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Warlord Games British Heavy Cavalry Review

Posted on June 23rd, 2017 under . Posted by

Hi Folks

Given Warlord Games have just released their boxes of plastic British Heavy Cavalry and I am building both British & French Napoleonic armies I thought I’d better bag me a couple of boxes – one of each.

Is say one of each because there is a box labelled British Household Brigade and a box labelled British Union Brigade – but whats inside the box counts…

And to be blunt they are virtually the same – the horses are the same, the riders bodies are exactly the same, the arms are the same etc – the only difference is the head gear.

In the Union box you get heads with Bicornes, Dragoon helmets and the Bearskins (scots greys), in the Lifeguard box you get the Lifeguard Grecian helmets (with and without plumes). In the union box you also get four heads title ‘watering hats’ – I doubt whether anybody would use these and I am struggling to understand why Warlord Games released two boxes and not just one. You could have easily put all the head gear onto the same sprue.

From a commercial perspective this makes nonsense – twice as much art work, twice as much packaging, twice as many sprues to manage etc. Profits I believe would be much greater with one box – tiled British Heavy Cavalry. Folks who want to buy these will do so regardless of the name on the box.

The two sprues – one from each box – aside from the heads they are the same
A little bit more detail- union brigade on the left
These are the only heads you get with the household box
These are the heads in the Union box
Whilst I am being critical let’s talk about the horses – each sprue contains two horses in two parts – these look like they should be interchangeable creating more than two poses – however they are not. Only one half will fit to another specific half. This wouldn’t be too bad but the poses that are created look a little odd (edit they are growing on me) – in particular one of the fronts of the horse looks stretched.

Only two horse options available – the bodies are not interchangeable

Assembly of these figures is straightforward (hint assemble the riders sword belt onto his body before adding head) but the posture of the riders leaning right or leaning left grates a little – I think it would be better with at least one upright pose. This leaning posture also means all the heads seem to be looking down once fixed on the bodies as opposed to ahead…I quickly realised this is because they are charging cavalry and should be amongst the infantry cutting and slashing.

This all sounds rather negative and perhaps you are questioning whether or not to buy…in which case read on.

If you are looking at assembling a British Napoleonic army on a budget price these boys are perfect for your heavy cavalry – £20 for 12 horses & thirteen riders (there is a metal command figure in each of the boxes) is a great price. They do look good en masse and I am looking forward to painting them…

Until next time

Napoleonic Project part 10 – French Infantry

Posted on June 22nd, 2017 under Posted by

Good Morning AllI think I mentioned in my last post regarding the Napoleonic project that I was working on the French Infantry(previous post here – http://shedwars.blogspot.co.uk/2017/06/napoleonic-project-part-9-chasseurs.html )Well I am del…

Daleks versus the Afrika Korps – A strange encounter

Posted on June 21st, 2017 under , , . Posted by

Last night the Shed hosted a rather strange game of bolt action. I was joined by Mark & Steve for what they though was going to be a rather simple pulpy skirmish on my desert boards.

To be frank I cobbled the idea together about an hour before they arrived having decided to shuffle around the desert boards from last weeks crusader game.

The focal point of the table was my Egyptian temple sitting in the valley of the lost kings. Access to the valley was through the wadis beyond the Oasis.

The Nazi’s (Mark of course) were given this briefing

Egypt – 1937

Transcripts from Radio Messages sent by Colonel Werden to Heinrich Himmler –

Herr Himmler

I am delighted to report that the dig in Cairo is proceeding as instructed. I have been informed by the archaeological team that they are about to open the doors to the outer crypt. It appears that the tomb has remained untouched in all these years. I believe we are on the verge of a most exciting discovery…

Morale remains high amongst the team only dampened by this dreaded heat and dust

Herr Himmler

At the request of Professor Benoit we assembled a series of monitors and testing equipment around the tomb entrance. Initial results suggest a high level of radioactivity and electrical interference beyond the tomb door. We will proceed with caution.

