to have a chat with the chaps who’ve been playing it of late to see what they thought about it. The overall impression seems to be that it is a very neat and enjoyable system,…

Showcase: Deathwatch Assault Marine Antor Delassio

Posted on September 28th, 2016 under , , , , . Posted by

The last model in my Deathwatch squad is complete. Antor Delassio joins the ranks but jump packing in and flaming all xenos to death before chopping them up into little chunks with his trusty chainsword. Rear shot after the jump. 

More after the jump

Mothership

Posted on September 28th, 2016 under , , . Posted by

After my little break I am busier than ever, I have four map projects on the go all fairly large, one with over fifty maps and I have some new models to build along with four German riflemen in greatcoats to paint. Why greatcoats, why not, just like th…

30DWF28 – Lubisz grać przeciwko… lub lubisz malować?

Posted on September 28th, 2016 under , , , , , . Posted by

Dwa w jednym, zatem dwie odpowiedzi:) Co do grania, to staram się zagrać ze dwa razy w miesiącu. Dlatego lubię zmierzyć się z każdy graczem, który nie ma spinki i nie wykłuca się o każdą pierdołę. Dodatkowo po rozpoczęciu na nowo dystrybucji Dust1947 w Polsce przez Marka (warfactory.pl) pojawiają się nowi gracze. To też lubię. […]

Battle of Reunion August 1689 BLB3 play test Part 2

Posted on September 28th, 2016 under , , . Posted by

The Williamite army is in the foregroundIn this post we overview Bob’s Williamite force. The idea of its composition represents the available Irish Protestant forces before the landing of King William’s English and continental troops in August of 1689….

What paint brushes do you use?

Posted on September 28th, 2016 under , . Posted by

I was recently asked “What paint brushes do you use?”Although I have a number of different makes of paint brushes in my tool box, my preferred is the 401 sable/synthetic mix with long handle numbers 2 or 3 from Rosemary & Co full details …

REGINA TRENCH: The Game!

Posted on September 28th, 2016 under , , , . Posted by


This past weekend was ToonCon 2016 – our local game convention. It’s really become mostly a board game convention, but I try to roll out with a miniatures game every year. This year I planned an event I called REGINA TRENCH! (you can read more about the whys and wherefores are the link).

The game focused on the First Canadian Division’s actions at the Battle of Theipval Ridge which commenced on 26 September 1916 – 100 years ago this week.

Four players would each command one of the assault battalions or the two brigades of the division that were involved – each of the brigades also had a supporting battalion that was to follow up and help hold the trenches taken against counter attacks.

Preceding the Canadian advance was a creeping barrage that would first hit “no man’s land’ (to try and cut the wire) and then successively hit the three lines of trenches – mostly to keep the Germans heads down and get the Canadians onto their objectives without being shot to bits by rifles and machine-gun fire.

Facing them were three battalions of Germans. there was supposed to be a fourth in reserve that I could counter attack with should any of them make it to Regina Trench – the third trench line – but I forgot to bring it at home… I guess if it cane to it I could have reconstituted “dead” Germans from the front lines…

Because there has to be a “winner” for each event at ToonCon – to whom prizes are awarded – but this was essentially a co-operative game, I came up with a simple victory point system. Basically however many men each player had left of their original battalion multiplied by how many trench lines the successfully captured was how many “victory points” they’d have and whoever had the most would “win”! Firstest with the mostest, I guess.
(Remember: click on the pictures for a bigger version)

I had the most fabulous participants for the game – they really got into it!

On the right of the picture is Roch (in the Service Dress Cap) who commanded the 8th Battalion (90th Winnipeg Rifles) (which was on the extreme left of the line). Next to him was Brennan (in the helmet – I know, I know… it’s a WW2 helmet…) who commanded the  5th Battalion (Western Cavalry) the other assault battalion from the 2ndInfantry Brigade. Together they sort of shared command of the 10th Battalion – the supporting battalion for the 2nd Canadian Infantry Brigade – and the 2nd Canadian Machine-gun Company.

