Author Archive

The Mother of Dragons – Dragon Rampant Scenario

Posted on October 19th, 2017 under , . Posted by

As part of our Fowlwarren fantasy Campaign, I hunted down some Warhammer Skirmish scenarios and adapted them for Dragon Rampant – they have been quite a hit.  This one is a Dragon egg hunt.  I also modified it by tyingfont-family: inherit;”> the appearance of the Mother Dragon to the first nest getting robbed, so it added a real tension of “who would be first” and thus bring doom down upon them all – lots of fun!

In his later memoirs, Dwarf Commander Alanus Dux would consider that being first to
grab the eggs was one of the more foolhardy decisions of his military career…

Posted here for others to enjoy and I would love to hear any feedback you may have.
Here is the player handout:

Down and dirty at Scratchley Bottom


The region known as Scratchley Bottom is a renowned nesting area for…Dragons! Your General greatly desires adding a few flying lizards to his Army (who wouldn’t?), and has ordered you to collect as many of the fertilised eggs as possible.  Obviously the enemy will be trying to do the same.  Its is unlikely that the Mummy Dragon will be very generous with her offspring…

There are 6 nests on the table. Each nest contains a secret number of eggs: 3, 2, or 1 (written under the token)

To collect the eggs, a unit must finish a movement action on the nest. Secretly look at the number but do not reveal it to your opponent.  The eggs stay with that unit until they withdraw from the field.  If the carrying unit is routed or destroyed, the eggs are dropped in their last location.  Eggs can be transferred between units which are adjacent at the end of the carrying unit’s move.


The Dragon.  Mother is currently out hunting but will be along soon. She is a Smaug level badass

 
Mother remains off table until the first nest is violated. At that time roll after each players’ turn – on a 6+ she will fly into the centre of the table.  

Mother will take a turn after each player finishes (I told you she was a Smaug level badass!)
As long as there are eggs left in the nests, she will stay within 18” of the centre of the board to defend them.  In doing so, she:
–       will attack the closest unit in range.  ie Charge and attack if able to reach in one turn, or Flame breath attack on units within 12inches
– If two units are equidistant, she will be focus on units carrying eggs, if any.
– If there are no units within attack range, she will use her turn to move towards nests still containing eggs vice empty ones

Hint for Players – the Dragon is a big, scary beast (appropriately). Consider when it might be time to cut your losses and scarper with what you’ve got!

Battles in the Land of Fowlwarren: our Fantasy Campaign

Posted on October 17th, 2017 under . Posted by

I’ve been too busy painting and playing to blog lately. Awesome :-)  Mostly we have been getting our Dragon Rampant on, and I wrote a number of new scenarios which I will share here.  But first let me introduce our fantasy campaign setting: the Land of Fowlwarren.  Note that our group lies firmly on the ‘light hearted with whimsical tendencies’ side of the wargaming spectrum, not uber competitive.  But we do love a narrative setting and linkage between games where possible.

Our campaign setting is based entirely on this cartoon which I came across last year:

..which I then used to develop the multiplayer Battle at Duffers’ Drift, between the Scions of the White Rabbit and the Defenders of the One True Duck God.  Ultimately inconclusive in its results (other than the associated fun, laughs and adult beverage consumption), it formed the basis of this year’s Spring Campaign…

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In the aftermath of last year’s battle royale at Duffer’s Drift, 
the opposing armies retired to lick their wounds and plot their revenge. 
Now the snows have melted, the crops are planted and there 
is plenty of fighting time before the harvest. 
‘Tis time to put down the plow and take up the sword – have at you!

The Scions of the White Rabbit under the command of  Duke Fare d’enough, are the price of the Empire of Hopsland.   Opposing them are the Empire of Mallardia and their quasi-religious Army of the One True Duck, commanded by Prince Arr l’Orange.  They (mostly) battle in the disputed territories between them, split by the River Piddle (a raging torrent at this stage of the evening).

While skirmishes would develop throughout the region, principal clashes would erupt in the forested basin of Scratchley Bottom, the strategically pivotal Ticklecock Bridge and the commanding terrain of Knutter’s Knoll in the south.

