Author Archive

Made my first Brawl deck! [Magic: The Gathering]

Posted on June 12th, 2018 under , . Posted by

Boom!After hearing about the format, I couldn’t wait to give it a try!  I finally sat down and built a deck, using Temmet, Vizier of Naktamun as my Commander.I figure I’ll try using it and God-Pharaoh’s gift to recur a bunch of big scary creatures…

Battle Report, Minions vs Mercenaries, 4/12/18 [Warmahordes]

Posted on June 11th, 2018 under , , , . Posted by

Whew, took a long time to post this!  Lots going on in my life, so having time to sit in front of the computer has been tough.  But hey, finally have it written up and posted.This game was against Joey again.  I wanted to put some new st…

Netrunner done! [Android: Netrunner LCG]

Posted on June 10th, 2018 under , . Posted by

Seems that the game hit an End the Run subroutine it couldn’t break :(.https://www.fantasyflightgames.com/en/news/2018/6/8/jacking-out/I’m pretty saddened by this, as I have been with all of their LCG deaths (Invasion, Call of Cthulhu, Conquest, Star W…

Early May Update [Random]

Posted on May 15th, 2018 under , . Posted by

Well, managed to go over a month without a post. Unfortunately, that’s more common than me actually posting frequently, so I won’t pretend it will change any time soon.First, I HAVE to talk about how excited I am about two upcoming games!X-Wing Second …

New Arrivals [Boardgames]

Posted on March 27th, 2018 under . Posted by

Bunch of random things came lately, and since I don’t have anything better to talk about, why not show off some random things?First up is the most recent issue of Against the Odds Magazine, Arctic Disaster. This covers the battle that destroyed over tw…

PrezCon Day 3 [Boardgames]

Posted on March 14th, 2018 under . Posted by

I got a bit later start on Day 3, electing to sleep in instead of going to the gym in the morning. Ate some breakfast, read some rules, and I was ready to get to gaming!Our early gaming was down one player, as a certain someone was still recovering fro…

PrezCon Day 2 [Boardgames]

Posted on March 13th, 2018 under . Posted by

For the first time in my entire history at PrezCon (8-9 years), I actually started this morning off getting up and going to the gym.Some weird looking boardgames in hereYeah, I was surprised too. Still, the hotel has a gym, and for those of us currentl…

PrezCon Day 1 [Boardgames]

Posted on March 12th, 2018 under . Posted by

Well, I’m only a few weeks late in getting this out, but I figured I’d finally get a write-up of my time at PrezCon!For those who don’t know, PrezCon is a boardgame convention that takes place in Charlottesville, VA, in the DoubleTree hotel.  This…

Battle Report, Minions vs Mercenaries, 2/8/18 [Warmahordes]

Posted on February 19th, 2018 under , , , . Posted by

Managed to get another game of Hordes played (third this year!), this time bringing my Minions at 75 points, the most I’ve ever swung with this faction!I played against Joey, who also managed to get his army up to 75 points, and was eager to play his f…

Path to Carcosa: The Last King (Potentially spoilers) [Arkham Horror LCG]

Posted on February 18th, 2018 under , . Posted by

My group finally found some time, and sat down and played our second game of the Path to Carcosa campaign- The Last King.  In here, we are interviewing the cast/crew of the play… and strange things start happening.I again took Yorrick, and talke…

New Arrivals [Tabletop Wargames/Other Boardgames]

Posted on February 15th, 2018 under , , . Posted by

So quite a few random pre-orders and Kickstarters arrived recently, and I figured I’d show and talk about the things I’ve received lately!First up was the new issue of CounterFact magazine, a great magazine covering military history and wargames. I hav…

Arrival of Minicrate Number 5 – Bradigan Pitt [Warmahordes]

Posted on February 14th, 2018 under . Posted by

This arrived just the other day, figured I’d get some pictures of it up!Upon opening the box…The card included insideHey!  A one piece model!This is a very cool sculpt, and with the upcoming Talion Charter CID, maybe there will be a good reason …

Battle Report, Minions vs Mercenaries, 1/16/18 [Warmahordes]

Posted on January 21st, 2018 under , , , . Posted by

Got another game of Hordes onto the table this past week, playing a 50 point game against Joey, his first game at that point level!I decided I’m going to focus on getting my Minions built and legal and playable for Mk3, so decided to take them in this …

Newest Minicrate Arrival [Warmachine]

Posted on January 21st, 2018 under . Posted by

Got the newest arrival from Privateer Press, Ashes to Ashlynn!What awaited upon open the new boxThe components of the miniFront of the cardBack of the cardThis is another great looking model that I’m excited to have, but this one is a bit more peculiar…

Battle Report, Cryx vs Khador, 1/11/18 [Warmachine]

Posted on January 15th, 2018 under , , , . Posted by

As I’ve been trying to get back into Warmachine and Hordes, I’ve been working hard to recruit the old group of players (in addition to Joey, who is interested and new to the game), and I finally managed to get Rob interested in throwing down for a game…

Some recent gaming!