Over on the left of the picture is Bob (in the balmoral – who actually drove up all the way up from Regina to play the game!) who commanded the 14th Battalion (“Royal Montreal Regiment”) and next to him is John (in the 48th Glengarry) who commanded the 15th Battalion (48th Highlanders). both of them shared command of the 16th Battalion (Canadian Scottish) – the supporting battalion for the 3rdCanadian Infantry Brigade – and the 3rd Canadian Machine-gun company

There was a LOT of other people that wandered by the table to see what was going on.

BOOM! BOOM! BOOM!

The barrage commences – hoping to cut some of that wire in “no man’s land”.

Once the barrage lifted to the trench line the Canadians began their advance!

The Germans did have their own Artillery batteries on call – but their barrages were intermittent and a bit random (due to communication breakdowns once the Canadian barrage came down and started cutting telephone wires and such)

Bob’s 14th Battalion got hit particularly hard – on 15 dice I hit on 5+ which, statistically should have carried off 5 of his lads – I managed to roll EIGHT fives and sixes instantly dropping him to half strength! OUCH! The brave lads from Montreal pressed on, however!

This would have been turn five as the barrage lifted to the second line and the Canadians fell on the defenders of the First trench line.

This looks like some of John’s 15th Battalion (48th Highlanders) falling in on the Germans in the front line trenches!

The 5th and 8thBattalions of the 2nd Infantry Brigade hit the frontline trenches!

Casualties started mounting as the Germans desperately tried to hold onto Zollern Graben – the first trench line!

Canadian barrage continuing to pound the second line – but all too soon it would lift and get away from them!

The Remnants of the 14thclear out the last of the German resistance in Zollern Graben – the first line of trenches was completely captured!

Looks like the 16thBattalion (Canadian Scottish) are moving up to support the depleted 14th.

The 2nd Canadian Infantry Brigade again – with their supporting battalion (the 10th) moving up to help consolidate the trench the assaulting battalions are just capturing.

With Zollern Graben captured the Canadians are moving on to their second objective Hessian and Sudbury Trenches – but with their barrage had lifted ot the third trench line and they would be and the mercy of the German Machine-guns in the second line…

…Or.. in some cases, not so much… The 2nd Canadian Machine-gun Company must have been recruited from the Divisional Track and field team because they sprinted across “no man’s land” and past the first trench, set up their guns while taking fire from the German machine guns – who were shooting like Imperial Stormtroopers ( I just could not hit them!) and then massacred the German Machine-gunners with some insanely precision machine-gunning!? I think someone really wanted to bring a Victoria Cross home to show their sweetheart!

With the machine-guns cleared on the 2nd Brigades axis of advance, Hessian Trench was all but clear for the taking!

John striking a martial pose!

The remnants of the 14thand 15th Battalions capture Sudbury Trench – the second trench line on the 3rd Brigades line of advance. But they could go no further – both were down to about ¼ strength.

Remember that Machine-gun/sniper/track and field team I mentioned earlier… yeah, AFTER storming across “no man’s land”, setting up their guns in the open under fire and wiping out the Germans machine team in their trenches, they picked up again and sprinted up and over the hill and set up just beyond the second line of trenches and started machine-gunning the Germans in Regina Trench!

DAKKA- DAKKA- DAKKA- DAKKA

Eventually their luck would run out and they were cut to ribbons by the Germans holding Regina Trench.

The 3rd Brigade Assault battalions exchange (mostly) ineffective fire with the Germans still holding Kenora Trench.

The 2nd Brigade captured Hessian Trench and might have advanced further if time had allowed – but their ranks were getting pretty thinned as well!

As all battalions captured the second line trenches – their main objective for the day – it came down to who had the most troops left. I think the 8th, 14th and 15thbattalions had been whittled down to 3-4 figures (of their initial 15) – but Brennan’s 5th Battalion (Western Cavalry) – hearty prairie boys from Saskatchewan! – had 7 left – so he was declared the winner!

The lot of us – from left to right; me (in the pickelhaube – I actually had to wear the chinstrap throughout the game because otherwise it would have fallen off my head onto the table with disastrous results!), John, Bob, Roch, and Brennan. Hopefully I’ll be able to get all these guys out for the Vimy game in April! 