Thanks to Aled at the club for developing this excellent campaign map!

Its not exactly Tolkien, but it is a bit of fun and we will build on it as we go. More to follow…

Extra Large Rocky Hill

Posted on October 7th, 2017 under . Posted by

Last week I bought the GF9 Extra Large Rocky hill.  Like all the Battlefield in a Box series pieces, you can use it right out of the box, or you can put a little bit of extra work in and get some great results.  This is how I did mine:

Fir…

Rivers and a Bridge

Posted on October 3rd, 2017 under . Posted by

Water obstacles – they can have a huge impact on any game but I rarely use them.  Firstly, because they are bulky to take to the club nights at the pub; and secondly because I didn’t have a good one anyway.  20 years ago I knocked up a quick …

Dragon Rampant Action

Posted on September 27th, 2017 under . Posted by

Some Dragon Rampant action this week at the club to close out September.  I painted this army during this year’s painting challenge but they haven’t been out of the box since March – I’d forgotten how much I like them.  I played agains against Aled with his Gondor themed heavy Human army (also painted during the challenge).    We also used an additional rule from the blog of rules author Dan Mersey and each took a Battle Banner.  I placed mine with my Commander’s unit:

New Upgrade: Holy Men & Banners

‘Holy Men & Banners’ special characters

  • Available to: Any unit except for Skirmishers or Villagers; units containing your Leader may not take this upgrade.
  • Cost: 1 point per unit.
  • Maximum of 1 special character per unit.
  • Special characters may not transfer between units.
  • Replace one ordinary model in the unit with a special character. This special character moves, fights, and acts in all ways like any other model in the unit.
  • Units with a special character gain +1 to all Courage tests (in the same way as, and in addition to, being within 12” of their Leader – see page 11 of the rulebook).
  • Test for the death of special characters in the same way as Leader Lucky Blows.
  • A player killing an opposing unit’s special character gains +1 Glory.
Source: http://merseybooks.blogspot.com.au/2016/01/landwasters-and-raven-feeders-official.html
We played Scenario C but after Aled fumbled his first two turns and my army gobbled up 2/3 of the tokens we adjusted it so that the units that took the treasures kept them and once all treasures were taken we had d6 turns to get off the table with them.  That turned it into a much more balanced game.
We used a river as a long linear obstacle with a bridge and 2 fords to focus the action
The Action was thick and fast in the centre, where my Offensive Heavy foot, lead by my leader and with the Banner boosting courage tests, held out against repeated Heavy Horse charges.  They were eventually driven back with heavy casualties, unbattered and still holding their treasure token proudly.
“You shall not pass!”…except they eventually did, as they had boasted!  :-)
On the left flank I wanted to crush the impudent humans who stood against me, but Aled’s placement of his Heavy Foot (with war banner) in a Wall of Spears near the ford was masterful and bottlenecked me badly.  My Heavy Horse was decimated and a lesser warbeast destroyed before he too pulled back in good order.  Songs of Honour and Victory would be sung in the Gondor camp that night
Stoic Gondor holds out on the left flank against the odds!
In the end, I held 6 tokens to Aled’s 3, but he achieved a Glory boast and inflicted a lot more casualties upon me.  
I would call it a draw or a pyrrhic victory at best.  Great fun to get the DR toys out again!

A return to the Arena

Posted on September 25th, 2017 under . Posted by

The Dux and I got together over the weekend for some long overdue gaming. Which means lots of food, beverages, chatting and occasionally a miniature gets relocated on the board.  Jugula was our game of choice:

The board was set

The Company …

The Battle of Sourpuss Plain: ECW battle with Baroque

Posted on September 18th, 2017 under , . Posted by

My Royalist left Brigade deploys under the command of Sir Percival Utterly-Barkinge

Over the weekend gaming club buddy Aled walked me through my first game using the Baroque tules set, released last year by the authors of Impetus.  It was a gre…

The Battle of Sourpuss Plain: ECW battle with Baroque

Posted on September 18th, 2017 under , . Posted by

My Royalist left Brigade deploys under the command of Sir Percival Utterly-Barkinge

Over the weekend gaming club buddy Aled walked me through my first game using the Baroque tules set, released last year by the authors of Impetus.  It was a gre…

Scout Troop

Posted on September 17th, 2017 under . Posted by

Delighted to report that I have been so busy playing and painting lately that I haven’t had time to blog  :-)
Details to follow but here is a little of bit of fun I had along the way: Boy Scouts!

