Author Archive

Tabletop Wargames – A Designers’ & Writers’ Handbook: Jon Yuengling’s thoughts…

Posted on March 23rd, 2017 under . Posted by

Towards the end of 2016, following the release of Tabletop Wargames – A Designers’ & Writers’ Handbook (which I reviewed here) we ran a competition on the podcast to give the book away, the only proviso being that the recipient write post for the blog with their thoughts on the book. Jon Yuengling won the book, and has very kindly written an article for the blog. I received this book after taking part in a contest to receive a wargaming book that you were asked to read and than review. This was done through the good graces of Meeples & Miniatures. A fine group of guys that are only looking to make the hobby better, as am I. So Neil sent me the book, Tabletop Wargames – A Designers’ & Writers’ Handbook by Rick Priestley & John Lambshead. Perfect, I thought, I have penned a few pieces for Avalon Hill, Hasbro, TOOFATLardies and Solway Crafts and Miniatures. And what wargamer does not think of themselves as game designer, myself having done work with Clash of Arms, Hasbro and TOOFATLardies. So it is clear that this is a good book for myself and most in the community. From a production stand […]

Review: Bushi No Yume

Posted on March 22nd, 2017 under , , , , , , , . Posted by

Rating: Bushi No Yume (BNY) is a set of skirmish rules for fighting in ancient Japan, using either a historical of fantasy setting. They were written in 2010 by our friend Rich Jones. BNY uses the same basic rules engine as the ‘Song of Blades and Heroes’ rulesets from Ganesha Games, so if you are a fan of any of those rules you will find much that is familiar. To play Bushi No Yume, you will need several six-sided dice, a set of measuring sticks (size dependent upon miniature scale) 5-10 miniatures and area of play around 3′ x 3′ with some suitable scenery. You will also optionally need a set of Karma Cards. These cards can be found in the back of the rules – they will need to be removed, cut and placed in card prtocestors. The three measuring sticks are of the following sizes For 15-20mm Short – 2″ Medium – 3″ Long – 4″ F0r 25-40mm Short – 3″ Medium – 5″ Long – 7″ Models in the game have the following characteristics: Kyu Grade – Overall indicator of physical abilities – the lower the better Bujutsu – fighting ability Buki – weapon Noroku – abilities Players each set up a […]

Review: Daisho

Posted on March 21st, 2017 under , , , , . Posted by

Rating: Daisho is a set of skirmish rules for warfare set in mythical Japan. The rules are written by Charles Murton and Craig Cartmell of The Ministry of Gentlemanly Warfare, who have also authored In Her Majesty’s Name and Blood Eagle, and were published in 2015. They are available as a 90 page softcover book, or as an e-book. In Daisho, players build a Buntai, or warband, of somewhere between 5 and 20 models. Whilst it is perfectly possible to play a game using purely historical forces, Daisho is set in Nippon, a fantasy version of medieval Japan. In this world, not only does magic exist, but also the mythical monsters and creatures of Japanese myth: Oni, Bakemono, Shura, Tengu and Shuten-Doji, to name a few. You can choose what type of game you wish to play by which rules you exclude: Basic – this is a basic Samurai skirmish game, and does not include master-crafted or magical weapons and armour, magical creatures, ki powers or magical powers Heroic – includes master-crafted weapons and armour, plus ki powers, but nothing magical Legendary – everything is included In addition to models, players will need a measuring tape marked in inches and a few […]

Review: Ronin

Posted on March 20th, 2017 under , , . Posted by

Rating: Ronin is a set of skirmish rules set in the Age of the Samurai, written by Craig Woodfield and published by Osprey Publishing as part of their Osprey Wargames series in 2013. Each player has a warband, known as a Buntai, of between 4 and 20 models. A game usually takes place on a battlefield between 24″ x 24″ and 36″ x 36″. In addition to a table and a warband, players will need: A tape measure which measures inches several six-sided dice roughly a dozen counters preside in two different colours wound markers half a dozen pieces of scenery To create a warband, players will have to choose one of several different types to play: Bushi – Professional soldiers: Samurai and Ashigaru Ikko-ikki – Rebellious religious movement Sohei – Buddhist Warrior Monks Koryu – Marial Arts school Bandits – Criminals, Pirates etc. Koreans – Allowing games to take place during the Imjin War. Ming Chinese Peasants – just in case you fancy recreating “The Seven Samurai” In addition, individuals such as Ronin, Warrior Monks, Shugyosha and Ninja are able to join a Buntai as swords-for-hire. Each model has several different attributes: Rank – relative worth of the model, […]