Big thanks to these four guys and their enthusiasm with made this the highlight of the weekend for me and made all the work seem worthwhile (if you haven’t checked out the post on how I made all the trenchworks, see the previous post: REGINA TRENCH: The Terrain!)

Also I have to say thanks again to all the organizers and volunteers at ToonConfor hosting my game and putting together another fantastic convention! You can see my report of the rest of the convention here: ToonCon 2016

Coming soon on Tim’s Miniature Wargaming Blog:

Well.. if I learned anything from the last week, it’s that I need to get working on the Vimy Terrain NOW!

Of course The Men Who Would be Kings arrived in the mail this afternoon… so… I might just have to try that out!! I have a fair few British and Zulus ready to go – shouldn’t have to paint up anything new… 

Imperial Knight – in manufactorum pt 21 – To Done!

Posted on September 28th, 2016 under , , . Posted by

21 today, 21 today, he’s got the key of the door, never been 21 before! Euronymous is complete I had to concerted last push to get him done with the usual final furlong being more like two or three furlongs – the closer you get to the finish the furthe…

Colonial Wars – The Cavalry arrives

Posted on September 28th, 2016 under , . Posted by

Hi Folks

Quite a big post this time round as I have virtually finished all the core units for my Anglo Zulu Wars. There are still a few bits I need to finish off but effectively the both forces are now complete and the games can begin.

First up we have the Natal Mounted Police sourced from Empress – 8 riders and 8 infantrymen.

All the figures are individually based and sit in trays from warbases…

Next up we have the Native Horse (again from Empress) – these guys were also known as the Sikhali Horse as per the film Zulu Dawn. Again 8 Horsemen and 8 infantrymen

Finally the Brits get bolstered with some regular cavalry – the Lancers. These have been sourced from AW Miniatures. Great figures (albeit larger than the Empress – but great value at £30 for 12 )

and there is more…if the Zulus dont have enough to contend with…the artillery

The Guns (9 pounders purchased from Black Tree Designs – limbers for these are on the painting table

and of course you have to have gatling guns (Empress) and Rockets (Black Tree)

Finally I picked up the Heliograph team from Black Tree and it makes a nice little unit.

So that just about delivers all the core units I need for my Zulu games…

So I now have 420 Zulus to pit against………………

112 British Line
12 Lancers
8 Natal Mounted Police
8 Native Horse
12 Mounted Frontier Light Horse (Boers)
34 Boers on Foot
20 Natal Native Contingent
2 Artillery Pieces
1 Gatling Gun
1 Rocket Team

I reckon that that is just shy of 650 figures so far painted in three months….no more big projects this year

Whilst on the subject of games I recently acquired two more rulesets for this period…

The first is the Sword and the Flame. These have a big folowing amongst colonioal gamers so loking forward to playtesting these in the coming weeks.

In addition I purchased a copy of the MEN WHO WOULD BE KINGS from Osprey. Again these will feature no doubt in the winter months

We’ll be kicking off our first Zulu Game soon using a shed favourite Black Powder. Come back soon to see the battle….

Konflikt ’47 – British Lists

Posted on September 28th, 2016 under , , , , , . Posted by

Since Osprey Games sent me my copy of Konflikt ’47, I have been having a blast reading the book and planning how I am going to get in on the game. Today’s Post is about the British army in Konflikt ’47. Earlier, I discussed how players could get into K…

15mm Modern Heavy "Juggernaut" Tactical Hardsuits……..

Posted on September 28th, 2016 under , , , , , , , , , . Posted by

…….from Evil Bear Wargames.Been off the internet for nearly seven weeks due to maniac tractor driver and his ability to dig through cables and fecking unhelpful internet providers but shit happens, anyway that’s why I haven’t been around any blogs …

30-dniowe Wyzwanie Figurkowe. Dzień 28: Lubisz grać przeciwko… lub lubisz malować?

Posted on September 28th, 2016 under , . Posted by

Witam szanowne państwo-draństwo w kolejnym dniu 30-dniowego Wyzwania Figurkowego! Mam nadzieję, że niebawem pod tym postem pojawi się wiele komentarzy z odnośnikami do waszych wpisów, w których zaprezentujecie swoje ulubione gry bitewne!