Posted on January 15th, 2018 under Posted by

Alright, no detailed battle reports for this post.  I just wanted to mention, and show a few pictures, of random games I’ve been playing.  I have a Battle Report coming shortly, and hope to get some more written up, but I really just won’t ha…

Happy Holidays!

Posted on December 25th, 2017 under Posted by

Merry Christmas and Happy Holidays to everyone!I haven’t stopped blogging, just been having a hard time getting enough time to sit here and post.  I have certainly been playing games- X-Wing and Attack Wing with my brother (will post about one of …

First game of Company of Iron, 11/7/17 [Warmahordes]

Posted on November 16th, 2017 under , , . Posted by

Ever since Company of Iron was announced back in June, I’ve been super excited to get a copy, and put it on the table. Last week, on Tuesday, I finally got the chance!I managed to get Joey to play- he has been interested in trying a miniatures game, an…

First game of Company of Iron, 11/7/17 [Warmahordes]

Posted on November 16th, 2017 under , , . Posted by

Ever since Company of Iron was announced back in June, I’ve been super excited to get a copy, and put it on the table. Last week, on Tuesday, I finally got the chance!I managed to get Joey to play- he has been interested in trying a miniatures game, an…

Minicrate arrival, number 2! [Warmahordes]

Posted on November 15th, 2017 under . Posted by

Got part 2 in the mail today! Let’s have a look. This one is the Plaid Piper of Ord.The box it comes in.  OooohThe model and the cardThe pieces of the modelLooks like a fun model. As my group slowly starts getting back into Warmachine, hopefully I…

Minicrate arrival, number 2! [Warmahordes]

Posted on November 15th, 2017 under . Posted by

Got part 2 in the mail today! Let’s have a look. This one is the Plaid Piper of Ord.The box it comes in.  OooohThe model and the cardThe pieces of the modelLooks like a fun model. As my group slowly starts getting back into Warmachine, hopefully I…

Got my new Ashes: Rise of the Phoenixborn decks!

Posted on November 14th, 2017 under . Posted by

I finally opened my two new acquisitions from Plaid Hat Games, the Masters of Gravity and the Path of Assassins expansions! Let’s take a look. I’ll start by looking at the Path of Assassins expansion. There were previews here, here, and here, already, …

Got my new Ashes: Rise of the Phoenixborn decks!

Posted on November 14th, 2017 under . Posted by

I finally opened my two new acquisitions from Plaid Hat Games, the Masters of Gravity and the Path of Assassins expansions! Let’s take a look. I’ll start by looking at the Path of Assassins expansion. There were previews here, here, and here, already, …

Malifaux game, 11/2/17

Posted on November 7th, 2017 under , . Posted by

Rob and I played Malifaux last week, our first game since quite possibly 2013, during first edition. The last two or three months, I had started looking at the second edition models and rules, and have been eager to play, bringing it to our gaming weekend. Well, I finally got a chance!

I decided to play Neverborn, as I’ve been building the plastic crews from Wyrd miniatures to replace my old metal ones. I actually have been basing my purchases and list building for the moment on the Building on a Budget article over at Schemes and Stones, as I wanted to get some new miniatures for a fresh start, and this gave me a cost effective way to go.

We generated our strategy and schemes a few days before the game- our strategy was Reconnoiter, where we needed to get bodies in the different corners of the map. Our schemes were A Lind in the Sand, Outflank, Frame for Murder, Assassinate, and Protect Territory. With Reconnoiter, I knew I needed some speed to ensure I could get to the various table quarters, to claim or contest them as needed. Because of that, I went with Lilith. The list I took (from the above link) was:

(1)Lilith — 7ss
+Beckon Malifaux – 1ss
+On Wings Of Darkness – 1ss
+Aether Connection – 1ss
(2)Cherub – 3ss
(3)Barbaros – 10ss
+Fears Given Form – 1ss
(4)Doppleganger – 7ss
+The Mimic’s Blessing – 1ss
(5)Terror Tot – 4ss
(6)Terror Tot – 4ss
(7)The Illuminated – 7ss
(8)The Illuminated – 7ss

I played a decent amount of Lilith in first edition, and although she has changed some, her core ‘feel’ certainly seems the same- lots of mobility, good defense, and can hit hard. Barbaros seems to fit much of the same role, although he has to deal with the terrain that Lilith can basically ignore.