Herr Himmler

Grave news – Professor Benoit and his team broke the seal on the crypt this morning and entered the tomb. Two hours later there was no sign of him and his exploratory party. I instructed Kapitan Funf to assemble a small squad to investigate – they have entered the tomb. Soon after a lone trooper emerged with severe burns. Before he died de stated that Kapitan Funf and his squad had been wiped out…his last words were…Vernichten, Vernichten, Vernichten

Attention: Colonel Herzog

Since the last encrypted message from Colonel Werden we have heard no news from the excavation camp. You are to proceed with all speed to the camp, assess the issue and make the necessary steps to ensure the contents of the tomb do NOT fall into enemy hands

The Nazi forces (seven squads of infantry would enter middle right)
To the South lay the combined forces assembled by British Intelligence (3 squads of Sikh infantry and four squads of friendly Bedouins). Steve was given this briefing
……………………………………………………………………………………………………………………………………..
British Intelligence Briefing

Recent radio chatter in Cairo has picked up a series of messages from a German exaction dig in the valley of the kings to none other than Heinrich Himmler in Germany.

These messages were encrypted but our boffins have done their best to decipher them..


Herr Himmler

I am delighted to ……..the dig in ……….is proceeding as ………. informed ……… team that ………….. to open the doors to the ………………… It appears ……………………..untouched………….. years. I believe ………….. discovery…

Morale …………………….team……………………. only dampened by this dreaded……………….

Herr Himmler

At the request of Professor Benoit ……………………………………..and testing equipment …………….tomb entrance. ………………………….results suggest a high level…………………………….. interference …………….. We will proceed with caution.

Herr Himmler

Grave ………… Professor Benoit ……………………..broke the seal…………..this morning and………………………… Two hours ………………………..no sign of him………………………………..  instructed Kapitan…………………………… investigate…………… Soon after…………………a …….trooper…………….severe burns. …………………………………………………..last words ………….Vernichten, Vernichten, Vernichten

Captain Rogers

An assault force has been assemble just outside the valley of the kings –your mission to investigate what has happened and to take steps on ensuring that Nazis do not leave the area with anything important.

The British forces would enter from the Oasis

The British forces advance into the desert….

Meanwhilst the Germans enter the table – both sides heading for the dig

Inevitably this mad rush forward ended in tears as a firefight erupted between the opposing forces in the tight canyons

Lead by the Bedouin horse the British surged forward

The Afrika Korps set up a defensive screen….

and quickly establisghed firing positions in the scattered ruins around the temple

At this point something strange happened – the pillars around the temple started to glow – each turn another started to glow – eventually forming an electrical web over the structure.

Local diggers ran from the crypt entrance waving a heiroglyphic covered cloth…

This they handed to the Afrika Korps commander – look carefully !! You can see a tardis and a dalek…clues for what was about to happen….

Despite the strange lightshow above the temple the firefight continued between the forces – Arab horse charghed into a unit of Nazis – a very effective charge – the very first I have witnessed in Bolt Action

By now the temple was bathed in blue light and emerging from the entrance were some strange pepperpot shapes….

Each turn more units more forth. It became obvious to Mark and Steve that there own firefight was no longer important – they had to defeat a common foe…

We used the Dalek rules for Bolt Action published here

https://boltactiontimelord.wordpress.com/tag/daleks/

The only major modification being small arms gaineds a +1 penetration at very close range (ie under 6″)

At this point a strange blue box appeared and a man claiming to be called the Doctor arrived – he quickly explained to the British commander that the only way to stop this invasion was to switch off the grid – each pylon had a switch at its base (found on a 9+). The Doctor could automatically find these.

I suspect if the Doctor had tried to talk to the Nazis he might have been shot ! True to form they had tried to shoot the local diggers only to be beaten by the Daleks

 

The next hour saw a furious and bloody firefight around the temple as each turn more daleks arrived. Casualties on both sides were extremely high but the combined forces of humanity were switching down the pylons slowly

The Afrika Korps soon realised that a long range exchange of fire was not working against their armoured opponents – subtlety was thrown out the window and everything descended into a point blank firefight.

More daleks arrived – ( i have nearly 90 of these magazine toys)

Links to build here

http://shedwars.blogspot.co.uk/2015/05/something-very-different-from-shed28mm.html

By now things were getting desparate – the humans were riunning out of troops and the Dalek grid was still operational

With a sustained charge the Bedouins, Sikhs and Germans pushed forward. Sacrificing their lives to switch off the pylons  – success !

