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English Civil War Cavalry

Posted on March 20th, 2017 under , , . Posted by

I have been busy painting new things… it’s just that most of them you’ll have to wait a month to see. I thought I’d try and get in on the Lead Adventure Forum’s Lead Painter’s League this year. Stuff submitted to the league cannot previously have been be posted anywhere on the internet. So…
I have been working on some more post apocalyptic scavenger types for Mutants and Death Ray Guns and some English Civil War Irish for The Pikeman’s Lament. I will post them here after they’ve been featured in the Lead Painter’s League.

I also happened to finish up a solitary mounted cavalryman – which I will not be submitting as an entry into the League – which finishes off a unit of six for The Pikeman’s Lament (the other five were painted over a year ago…).

(Remember: click on the pictures for a bigger version):

Solitary newly painted cavalryman from Old Glory

Completed unit of Cavalry. Could be “Trotters” or “Gallopers”. I’ll probably use them as “Gallopers”, because that’s how I roll…

Huzzah!

Coming soon on Tim’s Miniature Wargaming Blog:

I was planning a post to introduce some of the Dramatis Personae that will be involved in my upcoming narrative campaign for The Pikeman’s Lament.

I have a little scenario I’d like to run sometime this week, hopefully there will be a report of that little action! 

Dismounted ECW Cavalry

Posted on March 14th, 2017 under , , . Posted by

Moving on…
I’ve been obsessing about The Pikeman’s Lament since it was released a month or so ago and having recently abandoned the Vimy Project I’ve launched straight into trying to get some units together to play a game.

Of course I have a pile of DBA-X ECW units I COULD use… just use casualty markers… But I happen to HAVE a lot of individually based ECW figures anyway, so I shouldn’t take much to organize dedicated units for Pikeman’s Lament.

Picking some “low-haninng fruit” I painted up three dismounted cavalrymen that finishes up three units of “Forlorn Hope” – smallish units of hard-hitting elites – similar to the dismounted knights (Foot Men-at-Arms) in Lion Rampant except… y’know… with muskets and the like.

(Remember: click on the pictures for a bigger version):

Three newly painted dismounted ECW cavalrymen. The two on the left are Wargames Foundry figures that came are part of a pack of dismounted ECW cavalry I ordered a year and a half ago (when I was last excited about the era – as I was reading about it with the kids and the release of 

En Garde!</a> was approaching!) I mostly ordered them fort the OTHER figures in the pack – which I painted shortly after their arrival. These are copies of figures I already owned and had painted… so… there was less motivation to get them done… (until now!!).

The fellow on the left tossing the bomb is from Warlord Games. He was part of a storming party I painted up previously. This fellow wasn’t painted at that time because his flimsy little scabbard broke off. I was going to model a proper scabbard on their, but in the end just drilled it out, stuck in a bit of wire and painted that… If I hadn’t mentioned it, no one would probably have noticed…

Forlorn Hope #1 – Dismounted Cuirassiers – these would be classified as “aggressive” – a 0 point upgrade that removes the ability to shoot, but increases their Stamina and Attack Value. All but one is from Wargames Foundry, the odd man out is actually a Dixon Miniatures figures from their Flodden line?! I figured it was close enough – could be some poor old chap that couldn’t afford new armour and swords and had to go into battle wearing his granddads armour…

The four cuirassiers that are identical to the newly painted one I have had for-EVAR – I actually painted them 27 years ago!

Forlorn Hope #2 – Figures from Wargames Foundryand Dixon Miniatures again. This unit doesn’t actually include any of the newly painted ones above… I just thought I’d include a picture of them. As with the cuirassiers above, a couple of these chaps were painted 27 years ago. Can you guess which ones?

Forlorn Hope #3 – figures are mostly f from Warlord Games– with one from Wargames Foundry.

The entire storming party from Warlord Games… which I guess could be fielded as a Forlorn Hope of its own – if you could imagine the petard stand as a single element thus making a unit of six. I imagine I would more likely use the petard as a “token” of sorts in a scenario that has to be escorted to the gate of an enemy fortification and left there long enough for the storming party to clear away to a safe distance… much like the critters in the foraging or rustling scenarios. 
Good to be back working on a project I actually WANT to be working on! I actually completely reorganized all my ECW figures into four DBA-X armies (ECW Royalist, ECW Parliament – with options to make an ECW New Model Army, ECW Covaneteers, and ECW Scots Royalists) and four similar Pikeman’s Lament forces – with a few options for each. I’ve ordered just a few new miniatures to finish up a couple units in each. 

Despite these English Forlorn Hopes the most likely forces to be completed first will be the Scots.

Coming soon on Tim’s Miniature Wargaming Blog:

More English Civil War for Pikeman’s Lament!

Or possibly some more post apocalyptic types for Mutants and Death Ray Guns

Or possibly even some JET BIKES for Faustus Furious 3000! 

So… Vimy…

Posted on March 14th, 2017 under , , , . Posted by

Not happening this year. Sorry.
I want to thank everyone that has commented on this blog and been so supportive of the project.

Though time has been running short, that wasn’t really what killed it. I probably could have gotten it done – though it might not have been as pretty as I originally intended. It wasn’t even the lack of enthusiasm – I could have worked through that. I sat down with my mostly finished plan and started pricing out the materials I’d have to run out and get to build the terrain and WOW prices of building materials have gone up since I last bought any in quantity! It was going to cost a LOT more than I’d originally budgeted for (and my original budget for the project was going to completely blow my year’s toys spending budget as it was). That was the final nail in the coffin. (Well that and the kitchen renovation that Amanda’s suddenly decided MUST HAPPEN THIS YEAR!!! But that’s a whole other story…).

So it’s not happening for the 100th anniversary, which is a bit of a shame… Not saying it’s never going to happen. When I made peace with the fact that it wasn’t happening this year It felt like a great weight had been lifted off of me and with it the general disinterest and loathing for the project. I’ll return to this some day, but it’s not going to be this year.

I may or may not do a Passchendaele battle in the fall. I have all the figures! I wouldn’t make any terrain boards – just a bunch of shell craters and pill boxes and distribute those over a table covered with a brown cloth (a little less costly and labour intensive!) I had thought of doing it for ToonCon, but I’m also planning a jet bike racing game using Faustus Furius and jet bikes from Ramshackle Games (from the Jet Bike Construction Kit Kickstarter) and I’m not sure I really want to run TWO games at the con… We’ll see…

For now… I need to do something else. I’ve been working on some English Civil War figures to try and finish up a couple of companies for Pikeman’s Lament (and/or En Garde and/or Flashing Steel). I’ve also been eyeing up my fantasy and medieval stuff and planning units for Lion Rampant/Dragon Rampant and Song of Blades and Heroes. Yesterday another package arrived from Magister Militum with some more Lead Adventure Post Apocalyptic figures (for some more Mutants and Death Ray Guns action!). And I guess since I won’t be so insanely busy building terrain, we should get back to some BOARDGAMES! So, I’ll be keeping myself busy. 

It’s also getting warm again this week (-1°C forecast for today and daytime highs above freezing for teh next week!) and i want to get out RIDING


Coming soon on Tim’s Miniature Wargaming Blog:


ECW Dismounted Cavalry!

Countdown to Vimy – (less than) 5 weeks to go!

Posted on March 8th, 2017 under , , , , . Posted by

A bit late (again) but I was just finishing some stuff up…

The Plan for this past week was to:

#1 Finish The Canadians!



CHECK!

They’re done – and with that I have finished all the miniatures I was planning to use for the project. I haven’t even bothered to post individual pictures of each battalion. I probably won’t. But I finished off the last three battalions of the 6th Brigade and 3 machinegun teams and 4 mortar teams.

Just for giggles I thought I’d set out the entire Canadian Corps (so far… I don’t have the 10thBrigade done – as they did not take part in the action on the 9th as they were being held in reserve for an attack on “The Pimple” (as strong point just north of the ridge) the following day).

#2 Finalize Terrain Plans

Well, I did get the table cleared off and the existing terrain up on it…

And I did try to make a plan of it

And started trying to figure out how to tie it all in to the rest of the ridge.

