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YET ANOTHER JET BIKE!

Posted on April 26th, 2017 under , , , . Posted by


Well my stuff from the Jet Bike Construction Kit Kickstarter arrived last week and of course I had to put at least ONE together…

(Remember: click on the pictures for a bigger version):

Jet Bike from Ramshackle Games (the head is from Hasslefree Miniatures).

Of the 20 I ordered, 6 were for the kids (3 each) and 4 were for Amanda and John (2 each – which I’ll be painting for them), then I get 10 more just for me! Woo!

I should probably also get making some more terrain for these to dodge around…

Looks like they’ll fit right in with the other two I have.
Before I get to assembling any more of these, however, I have to get cracking on next weeks entry for the Lead Painter’s League. It’s another theme round – ship crew. I’ve been back and forth about whether I should do a couple of sci-fi ship crew or a handful of Pirates I have on hand… I’ll probably go with the Pirates – just because they’ll be quicker and easier at this point! 

I also have a fair bit of ECW stuff lingering near the workbench (a couple units of dragoons, a unit of gallopers, two more individual cavalry to finish off a unit, some more club men, two more units of Irish, loads more Highlanders, more English pike and shot).

And then there’s Rick’s robot (I’d actually set aside an afternoon last week to finish it off… but then the jet bikes arrived… GAH!?). After the Pirates are done, I’m going to finish it off before I do another Jet Bike!!! 

Coming soon on Tim’s Miniature Wargaming Blog:

Well… now that I have three bikes – we should have a RACE!!!

Or maybe I should finish the robot. 

Montrose’s Irish Shot

Posted on April 23rd, 2017 under , , , , , . Posted by


This was my entry for round three of the Lead Adventure Forum’s Lead Painter’s League. It’s half a unit of shot for The Pikeman’s Lament. This week’s entry is a mix of Pike and Shot to finish up this unit as well as the previously posted pike. I’ll have pictures of the complete units next week.

(Remember: click on the pictures for a bigger version):

Irish Shot from Warlord Games.

Coming soon on Tim’s Miniature Wargaming Blog:

JET BIKES!!

Montrose’s Irish Pike

Posted on April 19th, 2017 under , , , , . Posted by


This was my entry for round two of the Lead Adventure Forum’s Lead Painter’s League. It’s not a complete unit of twelve for The Pikeman’s Lament because I didn’t have enough figures for a  complete unit at the time I painted them. This week’s entry is a group of Shot (about half a units worth – for the same reason) and next weeks entry is a batch of four Pike and six Shot to finish off BOTH units.

(Remember: click on the pictures for a bigger version):

Irish Pike from Warlord Games. The flag is hand-painted and based off one of the paper flags included with the Warlord Games Montrose Irish box set.

Coming soon on Tim’s Miniature Wargaming Blog:

Perhaps the Irish Shot…? Or an assortment of other odd and sundry items that have crept onto the workbench and ended up with paint on them…?

I didn’t do a Boardgame Roundup for March – so I’ve been working on one for March AND April (but I won’t be posting that for another week and a bit – It’ll be a big ‘un, as I’ve been playing a LOT of boardgames lately!) 

English Shot

Posted on April 13th, 2017 under , , , . Posted by


After playing that second game I got motivated to finish up another unit of Shot for The Pikeman’s Lament.

(Remember: click on the pictures for a bigger version):

This unit of shot – as with all of the units I have to paint up – are made up of quite a mix of figures from different manufacturers. This unit includes figures from Dixon Miniatures, Perry Miniatures, Old Glory, and even three of my own home-cast figures. The homecast figure is one of the earlier miniatures I modeled and cast (and seem to have lost both the original model and the mould!?). Painting htem up got me thinking: “I could probably do better now…” and seriously considering modeling a couple of pikemen and musketeers for giggles…

The Girl HAS been bugging me to show her how to make models for casting miniatures…

The Shot with their matching unit of Pike. I still have a unit of Musketeers in red to finish up and then units of Pike and shot in green and Orange planned.

Perhaps if I did a few figures of my own I could expand the forces into four complete companies of Red, Blue, Green, and Orange jacketed troops…? I guess I’d have to come up with some cavalry as well. Never made a horse model before…

Of course then I’ve have to run a campaign or something…

Coming soon on Tim’s Miniature Wargaming Blog:

I have a solid block of painting time set aside on Friday and I think I’m going to have to just sit myself down and, despite all the toys I’d LIKE to be painting, I think I’m going to  try and finish that darned robot for Rick… I’d like to get that done before the Jet Bikes show up and I totally switch gears and get obsessed with those (I did get a notification earlier this week that mine are in the mail!)

(of course I got a notification that my Mike Bravo Miniatures were in the mail over a month ago now and I haven’t seen them yet, so…) 

Pikeman’s Lament – River Crossing

Posted on April 11th, 2017 under , , , . Posted by


My friend Other Tim had Tuesday afternoon off and so I set up a quick little scenario of The Pikeman’s Lament to play in the afternoon. We played with a full 24 points – using pretty much every singly-based skirmishy ECW figure I currently have… (Okay there are the clubmen… and a handful of English shot – but not enough for a unit… and some of Montrose’s Irish – but I didn’t want to use them as they are being entered in the Lead Adventure Forum’s Lead Painter’s League and figures entered cannot have been posted anywhere on the internet before…).

Other Tim rolled up a new Ensign for this game – and got a Ladies Man with “no discernable qualities other than a very fine moustache AND a pointed beard that the ladies love”. (He stared with 11 Honour).

April 1644, Yorkshire

SITUATION

Some time has passed since our last adventure. Robert MacRame in now a marked man, wanted by the law. Most highlanders finding their selves in this position head to the hills, but not young Robert…. Young Robert enjoys the comforts of home and so went into hiding…. in Edinburgh.

Our dashing young Covenanter Ensign, Evan “Holy” MacErrol, scoured the highlands looking for him, but found not a trace. He has now headed south with Alexander Leslie, Earl of Leven, to intervene in the civil war in England… As they approach York small skirmishes with royalists ensue. Evan was sent ahead to secure a ford crossing a small (but swift, and at times deep) stream…

SCENARIO

The scenario we played was Mission D: River Crossing – straight out of the book – with some minor changes due to the size of the table. The deployment zone was a bit smaller and only two units on each side started on the table – the rest would have to enter the table with

FORCES

Scots Government – Ensign Evan “Holy” MacErrol (Honour: 15, Traits: Strong)

1 Unit of Forlorn Hope (with MacErrol) – 6 points

1 Unit of Pike – 4 points

2 Units of Shot – 4 points each – 8 points

2 Units of Clansmen – 3 points each – 6 points

English Royalists    (Ensign Bartholomew Millerton – Honour: 11, Traits: Ladies Man)

1 Unit of Aggressive Forlorn Hope (with Leader) – 6 points

1 Unit of Forlorn Hope (with MacErrol) – 6 points

2 Units of Pike – 4 points each – 8 points

1 Unit of Aggressive Gallopers – 4 points

THE GAME

(Remember: click on the pictures for a bigger version)

TURN ONE

Roughly where everyone was deployed – Scots in the bottom left of the picture (played by myself) and the English in the top right (played by Other Tim). Actually I think I took this picture AFTER the Scots had moved.

Evan MacErrol and his Forlorn Hope of dismounted cavalrymen lead the pike towards the ford. The Forlorn Hope and Pike unit moved, but none of the other units managed to move on.

Then they spied some Royalist heading their way! The Royalist Pike and the Gallopers moved and both Forlorn Hopes charged onto the table.

TURN TWO

The Scots Forlorn Hope and Pike continued their advance towards the ford and the two units of Shot entered the table.

The Royalist Gallopers started moving through the woods and the rest of the Royalists maneuvered around their end of the table – wary of wandering into range of the Scots Forlorn Hope. 

TURN THREE

Forgot to take pictures… The Scots Pike and Shot all moved and one unit of clansmen entered the battlefield. The Royalist Gallopers continued through the woods, the Aggressive Forlorn Hope  moved into the woods – for cover, and then the Pikes failed and no one else did anything.

TURN FOUR

One unit of the Scots Shot moved, but then the Pike failed ending the turn.

The Gallopers galloped across the open ground beyond the woods and into the river!

Elsewhere The Red Coat Pike unit formed up into close order and the other Royalist units danced about trying desperately to stay out of range of the dreaded forlorn hope… that has yet to shoot at anyone… and hadn’t even gotten to MOVE for half of the turns to far this game… Not sure what they were so afraid of…?

TURN FIVE

BOOM! The Scottish Shot on the left facing the Royalist Gallopers unleashed a furious volley of musketry, taking down two of the six horsemen! The sound of fire and battle inspired everyone else to get a move on (all other units advanced)!

Undeterred the Royalist Gallopers charged into contact with the Scottish Shot – the Scots got off a few more quick shots before the Horsemen made contact!

When the smoke cleared two Scottish musketeers were down – but so were two more of the Royalist horse and the remaining horsemen fled the field! A serious blow to the Royalist cause this day…

One of the Royalist Forlorn Hopes opened fire upon the Scottish Pike in for ford, causing two casualties – The Pike were unsettled by this fire from seemingly nowhere and they panicked and fled back out of the ford!

TURN SIX

The Scots Pike failed to rally and continued their flight, losing another man in the process. The Shot advanced towards the river finishing off cavalrymen and horses along their way. Everyone else seemed a little confused by all the smoke and shouting and simply held their positions (Clansmen failed to move, ending the turn…).

The Royalists began a general advance – lead by Ensign Millerton and his Forlorn Hope of dismounted cuirassier!

TURN SEVEN

The Scottish Pike rallied and one group of clansmen advanced into the woods next to the ford. The rest were shaken by the flight of their pikemen and froze for a moment to get their bearings.

Ensign Millerton and his Forlorn Hope of dismounted Royalist cuirassiers charged the Scottish Pike just as they were getting reorganized! Though they outnumbered the small group of cavaliers, they were shocked by the violence of their charge and were set to flight again after losing two more of their number.

