Author Archive

Making Terrain Boards Part 1: Planning

Posted on May 25th, 2015 under . Posted by

A portion of a beautiful terrain board from Wargames Illustrated Historicon 2014 displayI’ve always loved the diorama aspect of wargames,  but my focus always tends to drift towards painting up figures rather than making terrain. The fields, walls…

A Visit from Nurgle (or the Night before 9th Edition)

Posted on May 19th, 2015 under , . Posted by

Found this fantastic piece on the blog Trouble in the Border Provinces 

So with mixed emotions we all wait with bated breath for what 9th Ed brings.
The anticipation is almost like Christmas, with the very real fear that we may just end up with coal in our stockings…

A Visit from Nurgle (or The Night before 9th Edition)

- With Apology to Clement Clarke Moore

‘Ts been months  before 9th Ed, and all through the web
Not a creature was blogging, not even a pleb;
The rumours had run dry, does anyone still care?
Feels if Fantasy Battles 9th Ed will never be here

The gamers are nestled all snug in their beds;
Elves on round bases dance through their heads;
End Times, speculation and rumours, so sick of this crap,
I’ll  just settle in for a long winter’s nap.

The faithful departed to Warmachine: that’s bad
Or Star Wars X-wing, to me that is sad
The End times left us stunned and confused
GW’s marketing policies are oh so obtused

Does all the anticipation still matter,
When my Ogres, Lizards could all just go splatter ?
They squatted the Elves, my Druchii lament
What does combined stats, KFC and the Glottkin portend?

Down to my man cave I flew like a flash,
Tore open the doors and looked at my stash.
The moon on the figures like new-fallen snow,
Gave Lustria’s denizens a sad sorry glow

What else to my wondering eyes did appear,
But a unit of dwarfs drinking Bugman’s sad beer,
My Warhammer world once lively and quick,
Now gone? In Bubbles?  I’m feeling so sick.

More rapid than eagles my feelings came,
I cursed and I shouted called them all names:
“Now, Dashit! Now, Hashit! You Pratts and you Vixens!
Oh, come on, how stupid ! Oh, Donner und Blitzen!
From the top of the porch! From the top of the wall!
Now dash it all! dash it all! dash it away with it all!”

As leaves that before the wild hurricane fly,
I wonder about 9th Ed and look to the sky;
So up to the workbench the modeller withdrew
To his pile of plastic models, and paints and of glue

The stump of a brush I clenched tight in my teeth,
And bent down to my Flames of War, underneath;
With Tigers and Panthers, with StuGs  I made merry
Painted Russians and Germans and Brits (and a dairy).

And then, in a twinkling, I heard on the roof
The prancing and pawing of a harpy’s hoof ?
As I swung my head, and was turning around,
Down the chimney I spotted a green Nurgle hound

Please nerf him, I thought, as hard as my Kroot
And his mates conga-lining behind him to boot;
A bundle of misery he had flung on his back,
Nurgle’s herald was just opening his pack…

The stats – how broken:  poison, challenge, regen, how scary!
Line ‘em, smell the roses, oh look, oh how merry!
My Daemon army, at least this I know,
May still remain useful come the 9th Ed blow.

Nurgle was chubby and plump, not quite a dour Dark Elf,
But I laughed when I saw him, in spite of myself;
A wink of his eye and a twist of his head
Soon gave me to know I had everything to dread;

He spoke not a word, but went straight to his work,
Of  poisoned blogs and of rumours; then turned (what a jerk),
Pulled the finger, and blew snot out his nose,
And passing wind, up the chimney he rose;

He sprang to his palanquin, to his nurglings a whistle,
And tangled me quick in bramble and thistle.
As I screamed he exclaimed, ere he drove out of sight—
“Here comes 9th Edition, and to all a good night!”

Call to Arms X-Wing Escalation list idea

Posted on May 18th, 2015 under , , . Posted by

August in New Zealand for wargamer’s in this part of the country means one thing the Wellington Warlords annual convention “Call to Arms” .  Call to Arms is one of my favourite gaming events so much so that this year will be my 6th CTA in 7 y…

Repainted X-Wing miniatures: Slave1 – Firespray

Posted on May 16th, 2015 under , , . Posted by

You don’t have to paint X-Wing models but a lot of people do and I’ve jumped on the band wagon as well.  Some ships are easier to paint than others the Firespray in particular – it was also in need of a paint job as its original paint job is somew…

Forgeworld Horus Heresy Book 5 Trailer

Posted on May 13th, 2015 under , , , . Posted by

I am a huge fan of the Horus Heresy novels and the books put out by Forgeworld and Aaron Dembski-Bowden in particular.  40k as a game doesn’t interest me that much but the literature behind it is simply fantastic.My sole concession to 40k models i…

