Author Archive

Middlehammer 2500 pts Undead army

Posted on February 5th, 2018 under , , , , . Posted by

Heya,Recently I came back to painting oldie Undead models – those from the very beginning of my Warhammer adventure (mid 90’s that is). While digging through the remains of the collection lots of warm memories woke up in my corrupted brain. Warm e…

Battletech

Posted on January 13th, 2018 under , , . Posted by

Hello in the brand new, still shiny year,Once again decision was made not to plan anything hobby-related for the nearest, predictible future (no idea why but such planning never works for me…) but all I silently hope is I can finish infantry swarm fo…

NAGASH the ball breaker

Posted on December 30th, 2017 under , , . Posted by

Hello again,It’s been a while since I had anything (hobby-related that is…) to present, but recently it’s been quite a busy period here: exams after first year of legal training, running two jobs and becoming daddy for the second time as cherry …

Tank & bone

Posted on November 5th, 2017 under , , , . Posted by

Hey again,This time it’s only quick update – since the last post I’ve only managed to finish another piece of armour for my Bolt Action US force:M3A1 Stuart, light tank.Initially I didn’t plan to add this bit to my collection but while purchasing some …

Tank & bone

Posted on November 5th, 2017 under , , , . Posted by

Hey again,This time it’s only quick update – since the last post I’ve only managed to finish another piece of armour for my Bolt Action US force:M3A1 Stuart, light tank.Initially I didn’t plan to add this bit to my collection but while purchasing some …

Undead strikes back!

Posted on October 29th, 2017 under , , , , , , , , . Posted by

Hey again,This time it’s something to break camo colors of my US Bolt Action army, which have definitely dominated bloggy this year.A while back someone reminded me about Warheim (Polish “spin-off” of original Mordheim game, still being developed!).Som…

Undead strikes back!

Posted on October 29th, 2017 under , , , , , , , , . Posted by

Hey again,This time it’s something to break camo colors of my US Bolt Action army, which have definitely dominated bloggy this year.A while back someone reminded me about Warheim (Polish “spin-off” of original Mordheim game, still being developed!).Som…

Pigyard rumble (US vs Germans bat.rep.)

Posted on October 11th, 2017 under , , . Posted by

Hey again,
Last weekend brought something I’ve been waiting for a long time:
Bolt Action game with fully painted armies!
Yup, although I’ve been into the hobby since like 1996 or 1997 it’s not really often here to find gamers using painted only models (for many reasons).
Especially in something larger than standard skirmish, gang-on-gang games.
But since recently my brother discovered marvellous powers of dipping and wash/drybrush combo, he managed to assemble quite pain in der Arsch German force.
And that’s what the post is mostly about:
one more encounter between US boys and German Jungen (my bro claims is’s actually democratic opposition in the Reich not those evil bastards we saw in Indiana Jones movie). 

But before:
last week another piece of tarrain was added onto the battlefield: fenced patches.
The general idea was to test using balsa wood and new spray. As you can see fence turned out bit too large but’s just fine for gaming purposes (should also be enough to protect precious plants against Jeeps, self-propelled guns and overgrown, mutated pigs). I think I’ll make another one, slightly larger but with more narrow planks. 
I wonder if there’s any market for such pieces.    

To battle!
So for the game we chose Point defence scenario.
Long story short: German forces were defending 3 key positions, marked on the battlefield with Pfennig coins, for those who forgot what was that:

Germans started on the table edge containing 2-floor ruins and another wrecked building.
US guys were starting on the opposing edge, along the road and some hedges.
In the centre there were some ruined buildings but most important: goddamn trees. 
Here’s what mean:

I mentioned about overgrown, mutated pigs, right?
Horrifying result of mad nazi scientists… 
(It is said those creatures were planned to be replacement for artillery tractors, which would save precious fuel during late stage of war).

The forces:

Operation Pig Yard Rumble
Operation Pig Yard Rumble
American troops behind shrubbery. Well-fed pigs from Peenemünde were were silent witnesses of the upcoming battle.
Date 7 October 1944
Location Northern France
Result Draw, objective marked captured by US forces.
Belligerents
USA Nazi Germany
Officers
First Lieutenant Second Lieutenant
Second Lieutenant
Infantry squads
9x Regular Infantry sq. with 2 BARs
9x Regular Infantry sq. with 2 BARs
8x Regular Engineer sq. with 2 BARs and Flamethrower
7x Heer Grenadier with 2 LMG (vet.)
7x Heer Grenadier with 2 LMG (vet.)
7x Heer Grenadier with 2 ass. rifle
7x Heer Grenadier with 2 ass. rifle
Special squads
Sniper team, with SMGs (vet.)
Medic
Artillery and anti-tank
57mm Anti-tank Gun M1
Medium Mortar team
Bazooka team
Panzerschreck team
Tanks, SP Guns and Armoured Vehicles
M8 Greyhound
M4 Sherman 75mm medium tank
Motorcycle with MMG sidecar
Marder III
Hetzer, (inexp.)

