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Dreadtober 2017 – Corrupted Nurgle Redemptor Dreadnought (Part #3)

Posted on November 10th, 2017 under , , , , , . Posted by

The painting process begins. I intend to try to imitate and corrupt the colour scheme used by one of my gaming groups armies. The main dreadnought will be painted like his black templars only rusted and corrupted to serve a darker purpose. The Painting Time to experiment with weathering powders. Not bad for a first pass. I kinda like the way this looks. Painting the first coat on the fleshy parts. I have painted the ‘eye’ mutation and had a go at the beetle carapace pieces. The spine has been basecoated. The extra pieces currently in progress. I have drybrushed…continue reading

The Battle for Mirum Ostentum – Part 17 – Kill Team – Prisoner Rescue

Posted on November 1st, 2017 under , , , , , . Posted by

This mission revolves round the imperial force finding out that the real inquisitor Ditya is being held at a remote facility then sending an Aquila lander full of troops (The dirty dozen as it can hold 12 models) to mount a rescue.   Using an imperial strongpoint tile as the outer portion of the area the Aquila lander arrives and then the troops deploy from it. (this is their deployment.) Outside on this tile we have 2D6 (rolled for once) units of 3 cultists, these regenerate when killed and will keep coming back. Inside the facility we have 10 squads of 2…continue reading

The Battle for Mirum Ostentum Part 16 – Attack on Altum (Apocalypse Part 2)

Posted on October 15th, 2017 under , , , , . Posted by

The story so far Chaos 10 victory points, imperium 5 victory points. Carrying on from the previous coverage of the apocalypse game we now have the outer wall destroyed completely, a flying circus above the chaos deployment zone and a load of chaos term…

Dreadtober 2017 – Corrupted Nurgle Redemptor Dreadnought (Part 2)

Posted on October 11th, 2017 under , , , , , . Posted by

  With the basic assembly done its time to start sculpting some gribbly bits. Tortured daemonic skin with infected buboes. Paint will be used to show the stresses these are under, and show them leaking from where they may be damaged. Further patch…

Dreadtober 2017 – Corrupted Nurgle Redemptor Dreadnought.

Posted on October 3rd, 2017 under , , , , . Posted by

For Dreadtober I am going to be working on a primaris redemptor dreadnought. Although it will not be aiding the armies of the false emperor. I have planned a bit of torture for the new occupant of this model’s sarcophagus. Captured as a spoil of war du…

The Battle for Mirum Ostentum Part 15 – Attack on Altum (Apocalypse Part 1)

Posted on September 29th, 2017 under , , , , , . Posted by

Here we go stats for apocalypse Chaos 51,000pts, Imperial 46,000pts. The attack on Altum is the final main mission before we deviate and play battlefleet gothic and then see which characters can be evacuated from the planet by the losing side. The forces of chaos gain victory points through breaking through the walls of the city. Four structures [2 Bunkers, firestorm redoubt and Creed’s bastion] that are between the inner and outer wall are worth 2 victory points to chaos if destroyed and 2 to the imperium if they survive. The chaos portal [in the chaos deployment zone] is worth 2…continue reading

Make Do and Mend Part 3: Praetor Completed and Painted

Posted on September 9th, 2017 under , , , , , . Posted by

The Praetor armoured assault missile launcher KO is now painted and ready to do some damage. I added some rhino doors (fitted on backwards) to fill in the sponson gaps on the side of the land raider tracks, and added a radiator – as my IG colour scheme and theme is inspired by the Valkyria Chronicles video game, where the exhaust would normally sit. I did not have the exhaust component so this worked out well. The radiator is made from the sponson slots from leman russ weapon sponsons. A spare track section was added where you would normally find the…continue reading

The Battle for Mirum Ostentum – Blood Sacrifice (Part 14)

Posted on September 5th, 2017 under , , , , , . Posted by

Doing away with victory points this mission instead focuses on infantry being killed. If 101 or more infantry models are killed during the mission and at least 70 cultists and conscripts are part of that number, then chaos wins and the blood ritual is …

The Battle for Mirum Ostentum – The Burning of Xalaciva (part 13)

Posted on August 29th, 2017 under , , , , , . Posted by

Phase 3 mission 3 – The burning of Xalaciva City fight. Chaos gets 1 victory point for each building they set alight and 2 victory points for destroying any structures in the enemy deployment zone. Imperials get 1 victory point* for each building that is neither destroyed or on fire at the end of the game. (*Score 2Vp for structures within own deployment zone) Chaos may use a lord of war. Imperial forces get free ammo dumps (Re-roll 1’s to hit for occupying infantry units) in the buildings wholly within their deployment zone (but these buildings may explode if lit,…continue reading

The Battle for Mirum Ostentum – Sudden Strike (Part 12)

Posted on August 23rd, 2017 under , , , , , . Posted by

We altered this mission from a simple strike and kill mission into a more narrative form with the imperial forces defending a derelict titan hangar, finding a titan within but being attacked by the alpha legion before they can fully explore the site and bring the titan online. Phase 3 – Mission 2 – Sudden Strike Kill point mission. Short table edges [End to end] deployment. Chaos forces deploy first and have first turn. Chaos force includes their Lord of war selection. The imperial forces lord of war will arrive on a 6+ at the start of turn 3, a…continue reading