Critiquing an X-WIng Escalation list

Posted on May 11th, 2015 under , , . Posted by

Yesterday’s event was a lot of fun but it was also important for giving me some more insights into the game and a clearer idea of what works well in X-Wing.  As a game its very balanced, far more so than WHFB for example and there doesn’t appear t…

X-Wing Escalation wrap up

Posted on May 10th, 2015 under , , , , . Posted by

I’m back from my first ever official X-Wing event this was a lot of fun and a great day of gaming.  Plus and at just one day it was an easier trip away than the typical WHFB event. Escalation made for some interesting lists but the balance seemed to be fairly even with no one faction dominating among the 16 players, although there were only 2-3 Scum players. Neither the rebel or imperial players stuck to one particular list and the meta showed a large amount of variation; overall there was only 1 Han Solo in the entire event and a spread of ship types including A, B, X, Y & E-Wings. A couple of Rebel players also took HWK’s which was interesting, Z95 spam got some takers, Tie Swarms are not dead and a Shuttle even made an appearance.

One the gaming tables


Gaming wise I saw some very cool custom paint jobs including a Tie Fighter painted up like a graffiti version seen in the cartoon Star Wars Rebels (Disney XD channel for those of you with sky). There were also custom templates and tokens galore, painted ship stands, laminated and sleeved cards and some seriously large collections.

The table tops were fantastic custom painted pieces of chipboard. But they were incredibly slippery making it hard to move ships and asteroids during each game. One player did have wads of blue tac on the bottom of his ships which helped keep them in place and that’s something I’ll try this week at the club.

Tactics/list wise I learnt a few things including some good E-Wing ideas which given my latest acquisitions will come in handy and the event reinforced my belief that shooting first is king. Got better at moving too including keeping Ties’s in formation.

I  managed 1 win out of 4 games and came close to winning a 2nd the smaller points games proved the hardest to play and I lost count of the number of times I forgot to de-cloak the Phantom. Participants also got some nice bling for turning up (the winners naturally got more), bling that was more than useful given the list I took – a Cloak Token and an alternative Tie Bomber Scimitar Pilot Card (original on left, alternative bling card on right).

Round 1 vs. Alastair @ 60pts
Up against a bare bones Z95 and Han Solo with no upgrades I didn’t help myself but moving badly leaving 1 and at times both Tie Fighters with nothing to shoot at. Echo also missed a lot but I was out played with Alastair moving the Falcon extremely well. With 3 ships to his 2 I had a slight advantage and did managed to strip the shields of the Falcon, but Echo went down very quickly and after that it was game over as the Tie’s couldn’t do enough damage. One seemed to spend the game flying a Figure-8 pattern around 2 particular asteroids.

Han just won’t die

Round 2 vs. Brent @ 90pts
Really enjoyed this game, Brent (like myself) hadn’t been playing long and his Imperial list stood out as he took a Shuttle and a Tie Bomber along with Dark Curse, Backstabber and an Academy Pilot. There was a lot of good movement all round and Brent in particular had a knack of setting up at list 1-2 ships in good firing positions. Echo didn’t help himself by turning the wrong way a couple of times and I struggled with the bendy de-cloak of his. Soontir proved a nasty shock for Brent but when it counted most I couldn’t get any hits and with my other ships crashing into stuff he was able to whittle me down pretty quickly. Time ended before he could move in for the kill but I at least managed to kill something this time round. Final points tallies (kills) were 16-42 in Brents favour.


Round 3 vs. Michael @ 120pts
An awesome rolling dog-fight of a game with melee’s breaking out and moving all over the board. Mike’s list was very interesting and really built itself around a synergetic combination of different unique pilot skills and ship upgrades. His list consisted of: Kyle Katarn (HWK-290), Gemmer Sojan (E-Wing), Etahn A’baht (E-Wing), A-Wing & a Z-95. Ethan was brutal giving any friendly ship with 1-3 the ability to change a hit to a critical. However, looking at the rules after the event I see that this rule only applies to ships within Etahn’s firing arc not anywhere in Range 1-3 which is how Mike was playing it; another important lesson in learning the rules (and having your phone battery not run out on you so you can check them yourself).

The first of many confused dog-fights during this battle

The end result were ship losses on both sides including all of my Tie’s and a final tally of 43-54 in Mike’s favour giving him a modified win.

