Author Archive

Bolt Action – Force Adjustments for 500 point games

Posted on August 11th, 2017 under . Posted by

Our club has recently developed a real taste for smaller 500 point BA games on club nights.  This allow a game to be very leisurely played and placed up inside 90 mins – important as we play at a pub so this allows additional eating, drinking and …

Bolt Action – Force Adjustments for 500 point games

Posted on August 11th, 2017 under . Posted by

Our club has recently developed a real taste for smaller 500 point BA games on club nights.  This allow a game to be very leisurely played and placed up inside 90 mins – important as we play at a pub so this allows additional eating, drinking and …

Bolt Action Patrol Scenario – Roadblock!

Posted on August 9th, 2017 under , . Posted by

Brit Paras defend a roadblock, aided by the thematic dice bag

That wily Herr Flick of the Gestapo is a cunning chap!  Last week he was bagged by the Red Devils before he could divulge the information he obtained from interrogating General Urquart regarding the tea and biscuit supply caches supporting Monty’s 21st Army Group.  

Now it seems that the wily Boche agent, seeing that his capture was imminent, scrawled the details of at least one of the supply dumps on the wall of the villa in which he was ensconced. A rag-tag Kampfgruppe has been dispatched to destroy it, but the men of the Airborne Brigade once again stand in their way…

This was another 500 point Patrol game – the Roadblock Scenario from OP SEALION.  I took my standard 3 vet squad British Airborne list against club buddy Steve’s German list.  This was the first time I had played BA with Steve and his list was quite atypical from what I have faced before.  He had a Veteran 5 man squad with Assault Rifles, 2 Regular Heer Squads, a wonderfully characterful though inexperienced Kriegsmarine Squad and an inexperienced MMG team in support.  It was a lot of targets to shoot at.
Stephen’s wonderful Kriegsmarine squad – I had a morale dilemma shooting at them (at first)

I was set up with 2 veteran squads in position at the barricade and they would prove typically difficult to dislodge. Steve pushed hard down my right flank, leading with his cannon fodder sailor squad (which it pained me to shoot at), followed by his better troops. From the start my dice were very good, the sniper taking out the MMG and the LMG from another squad the next turn, and my medium mortar was devastating once it ranged in on Turn 3.  The handfuls of dice that the four SMGs in each of my squads threw out once in range were most useful too (very useful of the smaller 4 x 4 playing area).

Jerry grabs the road block – but can he hold onto it?

Nevertheless, Steve cleverly used the available cover (including his less valuable troops!) and in Turn 6 assaulted the roadblock, eliminating the Paras holding it to contest the objective and draw the game.  Unfortunately for him, a Turn 7 then ensued and my reserves eliminated his forward elements, while my mortar dropped a final salvo on his beleaguered regulars and routed the last Germans from the field.

A fun game but perhaps the scenario was a little unbalanced by our use of open force selection – those Brit Paras were just too tough for Steve to dislodge in an equal points game.  Perhaps another 20% of force to the Germans to account for the scenario would balance it better.

Love love LOVE this model and how Stephen painted him.
He is the ginger Captain Haddock of the Third Reich!
A lot more comfortable in his U-Boat than the trenches though :-)

While my dashing Red Devils are serving me well, I have been playing them since 2014 and I need to change it up a bit and get some variety.  I am going to play about with some lists now to do something different, drop some points and get an armoured car into the mix.  At the same time, one of the other club guys is going to try a Hanomag focused force which at 500 points will be challenging to counter.  

Overall, its an interesting shift in gaming approach for me – I have always gone with historical ORBATs and this is the first time I have ever tried to optimise a force within a point limits disregarding that entirely.  In any event, it demonstrates the utility of the BA system and simply dropping to 500 points is giving this game an entirely new feel and lease of life with us.  More to follow!

Bolt Action Patrol Scenario – Roadblock!

Posted on August 9th, 2017 under , . Posted by

Brit Paras defend a roadblock, aided by the thematic dice bag

That wily Herr Flick of the Gestapo is a cunning chap!  Last week he was bagged by the Red Devils before he could divulge the information he obtained from interrogating General Urquart regarding the tea and biscuit supply caches supporting Monty’s 21st Army Group.  