Turn 1
The battle started with preparatory bombardment: 
Germans set up 5 units, 4 of them were pinned only but low rank officer was less lucky and was hit by stray shrapnel. Another nazi bites the dust…
Remaining German units decided to rally, in order to prepare for advancing Americans.
In the meantime whole US infantry and support weapons entered the battlefield. Soliders used ruins and hedges as cover, mortar and anti-tank gun tried to cover as much area as possible (which was quite difficult task because of those fucking trees…)
I’m afraid I screwed up planning at this stage: af first I wanted to concentrate only on 2 markers, leaving the last one in the building together with it’s German guard but then something told me to get there and torch the thing with engineers squad (engineers failed which made them rather useless).

Turn 2
US infantry advanced further forward covering behind tree lines – unfortunately unit in the middle was hit by enemy fire. Another unit tried to hide behind tree logs but as soon as they got there, thery were assaulted by nasty German bike: one solider down.
Engineers rushed forward behind another hedge. Germans opened fire from the building trying catch them in open space but LMG missed. Lucky bastards!
Mortar team tried to provide some protection for advancing soliders with smoke screen, but the wind pushed the smoke back leaving them blind.
As the same time Sherman and Greyhound joined the game:
initially I was hoping to use tank and engineers to destroy enemy occupied building but after missed shot tank moved to the centre, providing MMG fire.
Greyhound arrived from the other side ot table edge trying to reach das Bike with heavy fire but since it was well hidden behind ruins – it’s attention was pointed at enemy infantry behind the trees, one or two models down.

Turn 3
German iron fist rolled in: lucky for me both tanks’ main cannons missed their targets, but MMG fire messed a bit with my brave soliders. Could’ve been much worse!
Greyhound decided to provide some cover for troopers nearby (instead of mortar which missed once again…) so it moved full speed forward, just in front of enemy bike: 
sure, there was no fire but German patrol also lost line of sight to my infantry so it turned back and rushed away, to be pain in the ass somewhere else.
Infantry units in the middle exchaned fire which result was several soliders dead on both sides. Meanwhile Panzerschreck team emerged from behind the trees just in front of my Sherman, inflicted pin marker but failed to pierce front armour. Phew! That was close!  

Turn 4
Apparently my lucky star faded away.
Engineers tried to get closer to make proper use of their toys but were caught by ambush fire from the building. 6 men managed to get behind the bunker, but the flamethrower operator got bullet in the head during the race for life. 
The squad has now became totally useless. 
Sherman crew failed morale test in order to send some lead to enemy, so it moved back bit deeper into the trees. But not deep enough to hide from the damn Panzerschreck – single shot from well positioned team ripped the vehicle apart.
Infantry in the middle exchanged some more fire, some models were taken out of action. Those trees was a damn nightmare to cross, next time I’d rather try to simply pass it.
As for good news – Greyhound tried to take out the bike, which used it’s special recce rule and moved behind the ruins: my advancing infantry has just avoided nasty MMG fire.
US infantry moved from behind pile of logs and inflicted some more pins on Germans defending marker: they fucked morale check and therefore left the battlefield. 

Turn 5
At this moment I was rather sure I could hope only for a draw:
infantry squad moved closer to catch the marker in the next (last!) turn, while Greyhound sneaked up behind the ruined building to destroy enemy motorbike.
At the same time German tanks opened fire to my infantry but practically no harm was done.

 

Turn 6
It’s about 1:30 in the morning. War is hell.
Intantry squad fushed forward capturing objective marker.
Hoping for miracle Greyhound advanced trying to hit Marder, but the attack failed (which cannot be said about enemy vehicle, which’s well aimed shot turned my poor M8 into heap of smoking junk).
Some single shots were heard but those were just meaningless now: it was a draw.