But I can’t in all honesty say I have “finalized” any sort of plans. If I’m going ahead with this, I best get on with it!

If…

At this point, I have to be honest, I’m sick to death of this whole thing. For some time I’ve just been going through the motions of trying to get it all done and posting updates on this blog hoping somehow I might get excited at that prospect and it might rekindle some spark of enthusiasm.

On one hand I just want to throw in the towel and say “fü¢k it, it’s just not worth it anymore….” There are a hundred other things i’d rather be doing. But on the other hand I feel like I’ve put so much work into it and come so far, I should see it through, right?

Should….

Seriously, that’s the only thing keeping me going at this point – guilting myself into forward motion with “What the hell did you buy and cast and paint all those stupid figures for if you’re not going to finish it now, moron!?”

Maybe I just need to take a little break (a VERY LITTLE one – as time is running out!). I wish the weather was still like it was last week – I’d take the kids and go for a day-long bike ride and get some fresh air…

Alas the weather has taken a turn for the worse… we’ve has a few days of snow – and WIND – and the temperature has plummeted from +5°C into the -20s (°C).  


Maybe we’ll just play a few more boardgames… 

Coming soon on Tim’s Miniature Wargaming Blog:

Vimy Terrain!

(or… maybe something completely different…). 

Great War British/Canadian Figure Comparison

Posted on March 2nd, 2017 under , , , . Posted by

Now that I have samples painted of (insofar as I know) every manufacturer of Great War British (late war) infantry (which I am of course using as Canadians) I thought I’d post some figure comparison pictures – because many miniature gamers are very concerned about such things. I’m not as concerned as others… )although I did recently pick up some 6mm Sci Fi infantry I thought I might use as proxy Imperial Guardsmen and though they are lovely figures, they are taller than the GW Space Marines that I have… so… I’m not so sure I’ll be using them…).
There is at least one other manufacturer of Great War British that I can think of – but in that particular case they only do early war (the the SD caps) and were of no use to me.

Manufacturers represented here include:

Wargames Foundry

Old Glory

1st Corps

Brigade Games

Irregular Miniatures

Great War Miniatures

Gripping Beast/Woodbine Designs

Renegade Miniatures

I have also included the Great War Canadian figures that I modelled, moulded and cast myself – just for interests sake. 
(Remember: click on the pictures for a bigger version)

Officers 

(from left to right): Scarab Miniatures, one of my own, Gripping Beast/Woodbine Design, 1st Corps, Renegade Miniatures, Great War Miniature, Brigade Games, Old Glory, Irregular Miniatures, and Wargames Foundry.

I don’t actually have any UNITS of Great War British (or Canadians) by Scarab Miniatures, but I do have the one pack of officers, so I thought I’d include him in the line-up.

Lewis Gunners 

(from left to right): Renegade Miniatures, one of my own,  Great War Miniatures, 1st Corps, Brigade Games, Gripping Beast/Woodbine Design,  Old Glory, Wargames Foundry, and Irregular Miniatures.

Most manufacturers also make a No.2 or Loader for the Lewis Gun. From left to right-ish we have Great War Miniatures,  1st Corps (slightly behind), Brigade Games (in the middle up front), Renegade Miniatures (in the middle at the back), Gripping Beast/Woodbine Design, and Wargames Foundry.

Old Glory doesn’t make a loader, but they do make their lewis gunners in standing and prone firing positions. The standing one is meant for using in a trench – with a bipod out front to prop up on the parapet – where the prone one is meant for use on the advance out in no-man’s-land. I’m not a HUGE fan of prone firing light machine-guns – or light machine-gun TEAMS – largely because they take up more space than they really need to on the tabletop. They are useless in trenches and buildings – or at least they look SILLY in trenches and buildings. They also don’t fit into my uniform storage system very well. At least Old Glory makes some kneeling figures so there is at least some gradation within the unit, which is more than I can say for some other manufacturers…


 

Like, say, Brigade Games… Their packs include one team advancing and one that is prone and firing. I could be a little more forgiving if their other packs included figures that are kneeling… but then don’t. They don’t even include any other figures that are FIRING!? It’s prone firing machine-guns and everyone else is just advancing, like they’re on a stroll through the park…  and they ain’t cheap. At least with Old Glory, they’re (relatively) inexpensive and you get a pack of TEN Lewis Gunners – five prone and firing, five that are standing and firing – enough to have one of each available for each unit, depending on whether they are defending or attacking!?

What’s even worse is that even though they make highlanders – they don’t make highlanders with Lewis Guns (or at least didn’t at the time, I haven’t bothered to go back and check) so I had to convert one out of one of the prone teams!? 

Bombers 

(from left to right): one of my own, Renegade Miniatures, Great War Miniatures, Brigade Games, 1st Corps,  Gripping Beast/Woodbine Design, Irregular Miniatures, Old Glory, and two from Wargames Foundry.

Firing 

(from left to right): one of my own, Renegade Miniatures, Great War Miniatures, 1st Corps,  Gripping Beast/Woodbine Design, Old Glory, Irregular Miniatures, and Wargames Foundry.


Brigade Games doesn’t seem to have any firing miniatures – well, other than their Lewis Gun team. All of their other miniatures are upright and advancing. Which further makes me wonder WHY they had to include a prone Lewis Gun team!? 

Advancing 

(from left to right): one of my own, Renegade Miniatures, Great War Miniatures, 1st Corps, Brigade Games,  Gripping Beast/Woodbine Design, Old Glory, Irregular Miniatures, and Wargames Foundry.

Two advancing figures from Great War Miniatures. People often ask me: “which is your favourite?” I find it hard to pick, I like all of them… well… most of them. I like some things about some, other things about others. This picture above illustrates one of the reasons I think overall I like Great War Miniatures the best – beyond the clean, easy-to-paint details – it’s the little extra things like shovels and picks – that you see being carried in pictures of assaulting troops – that give the guys just a little bit of character. 

Kneeling 

(from left to right): Renegade Miniatures, two from Old Glory, Wargames Foundry, Irregular Miniatures, fur from Gripping Beast/Woodbine Design

I don’t seem to have any kneeling figures from 1st Corps, Brigade Games, or Great War Miniatures – and I never did make any myself. Generally, for modern-ish wars, I don’t mind kneeling figures at all – In fact if there are prone and standing miniatures in the same unit I’d really rather there also be a few kneeling guys – so there is some gradation within the unit. Though for the Great War, if you’re using trenches, guys that are kneeling and firing in trenches look a bit odd… or course prone guys inside trenches are even worse… 
I included two from Old Glory because they had one thing that I don’t think anyone else had – a rifle grenadier. I also included four from Gripping Beast/Woodbine Design because… well… because they HAD a lot of different poses – all of which I though were great. 

Casualties
First row, prone, left to right: Old Glory, Gripping Beast/WoodbineDesigns, Great War Miniatures
Second row, standing, from left to right: Wargames Foundry, Great War Miniatures

I did take a separate picture of the different highlanders I have from some of the manufacturers, but then realized I didn’t have examples of all the ones I own – Brigade Games was missing – and I don’t even have highlanders from some of the manufacturers that produce them, so I decided to not include it at this time.

I do also have figures from Tiger Miniatures for the CSEF (Canadian Siberian Expeditionary Force), but I haven’t painted any of them yet and they would never really be mixed in with these I’m using for the western front anyway, so…

Earlier I did a comparison of Great War Vickers Teams

Coming soon on Tim’s Miniature Wargaming Blog:

The rest of 6th Brigade. 

27th Battalion (City of Winnipeg), CEF

Posted on March 2nd, 2017 under , , , . Posted by


Finally the last brigade of miniatures for the Vimy project are rolling off the line! This isn’t the last of the Canadian Corps. I still have the 10th Brigade to paint, but as they took no part in the attack on the 9 April 1917, I’m not going to bother with them for now… I also have  a lot of artillery pieces to paint up at some point. Not sure when they’d ever be used. I picked them up thinking if I had time, they’d have been fun to paint up and sit on a nearby table to show SOME element of the guns involved.