A few rounds later the Dalek menace had been halted – only three Sikh soldiers remained

What fun !!

Tune in soon for another Shed report

A Return to the Crusades

Posted on June 19th, 2017 under , , . Posted by

Over the last couple of weeks the Shed has taken on a distinctive Middle Eastern flavour, providing an opportunity to set up my desert boards and wheel out the Crusader and Saracen armies I painted the best part of two years ago.

The photos in this post come from some of the recent games

I think all Wargamers go through phases in their developments of new genres and I am no exception. I originally set out to create the two Crusading factions with a view of playing a multitude of games including Lion rampant, Crescent and Cross and Hail Caesar. In fact these forces have only ever visited the table about three times in their life and in every case we have used the Lion Rampant ruleset. I have decided that whilst I am painting up my Napoleonic’s we will give these boys a bit more airtime.

So two weeks ago Mark and I convened to play for the first time Crescent & Cross – these are the Crusading rules based on the successful Saga series brought to the wargames fraternity by Studio Tomahawk. Indeed I think I bought this ruleset over two years ago and having had a cursory glance through the beautiful rulebook we’d never actually played.

The rules are effectively the same as Saga in terms of combat, movement and force design. Of course what makes the Saga rules so very different are the use of custom dice and the battle boards. The two factions are represented by three forces on each side. The layout of the boards are somewhat different to the original saga boards but the mechanics are very similar. I don’t intend to put together a full review of these but rather how we coped with the introduction of the new forces.

In our first game Mark took on the Crusading force (chock full of charging knight abilities and governed by the key attributes of chivalry) whilst I took on the unpronounceable M…. faction (best described as suicidal fanatics). It became apparent in our first game that our force choice and composition did not best match the abilities of the board. For example I would have been much better off have smaller units to throw themselves against their Christian foes.

Suffice to say that the Infidel got crushed in the first game whereas the second game (Crusaders versus Saracens) appeared to be much more balanced. In the end the Crusaders won a second time round (a large part down to Mark learning the capabilities of his board).

I think it’s fair to say that saga is a firm favourite in the Shed especially when there is only two of us – this is in part down to the fact we have played sufficient times to understand the intricacies of the original boards. It’s going to take time to get used to the C&C boards but we will persevere.

Our second Crusades game was played on Monday night – this time it was a much bigger affair using Lion Rampant rules with circa 70 points aside. I have already mentioned in previous posts that we have chosen to drop the rule that a failed activation causes the whole army to miss out on orders. Each unit still has to roll for activation (attack, move, shoot) but the game now moves much quicker and a sixty point plus game can easily be fought in a couple of hours with two aside.

Alastair bought along his son on Monday so it seemed only right that as a family they should take on myself and Mark. This father/son combo played the Crusaders – they had over 18 units on the table – predominantly Knights, men at arms and armoured spears. Their forces were augmented with a sprinkling of crossbows, archers and bidowers.

By contrast the Saracens had 27 units on the table with the majority being lightly armed and far more missile troops – this was telling.

A combination of numerous missile troops, some great attack rolls and some really poor ( and I mean poor) morale checks on the Crusading side gave the Saracens a crushing victory. The Crusaders lost or had routed over 70% of the forces for possibly less than 20% of the Saracen force. 

If anything volumes of missile armed troops (couple with skirmishing ability) continuously saps the Crusader strength and once courage/morale throws go awry there is little they can do to force a fight on their more lightly armed opponents. I am still in two minds as to whether these rules are biased in favour of archery but in our particular game they did force a decisive decision. I now know that the Crusaders themselves knew they had a deficit in this area of force composition and employed their own mounted skirmishers so maybe next time we will give them some of these versatile troops.   