Round 4 – vs. Ian @ 150pts
Last game and last chance to secure a win against another rebel player whose squadron consisted of 2 B-Wings, Coran Horn, Jake Farrell, and Roark Garnet. Asteroid placement was rather random as it was with the other 3 games (no-one seemed to consider moving table sides after asteroid placement so maybe this is frowned on here or like WHFB people just don’t do it). I rushed my two Interceptors up one flank while Echo and the Swarm moved up the other. Ian shifted his entire Squadron right to take out the Interceptors but only managed to take down one. I finally got Echo moving properly – in between forgetting to de-cloak a couple of times – and with Ian’s ships in a bad position got the Swarm and Echo to power down on a shoot his HWK down early.

(Unfortunately my phone battery gave out so I couldn’t take any pics during this match)

 This left him with 1 ship with able to shoot before mine and with the dice going my way and some good movement I was able to target individual ships en-mass and start doing some serious damage. Unfortunately for Ian while he was scoring a lot of ships he couldn’t finish any of my guys off. My only loss was the Royal Guard Interceptor in Turn 2 but all of my Tie Fighters had 2 damage on them. But I was able to get my ships into better positions nearly every time and in the end Ian had a single A Wing up against 6 of my ships and the win was mine 149-22.

Cerberus Games Escalation List: Ready to go!!

Posted on May 8th, 2015 under , , , . Posted by

After much umming and ahhing here is the list I will taking to Cerberus Games Escalation Event in Wellington on Sunday. Had to make one change to it as I have lost an upgrade card somehow, but it should still work.  Anyway my final list with pictu…

X-Wing custom paint jobs & final escalation list?!?

Posted on May 4th, 2015 under , , . Posted by

The X-Wing bug has well and truly bitten me including a desire to repaint the fantastic pre-painted models that come with the game. The repaints I have done so far we primarily to help tell ships apart especially elite from non-elite TF’s – overall results are OK..

Red Wings on Tie Fighters for Elite ‘named’ pilots e.g. Howlrunner
Soontir Fel repainted Green


Original FFG red TI from Imperial Aces pack on left, repainted TI expansion ship on right.  Wanted two Red TI to stand in as Royal Guard pilots.  Also going to repaint the red-stripe one to make Turr Phenir stand out more.

Tie Phantom repaint – bit rushed but kind of works, will probably improve on it
My first ever X-Wing event is this weekend as well and I am still struggling with a decent list to use for the escalation format.  The main issue is the extra ships I have acquired since first entering the event which means I have a lot more options.  
At the moment I’m flipping between 7 lists of which 2 stand out as key contenders.  In each build I am trying to juggle multiple competing interests (1) firepower – attack dice (2) protection – hull points and (3) agility – pilot skill.  I want to move last and shoot first but that means fewer ships that put out fewer attack dice and will in turn attract more damage.  

So I have two broad options (a)  a swarm that gives up initiative but spams a lot of ships spreading my opponents shooting around while maximising my firepower or (b) a smaller squadron that survives longer but puts out more shooting.  The problem with imperials is that all of our ships are horribly fragile.  So the dilemma really becomes a choice between (a) a lot of low initiative ships or (b) a small number of high initiative ships.  
OPTION #1 – The Phantom List
Round 1 (60pts – Min 2/Max 8 Ships)

59

TP

Echo – PS 6 (8)

32

[Elite] Veteran instincts

[Mod] Advanced Cloaking Device

1

4

35

TF

Academy Pilot – PS 1

12

12

TF

Academy Pilot – PS 1

12

12

8 Hull points, 2 shields, 8 attack dice     

At 60 points I want to kill stuff quick and the Phantom lets me do that while also staying alive. Problem is its horribly fragile as well as expensive meaning I have fewer ships later on.
       

Round 2 (90pts – Min 2/Max 8 ships)

90

TP

Echo – PS 6 (8)

32

[Elite] Veteran instincts

[Mod] Advanced Cloaking Device

[Crew] Intelligence Agent

1

4

1

36

TF

Academy Pilot – PS 1

12

12

TF

Academy Pilot – PS 1

12

12

TI

Soontir Fel – PS 9

27

[Elite] Push the limit

3

30

11 Hull points, 2 shields, 11 attack dice



Round 3 (120pts – Min 2/Max 8 ships)

120

TP

Echo – PS 6 (8)

32

[Elite] Veteran instincts

[Mod] Advanced Cloaking Device

[Crew] Intelligence Agent

1

4

1

36

TF

Academy Pilot – PS 1

12

12

TF

Academy Pilot – PS 1

12

12

TI

Soontir Fel – PS 9

27

[Elite] Push the limit

3

30

TF

Howlrunner – PS 8

18

18

TF

Academy Pilot – PS 1

12

12

17 Hull points, 2 shields, 15 attack dice



Round 4 (150pts – Min 2/Max 8 ships)