The 27th Battalion (City of Winnipeg) was part of the 6th Canadian Infantry Brigade, 2nd Canadian Division.

All ot the figures used for the 6th Brigade are from Irregular Miniatures.

(Remember: click on the pictures for a bigger version):

27th Battalion (City of Winnipeg), CEF – figures from Irregular Miniatures.

The formation patch for the 27th Battalion was a blue circle (blue for the junior brigade within the division and the circle for the senior battalion within the brigade) over the blue rectangle of the 2nd Division. 

Coming soon on Tim’s Miniature Wargaming Blog:

A figure comparison of 28mm British/Canadian Great War infantry miniatures (now that I have samples from every manufacturer… I had hoped to do this today, but the lighting isn’t great (as evidenced by the crap photos above!) and it’s a bit nippier outside that I’s expected, so I may not get to it until tomorrow.

February 2017 Boardgames Roundup

Posted on March 1st, 2017 under , , , , , , , , , , , , , . Posted by

At the beginning of the year I decided to make a list of 50 games I’d like to make sure I played this year – about one per week. I tried to encourage the kids to do the same – so we’d ALL get to play at least 50 games we wanted to. I’ve even encouraged Amanda to pick at least one game each month – she enjoys playing with us, but couldn’t really be bothered to pick out a game each week (that would also mean finding time for FOUR boardgames each week…).
Last month I posted a January Boardgame Round up. For a full list of the 50 games for this year, check out the Game Plan 2017.

This Month’s Picks

The Girl picked:

Space Junk

Linkage

Agricola

Smash Up

Finnegan picked: 

Small World

A Study in Emerald (Second Edition)

Arkham Horror

Firefly

My picks:

A Game of Thrones

Railways of Mexico

Pax Porfiniana (or Pax Pamir)

Illuminati (which I haven’t played in YEARS – probably even a decade! or MORE!).
Amanda Picked:

Nations

(Remember: click on the pictures for a bigger version)

We kicked off this month’s picks with a game of Smash Up with our firend Bruce. (one of The Girl’s picks). I can’t remember how it went down. I think I had kitties and ponies…. This was fun enough when I first got it, but I have to admit, I’ve grown rather tired of it. 

I also ended up playing Bananagrams with The Girl later in the evening. Not anyone’s pick… just another game we found time to play…

Saturday (4 February 2017) Finnegan and I had planned to play A Study in Emerald (Second Edition) in the afternoon with some friends, but then no one was able to show up. So we ended up playing it in the evening when The Girl got back from dance classes and Amanda was out… or.. busy…?

This game is funner with five players – and everyone is having to guess who is on which side – and you know that at least ONE other person is on your side! 

Sunday (5 February 2017) we got in a game of Linkage– another of The Girl’s picks.

Tuesday Evening while the Girls were out at Karate, Finnegan and I tried out a game of Faustus Furius – I have a whole separate post about that game: Faustus Furius MMLIII

On Wednesday, 8 February 2017, the kids and I played a game of Railways of Mexico. I had not played on the Mexico map before. I thought it might be a bit daunting – all those MOUNTAINS! I’d heard from a friend that played and people had wracked up so much debt trying to drive rail lines through those mountains that they ended up taking bonds just to service their debt! I also thought it might be a longer game. It turned out to be neither a long game of a bank breaking game. I thought it was really fun and relatively quick. The map is smaller than the Railways of the Eastern U.S. and the cities aren’t terribly far apart. There were lots of quick little coastal lines that could be built.

We actually ended up with a continuous rail line that went right around the country in a bit circle.

Friday, 10 February was our biweekly D&D night. Not really a board game, but it’s gaming… and it ends up on  my BGG Games Played Calendar, so… I though I’d mention it.

Saturday, 11 February, Bruce, Adele, and Jasper joined me and Finnegan for a game of  Firefly.

We actually finally finished a 5-player game in an afternoon – that wasn’t the “First Time in the Captain’s Chair” scenario. Of course we tried out the accelerated version (where you START the game with a bunch of crew and equipement). This time we played “King of All Londinium”. I think Bruce or Adele won. They’re, like, PROs at this game now.

I wasn’t even close. I don’t think I even had my first goal token! But I still had a lot of fun playing. I could just faff around all day doing jobs, hiring crew, buying new equipment, and such. It’s sometimes hard to stay focused on the fact that there is a GOAL to the game.

Finnegan plays D&D every other Tuesday at King Me Boardgamery. Also not really a boardgame… nor one I have anything to do with (other than walk over there and meet him to walk home – because they finish up quite late)…

Wednesday, 15 February the kids and I played Small World. We haven’t played much Small World lately – Okay I played it at FreezerBurnin January… but before that…? and I can’t remember playing on the 3-player board – I’m sure I have – probably when I first got it I played it once or twoice with just the kids – but usually we end up playing with 4-5 players.

18-20 February was the Family Day long weekend in Saskatchewan this year. So I planed a weekend of family gaming fun!

We actually kicked things off on Friday with a game of Mutants and Death Ray Guns with my friend Aaron and his boys – because his boys had the afternoon off school. You can see the full game report of the ensuing shenanigans here:

Mutants and Death Ray Guns

Saturday afternoon we played A Game of Thrones: The Board Game (Second Edition). We played this almost exactly a year ago, either on the family say weekend or my birthday. This year Jasper and Kurits joined us. I ended up playing the Starks again. Amanda was the Greyjoys, Kurtis the Lanisters, The Girl played Dorn, Jasper the Tyrells, and Finnegan played Baratheon. It was okay. Jasper had to leave about two turns before the end. WE probably should have called it then, but I was winning at that point so I felt like calling it would have seemed like I was doing so because I was in the lead… No one else suggested it so we played on..

It’s kind of an odd game.  The Greyjoys basically have NO chance at winning ever – sandwiched between Stark and Lannister. The best they can do is harass and annoy and make it hard for one (or BOTH) to get anywhere, which, really, is all they want according to the books? They want their own kingdom and they want to reave the shores of Westeros. What care do they have for collecting castles – let along 7 or 8 of them – which is what you need to win the game!? Seems like maybe there should be separate victory conditions for the other houses.

That’s pretty much all Amanda did all game with the Greyjoys – alternately attacked the Lanisters and Starks and got nowhere in return. I tired to make an alliance with her, but so did Kurtis (the Lanisters). I tried to point out that there was NO POINT in attacking me – as there were not enough castles in all the north for her to take over and win the game – her only hope was to go SOUTH and attack the Lanisters – which I was perfectly willing to help her do!

Instead she just remained a thorn in both of our sides the whole damned game… I couldn’t get past the Neck.

It didn’t help that they event cards just didn’t work out – there were hardly any supply cards – where supply was worked out – so most of the game I was stuck with my initial starting supply – which meant – even though I had captured enough areas with barrels (supply areas) that if supply had been worked out I would have been able to field more armies I was stuck being unable to concentrate my forces into more that two armies – which meant I had to spread any forces I gained out and was unable to make focused attacks. There were even a few muster cards where everyone else got new troops, but I couldn’t simply because the army/supply limits meant I could not put new guys in the castles where they mustered because there was already a unit there and a second unit makes an “army” and I already had my limit (of TWO!?) armies elsewhere!? So frustrating. SOOOOOO frustrating.

(there may have been a few f-bombs dropped during the game…) 

Sunday afternoon just the four of us played a game of Agricola.

This was my sad little farm at the end.

Amanda was very pleased with hers – probably the most diversified farm she’s ever built. Look at all though ploughed fields!? How did she find the time to do that!? (Oh, maybe she had a card that allowed her to plough three with one action…?) 

And she won with it.

I think it’s an odd game too. It’s way easier to raise animals – I actually find it really hard to get more than a couple of areas ploughed and sowed with grains or vegetables. It’s because there is ONE spot to plough a field to start with – which ploughs one little section – but when you do the build fences action you can essentially cover half (or more!) of your land with fenced in pastures?! Or in one build sheds action you can build up to four sheds – occupying four areas – provided, in both cases, that you have sufficient wood. I mean, I like the game… I just wish there was more opportunity to plough fields and sow them!