Now it seems that the wily Boche agent, seeing that his capture was imminent, scrawled the details of at least one of the supply dumps on the wall of the villa in which he was ensconced. A rag-tag Kampfgruppe has been dispatched to destroy it, but the men of the Airborne Brigade once again stand in their way…

This was another 500 point Patrol game – the Roadblock Scenario from OP SEALION.  I took my standard 3 vet squad British Airborne list against club buddy Steve’s German list.  This was the first time I had played BA with Steve and his list was quite atypical from what I have faced before.  He had a Veteran 5 man squad with Assault Rifles, 2 Regular Heer Squads, a wonderfully characterful though inexperienced Kriegsmarine Squad and an inexperienced MMG team in support.  It was a lot of targets to shoot at.
Stephen’s wonderful Kriegsmarine squad – I had a morale dilemma shooting at them (at first)

I was set up with 2 veteran squads in position at the barricade and they would prove typically difficult to dislodge. Steve pushed hard down my right flank, leading with his cannon fodder sailor squad (which it pained me to shoot at), followed by his better troops. From the start my dice were very good, the sniper taking out the MMG and the LMG from another squad the next turn, and my medium mortar was devastating once it ranged in on Turn 3.  The handfuls of dice that the four SMGs in each of my squads threw out once in range were most useful too (very useful of the smaller 4 x 4 playing area).

Jerry grabs the road block – but can he hold onto it?

Nevertheless, Steve cleverly used the available cover (including his less valuable troops!) and in Turn 6 assaulted the roadblock, eliminating the Paras holding it to contest the objective and draw the game.  Unfortunately for him, a Turn 7 then ensued and my reserves eliminated his forward elements, while my mortar dropped a final salvo on his beleaguered regulars and routed the last Germans from the field.

A fun game but perhaps the scenario was a little unbalanced by our use of open force selection – those Brit Paras were just too tough for Steve to dislodge in an equal points game.  Perhaps another 20% of force to the Germans to account for the scenario would balance it better.

Love love LOVE this model and how Stephen painted him.
He is the ginger Captain Haddock of the Third Reich!
A lot more comfortable in his U-Boat than the trenches though :-)

While my dashing Red Devils are serving me well, I have been playing them since 2014 and I need to change it up a bit and get some variety.  I am going to play about with some lists now to do something different, drop some points and get an armoured car into the mix.  At the same time, one of the other club guys is going to try a Hanomag focused force which at 500 points will be challenging to counter.  

Overall, its an interesting shift in gaming approach for me – I have always gone with historical ORBATs and this is the first time I have ever tried to optimise a force within a point limits disregarding that entirely.  In any event, it demonstrates the utility of the BA system and simply dropping to 500 points is giving this game an entirely new feel and lease of life with us.  More to follow!

Guards Brigade on the move!

Posted on August 6th, 2017 under . Posted by

With the upcoming release of Battlegroup: Market Garden later this year I thought I would expend my British Army a bit from the Airborne and start some new vehicles to represent the XXX Corps drive north to Arnhem.  Here are the first few complete…

Guards Brigade on the move!

Posted on August 6th, 2017 under , . Posted by

With the upcoming release of Battlegroup: Market Garden later this year I thought I would expend my British Army a bit from the Airborne and start some new vehicles to represent the XXX Corps drive north to Arnhem.  Here are the first few complete…

Bolt Action Patrol Scenario – Capture Herr Flick!

Posted on August 3rd, 2017 under , . Posted by

Odin’s Night at the pub in action!
Last week we saw British General Urquart captured by the
Germans, interrogated by the vile Herr Flick of the Gestapo and subsequently rescued by the dapper Red Devils of the Airborne Brigade. 
However, before his rescue the General was subjected to unspeakable
torture (some of their operas last for days you know) and forced to reveal the
location of all the tea and biscuit dumps supporting the British invasion
forces.  

Herr Flick is racing to his
masters to hand over this key information; if the Luftwaffe can bomb the
pivotal tea logistics nodes, the invasion will undoubtedly grind to a halt –
Herr Flick must be stopped at all costs!