These lads are visiting Bexhill-on-Sea to work on…

Scout Troop

Posted on September 17th, 2017 under . Posted by

Delighted to report that I have been so busy playing and painting lately that I haven’t had tim to blog – awesome!  Details to follow but here is a little of bit of fun I had along the way: Boy Scouts!

These lads are visiting Bexhill-on-Sea to w…

Squadron Leader "Topper" Redfern

Posted on September 1st, 2017 under , . Posted by

Presenting RAF Squadron Leader “Topper” Redfern, who was a Warlord special figure back in July 2015 for the anniversary of the Battle of Britain. I acquired him recently and after my recent efforts with Winston Churchill figure (here), was inspired to slap some paint on him right away. Yes that is a pipe he is holding – it must have been a tough scrap he just bailed out from!

Along with the special figure, Warlord posted this special mission to use him on the table (copied below from http://www.warlordgames.com/special-mission-downed-raf-pilot/ )

SPECIAL MISSION: DOWNED RAF PILOT

July 10, 2015 – To mark the 75th anniversary of the start of the Battle of Britain, we couldn’t help but offer a fun, free scenario… so – without further ado, we present our Downed RAF Pilot, Squadron Leader ‘Topper’ Redfern has crashed with important information on the enemy positions!

The Squadron Leader is sculpted having just bailed out of his Spitfire after taking a hit from a lucky German pilot. On landing he’s immediately been beset by Jerry and has pulled his service revolver out as soon as his feet have touched the ground.

Don’t worry though, Topper! We’ll get to you before the dastardly Hun!

Cost: Free!
Team: 1 ‘Topper’ Redfearn
Weapons: Pistol.
Special Rules: A hard landing
Just before beginning the first turn of the game, after all deployment is finished (including snipers, spotters and observers), the player places Topper on the table, following the same set-up instructions for the objective in the Hold Until Relieved scenario on page 114 of the Bolt Action rulebook.
Topper has exactly the same rules as a Veteran Captain, except that he cannot Run in the first turn of the game, because he has to dispose of his parachute first.
Back to Blighty!
If Topper manages to leave the table by moving into contact with the player’s own table edge, when the game ends the player treats a defeat result in the scenario being played as a draw, and a draw result as a victory (and, I suppose, a victory result as a ‘glorious victory’…).
On the other hand, if Topper is killed before he leaves the table, when the game ends the opponent treats a defeat result in the scenario being played as a draw, and a draw result as a victory (and, I suppose, a victory result as an ‘über-victory’…).
2015-07-07 15.57.33
Can you aid in his rescue before the vital information he has falls into enemy hands? Perfect for adding that extra layer of story detail to your battles in Bolt Action!

Squadron Leader "Topper" Redfern

Posted on September 1st, 2017 under , . Posted by

Presenting RAF Squadron Leader “Topper” Redfern, who was a Warlord special figure back in July 2015 for the anniversary of the Battle of Britain. I acquired him recently and after my recent efforts with Winston Churchill figure (here), was inspired to slap some paint on him right away. Yes that is a pipe he is holding – it must have been a tough scrap he just bailed out from!

Along with the special figure, Warlord posted this special mission to use him on the table (copied below from http://www.warlordgames.com/special-mission-downed-raf-pilot/ )

SPECIAL MISSION: DOWNED RAF PILOT

July 10, 2015 – To mark the 75th anniversary of the start of the Battle of Britain, we couldn’t help but offer a fun, free scenario… so – without further ado, we present our Downed RAF Pilot, Squadron Leader ‘Topper’ Redfern has crashed with important information on the enemy positions!