***

Lubię grać przeciwko inteligentnemu przeciwnikowi, który potrafi wykorzystać atuty swojej drużyny i błędy adwersarza. Ważne by przeciwnik pomimo czasem dość gwałtownych emocji towarzyszących rozgrywce potrafił zachować zimną krew i dystans. Mimo wszystko to tylko zabawa w przesuwanie plastikowych żołnierzyków.

…lubię malować Krasnoludów. Maluję już długo i pomalowałem już wiele różnych modeli ale malowanie Khazadów sprawia mi najwięcej frajdy.


***
Dzięki za uwagę! Więcej informacji na temat 30-dniowego Wyzwania Figurkowego znajdziecie TUTAJ!Zachęcam szanowne państwo-draństwo do aktywnego udziału!

Zachęcam także do POLUBIENIA gry Warheim FS na FB,
dołączenia do BLOGOSFERY oraz komentowania wpisów!
Zapraszam także na forum AZYLIUM, które skupia graczy
Mordheim i Warheim FS.

REGINA TRENCH: The Terrain!

Posted on September 28th, 2016 under , , , , , . Posted by


As I mentioned in the original post about my REGINA TRENCH! game for ToonCon 2016 I planned to keep you all up to date with the progress I was making on the terrain… well… rather then regular updates here are all the process pictures I took along the way with some commentary on what they hell I thought I was doing. Not-so-much a “how-to” but more of a peak into the mind of a madman (or maybe just an idiot…) and the silly things he gets up to  – which will hopefully provide some manner of inspiration to similarly afflicted madmen – or madwomen! – to create their own shell-holed terrainifications! (or scare off more sensible peoples)

For further inspiration I would HIGHLY recommend checking out Sidney Roundwood’s blog, click on the Trench Terrain label and bask in the glory of his magnificently beautiful miniature Great War battlefields!

The most time-consuming part of this whole process what simply cleaning up the War Room to a state where I could actually… you know… WORK on building some new terrain!

Three years ago we went through some extensive renovations to our house, during which all the stuff from the second floor was boxed up (rather haphazardly at times!) and crammed into the basement. The basement has yet to recover.

In fact that basement is rather like a Rubik’s Cube at this point. It is so full of stuff to put something somewhere requires displacing something else! So I needed to do some purging. And I did. A bit. I could do with some more. But I’ve cleared enough space that I could do some work – and some actual GAMING in the basement!

I also got to work on planning the terrain I was going to build.

I had two sort of concurrent goals with this terrain. I wanted to make the terrain that roughly represented the battlefield the Canadians fought across, but I also wanted to make it generic enough – and MODULAR – so it could be used for other things.

Not quite generic an modular enough to be used with the Vimy terrain… but…

This is kind of what I settled on for terrain – four boards roughly 2’x2’ (600mm x 600mm to be precise!)

Step One complete – a more or less clear table to work on (with more or less clear floor to move around it!)

I’d cut four 600mm x 600mm x 5m MDF boards for other terrain projects some time ago – which saved me having to go rummaging through the garage to find one of my larger sheets to cut up (or head off to the hardware store to get some more!). On these I started roughly marking out where the trenches were going to go.

The four boards from the north (German) side looking towards the Canadian jumping off line.

Setting out the Germans to see how many I’d need to defend these lines.

Setting out all the forces for a bit of a play-test on the boards – before I started actually making any of the actual terrain – to make sure it was going to work out.

There are a few more pictures of the play-test at the end of the September Challenge Part Two post.

The playtest being a success (in a way…) I started gluing up the boards – to the boards I affixed 30mm strips of  3/4” Finished Plywood. They were 30mm deep because I was using 2 layers of 15mm Extruded Polystyrene to fill them with and create the battlefield over which the miniatures would fight!

More gluing and starting to cut the polystyrene.

Now the problem I realized at this point was that it was all very good to have the trench lines drawn out nice and neatly on the boards – but how was I to transfer this to the polystyrene I needed to cut.