150

TP

Echo – PS 6 (8)

32

[Elite] Veteran instincts

[Mod] Advanced Cloaking Device

[Crew] Intelligence Agent

[Sys] Fire control system

1

4

1

2

38

TF

Academy Pilot – PS 1

12

12

TF

Academy Pilot – PS 1

12

12

TI

Soontir Fel – PS 9

27

[Elite] Push the limit

[Mod] Targeting computer

[Title] Royal guard tie

[Mod] Hull upgrade

3

2

0

3

35

TF

Howlrunner – PS 8

18

[Elite] Swarm Tactics

2

20

TF

Academy Pilot – PS 1

12

12

TI

Saber Squadron – PS 4

21

21

21 hull points, 2 shields, 18 attack dice


Initiative wise I am going to lose it in the last 3 rounds as I have used all of my points.  But I have a lot of ships including several that have high PS – Echo, Soontir, Howlrunner and Howlrunners Swarm Tactics mate.  Consequently, I could do a lot of damage.  But against a horde of B-Wings or similar it is going to be difficult.  

OPTION #2 – The Swarm
I think Interceptors are awesome so why not take as many as I can and I have four so lets use them all.  I lose the Phantom and have fewer high PS ships but these lists give me the largest amount of attack dice in each round.  But the cost is I will invariably be shooting last which makes any extra firepower redundant if all my ships die before they can shoot.
Round 1 (60pts – Min 2/Max 8 Ships)

60

TI

Avenger Squadron – PS 3

20

20

TI

Avenger Squadron – PS 3

20

20

TI

Avenger Squadron – PS 3

20

20

9 Hull points, 9 attack dice

Round 2 (90pts – Min 2/Max 8 Ships)

90

TI

Avenger Squadron – PS 3

20

20

TI

Avenger Squadron – PS 3

20

20

TI

Avenger Squadron – PS 3

20

20

TI

Soontir Fel – PS 9

27

[Elite] Push the Limit

3

30

12 Hull points, 12 attack dice


Round 3 (120pts – Min 2/Max 8 Ships)

120

TI

Avenger Squadron – PS 3

20

20

TI

Avenger Squadron – PS 3

20

20

TI

Avenger Squadron – PS 3

20

20

TI

Soontir Fel – PS 9

27

[Elite] Push the Limit

3

30

TF

Howlrunner – PS 8

18

18

TF

Academy Pilot – PS 1

12

12

18 Hull points, 16 attack dice


Round 4 (150pts – Min 2/Max 8 Ships)

149

TI

Avenger Squadron – PS 3

20

20

TI

Avenger Squadron – PS 3

20

20

TI

Avenger Squadron – PS 3

20

20

TI

Soontir Fel – PS 9

27

[Elite] Push the Limit

[Mod] Hull upgrade

3

3

33

TF

Howlrunner – PS 8

18

[Elite] Swarm tactics

2

20

TF

Academy Pilot – PS 1

12

12

TF

Academy Pilot – PS 1

12

12

TF

Academy Pilot – PS 1

12

12

25 Hull points, 20 attack dice

I like the Phantom but I also like Swarms (meta be damned) so Option 1 is gaining favour right now.

Back with Reaper Bones Marsh Trolls

Posted on May 3rd, 2015 under , , . Posted by

I took a diversion into nostalgia by picking up a dozen old Rogue Trader figures but after stripping, cleaning, reassembling and customizing those old beakie marines I didn’t have the steam left to paint them up. Recognizing the signs of hobby burn out…

Farewell to my Elves & more X-Wing

Posted on April 28th, 2015 under , . Posted by

Its been a pretty successful week Trade Me wise with all of my High Elf auctions getting snapped up. I put pretty much everything else up on Trade Me this morning with the exception of the only two models I am keeping – my Frostheart Phoenix and a Drag…

Retailer Review: Iconix Games & Comics NZ

Posted on April 23rd, 2015 under , . Posted by

With my recent X-Wing ordering frenzy I found myself using yet another new retailer (for me) Iconix Games & Comics in the Hawkes Bay.  My order with them consisted of:X-Wing Millennium Falcon ExpansionX-Wing Dice PackX-Wing Tie Interceptor Exp…

Latest X-Wing acquisitions & this weeks games

Posted on April 22nd, 2015 under , , . Posted by

The auctions haven’t finished yet and I don’t have the dosh in my account yet but my High Elves (and some FOW) are selling well so by Monday I’ll have a nice chunk of spare cash in my account to play with.  Consequently, I couldn’t help myself as I’m terribly impatient and placed orders today with Iconix and Mighty Ape for the following new additions to my X-Wing collection (The local retailer I have been using for X-Wing Games and Hobbies was unfortunately out of stock).