The Squadron Leader is sculpted having just bailed out of his Spitfire after taking a hit from a lucky German pilot. On landing he’s immediately been beset by Jerry and has pulled his service revolver out as soon as his feet have touched the ground.

Don’t worry though, Topper! We’ll get to you before the dastardly Hun!

Cost: Free!
Team: 1 ‘Topper’ Redfearn
Weapons: Pistol.
Special Rules: A hard landing
Just before beginning the first turn of the game, after all deployment is finished (including snipers, spotters and observers), the player places Topper on the table, following the same set-up instructions for the objective in the Hold Until Relieved scenario on page 114 of the Bolt Action rulebook.
Topper has exactly the same rules as a Veteran Captain, except that he cannot Run in the first turn of the game, because he has to dispose of his parachute first.
Back to Blighty!
If Topper manages to leave the table by moving into contact with the player’s own table edge, when the game ends the player treats a defeat result in the scenario being played as a draw, and a draw result as a victory (and, I suppose, a victory result as a ‘glorious victory’…).
On the other hand, if Topper is killed before he leaves the table, when the game ends the opponent treats a defeat result in the scenario being played as a draw, and a draw result as a victory (and, I suppose, a victory result as an ‘über-victory’…).
2015-07-07 15.57.33
Can you aid in his rescue before the vital information he has falls into enemy hands? Perfect for adding that extra layer of story detail to your battles in Bolt Action!

5 Men at Kursk

Posted on August 28th, 2017 under . Posted by

Having enjoyed 5 Men in Normandy (5MiN) we decided to progress to the next game in the Nordic Weasel skirmish series, 5 Men at Kursk (5MaK).  A rare Sunday gaming session ensued and I’m glad it did.

First impressions:

– Where 5 NiM is a …

5 Men at Kursk

Posted on August 28th, 2017 under . Posted by

Having enjoyed 5 Men in Normandy (5MiN) we decided to progress to the next game in the Nordic Weasel skirmish series, 5 Men at Kursk (5MaK).  A rare Sunday gaming session ensued and I’m glad it did.

First impressions:

– Where 5 NiM is a fun an…

28mm Winston Churchill

Posted on August 25th, 2017 under , . Posted by

Normally when I get a special release figure it just goes into a box, and to be fair thats what happened with Warlord Winston here when he arrived with my OP SEALION book.  Then the other week we played the Capture Churchill scenario using Herr Fl…

28mm Winston Churchill

Posted on August 25th, 2017 under , . Posted by

Normally when I get a special release figure it gets 2 mins of examination before being added to the lead pile, and thats what happened with Warlord Winston here when he arrived with my OPERATION SEALION book.  Then the other week we played the Ca…

Another 5 Men in Normandy

Posted on August 24th, 2017 under . Posted by

Scene of Action –  French village of Bouzeville, somewhere in Normandy

This week at the club we played another game of 5 Men In Normandy – but this time we had 4 players each with 5 man units.  It was a lot of fun and I got to put a bu…

Another 5 Men in Normandy

Posted on August 24th, 2017 under . Posted by

Scene of Action –  French village of Bouzeville, somewhere in Normandy

This week at the club we played another game of 5 Men In Normandy – but this time we had 4 players each with 5 man units.  It was a lot of fun and I got to put a bu…

Wrecked House terrain

Posted on August 20th, 2017 under . Posted by

A few months back Warlord held their annual sprue sale so I grabbed a few thing, amongst them this wrecked house.  I am slowly building up my urban terrain collection for some Arnhem/Fall of the Reich styled tables, and this will join the ruined…

Wrecked House terrain

Posted on August 20th, 2017 under . Posted by

A few months back Warlord held their annual sprue sale so I grabbed a few thing, amongst them this wrecked house.  I am slowly building up my urban terrain collection for some Arnhem/Fall of the Reich styled tables, and this will join the ruined…

5 Men in Normandy

Posted on August 18th, 2017 under , . Posted by

Encouraged by our recent forays into smaller Bolt Action games, some of the lads wanted to go further and play some squad level skirmish gaming – 10 figs a side or so. We decided to start with “5 men in Normandy” by indie game designer Ivan of Nordic…

