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Make Do and Mend Part 3: Praetor Completed and Painted

Posted on September 9th, 2017 under , , , , , . Posted by

The Praetor armoured assault missile launcher KO is now painted and ready to do some damage. I added some rhino doors (fitted on backwards) to fill in the sponson gaps on the side of the land raider tracks, and added a radiator – as my IG colour scheme and theme is inspired by the Valkyria Chronicles video game, where the exhaust would normally sit. I did not have the exhaust component so this worked out well. The radiator is made from the sponson slots from leman russ weapon sponsons. A spare track section was added where you would normally find the…continue reading

The Battle for Mirum Ostentum – Blood Sacrifice (Part 14)

Posted on September 5th, 2017 under , , , , , . Posted by

Doing away with victory points this mission instead focuses on infantry being killed. If 101 or more infantry models are killed during the mission and at least 70 cultists and conscripts are part of that number, then chaos wins and the blood ritual is …

The Battle for Mirum Ostentum – The Burning of Xalaciva (part 13)

Posted on August 29th, 2017 under , , , , , . Posted by

Phase 3 mission 3 – The burning of Xalaciva City fight. Chaos gets 1 victory point for each building they set alight and 2 victory points for destroying any structures in the enemy deployment zone. Imperials get 1 victory point* for each building that is neither destroyed or on fire at the end of the game. (*Score 2Vp for structures within own deployment zone) Chaos may use a lord of war. Imperial forces get free ammo dumps (Re-roll 1’s to hit for occupying infantry units) in the buildings wholly within their deployment zone (but these buildings may explode if lit,…continue reading

The Battle for Mirum Ostentum – Sudden Strike (Part 12)

Posted on August 23rd, 2017 under , , , , , . Posted by

We altered this mission from a simple strike and kill mission into a more narrative form with the imperial forces defending a derelict titan hangar, finding a titan within but being attacked by the alpha legion before they can fully explore the site and bring the titan online. Phase 3 – Mission 2 – Sudden Strike Kill point mission. Short table edges [End to end] deployment. Chaos forces deploy first and have first turn. Chaos force includes their Lord of war selection. The imperial forces lord of war will arrive on a 6+ at the start of turn 3, a…continue reading

The Battle for Mirum Ostentum – Hunters (Part 11)

Posted on August 14th, 2017 under , , , , . Posted by

Moving into Phase 3, the missions start to escalate and another draw will lead to the neutral missions. Hunters Ambush deployment, Imperials must get units off either of the short board edges. Imperial forces deploy first and get first turn. Chaos can …

The Battle for Mirum Ostentum – Fog of War (Part 10)

Posted on August 5th, 2017 under , , , , . Posted by

The post relates to the ongoing narrative campaign that is being run by my gaming group. Following on from the close fought draw in the previous mission we now come to the final mission of Phase 2 of our campaign. Phase 2 mission 3: Fog of War Maelstro…

Make Do and Mend Part 2: Praetor Tracks Fitted

Posted on July 28th, 2017 under , , , , , , . Posted by

Having now filed both tracks enough to fit them I glued them to the vehicles hull, which despite my best efforts is still slightly warped. Now though, I can loose-fit the remaining parts to get a glimpse of the finished model. Now that is looking far more promising even if it does highlight just how much I need to do to get this model ready for battle. I need to fill and smooth the outer track armour (I will leave some ‘battle damage’ when I do this), straighten out the upper track guards/missile launcher mount, find alternative parts to replace…continue reading

Make Do and Mend – Making a Praetor Missile Launcher Table Ready

Posted on July 21st, 2017 under , , , . Posted by

Make do and mend – making a knock off praetor armoured assault missile launcher table ready. A few years ago I was given this:                Which is a very poor quality knock off praetor armoured assault missile launcher. It has sat in my pile of projects since then. I have made a little progress having reformed and built the basic hull. But with no tracks and the need to deal with this thing being a very low priority I have left it in a box and ignored it, until now. While making some scenery based around a long dead land raider I had…continue reading

The Battle for Mirum Ostentum – Slaughter (Part 9)

Posted on July 17th, 2017 under , , , , . Posted by

The post relates to the ongoing narrative campaign that is being run by my gaming group. Phase 2 mission 2: Slaughter Representing the chaos forces attacking the training grounds for the imperial guard conscripts and the imperial reactionary forces attempting to save what they can. For this mission, there 100 conscripts (arranged into 20 man squads) and a lord commissar deployed in no mans land. (must be set up 3″ away from another squad and the deployment zones) Each unit killed is worth 1 victory point. Each conscript unit killed in close combat is worth 2 victory points for the forces…continue reading

The Battle for Mirum Ostentum Part 8 – Breakthrough

Posted on July 10th, 2017 under , , , , . Posted by

The post relates to the ongoing narrative campaign that is being run by my gaming group. For Phase 2 Each player has been placed into teams. The Teams Chaos Player: KE List Name: Tapestry of evil Composition: Chaos space marines and chaos daemons Warlord: Morrs Penna (Lord of change with customised & fixed ‘master of mortals’ warlord trait. Which allows his army to consist of both chaos space marine and chaos daemon units, but the warp storm table is still utilised and the army counts as being drawn from the chaos daemons codex where this is relevant) Player: DA List:…continue reading

The Battle For Mirum Ostentum Part 7 – Phase 1 Wrap-up & Phase 2 Overview

Posted on July 6th, 2017 under , , , , . Posted by

The post relates to a couple of missions that we abandoned during the testing phase. I thought I would cover these and explain why they were not played beyond the testing phase. (There are only a handful of pics here due to us not taking many pics during testing but they had an impact on the story and one mission provided an additional effect.) I will also run through how phase 2 of the campaign functions. Mission repair central coms relay Forces Alpha legion 15 man tactical squad inc sergeant with art armour and power sword. Combat squadded into three units of 5….continue reading