Because even with the new FAQ it’s still a freaking awesome ship


Because one set isn’t enough and I don’t really want to buy a 2nd core set, even though the idea does have serious merit

For my Rebel’s collection – have 2 X-Wings to which I’ll either add 2 Z95’s or 2 B-Wings

Well these ships are just freaking awesome – so why not have 4 of them so I can spam them

Cardboard templates get worn pretty quick and honestly are hard to see on a black play mat

Also managed 2 more games at the club on Tuesday night against Jeff using my two favourite lists up against a Bigg + B-Wing swarm and then IG88 and that Butterfly Scum-thingy.  Evening was notable for the appearance of a couple of new X-Wing players at the club so we had a lot of games going which was just great to see.

Game 1 – Sontir’s Swarm vs. Bigg’s B-Wing Bash

98

TI

Sontir Fel – PS9
27
[Elite] Push the limit
[Mod] Hull upgrade
[Title] Royal Guard Tie
[Mod] Targeting computer
3
3
0
2
35
TF

Mauler Mithel – PS7
17
[Elite] Swarm Tactics
2
19
TF

Howlrunner  – PS8
18
[Elite] Swarm Tactics
2
20
TF

Academy Pilot – PS1
12
12
TF

Academy Pilot – PS1
12
12

This match was pretty intense our respective swarms moved straight at each-other with mine shooting down Bigg’s and stripping the shields off a B-Wing in the 1st round.  A lot of tight turning dog-fighting came next with Jeff using his Advanced Sensors to good effect but the dice just weren’t going his way and the Rebels seemed to have caught the Stormtrooper ‘Oh Dear I can’t hit a barn’ disease whereas my guys couldn’t seem to mis.  Howlrunner did go down and Sontir ended up out of the fight for some-time.  In the end the fight came down to a single B-Wing with 1 hull point and Mauler Mithel with 1 hull point Mauler shooting first with 4 dice at Range 1 (2 + 1 for Range 1 + 1 for his ability) scoring 4 hits.  
Game 2 – The 3 Amigos vs. the Duelling Daltons 

99

TI

Sontir Fel – PS9
27
[Elite] Push the limit
[Mod] Shield upgrade
[Title] Royal guard Tie
[Mod] Targeting computer
3
4
0
2
36
TI

Tur Phennir – PS7
25
[Elite] Outmanoeuvre
[Mod] Hull upgrade
3
3
31
TI

Carnor Jax – PS8
26
[Elite] Push the limit
[Mod] Hull upgrade
3
3
32

Jeff seem’s to like this list with just 2 ships one of which is horribly maneuverable but which to his cost relies heavily on being able to generate free focus – namely gaining 1 for each enemy ship within Range 1.  Now normally this would work well except that Carnor Jax basically prevents focus/evade actions and the spending of focus/evade tokens making any extra focus Jeff gained useless along as Carnor is close by… and I kept him close by.  Despite turning the wrong way a couple of times and hitting my own ships I was PTL and barrel rolling to give myself the 45 degree attack runs I needed and was usually able to get all 3 Interceptors into Range 1 of each of Jeff’s ships at the same time.  
Soontir as usual just didn’t miss – Jeff was counting and after the first few rounds Soontir had thrown 15 attack dice and only missed twice.  Adding Target Lock to Soontir really makes him deadly.  While Turr Phennir and Soontir both took some damage I was dishing out a lot more than Jeff was and with the dice favouring me (and to be honest some good movement on my part) the game went my way. 
Meanwhile in other games we had Han Solo Falcon’s everywhere, Boba Fett running around and Caleb having a blast with the Phantom.

Escalation list for first X-Wing Store Champs

Posted on April 20th, 2015 under , . Posted by

Only 2 and bit weeks to go until I attend my first X-Wing store champs an Escalation event at Cerberus Games in Wellington and I’m very much looking forward to it.  Not expecting much from myself as my experience with the game is still limited but I am expecting to have a very good time.

I’m also expecting to get a lot more ships soon as my High Elves are selling pretty well on Trade Me which will allow me to fund several new purchases… just have to decide what I want first.

My final escalation lists for Cerberus
Worked through a number of different options but settled on the lists I put together the first time round.  I like them as they provide a strong balance between hull points, attack dice and ship numbers. The format means that if you want to take a big ship you can only take 1 or at possibly 2 non-tricked out low pilot skill ships e.g. two outer rim smugglers would cost you 54pts but then you lose a lot of the bonuses you want from those elite pilots and have a horrible PS.