Herr Flick loiters with friends in the Gestapo safe house

Time to call in the men of the…





This was be a 500 point patrol game using the Capture
Churchill scenario from OP SEALION. Defending Gestapo HQ was Slowpainter John
and his Gebirgsjager.  This was their
first tabletop outing after being painted rather wonderfully by Patch of WWPD
fame.




John’s lovely Gebirgsjagers
Her Flick started in a small building in the centre of the
table, covered by a sniper team and with an infantry squad outside.  The first two gliders dropped in and two
British para teams took up station on the North and South sides of the
house.  Gunfire was exchanged,
eliminating the sniper team, and decimating the German infantry in the open.

As the next two British gliders dropped in, the paras dashed
into the building to take Herr Flick prisoner, but he would not go so quietly
as that.  His chattering schmisser gunned
down all the tommies as he laughed maniacally but with Teutonic poise (John
rolled a double six for 2 kills, while I only managed one).  Herr Flick was obviously considered a top
agent for a reason, and not a man to be trifled with!
“Think you can take me Tommies? Dummkof!”
As the British support team set up to the West of the house,
German reinforcements put pressure on the para security, wiping out the sniper and mortar teams without breaking a sweat

John’s Mountain troops roll up my left flank, but will they get to the cottage in time to save Herr Flick?

It was all down to Corporal
‘Squizzy’ Taylor’s third section.
 
Stepping over the still warm corpses of their brethren from No 1
section, Squizzy’s boys were able to put Herr Flick ‘into the bag’ before
scarpering out the back door.
  More
Gebirgsjager appeared from the west, mopping up the para support elements, but
Squizzy and his mean were able to move off sharpish before the German mountain
troops could catch them.


“Right – lets try this again, shall we?”
“Home in time for tea and medals lads!”

“Unfortunately, this means the Russian Front for us Kommeraden…”

A fun and quick game – I was lucky to get away when I did,
having taken more casualties than John but being in a better position to
achieve the scenario objectives.
  We were
playing on a a slightly small table too (3.5 x 3.5) which likely helped me a
bit too.
  Really loving these small games
for club night.
  I think a small vehicle
(recon jeep, motorcycle with sidecar and LMG) would be a great next step.

Bolt Action Patrol Scenario – Capture Herr Flick!

Posted on August 3rd, 2017 under , . Posted by

Odin’s Night at the pub in action!
Last week we saw British General Urquart captured by the
Germans, interrogated by the vile Herr Flick of the Gestapo and subsequently rescued by the dapper Red Devils of the Airborne Brigade. 
However, before his rescue the General was subjected to unspeakable
torture (some of their operas last for days you know) and forced to reveal the
location of all the tea and biscuit dumps supporting the British invasion
forces.  

Herr Flick is racing to his
masters to hand over this key information; if the Luftwaffe can bomb the
pivotal tea logistics nodes, the invasion will undoubtedly grind to a halt –
Herr Flick must be stopped at all costs!


Herr Flick loiters with friends in the Gestapo safe house

Time to call in the men of the…


This was a 500 point patrol game using the Capture
Churchill scenario from OP SEALION. Defending Gestapo HQ was Slowpainter John
and his Gebirgsjager.  This was their
first tabletop outing after being painted rather wonderfully by Patch of WWPD
fame.

John’s lovely Gebirgsjagers
Her Flick started in a small building in the centre of the
table, covered by a sniper team and with an infantry squad outside.  The first two gliders dropped in and two
British para teams took up station on the North and South sides of the
house.  Gunfire was exchanged,
eliminating the sniper team, and decimating the German infantry in the open.

As the next two British gliders dropped in, the paras dashed
into the building to take Herr Flick prisoner, but he would not go so quietly
as that.  His chattering schmisser gunned
down all the tommies as he laughed maniacally but with Teutonic poise (John
rolled a double six for 2 kills, while I only managed one).  Herr Flick was obviously considered a top
agent for a reason, and not a man to be trifled with!
“Think you can take me Tommies? Dummkof!”
As the British support team set up to the West of the house,
German reinforcements put pressure on the para security, wiping out the sniper and mortar teams without breaking a sweat

John’s Mountain troops roll up my left flank, but will they get to the cottage in time to save Herr Flick?

It was all down to Corporal
‘Squizzy’ Taylor’s third section.
 