Sunday evening we played Space Junk

Finnegan played a ship/captain that was SUPER slow, but collected a LOT of junk – it looked like he was super far behind all game because he wasn’t scoring points for laps or for blasting away at other ships ( I had “lapped” him on the score track at one point – one hundred points ahead of him!), but when we counted up points for junk collected he shot past all of us.

Both of Sundays game had bee The Girl’s picks.

Monday (Family Day – a stat holiday in Seakatchewan), Kurtis joined us again for a game of Nations. I played China again. I am determined to win with them at some point – there has got to be a way (totally didn’t THIS time around)! Amanda played Japan – which was really interesting (I’d like to try playing that sometime). I think it came from the expansion that Kurtis brought along. Kurtis and I played at Prince level, Amanda and the kids played at Chieftan (They got more resources during growth).

Later Kurtis’ wife Shannon joined us for supper (I made a GIANT vat of veggie chili) and then we played a few games they brought over.

First we played Dicetown, which was pretty fun.

The Kurtis, Shannon, Amanda and I played Castles of Mad King Ludwig. This was really fun – It tapped into that part of my brain where pre-teen Tim still resides designing and planning “dream homes” that are a bizarre cross between D&D dungeons, a mad scientists lair, a nuclear fallout shelter and homes of the rich and the shameless. I must play this again sometime.
This was my little castle.

I’ve been trying to cut back on the game-buying and maybe even try to pare down the collection a bit, but I might consider getting this game at some point. It is officially one the boardgame wish list.

The following week was a school break so some of the kids friends came over to visit. Games were played. I didn’t play with them so I didn’t really keep track of them, but I took pictures of a couple.

Munchkin Legends

Smash Up

Friday was another D&D night for me and Amanda. 

Saturday, 25 February, was my Birthday. For the past dozen years I’ve hosted an annual Wargaming Birthday Bash – which usually involved MINIATURE wargames, and sometimes were entire weekend affairs – like last year’s Quest for the Skull Sword Frostgrave campaign, or the Ronin Campaign (and other games) two years before that, or the Dark Age DBA Campaign. Other years it’s been a bit more low key and just involved one evening’s game – like Top Malo House in 2013, or the Raid on Tantoone Station and Warrior Knights in 2011, or a Mega HOTT game in 2009, or the Fear and Faith Zombie game I played with the kids in 2015…

This year with all the Vimystuff going on, I didn’t think I really had time to plan and host any sort of bigger event so I invited people to come over and play one of the Pax games by Phil Eklund in the afternoon and some old school Illuminatiin the evening (which I probably haven’t played in 15 years!).

Brent showed up to play Pax Pamir with me and Finnegan in the afternoon. I tried playing this once with the kids about a year ago. I have since played Pax Porfiriana a few times, but hadn’t had another stab at Pax Pamir.

I love this game. I need to play this MORE! We ended up playing two games Saturday afternoon. The first game was sort of a “learning game” (well… the second was kind of a “learning game” too, as we continued to figure it all out…). After about four rounds a “topple” card came out and I happened to fit the victory conditions so I kind of won…

In the second game. we paid a bit closer attention to what everyone else was doing – there are so many ways to win, but the whole game can change in the play of a card – sometimes your OWN card, if you’re not paying close enough attention – which can totally mess up any sort of plan you had… I think you kind of need to work at a couple of options simultaneously and hope to take advantage of any sudden changes of the political winds…

I’d REALLY like to try tout with 4-5 players. Both games we happened to each be allied with a different empire (British, Russian, or Afghan) which meant that favour didn’t really play into it all that much – as if one of those empires gained supremacy, whoever was aligned with it would win. It would be interesting to see a game where more that one player was aligned with of or more of the empires and they had to co-operate to get their empire into ascendancy, yet at the same time try to curry more favour with that empire than the others for the win when their empire gains supremacy.

There were no takers for Illuminati, so after Amanda and The Girl got back from Dance classes we played a quick game of Race for the Galaxy, had supper and then watched a couple of movies (while I did some painting). 

My game was all over.. I started thinking I’d go for Genes stuff… but then other opportunities came up and I kind of went for novelties in the end…

And that was pretty much if for gaming this month… We didn’t end up getting to play two of the games we’d initially picked to play this month (Arkham Horror – which Finnegan had picked – and Illuminati – which I had picked) but we got to play some other games, so… 

I think we’ll probably lay off the gaming a bit through March a bit to give me chance to concentrate on the Vimyterrain building – which I really need to get cracking on!!!

Coming soon on Tim’s Miniature Wargaming Blog:

Great War Canadians!

Countdown to Vimy – 6 weeks to go!

Posted on February 27th, 2017 under , , , . Posted by


The Plan for this past week was to:

#1 PAINT BRITISH AND CANADIANS! AS MANY AS POSSIBLE!

I did get one battalion done. Originally I thought I’d use it as one of the British battalions, but then realized I don’t think I ever did the 85thBattalion – a labour battalion that was thrown into the attack when the advance on the 4th division’s front ground to a halt. 

I may or may not even include the British battalions now. I did do some work on the terrain plans and looking over them I’m wondering if I’ll even have ROOM on the table for all the Canadians (let alone some spare British battalions). I’ve even considered only fielding battalions of 12 for the Canadians (which will be closer to the battalions of 10 I have for the Germans…? If I do end up needing the British, I have a few battalions worth of early war British – in caps – which may be a bit anachronistic at this point in the war, but whatever – it will make them easily identifiable…

I also happened to finish up a German Mortar team that’s been haunting the edges of the painting table for months now!

Despite having some time off from other activities this week, I didn’t get nearly as much done as I’d hoped…

I did do some assembling early in the week – The remainder of the Irregular miniatures British/Canadians finally arrived and so I had to get them stuck down to bases and while I was at it I got the Irregular mortars based and then I did the guns and then I started doing other guns while I was at it… which was ridiculous, because I’m totally not going to need them and thus not even going to try and get them done… a good chunk of may painting time was eaten up priming and gooping figures. It is a very time consuming process.

Basically when new figures arrive I glue them to their bases, then wait a day. Then I paint the first coat of black (primer) and wait a day. Then I paint the second coat of black (paint) and wait a day. Then I goop the bases and wait a day. THEN I can get to painting! I have tried to rush the process in the past, trying to do both coats of black in one day or even gooping immediately after the second coat of black – but I’ve found that if it isn’t left at least 24 hours to cure the black layers rub off easily and I’m constantly having to touch them up. If I do the first coat of black before the glue is entirely cured, I end up with figures popping of their bases. So, I have learned to be patient and try to have other figures to paint while I’m waiting. This week those figures were post-apocalyptic DISTRACTIONS!  and a Few More Distractions… 
This week:

#1 Finish These Canadians!

#2 Finalize Terrain Plans (and maybe get cracking on terrain!)

Coming soon on Tim’s Miniature Wargaming Blog:


February Boardgame Roundup 

Last of the Canadians!! 

German Minenwerfer, Canadian Infantry, and Distractions

Posted on February 27th, 2017 under , , , , , . Posted by

A few more things over the last week. Not nearly as much as I’d hoped… but, there it is…

(Remember: click on the pictures for a bigger version):

A German Minenwerfer team from Brigade Gamesthat Jonathan Freitag of Palouse Wargaming Journal generously donated to the cause.

A battalion of my own Canadian miniatures (though the lewis gunner and officer are from Renegade Miniatures and were painted previously). Originally I’d intended these to be one of the British battalions attached to the Canadian Corps. But then realized I hadn’t done the 85th Battalion – a labour battalion that was thrown into the attack when the advance on the 4th Division’s front ground to a halt. So I’ll probably use this unit as those. I may replace the lewis gunner with a regular rifleman (not sure if a labour battalion would have been fully kitted out with an infantry battalions compliment of light machine-guns!)