Anyway my final lists are:

Round 1 (60pts – Min 2/Max 8 Ships)

59

TF

Howlrunner – PS8

18

[Elite] Swarm Tactics

[Mod] Hull upgrade

2

3

23

TF

Academy Pilot – PS1

12

12

TF

Academy Pilot – PS1

12

12

TF

Academy Pilot – PS1

12

12

13 Hull points, 8 attack dice, 4 ships

I don’t intend to fly it in a formation type swarm but more of a loss gaggle as I find that easier to move.  Fully expect other players to either spam swarms as well or to squeeze in a Fat-Han type ship with something cheap to make up the 2nd ship requirement.  So having lots of targets for the bigger ship to shoot at makes my job easier (well hopefully)

Round 2 (90pts – Min 2/Max 8 ships)

89

TF

Howlrunner – PS8

18

[Elite] Swarm Tactics

[Mod] Hull upgrade

2

3

23

TF

Academy Pilot – PS1

12

12

TF

Academy Pilot – PS1

12

12

TF

Academy Pilot – PS1

12

12

TI

Sontir Fel – PS9

27

[Elite] Push the limit

3

30

16 Hull points, 11 attack dice, 5 ships

Bit of a no brainer really Soontir Fel with Push the Limit giving you the ability to double focus each round – Focus, PTL Evade, Focus.  The Academy Pilots mean I can block ships but then with Swarm Tactics I have 2 PS8 & 1 PS9 guy most likely shooting first.

Round 3 (120pts – Min 2/Max 8 ships)

118

TF

Howlrunner – PS8

18

[Elite] Swarm Tactics

[Mod] Hull upgrade

2

3

23

TF

Academy Pilot – PS1

12

12

TF

Academy Pilot – PS1

12

12

TF

Academy Pilot – PS1

12

12

TI

Sontir Fel – PS9

27

[Elite] Push the limit

3

30

TI

Carnor Jax – PS8

26

[Elite] Outmanoeuvre

3

29

19 Hull points, 14 attack dice, 6 ships


Carnor Jax and his ability to deny people the chance to focus or evade is just golden.  Outmanoeuvre gives him and the swarm a bigger chance of getting hits through especially if that focus/evade isn’t there.
Round 4 (150pts – Min 2/Max 8 ships)

149

TF

Howlrunner – PS8

18

[Elite] Swarm Tactics

[Mod] Hull upgrade

2

3

23

TF

Academy Pilot – PS1

12

12

TF

Academy Pilot – PS1

12

12

TF

Academy Pilot – PS1

12

12

TI

Sontir Fel – PS9

27

[Elite] Push the limit

[Mod] Hull upgrade

3

3

33

TI

Carnor Jax – PS8

26

[Elite] Outmanoeuvre

3

29

TI

Tur Phennir – PS7

25

[Elite] Predator

3

28

23 Hull points, 17 attack dice, 7 ships


I would have liked to stick Mauler Mithel into the list in place of the 4th Academy Pilot but couldn’t fit him in.  In this list I have two lists I like playing the Soontir Swarm with Howlrunner and my 3 Amigos all the Elite Interceptor Pilots.

X-Wing Weekend of fun: home and away

Posted on April 19th, 2015 under , , . Posted by

Had a great day of X winging on Sat with 4 of us getting some good games in.  A lot movement this time round.  Used a mix of lists and had some very good games… Learned that Y wings are hard to kill.  Used my Sontir Fel swarm list for first couple of games against Imperials and Scum

Sontir’s Swarm

98

TI

Sontir Fel – PS9
27
[Elite] Push the limit
[Mod] Hull upgrade
[Title] Royal Guard Tie
[Mod] Targeting computer
3
3
0
2
35
TF

Mauler Mithel – PS7
17
[Elite] Swarm Tactics
2
19
TF

Howlrunner  – PS8
18
[Elite] Swarm Tactics
2
20
TF

Academy Pilot – PS1
12
12
TF

Academy Pilot – PS1
12
12

List works really well (at least for me) and this time I flew the Tie’s in a lose swarm so I didn’t have to worry about trying to formation fly them.

Imperial factions battle for control – notice my repainted Sontir
My repainted Ties fight rebel imperials???

In my last game I opted for a Slave based list as I wanted to give it another go and ended up taking

Rexler Royal Road Trip

100

TD

Rexler Brath – PS8
37
[Elite] Outmanoeuvre
[Roc] Proton Rockets
[Sec] Ion Cannon
[Mod] Engine Upgrade
3
3
3
4
50
TI

Royal Guard Pilot – PS6
22
[Elite] Push the limit
3
25
TI

Royal Guard Pilot – PS6
22
[Elite] Push the limit
3
25

As a list it worked ok but I moved badly and got mauled by Jeff’s 2 ship scum list.