The other royalist Forlorn Hope took potshots at MacErrol’s unit and injured one of them. The rest of the English pike lined up as on parade to march through the ford!

TURN EIGHT

The Scottish Pike attempted to rally, but lost their will to carry on and fled the field! But as they fled out of the ford, one group of clansmen poured in upon Ensign Millerton and his Royalist cuirassiers! The Highlanders took down one of them, but lost THREE of their own and ultimately fled back to the woods!

MacErrol and his men then fired on the Cavaliers taking down another. But they were undaunted! The Royalists charged out of the ford and into combat with the dismounted Scots cavalrymen. A Brief but vicious battle saw two of the Scotsmen fall and one of the Royalists – both units were now reduced to 50% – but neither failed morale – having lost more the Scots were obliged to retire from the combat while the royalists held their ground of the Scottish side of the ford! (The Scots had actually scored SEVEN hits with their defence roll, but as the “Aggressive” Royalist forlorn Hope had a stamina of FOUR they only lost one – one more hit might have spelled the doom of the Royalist cause right then and there!)

TURN NINE

The Clansmen in the woods successfully rallied. The other Clansmen were obliged to Wildly Charge the Royalist cavaliers standing in the open, killing another, but losing two of their own. They fell back from the fight. The MacErrols men then opened fire on the two remaining Cavaliers and took down another one – leaving only the dashing Ensign Bartholomew Millerton to face the Scottish Horde alone!

The Scottish Shot on the left moved across the river. The other Shot failed to shoot at anything… again…

Millerton charged the Scottish forlorn hope, killing another of them and sending MacErrol and the only other surviving member of his unit reeling into the woods behind them. (Again, the Scots scored three hits – but not enough to take out a heavily armoured cuirassier with a Stamina of FOUR!)

The Royalist Pike continued their advance across the river and the other Royalist forlorn hope took some pot shots at the Scottish Shot on their side of the river – causing a few casualties.

TURN TEN

One unit of Clansmen charged the Royalist Pike advancing out of the ford. They took down two of the Pikemen, but lost three more of their own and were obliged to retire.

A second unit of Clansmen (the ones hiding in the woods) then charged the royalist Pikemen. They killed another pikemen, but also lost three of their own, bringing them to half strength and setting them to flight back into the woods.

The Scottish forlorn Hope failed to shoot and that ended their turn!

The Royalist Pike in red charged after the wavering Highlanders. The Highlanders managed to take one down, but lost two more setting them to flight once again!

The Royalist Pike in the blue charged the other wavering Highlanders in the woods, killing three more and were routed from the battlefield.

Ensign Millerton, last of the Royalist cuirassiers charged after MacErrol into the woods. He killed the last of MacErrol’s unit before being felled by MacErrol himself…

His cries caused the Royalists to shudder… the Pike in Red failed morale and retreated back towards the ford…. But the Blue Pike and the other forlorn Hope were totally fine… so I guess it only made the pikemen in red shudder…. They were the closest. Maybe they were the only ones that could hear his cries…

TURN ELEVEN

The remaining Scottish Highlanders failed to rally, lost another of their number and continued to retreat….

The Scottish Shot on the right fired at the Royalist Pike in red knocking off two more which finally broke them and set them to flight.

The Royalists in blue advance on the Scottish Shot near them and the other Forlorn Hope advance to the river.

TURN TWELVE

The Retreating Highlanders were now down eight – with a morale of 4+, only a twelve could rally them and prevent their flight off the edge of the table. 

So close…

The Scottish Shot and Forlorn Hope fired upon the Royalist Pike, but failed to break them.

The Royalist Forlorn Hope advanced out of the river – effectively ending the game as the next turn would start with all of their remaining troops on the opposing side of the ford.

As the Royalists had the most points on the opposing side of the ford (the Royalists had 10 – the Forlorn Hope and the Pike, while the Scots had only 4 points worth of their forces on the other side of the river – the one unit of shot) they won the game – gaining Bartholomew Millerton FIVE HONOUR .

Unfortunately when we rolled  on the officer casualty table Other Tim rolled a two – “Died like a coward, begging for quarter”… Evan MacErrol has no love for the English and shows them no mercy…

Another totally fun game! Thanks to Other Tim for having a go at it with me. I’m pretty stoked to get another game going on soon – I’ll have to get some more units finished up – some shot for the English perhaps, or more cavalry…?

Coming soon on Tim’s Miniature Wargaming Blog:

Probably something to do with the Englsih Civil War… or possibly some Star Wars: X-Wing as the kids have been hounding me to play that again… 

Santa and His Helpers

Posted on April 9th, 2017 under , , . Posted by


I thought I’d try and get in on the Lead Adventure Forum’s Lead Painter’s League this year. This was my entry for round one – which was last week.

(Remember: click on the pictures for a bigger version):

“Santa” and his helpers – more post-apocalyptic types from Lead Adventure Miniatures.

Coming soon on Tim’s Miniature Wargaming Blog:

Lots of things on the go… More ECW stuff seems most likely, but who knows!?

More Scots Covenanteers for The Pikeman’s Lament

Posted on April 7th, 2017 under , , , , . Posted by


With those couple of Jet Bikes out of the way, I’ve returned to finishing up a few more English Civil War units for The Pikeman’s Lament. – starting with the Scots Covenanters (mostly because they had the fewest to do).

(Remember: click on the pictures for a bigger version):

The lot of them… mostly from Dixon Miniatures.

Dismounted Covenanter Horse – from Dixon Miniatures. Four of these are entirely freshly painted. A fifth one I did a bit of repainting on. These will most likely be fielded as a “Forlorn Hope” in The Pikeman’s Lament.

A unit of Shot completed with the addition of the Dixon Miniatures. Others in this unit that were already done are from The Assault Group.

A not-so-completed unit of Pike… (figures from Renegade Miniatures, Dixon Miniatures, and The Assault Group). I don’t know what happened here – the whole purpose of the order to Dixon Miniatures was to order EIGHT Covenanter shot and SEVEN Covenanter pike to finish these two units, so I’d have two complete units of shot and two complete units of pike… Then somehow I didn’t end up ordering enough Covenanter pike!? GAH!?

I need to swap out the skinnier pikes on the older figures… but as the unit is not yet complete I wasn’t feeling a huge rush to do so… 

Covenanter Casualties. One is from Dixon Miniatures, the other is from Perry Miniatures – neither were specifically Covenanter casualty figures – I just painted them that way…

The entire Covenanter force (so far). With two units of shot, a unit of pike, and a Forlorn Hope, I have only 18 points… Well, it’s enough to get started. As I did in the First Game of The Pikeman’s Lament, I could always add elements from the Covenanter DBA army – Including additional units of Pike and Shot, the Cavalry I used in the  First Game of The Pikeman’s Lament, and a small artillery piece.

I should probably get a picture of the complete DBA army at some point – as a few more elements of Horse have been completed since that last post.

I also finished up a cavalry casualty… I guess it could be a Scot… figure from Perry Miniatures.

Coming soon on Tim’s Miniature Wargaming Blog:

Jet Bike Racing?

Rick’s Lost in Space Robot?

Highlanders?

More Pikeman’s Lament?

Micro Sci-Fi (wait… WHAT!?) 

ANOTHER Jet Bike!

Posted on April 7th, 2017 under , , , . Posted by

I was going to title this Jet Bike #2… but technically it’s #37…

Regardless, I have finished up the second jet bike I bought in January just to have some jet bikes to start playing with before the Jet Bike Construction Kit Kickstarter bikes arrive. I may even get to PLAY with these before the kickstarter bikes arrive, as long as they don’t arrive today… in the early afternoon. (I have to admit, I wouldn’t be too sad if they DID show up and I didn’t get to play with these before the is shows up… though I might end up NOT playing and end up spending the afternoon ASSEMBLING!).

(Remember: click on the pictures for a bigger version):

As with the previous Jet Bike, this is another “Purple Shark” jet bike from Prodos Games.

This one I have actually painted purple.

Because… PURPLE!

This one seems a bit more… plain than the other… I got to thinking maybe I should add some sponsor logos and stuff – either to the bike or the rider’s racing suit…? 

Racers! Start your Engines!!

Coming soon on Tim’s Miniature Wargaming Blog:

Scots Covenanters, Rick’s Lost in Space Robot… or maybe MORE JET BIKES!? 

JET BIKE!

Posted on April 4th, 2017 under , , , , . Posted by


No this isn’t one of the jet bikes from the Jet Bike Construction Kit Kickstarter. Around the time the kickstarter ended I was feeling very anxious about trying out Faustus Furious and I happened to notice that North Star Figureswas selling off a bunch of Warzonesuper cheap (well… I think these were 50% off… which is a pretty good deal – £7.5 for a pair of them…? Not bad…). Anyway I picked up a pair and then… got busy with other stuff (the Vimy project, mostly…)… and never got to finishing them up.

In the end to try it out I rebased a couple of regular Motor bikes to have a go at the rules and see if they worked out.

Anyway, now that I’m done with the Vimy Project ( for now)  – and with the Kickstarter jet bikes coming soon – I thought I’d best get these done. I’d feel awful silly having bought these, just to get a few jet bikes before the kickstarter ones arrived… and then not actually have them painted and played with before the kickstarter jet bikes arrive!

(Remember: click on the pictures for a bigger version):

Jet Bike from Prodos Games. I think it was called a “Purple Shark”. The other one I have I am actually painting purple… I’d thought about painting it pink-ish… but then thought it would look just a little TOO much like a giant flying penis.  

The head is actually a post-apocalyptic conversion head from Lead Adventure Miniatures

I have no intention of ever playing Warzone. I just picked them up because they were cool-looking jet bikes and I’m building up a jet bike collection to play some big crazy games of Faustus Furious

The dark green turned out a bit too dark at first, so I tried adding a little highlight line along the edges of the panels and on some of the bolts – like I’ve seen some people do on Warhammer 40K vehicles – to make them “pop” a little. Not sure I quite got the knack of the technique, but it does look a little better than it did originally. 
The bases are 40mmx60mm MDF bases that I make myself (same as the ones I use for DBA foot – except oriented in a different direction). I marked out and drilled a hole in the center and added a bit of a bamboo skewer. I drilled a similar sized hole in the bottom of the bike. I plan to use the same size base for all of them and I’m not gluing the bike to them – at least I’m not planning to at the moment. The fit is snug enough that if you pick up the bike the base comes with it. I had thought I might make separate “Crash Bases” to put them on to indicate when they have crashed.