The best laid plans…

Posted on March 19th, 2017 under , , , . Posted by

With Test of Honour from Warlord Games due for release at the end of next week, I had been planning for a while to produce a series of articles in the coming week on collecting Samurai – reviews of miniatures, rules and terrain. And then, a couple of weeks ago, I managed to break my wrist. After resting it for the first week, I wondered if I had the manual dexterity to assemble some MDF kits, so I tried with a set of Original Laser Design buildings, which I managed OK (see here for more details). “Fantastic” I thought, “Shouldn’t be a problem to crack on with my plans”. However, I think I was being a little too ambitious. Whilst it was easy to assemble the OLD kits, these were very easy to put together and didn’t have any small pieces that required careful manual manipulation. My next attempt was with some kits from Sarissa Precision. These are very nice models, but they do contain many more small parts which require a certain amount of manual dexterity. Whilst I managed to assemble their Torii Gate without too much trouble, I hit a major issue when working on the Bridge – my cast restricted […]

Meeples & Miniatures – Episode 200 – The War of 1812

Posted on March 18th, 2017 under , , , . Posted by

Download Episode 200 Welcome to Episode 200 of the Meeples & Miniatures Podcast   In this show, hosts Neil Shuck, Mike Hobbs, Mike Whitaker and Dave Luff catch up with what they have been doing in the hobby over the past week. For our main feature, Mike Hobbs changes chairs and chats about developing his War of 1812 campaign guide for Sharp Practice At the start of the show, the Welsh Wizzard does his best Judith Chalmers impression as we chat about his recent visit to Iceland, which includes visiting Reykjavik’s most famous museum – you have been warned… We hope you enjoy the show Show Links The War of 1812 campaign guide The September War Travel Battle Najelwitz 15mm Desert Scenery Total Battle Miniatures Filed under: Meeples & Miniatures Tagged: Historical Gaming, Napoleonic, War of 1812

Sam Mustafa releases new podcast about Rommel

Posted on March 17th, 2017 under , , . Posted by

Sam Mustafa has released a new podcast about his forthcoming World War II game Rommel, which is due for release in late summer of 2017. It in he discusses the basic game concepts and mechanics. We hope to have Sam back on our own podcast to discuss the…

Baccus 6mm release ‘Ruse de Guerre’ rules

Posted on March 17th, 2017 under , , , , , . Posted by

Baccus 6mm have released a new set of rules in the Polemos range: Ruse de Guerre – War in the Americas, written by Glenn Pearce. These rules cover three different wars: The French-Indian War, The American War of Independence and the War of 1812. The full news announcement can be found here. This also includes details of several brand new army packs for the rules. The rules are £15.00 for the softback edition, or are available digitally. You can purchase a digital edition from Wargames Vault for around £8.00.Filed under: Hobby News Tagged: 6mm Gaming, American War of Independence, French Indian War, Historical Gaming, War of 1812

Review: Original Laser Design 28mm Dark Age MDF buildings

Posted on March 16th, 2017 under , , , . Posted by

Here is a video review of a couple of 28mm Dark Age MDF buildings from Original Laser Design Filed under: Review Tagged: 28mm Gaming, Dark Ages, Terrain

Review: Banzai

Posted on March 16th, 2017 under , , . Posted by

Rating: Banzai: Age of the Country at War is a set of wargaming rules written by Robert Fellows and published by 2D6 Wargaming in 2016. This game is written to be used with 6mm miniatures using 60mm x 30mm basing, though it should work for any scale miniatures as long as the basing has a 2:1 ratio in Base Width:Base Depth. It is designed to be played on a 6′ x 4′ table, though a smaller area can be used if required. There are a number of basic units in the game: Sohei Mounted Samurai (with General) Ronin Ashigaru archers Ashigaru nagae-yari Ashigaru teppo Foot Samurai yari With the exception on the Ikko-ikki, all armies in this game are made up of a combination of these bases. As well as two opposing armies and terrain, players will need a few six-sided dice, a measuring tool (one is printed in the back of the book, with options for 60mm wide and 40mm wide basing) and a number of tokens (also printed in the back of the book). The first thing is to determine the table layout and the weather. Whilst scenery can be determined by the players, the rules also contain […]