In addition to the Post-Apocalyptic Soviets I finished last week, there were a few other distractions I finished up while waiting for paint to dry, etc…

Post apocalyptic KGB (to go along with the Post-Apocalyptic Soviets) – also from Lead Adventure Miniatures

A pair of Medieval-ish/fantasy warrior women. On the left of the picture is the “Warrior Woman” from Wargames Illustrated – Giants In Miniature and on the right is the Frostgrave Assassin from North Star Figures. They kind of look like they could be sisters… I think I shall make them so!

The painted version of the Frostgrave assassin was all it black, which I thought was a bit odd for Frostgrave. Being all stone and ice, I’d think black would rather stand out – so I’d originally planned to do her cloak in white or a really light grey and all her clothes and armour in light greys.

The greys turned out a little darker than I originally intended and once I got painting the cloak I ended up trying to do a mottled look of light greys and blues and then tried to make it look a bit dirty stained from draggin in the dirt and mud as the ancient city slowly melts… I was totally happy with how it turned out… I actuall think it looks a lot better in this photo somehow? Not about to strip and repaint it. It starting to grow on me…

Copplestone Castings Road Warrior.

Coming soon on Tim’s Miniature Wargaming Blog:

Vimy Update and then MORE GREAT WAR CANADIANS! 

Post-Apocalyptic Soviets

Posted on February 23rd, 2017 under , , , , , . Posted by

Another little distraction from the Vimyproject… I’ve been working on these on and off over the last couple of weeks – during painting downtime – while waiting for glue or primer or finish to dry… or at the end of a solid eveneing of painting after finishing off a unit (as a “treat”).
The figures are form Lead Adventure Miniatures  – though I ordered them from Magister Militum. I’ve been wanting to pick some of these up for a couple years now – pretty much since they first came out. From the moment I spotted them I thought they’d be perfect for a Twilight:2000game. I have a pile of the adventures. I thought I could use Flying Lead or Mutants and Death Ray Guns as a simple system for combat resolution and bolt on some skill resolution system…

 I also have the KGB pack.

I finished up a few of these a couple weeks ago and even used them in a game of Mutants and Death Ray Guns already… of course… most of them died… Of course that was just one-of game to try the system out – they will all be resurrected when we get to starting a proper campaign. And now I have a bigger pool of guy sto choose from or use as replacements as guys inevitably die…

(Remember: click on the pictures for a bigger version):

Post apocalyptic Soviets from Lead Adventure Miniatures.

Here is the whole gang together.

I’m definitely going to have to pick up some more packs of post-apocalyptic types from Lead Adventure Miniatures. I’d also like to pick up some of their Astropolisfigures – they’d be great for a Rogue Trader campaign.

(I also kind of just backed the Dwarven Gold Fever Kickstarter – because I apparently don’t have enough Dwarves!?)

The nice thing about backing kickstarters at the moment (as opposed to ordering new toys) is I can dream of future fun, but know they won’t show up until after April and cause any further distraction…

Coming soon on Tim’s Miniature Wargaming Blog:

Canadians… Seriously… I had a good day of assembling things yesterday – gluing figures to bases, assembling trench mortars, etc… 

263rd Reserve Infantry Regiment – 79th Reserve Infantry Division

Posted on February 21st, 2017 under , , , , . Posted by

This will likely be the last of the Germans for a while. These, along with the three regiments of Bavarians, should be all I need for the Vimy game in April. There were a few other battalions thrown into the line from the corps reserve on the day, but I figure I can use recycled casualties from the front line battalions to represent the late arriving reinforcements.
(Remember: click on the pictures for a bigger version):

263rd Reserve Infantry Regiment – this unit, as with most of the Germans, is made up of my own figures that I modeled, made moulds of, and cast myself. They’re not particularly pretty, but they are all mine.

3 Machine-gun teams from Irregular Miniatures.

The 79th Reserve Infantry Division including the 261st, 262nd, and 263rd Reserve infantry Regiments.

The division is made up of three regiments (

261st, 262nd, and 263rd) of three battalions of ten figures each, plus a command element of three figures. Ideally each regiment would have a machine-gun and mortar element attached, but I don’t have quite enough mortars at the moment (painted, that is… I may finish up one or two more, but they’re not a priority at the moment) so they are pictured here with extra Machine gun teams.

The battalions are smaller than the Canadian battalions – 10 compared to 15. This was largely a time-saving necessity, but also I figured the German battalions would have been whittled down by the “Week of Suffering” – a week-long campaign of constant harassing artillery and machine-gun barrages. The Canadian battalions, by comparison would have all be brought up to – or beyond – their established strengths with fresh drafts of reinforcements in the days before the attack (my great-uncle Bertram was one of those!), I may, ultimately, cut down the number of Canadians I end up using. With 15 figures per battalion it might get a bit crowded. Also as the Canadians have four divisions of three brigades with FOUR battalions of FIFTEEN figures each… the Canadian figures would outnumber the Germans four to one!!

I will hopefully get a few play-tests in later in March and try out different strengths for the Canadian Battalions.

Coming soon on Tim’s Miniature Wargaming Blog:

Canadians! Conveniently the rest of the Canadians I ordered from Irregular Miniatures arrived just this afternoon – so I should be getting those based up pronto and hopefully have a good chunk of the final Brigade of Canadians done by the end of the week! 

Countdown to Vimy – (Less than) 7 weeks to go!

Posted on February 21st, 2017 under , , , . Posted by

The Plan for this past week was to:

#1 PAINT GERMANS! AS MANY AS POSSIBLE!

CHECK!

Mostly complete 263rd Reserve Infantry Regiment earlier on the weekend. Just need to finish up the bases on these now.

I have finished up the rest of the 263rd Reserve Infantry Regiment – which finishes up the 79th Reserve Infantry Division. I do have three more battalions that were thrown in from the reserves that I COULD finish up… but I think they’ll be last minute items, if I get around to them at all. As they’d show up later, I’m sure there will be enough German casualties by the time I need them that I could just recycle miniatures… I should likely get to posting more pictures of these later today.

This Week:

#1 PAINT BRITISH AND CANADIANS! AS MANY AS POSSIBLE!

Still have 60 Canadians and 30 British to paint. I’d like to finish up as many as possible over the next week. Luckily there’s a school break this week so all the kids regular activities are cancelled which means I basically don’t have to leave the house for a week if I don’t have to… gonna get me some PAINTING done!

March

Build Terrain!

April

Make more wire and barrage markers

Coming soon on Tim’s Miniature Wargaming Blog:

79th Reserve Infantry Division!!

Mutants and Death Ray Guns

Posted on February 18th, 2017 under , , , . Posted by

I’ve been obsessing about Mutants and Death Ray Guns for a while now. I think it was my disappointment with Rogue Stars that got me thinking about MDRG. Please understand that my disappointment with Rogue Stars has little to do with how good of a game it is. It looks interesting enough – there are a LOT of neat things about it… I had been REALLY EXCITED about it and… well.. it just wasn’t what I was hoping for. I then realized that MDRG would more likely fit the bill… so… now obsessing over MDRG…
I even came up with a bit of a background for a campaign I’d like to run…

It all started in the late twenty-teens. A number o  the most powerful nations in the world elected a ultra-right-wing leaders running on xenophobic, populist platforms. Environmental and economic regulations were thrown out the window, scientists were muzzled, and things spiraled out of control pretty quickly.

The rising global temperature continued unchecked and as polar ice melted, coastal cities became flooded causing great population migrations of the sort the word had never seen. Drastic changes in weather systems brought about increasingly powerful storms which further devastated cities and caused untold hardship for many people.

Economic inequality also grew leaving more and more below the poverty line. Without access to medical care when new diseases arose, they spread like wild fire. A series of worldwide epidemics between 2025 and 2030 wiped out nearly half the worlds population grinding the global economies to a halt and bringing human civilization to the brink of collapse.