Stepping over the still warm corpses of their brethren from No 1
section, Squizzy’s boys were able to put Herr Flick ‘into the bag’ before
scarpering out the back door.
  More
Gebirgsjager appeared from the west, mopping up the para support elements, but
Squizzy and his mean were able to move off sharpish before the German mountain
troops could catch them.


“Right – lets try this again, shall we?”
“Home in time for tea and medals lads!”

“Unfortunately, this means the Russian Front for us Kommeraden…”

A fun and quick game – I was lucky to get away when I did,
having taken more casualties than John but being in a better position to
achieve the scenario objectives.
  We were
playing on a a slightly small table too (3.5 x 3.5) which likely helped me a
bit too.
  Really loving these small games
for club night.
  I think a small vehicle
(recon jeep, motorcycle with sidecar and LMG) would be a great next step.

Bolt Action Patrol Scenario – Rescue the General!

Posted on July 29th, 2017 under , . Posted by

My second BA game this week was at our usual club/pub night, trying out a smaller 500 point Patrol scenario from OP SEALION (with a few adjustments).  After James’s Germans captured my Para General on Monday night, it was time to free him from his dreaded Gestapo interrogators!  And this time the Red Devils would face the Lions of Carentan; Vets on Vets…
Herr Flick and Helga interrogate the captured General Urquhart 

500 points gave a really different game to the larger games I am used to, and perfect for a more narrative focused club night.  I took a Lt, 3 x 6 man squads (each with a Bren and 4 SMGs, noting the smaller board), a Mdm Mortar and the free FO. 6 dice total.

So what happened in the game? Well…
Corporal “Spider” Webb quickly moved his team up into a commanding position behind a hedge near the captured General – one that he would hold throughout the game, soaking up a lot of enemy attention (and fire).  
Corporal Webb’s team move up with verve and vigour

Then my forward observer muffed up his call for fire and my artillery dropped short, putting pins on most of my forward units (but no direct hits thank goodness) More happily, my Medium mortar ranged in quickly, crippling the enemy infantry squad. One of my Para infantry teams closed in to eliminate the remnants, only to be wiped out to a man when they failed all their attack rolls.  Oh dear!

This Red Devil assault did not end well for our heroes…

On my right flank Corporal “Tommy” Atkins got his team into an uneven fire fight against a larger Fallshirmjaeger squad and stood up to a hail of fire to keep a major portion of the enemy busy.  

Corporal “Squizzy” Taylor and his men  get stuck into the Bosche
When the Jerries got bored with that they went for the decisive action – charging the stubborn Corporal Webb’s position in the centre.  The Germans took some fire on the way in and were ultimately eliminated in the resulting close combat.
The Green Devils charge Corporal Webb’s position and pay dearly
At this point my 1LT decided the time to win medals was upon him – with a hearty bellow of “Follow me Lads, its time to take Jerry a cup of tea” he leapt forward to save the General.  Unfortunately for him, Corporal Webb’s team FUBARed, mistook the movement on their left as the enemy, and poured a devastating volley of fire into the young officer.  Oops.
“Right Lads – up and at ’em!”

FUBAR! “Sorry Sir, we thought you was a Jerry…”
At this point the red faced Forward Observer decided he should do something and leapt forward  to secure the General.  However, he did so alone as both infantry teams next to him failed their activation rolls and decided instead to yell encouraging words as they brewed up behind the hedge.  Happily, the provision of hot tea went a long way to restoring the General’s morale once he was freed from Herr Flick. A British Victory and thanks Marty for a very enjoyable game!
“No thanks Sir, me and the lads are staying put!”

I quite liked the smaller Patrol game style as a change of pace. Apart from its speed (2 unhurried hours, including adult beverage breaks), the smaller game (on a 4 x 4 table) felt much more personal – every decision counted, every casualty hurt and each dice draw was important.  I really want to explore this more and am thinking of adapting some of the 40k “Kill Team” missions for this purpose.  With some specific formation requirements (eg no Heavy Tanks, no Heavy artillery etc) I think this has some legs. 


One final observation is that in a smaller game, the effects of good and bad die rolls are far more pronounced – the artillery dropping short, the mortar ranging in etc – that doesn’t just impact one of your squads, it cripples 1/3 to half of your units.  So you can blame Lady Luck with far more justification when the SNAFUs happen!