Also tried to beat my 6 yr old again this morning because in his words “I need the practice” didn’t go to well. Quick start rules Boba Fett vs 2 X wings and once he didn’t miss

My defence rolls vs his attack rolls *sigh*
Mini Darth Vadar laughing at his victory

High Elves for sale

Posted on April 18th, 2015 under Posted by

Taking the plunge and admitting that I simply don’t enjoy using my High Elves.  Will be putting the whole lot up on Trade Me over the next few days. Listings are hereIf you search my blog you can see what they look like.  Also putting some of…

GF9 X Wing play mat

Posted on April 16th, 2015 under , , . Posted by

Got this little beauty in the post this morning.  Looks great not quite what I expected in terms of the backing material but still very good quality.  Also some good service from Seriously Board in Wellington.Only thing left to do is to put s…

X-Wing Squad lists used so far, where to for Escalation

Posted on April 15th, 2015 under , , . Posted by

Having a decent Squad Builder on my phone I’ve been spending a fair bit of time making and re-making Squadron lists but like most players (I suspect) only a few of those have seen combat.  So far I’ve taken the following lists into action (that I can recall).

The 3 Amigos

99

TI

Sontir Fel – PS9
27
[Elite] Push the limit
[Mod] Shield upgrade
[Title] Royal guard Tie
[Mod] Targeting computer
3
4
0
2
36
TI

Tur Phennir – PS7
25
[Elite] Outmanoeuvre
[Mod] Hull upgrade
3
3
31
TI

Carnor Jax – PS8
26
[Elite] Push the limit
[Mod] Hull upgrade
3
3
32
Played this one 3 times now albiet with slightly different options on Sontir e.g. dropping Targeting computer for Hull upgrade or Stealth Device.  Definitely fun to play but I keep forgetting peoples pilot abilities e.g Tur Phennir’s free boost/barrel roll after attacking and most importantly that Carnor Jax needs to be in close (Range 1) of enemy ships as often as possible to stop them adding Focus or Evade.
Rexler ‘s Escort

100

TD

Rexler Brath – PS8
37
[Elite] Squad Leader
[Roc] Ion Pulse Missiles
[Sec] Heavy Laser Cannon
[Mod] Engine Upgrade
2
3
7
4
53
TI

Saber Squadron Pilot – PS4
21
[Elite] Push the limit
3
24
TI

Saber Squadron Pilot – PS4
21
[Elite] Wingman
2
23
Played 3 games with this one against Jeff on Tuesday night and managed to win 2 of them – although this was due in part to Jeff taking a strange Scum list with one very redundant ship in it.  Worked really well but not really the ideal set-up so I’ve modified it to the following
Rexler Royal Road Trip

100

TD

Rexler Brath – PS8
37
[Elite] Outmanoeuvre
[Roc] Proton Rockets
[Sec] Ion Cannon
[Mod] Engine Upgrade
3
3
3
4
50
TI

Royal Guard Pilot – PS6
22
[Elite] Push the limit
3
25
TI

Royal Guard Pilot – PS6
22
[Elite] Push the limit
3
25
Ion Cannon works better than Ion Missiles as I can shoot it every round and at 1pt extra you get 2 extra points of PS on your Royal Guard Interceptors vs. the Saber Squadron dudes.  Squad Leader and Wingman were too inconsistent in my ability to use them and I like the idea of Ion shooting people and having PTL Interceptors rush in to finish them off.
Sontir’s Swarm

98

TI

Sontir Fel – PS9
27
[Elite] Push the limit
[Mod] Hull upgrade
[Title] Royal Guard Tie
[Mod] Targeting computer
3
3
0
2
35
TF

Mauler Mithel – PS7
17
[Elite] Swarm Tactics
2
19
TF

Howlrunner  – PS8
18
[Elite] Swarm Tactics
2
20
TF

Academy Pilot – PS1
12
12
TF

Academy Pilot – PS1
12
12
This list has also included Carnor Jax instead of Sontir but having someone at PS9 is slightly better for me.  Still working on Swarm movement but I’ll get it sorted one day.
There have been several others but these ones have kind of stuck as being fun for me to play.  Perhaps not optimum according to whatever prevailing meta people follow but still good for me.
Escalation List?
With Cerberus Games in Wellington running an Escalation event in May I’ve done some quick thinking about what I could take at 60, 90, 120 & 150 pts.  There are a lot of options available but I’ve come up with the following as a first attempt
Round 1 (60pts – Min 2/Max 8 Ships)

