Author Archive

First game of Company of Iron, 11/7/17 [Warmahordes]

Posted on November 16th, 2017 under , , . Posted by

Ever since Company of Iron was announced back in June, I’ve been super excited to get a copy, and put it on the table. Last week, on Tuesday, I finally got the chance!I managed to get Joey to play- he has been interested in trying a miniatures game, an…

First game of Company of Iron, 11/7/17 [Warmahordes]

Posted on November 16th, 2017 under , , . Posted by

Ever since Company of Iron was announced back in June, I’ve been super excited to get a copy, and put it on the table. Last week, on Tuesday, I finally got the chance!I managed to get Joey to play- he has been interested in trying a miniatures game, an…

Minicrate arrival, number 2! [Warmahordes]

Posted on November 15th, 2017 under . Posted by

Got part 2 in the mail today! Let’s have a look. This one is the Plaid Piper of Ord.The box it comes in.  OooohThe model and the cardThe pieces of the modelLooks like a fun model. As my group slowly starts getting back into Warmachine, hopefully I…

Minicrate arrival, number 2! [Warmahordes]

Posted on November 15th, 2017 under . Posted by

Got part 2 in the mail today! Let’s have a look. This one is the Plaid Piper of Ord.The box it comes in.  OooohThe model and the cardThe pieces of the modelLooks like a fun model. As my group slowly starts getting back into Warmachine, hopefully I…

Got my new Ashes: Rise of the Phoenixborn decks!

Posted on November 14th, 2017 under . Posted by

I finally opened my two new acquisitions from Plaid Hat Games, the Masters of Gravity and the Path of Assassins expansions! Let’s take a look. I’ll start by looking at the Path of Assassins expansion. There were previews here, here, and here, already, …

Got my new Ashes: Rise of the Phoenixborn decks!

Posted on November 14th, 2017 under . Posted by

I finally opened my two new acquisitions from Plaid Hat Games, the Masters of Gravity and the Path of Assassins expansions! Let’s take a look. I’ll start by looking at the Path of Assassins expansion. There were previews here, here, and here, already, …

Malifaux game, 11/2/17

Posted on November 7th, 2017 under , . Posted by

Rob and I played Malifaux last week, our first game since quite possibly 2013, during first edition. The last two or three months, I had started looking at the second edition models and rules, and have been eager to play, bringing it to our gaming weekend. Well, I finally got a chance!

I decided to play Neverborn, as I’ve been building the plastic crews from Wyrd miniatures to replace my old metal ones. I actually have been basing my purchases and list building for the moment on the Building on a Budget article over at Schemes and Stones, as I wanted to get some new miniatures for a fresh start, and this gave me a cost effective way to go.

We generated our strategy and schemes a few days before the game- our strategy was Reconnoiter, where we needed to get bodies in the different corners of the map. Our schemes were A Lind in the Sand, Outflank, Frame for Murder, Assassinate, and Protect Territory. With Reconnoiter, I knew I needed some speed to ensure I could get to the various table quarters, to claim or contest them as needed. Because of that, I went with Lilith. The list I took (from the above link) was:

(1)Lilith — 7ss
+Beckon Malifaux – 1ss
+On Wings Of Darkness – 1ss
+Aether Connection – 1ss
(2)Cherub – 3ss
(3)Barbaros – 10ss
+Fears Given Form – 1ss
(4)Doppleganger – 7ss
+The Mimic’s Blessing – 1ss
(5)Terror Tot – 4ss
(6)Terror Tot – 4ss
(7)The Illuminated – 7ss
(8)The Illuminated – 7ss

I played a decent amount of Lilith in first edition, and although she has changed some, her core ‘feel’ certainly seems the same- lots of mobility, good defense, and can hit hard. Barbaros seems to fit much of the same role, although he has to deal with the terrain that Lilith can basically ignore.

With this list, I felt pretty confident I could do any of the schemes. I didn’t want to do Frame for Murder, as I don’t want to depend on my opponent to do anything, so I didn’t consider that. I ended up going with Assassinate, because killing Rob’s Master would be something I’d like to do anyway, and Outflank, because going to those outside board edges gives me some flexibility when dealing with the strategy.

Rob showed up, and I set up terrain, as he revealed he’d be playing with Mei Feng, an Arcanist Master who he liked a lot in first edition that could get up and get physical as well. I don’t know the specific content of his list, but I know it was at a minimum Mei Feng, Kang, Emberling, 3 Rail Workers, Metal Gamin, and a Rail Golem. I don’t know the upgrade loadout, however.