I’m also going to make a bunch of measuring sticks that will also be 40mm wide – so it can simply be lined up with the front of the base and if it comes into contact with any other bike – a collision occurs!

Maybe If I get the other purple Purple Shark done I could have the kids do a little race to try it out again.

I wouldn’t mind tracking down a few others for giggles – like an Eldar Jet Bike…? I don’t know. Who else makes jet bikes? I so wish I still have the old Harlequin one I had back in the day… I do have a pair of Imperial ones, but need a rider for one – and they look a bit goofy as there is no apparent steering device. Perhaps it’s all done by gyroscopes and the rider leaning to turn…? I also have an old Grenadier Star Wars scout speeder bike… but they’d look tiny by comparison.

Coming soon on Tim’s Miniature Wargaming Blog:

Scots Covenanters

Or Ricks Robot…? 

Pikeman’s Lament – Pork on the Trotters

Posted on April 1st, 2017 under , . Posted by

We finally got in a game of The Pikeman’s Lament earlier today. I’ve been planning this game for a while, but never found the time to get it on the table. The kids had a frined over for the day and so in the afternoon I set it up for them to play.
I began with reviewing some English Civil War history with the kids. I was pleased that The Girl at least remembered the kings and queens from Henry VIII to Charles I – including the relationship between Elizabeth and James I/VI (even if she couldn’t recall the events that precipitated the civil Wars… I cut her some slack, she is only 10…).

1643, Glen Dunny

SITUATION

It is spring of 1643 and a Royalist uprising has begun in Scotland under Marquis of Huntly who had seized Aberdeen. Earlier this year The Scottish government sent an army south – 20,000 strong – under the Earl of Leven. The uprising is largely in an effort to draw some pressure off the Royalists down south in England.

The Scottish Government is in a panic to raise some new troops to deal with the rebels until regular troops can be called back from England. A regiment is hastily being raised in an area near Glen Dunny – home of our hero Robert MacRame. Now the MacRames couldn’t give a fig who’s arse polishes the throne of England – especially young Robert – as long as their left alone and there’s money to be made…

That is until a yonng Ensign names Evan “Holy” MacErrol (a dour Covenanter and son of an even dourer Calvinist Presbyterian preacher who was murdered by Englishmen during the Bishops War backing 1638 – with a hatred for the English and anyone who would support their king) was tasked with procuring some victuals for the regiment. MacErrol Drew up a troop of horse and some foot soldiers and wandered off to a nearby village to procure some sheep and pigs… Surely the locals would understand that their cause was just and sanctioned by god himself and would gladly hand over the foodstuffs needed… and if they didn’t… well… That’s why they brought along all the pikes and muskets.

When Robert MacRame got wind that some preachy lowlander had made off with HIS prized piggy and a handful of sheep, he quickly gathered up a few of this fathers men and set off to head off the band of brigands and get back their livestock – or be well paid for them!

SCENARIO

This is essentially Mission F: Steak on the Hoof – straight out of the The Pikeman’s Lament – except with smaller forces and with pigs and sheep instead of cows, and fewer of them – because our forces were smaller than the suggested 24 points. 

FORCES

Scots Government – Ensign Evan “Holy” MacErrol (Honour: 10, Traits: Strong)

1 Unit of Trotters (with MacErrol) – 4 points

1 Unit of Pike – 4 points

1 Unit of Shot – 4 points

Rebels – Robert MacRame of Glen Dunny (Honour: 10, Traits: Sly)

Robert MacRame of Glen Dunny along with his brothers and a couple of hired thugs-

Forlorn Hope – 6 points

2 Units of Clansmen (The McRowaves and the MacRopods) – 3 points each – 6 points

THE GAME

(Remember: click on the pictures for a bigger version)

Finnegan and The Girl sit down as I finish sorting things out.

Finnegan and The Other Boy decided to play the Scots Government Forces. The Other Boy laid claim to “Holy” MacErrol and his Horsemen and Finnegan was to play the Foot troops escorting the livestock.

The Government forces led by Evan “Holy” MacErrol.

Robert MacRame and his younger brothers and a couple of hired hard men stand in their way. MacRame hailed MacErrol and suggested that he forgot to leave payment for he livestock he made off with, but it was alright now because he could pay MacRame himself as he just happened to be right here… in their path… with loaded muskets…

TURN ONE

The Scottish Government Forces went first.

Well… um.. no, I guess they decided not to. The boys decided the Pike should advance first… and rolled a 3 to activate them… I think they were perhaps a bit intimidated by MacRame and his thugs. I imagine MacErrol called for the Pike to advance and they looked back and said “Who, Us? Ahgeenst theem Haird men? Ah dunnae thenk soo!”

And then Aaron showed up… Whoops! I guess we’d kind of lost track of time and The Other Boy had to go… Ah well, hopefully we’ll get to see him (and maybe dad and brother) over the long weekend coming up and MacRame and MacErrol with clash again! (oh… that’s if they survive this game… NO SPOILERS!?)

So The Girl took her turn with the Highlanders – as they were just out of shot range of the enemy, they took a few steps forward so they could start shooting next turn – even if they failed to advance… again…

TURN TWO

This time MacErrol would have none of it – he unleashed some fire and brimstone at the newly recruited footmen – promising to burn all their mothers and sisters and wives as witches if they didn’t get a move on!

So the Pike and the Shot shuffled forward… but MacErrol himself failed to move… busy yelling at the foot shouting commands and such.

On the Rebels end of the Turn both the McRowaves and the MacRopods showed up on the table and Robert’s crew unleashed a volley of musket shot and arrows at MacErrol’s Horse and took one down!

TURN THREE

Reeling at the loss of their first comrade in this “War Without Enemie” the Horse stood again – as did the Pike. At least the Shot got a move on, but perhaps they were inspired to advance by the menacing sound of Highlanders advancing through the wood ot their rear and they were very worried about being surrounded!

Unfortunately they didn’t advance far enough – those Highanders came screaming out of the woods and charged at them!

The Scots Government Shot unleashed a volley at them at point blank range and damned near took half them down!

Both units were Stamina 2 – the Highlanders scored five hits, causing two casualties, but the Shot scored ELEVEN hits – taking out FIVE in ONE TURN!?

Strangely BOTH parties failed morale. It was understandable for the MacRopods – it was a devastating turn for them! The government shot can only claim they were green and seeing the Clansmen retreating thought it best to hurry on their way…

The Clansmen flee back into the woods.

Elsewhere the McRowaves moved up to the front edge of the woods to get a better view of the situation, and MacRame and his thugs took shots at the Government Shot and killed two more of them – causing another morale test… which they passed, somehow… but I think it was mostly because they were too confused at this point to be scared anymore…?

TURN FOUR

The Shot managed to rally, but then I remembered that when they failed morale and retreated last turn they should have left the piggies behind…

The Horse and the Pike both advanced.

On The Girl’s turn she tried to rally the MacRopods, but they’d had it – no pigs were worth losing half their family!? They called it a day and went back home to bury their dead and console their wives and mothers…

The Pike managed to advance far enough that it triggered the other Clansmen’s Wild Charge, who came tearing out of the woods!

This time the Clansmen didn’t fair QUITE so poorly; the Pike lost two and the Clansmen three…

… but both parties again fled!?

TURN FIVE

The Pikemen rallied.

The Government Shot, having seen the tail end of their assailants flee over the hills, decided to head back and gather up the piggies once more and head the far way around the hills – and out of the line of fire of those murderous bastards in kilts!

“Holy” MacErrol decided it was time his troop entered the fight – he successfully issued a Caracole order – 7+ The unit made a half move followed by a shot at MacRame and his thugs. If any casualties were caused they the failed the subsequent morale test, MacErrols Trotters would them be allowed a Free Attack – if they could cover the distance with a single move! Well MacErrols horse trotted up and unleashed a mighty volley in the faces of MacRame and his men… and when the smoke cleared… Every last one of them was still standing – burnt and blacked by a bit of burnt powder, but otherwise untouched!? Had they forgotten to load bullets?! Well… so much for THAT fancy-schmansy “special  maneuver”!?

The Clansmen rallied on The Girl’s turn.

The MacRame and his men fired back! Down went another of MacErrol’s horse – and that was just too much for his men – they turned and fled from the Highland scum.

TURN SIX

Their flight was not long or far, MacErrol quickly got them under control and wheeled about.

The Shot continued to make their way around the hill – hoping no one would notice their absence.

The pike were indecisive – unsure whether to march forward and gather up the sheep or form up into close order to repel the coming second charge of the clansmen… they took too long deciding and in the end did nothing. (failed to activate)

The Clansmen did not fail… a second Wild Charge brought them, once again, into contact with the Pike. This time they faired slightly better, knocking out three of the Pikemen while losing only two of their own. The Pikemen, once again, lost their nerve and ran – but the Clansmen held their ground this time.

(Much to The Girl’s Chagrin they would NOT be simply collecting up the errant sheepies and making off with them… those Wild Charging maniac Clansmen…)

MacRame and his men were too busy laughing and hurling insults at MacErrol and his men to bother doing anything this turn.

TURN SEVEN

The Pike failed to rally, lost another man, and continued their retreat.

The Shot continued to sneak around the hill.

I made no note of what MacErrols horse did… they had rallied the previous turn… I think perhaps they took ineffective shots at the Highlanders adjacent to them…?

Then the Highlanders charged the Horse!

In the clash, the Highlander brought down two more horsemen – including MacErrol himself! This precipitated a bit of a rout! The remaining horse and Pike fled the field. But so did McRowave’s men, they’d taken three more casualties – leaving only four of their original number and with the horse and Pike in flight, they too decided to call it a day – MacRame could bloody well collect up his own precious sheep!