Napoleonic Project Part 9 – Chasseurs a Cheval

Posted on June 8th, 2017 under . Posted by

Hiya FolksHot on the heels of my French Cuirassiers are the Light Cavalry – the Chasseurs a ChevalIf you missed the Cuirassier post you can find it herehttp://shedwars.blogspot.co.uk/2017/06/napoleonic-project-part-8-french.htmlFor some strange reason …

Napoleonic Project part 8 – The French Cuirassiers

Posted on June 5th, 2017 under . Posted by

Afternoon AllIf you missed the post concerning the French Artillery you can find it here – don’t worry a link at the end of that post will bring you back herehttp://shedwars.blogspot.co.uk/2017/06/napoleonic-project-part-7-french-guns.htmlSo as I menti…

Battle of Brentford Bridge – an ECW AAR

Posted on June 3rd, 2017 under . Posted by

Hi FolksLast Tuesday (Monday was a bank holiday) the Shed was somewhat light on the player numbers so Mark & I decided to fight the first battle listed in the new Pike & Shotte supplement – the Battle of Brentford Bridge….heres what wiki says…

Top Tip – if you use Army Painters Dip

Posted on June 2nd, 2017 under . Posted by

If like me you are lousy at painting I have discovered that the Army Painters dip covers a multitude of sins. It not only acts as a strong varnish to protect your minis in battle but it also delivers a rapid way of bringing poorly painted figures to a …

Napoleonic Project Part 7 – The French Guns

Posted on June 1st, 2017 under . Posted by

Just in case you were thinking that I had ‘ceased fire’ on this massive project I am sad to say you are very mistaken….Previous posting was herehttp://shedwars.blogspot.co.uk/2017/05/napoleonic-project-part-6-british.htmlSo lets do a quick resume of …

Attack, Attack, Attack – a VBCW report

Posted on May 25th, 2017 under . Posted by

Monday night saw the Shed regulars convene for another game of Bolt Action VBCW style.It was a simple game – three players would take the Anglican forces and force their way up the long side of the table to capture a fuel depot situated at Mustard Mano…

The Siege of Southchester

Posted on May 16th, 2017 under . Posted by

On Monday night we tried something very ambitious in the Shed – I decided we would try and play a siege game using the latest supplement for Pike & Shotte. I say ambitious because the Parliamentarians not only had to scale a huge city wall but also…

Napoleonic Project – part 6 – British Infantry Battalions

Posted on May 7th, 2017 under , . Posted by

Good Afternoon All

As promised in my last two posts I am delighted to reveal the British Infantry Battalions – 12 in total. Of these I can lay claim to painting 11 of them in the past five weeks.

Part 5 can be found here
http://shedwars.blogspot.co.uk/2017/05/napoleonic-project-part-5.html

These are all based on Warbases movement trays – 4 men to a tray. Each man is based on a 25mm steel washer. The battalions are all 24 men strong (ie six bases) – the left and right trays are painted as the flank companies – grenadiers with white plumes and light companies with green plumes. Typically each of my battalions has two standard bearers, a drummer, a seargent major with Pike and an officer. In some of the units I have a sapper figure.

The figures a mix of Perry, Warlord and Victrix. They all work really well but if I had any complaint the Victrix heads are too small. The fact that these arrived already assembled meant I stuck with the heads attached otherwise I’d be inclined to have swapped them.

Most of the flags came from the box sets themselves.

Just to prove they are all painted a couple of big pictures

Interesting you can see 288 figures in this picture – when lined out in a two rank posiition this stretches to over 3 metres.

Given a regular battalion had anything from 600 to 1000 men that would make a small battalion stretch over 6 metres on the gaming table !

And onto the regiments themselves – don’t worry I am not going to show everyone !

The Grenadier Guards (1st Regiment of Foot Guards)

The Royal Welsh Fusileers

£rd East Kent Regiment – The Buffs

29th Regiment of Foot (Worcestershire)

45th Regiment (Sherwood Forresters)

14th Regiment (East Essex)

95th Regiment (The Rifles)

The Gordon Highlanders

Add caption
Painting Tartan…urggh !

The Black Watch – These guys wore red plumes through out the regiment – as you can see the tartan is very feint

Add caption

So that’s it on the British Infantry (for the moment) – There is still the Allied Portugal Brigade to paint and of course all those French Men.

