Author Archive

Harlequin 1500pt Tournament List

Posted on August 23rd, 2017 under , , , , . Posted by

Have a one-day 40k event next weekend which is using some of special scenarios from the back of the rule e.g. City Scapes etc.  Had to decide between Death Guard/Word Bearers/Harlequins for the event and opted for Harlequins because well why not.1…

Harlequin 1500pt Tournament List

Posted on August 23rd, 2017 under , , , , . Posted by

Have a one-day 40k event next weekend which is using some of special scenarios from the back of the rule e.g. City Scapes etc.  Had to decide between Death Guard/Word Bearers/Harlequins for the event and opted for Harlequins because well why not.1…

Plague Marine Squad #6 & friends completed

Posted on August 17th, 2017 under , , , . Posted by

Finished my last Plague Marines today meaning that all 41 inc. 5 Dark Imperium sets and 2 lots of the easy-fit Marines are now all painted.  Just leaves me 3 of my Blight Drones, a Plague Caster and 20 odd Poxwalkers.Putting them all together my 4…

Plague Marine Squad #6 & friends completed

Posted on August 17th, 2017 under , , , . Posted by

Finished my last Plague Marines today meaning that all 41 inc. 5 Dark Imperium sets and 2 lots of the easy-fit Marines are now all painted.  Just leaves me 3 of my Blight Drones, a Plague Caster and 20 odd Poxwalkers.Putting them all together my 4…

WIP – Death Guard Hellbrute

Posted on August 14th, 2017 under , , , . Posted by

Quiet night and due to a lack of the right glue I haven’t been able to finish basing my Plague Marines so moved onto a Hellbrute.  Few hours later and its looking pretty good…

WIP – Death Guard Hellbrute

Posted on August 14th, 2017 under , , , . Posted by

Quiet night and due to a lack of the right glue I haven’t been able to finish basing my Plague Marines so moved onto a Hellbrute.  Few hours later and its looking pretty good…

WIP – Nurgle Rhino

Posted on August 13th, 2017 under , , , . Posted by

Had some Green Stuff and a spare Rhino so had a go at Nurgling it up.  The Nurgle stuff turned out ok in the end but as usual when it comes to painting large flat areas my results look awful.  Also made a start on my 2nd & 3rd Foetid Blig…

WIP – Nurgle Rhino

Posted on August 13th, 2017 under , , , . Posted by

Had some Green Stuff and a spare Rhino so had a go at Nurgling it up.  The Nurgle stuff turned out ok in the end but as usual when it comes to painting large flat areas my results look awful.  Also made a start on my 2nd & 3rd Foetid Blig…

Typhus conversion completed

Posted on August 9th, 2017 under , , , , . Posted by

Finished this guy this afternoon after getting him onto the table the other night.  Enjoying the Deathguard – they are very slow but still fun. Blight Drones are awesome.Also looking forward to getting my copy of the new Chaos Space Marines Index …

Typhus conversion completed

Posted on August 9th, 2017 under , , , , . Posted by

Finished this guy this afternoon after getting him onto the table the other night.  Enjoying the Deathguard – they are very slow but still fun. Blight Drones are awesome.Also looking forward to getting my copy of the new Chaos Space Marines Index …

WIP – Death Guard Typhus Conversion + Blight Launcher Shotgun

Posted on August 3rd, 2017 under , , , , . Posted by

Had a spare half hour tonight so had a go at converting one of my Lords of Contagion into Typhus using a mixture of bits from my slowly dwindling supply. Also found another Deathwatch Shotgun which as allowed me to create a 6th Blight Launcher with the…

WIP – Death Guard Typhus Conversion + Blight Launcher Shotgun

Posted on August 3rd, 2017 under , , , , . Posted by

Had a spare half hour tonight so had a go at converting one of my Lords of Contagion into Typhus using a mixture of bits from my slowly dwindling supply. Also found another Deathwatch Shotgun which as allowed me to create a 6th Blight Launcher with the…

Death Guard @ 2000pts

Posted on July 31st, 2017 under , , , . Posted by

Planning on getting my 2nd game with the new Death Guard in tonight.  2000pts against either Necrons, GSC, Tyranids or Tau – have no idea what my opponents bringing.  Going to give the following a tryOutrider DetachmentTyphusFoetid Bloat-dron…

Death Guard @ 2000pts

Posted on July 31st, 2017 under , , , . Posted by

Planning on getting my 2nd game with the new Death Guard in tonight.  2000pts against either Necrons, GSC, Tyranids or Tau – have no idea what my opponents bringing.  Going to give the following a tryOutrider DetachmentTyphusFoetid Bloat-dron…

Death Guard Squad #4 & 30 Poxwalkers completed

Posted on July 30th, 2017 under , , , . Posted by

Lots done over the weekend.  Finished painting and basing 10 Plague Marines & 30 Poxwalkers. Really enjoying painting this army not much left to do though…

Death Guard Squad #4 & 30 Poxwalkers completed

Posted on July 30th, 2017 under , , , . Posted by

Lots done over the weekend.  Finished painting and basing 10 Plague Marines & 30 Poxwalkers. Really enjoying painting this army not much left to do though…

Death Guard Foetid Blightdrone completed

Posted on July 26th, 2017 under , , , . Posted by

Home from work with a sick child gives you a bit of time to do some painting.  In this case I managed to get my first Foetid Blightdrone finished and make a start on my next 30 odd Poxwalkers.