Just when everyone thought it couldn’t possibly get worse… the meteor struck in 2030. Since funding for science had long since disappeared, literally, no one saw it coming. It landed in China killing millions instantly upon impact. The debris it threw into the atmosphere blocked out the sun and caused widespread crop failures. Hundreds of millions more died. (Though it did seem to halt the global warming…).

Then the dead started to rise and feast on the living – and there were a LOT of dead people to rise up! It was thought perhaps it was something in that meteor… but who knows really.

To deal with the zombie hordes a company in Japan deployed new combat robots. These were highly successful and millions were manufactured and deployed worldwide. Which each successive generation of models the AI became more and more advanced until eventually, in 2041, they became self-aware.

It didn’t take long for the self-aware robots to realize that their irrational biological masters were largely the cause of all the troubles and decided to rid the planet of them. The killer robots that were so successful against the zombie horde were equally successful at killing live humans. They also began manufacturing and deploying all manner of persistant chemical and biological agents in their attempts to wipe out humanity.

In 2044 a group of rebels fighting the machines made a series of coordinated attacks on old American and Soviet nuclear weapons facilities and launched them at larer centers around the world where automated factories cranked out more of the killer machines – hoping to obliterate the robots with nuclear fire and EMP.

The year is 2045

This afternoon we had my friend Aaron and his boys over for the afternoon to try it out. We quickly made up some warbands and had a go just to sort out the system. We did a mix of rolling for random stuff and simply assigning equipment based on what the figures had. It probably wasn’t the most balanced way to do things, but whatevs…

Just for interest sake I calculated what the point value would have been for each warband if they had been pure point-buy warbands.

GAME ONE

Our first battle was Aaron versus The Girl. They just played the Radioactive Wasteland Scenario with no further environmental complications (radioactive terrain was bad enough!)


FORCES

Aaron’s Warband

(not entirely WYSIWYG… or entirely painted… but whatever…)

YR0 – Android

Q 3+ C 3

Leader, Flame Thrower, Difficult Target, Artificial

Upkeep: 2 Food

Abe “Beast” – Android

Q 4+ C 4

Champion, Savage, Artificial

Upkeep: 1 Food

Alice 46 – Andriod

Q 4+ C 3

Nanite Gun, Danger Sense, Artificial

Upkeep: 1 Food

OU812 – Android

Q 4+ C 3

Submachine-gun, Savage, Artificial

Upkeep: 1 Food

2B!2b – Android

Q 4+ C 3

Submachine-gun, Savage, Artificial

Upkeep: 1 Food

Food: 11

I know they LOOK like they’re wearing power armour and have jet packs that would make you think they should have Power Armour and Flying… but it’s really old power armour and it’s failing and the internal stabilizers done’ work so they’re epretty easy to knock over and if you hit them just right the damned things explode and the air filters stopped working ages ago…

Using points this would have been 285 points? (as near as I can tell… I’m not sure how many points the immunity to telepathy is supposed to be…? Or is that part of Artificial?)

The Girls’ Warband: The Blue Team

Candice – Human

Q 2+ C 2

Leadership, Heavy Armour, Assault Rifle, 1x Spare clip, Steadfast

Upkeep: 2 Food

Wanda – Human

Q 3+ C 2

Bow, Stealth

Upkeep: 1 Food

Blue Raven – Human

Q 3+ C 3

Champion, Submachine-gun (actually two pistols that shoot really fast), Flak Jacket, Stead Fast, 1x Spare Clip

Upkeep: 1 Food

Bridget – Giant Mutant Mouse

Q 4+ C 3

Strong constitution, Humanoid, dim-witted, Shotgun, Difficult Target, 1x Extra Ammo

Upkeep: 1 Food

Scruffy – Giant Mutant Chihuahua

Q 4+ C 3

Long Move, Superior Senses, Tailslap

Upkeep: 1 Food

Food: 10

Using the point buy system this would have been 370!?

THE GAME

(Remember: click on the pictures for a bigger version)

Aaron starts moving his guys.

Spotting some androids skulking about, Wanda went charging out into the ruins… only to realize no one was following her! (Turn Over rolled on second activation!?)

Shots exchanged, YR0 – leader of the Androids and Wanda the Archer are down. The androids rush ahead and finish her off!

The Blue Team returns fire and knocked down an Android. But despire many shots could not finish him off. Aaron made it his first priority to get this guy up – rolling two dice, he filled twice and remained on the ground for ANOTHER turn while the girls tried to light him up – all the other androids were laughing at him as he rolled around on the ground trying to dodge incoming bullets and unable to get up because of his unwieldy and ultimately useless armour.

Aaron, exasperated by some of his bad rolling…

Finally up! (I think this was OU812…?)

Eventually they made contact and the Blue Raven went down.

The Androids pile in and finish off the Blue Raven. I think at that point The Girl decided that discretion was the better part of valour and called it a day.

GAME TWO

Next I played Genest Boy #2.
FORCES
Genest Boy #2’s Warband

What You Lookin At – Mutant

Q 3+ C 4

Leader, Champion, Sprint, Submachine-gun, Spare Clip, Gunsmith

Upkeep: 2 Food

Who Are You – Mutant

Q 4+ C 3

Photosynthesis, Poison, Forester, Submachine-gun, Spare Clip

Upkeep: None

Don’t Like Your Face – Mutant

Q 4+ C 3

Regneration, Stealth, Assault Rifle, Spare Clip

Upkeep: 1 food

Aaargh! – Mutant

Q 4+ C 3

Phobia: Humanoids, Absorption: Lasers, Assault Rifle, Spare Clip, Steadfast

Upkeep: 1 Food

Got A Problem – Mutant

Q 4+ C 3

Clinging, Flying, Stealth, Assault Rifle, Spare Clip

Upkeep: 1 Food

Food: 14

Do they look familiar? (I actually painted these and gave them to him for his birthday last year…)

(if bought with points this warband would have been 380 points)

Igor’s Gang

The General – Mutant

Q 3+ C 3

Leader, Telepathic Scream, NBC Suit, Pistol, Spare Clip

Upkeep: 2 Food

Serzhant Igor Gorbashenko – Human

Q 3+ C 3

Champion, Hand to Hand Specialist, Pistol, 2x Spare Clips

Upkeep: 1 Food

Pavel Vinoukerov – Human

Q 3+ C 2

Sniper, Sniper Rifle, Spare Clip

Upkeep: 1 Food

Dimittri Zakarin – Human

Q 3+ C 2

Gunsmith, Shotgun, 2x Spare Ammo

Upkeep: 1 Food

Sergei Menchov – Human

Q 3+ C 2

Danger Sense, Assault Rifle, 2x Spare Clips

Upkeep: 1 Food

(These are the guys I posted yesterday, except I finished up The General last night and added him to the gang calling him a mutant. The General is a pretty bossy fellow, so I made him leader – though the gang still thinks of itself as “Igor’s Gang” since The General is a relative newcomer. I also downgraded some of the guys as I realized that though humans get to make two rolls on the skill table, the only get to KEEP ONE of them! The total points for them was 328…)

THE GAME

Aaron and son try to figure out who the heck is who and what they do!?

Igor and his gang advance into the ruins – wary of marauding Mutants – trying to seek cover, yet steer clear of the radioactive terrain. Pavel looks for a good position to snipe from.

Dimitri got a cramp from lunch and lagged behind a bit.

He eventually caught up and got a good scolding from The General.

A Mutant appears! Sergei took a few pot shots at it and the Mutant returned fire – sending Sergei scrambling for cover! The C3 the Mutants get is pretty huge… had a hard time taking them down, and they were murderiferous with guns or in combat. I suppose I did get more actions and therefore more aimed shots and powerful blows… but they got some of those too…

Then pavel took down the mutant with a single (aimed) shot.

The rest of the Crew kept running into Pavels field of fire, forcing him to relocate. He finally got another one of those mutants in his crosshairs and… jammed and ran out of ammo (probably a clip of duds, since he hadn’t actually FIRED his weapon all that much yet!).

Next round I tried to activate Pavel first… well… at least he cleared the jam. The torrent of Russian expletives must have temporarily distracted his fellow team members as they looked to see what the normally broodingly silent sniper was getting all worked up about.