As luck would have it I went a rummaging through the rubbish in the basement and came out with some Staedler drafting vellum that I’ve had for… oh… 20+ years…? I used that to trace the lines I’d drawn on the boards and then – like a sewing pattern – marked those lines out in the polystyrene.

The hill was the trickiest bit – requiring steps within the trenches. Which means the WHOLE of the Vimy terrain is going to be rather tricky!

Started making shell holes by very slowly and carefully drilling through the top layer of polystyrene with various sized hole saws in my new-ish cordless drill.

Making a right big mess.

Sorry this one is out of focus (well, MORE out of focus than the rest) but it was the only one that illustrates that I was piling up heavy things on the layers of polystyrene as I glued them down in the bases. Meanwhile I was experimenting with extra bits of polystyrene and some self hardening clay-like product to creat piles of earth lifted out over the lip of the shell-holes. I didn’t end up doing this for ALL the shell holes as it got to be just too much work and I decided it looked okay with just some of them like this… 

More details of the shell holes.

The hill with its steps and stuff.

I’d really left this to the last minute – but over the last weekend I’d made a plan and I thought I’d be able to stick to it. Luckily I have a fairly flexible schedule and I was able to devote an entire week to doing pretty much nothing other than wokring on the terrain. I had gotten the battens glued up on the Saturday – before and after going out the the Saskatoon Comic and Entertainment Expo with The Boy. On Sunday I was to get all the cutting and gluing down of the Polystyrene done – which I did – I think I even started on a bit of the revetting and duck-boards Sunday evening. The plan was to complete the revetting and duckboards on Monday. Goop the whole mess on Tuesday. Make all the sandbags along the parapets on Wednesday. And have Thursday and Friday, if necessary, to finish up with the painting.

That didn’t quite work out. The making of the revetting and duckboards turned out to take a  LOT longer than I’d anticipated.

I got the two front line trenches done on Monday – but that was all…

Cutting up bits for duckboards.

I recruited The Girl to help out with the gluing of the duckboards while I worked ahead on the revetting. She LOVES working on crafty-projects of all sorts – especially modeling and terrain projects and jumped at the opportunity. I have to give her a big thatnks at this point, because there is no way I would have gotten it all done on time without her help!

End of the day Monday – front line trenches

Working on the hill on Tuesday.

How I was doing the revetting – I made it out of 1/8” strips of spruce I’d cut from scrap 2x4s on a tablesaw (the shavings produced by all this cutting I also use as grass on other terrain boards!). First I measure the section that I needed.

Then using a knife and a speed square I scored and cut the strip to length

Then I would score the strip with the pointy end of a fine file I had to make it look like individual boards once it was painted.

Then it was glued into place with Weldbond.

For areas that were adjacent to shellholes I would roughly measure out the area that would have been blasted out by the explosion and cut that out with a knife.

Then carefully pull apart and tear bits away to make it look like it had been blasted apart.

Then glued in next to the crater.

The girl helping with more duckboards on Wednesday as I finished up the last of the revetting.

Revetting complete – just a few more duckboards to go in.

So it was time to do some GOOPING. The goop was a mixture of Weldbond carpenter’s glue, some filler product, flat brown acrylic laytex paint and sand.

As I went on I used less and less of the filler product and just put in more sand – which is pretty much what I used to goop bases of miniatures. It creates a very hard – almost concrete like product when fully cured.

Gooping. This was probably Wednesday evening…?The week ended up being a bit of a blur!

Gooping.

And after it was all gooped I painted the whole trench with flat black acrylic latex paint.

And that’s apparently the last of the pictures I took. After the black paint I drybrushed on successive layers of dark brown, then lighter brown, then grey (for weathering) and then blotches of the muddy brown  on the duckboards – to look like mud tracked about by troops walking over them.

The ground I touched up with the same dark brown I used in the goop mmixture to cover anything that hadn’t been fully covered by the goop. Then drybrushed with successive layers of lighter browns.

I had hoped to add grassy areas between the trenches and shell holes – especially towards the rear of the defensive lines. But I just didn’t get to that… I had also hoped to line all the parapets – at least of the fire trenches – with sandbags and build up the areas around the MG emplacements and maybe model some bunker entrances into the sides of the trenches… but that just didn’t happen either.