5 Men in Normandy

Posted on August 18th, 2017 under , . Posted by

Encouraged by our recent forays into smaller Bolt Action games, some of the lads wanted to go further and play some squad level skirmish gaming – 10 figs a side or so. We decided to start with “5 men in Normandy” by indie game designer Ivan of Nordic…

Bolt Action – Force Adjustments for 500 point games

Posted on August 11th, 2017 under . Posted by

Our club has recently developed a real taste for smaller 500 point BA games on club nights.  This allow a game to be very leisurely played and placed up inside 90 mins – important as we play at a pub so this allows additional eating, drinking and …

Bolt Action – Force Adjustments for 500 point games

Posted on August 11th, 2017 under . Posted by

Our club has recently developed a real taste for smaller 500 point BA games on club nights.  This allow a game to be very leisurely played and placed up inside 90 mins – important as we play at a pub so this allows additional eating, drinking and …

Bolt Action Patrol Scenario – Roadblock!

Posted on August 9th, 2017 under , . Posted by

Brit Paras defend a roadblock, aided by the thematic dice bag

That wily Herr Flick of the Gestapo is a cunning chap!  Last week he was bagged by the Red Devils before he could divulge the information he obtained from interrogating General Urquart regarding the tea and biscuit supply caches supporting Monty’s 21st Army Group.  

Now it seems that the wily Boche agent, seeing that his capture was imminent, scrawled the details of at least one of the supply dumps on the wall of the villa in which he was ensconced. A rag-tag Kampfgruppe has been dispatched to destroy it, but the men of the Airborne Brigade once again stand in their way…

This was another 500 point Patrol game – the Roadblock Scenario from OP SEALION.  I took my standard 3 vet squad British Airborne list against club buddy Steve’s German list.  This was the first time I had played BA with Steve and his list was quite atypical from what I have faced before.  He had a Veteran 5 man squad with Assault Rifles, 2 Regular Heer Squads, a wonderfully characterful though inexperienced Kriegsmarine Squad and an inexperienced MMG team in support.  It was a lot of targets to shoot at.
Stephen’s wonderful Kriegsmarine squad – I had a morale dilemma shooting at them (at first)

I was set up with 2 veteran squads in position at the barricade and they would prove typically difficult to dislodge. Steve pushed hard down my right flank, leading with his cannon fodder sailor squad (which it pained me to shoot at), followed by his better troops. From the start my dice were very good, the sniper taking out the MMG and the LMG from another squad the next turn, and my medium mortar was devastating once it ranged in on Turn 3.  The handfuls of dice that the four SMGs in each of my squads threw out once in range were most useful too (very useful of the smaller 4 x 4 playing area).

Jerry grabs the road block – but can he hold onto it?

Nevertheless, Steve cleverly used the available cover (including his less valuable troops!) and in Turn 6 assaulted the roadblock, eliminating the Paras holding it to contest the objective and draw the game.  Unfortunately for him, a Turn 7 then ensued and my reserves eliminated his forward elements, while my mortar dropped a final salvo on his beleaguered regulars and routed the last Germans from the field.

A fun game but perhaps the scenario was a little unbalanced by our use of open force selection – those Brit Paras were just too tough for Steve to dislodge in an equal points game.  Perhaps another 20% of force to the Germans to account for the scenario would balance it better.

Love love LOVE this model and how Stephen painted him.
He is the ginger Captain Haddock of the Third Reich!
A lot more comfortable in his U-Boat than the trenches though :-)

While my dashing Red Devils are serving me well, I have been playing them since 2014 and I need to change it up a bit and get some variety.  I am going to play about with some lists now to do something different, drop some points and get an armoured car into the mix.  At the same time, one of the other club guys is going to try a Hanomag focused force which at 500 points will be challenging to counter.  

Overall, its an interesting shift in gaming approach for me – I have always gone with historical ORBATs and this is the first time I have ever tried to optimise a force within a point limits disregarding that entirely.  In any event, it demonstrates the utility of the BA system and simply dropping to 500 points is giving this game an entirely new feel and lease of life with us.  More to follow!