Review: Battles in the Age of War

Posted on March 15th, 2017 under , , . Posted by

Rating: Battles in the Age of War (BAW) is a set of wargames rules designed for Samurai Warfare in the Sengoku period between 1467 – 1650. They were written in 2008 and are published by Peter Pig. The rules are 136 pages long, perfect bound and are black & white with a full colour soft cover. They are from the same RFCM (Rules For the Common Man) team that developed Bloody Barons, Regiment of Foote and Civil War Battles and share several commonalities with these other rules. The game is designed to be played with 15mm miniatures, mounted on bases as follows Infantry – 30mm x 30mm Cavalry – 30mm x 40mm General & Artillery – 40mm x 40mm Armies are formed from units. A unit consists of 6-10 bases for foot troops, and 4-7 bases for mounted troops. A Clan consists of at least 2 units, and an Army is formed from 2-3 Clans. Each Army usually has limitations on the number of units it can field. Units in the game consist of: Generals Messengers Signallers Hatamoto Bodyguard Samurai Ronin Armoured Ashigaru Levy Ashigaru Arquebus Bow Artillery Maku Screen (required) One of the interesting things is that Ashigaru units can […]

Najelwitz Modellbau – new 15mm resin desert buildings

Posted on March 14th, 2017 under , , . Posted by

It’s typical isn’t? You visit a website looking for one thing and something new pops up… Najelwitz Modellbau – one of my favourite producers of resin scenery – have just released a new set of 15mm desert terrain, which might possibly tie in with another 15mm World War II box set that has been released, who can say? The set contains seven buildings, a few walls with gates and a well – just what you need to build a village in the desert. This set is available unpainted for 38 EUR. Alternatively, you can order a set fully assembled and painted for 76 EUR. I seem to remember suggesting to Mr Luff that we should do Desert War next for Chain of Command… Filed under: Hobby News Tagged: 15mm Gaming, Terrain

Review: Killer Katanas II

Posted on March 14th, 2017 under , , . Posted by

Rating: Killer Katanas II is a mass battle wargame designed to recreate samurai warfare from the mid-16th – 17th century. The rules are written by Brian Bradford and were published by On Military Matters in 2011 as a 126 page, spiral bound black & white soft cover book. It’s worth noting from the start that these rules are designed with 15mm figures in mind to fight big battles – you know this when the author talks about playing games on a Ping-Pong table (That’s a 5′  x 9′ board), with games involving around 800 figures taking around 5 hours to play. It’s also worth noting that these rules are very much towards the simulation end of wargaming – this will become apparent as I describe them. All foot troops are based with four figures on a 1 1/2″ x 1/2″ base, whilst cavalry are based with two figures on a 1″ x 1″ base. Leaders and flagmen on foot are based individually on a 1/2″ x 1/2″ base, whilst mounted leaders are based on a 1″ x 1/2″ base. If using 28mm miniatures, it is advised that all distances and base sizes are doubled, whilst if using 6-10mm figures, all distances […]

Samurai – what scale of warfare?

Posted on March 13th, 2017 under , , , , , , , , . Posted by

When it comes to gaming in the period of the Samurai, one thing is certain – we have a wide range of miniatures to choose from, whether it be large battles or small skirmishes.  I’ve tried to gather together a selection of ranges in a number of scales, so no matter what your preferred level of gaming, you should find a range of models to your liking (or perhaps, suddenly realise that this is a period you might want to game in multiple scales!) I’ve aimed this primarily at the Sengoku period, though some earlier periods are referenced. 6mm Baccus 6mm – Baccus have a relatively small but comprehensive range of Samurai miniatures. 8 packs in total, but they cover all the main troops you will need. Their ‘Medieval Samurai’ range also include miniatures suitable for Ronin and Warrior Monks, plus a pack of Pavises. Irregular Miniatures – Irregular also cover the main Samurai troop types (7 packs), although their range does include a light cannon for very late period battles 10mm Irregular Miniatures – Irregular have a small range of 10mm Samurai in addition to their 6mm range, though the poses and armaments are limited. Magister Militum – Another small […]

