Author Archive

Chinese ZTZ-169C

Posted on December 7th, 2017 under , . Posted by

As you can all guess, with Terror Tree now out, tanks, especially large tanks, have been on my mind.These are old Ral Partha Demolisher tanks from the original FASA BattleTech miniatures range.  Back in the day, when I was young, I bought one, whi…

Terror Tree Now Available

Posted on December 1st, 2017 under . Posted by

  

War is the father of us all, king of all. Some it makes gods, some it makes men, some it makes slaves, some free.

Heraclitis

Plot Summary

Imagine a future where humans face Artificial Intelligence systems controlling the machines of war.

This is a science fiction short story that asks the question: What if this goes on?

Includes chapter one of the forthcoming novel Bad Dog.

More about the author.

Buy this book

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Second Heavy Gear Blitz KickStarter

Posted on November 9th, 2017 under , . Posted by

 After a month’s delay to fulfill their Jovian Wars KickStarter, Dream Pod 9 have announced a launch date for their Heavy Gear Blitz expansion. I understand it will be in the next couple of days.  If you’ve not been following their FaceBook p…

Second Heavy Gear Blitz KickStarter

Posted on November 9th, 2017 under , . Posted by

 After a month’s delay to fulfill their Jovian Wars KickStarter, Dream Pod 9 have announced a launch date for their Heavy Gear Blitz expansion. I understand it will be in the next couple of days.  If you’ve not been following their FaceBook p…

Bad Dog

Posted on November 2nd, 2017 under . Posted by

   Here’s the artwork for Bad Dog.  

Bad Dog Finished Art

Posted on November 2nd, 2017 under . Posted by

   Here’s the artwork for Bad Dog.  

Third World Future Tank

Posted on October 23rd, 2017 under , . Posted by

These models are from the Takara micro-tank range.  They’re a 1/144th scale Russian T95s, more properly called Object 195, because it never reached production status, as it was cancelled in 2010 due to budget problems.Given that Russian tanks ha…

Third World Future Tank

Posted on October 23rd, 2017 under , . Posted by

These models are from the Takara micro-tank range.  They’re a 1/144th scale Russian T95s, more properly called Object 195, because it never reached production status, as it was cancelled in 2010 due to budget problems.Given that Russian tanks ha…

Bad Dog

Posted on October 9th, 2017 under , . Posted by

I’ve made the decision that I’m too old to waste any more of my life waiting for replies from traditional publishing houses about my novel.  It has been two years, with one reply back, which was promising but, as they say, close but no cigar.&nbsp…

Bad Dog

Posted on October 9th, 2017 under , . Posted by

I’ve made the decision that I’m too old to waste any more of my life waiting for replies from traditional publishing houses about my novel.  It has been two years, with one reply back, which was promising but, as they say, close but no cigar.&nbsp…

Making Life Multiplanetary

Posted on September 29th, 2017 under . Posted by

Call me a starry eyed dreamer, but this was what Heinlein wrote about when I was a kid.  I’ve waited all my life to see mankind go back to visiting other planets.Made me emotional to watch this, so good I’ve posted this on both blogs.   

Making Life Multiplanetary

Posted on September 29th, 2017 under . Posted by

Call me a starry eyed dreamer, but this was what Heinlein wrote about when I was a kid.  I’ve waited all my life to see mankind go back to visiting other planets.Made me emotional to watch this, so good I’ve posted this on both blogs.   

SJG Ogre Miniatures Wargame

Posted on September 22nd, 2017 under . Posted by

 

This piece is going to be a criticism of the Ogre Miniatures wargaming rules by Steve Jackson Games.  If you’ve followed my blog for any length of time it should be obvious that I have played a fair few game of Ogre/GEV, and have a sizeable collection of the miniatures.

The picture above is proof of that.

Let me start by stating the obvious, the board-game is a classic.  Now that has been said let me explain what makes the rules for playing using the miniatures less than a fully satisfying miniatures playing experience.

It’s quite simple really, the photo above is almost the perfect illustration of the problem–range to move ratio.  It doesn’t matter what ground-scale conversion one uses: one inch to the hex, two inches, three or even four the problem remains, and the larger you go just makes other things more difficult too, like the size of the table need to play on.

In Ogre, units move one to four or more hexes per turn.  The range of the weapons is one to three hexes, with specials like howitzers being an exception, and cruise missiles of course, which in my experience are scenario specific.  Also, in Ogre terrain blocks, as in costs movement points to cross, but line-of-sight is is irrelevant to targeting an opponent, as it is abstracted as a defence bonus.

So what’s the problem?

When the distance you can move a unit is as great or greater than the range you can shoot, what you have is a high level (more abstract) game, and miniature wargaming tends towards a lower level (less abstract) game.  The move to range ratio is a big issue here, because it just doesn’t give the feel of a miniatures game.

As a player of miniature wargames I want tactical problems arising from terrain blocking line-of-sight and manoeuvre, which is why I use my miniatures as tokens on a hex map board.
  

SJG Ogre Miniatures Wargame

Posted on September 22nd, 2017 under . Posted by

 

This piece is going to be a criticism of the Ogre Miniatures wargaming rules by Steve Jackson Games.  If you’ve followed my blog for any length of time it should be obvious that I have played a fair few game of Ogre/GEV, and have a sizeable collection of the miniatures.

The picture above is proof of that.

Let me start by stating the obvious, the board-game is a classic.  Now that has been said let me explain what makes the rules for playing using the miniatures less than a fully satisfying miniatures playing experience.

It’s quite simple really, the photo above is almost the perfect illustration of the problem–range to move ratio.  It doesn’t matter what ground-scale conversion one uses: one inch to the hex, two inches, three or even four the problem remains, and the larger you go just makes other things more difficult too, like the size of the table need to play on.

In Ogre, units move one to four or more hexes per turn.  The range of the weapons is one to three hexes, with specials like howitzers being an exception, and cruise missiles of course, which in my experience are scenario specific.  Also, in Ogre terrain blocks, as in costs movement points to cross, but line-of-sight is is irrelevant to targeting an opponent, as it is abstracted as a defence bonus.

So what’s the problem?

When the distance you can move a unit is as great or greater than the range you can shoot, what you have is a high level (more abstract) game, and miniature wargaming tends towards a lower level (less abstract) game.  The move to range ratio is a big issue here, because it just doesn’t give the feel of a miniatures game.

As a player of miniature wargames I want tactical problems arising from terrain blocking line-of-sight and manoeuvre, which is why I use my miniatures as tokens on a hex map board.