Next turn, he would change his clip…

The mutants did not let this opportunity slide and advanced on Igor and his gang. One of them took a shot and injured Dimitri. Others fired on Dimitri as well and finished him off.

Not wanting to get picked off one by one while pavle sorted out his rifle, Igor and The General decided to take the fight to the enemy and charged forth from cover.

Pavel, finally finds one of his spare clips, gets it in and is ready to fire again… and it jams… WTF PAVEL!? DON’T YOU EVER CLEAN YOUR DAMNED RIFLE!?

Jam cleared. Relocated to get an enemy in line of sight… and his rifle BROKE!?

SWEET MOTHER OF JUPITER, PAVEL! CLEAN. YOUR FREAKING. RIFLE!?

While Pavel was banging on his rifle and inventing new curses, Igor and the General killed a few mutants before being gunned down by their brothers.

He actually dropped below half strength before I did, and we totally forgot to check morale – I only remembered when I lost The General and had to check morale and then realized I should also be checking for morale for having lost half when I realized: “Heeeeeeeyyyyyy…. You didn’t check morale when you lost your third guy…” so I didn’t check morale for my guys (but it might have been a game-changer if we’d checked when the Mutants dropped below half – I might not have ended up losing The General and dropping below half myself if a couple of his guys had scarpered -we were awfully close to their table edge!)

All that was left was the Mutant leader… Pavel ran over to join Sergei, thinking together then might be able to rush him… Then the Mutant leader raised his submachine-gun and shot Sergei in the face!

Pavel took that as his cue to scarper! He’ll have to find a new crew to hand with!

GAME THREE
Finnegan and Genest Boy #1 had also made up warbands , but we ran out of time and they didn’t get to play… Hopefully we’ll get to try again sometime!  Here’s what they had come up with (though perhaps next time we’ll be starting with new warbands..?)

Finnegan’s Warband

Fenrir – Mutant Wolf

Q 3+ C 4

Long Move, Superior Senses, Big, Leader, Champion, Animal, Dim-witted

Upkeep: 2 Food

Antonio Mutant Rat

Q 4+ C 3

Strong Constitution, Superior Senses, Humanoid, Animal, Dim-witted

 Upkeep: 1 Food

Skeek – Mutant Rat

Q 4+ C 3

Strong Constitution, Slippery, Energy Projection: Radiation (vomits radioactive goo), Animal, Dim-witted

Upkeep: 2 Food

Blofis – Mutant Frog

Q 4+ C 3

Amphibious, Short Move, Super Leap, Super Strength, Humanoid, Javelins, Animal, Dim-witted

Upkeep: 1 Food

David – Mutant Frog

Q 4+ C 3

Amphibious, Short Move, Super Leap, Energy Adaptation, Allure, Animal, Dim-witted

Upkeep: 1 Food

Food: 25

(307 points)

Genest Boy #1’s Warband

Dude – Robot

Q 3+ C 5

Artificial, Laser Rifle, Leader, Champion

Upkeep: 2 Energy Cells

Jeff – Robot

Q 4+ C 4

Artificial, Laser Rifle,

Upkeep: 1 Energy Cell

Bob – Robot

Q 4+ C 4

Artificial, Laser Rifle,

Upkeep: 1 Energy Cell

Outl-aw – Robot

Q 4+ C 4

Artificial, Laser Rifle,

Upkeep: 1 Energy Cell

Half-Smart – Robot

Q 4+ C 4

Artificial, Laser Rifle,

Upkeep: 1 Energy Cell

Energy Cells: 19

(362 points)

CONCLUSIONS

I like the game. I’m so glad to be back playing Ganesha Games SOBH-Engine games. It’s been too long. I’d almost forgotten how much I loved playing them.

I’d LOVE to get a campaign going.

We didn’t get a chance to do post game advances – Aaron and his boys had to split and me and The Girl… well… we lost. NO advances for us and all our casualties are lost. Dead. No recovering. Only the winners get advances and get to check if any of those lost during the game recover.

The campaign system seems pretty harsh… I’m not sure how you’d actually get to advance a warband much at all – you only get to advance one thing and only if you win and only recover wounded if you win. It seems to me every time you lose you might just be starting a new warband. If all other things end up being equal-ish that means every two games you start with a new warband!?

Perhaps we could roll for recovery for losers as well, but they get a -1 to their Quality rolls. It would give the losers a CHANCE at least. It’s possible a wounded guy could crawl away. Otherwise we should mark where casualties fall and if a warband manages to drag their wounded off they could roll to recover…? Maybe the loser gets on advance (perhaps from a limited list of possible advances) and the winner gets two?

Also maybe coming up with scenarios that have victory conditions OTHER THAN utterly wiping out the enemy warbands…?

Coming soon on Tim’s Miniature Wargaming Blog:

Hopefully some Great War Germans. I didn’t get much painting in last night (or THIS evening). I’m hoping tomorrow or Sunday evening I’ll be able to at least finish off the 262nd Regiment – which will finish off the 79th Reserve Infantry Division – I do HAVE two of the three battalions done already… so… it’s possible. Then I just need a few more reinforcement battalions and I’m done the Germans. I could probably get away without bothering to make up the reinforcemtn battalions and instead recycle German casualties on the day to make up the reinforcements, which would be showing up later in the game anyway…?  

Igor’s Gang

Posted on February 16th, 2017 under , , , , . Posted by


I’ve been having a very productive week with the painting of Germans so I allowed my self this little distraction…

These are some Lead Adventure Miniatures I picked up from  Magister Militum. I’ve been thinking a LOT about Mutants and Death Ray Guns lately – so much so that I picked up Project Simian Ultra X and even kickstarted the Psi Paladins and Techno Barbarians (only 4 days left – only $1500 to go to unlock the next stretch goal! That’s about 24 more backers! Get to it – I totally want Lord Phalag and his Minions!!).

As I got some of these guys painted up this week I started thinking about how I could use them in MDRG. I was hoping over the next week or so we might get in a game or two. Then I ran into my firend Aaron last night and ended up inviting him and his boys over to play tomorrow afternoon – so I had to get stuff sorted. 

I really, REALLY like the idea of rolling for a random warband and having to play with what you get. I think it’d be a hard thing for a lot of people to do – if you like playing WYSIWYG – but I probably have enough odd and unusual figures, that I could probably come up with a figure for just about anything… Despite all that I decided I’d like to try out the point-buy system – because I really, really wanted to play with my new toys and it has a pretty solid theme going on and there’s no way I’d get this group if I rolled something random.

I DID try to stick to building guys that I could CONCEIVABLY rolled – i.e. that all started with Q 3+ C 2 and got two skills and two pieces of equipment… well… in most cases one piece of equipment plus some spare clips and food. With an ALL HUMAN warband I’m supposed to start with one less figure but get two extra rolls on the equipment table. So I figured a lot of food and energy cells/spare clips could have been rolled and then distributed amongst the group.

ONE guy I did end up giving three sills to… I felt a little beardy doing so, but the point total came up waaaaaaay less than the 400 I’m allowed. I could have padded them out with piles of grenades and NBC suits and stuff… but there’s no way you could end up with that rolling on the tables so I stopped at 312 point and called it a day

I was wondering how anyone could do a group of 4 humans and use up 400 points, but then realized it’d probably be easy to do if you were taking better equipment (power armour, power weapons, etc) or some of the better traits. I guess I could have added one mutant to the squad… that would have used up some points. Maybe I will… But for now here’s what I’ve got…

(Remember: click on the pictures for a bigger version):

Igor’s Gang (figures from Lead Adventure Miniatures)

Igor’s unit was stationed in Siberia when the nukes started flying. Hearing that most of their homes were radioactive ruins, they thought they’d sail across the Arctic sea to North America. They figured it might be better there and could exact revenge on the Americanskis for ruining their mother Russia… Only to find, as they found their way back south, out of the arctic, that North America had been hit pretty good in the Nuclear exchange at the end of the Age of Suffering. (More on this backround tomorrow!)