59

TF

Howlrunner – PS8

18

[Elite] Swarm Tactics
[Mod] Hull upgrade

2
3

23

TF

Academy Pilot – PS1

12

12

TF

Academy Pilot – PS1

12

12

TF

Academy Pilot – PS1

12

12

Could go badly or well depending on how I move it, but will be fun either way
Round 2 (90pts – Min 2/Max 8 ships)

89

TF

Howlrunner – PS8

18

[Elite] Swarm Tactics

[Mod] Hull upgrade

2

3

23

TF

Academy Pilot – PS1

12

12

TF

Academy Pilot – PS1

12

12

TF

Academy Pilot – PS1

12

12

TI

Sontir Fel – PS9
27
[Elite] Push the limit
3
30
Sontir is a nice update to the list but I’m limited on what I can give him.  His pilot ability makes Push the Limit a non-brainer as you can effectively assign him 2 focus e.g. Focus action, push the limit boost, get stress from PTL, assign another focus.
Round 3 (120pts – Min 2/Max 8 ships)

118

TF

Howlrunner – PS8

18

[Elite] Swarm Tactics

[Mod] Hull upgrade

2

3

23

TF

Academy Pilot – PS1

12

12

TF

Academy Pilot – PS1

12

12

TF

Academy Pilot – PS1

12

12

TI

Sontir Fel – PS9

27

[Elite] Push the limit

3

30

TI

Carnor Jax – PS8
26
[Elite] Outmanoeuvre
3
29
Carnor Jax to really screw with people’s defence against the Swarm e.g. enemy ships within Range 1 of him cannot use Focus or Evade actions. 
Round 4 (150pts – Min 2/Max 8 ships)

149

TF

Howlrunner – PS8

18

[Elite] Swarm Tactics

[Mod] Hull upgrade

2

3

23

TF

Academy Pilot – PS1

12

12

TF

Academy Pilot – PS1

12

12

TF

Academy Pilot – PS1

12

12

TI

Sontir Fel – PS9

27

[Elite] Push the limit
[Mod] Hull upgrade

3
3

33

TI

Carnor Jax – PS8

26

[Elite] Outmanoeuvre

3

29

TI

Tur Phennir – PS7
25
[Elite] Push the limit
3
28
Chuck in Tur Phennir so I have the 3 Amigos going.  7 ships gives me more flexibility and if I like I can split Howlrunner off to fly with the Interceptors giving them his re-roll ability rather than the Academy Pilots.  

X-Wing updates & the future of WHFB/FOW?

Posted on April 15th, 2015 under , , . Posted by

Its only been a few weeks but I am absolutely loving X-Wing and my collection, or at least what I want to collect, is nearly complete.  My latest acquisition was this little beauty a Tie Defender.  I was considering the Phantom but liked the …

X-Wing: Double Boba Fett and useful software

Posted on April 10th, 2015 under . Posted by

Our FLGS the Bad ‘Silver’ Cave provided a good venue for Jeff and I to engage in yet more X-Wing last night.  This time Jeff brought along some new toys in the form of 3 Slave’s – 2 for him and 1 for me.  Consequently, our first game pitted m…

X-Wing Carnage or "Asteroids are annoying"

Posted on April 6th, 2015 under . Posted by

Very enjoyable morning at Jeff’s place playing X-Wing.  We managed to get through 3 games including trying the first mission in the Core Rulebook – really a hard one for Jeff with the mission allowing me to bring in reinforcements. I ran 2 differe…

X-Wing a go go: first club games

Posted on March 31st, 2015 under , , . Posted by

Instead of one game of WHFB I managed to get in 3 very enjoyable games of X-Wing at the club last night up against Jeff Kent.  In game 1 it was my Howler Swarm list (see last post) against Wedge and the Millennium Falcon flown by Luke and Chewy. &…

First X-Wing list: Howlrunner Swarm Tactics

Posted on March 29th, 2015 under , . Posted by

Playing my first proper game of X-Wing tomorrow night, I have had several demo games in the past but this is my first one with my own stuff where I’ve actually attempted to make a decent list.In trying to put a list together I came across the one big i…

Retailer Review: Games & Hobbies NZ

Posted on March 26th, 2015 under , , . Posted by

I haven’t posted one of these for a while but my experiences ordering X-Wing over the last week or so have prompted me to write this little Retailer Review.  This time its about Games and Hobbies New Zealand an online retailer based out of Welling…

Post 1000 for Stumpy Heaven

Posted on March 26th, 2015 under Posted by

My 1000th post on the blog since it all started way back Feb 7th 2008. my hobbies, gaming and other stuff have all grown since then. so far I’ve played WHFB 7th & 8th Ed, Fields of Glory 15mm, Warmachine 1st and 2nd Edition, Flames of War, and now …