With this list, I felt pretty confident I could do any of the schemes. I didn’t want to do Frame for Murder, as I don’t want to depend on my opponent to do anything, so I didn’t consider that. I ended up going with Assassinate, because killing Rob’s Master would be something I’d like to do anyway, and Outflank, because going to those outside board edges gives me some flexibility when dealing with the strategy.

Rob showed up, and I set up terrain, as he revealed he’d be playing with Mei Feng, an Arcanist Master who he liked a lot in first edition that could get up and get physical as well. I don’t know the specific content of his list, but I know it was at a minimum Mei Feng, Kang, Emberling, 3 Rail Workers, Metal Gamin, and a Rail Golem. I don’t know the upgrade loadout, however.

We flip for deployment, deploy, and get ready to go (neither of us reveal our schemes).

We took turns placing terrain, not paying much attention to its upcoming effect on the game, but one thing to note is the large forest in the middle. Because of its size and position, it ended up being a MAJOR factor in the game, as Lilith doesn’t struggle with it, but Rob’s forces do (I swear, it wasn’t intentional).

For deployment, Rob deploys centrally, I split my forces around the big rock formation.

Deployment

For Turn 1, my split forces run to the left and right, figuring that I can attack the middle as needed, and use my speed to choose how I’m going to engage the oncoming Arcanists. I start dropping some scheme markers randomly, to make it look like I might be going for Protect Territory (I don’t think Rob buys it). Rob moves straight towards the middle.

End Turn 1. I get up the board quick, and drop some random scheme markers

Turn 2, I win initiative, and elect to have Rob go first so I can respond to whatever he does. For the most part, Rob moves everyone near the center, into the forest, but sends an Emberling and a Rail Worker on my side of the board. I end my turn with Lilith, who hops out, kills the Emberling, and retreats behind the building, where Rob can’t get to her. Elsewhere, I push up the board to get some bodies near the middle.

End Turn 2

Turn 3, I look through my cards, read Wicked Vines, and an idea forms. I win Initiative, and attempt to enact it, and I Vine the Rail Golem, as well as a Rail Worker approaching on my right. I end Lilith’s activation by clogging the far side of the board with a summoned forest, blocking Rob’s charges into my Neverborn on that side. I use the Illuminated and Cherub on my right to kill the Vine’d Rail Worker.

Rob tries to determine a way to keep the Rail Golem free from Lilith’s vines, and Vents Steam near it, to give me a negative flip when I try again.

End of the turn, I have bodies on every quarter, and Rob is too close to the center to get enough bodies in two quarters, giving me my first victory point.

End Turn 3

Turn 4, I cheat to get initiative (thanks to the Doppleganger), and immediately activate Lilith. I Focus, then hit him with the Wicked Vine, and nab him. Kane kills the Terror Tot near the center of the table, and I send Barbaros into Kane, dealing only two damage.

Barbaros on the attack!

Rob activates Mei Feng, attempting to figure out some way to create a push to free the Rail Golem, but fails on the attempt, and concedes, as things were definitely not going his way. Victory to Lilith!

Post-game, we talked a lot about things. The forest definitely was a tremendous challenge for him, but even so, there were a lot of things we overlooked that could’ve helped him. Using scrap tokens to Rail Walk with Mei Feng, and noticing that the Rail Workers are Constructs would both have helped. Also, he could’ve vented Steam multiple times in a turn, to make it extremely difficult for me to use the vines to stop his game plan. A few changes in upgrades may have helped as well.

Anyway, I had a blast playing, and look forward to doing so again. Rob sounds interested in trying again as well, so hopefully in two weeks we’ll get it on the table again.

Malifaux game, 11/2/17

Posted on November 7th, 2017 under , . Posted by

Rob and I played Malifaux last week, our first game since quite possibly 2013, during first edition. The last two or three months, I had started looking at the second edition models and rules, and have been eager to play, bringing it to our gaming weekend. Well, I finally got a chance!

I decided to play Neverborn, as I’ve been building the plastic crews from Wyrd miniatures to replace my old metal ones. I actually have been basing my purchases and list building for the moment on the Building on a Budget article over at Schemes and Stones, as I wanted to get some new miniatures for a fresh start, and this gave me a cost effective way to go.

