Author Archive

Some More Size Comparisons

Posted on June 16th, 2017 under , , , , . Posted by

 Didn’t realize that two of the little Dogs had broken arms, they’re that tiny, but you can see it in the picture.Back here I took some pictures of GZGs not VOTOMS, but I was asked if I could take a picture showing them next to other mecha.  …

Northern Guard Painting WIP

Posted on June 5th, 2017 under , , . Posted by

And this weekend I managed to slap some paint on my Northern Guard Gears.  Still a long way to go, but I’m one colour application closer to finishing.The Jaguar on the left has had the main green shaded, while the Hunter on the right has had the a…

Two Battles of X-Wing

Posted on May 22nd, 2017 under , . Posted by

Allan moving his Academy pilot forward at the beginning of the first turn on my new space mat bought from Dark Sphere games.

We played two games of X-Wing this Saturday, which made for a very busy weekend after a morning spent shooting arrow at archery practice, and then shooting again on Sunday in our club Spring Handicap competition.  More on archery next time.

Our friend Allan came around to play and have a meal, drink wine, the usual really.  He and his wife Paloma are leaving Britain for sunnier climes, though she couldn’t make today because of a family bereavement that had delayed her finishing her doctorate presentation, which was due Monday.

So, I made up two three-player scenarios, with the kittens playing the opposition and us three humans all working together to foil them, which went about as well as could be expected…

The kittens have destroyed one TIE fighter and are leading the rest on a merry chase through the asteroids.

The first scenario was based on the Millenium Falcon flying out of an asteroid belt and engaging it’s stardrive to escape, loosely based on the Empire Strikes Back.  The Falcon had Han and R2 D2 aboard with homing missiles and an upgrade to allow the bucket of bolts to do barrel rolls.

It all got a bit gnarly with ships banging into each other, which worked well for the TIEs in preventing the Falcon’s progress.

We each ran two of the Empire’s Imperial TIEs with one average and one academy pilot each.  Points wise the Falcon was outmatched, but the kittens still managed to get their very battered and beaten ship off the table.

The kittens on the verge of victory with the TIE players (Susan) insisting the Imperials being allowed one more round of firing on the Falcon as the centre pin wasn’t across the edge of the board.  Kittens still escaped though.

The second game features two X-wings escorting a Y-wing off the table.

More asteroids to fly through.

The kittens had Red Leader Garven Dreis, Red 2 Wedge Antilles, and Gold Leader Jon “Dutch” Vander facing the same motley crew of Imperial pilots: one skill four, two skill three and three skill one Academy pilots.

My two TIE fighters are bottom left and centre, and I had to turn my lead to avoid hitting the asteroid.

There was much dodging of asteroids and, the inevitable crashing into one’s own ships as the Imperials struggled to gang up on the Y-wing–our victory being dependent on destroying it before it could get off the board.

A TIE fighter about about to go boom after being shot up by the kittens, and the two remaining TIEs failed to inflict any damage when returning fire.

Wedge Antilles is a total killer because his character’s special ability is to reduce the enemy agility by one, and TIE fighters are a bit fragile if hit.

The kittens did a reverse turn with the X-wings and lined up on two soon to be ex-TIE fighters, which led to complaints from Susan that I was ‘avoiding’ the fight.

In a move that couldn’t have been staged for more laughs, I managed to crash my Academy pilot into Allan’s good pilot, and then crash my good pilot into my own Academy pilot, which caused my two TIE fighters to end up trailing the oncoming X-wing furball.

With the two TIE fighters destroyed the Y-wing slip quietly away after the only TIE that can shoot it fails to destroy it.

Points wise the game was very evenly matched, but the kittens managed to get the slightly battered Y-wing away and beat up the Imperials for their trouble.

Afterwards we ate a lovely roast beef dinner, which Susan had made, drank wine, and then watched Rogue One who hadn’t seen it, which made a perfect end to a perfect day.  I will also say that I enjoyed Rogue One more on the second watch because I was able to just relax and let the story unfold without the niggling question of where and who is that?

NBFor those of you reading this and not understanding the ‘kittens’ use in the game, they are avatars whose movement and dice are controlled by more than one of the opposition players, either in rotation or individually taking command of one ship,which makes for an interesting game.
   

Walker, Humanoid, Integrated Suit/Pilot, Engagement/Reconnaissance

Posted on May 19th, 2017 under . Posted by

   My friend Brandon Keith Fero has launched a Kickstarter for some awesome mecha called Whispers.You can pledge here.At five Whispers for $50.00 these are a steal.  I’m going to pledge when I’m paid because this it too good a deal to mi…

Be Careful What You Wish For

Posted on May 15th, 2017 under . Posted by

  Saturday there was no archery, so I was free to do something else instead of shooting sticks at round things.Serendipitously, one of my MIB colleagues (Steve Jackson Game Men in Black game demonstrators)  was over from the States.&nbsp…

RAFM Even More Reinforcements

Posted on May 5th, 2017 under , . Posted by

And just when you think you have enough, along comes the chance to buy more!  I couldn’t resist these, especially as the bundle included spare weapon packs, which will mean I can play about with the weapon loadouts on my collection of Heavy Gears….

Southern Army Assembles

Posted on April 28th, 2017 under , . Posted by

I have scored seven Southern Jagers and one more Northern Hunter off eBay.  I’ve gone from not having enough models for a full squad to being able to make up two squads, which means I now have a Southern Milicia force to face my Northern Guard.  I can’t begin to tell you all how insanely happy this makes me, and here I was thinking I’d never get into Heavy Gear, what with being the old BattleTech grognard that I am.