We flip for deployment, deploy, and get ready to go (neither of us reveal our schemes).

We took turns placing terrain, not paying much attention to its upcoming effect on the game, but one thing to note is the large forest in the middle. Because of its size and position, it ended up being a MAJOR factor in the game, as Lilith doesn’t struggle with it, but Rob’s forces do (I swear, it wasn’t intentional).

For deployment, Rob deploys centrally, I split my forces around the big rock formation.

Deployment

For Turn 1, my split forces run to the left and right, figuring that I can attack the middle as needed, and use my speed to choose how I’m going to engage the oncoming Arcanists. I start dropping some scheme markers randomly, to make it look like I might be going for Protect Territory (I don’t think Rob buys it). Rob moves straight towards the middle.

End Turn 1. I get up the board quick, and drop some random scheme markers

Turn 2, I win initiative, and elect to have Rob go first so I can respond to whatever he does. For the most part, Rob moves everyone near the center, into the forest, but sends an Emberling and a Rail Worker on my side of the board. I end my turn with Lilith, who hops out, kills the Emberling, and retreats behind the building, where Rob can’t get to her. Elsewhere, I push up the board to get some bodies near the middle.

End Turn 2

Turn 3, I look through my cards, read Wicked Vines, and an idea forms. I win Initiative, and attempt to enact it, and I Vine the Rail Golem, as well as a Rail Worker approaching on my right. I end Lilith’s activation by clogging the far side of the board with a summoned forest, blocking Rob’s charges into my Neverborn on that side. I use the Illuminated and Cherub on my right to kill the Vine’d Rail Worker.

Rob tries to determine a way to keep the Rail Golem free from Lilith’s vines, and Vents Steam near it, to give me a negative flip when I try again.

End of the turn, I have bodies on every quarter, and Rob is too close to the center to get enough bodies in two quarters, giving me my first victory point.

End Turn 3

Turn 4, I cheat to get initiative (thanks to the Doppleganger), and immediately activate Lilith. I Focus, then hit him with the Wicked Vine, and nab him. Kane kills the Terror Tot near the center of the table, and I send Barbaros into Kane, dealing only two damage.

Barbaros on the attack!

Rob activates Mei Feng, attempting to figure out some way to create a push to free the Rail Golem, but fails on the attempt, and concedes, as things were definitely not going his way. Victory to Lilith!

Post-game, we talked a lot about things. The forest definitely was a tremendous challenge for him, but even so, there were a lot of things we overlooked that could’ve helped him. Using scrap tokens to Rail Walk with Mei Feng, and noticing that the Rail Workers are Constructs would both have helped. Also, he could’ve vented Steam multiple times in a turn, to make it extremely difficult for me to use the vines to stop his game plan. A few changes in upgrades may have helped as well.

Anyway, I had a blast playing, and look forward to doing so again. Rob sounds interested in trying again as well, so hopefully in two weeks we’ll get it on the table again.

Malifaux game, 11/2/17

Posted on November 7th, 2017 under , . Posted by

Rob and I played Malifaux last week, our first game since quite possibly 2013, during first edition. The last two or three months, I had started looking at the second edition models and rules, and have been eager to play, bringing it to our gaming weekend. Well, I finally got a chance!

I decided to play Neverborn, as I’ve been building the plastic crews from Wyrd miniatures to replace my old metal ones. I actually have been basing my purchases and list building for the moment on the Building on a Budget article over at Schemes and Stones, as I wanted to get some new miniatures for a fresh start, and this gave me a cost effective way to go.

We generated our strategy and schemes a few days before the game- our strategy was Reconnoiter, where we needed to get bodies in the different corners of the map. Our schemes were A Lind in the Sand, Outflank, Frame for Murder, Assassinate, and Protect Territory. With Reconnoiter, I knew I needed some speed to ensure I could get to the various table quarters, to claim or contest them as needed. Because of that, I went with Lilith. The list I took (from the above link) was:

(1)Lilith — 7ss
+Beckon Malifaux – 1ss
+On Wings Of Darkness – 1ss
+Aether Connection – 1ss
(2)Cherub – 3ss
(3)Barbaros – 10ss
+Fears Given Form – 1ss
(4)Doppleganger – 7ss
+The Mimic’s Blessing – 1ss
(5)Terror Tot – 4ss
(6)Terror Tot – 4ss
(7)The Illuminated – 7ss
(8)The Illuminated – 7ss

I played a decent amount of Lilith in first edition, and although she has changed some, her core ‘feel’ certainly seems the same- lots of mobility, good defense, and can hit hard. Barbaros seems to fit much of the same role, although he has to deal with the terrain that Lilith can basically ignore.