Travel Battle – some initial thoughts

Posted on March 12th, 2017 under , . Posted by

As many of you are aware by now, Perry Miniatures have a new game launching at Salute this year – Travel Battle. The game was made available for pre-order yesterday, and was generally welcomed across social media. Now, we can’t even begin to make a full judgement on Travel Battles until we see the rules; it is, after all, a game, and any game – no matter how pretty it may look – ultimately lives and dies by how it plays. My initial thoughts on seeing what is on offer are somewhat mixed. Yes, it all looks very pretty, with moulded terrain boards, scenery and miniatures, but I find myself asking the question “What does this gives us that we don’t already have?” Let’s take a step back and check what we are getting here. OK, we have some nice new plastic miniatures from the Perry Brothers – never a bad thing – but 8mm? Both 6mm and 10mm are pretty well established miniature scales, so why not go with either of those rather than creating a new scale? The obvious answer is future expansions – if you create something that only you provide, then you corner the market. There is, […]

Meeples & Miniatures – Episode 199 – Dungeon Saga

Posted on March 10th, 2017 under . Posted by

Download Episode 199 Welcome to Episode 199 of the Meeples & Miniatures Podcast In this show, hosts Neil Shuck, Mike Whitaker and Dave Luff catch up with what they have been doing in the hobby over the past week. For our main feature, we are joined by Mike Hobbs and chat about the dungeon-bash boardgame/miniatures game from Mantic Games: Dungeon Saga. We hope you enjoy the show Show Links Mantic Games – Dungeon Saga Empires at War Najelwitz Modellbau – Italian range Printable Scenery Kickstarter Trouble at T’Mill blog Dave’s new magnifying headset Filed under: Meeples & Miniatures

Annie’s new lamp…

Posted on March 9th, 2017 under . Posted by

In the latest episode of ‘Inside the Bunker’, Annie Norman of Bad Squiddo Games talks about a new lamp that she is using to aid her painting. If you are interested in knowing more, here is the lamp she is talking about. What do you mean you know nothing about ‘Inside the Bunker’? Check out our Donate page for more details.Filed under: General

Joining the mainstream – Test of Honour

Posted on March 7th, 2017 under , , . Posted by

I am not usually one for collecting what could be called ‘mainstream’ games.   OK, I played 40K a long time ago, and I’ve dabbled in X-Wing, but I’ve not really got involved in game system from a large manufacturer. Well, all that is probably about to change. Let me explain… …I love Samurai… Sengoku period Japan has always been a great interest of mine – I own lots of books on the subject, along with several sets of rules. However, I have always seemed to have been alone in this in any gaming group I have been in, so my model collection has remained small (plus the fact that, to put it simply, I’ve always been intimidated about painting Samurai armour). However, with Warlord Games about to release their Test of Honour Miniatures Game, I’m started to get really excited about actually gaming in the period. To that end, over the next couple of weeks I’m going to be featuring a number of articles including rules, miniatures and terrain reviews, all aimed at Sengoku Period Japan. The period is surprisingly well served around the wargaming community – hopefully I will be able to give you some extra ideas for gaming […]

X-Wing: Swimming against the meta

Posted on March 6th, 2017 under , , . Posted by

It’s the X-Wing Regional at Battlefield Hobbies this coming weekend. Following my somewhat dismal attempt at flying a TIE swarm in the last X-Wing competition I entered, my Imperial Fleet has seen several reinforcements, thanks to Christmas and my Birthday. A TIE Defender and TIE Phantom, as well as the Imperial Aces & Imperial Veterans box sets have swelled the ranks of my forces (although this had the dual effect of ensuring that I had all the forces for the Heroes of the Aturi Cluster campaign). It appears to be the accepted ‘meta’ for Imperial squadrons that you have to fly at least two TIE Defenders, so with that I mind I came up with the following list: Colonel Vessery and a Glaive Squadron Pilot are generally seen as a good pairing and the Lambda Shuttle is being used because it’s not only my favourite Imperial ship, but also as Stress management for my TIE-D’s and also providing extra target locks for Vessery to take advantage of. This seems to have possibilities as a competitive squadron, but I’m not sure it’s entirely me. It has the faint whiff of power gaming about it (as does a lot of ‘meta’, in my opinion) […]

Chain of Command: DMZ

Posted on March 6th, 2017 under , , , . Posted by

Following the publication of Sharpe Practice, Mike Hobbs and I were discussing the possibility of adapting some of the ideas regarding jump-off points from those rules, along with some ideas we had seen from playtests of Fighting Season, perhaps with the goal of writing an official supplement for Chain of Command for the Vietnam War – I even went as far as to discuss the idea with Nick Skinner. However, about the same time, Jason Sendjirdjian started the Wargaming DMZ blog, and started to publish what he was working on. The work he was doing looked good, so we decided to shelve our plans – although some ideas may see the light of day as Jason has taken a slightly different direction to some of our designs. Jason has now published his work as a 41-page fee-to-download PDF – Chain of Command DMZ. So, if you fancy using Chain of Command for gaming Vietnam, I recommend that you give this publication a look. By the way, Jason is also working on an adaption for using Chain of Command to game Operation Gothic Serpent – you can find it at the Task Force Ranger websiteFiled under: Gaming Blogs, Hobby News Tagged: Chain Of Command, […]