For the moment I am turning my attention to the cavalry…More on this very soon

Napoleonic Project part 5

Posted on May 4th, 2017 under , . Posted by

OK so I promised you shots of the British Infantry but still have not finished them – trying to source flags cheap and will probably make my own using internet piccies.Part 4 can be found herehttp://shedwars.blogspot.co.uk/2017/05/napoleonic-project-pa…

Napoleonic Project part 4

Posted on May 2nd, 2017 under , . Posted by

Good Evening FolksI figured it was about time I provided an update on where I was with my ‘not a skirmish Napoleonic project’When I left you last (see link here) I had decided to go all in on building both French and British armies for the Peninsular W…

Wilsons Creek – An ACW Battle

Posted on April 27th, 2017 under . Posted by

If truth be told the American Civil War is not a period in history that I am particularly interested in. I have tried to analyse why this might be the case but I continually fall short of a comprehensive and valid reason. From a wargamers perspective I do feel it is a little sterile – volumes of infantry marching into one another and doing their very best to wrestle control of the battlefield. As a precursor to the Great War of 1914 (another period I find little favour with) it was a massive tragedy in human cost but did redefine the world we know today. Why am I rambling on…?

Well on Monday night my good friend John offered to run a game in the shed (using his excellent figures and terrain) and who was I to refuse? To be honest it was a relief that another of the shed wars gaming group was willing to ‘host’ the evenings event. Knowing that Mark (my regular gaming chum in the Shed) is particularly obsessed with this period I could certainly count on his support for such an event. Our foursome was made up with the redoubtable Rolf still sporting his shorts in this particularly cold spell of weather.

John had decided that we would refight the engagement of Wilson’s Creek. This was an historic battle set in the early part of the war in the western theatre with both sides were relatively inexperienced and indeed some of the rebels arrived at the battle without guns or ammo.

We used Black Powder rules as set out in the Glory Hallelujah supplement recently released by Warlord Games. All the figures are 15mm (apologies don’t know the manufacturers)

Of course I had to raise the Union and Confederate Flags on my flagpole. Not to sure what the neighbour’s think about seeing the banned Southern Cross

The following photos tell the story as the game unfolded

The battlefield with the Union to the left of the picture

The Confederate brigades advance on their right flank…

Union troops await in the Orchard

A gun battery moves up onto the hill that dominated the battlefield

The Rebels advance to the creek

A single Union battalion looks on

The Union right flank moves up then sits there for most of the game – the officers just cant issue their orders

The Confederates push up on their right flank

First Fire on the Union left flank as the rebels push forward
The creek is crossed and the rebels surge forward

Furious fighting erupts along the line

The Union trap is sprung as a hidden brigade on the confederate right flank emerges from the trees to give battle

Rebel horse circle round the rear of the Federal troops to be chased by the Unions own cavalry

More Union batteries on the hill – they proved rather ineffective

Its still quiet on the Union left flank as both forces struggle to engage

Meanwhile the Reberls are forcing the Unions left flank…two battalions are pushed back into the orchard

A firefight between the two cavalry skirmishers in the fields leave no winners

The Union surprise attack pushes forward but rebel reinforcements are ion their way

Battle breaks out across the table

Rebel forces advance on their left wing forcing back the Union troops

The rebels have almost broken the centre – one last push

The push is successful…

Rebel skirmishers advance on the guns on the hill

The Union line is starting to waver

The Union is broken – a victory for the rebels…

A big thank you to John for a great game….

More soon

Salute 17 – My haul and observations

Posted on April 25th, 2017 under , . Posted by

Hi FolksSo Salute 17 is done and dusted – and as before I have uploaded all my photos of the games in a previous post and this can be found here. Judging by the number of visitors to my blog this was a popular post with the latest count showing around …

Salute 2017 – The Pictures

Posted on April 22nd, 2017 under . Posted by

Good Afternoon FolksHad a fantastic day at Salute and I’ll write up my views and total up my haul in a later post but in the meantime here are my pictures – apologies if I have missed any key gamesA big thank you to the South Warlords for organising th…

Napoleonic Skirmish – NO longer a Skirmish project – part 3

Posted on April 15th, 2017 under , . Posted by

Oh dear what have I done now?