But MacRame had other problems – the Government Shot that were making off with his piggies!!

TURN EIGHT

The Shot continued their flight with the Piggies!

MacRame turned to fire as they poked out from behind the hill to make their way around a small wood – rather than get slowed up trying to make their way through. MacRames men scored two hits, but as the majority of the Shot were still under the cover of the hill they claimed cover increasing their Stamina to three – which meant no casualties!

TURN NINE

The Shot ran and MacRame gave chase – lest they disappear out of sight and/or range! Luckily the Forlorn Hope move a little faster than the Shot – giving them a SLIGHT Hope of catching them.

TURN TEN

The Shot fled, the MacRames got in a parting shot, causing one casualty – but the Shot passed their morale test.

TURN ELEVEN

The shot ran and the MacRames game chase hoping the shot might fail their orders the next turn, giving them a chance for one more shot at them.

TURN TWELVE

The shot made it off the table with their piggies…

So Robert MacRame had to console himself with having at least recovered his sheep.

END GAME

The game was a draw – both sides made off with one group of livestock scoring 2 Victory Points each. The scenario called for three groups of Livestock – which would have guaranteed a winner as the victory points would not have been able to be split evenly, but the scenario also assumed 24 points (which would have meant twice as many units) so I only had two. I also didn’t bother with Bonus Honour gaining Special Orders for this game.

Afterwards we rolled on the Recovery table for Evan MacErrol and Finnegan rolled a 12: “Escapes the enemy with mere scratches and manages to get back to [his] armies camp through a daring and honourable adventure. He will gain fame and appreciation in many folk songs still sung today (by the Dropkick Murphy’s!) +3 Honour. The Officer will recover for the next game.”

We decided he was captured after the battle with MacRame intending to ransom him back to the Government forces for a hefty sum, but he escaped in the middle of the night leaving five of MacRame’s men lying in a pool of their own blood. Also young Sally MacRame had a young daughter nine mouths later – out of wedlock! Many years later one of the survivors of the ensuing ordeal marked that youngster had a look about her that reminded them of that wretched lowlander they’d captured at the outset of hostilities…

So MacErrol gained FIVE Honour and MacRame only two – but he is also now a marked man and sought by government forces. Unlike most Highlanders who tend to head to the hills to hid when sought by Government forces, MacRame decided to spend some time in Edinburgh under an assumed identity…

Fantastic game! Can’t wait to get it back on the table again.

Tomorrow we’re going to try out High Frontier – I’d best get READING THE RULES!!

Coming soon on Tim’s Miniature Wargaming Blog:

A Brief round up of March’s gaming shenanigans (there weren’t that many…)

Then…? More ECW stuff!

Irish Shot – for DBA-x

Posted on March 30th, 2017 under , , , . Posted by

More English Civil Warriors – but this time and element of Irish for my Scots Royalist DBA-x army!

(Remember: click on the pictures for a bigger version):

These guys are all from Warlord Games.

I’ve got enough for four more elements like these. I have some Irish Pike for the force as well, although I messed up with the math – originally I’d intended to have two elements of 8 figures each (like I’ve done for all the other pike for the ECW) but I had a bit of a brain-fart and the packs I thought would cleverly add up to 28 (12 for a unit for The Pikeman’s Lament and 16 for two 8-figure elements for DBA) turned out to only have 24…. Dagnabbit! So I’m short four… Ah well, it’ll probably be a while before I get to all of these anyway.

I’ve been having a hankering to play some DBA or HotT lately – maybe even a CAMPAIGN of sorts?! I have enough figures for FOUR English Civil War armies – Scots Royalists, Scots Covenanters, English Parliamentarians, and English Royalists. Only the Scots Covenanters are done – and I could cobble together enough English for one army. They saw action against each other a couple years back at the Battle of Black Adder Moor.

I have an entire English army to paint up, and there’s almost as much to do with the Scots Royalists. In addition to this element, I have the aforementioned three other elements of Shot, two elements of Pike (whether I do them with eight, as originally intended, or just go with the six per stand that I have remains to be seen), and three or four elements of Highland clansmen (I think they are listed a Warband), a Knight element, and Artillery element and an element of Psiloi. I do have ONE element of Highlanders done, and and element of Light Horse…

Coming soon on Tim’s Miniature Wargaming Blog:

Probably not another DBA element for a while… I’m trying to focus on the forces for The Pikeman’s Lament!

Very likely the next post will be a battle report. My friend Aaron is dropping his boys off for the day tomorrow (as they seem to have the day off from school…?) and I thought I might try to set up a game for them… Maybe Lion Rampant or Dragon Rampant…? I think those would be the easiest to run… though I could possibly have a go at The Men Who Would Be Kings with my Zulu War stuff… Or I could cobble together a couple of smaller forces for The Pikeman’s Lament. They have 40K armies – which I’ve played with thema few times… and I have to admit, I just don’t love it… so I think it’s time to introduce them to some BETTER games… (Of course I’m not sure Aaron’s going to like me anymore if they come home and tell him “DAD! WE NEED ZULUS – THOUSANDS OF THEM!”)

Goodies in the Mail

Posted on March 29th, 2017 under , , , , . Posted by

Yesterday a few packages arrived for me in the mail…

First a truck brought by this parcel!

Almost two years ago I Kickstarted High Frontier Third Edition. A friend had highly recommended the game – having played a previous edition (2nd, I think ) – but when I sought out said edition they seemed to be selling for $200-300… or that’s what people were ASKING for them, I have no idea if anyone would ever PAY that much… So when a kickstarter came along for a new edition that, including shipping, would end up costing me less than $100, I jumped right on board.

It originally listed the estimated delivery as September 2015… I guessed they must have had everything completed and all their ducks in a row to print and distribute… Not so much, I guessed wrong. I started to wonder if it would EVER show up. But it has. And I’m super excited to try it out – I LOVE games by Phil Eklund (LOVE, not like, LOVE!). It is a beast – I’m sure the box and it’s contents was over 5Kg, and the rules look… well… very “in depth”…? We’re going to try and have a go at it this weekend.

They also included a copy of Ares Magazine, which Finnegan seemed rather interested in…

Later in the day the regular postie delivered THREE MORE (considerably smaller) packages:

This included orders from Perry Miniatures, Eureka Miniatures USA, and Black Hat Miniatures. From Perry I got some Musketeers to finish up a few units of Shot for The Pikeman’s Lament, three heavy cavalry (two to complete an element of Kn for DBA-x army and another to finish another unit for The Pikeman’s lament) and some ECW Casualties for morale failure markers. From Eureka I picked up some of Montrose’s Irish – a unit of Pike and a unit of Shot as well as a couple of preachers and James Graham (Marquis of Montrose) himself (on foot!). From Black Hat I got some Dwarvish Highlanders to finish up a few units for Dragon Rampant.

I’m still waiting on a few orders from my post birthday spree. I ordered some MORE English musketeers as well as some Scots Musketeers and Pike from Dixon Miniatures. I ordered some Winter of ’79 miniatures from Miniature Figures (to go with some Mike Bravo Miniatures State of Emergency figures, which I crowdfunded last year and have also now finally shipped – and will hopefully be here SOON!). I ordered an additional pack of Irish Pike and a mounted version of James Graham from Warlord Games while they had a free worldwide shipping deal on. And finally I’m expecting some Dragoons and armed civilians from Redoubt Enterprises.

Oh and there’s the order I placed with Hasslefree back in January… which STILL hasn’t arrived. I have to admit I’m exceedingly disappointed by this. I’ve had such exceptional service from them in the past. But I’ve send five emails to three different addresses over the last couple weeks – an even sent a message through facebook -with no response…

Oh and I also found out this morning that the creators of the Jet Bike Construction Kit Kickstarter just shipped out rewards to Backer #100 (they’ve been casting and shipping them out in order of backer number since the campaign ended). I’m #108! So hopefully I’ll be seeing those pretty soon – sooner than then expected shipping date of June!
 

In other news… In addition to basing and priming all these new arrivals I’ve been desperately trying to finish up this Polar Lights Lost in Space Robot for a friend that I’ve been sitting on half-fisnished for FAR TOO LONG! He’s been waiting for this longer than I had to wait for my High Frontier Kickstarter… I painted The Mummy for him a while back… I still have two more to do… I am going to finish them before the end of the year!

Coming soon on Tim’s Miniature Wargaming Blog:

Pics of the finished Robot!?

More ECW stuff?

A Game Report!?

More English Pike!

Posted on March 26th, 2017 under , , . Posted by


I finished up a second unit of English pike for The Pikeman’s Lament over the weekend. As with the recently painted English pike in red four of these were painted almost a year and a half ago, but I replaced their original pikes and repainted helmets and one of the buffcoats.

(Remember: click on the pictures for a bigger version):

A unit of Pike for The Pikeman’s Lament. Most of the figures are from Old Glory Miniatures, but there are three in there from Warlord Games as well.

Push of Pike!

I’ve said before I hate the “at charge” pose for wargaming figures – at least on multi-figure bases (such as for DBA-X) as long pikes sticking out in front of the bases often make it difficult or impossible for said bases to actually make contact. I’m starting to come around to the point where I don’t mind it so much in skirmish games – at least when they’re individually-based and can be moved to not block to combatants from making contact. Also, actually making physical contact in a skirmish game seems less important than in most games with multi-figure bases – as long as they theoretically had the move to make the distance and you know which point from where the losing combatant would have to retreat from…

Coming soon on Tim’s Miniature Wargaming Blog:

A GAME?! Maybe?! There’s trouble a-brewing in the highlands!

I have more highlanders on the workbench at the moment, and I’m just finishing up another batch of ECW Irish – which are going on a multi-figure base for my Scots Royalist DBA-X army. 