Bolt Action Patrol Scenario – Rescue the General!

Posted on July 29th, 2017 under , . Posted by

My second BA game this week was at our usual club/pub night, trying out a smaller 500 point Patrol scenario from OP SEALION (with a few adjustments).  After James’s Germans captured my Para General on Monday night (here), it was time to free him from his dreaded Gestapo interrogators!  And this time the Red Devils would face the Lions of Carentan; Vets on Vets…
Herr Flick and Helga interrogate the captured General Urquhart 

500 points gave a really different game to the larger games I am used to, and perfect for a more narrative focused club night.  I took a Lt, 3 x 6 man squads (each with a Bren and 4 SMGs, noting the smaller board), a Mdm Mortar and the free FO. 6 dice total.


So what happened in the game? Well…

Corporal “Spider” Webb quickly moved his team up into a commanding position behind a hedge near the captured General – one that he would hold throughout the game, soaking up a lot of enemy attention (and fire).  
Corporal Webb’s team move up with verve and vigour

Then my forward observer muffed up his call for fire and my artillery dropped short, putting pins on most of my forward units (but no direct hits thank goodness) More happily, my Medium mortar ranged in quickly, crippling the enemy infantry squad. One of my Para infantry teams closed in to eliminate the remnants, only to be wiped out to a man when they failed all their attack rolls.  Oh dear!

This Red Devil assault did not end well for our heroes…

On my right flank Corporal “Tommy” Atkins got his team into an uneven fire fight against a larger Fallshirmjaeger squad and stood up to a hail of fire to keep a major portion of the enemy busy.  

Corporal “Squizzy” Taylor and his men  get stuck into the Bosche
When the Jerries got bored with that they went for the decisive action – charging the stubborn Corporal Webb’s position in the centre.  The Germans took some fire on the way in and were ultimately eliminated in the resulting close combat.
The Green Devils charge Corporal Webb’s position and pay dearly
At this point my 1LT decided the time to win medals was upon him – with a hearty bellow of “Follow me Lads, its time to take Jerry a cup of tea” he leapt forward to save the General.  Unfortunately for him, Corporal Webb’s team FUBARed, mistook the movement on their left as the enemy, and poured a devastating volley of fire into the young officer.  Oops.
“Right Lads – up and at ’em!”




FUBAR! “Sorry Sir, we thought you was a Jerry…”
At this point the red faced Forward Observer decided he should do something and leapt forward  to secure the General.  However, he did so alone as both infantry teams next to him failed their activation rolls and decided instead to yell encouraging words as they brewed up behind the hedge.  Happily, the provision of hot tea went a long way to restoring the General’s morale once he was freed from Herr Flick. A British Victory and thanks Marty for a very enjoyable game!
“No thanks Sir, me and the lads are staying put!”

I really enjoyed the smaller Patrol game style as a change of pace. Apart from its speed (2 unhurried hours, including adult beverage breaks), the smaller game (on a 4 x 4 table) felt much more personal – every decision counted, every casualty hurt and each dice draw was important.  I really want to explore this more and am thinking of adapting some of the 40k “Kill Team” missions for this purpose.  With some specific formation requirements (eg no Heavy Tanks, no Heavy artillery etc) I think this has some legs. 


One final observation is that in a smaller game, the effects of good and bad die rolls are far more pronounced – the artillery dropping short, the mortar ranging in etc – that doesn’t just impact one of your squads, it cripples 1/3 to half of your units.  So you can blame Lady Luck with far more justification when the SNAFUs happen!

BA "Sectors" Scenario

Posted on July 27th, 2017 under , . Posted by

Not one but two games of BA2 this week – what a treat after a few weeks’ dry spell!  First up was a 1000 point game in Canberra with my tabletop buddy of 20+ years, Comrade James.  We played the Scenario 12 ‘Sectors’ which was new to me and very interesting with lots of tactical decision making.
The imposing “Düsseldorf Triangle” – Hvy Mortar off to the right

I was up against James’s infamous “Düsseldorf Triangle” list (aka “das Großen Käse”!), in which he fields a Heavy Mortar, a Nebelwerfer and the dreaded 88 (in 2 platoons).  He sets them up on his backline in a triangle with a LT in the centre of them – then he “snaps to action” the officer and fires all three heavy weapons as his first action of the turn.  Brutal!  He can also recrew between them as required to account for casualties.  Very interesting and rather daunting to face up to (I decided to leave my tanks in the box as a result!)