We generated our strategy and schemes a few days before the game- our strategy was Reconnoiter, where we needed to get bodies in the different corners of the map. Our schemes were A Lind in the Sand, Outflank, Frame for Murder, Assassinate, and Protect Territory. With Reconnoiter, I knew I needed some speed to ensure I could get to the various table quarters, to claim or contest them as needed. Because of that, I went with Lilith. The list I took (from the above link) was:

(1)Lilith — 7ss
+Beckon Malifaux – 1ss
+On Wings Of Darkness – 1ss
+Aether Connection – 1ss
(2)Cherub – 3ss
(3)Barbaros – 10ss
+Fears Given Form – 1ss
(4)Doppleganger – 7ss
+The Mimic’s Blessing – 1ss
(5)Terror Tot – 4ss
(6)Terror Tot – 4ss
(7)The Illuminated – 7ss
(8)The Illuminated – 7ss

I played a decent amount of Lilith in first edition, and although she has changed some, her core ‘feel’ certainly seems the same- lots of mobility, good defense, and can hit hard. Barbaros seems to fit much of the same role, although he has to deal with the terrain that Lilith can basically ignore.

With this list, I felt pretty confident I could do any of the schemes. I didn’t want to do Frame for Murder, as I don’t want to depend on my opponent to do anything, so I didn’t consider that. I ended up going with Assassinate, because killing Rob’s Master would be something I’d like to do anyway, and Outflank, because going to those outside board edges gives me some flexibility when dealing with the strategy.

Rob showed up, and I set up terrain, as he revealed he’d be playing with Mei Feng, an Arcanist Master who he liked a lot in first edition that could get up and get physical as well. I don’t know the specific content of his list, but I know it was at a minimum Mei Feng, Kang, Emberling, 3 Rail Workers, Metal Gamin, and a Rail Golem. I don’t know the upgrade loadout, however.

We flip for deployment, deploy, and get ready to go (neither of us reveal our schemes).

We took turns placing terrain, not paying much attention to its upcoming effect on the game, but one thing to note is the large forest in the middle. Because of its size and position, it ended up being a MAJOR factor in the game, as Lilith doesn’t struggle with it, but Rob’s forces do (I swear, it wasn’t intentional).

For deployment, Rob deploys centrally, I split my forces around the big rock formation.

Deployment

For Turn 1, my split forces run to the left and right, figuring that I can attack the middle as needed, and use my speed to choose how I’m going to engage the oncoming Arcanists. I start dropping some scheme markers randomly, to make it look like I might be going for Protect Territory (I don’t think Rob buys it). Rob moves straight towards the middle.

End Turn 1. I get up the board quick, and drop some random scheme markers

Turn 2, I win initiative, and elect to have Rob go first so I can respond to whatever he does. For the most part, Rob moves everyone near the center, into the forest, but sends an Emberling and a Rail Worker on my side of the board. I end my turn with Lilith, who hops out, kills the Emberling, and retreats behind the building, where Rob can’t get to her. Elsewhere, I push up the board to get some bodies near the middle.

End Turn 2

Turn 3, I look through my cards, read Wicked Vines, and an idea forms. I win Initiative, and attempt to enact it, and I Vine the Rail Golem, as well as a Rail Worker approaching on my right. I end Lilith’s activation by clogging the far side of the board with a summoned forest, blocking Rob’s charges into my Neverborn on that side. I use the Illuminated and Cherub on my right to kill the Vine’d Rail Worker.

Rob tries to determine a way to keep the Rail Golem free from Lilith’s vines, and Vents Steam near it, to give me a negative flip when I try again.

End of the turn, I have bodies on every quarter, and Rob is too close to the center to get enough bodies in two quarters, giving me my first victory point.

End Turn 3

Turn 4, I cheat to get initiative (thanks to the Doppleganger), and immediately activate Lilith. I Focus, then hit him with the Wicked Vine, and nab him. Kane kills the Terror Tot near the center of the table, and I send Barbaros into Kane, dealing only two damage.

Barbaros on the attack!

Rob activates Mei Feng, attempting to figure out some way to create a push to free the Rail Golem, but fails on the attempt, and concedes, as things were definitely not going his way. Victory to Lilith!

Post-game, we talked a lot about things. The forest definitely was a tremendous challenge for him, but even so, there were a lot of things we overlooked that could’ve helped him. Using scrap tokens to Rail Walk with Mei Feng, and noticing that the Rail Workers are Constructs would both have helped. Also, he could’ve vented Steam multiple times in a turn, to make it extremely difficult for me to use the vines to stop his game plan. A few changes in upgrades may have helped as well.

Anyway, I had a blast playing, and look forward to doing so again. Rob sounds interested in trying again as well, so hopefully in two weeks we’ll get it on the table again.