The Pikeman’s Lament Dramatis Personae: Robert MacRame

Posted on March 24th, 2017 under , , , . Posted by


One of the really fun things about The Pikeman’s Lament is the little narrative campaign system for your company commanders. With Lion Rampant and Dragon Rampantyour commander gets to roll for some sort of special trait (that isn’t always good!) – and in The Men Who Would Be Kings the leader in EVERY single unit rolls for some sort of trait! But in Pikeman’s Lament, in addition to rolling for a background for your officer (each of which confers an associated trait that affects the officer in the game), as your officer survives games and gains Honour (victory points, essentially) he can gain new, additional traits! There is a topping out element, however: once your commander gains a certain amount of Honour, they are promoted to higher command and no longer lead a company, and you start anew with rolling up a background for his replacement…

So I got very excited thinking of all the possibilities for my commanders. I’ll have five at some point; a Scottish Highlander, an Irish Catholic Mercenary, a Scots Covenanter, and English Royalist and Parliamentarian. But I thought I’d start with The Scottish Highlander… and rolled a 4… “You are a weasel of a  man with little Honour, much to the regret of your rich merchant father who paid for your officer’s rank”… The Basic trait is – Sly: May refuse challenges without incurring the usual Morale Test…

Okay… not totally what I was initially imagining, but I can work with that…

Giving it a little thought I decided that rather than a rich merchant, his father could be the head of a minor clan: The MacRames of Glen Dunny!

Our Hero: Robert MacRame – Third son of Angus MacRame of Glenn Dunny

He does cut a dashing figure, does he not? Unfortunately, he’s a bit of an unscrupulous cad.

Being the third son, Robert is not likely to inherit. All will go to his older bother James. His father and brother have very high ideals about honour and family and expect that Robert should always stand by his brother’s side. Robert bristles under leadership of his eldest brother James and is determined to make his own way – he is always scheming and looking for a way to make a great deal of money with very little effort on his part – much to the chagrin of his father. His father says his shady deals bring dishonour to the family name, but Robert cares not. He is determined to set himself up as a self-made laird.

As for the troubles in the south, Robert couldn’t give a fig whose arse polishes the throne of England, or what prayer books are read from down at the kirk, as long as there is money to be made… and he is sure there IS money to be made selling provisions and other supplies to the government for the army being sent south – if only he could corner the marker on SOMETHING the army desperately needed…

Robert has gathered around him a gang of loyal toadies and thugs. There are his two younger brothers; Jock and Willy, who also despise their eldest brother. Also he has in his employ a couple of well paid hard men who had no compulsions whatsoever about perpetrating a bit of brutal violence at their masters behest; Hamish Graham “The Cracker” (known for cracking skulls!) and Archibald McPhee (a bit of a practical jokester!). And, of course, every good Scots leader needs a piper to announce his entrance!

For game purposes Robert and his crew will be fielded as a Forlorn Hope. With them will be a number of units of clansmen – a few of his FATHER’S men that had been put at his disposal. I might add in a unit of shot or commanded shot…?

Two units of clansmen (so far….)

With the two units of clansmen and the Forlorn Hope I have 12 points worth of units – halfway to a standard 24 point force. Seems like a good place to start though, and add units as the force progresses through the campaign and Robert (hopefully) gains Honour!

I could simply field the Forlorn Hope and SIX units of Clansmen. Unfortunately I only really have enough figures for four…. Unless I pilfer a few I had set aside to make a Scots Royalist DBA force… I might do that… otherwise I’m not sure how I’ll come up with 24…? I do have some Irish I could add, but I had thought I’d field them as their OWN force… We shall see – young Robert needs to survive his first action, then perhaps we’ll start worrying about what to add to his force!

(Those of you who have been following the blog a LONG time may remember visiting Glen Dunny before – an action during the 1988 Soviet invasion of Great Britain – and two further actions at the Village of Dunny – as the Soviet VDV tried to establish a crossing on the Black Dunny Water – and Dunnymuir

Coming soon on Tim’s Miniature Wargaming Blog:

Possibly a report of Robert MacRame’s first engagement against the government forces (what could possibly turn this fine capitalist, wannabe war profiteer against the potential cash cow of the government!?)…?

Or perhaps an introduction to Robert’s soon-to-be nemesis Evan “Holy” McErrol – a dour Covenanter Commander and son of an even dourer martyred Calvinist Presbyterian preacher – with a hatred for the English and anyone who would support their king…?

English Pike

Posted on March 23rd, 2017 under , , . Posted by


Another unit ready for The Pikeman’s Lament

I had thought I’d hold off on posting these and use them for a round of the Lead Painter’s League, but then I realized I’ve submitted photos for the first three rounds and the league doesn’t even get under way until April – so I don’t have to submit another team for a MONTH!? While I know some people are painting away to get ahead of the game, painting up a new batch of five figures a week is nothing for me, so…

Figures are from Old Glory Miniatures

(Remember: click on the pictures for a bigger version):

One unit of Pike for The Pikeman’s Lament.

Four of these I actually painted over a year ago, but I used much shorter and skinnier pikes, so I replaced those when I painted up this unit (and ended up repainting their gloves!).

When the dust settles I should have four units of pike and four of shot for the English.

Being all part of a company they should probably all have the same colour uniform… but I’m doing each in a different colour – though there will be similar colours. The red and orange units could be in one company, and the blue and green units in the other…

Of course two units of pike and two units of shot isn’t going to make complete companies… I’ll need to add some other stuff, but I will have a couple units of  Horseand I do have the Forlorn Hopes Dismounted Cavalry… not to mention a few Clubmento pad things out where necessary…

Coming soon on Tim’s Miniature Wargaming Blog:

Probably some More ECW Pike… or a report of some ECW action with The Pikeman’s Lament.

English Civil War Cavalry

Posted on March 20th, 2017 under , , . Posted by

I have been busy painting new things… it’s just that most of them you’ll have to wait a month to see. I thought I’d try and get in on the Lead Adventure Forum’s Lead Painter’s League this year. Stuff submitted to the league cannot previously have been be posted anywhere on the internet. So…
I have been working on some more post apocalyptic scavenger types for Mutants and Death Ray Guns and some English Civil War Irish for The Pikeman’s Lament. I will post them here after they’ve been featured in the Lead Painter’s League.

I also happened to finish up a solitary mounted cavalryman – which I will not be submitting as an entry into the League – which finishes off a unit of six for The Pikeman’s Lament (the other five were painted over a year ago…).

(Remember: click on the pictures for a bigger version):

Solitary newly painted cavalryman from Old Glory

Completed unit of Cavalry. Could be “Trotters” or “Gallopers”. I’ll probably use them as “Gallopers”, because that’s how I roll…

Huzzah!

Coming soon on Tim’s Miniature Wargaming Blog:

I was planning a post to introduce some of the Dramatis Personae that will be involved in my upcoming narrative campaign for The Pikeman’s Lament.

I have a little scenario I’d like to run sometime this week, hopefully there will be a report of that little action! 

Dismounted ECW Cavalry

Posted on March 14th, 2017 under , , . Posted by

Moving on…
I’ve been obsessing about The Pikeman’s Lament since it was released a month or so ago and having recently abandoned the Vimy Project I’ve launched straight into trying to get some units together to play a game.

Of course I have a pile of DBA-X ECW units I COULD use… just use casualty markers… But I happen to HAVE a lot of individually based ECW figures anyway, so I shouldn’t take much to organize dedicated units for Pikeman’s Lament.

Picking some “low-haninng fruit” I painted up three dismounted cavalrymen that finishes up three units of “Forlorn Hope” – smallish units of hard-hitting elites – similar to the dismounted knights (Foot Men-at-Arms) in Lion Rampant except… y’know… with muskets and the like.

(Remember: click on the pictures for a bigger version):

Three newly painted dismounted ECW cavalrymen. The two on the left are Wargames Foundry figures that came are part of a pack of dismounted ECW cavalry I ordered a year and a half ago (when I was last excited about the era – as I was reading about it with the kids and the release of 

En Garde!</a> was approaching!) I mostly ordered them fort the OTHER figures in the pack – which I painted shortly after their arrival. These are copies of figures I already owned and had painted… so… there was less motivation to get them done… (until now!!).

The fellow on the left tossing the bomb is from Warlord Games. He was part of a storming party I painted up previously. This fellow wasn’t painted at that time because his flimsy little scabbard broke off. I was going to model a proper scabbard on their, but in the end just drilled it out, stuck in a bit of wire and painted that… If I hadn’t mentioned it, no one would probably have noticed…

Forlorn Hope #1 – Dismounted Cuirassiers – these would be classified as “aggressive” – a 0 point upgrade that removes the ability to shoot, but increases their Stamina and Attack Value. All but one is from Wargames Foundry, the odd man out is actually a Dixon Miniatures figures from their Flodden line?! I figured it was close enough – could be some poor old chap that couldn’t afford new armour and swords and had to go into battle wearing his granddads armour…

The four cuirassiers that are identical to the newly painted one I have had for-EVAR – I actually painted them 27 years ago!

Forlorn Hope #2 – Figures from Wargames Foundryand Dixon Miniatures again. This unit doesn’t actually include any of the newly painted ones above… I just thought I’d include a picture of them. As with the cuirassiers above, a couple of these chaps were painted 27 years ago. Can you guess which ones?

Forlorn Hope #3 – figures are mostly f from Warlord Games– with one from Wargames Foundry.

The entire storming party from Warlord Games… which I guess could be fielded as a Forlorn Hope of its own – if you could imagine the petard stand as a single element thus making a unit of six. I imagine I would more likely use the petard as a “token” of sorts in a scenario that has to be escorted to the gate of an enemy fortification and left there long enough for the storming party to clear away to a safe distance… much like the critters in the foraging or rustling scenarios. 
Good to be back working on a project I actually WANT to be working on! I actually completely reorganized all my ECW figures into four DBA-X armies (ECW Royalist, ECW Parliament – with options to make an ECW New Model Army, ECW Covaneteers, and ECW Scots Royalists) and four similar Pikeman’s Lament forces – with a few options for each. I’ve ordered just a few new miniatures to finish up a couple units in each. 

Despite these English Forlorn Hopes the most likely forces to be completed first will be the Scots.

Coming soon on Tim’s Miniature Wargaming Blog:

More English Civil War for Pikeman’s Lament!

Or possibly some more post apocalyptic types for Mutants and Death Ray Guns

Or possibly even some JET BIKES for Faustus Furious 3000! 