With this list, I felt pretty confident I could do any of the schemes. I didn’t want to do Frame for Murder, as I don’t want to depend on my opponent to do anything, so I didn’t consider that. I ended up going with Assassinate, because killing Rob’s Master would be something I’d like to do anyway, and Outflank, because going to those outside board edges gives me some flexibility when dealing with the strategy.

Rob showed up, and I set up terrain, as he revealed he’d be playing with Mei Feng, an Arcanist Master who he liked a lot in first edition that could get up and get physical as well. I don’t know the specific content of his list, but I know it was at a minimum Mei Feng, Kang, Emberling, 3 Rail Workers, Metal Gamin, and a Rail Golem. I don’t know the upgrade loadout, however.

We flip for deployment, deploy, and get ready to go (neither of us reveal our schemes).

We took turns placing terrain, not paying much attention to its upcoming effect on the game, but one thing to note is the large forest in the middle. Because of its size and position, it ended up being a MAJOR factor in the game, as Lilith doesn’t struggle with it, but Rob’s forces do (I swear, it wasn’t intentional).

For deployment, Rob deploys centrally, I split my forces around the big rock formation.

Deployment

For Turn 1, my split forces run to the left and right, figuring that I can attack the middle as needed, and use my speed to choose how I’m going to engage the oncoming Arcanists. I start dropping some scheme markers randomly, to make it look like I might be going for Protect Territory (I don’t think Rob buys it). Rob moves straight towards the middle.

End Turn 1. I get up the board quick, and drop some random scheme markers

Turn 2, I win initiative, and elect to have Rob go first so I can respond to whatever he does. For the most part, Rob moves everyone near the center, into the forest, but sends an Emberling and a Rail Worker on my side of the board. I end my turn with Lilith, who hops out, kills the Emberling, and retreats behind the building, where Rob can’t get to her. Elsewhere, I push up the board to get some bodies near the middle.

End Turn 2

Turn 3, I look through my cards, read Wicked Vines, and an idea forms. I win Initiative, and attempt to enact it, and I Vine the Rail Golem, as well as a Rail Worker approaching on my right. I end Lilith’s activation by clogging the far side of the board with a summoned forest, blocking Rob’s charges into my Neverborn on that side. I use the Illuminated and Cherub on my right to kill the Vine’d Rail Worker.

Rob tries to determine a way to keep the Rail Golem free from Lilith’s vines, and Vents Steam near it, to give me a negative flip when I try again.

End of the turn, I have bodies on every quarter, and Rob is too close to the center to get enough bodies in two quarters, giving me my first victory point.

End Turn 3

Turn 4, I cheat to get initiative (thanks to the Doppleganger), and immediately activate Lilith. I Focus, then hit him with the Wicked Vine, and nab him. Kane kills the Terror Tot near the center of the table, and I send Barbaros into Kane, dealing only two damage.

Barbaros on the attack!

Rob activates Mei Feng, attempting to figure out some way to create a push to free the Rail Golem, but fails on the attempt, and concedes, as things were definitely not going his way. Victory to Lilith!

Post-game, we talked a lot about things. The forest definitely was a tremendous challenge for him, but even so, there were a lot of things we overlooked that could’ve helped him. Using scrap tokens to Rail Walk with Mei Feng, and noticing that the Rail Workers are Constructs would both have helped. Also, he could’ve vented Steam multiple times in a turn, to make it extremely difficult for me to use the vines to stop his game plan. A few changes in upgrades may have helped as well.

Anyway, I had a blast playing, and look forward to doing so again. Rob sounds interested in trying again as well, so hopefully in two weeks we’ll get it on the table again.

Old School Tactical – new arrival, and my first chance to play [Wargame]

Posted on November 6th, 2017 under . Posted by

Last Thursday, I cam home, and found a wonderful surprise- the new release from Flying Pig Games- Old School Tactical Volume II!  This volume covers the late war western front of World War II, dealing with battles between the Americans and Germans…

Old School Tactical – new arrival, and my first chance to play [Wargame]

Posted on November 6th, 2017 under . Posted by

Last Thursday, I cam home, and found a wonderful surprise- the new release from Flying Pig Games- Old School Tactical Volume II!  This volume covers the late war western front of World War II, dealing with battles between the Americans and Germans…

Assembled more minis! [Malifaux]

Posted on November 5th, 2017 under , . Posted by

After so long making any progress on miniatures, I have to admit, it feels good to have so many new miniatures put together in a relatively reasonable amount of time.  Once again, my new additions are for my Neverborn crew.Not a terribly great pic…

Assembled more minis! [Malifaux]

Posted on November 5th, 2017 under , . Posted by

After so long making any progress on miniatures, I have to admit, it feels good to have so many new miniatures put together in a relatively reasonable amount of time.  Once again, my new additions are for my Neverborn crew.Not a terribly great pic…

I tried Star Trek Attack Wing!