For a bit I thought the goop might not cure in time and I ended up painting the final coats of paint Friday night – the night before the event – AFTER going out and playing the Friday night games at ToonCon.

Whew!

What a lot of work.

You’ll have to wait to see the pictures of the fininshed project in the next post REGINA TRENCH: The Game!

I do plan to finish up these boards – and add some grassy areas and sandbags. (and I do hope to make use of them in the future!!)

A side note about other preparations for the event. I realized, sometime after I got back from Calgary, that I didn’t actually have any German machine-gunners! In the previous Vimy game I’d had them all in concrete bunkers and so didn’t actually need MG teams… having less than six weeks I quickly ordered some from North Star Figures as they distribute Great War Miniatures (which are fantastic miniatures!) and typically orders I have placed with them in the past took one and a half to two and a half weeks to arrive. But I guess there were busy at North Star because they only just arrived Friday afternoon. The day before the big event… So I ended up using and Early war team from Renegade Minaitures – which are prone and not even shooting over the gun emplacement –and a German Sailor team – which I borrowed from my East African collection!

Coming soon on Tim’s Miniature Wargaming Blog:

REGINA TRENCH: THE GAME!

Private Coaching in the Windy City

Posted on September 27th, 2016 under , , , . Posted by

Following my excursion to Wausau I headed down to Chicago for some more private coaching with my buddy, Mark Maxey, this time over a two day period. Mark has been doing some great work on various Chibi miniatures so our lesson focussed on just that.We …

Start Collecting! Blood Angels

Posted on September 27th, 2016 under , , , . Posted by

20160912-blood-angels-1008The Blood Angel starter box “Start Collecting! Blood Angels” was painted to our level 2 painting quality. This level is great for large amount of infantry or vehicles for quick play.   At level 2 most of the base coat and highlights are done with an airbrush and the details being […]

Gaming in the Age of Anti-Political Correctness*

Posted on September 27th, 2016 under , , , . Posted by

“Rolled another 1? You’re FIRED!!!!”

In this age of Trump, UKIP, AfD, Front National, and closer to home One Nation and Andrew Bolt, it behooves all middle aged white men to tell it like it is, no matter who gets offended (dammit, you’re just not telling it like it is if someone isn’t offended!). Wargaming, being the preserve of middle aged white men, is the perfect forum for expressing this trend.
This last Saturday saw the club’s Mitcham premises given over to the Pirates in September Mega-Game! Yaarrr, cringe-me-nurgles and a yo-ho-ho! While the setting gives a nod to the Golden Age of Piracy, it reflected maybe more closely the Golden Age of Hollywood; Errol Flynn would probably have fitted in more than the real Blackbeard or Anne Bonney. However, the inclusion of vessels crewed by Goblins, Kriegsmarine and even Dad’s Army added extra evidence that historical accuracy was not really a priority (added to that, random events like The Kraken, The Ghostship and The Maelstrom all added a Hollywood special FX feel to the game!). The brain-child of club stalwart Fly, who not only organises but co-umpires, this annual event is fast becoming a highlight of the club calendar.
How does the Age of Anti-Political Correctness feature? Well, I’m pretty sure that our individual missions wouldn’t pass the Guardian-reading, Greens voting, Fair-Trade coffee sipping, pinko-leftie, liberal test of all things PC! Viz. my initial objective was to collect a native idol to bring back to the English port for historical/cultural research and be-damned what the natives think of the pillage of their religious and cultural artifacts! After successfully carrying out my first mission without being caught by the natives, I was given the task of collecting fruit from Horseshoe Island and transporting it to the Dutch port for medical research, again natives be-damned at having their food-crops raided. My 3rd and final task was to abduct a ‘lady’ and deliver her to the pirate port of Flytuga into the tender clutches of the pirates in order to show her a good time! Luckily I hadn’t secured a map or navigator to find the pirates’ base and the wind was against me before I could reach the Spanish port to ‘recruit’ a likely candidate. 
I shudder to think what the other missions could have been; Trade muskets to one side of a native civil war in exchange for slaves? Transport those slaves to the New World plantations? Deliver TB infected blankets to unsuspecting native villages? Demand opium trading rights at gunpoint? Proselytising? I know at least one other task was to deliver a missionary to the native island. Whether his mission to convert the savages was a success or if he ended up paying the price for my cultural vandalism I never found out…. Anyway, I shouldn’t go on; it might give them ideas for next year!
What have I said?! 
I was playing the part of a British privateer crew, so I started in the British port along with the other  privateer and RN crews. This year my vessel was christened the HMS Hiddleswift (geddit? My SHIP name? RelationSHIP? Tom Hiddleston and Taylor Swift? Anyone….anyone? Am I the only one with teenage daughters?…. Sigh!… I’ll get my coat…) Naming it after a relationSHIP which had already foundered seemed like a smart thing to do. Last time I named my boat the Brangelina and it sank not once but 3 times; a portent of things to come? I wonder….
The British port, my home base.