So… Vimy…

Posted on March 14th, 2017 under , , , . Posted by

Not happening this year. Sorry.
I want to thank everyone that has commented on this blog and been so supportive of the project.

Though time has been running short, that wasn’t really what killed it. I probably could have gotten it done – though it might not have been as pretty as I originally intended. It wasn’t even the lack of enthusiasm – I could have worked through that. I sat down with my mostly finished plan and started pricing out the materials I’d have to run out and get to build the terrain and WOW prices of building materials have gone up since I last bought any in quantity! It was going to cost a LOT more than I’d originally budgeted for (and my original budget for the project was going to completely blow my year’s toys spending budget as it was). That was the final nail in the coffin. (Well that and the kitchen renovation that Amanda’s suddenly decided MUST HAPPEN THIS YEAR!!! But that’s a whole other story…).

So it’s not happening for the 100th anniversary, which is a bit of a shame… Not saying it’s never going to happen. When I made peace with the fact that it wasn’t happening this year It felt like a great weight had been lifted off of me and with it the general disinterest and loathing for the project. I’ll return to this some day, but it’s not going to be this year.

I may or may not do a Passchendaele battle in the fall. I have all the figures! I wouldn’t make any terrain boards – just a bunch of shell craters and pill boxes and distribute those over a table covered with a brown cloth (a little less costly and labour intensive!) I had thought of doing it for ToonCon, but I’m also planning a jet bike racing game using Faustus Furius and jet bikes from Ramshackle Games (from the Jet Bike Construction Kit Kickstarter) and I’m not sure I really want to run TWO games at the con… We’ll see…

For now… I need to do something else. I’ve been working on some English Civil War figures to try and finish up a couple of companies for Pikeman’s Lament (and/or En Garde and/or Flashing Steel). I’ve also been eyeing up my fantasy and medieval stuff and planning units for Lion Rampant/Dragon Rampant and Song of Blades and Heroes. Yesterday another package arrived from Magister Militum with some more Lead Adventure Post Apocalyptic figures (for some more Mutants and Death Ray Guns action!). And I guess since I won’t be so insanely busy building terrain, we should get back to some BOARDGAMES! So, I’ll be keeping myself busy. 

It’s also getting warm again this week (-1°C forecast for today and daytime highs above freezing for teh next week!) and i want to get out RIDING


Coming soon on Tim’s Miniature Wargaming Blog:


ECW Dismounted Cavalry!

Countdown to Vimy – (less than) 5 weeks to go!

Posted on March 8th, 2017 under , , , , . Posted by

A bit late (again) but I was just finishing some stuff up…

The Plan for this past week was to:

#1 Finish The Canadians!



CHECK!

They’re done – and with that I have finished all the miniatures I was planning to use for the project. I haven’t even bothered to post individual pictures of each battalion. I probably won’t. But I finished off the last three battalions of the 6th Brigade and 3 machinegun teams and 4 mortar teams.

Just for giggles I thought I’d set out the entire Canadian Corps (so far… I don’t have the 10thBrigade done – as they did not take part in the action on the 9th as they were being held in reserve for an attack on “The Pimple” (as strong point just north of the ridge) the following day).

#2 Finalize Terrain Plans

Well, I did get the table cleared off and the existing terrain up on it…

And I did try to make a plan of it

And started trying to figure out how to tie it all in to the rest of the ridge.

But I can’t in all honesty say I have “finalized” any sort of plans. If I’m going ahead with this, I best get on with it!

If…

At this point, I have to be honest, I’m sick to death of this whole thing. For some time I’ve just been going through the motions of trying to get it all done and posting updates on this blog hoping somehow I might get excited at that prospect and it might rekindle some spark of enthusiasm.

On one hand I just want to throw in the towel and say “fü¢k it, it’s just not worth it anymore….” There are a hundred other things i’d rather be doing. But on the other hand I feel like I’ve put so much work into it and come so far, I should see it through, right?

Should….

Seriously, that’s the only thing keeping me going at this point – guilting myself into forward motion with “What the hell did you buy and cast and paint all those stupid figures for if you’re not going to finish it now, moron!?”

Maybe I just need to take a little break (a VERY LITTLE one – as time is running out!). I wish the weather was still like it was last week – I’d take the kids and go for a day-long bike ride and get some fresh air…

Alas the weather has taken a turn for the worse… we’ve has a few days of snow – and WIND – and the temperature has plummeted from +5°C into the -20s (°C).  


Maybe we’ll just play a few more boardgames… 

Coming soon on Tim’s Miniature Wargaming Blog:

Vimy Terrain!

(or… maybe something completely different…). 

Great War British/Canadian Figure Comparison

Posted on March 2nd, 2017 under , , , . Posted by

Now that I have samples painted of (insofar as I know) every manufacturer of Great War British (late war) infantry (which I am of course using as Canadians) I thought I’d post some figure comparison pictures – because many miniature gamers are very concerned about such things. I’m not as concerned as others… )although I did recently pick up some 6mm Sci Fi infantry I thought I might use as proxy Imperial Guardsmen and though they are lovely figures, they are taller than the GW Space Marines that I have… so… I’m not so sure I’ll be using them…).
There is at least one other manufacturer of Great War British that I can think of – but in that particular case they only do early war (the the SD caps) and were of no use to me.

Manufacturers represented here include:

Wargames Foundry

Old Glory

1st Corps

Brigade Games

Irregular Miniatures

Great War Miniatures

Gripping Beast/Woodbine Designs

Renegade Miniatures

I have also included the Great War Canadian figures that I modelled, moulded and cast myself – just for interests sake. 
(Remember: click on the pictures for a bigger version)

Officers 

(from left to right): Scarab Miniatures, one of my own, Gripping Beast/Woodbine Design, 1st Corps, Renegade Miniatures, Great War Miniature, Brigade Games, Old Glory, Irregular Miniatures, and Wargames Foundry.

I don’t actually have any UNITS of Great War British (or Canadians) by Scarab Miniatures, but I do have the one pack of officers, so I thought I’d include him in the line-up.

Lewis Gunners 

(from left to right): Renegade Miniatures, one of my own,  Great War Miniatures, 1st Corps, Brigade Games, Gripping Beast/Woodbine Design,  Old Glory, Wargames Foundry, and Irregular Miniatures.

Most manufacturers also make a No.2 or Loader for the Lewis Gun. From left to right-ish we have Great War Miniatures,  1st Corps (slightly behind), Brigade Games (in the middle up front), Renegade Miniatures (in the middle at the back), Gripping Beast/Woodbine Design, and Wargames Foundry.

Old Glory doesn’t make a loader, but they do make their lewis gunners in standing and prone firing positions. The standing one is meant for using in a trench – with a bipod out front to prop up on the parapet – where the prone one is meant for use on the advance out in no-man’s-land. I’m not a HUGE fan of prone firing light machine-guns – or light machine-gun TEAMS – largely because they take up more space than they really need to on the tabletop. They are useless in trenches and buildings – or at least they look SILLY in trenches and buildings. They also don’t fit into my uniform storage system very well. At least Old Glory makes some kneeling figures so there is at least some gradation within the unit, which is more than I can say for some other manufacturers…


 

Like, say, Brigade Games… Their packs include one team advancing and one that is prone and firing. I could be a little more forgiving if their other packs included figures that are kneeling… but then don’t. They don’t even include any other figures that are FIRING!? It’s prone firing machine-guns and everyone else is just advancing, like they’re on a stroll through the park…  and they ain’t cheap. At least with Old Glory, they’re (relatively) inexpensive and you get a pack of TEN Lewis Gunners – five prone and firing, five that are standing and firing – enough to have one of each available for each unit, depending on whether they are defending or attacking!?

What’s even worse is that even though they make highlanders – they don’t make highlanders with Lewis Guns (or at least didn’t at the time, I haven’t bothered to go back and check) so I had to convert one out of one of the prone teams!? 

Bombers 

(from left to right): one of my own, Renegade Miniatures, Great War Miniatures, Brigade Games, 1st Corps,  Gripping Beast/Woodbine Design, Irregular Miniatures, Old Glory, and two from Wargames Foundry.

Firing 

(from left to right): one of my own, Renegade Miniatures, Great War Miniatures, 1st Corps,  Gripping Beast/Woodbine Design, Old Glory, Irregular Miniatures, and Wargames Foundry.


Brigade Games doesn’t seem to have any firing miniatures – well, other than their Lewis Gun team. All of their other miniatures are upright and advancing. Which further makes me wonder WHY they had to include a prone Lewis Gun team!? 

Advancing 

(from left to right): one of my own, Renegade Miniatures, Great War Miniatures, 1st Corps, Brigade Games,  Gripping Beast/Woodbine Design, Old Glory, Irregular Miniatures, and Wargames Foundry.

Two advancing figures from Great War Miniatures. People often ask me: “which is your favourite?” I find it hard to pick, I like all of them… well… most of them. I like some things about some, other things about others. This picture above illustrates one of the reasons I think overall I like Great War Miniatures the best – beyond the clean, easy-to-paint details – it’s the little extra things like shovels and picks – that you see being carried in pictures of assaulting troops – that give the guys just a little bit of character. 

Kneeling 

(from left to right): Renegade Miniatures, two from Old Glory, Wargames Foundry, Irregular Miniatures, fur from Gripping Beast/Woodbine Design

I don’t seem to have any kneeling figures from 1st Corps, Brigade Games, or Great War Miniatures – and I never did make any myself. Generally, for modern-ish wars, I don’t mind kneeling figures at all – In fact if there are prone and standing miniatures in the same unit I’d really rather there also be a few kneeling guys – so there is some gradation within the unit. Though for the Great War, if you’re using trenches, guys that are kneeling and firing in trenches look a bit odd… or course prone guys inside trenches are even worse… 
I included two from Old Glory because they had one thing that I don’t think anyone else had – a rifle grenadier. I also included four from Gripping Beast/Woodbine Design because… well… because they HAD a lot of different poses – all of which I though were great. 