German Spotter (for the 88), and Veteran SS squad.


Noting the scenario scoring I reorganised my paras from their traditional 10 man sections to smaller, 5 man teams each with a Bren gun and 1 SMG, hoping this would give me more unit scoring options.  This worked well and the 5 man teams were relatively resilient (being vets) but 2 of them struggled on with only a single man left so perhaps 5 was too small.  I also tried a 5 man all SMG squad but sadly they got caught and wiped out before I could try them out in practice.
SS Veterans assault the British positions in the closing moments of the game


A very interesting see-saw game evolved.  With my own Light HOW and Mdm Mortar focusing on enemy infantry, I tried some unconventional counter battery fire against James’s big guns.  My sniper took out the 88 observer on turn 1 (doubling his career kill tally – well done that man!) and I rushed up and destroyed the Nebelwerfer in close combat.
Unconventional Counter Battery fire!


The final turn 6 saw me in a relatively good position after some lucky die rolls (like a squad brassing up a loaded halftrack at long range, destroying it , and killing 5 of the 6 occupants and routing the last chap) and ahead on VPs, but a Turn 7 then ensued.  James took me apart and it was only a lucky last activation of the game in which my sniper took out a German officer that made the game a draw. 
A pivotal end to the battle: Airborne General Urquhart pours hot tea on the cheeky SS blighters disturbing his elevenses, 
scalding one rather badly before the rest broke in and broke all the good china.

Lots of fun in a very dynamic scenario which I enjoyed and look forward to trying out again.  Thanks for the game Comrade! Bad luck on the draw; you definitely deserved a win after outplaying me throughout the evening.

BA "Sectors" Scenario

Posted on July 27th, 2017 under , . Posted by

Not one but two games of BA2 this week – what a treat after a few weeks’ dry spell!  First up was a 1000 point game in Canberra with my tabletop buddy of 20+ years, Comrade James.  We played the Scenario 12 ‘Sectors’ which was new to me and very interesting with lots of tactical decision making.
The imposing “Düsseldorf Triangle” – Hvy Mortar off to the right

I was up against James’s infamous “Düsseldorf Triangle” list (aka “das Großen Käse”!), in which he fields a Heavy Mortar, a Nebelwerfer and the dreaded 88 (in 2 platoons).  He sets them up on his backline in a triangle with a LT in the centre of them – then he “snaps to action” the officer and fires all three heavy weapons as his first action of the turn.  Brutal!  He can also recrew between them as required to account for casualties.  Very interesting and rather daunting to face up to (I decided to leave my tanks in the box as a result!)

German Spotter (for the 88), and Veteran SS squad.


Noting the scenario scoring I reorganised my paras from their traditional 10 man sections to smaller, 5 man teams each with a Bren gun and 1 SMG, hoping this would give me more unit scoring options.  This worked well and the 5 man teams were relatively resilient (being vets) but 2 of them struggled on with only a single man left so perhaps 5 was too small.  I also tried a 5 man all SMG squad but sadly they got caught and wiped out before I could try them out in practice.
SS Veterans assault the British positions in the closing moments of the game


A very interesting see-saw game evolved.  With my own Light HOW and Mdm Mortar focusing on enemy infantry, I tried some unconventional counter battery fire against James’s big guns.  My sniper took out the 88 observer on turn 1 (doubling his career kill tally – well done that man!) and I rushed up and destroyed the Nebelwerfer in close combat.
Unconventional Counter Battery fire!


The final turn 6 saw me in a relatively good position after some lucky die rolls (like a squad brassing up a loaded halftrack at long range, destroying it , and killing 5 of the 6 occupants and routing the last chap) and ahead on VPs, but a Turn 7 then ensued.  James took me apart and it was only a lucky last activation of the game in which my sniper took out a German officer that made the game a draw. 
A pivotal end to the battle: Airborne General Urquhart pours hot tea on the cheeky SS blighters disturbing his elevenses, 
scalding one rather badly before the rest broke in and broke all the good china.