Meeples & Miniatures – Episode 198 – Tiny Terrain Models

Posted on March 4th, 2017 under . Posted by

Download Episode 198 Welcome to Episode 198 of the Meeples & Miniatures Podcast In this show, hosts Neil Shuck, Mike Hobbs, Mike Whitaker and Dave Luff talk to Craig Thompson of Tiny Terrain Models. We hope you enjoy the show Show Links Tiny Terrain Models Filed under: Meeples & Miniatures

February 2017 Podcast and Website stats

Posted on March 1st, 2017 under . Posted by

Website stats for February 2017: Views: 22,935 Visitors: 9,480 Most Popular Post: The ‘next big thing’ in miniatures gaming? Podcast Stats for February 2017: Downloads: 20,938 Most Popular Show: Meeples & Miniatures – Episode 196 – Over the Hills – 3,770 downloads Thank you to everyone for visiting the website and downloading the podcast in February – We hope you’ve enjoyed it.Filed under: General

Deep Madness – Late pledge available

Posted on February 28th, 2017 under , , , . Posted by

Last year, Dimension Games ran a Kickstarter project to fund a sci-fi horror boardgame called Deep Madness. It’s a co-operative game where the players form a team to investigate why a company has lost contact with a deep sea mining platform  – think of it as The Abyss meets Half-Life  meets Event Horizon with a large slice of Lovecraft thrown in for good measure. The project raised over $1.4M and was backed by over 9,500 people. The pledge manager for this project has recently opened, and they are allowing late pledges for the game. Whilst the gameplay looks really interesting, the stand-out feature of the game for me are the models, which look great – in so much as they look nasty and horrible. There are plenty of them in the game, and you can see easily these stalking a wargames table as well as the board they were designed for…and if the miniatures are as good as what we have seen so far, they should also give the opportunity for some pretty gruesome paint jobs. The base game now has 163 miniatures in it, including several exclusives, and one of the expansions does include the Dagon, as well as some […]

A happy accident

Posted on February 28th, 2017 under . Posted by

In history, it’s amazing how many discoveries are made by accident: Telfon, Play-dough and every modeller’s tool – Super Glue. All were discovered / invented by accident. In my previous post, I gave an overview of my weekend at Barwell Bodyworks Airbrush workshop. (BTW, if you want another opinion of the weekend, take a look at the Battlebunkerblog, written by Mel: Day 1 & Day 2) I mentioned that I was disappointed with the effect of a particular paint – Oil Discharge. Having chatted with Steve (the course tutor) I was expecting this to act something like a dark ink wash, which it didn’t. At the time I thought it had spoiled what was otherwise looking like a half-decent paint job. However, the following morning I was driving to work, and noticed the paint effect on my thumbnail (yes, I didn’t bother wearing gloves, so I had a green/brown thumb by the end of Sunday). The Oil Discharge had completely covered my thumb, and as it caught the light it looked like…well, surprise, surprise, it gave the same visual effect that you get when you look at patch of oil on water – a shiny iridescence. Now, this is not the sort […]

Barwell Bodyworks Airbrush / painting workshop

Posted on February 26th, 2017 under . Posted by

I had the dubious pleasure earlier this year of turning 50. My wife asked me what I wanted for my birthday, and whilst the idea of driving a tank appealed, getting stuck when attempting to climb in the turret didn’t, and so I looked for an alternative. I bumped into Barwell Bodyworks at a couple of wargames shows last year, and I was aware that they ran workshops to learn how to airbrush – a skill that I’d always thought looked somewhat complex, and perhaps beyond me – but the requirement of finding a birthday present led events into a conjunction, and so it was that I found myself on a somewhat damp Saturday morning arriving at the home of Barwell UK Airbrush Supplies, which had the added bonus of being a mere 25 minutes drive from my home. Day One There were five of us on the course for the weekend, with people coming from all over the country to attend. The day started with an introduction to the airbrush, including a chat about the mechanics of how they worked plus the chance to have a look at various different models of airbrush and compressor. Pretty soon it was on […]