Casualties
First row, prone, left to right: Old Glory, Gripping Beast/WoodbineDesigns, Great War Miniatures
Second row, standing, from left to right: Wargames Foundry, Great War Miniatures

I did take a separate picture of the different highlanders I have from some of the manufacturers, but then realized I didn’t have examples of all the ones I own – Brigade Games was missing – and I don’t even have highlanders from some of the manufacturers that produce them, so I decided to not include it at this time.

I do also have figures from Tiger Miniatures for the CSEF (Canadian Siberian Expeditionary Force), but I haven’t painted any of them yet and they would never really be mixed in with these I’m using for the western front anyway, so…

Earlier I did a comparison of Great War Vickers Teams

Coming soon on Tim’s Miniature Wargaming Blog:

The rest of 6th Brigade. 

27th Battalion (City of Winnipeg), CEF

Posted on March 2nd, 2017 under , , , . Posted by


Finally the last brigade of miniatures for the Vimy project are rolling off the line! This isn’t the last of the Canadian Corps. I still have the 10th Brigade to paint, but as they took no part in the attack on the 9 April 1917, I’m not going to bother with them for now… I also have  a lot of artillery pieces to paint up at some point. Not sure when they’d ever be used. I picked them up thinking if I had time, they’d have been fun to paint up and sit on a nearby table to show SOME element of the guns involved.

The 27th Battalion (City of Winnipeg) was part of the 6th Canadian Infantry Brigade, 2nd Canadian Division.

All ot the figures used for the 6th Brigade are from Irregular Miniatures.

(Remember: click on the pictures for a bigger version):

27th Battalion (City of Winnipeg), CEF – figures from Irregular Miniatures.

The formation patch for the 27th Battalion was a blue circle (blue for the junior brigade within the division and the circle for the senior battalion within the brigade) over the blue rectangle of the 2nd Division. 

Coming soon on Tim’s Miniature Wargaming Blog:

A figure comparison of 28mm British/Canadian Great War infantry miniatures (now that I have samples from every manufacturer… I had hoped to do this today, but the lighting isn’t great (as evidenced by the crap photos above!) and it’s a bit nippier outside that I’s expected, so I may not get to it until tomorrow.

February 2017 Boardgames Roundup

Posted on March 1st, 2017 under , , , , , , , , , , , , , . Posted by

At the beginning of the year I decided to make a list of 50 games I’d like to make sure I played this year – about one per week. I tried to encourage the kids to do the same – so we’d ALL get to play at least 50 games we wanted to. I’ve even encouraged Amanda to pick at least one game each month – she enjoys playing with us, but couldn’t really be bothered to pick out a game each week (that would also mean finding time for FOUR boardgames each week…).
Last month I posted a January Boardgame Round up. For a full list of the 50 games for this year, check out the Game Plan 2017.

This Month’s Picks

The Girl picked:

Space Junk

Linkage

Agricola

Smash Up

Finnegan picked: 

Small World

A Study in Emerald (Second Edition)

Arkham Horror

Firefly

My picks:

A Game of Thrones

Railways of Mexico

Pax Porfiniana (or Pax Pamir)

Illuminati (which I haven’t played in YEARS – probably even a decade! or MORE!).
Amanda Picked:

Nations

(Remember: click on the pictures for a bigger version)

We kicked off this month’s picks with a game of Smash Up with our firend Bruce. (one of The Girl’s picks). I can’t remember how it went down. I think I had kitties and ponies…. This was fun enough when I first got it, but I have to admit, I’ve grown rather tired of it. 

I also ended up playing Bananagrams with The Girl later in the evening. Not anyone’s pick… just another game we found time to play…

Saturday (4 February 2017) Finnegan and I had planned to play A Study in Emerald (Second Edition) in the afternoon with some friends, but then no one was able to show up. So we ended up playing it in the evening when The Girl got back from dance classes and Amanda was out… or.. busy…?

This game is funner with five players – and everyone is having to guess who is on which side – and you know that at least ONE other person is on your side! 

Sunday (5 February 2017) we got in a game of Linkage– another of The Girl’s picks.

Tuesday Evening while the Girls were out at Karate, Finnegan and I tried out a game of Faustus Furius – I have a whole separate post about that game: Faustus Furius MMLIII

On Wednesday, 8 February 2017, the kids and I played a game of Railways of Mexico. I had not played on the Mexico map before. I thought it might be a bit daunting – all those MOUNTAINS! I’d heard from a friend that played and people had wracked up so much debt trying to drive rail lines through those mountains that they ended up taking bonds just to service their debt! I also thought it might be a longer game. It turned out to be neither a long game of a bank breaking game. I thought it was really fun and relatively quick. The map is smaller than the Railways of the Eastern U.S. and the cities aren’t terribly far apart. There were lots of quick little coastal lines that could be built.

We actually ended up with a continuous rail line that went right around the country in a bit circle.

Friday, 10 February was our biweekly D&D night. Not really a board game, but it’s gaming… and it ends up on  my BGG Games Played Calendar, so… I though I’d mention it.

Saturday, 11 February, Bruce, Adele, and Jasper joined me and Finnegan for a game of  Firefly.

We actually finally finished a 5-player game in an afternoon – that wasn’t the “First Time in the Captain’s Chair” scenario. Of course we tried out the accelerated version (where you START the game with a bunch of crew and equipement). This time we played “King of All Londinium”. I think Bruce or Adele won. They’re, like, PROs at this game now.

I wasn’t even close. I don’t think I even had my first goal token! But I still had a lot of fun playing. I could just faff around all day doing jobs, hiring crew, buying new equipment, and such. It’s sometimes hard to stay focused on the fact that there is a GOAL to the game.

Finnegan plays D&D every other Tuesday at King Me Boardgamery. Also not really a boardgame… nor one I have anything to do with (other than walk over there and meet him to walk home – because they finish up quite late)…

Wednesday, 15 February the kids and I played Small World. We haven’t played much Small World lately – Okay I played it at FreezerBurnin January… but before that…? and I can’t remember playing on the 3-player board – I’m sure I have – probably when I first got it I played it once or twoice with just the kids – but usually we end up playing with 4-5 players.

18-20 February was the Family Day long weekend in Saskatchewan this year. So I planed a weekend of family gaming fun!

We actually kicked things off on Friday with a game of Mutants and Death Ray Guns with my friend Aaron and his boys – because his boys had the afternoon off school. You can see the full game report of the ensuing shenanigans here:

Mutants and Death Ray Guns

Saturday afternoon we played A Game of Thrones: The Board Game (Second Edition). We played this almost exactly a year ago, either on the family say weekend or my birthday. This year Jasper and Kurits joined us. I ended up playing the Starks again. Amanda was the Greyjoys, Kurtis the Lanisters, The Girl played Dorn, Jasper the Tyrells, and Finnegan played Baratheon. It was okay. Jasper had to leave about two turns before the end. WE probably should have called it then, but I was winning at that point so I felt like calling it would have seemed like I was doing so because I was in the lead… No one else suggested it so we played on..

It’s kind of an odd game.  The Greyjoys basically have NO chance at winning ever – sandwiched between Stark and Lannister. The best they can do is harass and annoy and make it hard for one (or BOTH) to get anywhere, which, really, is all they want according to the books? They want their own kingdom and they want to reave the shores of Westeros. What care do they have for collecting castles – let along 7 or 8 of them – which is what you need to win the game!? Seems like maybe there should be separate victory conditions for the other houses.

That’s pretty much all Amanda did all game with the Greyjoys – alternately attacked the Lanisters and Starks and got nowhere in return. I tired to make an alliance with her, but so did Kurtis (the Lanisters). I tried to point out that there was NO POINT in attacking me – as there were not enough castles in all the north for her to take over and win the game – her only hope was to go SOUTH and attack the Lanisters – which I was perfectly willing to help her do!

Instead she just remained a thorn in both of our sides the whole damned game… I couldn’t get past the Neck.

It didn’t help that they event cards just didn’t work out – there were hardly any supply cards – where supply was worked out – so most of the game I was stuck with my initial starting supply – which meant – even though I had captured enough areas with barrels (supply areas) that if supply had been worked out I would have been able to field more armies I was stuck being unable to concentrate my forces into more that two armies – which meant I had to spread any forces I gained out and was unable to make focused attacks. There were even a few muster cards where everyone else got new troops, but I couldn’t simply because the army/supply limits meant I could not put new guys in the castles where they mustered because there was already a unit there and a second unit makes an “army” and I already had my limit (of TWO!?) armies elsewhere!? So frustrating. SOOOOOO frustrating.

(there may have been a few f-bombs dropped during the game…) 

Sunday afternoon just the four of us played a game of Agricola.

This was my sad little farm at the end.

Amanda was very pleased with hers – probably the most diversified farm she’s ever built. Look at all though ploughed fields!? How did she find the time to do that!? (Oh, maybe she had a card that allowed her to plough three with one action…?) 

And she won with it.

I think it’s an odd game too. It’s way easier to raise animals – I actually find it really hard to get more than a couple of areas ploughed and sowed with grains or vegetables. It’s because there is ONE spot to plough a field to start with – which ploughs one little section – but when you do the build fences action you can essentially cover half (or more!) of your land with fenced in pastures?! Or in one build sheds action you can build up to four sheds – occupying four areas – provided, in both cases, that you have sufficient wood. I mean, I like the game… I just wish there was more opportunity to plough fields and sow them!

Sunday evening we played Space Junk

Finnegan played a ship/captain that was SUPER slow, but collected a LOT of junk – it looked like he was super far behind all game because he wasn’t scoring points for laps or for blasting away at other ships ( I had “lapped” him on the score track at one point – one hundred points ahead of him!), but when we counted up points for junk collected he shot past all of us.

Both of Sundays game had bee The Girl’s picks.

Monday (Family Day – a stat holiday in Seakatchewan), Kurtis joined us again for a game of Nations. I played China again. I am determined to win with them at some point – there has got to be a way (totally didn’t THIS time around)! Amanda played Japan – which was really interesting (I’d like to try playing that sometime). I think it came from the expansion that Kurtis brought along. Kurtis and I played at Prince level, Amanda and the kids played at Chieftan (They got more resources during growth).