Death Guard Foetid Blightdrone completed

Posted on July 26th, 2017 under , , , . Posted by

Home from work with a sick child gives you a bit of time to do some painting.  In this case I managed to get my first Foetid Blightdrone finished and make a start on my next 30 odd Poxwalkers.

Another Death Guard Tactical Squad + a Blightbringer

Posted on July 26th, 2017 under , , , . Posted by

4th Dark Imperium Death Guard Tactical Squad is finished except for the basing including a number of Green Stuff enabled modifications and the inclusion of some of the new snap-fit models.  The mod’s included my attempt at adding diseased pustules…

Another Death Guard Tactical Squad + a Blightbringer

Posted on July 26th, 2017 under , , , . Posted by

4th Dark Imperium Death Guard Tactical Squad is finished except for the basing including a number of Green Stuff enabled modifications and the inclusion of some of the new snap-fit models.  The mod’s included my attempt at adding diseased pustules…

Making Deathguard a bit more Nurgley!!!

Posted on July 22nd, 2017 under , , . Posted by

Tried my hand at green stuffing the other night to add a further point of difference to my remaining Death Guard marines.  Still a bit of work to do blending the extra tentacles and boils in but overall they look pretty good for a first attempt.St…

Making Deathguard a bit more Nurgley!!!

Posted on July 22nd, 2017 under , , . Posted by

Tried my hand at green stuffing the other night to add a further point of difference to my remaining Death Guard marines.  Still a bit of work to do blending the extra tentacles and boils in but overall they look pretty good for a first attempt.St…

Snap Fit Death Guard & latest Death Guard modifications

Posted on July 21st, 2017 under , , , . Posted by

A family holiday and a new batch of students kept me away from my hobby for the last week or so but I finally got some spare time to do more work on my Death Guard.  This included 2 lots of the new Snap Fit Death Guard models, and my 5th Dark Impe…

Snap Fit Death Guard & latest Death Guard modifications

Posted on July 21st, 2017 under , , , . Posted by

A family holiday and a new batch of students kept me away from my hobby for the last week or so but I finally got some spare time to do more work on my Death Guard.  This included 2 lots of the new Snap Fit Death Guard models, and my 5th Dark Impe…

Historicon 2017 – Saturday

Posted on July 16th, 2017 under . Posted by

Sometimes you join a participation wargame and its not quite what you’d hope for. Tons of downtime, unclear goals and rules, fiddly minutia that leaves you feeling every minute of a four hour run time.

But then there are other games that are just magic. Check out photos and a report from my Historicon experience after the jump, in which I lucked into not one but two of those killer games that leave me counting the days to the next convention.


The Vendor Hall

I started the day by hitting the vendor hall. I had a shopping list of bits and pieces I needed to pick up, and my gaming buddy Chris (a Blood and Plunder fanatic) had a number of items he requested I bring back to him. Unable to attend the HGMS cons due to work obligations, he asked me to take some photos of the vendor hall as well to get a better sense of what it was like. Since I shared with him, I figure it would be rude not to share with you as well.

The vendor hall had the usual array of sellers in attendance peddling figures, terrain, games, and peripheral wares associated with wargaming. I chatted with a rep from Shapeways and got some ideas for future projects, spent too much money on things not on my shopping list, and ran into a line of figures I was surprised to see.

They’re Back

The Martians have returned! I picked up some starter boxes during the initial launch a few years ago, but after Architects of War folded I resigned myself to eBaying the few figures I had. Luckily I’m pretty lazy and never got around to it, giving All Quiet on the Martian Front a chance to be acquired by another company and go back into production. I might finally need to get my tripods painted and on the table.

Firelock Games

I had to stop by the Firelock Games booth to check out the new wooden corvette, and to try out their demo table.

Chris Tunez gave my son a run down of the rules in which I learned we’d been playing a number of rules just slightly wrong. Oops! Glad I was able to clear up some misconceptions though!

Other Bits

Wargaming specific lighting effects? I thought I’d have to raid the model railroad shop, but maybe this will work for some projects I have in mind.

“Why is that castle wearing a sombrero?” – my wife.

Old Glory buildings perfect for some Spanish colonies

Games!

Despite only being at the con for about a day, I felt like I was able to play a lot. I got to try a number of demos in the vendor hall (great for getting a taste of different rules systems), scoped out a number of great looking set ups in the main hall, and joined a Shatterlands game (a pretty unique individual skirmish game with randomized character profile cards that include lottery-style scratch of damage trackers!)

Shatterlands character card with scratch off damage trackers
Steampunk/Renaissance game. Lots of airships! 

I got a closer look at the awesome pirate board set up. Fantastic! So many little details, clear “zones” (village, fort, mysterious river, etc.) that made it feel like a real place.

The fort with baggage train

A road snaked its way from the fort to this village.

The village with workers unloading goods.

