Author Archive

Make Do and Mend – Making a Praetor Missile Launcher Table Ready

Posted on July 21st, 2017 under , , , . Posted by

Make do and mend – making a knock off praetor armoured assault missile launcher table ready. A few years ago I was given this:                Which is a very poor quality knock off praetor armoured assault missile launcher. It has sat in my pile of projects since then. I have made a little progress having reformed and built the basic hull. But with no tracks and the need to deal with this thing being a very low priority I have left it in a box and ignored it, until now. While making some scenery based around a long dead land raider I had…continue reading

The Battle for Mirum Ostentum – Slaughter (Part 9)

Posted on July 17th, 2017 under , , , , . Posted by

The post relates to the ongoing narrative campaign that is being run by my gaming group. Phase 2 mission 2: Slaughter Representing the chaos forces attacking the training grounds for the imperial guard conscripts and the imperial reactionary forces attempting to save what they can. For this mission, there 100 conscripts (arranged into 20 man squads) and a lord commissar deployed in no mans land. (must be set up 3″ away from another squad and the deployment zones) Each unit killed is worth 1 victory point. Each conscript unit killed in close combat is worth 2 victory points for the forces…continue reading

The Battle for Mirum Ostentum Part 8 – Breakthrough

Posted on July 10th, 2017 under , , , , . Posted by

The post relates to the ongoing narrative campaign that is being run by my gaming group. For Phase 2 Each player has been placed into teams. The Teams Chaos Player: KE List Name: Tapestry of evil Composition: Chaos space marines and chaos daemons Warlord: Morrs Penna (Lord of change with customised & fixed ‘master of mortals’ warlord trait. Which allows his army to consist of both chaos space marine and chaos daemon units, but the warp storm table is still utilised and the army counts as being drawn from the chaos daemons codex where this is relevant) Player: DA List:…continue reading

The Battle For Mirum Ostentum Part 7 – Phase 1 Wrap-up & Phase 2 Overview

Posted on July 6th, 2017 under , , , , . Posted by

The post relates to a couple of missions that we abandoned during the testing phase. I thought I would cover these and explain why they were not played beyond the testing phase. (There are only a handful of pics here due to us not taking many pics during testing but they had an impact on the story and one mission provided an additional effect.) I will also run through how phase 2 of the campaign functions. Mission repair central coms relay Forces Alpha legion 15 man tactical squad inc sergeant with art armour and power sword. Combat squadded into three units of 5….continue reading

The Battle for Mirum Ostentum Part 6 – Planetstrike

Posted on June 21st, 2017 under , , , , , , , . Posted by

The post relates to the ongoing narrative campaign that is being run by my gaming group. All the missions used for the first phase use fixed forces and have clearly defined objectives. As we have six members two of us tested the missions before those whom had not seen the missions prior to them being played took control of the forces. Following on from the previous missions we now come to the battlefleet gothic portion of the campaigns first phase. You can find a play-by-play of this mission in my post about revisiting battle fleet gothic here. Note that one ship…continue reading

Conversions – 30K Techmarine & 40K Thundergryph Cavalry Lord

Posted on June 13th, 2017 under , , , , , , . Posted by

Duoboros – Alpha Legion Techmarine Part of my Alpha legion 30k army project (having 1 or more of each unit entry that appeals to me) I have been working on a techmarine/forgelord model. The base model is a space marine lord executioner. The axe head is being exchanged for a red butcher axe head to give it some heft and to make it more cog like. I wanted a myrmidon secutor axe but could not source one. The backpack was fitted with a servo arm from ebay (Zinge industries), and had one exhaust vent cut off to accommodate it. The cloak will…continue reading

The Battle for Mirum Ostentum Part 5 – Macro Cannon Defence

Posted on June 9th, 2017 under , , , , , , , , . Posted by

The post relates to the ongoing narrative campaign that is being run by my gaming group. All the missions used for the first phase use fixed forces and have clearly defined objectives. As we have six members two of us tested the missions before those w…

The Battle For Mirum Ostentum Part #4 – Raid on Vault 27591

Posted on June 1st, 2017 under , , , , , , , . Posted by

The post relates to the ongoing narrative campaign that is being run by my gaming group. All the missions used for the first phase use fixed forces and have clearly defined objectives. As we have six members two of us tested the missions before those w…

The Battle for Mirum Ostentum: Narrative Campaign Report – Part #3

Posted on May 27th, 2017 under , , , , , , , . Posted by

The post relates to the ongoing narrative campaign that is being run by my gaming group. All the missions used for the first phase use fixed forces and have clearly defined objectives. As we have six members two of us tested the missions before those w…

The Battle for Mirum Ostentum: Narrative Campaign Report – Part #2

Posted on May 23rd, 2017 under , , , , , , , . Posted by

This was the second game in the narrative campaign my gaming group is doing. You can see the first game over here. Second Game: Convoy Escort This mission revolved around the alpha legion attacking a supply convoy en route to reinforce the site of a planetside macro cannon, and prepare it for firing at the chaos fleet when they arrive in orbit. The Alpha legion forces were deployed in secret, and could be revealed from the start of their second turn. The imperial forces add D3” to their first movement when they go flat-out. Forces Alpha legion Fire Raptor Gunship,…continue reading

The Battle for Mirum Ostentum: Narrative Campaign Report – Part #1

Posted on May 19th, 2017 under , , , , , . Posted by

The post relates to the ongoing narrative campaign that is being run by my gaming group. All the missions used for the first phase use fixed forces and have clearly defined objectives. Two of us tested the missions before those whom had not seen the missions, prior to them being played took control of the forces. The campaign itself is based around a chaos invasion of the planet designated Mirum Ostentum. As we wanted to end the first phase with a battlefleet gothic > planetstrike combo, it was decided that the first phase chaos presence would be limited to alpha legion…continue reading

Kitbashes and Conversions – Creating Alternative Models for Your Armies

Posted on May 13th, 2017 under , , , , , , . Posted by

Conversions. A simple but potent word that also comes closely related to its sister term kitbashing. Beloved by those who play Orks or Chaos in 40k as it is very simple to steal something vaguely interesting to you, and load it with spikes, heretical symbols, or random armour plates to denote its newly corrupted/looted state.   Back when apocalypse first dropped, Games workshop released a few ‘formation’ box sets. I found out, after reading through the book, that anything the imperials could get – chaos could take. This led to the acquisition of the basilisk 3 pack. I took two…continue reading

Alternative Thunderwolf Cavalry: Creating the Thundergryph Cavalry.

Posted on April 27th, 2017 under , , , , . Posted by

My personally designed space marine chapter originally started in the fourth edition space marine codex where you could choose traits to alter your force to your liking while having detriments. I loved the flexibility that those rules provided. I chose…