Lots of fun in a very dynamic scenario which I enjoyed and look forward to trying out again.  Thanks for the game Comrade! Bad luck on the draw; you definitely deserved a win after outplaying me throughout the evening.

I did it again…

Posted on July 23rd, 2017 under . Posted by

Yes I’ve done it again (see here).  I honestly went in just for a paint pot (the one perched precariously on the bog pile of awesome). But a 50% off sale? A man can only do so much…

Happily, mistakes were made…

I did it again…

Posted on July 23rd, 2017 under . Posted by

Yes I’ve done it again (see here).  I honestly went in just for a paint pot (the one perched precariously on the bog pile of awesome). But a 50% off sale? A man can only do so much…

Happily, mistakes were made…

A quick game of BA

Posted on July 6th, 2017 under . Posted by

2 v 2 game down the pub – good fun!

Back from holidays just in time to catch up with the lads for a 4 player late war BA game.
This saw a German Heer and FSJ counterattack on a Brit Airborne and US Army position in a small village.

Having taken t…

A quick game of BA

Posted on July 6th, 2017 under . Posted by

2 v 2 game down the pub – good fun!

Back from holidays just in time to catch up with the lads for a 4 player late war BA game.
This saw a German Heer and FSJ counterattack on a Brit Airborne and US Army position in a small village.

Having taken t…

Battlegroup goodness to look forward to

Posted on June 23rd, 2017 under . Posted by

Its no secret that I am a bit of a BG fanboy, so you probably wont be surprised that these two upcoming releases have me rather excited!

Just announced – Cold War BG!

This will be in the smaller campaign style like BG Wacht am Rhein

In the meanti…

Battlegroup goodness to look forward to

Posted on June 23rd, 2017 under . Posted by

Its no secret that I am a bit of a BG fanboy, so you probably wont be surprised that these two upcoming releases have me rather excited!

Just announced – Cold War BG!

This will be in the smaller campaign style like BG Wacht am Rhein

In the meanti…

The Battle of Knackerville

Posted on June 12th, 2017 under , . Posted by

To celebrate the Queen’s Birthday long weekend, Slowpainter John hosted a bunch of the club lads for a massed “toys on the table” game of Bolt Action.  The 4 x 8 foot table depicted the Alsatian town of Knackerville (famous for its horse retir…

The Battle of Knackerville

Posted on June 12th, 2017 under , . Posted by

Boys, Beers and Battle = Good times!

To celebrate the Queen’s Birthday long weekend, Slowpainter John hosted a bunch of the club lads for a massed “toys on the table” game of Bolt Action.  The 4 x 8 foot table depicted the Alsatian town of Knac…

Some FIW Gaming

Posted on May 31st, 2017 under . Posted by

Colonial Rangers scout ahead of the British Main Body

Over the last few months Alan and I have been progressing a FIW campaign and continuing to add to our forces.  So much so that we are now at the upper edge of what we can reasonably setup an…

Some FIW Gaming

Posted on May 31st, 2017 under . Posted by

Colonial Rangers scout ahead of the British Main Body

Over the last few months Alan and I have been progressing a FIW campaign and continuing to add to our forces.  So much so that we are now at the upper edge of what we can reasonably setup an…

Hobby Highs and Horrors

Posted on May 25th, 2017 under , , . Posted by

This week my Man Cave saw the best and worst of our hobby.

Firstly, a wonderful parcel arrived from Canada, courtesy of Snow Lord Curt himself – my reverse Curtgeld thank you for my assistance as a Minion during AHPC VII.

Opening the box…

Hobby Highs and Horrors

Posted on May 25th, 2017 under , , . Posted by

How cool is this guy? Love the camo pants!

This week my Man Cave saw the best and worst of our hobby.

Firstly, a wonderful parcel arrived from Canada, courtesy of Snow Lord Curt himself – my reverse Curtgeld thank you for my assistance as a Mini…

Burn and Loot

Posted on May 19th, 2017 under . Posted by

One day you are happily hobbying along with the next 3 months planned out in detail and far more projects and models than you know what to do with. Then for no good reason, something twists your head and you are off down a whole other path of awesomene…