Posted on November 3rd, 2017 under Posted by

My brother has recently been interested in gaming, and has focused on the topics which appealed to him growing up, mainly Star Wars and Star Trek. I’ve been trying hard to nourish this interest, as it never hurts to have more people in the gaming commu…

I tried Star Trek Attack Wing!

Posted on November 3rd, 2017 under Posted by

My brother has recently been interested in gaming, and has focused on the topics which appealed to him growing up, mainly Star Wars and Star Trek. I’ve been trying hard to nourish this interest, as it never hurts to have more people in the gaming commu…

Company of Iron Unboxing [Warmachine/Hordes]

Posted on October 31st, 2017 under , . Posted by

This has probably been done somewhere at some point, but I figure I may as well post some pictures as well while I wait to play some games and have something more interesting to post :)Company of Iron was released!  I picked up a copy!  That’…

Company of Iron Unboxing [Warmachine/Hordes]

Posted on October 31st, 2017 under , . Posted by

This has probably been done somewhere at some point, but I figure I may as well post some pictures as well while I wait to play some games and have something more interesting to post :)Company of Iron was released!  I picked up a copy!  That’…

My first MiniCrate arrives [Warmachine/Hordes]

Posted on October 21st, 2017 under . Posted by

This actually happened end of last week, but I haven’t had time to actually open it.  Let’s see what arrived!First, gotta love the special packaging.  Small details like this only serve to make feel a bit more special, ya know?Very nice packa…

My first MiniCrate arrives [Warmachine/Hordes]

Posted on October 21st, 2017 under . Posted by

This actually happened end of last week, but I haven’t had time to actually open it.  Let’s see what arrived!First, gotta love the special packaging.  Small details like this only serve to make feel a bit more special, ya know?Very nice packa…

The Path to Carcosa begins… [Arkham Horror LCG]

Posted on October 20th, 2017 under , . Posted by

My game group finally sat down to start going through The Path to Carcosa campaign for Arkham Horror: The Card Game.  We spent a bit of time working to determine who would play what, as we wanted to make sure we had all the bases covered.  In…

The Path to Carcosa begins… [Arkham Horror LCG]

Posted on October 20th, 2017 under , . Posted by

My game group finally sat down to start going through The Path to Carcosa campaign for Arkham Horror: The Card Game.  We spent a bit of time working to determine who would play what, as we wanted to make sure we had all the bases covered.  In…

My Star Fleet Battles World League experience so far

Posted on October 15th, 2017 under . Posted by

I’ve been playing in the 2017 Star Fleet Battles World League- basically an online Team Tournament, where each team is made up of 3 players, and we advance and win as a team.I’ve participated in this in the past, but I’m always a bit nervous about actu…

My Star Fleet Battles World League experience so far

Posted on October 15th, 2017 under . Posted by

I’ve been playing in the 2017 Star Fleet Battles World League- basically an online Team Tournament, where each team is made up of 3 players, and we advance and win as a team.I’ve participated in this in the past, but I’m always a bit nervous about actu…

Gaming Weekend Day Three

Posted on October 13th, 2017 under , . Posted by

Sorry about the delay- you get back from a long weekend, and life is sitting there waiting for you!This was the last day of our gaming weekend, meaning a bit more boardgames, and then a lot of getting ready to come home.We started this day off breaking…

Gaming Weekend Day Three

Posted on October 13th, 2017 under , . Posted by

Sorry about the delay- you get back from a long weekend, and life is sitting there waiting for you!This was the last day of our gaming weekend, meaning a bit more boardgames, and then a lot of getting ready to come home.We started this day off breaking…

Gaming Weekend Day Two

Posted on October 8th, 2017 under . Posted by

The gaming continues!I start day two with a game of Star Wars Destiny against Matt, to remind him how to play.  I run my Leia/Ackbar military deck, and Matt uses my Darth Vader/Kylo Ren melee aggro deck.  We keep it pretty even early game, bu…