Aftermatch:
It was fun.
Painted models on nice looking table look just brill and makes games even more enjoyable. Although I am kinda disappointment with performance of mortar and anti-tank gun.
Using mortar is always lottery – at least some smoke was laid, but that damn cannon didn’t manage to take a single shot! Sure, it was scaring away enemy units from getting into corridor in the centre but frankly – for that cost I’d rather prefer using forward air observer.
What else? Flamethrower it veeery powerful bullet magnet, so it was not really wise to let engineers go without any mobile protection.
I am still surprised they were lucky enough to survive all the fire from building…
Hope to paint something more ’till the next match so I can slightly modify the battleforce.
Take care!

Pigyard rumble (US vs Germans bat.rep.)

Posted on October 11th, 2017 under , , . Posted by

Hey again,
Last weekend brought something I’ve been waiting for a long time:
Bolt Action game with fully painted armies!
Yup, although I’ve been into the hobby since like 1996 or 1997 it’s not really often here to find gamers using painted only models (for many reasons).
Especially in something larger than standard skirmish, gang-on-gang games.
But since recently my brother discovered marvellous powers of dipping and wash/drybrush combo, he managed to assemble quite pain in der Arsch German force.
And that’s what the post is mostly about:
one more encounter between US boys and German Jungen (my bro claims is’s actually democratic opposition in the Reich not those evil bastards we saw in Indiana Jones movie). 

But before:
last week another piece of tarrain was added onto the battlefield: fenced patches.
The general idea was to test using balsa wood and new spray. As you can see fence turned out bit too large but’s just fine for gaming purposes (should also be enough to protect precious plants against Jeeps, self-propelled guns and overgrown, mutated pigs). I think I’ll make another one, slightly larger but with more narrow planks. 
I wonder if there’s any market for such pieces.    

To battle!
So for the game we chose Point defence scenario.
Long story short: German forces were defending 3 key positions, marked on the battlefield with Pfennig coins, for those who forgot what was that:

Germans started on the table edge containing 2-floor ruins and another wrecked building.
US guys were starting on the opposing edge, along the road and some hedges.
In the centre there were some ruined buildings but most important: goddamn trees. 
Here’s what mean:

I mentioned about overgrown, mutated pigs, right?
Horrifying result of mad nazi scientists… 
(It is said those creatures were planned to be replacement for artillery tractors, which would save precious fuel during late stage of war).

The forces:

Operation Pig Yard Rumble
Operation Pig Yard Rumble
American troops behind shrubbery. Well-fed pigs from Peenemünde were were silent witnesses of the upcoming battle.
Date 7 October 1944
Location Northern France
Result Draw, objective marked captured by US forces.
Belligerents
USA Nazi Germany
Officers
First Lieutenant Second Lieutenant
Second Lieutenant
Infantry squads
9x Regular Infantry sq. with 2 BARs
9x Regular Infantry sq. with 2 BARs
8x Regular Engineer sq. with 2 BARs and Flamethrower
7x Heer Grenadier with 2 LMG (vet.)
7x Heer Grenadier with 2 LMG (vet.)
7x Heer Grenadier with 2 ass. rifle
7x Heer Grenadier with 2 ass. rifle
Special squads
Sniper team, with SMGs (vet.)
Medic
Artillery and anti-tank
57mm Anti-tank Gun M1
Medium Mortar team
Bazooka team
Panzerschreck team
Tanks, SP Guns and Armoured Vehicles
M8 Greyhound
M4 Sherman 75mm medium tank
Motorcycle with MMG sidecar
Marder III
Hetzer, (inexp.)

Turn 1
The battle started with preparatory bombardment: 
Germans set up 5 units, 4 of them were pinned only but low rank officer was less lucky and was hit by stray shrapnel. Another nazi bites the dust…
Remaining German units decided to rally, in order to prepare for advancing Americans.
In the meantime whole US infantry and support weapons entered the battlefield. Soliders used ruins and hedges as cover, mortar and anti-tank gun tried to cover as much area as possible (which was quite difficult task because of those fucking trees…)
I’m afraid I screwed up planning at this stage: af first I wanted to concentrate only on 2 markers, leaving the last one in the building together with it’s German guard but then something told me to get there and torch the thing with engineers squad (engineers failed which made them rather useless).

Turn 2
US infantry advanced further forward covering behind tree lines – unfortunately unit in the middle was hit by enemy fire. Another unit tried to hide behind tree logs but as soon as they got there, thery were assaulted by nasty German bike: one solider down.
Engineers rushed forward behind another hedge. Germans opened fire from the building trying catch them in open space but LMG missed. Lucky bastards!
Mortar team tried to provide some protection for advancing soliders with smoke screen, but the wind pushed the smoke back leaving them blind.
As the same time Sherman and Greyhound joined the game:
initially I was hoping to use tank and engineers to destroy enemy occupied building but after missed shot tank moved to the centre, providing MMG fire.
Greyhound arrived from the other side ot table edge trying to reach das Bike with heavy fire but since it was well hidden behind ruins – it’s attention was pointed at enemy infantry behind the trees, one or two models down.