A few weeks ago I announced on this blog that I was embarking on a 28mm Napoleonic skirmish project well the scope of this project has changed.

It’s no longer a skirmish based project but a bloody great big battle project. I just couldn’t help myself.

Previous part here
http://shedwars.blogspot.co.uk/2017/04/napoleonic-skirmish-part-2.html

The British Forces 12 Battalions of Infantry (each 24 men) line up for inspection in various states of painting ……and some cavalry

I think it is fair to say that the sight of hordes of 28mm figures on the table has hooked me line and sinker. Last year I completed my ECW and Zulu projects almost and these have been some of the best wargames I have ever played. So why not go for the granddaddy of all 28mm visuals – the Napoleonic period.

In the last couple of weeks I have been hunting down deals on the internet, asking for unwanted boxes on the Lead Adventure Forum and slowly steadily building a rather large plastic and metal mountain. The learning curves from my previous grand scale projects have been taken on board which chiefly fall into three categories.

  1. Determine the size of units in advance and before you buy.

For the Napoleonic period this has been quite simple – infantry battalions will be a standard size – 24 figures strong and cavalry units will be 12 figures strong. Each of these figures will be based singly but in movement trays of four. This allows for a rapid change between large blockbuster games such as Black Powder and individual based games (eg Chosen Men). Furthermore most rulesets that come out tend to group figures in units that are divisible by four (think Saga, Lion Rampant) and hopefully by doing this I’ll future proof the armies.

In the case of Line Battalions of the Napoleonic period two of four slot bases will be reserved for the Flank companies, one for the command base and the remainder standard infantry units. The flexibility of basing also allows for units to be shrunk or added to. Finally the four man bases can be positioned in line, marching column, attack column or square with little difficulty (march harder if the were based on 8×2 trays)

  1. Determine what size of game you want to play and buy the figures before you start painting

Believe me when I say there is a rather perverse logic in amassing the forces before you start painting and yes this could mean a significant financial outlay at the beginning. Firstly bulk buying offers greater opportunities to save on postage and multi deals, secondly it forces you to accept that this is the next big project and deserves your attention rather than meander from one genre to another (that’s what I tell myself but NOT Mrs Shed).

Based on my crude calculations to have a meaningful game each player needs to command a minimum of 8-12 units (estimates based on our Pike & Shotte, Warmaster and Zulu Games. This means to support a 4 player (2 vs 2) games in the Shed I need a minimum of 16-24 units per side. So at the very least I need 16 British and 16 French units. On the basis that at least half need to be infantry I need 8 battalions per side (that’s 184 figures each) – a third will be cavalry (5 cavalry regiments per side) and three gun batteries per side. I decided on 12 Battalions for the British (this includes Rifles & Highlanders)

When you start looking at the numbers this way you can make an estimate of cost and total volumes. This is all based on plastic ranges at the moment – Warlord, Perry & Victrix

Infantry – 360 figures at c50p per figure = £180

Cavalry – 120 figures at c£1.50 – £180

Artillery – 6 Batteries at £8 each – £48

A total of £408 note this excludes command etc

With the judicious use of ebay etc I reckon this overall cost can be reduced by at least a third.  

Painting the Figures

There is no easy way to say this but when you embark on such a project you cannot expect to be playing in a matter of weeks. It will take months but dealing in volumes has its advantages.

For starters I’d recommend painting one complete battalion from start to finish – learn the figures, their shapes and nuances. This will provide an estimate of the total time it takes to complete a unit. The first British Line Battalion (actually 40 figures) took me around a week to complete in five sessions each lasting about an hour and a half. That’s 9 hours for 40 figures – works out around 10 minutes per figure.

Painting production can be sped up considerably by painting en masse…

For example last night I painted the boots and trousers of over 100 British Line infantry in one sitting. By the end of the week I’ll have painted the rest of the base colours – jacket , shakoes and flesh. Only then will I start finishing off each battalion in turn. 

I should add that I don’t do shading or highlights – just a block paint approach and the army painters dip and then varnish. These are for the tabletop and not display.

Oh yes whilst collecting the British Infantry I also started on the French…

11 Battalions assembled and a couple still to go

I am not going to work out the man hours required to complete this project (it’s too scary but as it progresses the momentum will drive me forward).