The Spanish port. 

The Spanish treasure ship!
No one took them on despite the booty; they were over-crewed and over-gunned!

The Ghost Ship and spooky island!

WOOOooooOOOoOOooHH!!!!

Wakanda Island.

Home to fierce natives and target of cultural pillage!

Flytuga, the pirate homebase.

Adventure Island.
Both Flytuga and Adventure Island were accessible only to players who had either assembled the map from clues bought or stolen, or who had access to natives to navigate them there.

The mermaid. Looks like she’s got a bikini tan!
She was the object of one task: Take her to the French port for medical experimentation!

A militant Jesuit missionary and some pirate treasure.

Local denizens of the Spanish port

The strumpet who doesn’t know how lucky she was that I ran out of time!

The Spanish governor and lackeys
Das Boot!

The Opium Ship! This special ship had a cargo of opium worth a king’s ransom. Also adds bonuses to crew if taken before combat, at the expense of turning them into addicts and requiring a crew replacement at your home port !

Dad’s Army!

The Dutch port.

AWI troops masquerading as Dutch infantry?

My lads on their way to a successful bit of cultural pillaging!

Capt. Bertie Bugler mans the Hiddleswift  while the away party completes the mission

Success! The idol is on its way back to the British port.

Meanwhile, all the pirates have struck on a guaranteed method of success; Co-operation!
The pirates attack the French port en masse

The Spanish galleon leads the treasure ship across the high seas.

Yarrrrr! (or should that be ¡El Yarrrro!)

The treasure ship remains unmolested.

WooooOOOOoooH! SpoooOOoooKy!

The giant octopus was another objective for players to capture….

….while the Kraken was a randomised event to make things interesting for players!

The pirate attack continues on the French port!

The name of Capt. Paul’s ship.
He’s a funny lad!

Flush with dubloons, the Hiddleswift heads off on its next mission, sailing between the Kraken off the port side…

…and the Ghost Ship on the starboard bow!

Dubloons safely stowed, the Hiddleswift dodges danger to approach Horseshoe island to find a pair of scurvy dogs have already stripped the fruit from the trees after dealing with the hostile natives! Curses!
Time for a broadside or two! 

After some desultory fire which only resulted in a waste of powder and shot, I decided that trade negotiations were called for: Spices were duly swapped for fruit trees.
 See kids? Violence isn’t always the answer!

The umpires decided that the rampaging pirates were having it too easy: Send in the Kraken!

Meanwhile, back at the Spanish port, the galleon has docked alongside the Girl Power pirate ship which had just launched an underhanded, if unsuccessful, raid on the Opium Ship which has since beat a hasty retreat.

A close up detail of the rigging on on the galleon. Masterfully scratchbuilt vessel with, John B., the shipwright himself, in the background.
*This is a satirical post written with tongue planted firmly in cheek. No minorities were offended in the playing of this game. This blog-post, however, is another thing completely….

Bolshevik Victory!

Posted on September 27th, 2016 under . Posted by

I had an enjoyable game of Contemptible Little Armies in the Back of Beyond this evening, which was designed as a test bed for the third edition of the rules but which swiftly reverted to the tried and tested second edition. The third edition just didn…