Later Kurtis’ wife Shannon joined us for supper (I made a GIANT vat of veggie chili) and then we played a few games they brought over.

First we played Dicetown, which was pretty fun.

The Kurtis, Shannon, Amanda and I played Castles of Mad King Ludwig. This was really fun – It tapped into that part of my brain where pre-teen Tim still resides designing and planning “dream homes” that are a bizarre cross between D&D dungeons, a mad scientists lair, a nuclear fallout shelter and homes of the rich and the shameless. I must play this again sometime.
This was my little castle.

I’ve been trying to cut back on the game-buying and maybe even try to pare down the collection a bit, but I might consider getting this game at some point. It is officially one the boardgame wish list.

The following week was a school break so some of the kids friends came over to visit. Games were played. I didn’t play with them so I didn’t really keep track of them, but I took pictures of a couple.

Munchkin Legends

Smash Up

Friday was another D&D night for me and Amanda. 

Saturday, 25 February, was my Birthday. For the past dozen years I’ve hosted an annual Wargaming Birthday Bash – which usually involved MINIATURE wargames, and sometimes were entire weekend affairs – like last year’s Quest for the Skull Sword Frostgrave campaign, or the Ronin Campaign (and other games) two years before that, or the Dark Age DBA Campaign. Other years it’s been a bit more low key and just involved one evening’s game – like Top Malo House in 2013, or the Raid on Tantoone Station and Warrior Knights in 2011, or a Mega HOTT game in 2009, or the Fear and Faith Zombie game I played with the kids in 2015…

This year with all the Vimystuff going on, I didn’t think I really had time to plan and host any sort of bigger event so I invited people to come over and play one of the Pax games by Phil Eklund in the afternoon and some old school Illuminatiin the evening (which I probably haven’t played in 15 years!).

Brent showed up to play Pax Pamir with me and Finnegan in the afternoon. I tried playing this once with the kids about a year ago. I have since played Pax Porfiriana a few times, but hadn’t had another stab at Pax Pamir.

I love this game. I need to play this MORE! We ended up playing two games Saturday afternoon. The first game was sort of a “learning game” (well… the second was kind of a “learning game” too, as we continued to figure it all out…). After about four rounds a “topple” card came out and I happened to fit the victory conditions so I kind of won…

In the second game. we paid a bit closer attention to what everyone else was doing – there are so many ways to win, but the whole game can change in the play of a card – sometimes your OWN card, if you’re not paying close enough attention – which can totally mess up any sort of plan you had… I think you kind of need to work at a couple of options simultaneously and hope to take advantage of any sudden changes of the political winds…

I’d REALLY like to try tout with 4-5 players. Both games we happened to each be allied with a different empire (British, Russian, or Afghan) which meant that favour didn’t really play into it all that much – as if one of those empires gained supremacy, whoever was aligned with it would win. It would be interesting to see a game where more that one player was aligned with of or more of the empires and they had to co-operate to get their empire into ascendancy, yet at the same time try to curry more favour with that empire than the others for the win when their empire gains supremacy.

There were no takers for Illuminati, so after Amanda and The Girl got back from Dance classes we played a quick game of Race for the Galaxy, had supper and then watched a couple of movies (while I did some painting). 

My game was all over.. I started thinking I’d go for Genes stuff… but then other opportunities came up and I kind of went for novelties in the end…

And that was pretty much if for gaming this month… We didn’t end up getting to play two of the games we’d initially picked to play this month (Arkham Horror – which Finnegan had picked – and Illuminati – which I had picked) but we got to play some other games, so… 

I think we’ll probably lay off the gaming a bit through March a bit to give me chance to concentrate on the Vimyterrain building – which I really need to get cracking on!!!

Coming soon on Tim’s Miniature Wargaming Blog:

Great War Canadians!

Countdown to Vimy – 6 weeks to go!

Posted on February 27th, 2017 under , , , . Posted by


The Plan for this past week was to:

#1 PAINT BRITISH AND CANADIANS! AS MANY AS POSSIBLE!

I did get one battalion done. Originally I thought I’d use it as one of the British battalions, but then realized I don’t think I ever did the 85thBattalion – a labour battalion that was thrown into the attack when the advance on the 4th division’s front ground to a halt. 

I may or may not even include the British battalions now. I did do some work on the terrain plans and looking over them I’m wondering if I’ll even have ROOM on the table for all the Canadians (let alone some spare British battalions). I’ve even considered only fielding battalions of 12 for the Canadians (which will be closer to the battalions of 10 I have for the Germans…? If I do end up needing the British, I have a few battalions worth of early war British – in caps – which may be a bit anachronistic at this point in the war, but whatever – it will make them easily identifiable…

I also happened to finish up a German Mortar team that’s been haunting the edges of the painting table for months now!

Despite having some time off from other activities this week, I didn’t get nearly as much done as I’d hoped…

I did do some assembling early in the week – The remainder of the Irregular miniatures British/Canadians finally arrived and so I had to get them stuck down to bases and while I was at it I got the Irregular mortars based and then I did the guns and then I started doing other guns while I was at it… which was ridiculous, because I’m totally not going to need them and thus not even going to try and get them done… a good chunk of may painting time was eaten up priming and gooping figures. It is a very time consuming process.

Basically when new figures arrive I glue them to their bases, then wait a day. Then I paint the first coat of black (primer) and wait a day. Then I paint the second coat of black (paint) and wait a day. Then I goop the bases and wait a day. THEN I can get to painting! I have tried to rush the process in the past, trying to do both coats of black in one day or even gooping immediately after the second coat of black – but I’ve found that if it isn’t left at least 24 hours to cure the black layers rub off easily and I’m constantly having to touch them up. If I do the first coat of black before the glue is entirely cured, I end up with figures popping of their bases. So, I have learned to be patient and try to have other figures to paint while I’m waiting. This week those figures were post-apocalyptic DISTRACTIONS!  and a Few More Distractions… 
This week:

#1 Finish These Canadians!

#2 Finalize Terrain Plans (and maybe get cracking on terrain!)

Coming soon on Tim’s Miniature Wargaming Blog:


February Boardgame Roundup 

Last of the Canadians!! 

German Minenwerfer, Canadian Infantry, and Distractions

Posted on February 27th, 2017 under , , , , , . Posted by

A few more things over the last week. Not nearly as much as I’d hoped… but, there it is…

(Remember: click on the pictures for a bigger version):

A German Minenwerfer team from Brigade Gamesthat Jonathan Freitag of Palouse Wargaming Journal generously donated to the cause.

A battalion of my own Canadian miniatures (though the lewis gunner and officer are from Renegade Miniatures and were painted previously). Originally I’d intended these to be one of the British battalions attached to the Canadian Corps. But then realized I hadn’t done the 85th Battalion – a labour battalion that was thrown into the attack when the advance on the 4th Division’s front ground to a halt. So I’ll probably use this unit as those. I may replace the lewis gunner with a regular rifleman (not sure if a labour battalion would have been fully kitted out with an infantry battalions compliment of light machine-guns!)

In addition to the Post-Apocalyptic Soviets I finished last week, there were a few other distractions I finished up while waiting for paint to dry, etc…

Post apocalyptic KGB (to go along with the Post-Apocalyptic Soviets) – also from Lead Adventure Miniatures

A pair of Medieval-ish/fantasy warrior women. On the left of the picture is the “Warrior Woman” from Wargames Illustrated – Giants In Miniature and on the right is the Frostgrave Assassin from North Star Figures. They kind of look like they could be sisters… I think I shall make them so!

The painted version of the Frostgrave assassin was all it black, which I thought was a bit odd for Frostgrave. Being all stone and ice, I’d think black would rather stand out – so I’d originally planned to do her cloak in white or a really light grey and all her clothes and armour in light greys.

The greys turned out a little darker than I originally intended and once I got painting the cloak I ended up trying to do a mottled look of light greys and blues and then tried to make it look a bit dirty stained from draggin in the dirt and mud as the ancient city slowly melts… I was totally happy with how it turned out… I actuall think it looks a lot better in this photo somehow? Not about to strip and repaint it. It starting to grow on me…

Copplestone Castings Road Warrior.

Coming soon on Tim’s Miniature Wargaming Blog:

Vimy Update and then MORE GREAT WAR CANADIANS! 

Post-Apocalyptic Soviets

Posted on February 23rd, 2017 under , , , , , . Posted by

Another little distraction from the Vimyproject… I’ve been working on these on and off over the last couple of weeks – during painting downtime – while waiting for glue or primer or finish to dry… or at the end of a solid eveneing of painting after finishing off a unit (as a “treat”).
The figures are form Lead Adventure Miniatures  – though I ordered them from Magister Militum. I’ve been wanting to pick some of these up for a couple years now – pretty much since they first came out. From the moment I spotted them I thought they’d be perfect for a Twilight:2000game. I have a pile of the adventures. I thought I could use Flying Lead or Mutants and Death Ray Guns as a simple system for combat resolution and bolt on some skill resolution system…

 I also have the KGB pack.

I finished up a few of these a couple weeks ago and even used them in a game of Mutants and Death Ray Guns already… of course… most of them died… Of course that was just one-of game to try the system out – they will all be resurrected when we get to starting a proper campaign. And now I have a bigger pool of guy sto choose from or use as replacements as guys inevitably die…

(Remember: click on the pictures for a bigger version):

Post apocalyptic Soviets from Lead Adventure Miniatures.

Here is the whole gang together.

I’m definitely going to have to pick up some more packs of post-apocalyptic types from Lead Adventure Miniatures. I’d also like to pick up some of their Astropolisfigures – they’d be great for a Rogue Trader campaign.

(I also kind of just backed the Dwarven Gold Fever Kickstarter – because I apparently don’t have enough Dwarves!?)

The nice thing about backing kickstarters at the moment (as opposed to ordering new toys) is I can dream of future fun, but know they won’t show up until after April and cause any further distraction…

Coming soon on Tim’s Miniature Wargaming Blog:

Canadians… Seriously… I had a good day of assembling things yesterday – gluing figures to bases, assembling trench mortars, etc…