And here are the other pictures from the RAFM catalogue of Southern Gears I found online, with a list of all the models issued.  Again, those listed in bold are those I’ve managed to get hold of.


Jager 1300
Blitz Jager 130 


(I have two)
Black Mamba 1302
Long Fang Black Mamba 1303

Iguana 1304
Blitz Iguana 1305
Spitting Cobra 1306
Striking Cobra 1307

Stone Mason 1308

Fire Jager 1309
 


(I have two)
Snakeye Black Mamba 1310
 


(I have one coming)
Support Cobra 1311


RazorFang Black Mamba 1312

King Cobra 1313
Light Artillery 1314

Number apparently not used 1315
Standard Infantry 1316 


(not shown)
Heavy Infantry 1317 

(not shown)

Recon Infantry 1318


Sniper Infantry 1319
Chameleon 1322  

(not shown)
Barbed Fang 1323  

(not shown)
Black Box Iguana 1324 

(not shown)

Jager Recon 1325 

(not shown, but I have six)
Artillery Cobra 1326 

(not shown, but I have one)

Lidded Iguana 1327 
 

(not shown)
Spitting Mamba 1328 
 

(not shown)
Armored Jager 1329 

(not shown, but I have one)

”Azure Devils” Box 2051
 

(not shown)
Naga Strider 2054
 

(not shown)
Hun Tanks 2056 

(not shown)

So as before, I have a plan, which is to finish painting my Northern Guard before moving on to make up a squad of Southern Gears.  After that I’m thinking of going back and making up my Grizzly, Jaguar Firestarter and Mammoth Northern Gears.  I now have a box full of old RAFM Gears, a veritable lead mountain, stashed away for a rainy day.
  

On My Workbench WIP

Posted on April 20th, 2017 under , , , . Posted by

  Just a picture to show people that I am working on painting and making stuff and not just buying all the shiny off eBay that I can find.As you can see the Visigoth tank from here has been primed and now has a coat of paint.  The three …

RAFM More Reinforcements

Posted on April 17th, 2017 under , . Posted by

I’ve done a bit of blitz on acquiring RAFM Heavy Gear miniatures, and these three Gears were acquired through the kindness of wargaming friends: Godfrey Sherridan for the two Recon Jagers and some essential spare parts I needed that he was willing to p…

Mammoth WIP

Posted on April 14th, 2017 under , . Posted by

So this is what my recently acquired Mammoth looks like when stripped back to bare metal.I’m missing one of the small rotary cannon and the foot-pad, both of which will have to have replacements fabricated.  The large rotary cannon is a lovely exa…

RAFM Reinforcements

Posted on April 7th, 2017 under , . Posted by

I scored off eBay four, pretty much pristine, packs of RAFM Heavy Gear models.  I now have a Northern Guard White Cat and artillery, and Southern Milicia Stone Mason and artillery.  Don’t have any plans for the artillery at this moment, but t…

Bad Dog Rules

Posted on March 31st, 2017 under , . Posted by

  

The other night, while lying in bed about to fall asleep I couldn’t help thinking about a simple combat system for my Heavy Gear inspired mecha games.  And I came up with the following way to construct Gears for the game.

Classes

Light: Gears like the Cheetah and Iguana etc.

Agility: four dice used for defence.
Two armour boxes.

Medium:  Hunters, Jagers, Jaguars and Mambas etc.

Agility: three dice used for defence.
Three armour boxes, unless up armoured.

Heavy: Grizzlys, Cobras, Kodiaks and King Cobras etc.

Agility: two dice used for defence.
Six armour boxes, unless up armoured.

Weapons

Light: pack guns, small missile pods, and anti-infantry weapons–one attack die per weapon.

Medium: light and medium autocannons, light bazooka, and medium missile pods–two attack die per weapon.

Heavy: heavy autocannons, rifles, medium bazookas–three attack die per weapon.

Special: heavy bazookas, rotary cannons, large missile pods, and others will get perks.

Large missile pods will have three attack die and have a burst radius of four inches.

Heavy bazookas will get four attack dice.

Rotary cannons will get three attack die and more than one attack per turn.

At this point, movement is looking to be around four inches.  There will be modifiers depending on size and the loadout chosen, which will have an affect on how fast a Gear can move.  Ranges will be short, medium and long, which will subtract or add to the defence–long range will be line-of-sight.

Concealment will reduce chance of being hit, but cover will also reduce the effect of being hit.  Being hit will always add a suppression modifier to the the model, which will cost an action to remove.

On top of that I will have action point options to allow players to sacrifice firing for moving again, remove one suppression marker, choose to split fire, or choosing to emphasize attack or defence (simulating ECM and ECCM), or designate a target lock.

Veteran pilots will get perks for defence, attacks or other options to be decided (think Luke Skywalker’s or Wedge Antilles ability in X-Wing ).  Examples might be, Gear optimized for distance and pilot gets to re-roll blank dice when shooting at long range, marksman will reduce defenders defence roll by one dice, squad leader can remove a suppress marker from any friendly Gear in their squad etc..

So, for example, my RAFM Hunter Commando moves four inches, has three dice for defence, probably four armour boxes, and five attack dice (three for the bazooka and two for the medium missile pod).  Standard actions would be to choose one of the following, ECM (add one dice to defence), ECCM (add one dice to one attack), split fire (fire the bazooka at one target and the missiles at another) or place a target lock on one enemy unit.

Obviously, this is a work in progress.
   

RAFM Mammoth Strider Size Comparison

Posted on March 25th, 2017 under , , . Posted by

   I’ll admit that I’ve been searching the internet for RAFM Heavy Gear miniatures.  What can I say, wargaming and making models is my hobby.  I found a Mammoth Strider for sale on eBay that had a very small pictures and an incomple…