So with Salute just round the corner I think my focus will be on Artillery and Cavalry at the Show.

Until next time

10mm Napoleonic Battle Report

Posted on April 10th, 2017 under . Posted by

Last Monday night four of us got together to drag another genre out of the cupboard. This time it was my 10mm Napoleonics collection using Black Powder. The last time this featured in the Shed was back ion 2015 on the annniversary of Waterloo.So Monday…

So what shall we play next week….

Posted on April 6th, 2017 under . Posted by

You might have noticed over the last few posts that the Shed has been hosting a variety of games each Monday night – it’s been one of my priorities for 2017  to dust of some of the collections I have in shed and remind myself why we embarked on these projects in the first place.

I thought it might be a bit of fun to list these collections and the typical rules we use so folks out there in the blogosphere can see what might be coming up in the future. 
I should add that some of these collections belong to my good friend Mark who owns his own shed and once he gets it refurbished Shed Wars will go back out onto the road (Woking actually !)

In no particular order….

Genre/Period

Scale

Armies Available

Typical Rules

Fantasy

28mm

Warbands and Monsters

Frost Grave & Dragon Rampant

Fantasy

10mm

Empire, Undead, Elf, Dark Elf, Orc, Goblin

Warmaster

Greek Mythos

28mm

Greek Heroes & Monsters

Home brew set in development

Ancients

10mm (Mark’s)

Romans & Celts

Warmaster Ancients

Medieval

10mm

War of the Roses/ 100 Years War

Warmaster Medieval

Medieval

28mm

Crusaders, Saracens, Robin Hood

Hail Caesar, Lion Rampant, Crescent & Cross

Dark Ages

28mm

Vikings, Danes & Saxons

Saga

English Civil War

28mm

Royalist & Parliamentarian

Pike & Shotte, Pikemens Lament

English Civil War

10mm

Royalist & Parliamentarian

Pike & Shotte

French Indian Wars

28mm

British, French & Native Allies

Muskets & Tomahawks

18th century Pirates

28mm

Pirates & Above

Home rules based on M&T

Napoleonics

10mm

British & French

Black Powder, Legacy, Age of Eagles

Napoleonics

28mm

In progress

In progress

American Civil War

15mm (Marks)

Union & Confederacy

Fire & Fury

Anglo Zulu war

28mm

British & Zulus

Black Powder

Colonial Expansion

28mm

All Factions

Congo

Very British Civil War

28mm

All Factions

Bolt Action

1930’s Pulp

28mm

All Factions

Pulp Alley., Bolt Action

World War 2 (early)

28mm

British & German

Bolt Action

Aliens v Predators

28mm

Predators, Aliens & Colonial Marines

Bug Hunt (Home Brew)

Post Apoc

28mm

Terminators, Mad Max

Home Brew

Modern

1/300

Russian & British

WRG Modern Rules

When I sit back and look at the list its quite a surprise to see that virtually all the major conflicts us wargamers are interested in are covered.

There are a few omissions – for example the Wild West, the Crimea, Indian Mutiny and Late World War 2 – but to be frank many of these do not interest me and are unlikely to feature in the shed (but we should never say never).

You will also notice that there are two primary scales – 28mm and 10mm (aside from Marks ACW stuff) – the rationale is quite simple I don’t have to have multitudes of terrain in different scales.

The games can all be fought in temperate, arid or jungle conditions and aside from my Frostgrave boards most of the stuff is quite generic and can fit with a multitude of periods. Afterall a tree in the middle ages is going to look the same in the 1930’s.