Beyond the village was a church and other buildings farther into the jungles.
Beyond the church were the wilds with this mysterious river.

Defensive position and rope bridges
I had to strain to get a pic of the dice boxes. They were nestled into the terrain and hard to pick out from the terrain on first glance.

Vine encrusted temples and states with intimidating skulls posted nearby.
Also check out the large plant that dominates the center of the photo. Its just a houseplant sitting on the floor abutting the corner of the table, but added a visual backdrop that enhanced the ambience and provided a sight block to the snack area beyond.

Commando raid with dock security trying to stop them. The yellow circles are pools of light beneath street lamps for this night time battle. I thought that was a neat touch.

Awful Green Things From Outerspace board. In the dark room the lighting worked into the terrain was impressive (but my camera has lightened the whole photo). Talked to some players who ran through it during two different sessions so it sounds like it was fun!

Huge WWII game on table with teddy bear cloth fields covering every inch. So cool.

Allies advancing lengthwise down the 16 foot board along the train tracks.

Axis defending this town that commanded the heights at the end of the board.
All Quiet on the Martian Front battles in the main hall.

I checked in several times Saturday, and either this was a monster game that lasted all day, or there were AQoTMF games being played back to back.

Good to see the alien greeblies back on the table.

SOCOM and Sorcery

I signed up for a spot in Miles Reidy’s WW2 vs Egyptian Fantasy in a pulp three way battle that did not disappoint.

My son and I ran a Fallschirmjäger team with armored car support. Axis and Allies set up on opposite ends of a 16 foot board, our objective to capture Professor Akbar (who took shelter in the catacombs beneath a pyramid in the center of the table)

Our paratrooper ready to move out

The locals weren’t happy to see us.

We initially skirmished with Arab cavalry and sharpshooters lurking in the hills. As we drew closer to the pyramid though, it’s sorcerous influence summoned nefarious supernatural guardians in the best pulp manner.

Our tank was forced to deal with a monstrous troll like guardian.

Our other Axis teams cut their way through hyena-like gnolls and managed to break their way through the hills in pursuit of the Professor.

On the other side of the board the Allies were struggling to deal with a huge dragon (shown here chomping his way through one unlucky bloke.)

As teams entered the catacombs they moved to a different table representing the “dungeons”. The daring Allies sent a squad into the pyramid, rappelled down into the central temple, fought off the mummies and captured the Professor and were hoisted topside again.

The Axis poured on fire, nearly knocking out the escaping jeep with Professor aboard, but the heroic Allies raced away. A cinematic end to a great game!

It was an awesome game; my son and I had a blast. I consistently recommend Miles’ games to friends, regardless of the genre. They are always fun.

Agent Carter

I managed to snag a spot in Ivor Evans pulpy “Agent Carter” game, based on the exploits of the WW2 Marvel special agent and her nemesis The Red Skull.

I spoke with Ivor a bit about the game and he mentioned he hadn’t quite finished up the table and we’d only be able to play on half of it this year (with plans to complete it to play the other half in a future con). He’s far too modest, as this table was a joy to play on.

Check this out.

Look at all this rubble. Great!

The town square which felt like an organic town rather than  a cluster of buildings plopped on the table. 

Lamp posts, hedges, furniture blasted from the ruins and laying in the rubble strewn streets.

Ivor ran this with the Pulp Alley rules (new to me, but pretty quick to pick up and lots of little bits of strategy to them). I ran Doctor Zola, the bug eyed weird scientist from Captain America who turns into a computer in Captain America 2 (comics!). My teammate ran The Red Skull (awesome!) and we were supported by a cadre of Hydra minions.

We were opposed by Peggy Carter, Tony Stark’s dad and a variety of other heroic sidekicks. Various artifacts littered the battlefield, including Captain America’s shield.

The Red Skull preparing to race towards an artifact hidden at the far end of the battlefield. Doctor Zola and his goons would concentrate on the objectives in the center of the table.

Taking cover behind some boxes, my goons traded fire with the heroes.

The Red Skull approaches the ruined church, the supposed resting place for an object of mystical power.

Egads! Disturbing the church ruins summoned a horde of scarabs that poured from the town’s wishing well (“I wish this well wasn’t full of scarabs.”)

The Red Skull confronts the church artifact’s mysterious protector!

It was a great game. Hydra did very well, claiming three of the artifacts by turn 6. We confidently continued to echange fire with the good guys, but two of our Hyrda goons were wounded in the battle and had to make health rolls to survive. On the last rolls of the game both of our minions bled out, dropping their artifacts and giving wins to Agent Carter and her team! Crazy, hilarious, awesome and so evocative of a pulpy Marvel flick!

Wrap Up

We had a great time, my son is eager to sign up for Fall In, but it’s a bit bittersweet with this being the last year at Fredericksburg. We are not looking forward to the Host for the next Historicon. I know the HGMS Board is in a tough spot regarding financing the conventions, but I fear the Host is only going to exacerbate the shrinking attendance rather than fix it.

For now though I’m home with sacks of goodies to keep me busy for the next few months, and lots of ideas from seeing and playing in so many inventive and thrilling games.