Turn 3
German iron fist rolled in: lucky for me both tanks’ main cannons missed their targets, but MMG fire messed a bit with my brave soliders. Could’ve been much worse!
Greyhound decided to provide some cover for troopers nearby (instead of mortar which missed once again…) so it moved full speed forward, just in front of enemy bike: 
sure, there was no fire but German patrol also lost line of sight to my infantry so it turned back and rushed away, to be pain in the ass somewhere else.
Infantry units in the middle exchaned fire which result was several soliders dead on both sides. Meanwhile Panzerschreck team emerged from behind the trees just in front of my Sherman, inflicted pin marker but failed to pierce front armour. Phew! That was close!  

Turn 4
Apparently my lucky star faded away.
Engineers tried to get closer to make proper use of their toys but were caught by ambush fire from the building. 6 men managed to get behind the bunker, but the flamethrower operator got bullet in the head during the race for life. 
The squad has now became totally useless. 
Sherman crew failed morale test in order to send some lead to enemy, so it moved back bit deeper into the trees. But not deep enough to hide from the damn Panzerschreck – single shot from well positioned team ripped the vehicle apart.
Infantry in the middle exchanged some more fire, some models were taken out of action. Those trees was a damn nightmare to cross, next time I’d rather try to simply pass it.
As for good news – Greyhound tried to take out the bike, which used it’s special recce rule and moved behind the ruins: my advancing infantry has just avoided nasty MMG fire.
US infantry moved from behind pile of logs and inflicted some more pins on Germans defending marker: they fucked morale check and therefore left the battlefield. 

Turn 5
At this moment I was rather sure I could hope only for a draw:
infantry squad moved closer to catch the marker in the next (last!) turn, while Greyhound sneaked up behind the ruined building to destroy enemy motorbike.
At the same time German tanks opened fire to my infantry but practically no harm was done.

 

Turn 6
It’s about 1:30 in the morning. War is hell.
Intantry squad fushed forward capturing objective marker.
Hoping for miracle Greyhound advanced trying to hit Marder, but the attack failed (which cannot be said about enemy vehicle, which’s well aimed shot turned my poor M8 into heap of smoking junk).
Some single shots were heard but those were just meaningless now: it was a draw.

Aftermatch:
It was fun.
Painted models on nice looking table look just brill and makes games even more enjoyable. Although I am kinda disappointment with performance of mortar and anti-tank gun.
Using mortar is always lottery – at least some smoke was laid, but that damn cannon didn’t manage to take a single shot! Sure, it was scaring away enemy units from getting into corridor in the centre but frankly – for that cost I’d rather prefer using forward air observer.
What else? Flamethrower it veeery powerful bullet magnet, so it was not really wise to let engineers go without any mobile protection.
I am still surprised they were lucky enough to survive all the fire from building…
Hope to paint something more ’till the next match so I can slightly modify the battleforce.
Take care!

100% painted 1600 pts US army

Posted on October 1st, 2017 under , , , , , , . Posted by

Heyah,Since finishing Trovarion’s zombie bust I was hoping to jump deeper into fantasy theme, but once again Bolt Action was stroger. Main reason was the fact I needed just a few models done to get my US army force 100% painted.So first of the bunch: W…

100% painted 1600 pts US army

Posted on October 1st, 2017 under , , , , , , . Posted by

Heyah,Since finishing Trovarion’s zombie bust I was hoping to jump deeper into fantasy theme, but once again Bolt Action was stroger. Main reason was the fact I needed just a few models done to get my US army force 100% painted.So first of the bunch: W…

Zombie bust

Posted on September 16th, 2017 under Posted by

Hey again,At the end of previous post I mentioned there’ll be zombie coming.So here it is.I must say it was great feeling to take a break from painting all this Bolt Action stuff (no matter how cool the game itself is).As for choosing the model I know …

US engineers

Posted on September 10th, 2017 under , , , , , , , . Posted by

Heyah,It’s been a while since the previous post but I wanted to get whole unit finished.This afternoon the last member of the team has been sealed so I can proudly present engineers squad. The guys were baptised by fire during the last 4-players game, …