So whats up next…well as you will see in the upcoming post I have been somewhat carried away with one of my projects…

SAGA – Two versus one (until the doublecross)

Posted on April 5th, 2017 under . Posted by

Following on from our big Pike & Shotte battle a fortnight ago I  managed to put together a Saga game last Monday (10 days ago) for Alastair and Mark – a three way fight to the death.Alastair has a nice write up on his blog which is worth whil…

Pike & Shotte – Big Battle

Posted on April 3rd, 2017 under . Posted by

A couple of weeks ago the Shed hosted its biggest game of the year so far this year – a big Pike & Shotte game with three players aside on an extended table nearly 20feet long.I’d love to say that I had a great game. But I didn’t !The extra large t…

Napoleonic Skirmish part 2

Posted on April 2nd, 2017 under . Posted by

Hi FolksI have been a very busy boy at the painting table over the last few weeks and can now reveal some of the work in progress on my Napoleonic troops – its going to take sometime to get sufficient forces ready for our first game of Chosen Men…Par…

Spring is in the air – so its time to do some planting

Posted on March 31st, 2017 under . Posted by

Hi Folks

With the weather now warming up I can justify spending more time in the shed and so over the last couple of weeks I have been both building some new terrain and refurbishing some old. 
Hope the following is of interest

Up first are some simple fields. Whilst clearing the shed back in the summer I found a small bag of plastic aquarium plants. These are no more than a cm in height and have a small plastic stem. These look like great cultivated plants for 28mm (don’t ask what type of plants thought !).

It was a simple job to cut out some hardboard sheets – mark out and drill the peg holes and glue the plants in place. Once dry the field was given a basing of sand and ballast. This was painted up using chocolate brown emulsion. A quick drybrush and some grassy patches helped bring this to life.

Three fields which cost next to nothing

Add Walls for effect
Pretty good…will they work for arid climates

Yup….and yes I have two different coloured wall sets

Up second are my vineyards  – now when I decided that the peninsular was going to be deserving of my interest I quickly realised that I was going to need some custom terrain. Chiefly vineyards and olive trees. An internet search revealed that Noch produce both of these. An order was made.

The Noch Olive trees are good (if a littler small) but the vines are lousy and at £9 a box I was going to need a lot of these for meaningful terrain. I had to build my own. Casting around for inspiration on the web found a site that used woodland scenic armatures for the vineyards – Diary of a Gaming Magpie(http://infrequentwargamer.blogspot.co.uk/2015/03/scw-terrain-vineyards-finished.html)

What a brilliant idea !!

Again I cut out some board for the fields (four in total) and then measured out the posts for each end of the vine run. The posts were bamboo skewers cut to length and fixed in drilled holes with pva. Between these posts were drilled several holes for the armatures. These were then cut to the right height with clippers.

A mature and immature vineyard in progress
The finished article

Once the tree armatures were in place I treated the base with the same material used for the above crop fields. Before the base was painted brown I sprayed the tree bits dark brown. Added clump foliage with a hot glue gun and hey presto

These will serve well for any mediterranean based game

Now whilst on the subject of fields I had some coir door mat lying around – perfect for wheat fields. These I cut into an irregular shape stuck them down on hardboard and treated the base. Easy job and they look great. Indeed we have used them recently in our M&T game.

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You might notice that one of the photos above has shows a tree in the field – lets turn the base around….

and you can see there is a peg for the tree to slot in – this helps enormously with storage and allows trees or NO trees on the terrain. The peg can always be covered up with a bit of lichen

So I decided to rebase all my deciduous trees – you know the cheap ones that come from China.

Up until now I had been basing these simply in hardboard bases. A drill was used to create a hole and then the truck pushed through and hot glued in place. The problem was that the storage for these was massive and they looked unsightly. A new option had to be found.

Again I stuck with the hardboard bases – all the old ones were re-purposed but this time I drilled out hole and then glued in a two cm high tube of styrene.

Prior to cutting the styrene tubes I sprayed them all brown on a piece of wood with bbq skewers to hold the tubes upright.

prior to the spray

These were planted dark brown to simulate the trucks. All I have to do now is pop the trunk into the tube and hey presto a tree is standing. Not only that they store so much better…

a woodland base with pegs….
The finished wood

Here you can see half of the trees based – could noit be bothered to set them all out for the shot but as my regular gamers can always testify – Eric the Shed loves his tree covered tables ! 

More very soon

Jason & the Argonauts part 6

Posted on March 30th, 2017 under . Posted by

Just a brief post this afternoon – I haven’t forgotten this project promise !Indeed I promised myself that this weekend I would get round to finishing the plinths for the valley of the Gods. The other news is that the rules are coming along nicely and …