Zee Germanz!!! (+ zee zombie dragon)

Posted on August 12th, 2017 under , , , , , , , , , . Posted by

Heyah,Once again I’ve managed to slap some paint on toy soliders, this time it German tank destroyer: Jagdpanzer 38(t) a.k.a. Hetzer.It’s special piece because this sneaky bastard it birthday gift for my brother – painting that is, the model itself arr…

Licking wounds after Photobucket accident

Posted on July 18th, 2017 under , , . Posted by

Since Photobucket changed the policy some (bloody lots actually) of my pictures disappeared from the blog.Lucky for me I still have some of them on hard drive so decision was made to upload them again – on google server this time. You can expect more p…

Mini exchanged Gorkamorka dude (+ some Bolt Action)

Posted on July 16th, 2017 under , , , , , , , . Posted by

Hey again,Once again there’s not much I can share but at least it’s something rather unusual: Gorkamorka ork. But let’s start from the beginning.Short while back our old Chest of Colors painting group has been gathered again. I was rotting in the offic…

Armageddon finally comes

Posted on June 12th, 2017 under , , , , , . Posted by

Hey again,It took a while to assemble something and update the bloggy with, but I guess it’s still better than nothing. I didn’t expect whole the study project started this year would become such a time consuming black hole.Hobby time that is.But the R…

Back to the 90’s – again

Posted on May 14th, 2017 under , , , , , , , , , . Posted by

Hello again,After painting Chronopia beast I somehow cannot kick myself back into hobby routine. Apparently I am tired or overstretched my painting abilities at the beginning of the year…No matter what was the cause miniatures won’t paint themselves …

Chronopia Myrmadon / Necromunda mule

Posted on April 16th, 2017 under , , , , , . Posted by

Hey all,It’s been a while since I contributed anything to the hobby but I guess sometimes life issues just cannot get easily overcome. I think I got used to painting Bolt Action stuff which somehow brings nice results in quite short time so decision wa…

US platoon PAINTED!

Posted on March 11th, 2017 under , , . Posted by

It finally happened.Screwed weather combined with some paperwork I had to finish made me stay home. When the job was done I started painting remaining US sarge and since once fuc#ing again Bolt Action match got cancelled – model  was finished…

M18 Hellcat

Posted on February 25th, 2017 under , , . Posted by

So I was supposed to paint infantry… I was (I still am actually) only 7 models away from having fully painted 1000 points Bolt Action US battle force.But the urge was too strong…When I got the model I still had some infantrymen on the desk, and op…

Damn those pesky kids…

Posted on February 17th, 2017 under , , , , , . Posted by

Heinrich! Heeeeinriiich!
Those goddamn teenagers macht est again! Mein neu Garten wall ist vandalized!
Ich will not leave it like this again!
Check if we have any spare Panzer, dear – someone’s gonna pay for it…
See? See? That’s what might happen if you piss that weirdo naighbour of yours off. You never know who he truely is, where does he work or weather he leads nazi party or not…
Lesson learnt: stay away from freaks and local idiots.

Anyway – hey again.

Once again whole post it dedicated totally to Bolt Action. I must admit this game is just super addictive! Combine it with cool models (which in case of my army turned out to be really easy to paint) and voila! – recipe for commercial success!

Since the last entry 4 models were moved into the colored side of existence, which is quite a result for my: single piece painted in about 2,5 evening…

So for starters – little support for my regular infantry: one more private and first liutenant (finally I have painted commander). Both painted using tested color choice. I was asked about paints I use so further below – all necessary colors to get US infantry painted:

US storm

Posted on February 8th, 2017 under , , , , , . Posted by

Heyah,I’ve been cooking this post for a while so it’s high time for painter’s katharsis – no more hiding pics on hard drive! Pics of painted models that is… The top picture is group shot of my paratroopers – whole team has finally been painted!…

Even more Bolt Action + some summary

Posted on January 3rd, 2017 under , , , , . Posted by

Hey again,I should’ve published this post like 2 days ago but I was kinda distracted by playing Civilisation IV…Beware if you ever decide to give this game a try – it’s just f#%king addictive!But since I managed to turn off that time waster it’s hig…

Bolt Action in action!

Posted on December 2nd, 2016 under , , , , . Posted by

Hey again,Last month turned out to be absolute painting success in 2016 – at the end of a day 10 pieces were moved from the shameful pile.It was mostly caused by Bolt Action stuff. I wasn’t sure about these sculpts while browsing rulebook for the firs…