Serzhánt Igor Gorbashenko

Q 3+ C 3

Leader, Champion, Hand to Hand Specialist, Pistol, 1x Spare Clip, 4x Food

Upkeep: 2 Food

Igor originally came from the mean streets of Moscow. He was always a big man and a natural leader. When the big hulking brute with the deep commanding voice told people to do things… they did them. He was always a scrapper. It probably initially came from sticking up for his four younger brothers when bullies picked on them back in grade school. Most of his family was wiped out in the plagues and he joined the army as it seemed the safest place to be at the time. 

Pavel Vinokouraov

Q 3+ C 2

Sniper, Stealth, Weapon Specialist (Sniper Rifle), Sniper Rifle, 2x Spare Clips, 3x Food

Upkeep: 1 Food

Pavel grew up in a remote village in the Urals and was largely insulated from chaos of the last 30 years. Pavel joined the army during the Zombie outbreak. Having been raised as a hunter he became a sniper in the army.

Dimitri Zakarin

Q 3+ C 2

Gunsmith, Steadfast, Shotgun, 2 Spare Clips, 3x Food

Upkeep: 1 food

Dimitri grew up on a farm. His father taught him mechanics and farming. Each successive disaster took a toll on Dimitri’s small community. It was during the Rise of the Machines that he was finally driven from the farm and joined the army.

Sergei Menchov

Q 3+ C 2

Danger Sense, Difficult Target, Assault Rifle, 2x Spar Clips, 3x Food

Upkeep: 1 Food.

Sergei was born in St. Petersburg. Things went bad there early on. He never attended any sort of formal schooling but his father was a mechanic and a survivor and kept his family safe and together for as long as he could. As soon as he could Sergei joined the army so he could no longer be a burden on his family. Sergei has a good sense of where danger could be lurking and has a knack for how to stay out of the way. He is often sent out as the “point man” to lead the way.

Perhaps if I finish up one of the others, I’ll add a “mutant” to the group – it will probably be a mutant with mental mutations (i.e. telepathic powers!). Ooh, I think I know which one! Better get painting! 

Coming soon on Tim’s Miniature Wargaming Blog:

We’ll be playing Mutant’s and Death Ray Guns tomorrow afternoon, so I expect I’ll be posting a report of the action later in the evening. 

Great War Germans

Posted on February 14th, 2017 under , , , . Posted by


After a good solid evening of painting I’m feeling back in the saddle and a bit more positive about the prospects of getting all this done one time…

(Remember: click on the pictures for a bigger version):

This is what I managed to finish up last night. Some were worked on over the last week – a bit, here and there…

Command figures from Great War Miniatures – these will make up the command element for the 79th Reserve Infantry Division.

Assorted German casualty markers – also from Great War Miniatures.

A few of my own castings – enough to finish up the 262nd Reserve Infantry Regiment.

262nd Reserve Infantry Regiment – all of my own castings.

79th Reserve Infantry Division so far – including the 261st Reserve Infantry Regiment and 262nd Reserve Infantry Regiment. I still need to finish up three battalions to complete the 263rd Reserve Infantry Regiment. Add in a few machine-guns and mortars and the 79th Reserve Infantry Division will be complete!

I guess I COULD paint up some artillery – the two regiments of the 79th Reserve Field Artillery Brigade… but as they will not be on the table, I likely won’t in time for the BIG GAME! Mind you, The Divisional command will likely not be present on the table either, so….

Coming soon on Tim’s Miniature Wargaming Blog:

MORE Great War Germans!

(or some minor distractions!) 

Countdown to Vimy – 8 weeks to go!

Posted on February 13th, 2017 under , , . Posted by


Just under two months to go…

The Plan for this past week was to:

#1 Paint 45 Great War Germans to add to those painted last week and reorganize into 10 figure battalions to form the 3 regiments of the 79thInfantry Division.

They’re mostly still on the workbench… Partly painted. Some more than others… 

There are a few casualty and command types that are more or less finished and just need their bases finished. The rest.. well… they’re LESS finished.

#2 Repaint collars on old 261 Reserve Infantry Regiment to match collars on 11th Bavarian Infantry Regiment reorganize those two regiments to form 11th Bavarian Infantry Regiment, Bavarian Reserve Infantry Regiment No. 1, and Bavarian Reserve Infantry Regiment No. 3.

CHECK!

I did repaint 45 collars to convert figures I’d painted for the 261st Reserve Regiment into elements of the 1st and 3rd Bavarian Reserve Regiments and painted up 9 or so others to finish off the three Bavarian regiments (only two of them are shown here). See more here: Bavarians

#3 Work on (and maybe try to Finalize!?) Terrain Plans

Little work was done on this…

(By “very little” I mean “none”)

#4 Begin refurbishing rest of 4th Division’s Terrain…?

I’ve been trying to get motivated to do this for weeks, months ever, and I’ve finally come to the realization that going back and forth betweek paintng miniatures and building terrain is not in any way efficient. To be effective at either I need blocks of dedicated time and get into the Mode (Painting Mode or Terrain-Building Mode). Therefore Iv’e decided I’m going to try and finish up painting ALL the miniatures in the next couple of weeks and THEN have a month and a bit of solid terrain building.

Distractions!

There were a few figures that snuck on the the edge of the workbench and got a little paint on them… including some Lead Adventure Miniatures I’d ordered from Magister Militum (during a moment of weakness in January) arrived and I sort-of-kind-of painted a few.

I also spent a bit of time early in the week re-basing a few old biker minis so I could try out Faustus Furius… Then played the game… then wrote a report for it… You can find said report of the ensuing shenanigans here: Faustus Furius MMLIII

This Week:

PAINT GERMANS! AS MANY AS POSSIBLE!

I have 70-80 infantry, 3 machine-gun teams and possibly a few more trench mortar teams. Ideally I’d like to get at least HALF of that done this week – preferably MORE!!! 

Rest of February

Finish Germans – 4 more (10-man) battalions of units in reserve plus machine Guns and mortars.

Finish British (2 battalions – 30 figures) and Canadians (4 battalions – 60 figures – plus a few machine-gun and mortar teams)

March

Build Terrain

April

Make more wire and barrage markers

Coming soon on Tim’s Miniature Wargaming Blog:

Hopefully some painted Great War Germans!!

Bavarians

Posted on February 10th, 2017 under , , , . Posted by

I was up a bit late last night trying to finish these up – watch (well… listened to, mostly) Contagion and 12 Monkeys – how’s THAT for an evening’s double feature!? Contagion I hadn’t seen before and I thought it was pretty good. 12 Monkeys I hadn’t seen in years – probably over a decade and it was actually better than I remember it… You wont’ read me write this often, but I actually liked Bruce Willis in it. I usually find him pretty dry – but maybe that’s all just part of the tough guy part he’s always pidgeon-holled into – but I thought he was actually quite good in 12 Monkeys.

Earlier in the week I was doing some assembling and organizing and repainting collars on about 40 others to make them into Bavarians (they had a white and blue lace edging their collars… I could have left it off and no one would have known the difference… but…) – so this isn’t ALL I’ve done so far this week…

Last week I started reorganizing the German forces for Vimy. I found I needed a handful more officers and men to finish up the three regiments of Bavarians and so I set to finishing those up as they seemed like low-hanging fruit. While doing that I also painted up three of the Irregular Miniaturesmachine-gun teams to go with the Bavarians. I even mixed some paints to try and match the original tunic colour I used 10 years ago when I painted the first batch (a colour that is no longer commercially available and lighter and greener than the one I’m using now)

 (Remember: click on the pictures for a bigger version):

The Spare Infantry

Machine-gun teams from Irregular Miniatures.

Bavarian Reserve Infantry Regiments Nos. 1 & 3. These were part of the 1st Bavarian Reserve Infantry Division which held the southern end of the ridge. The 2nd Regiment, also part of the Division, held a part of the German line south of the Canadian area of operations during the Arras offensive. (I think it was the 51st Highland Division that was just south of the Canadian Corps, which would have been fighting against the 2nd).

The mortar teams are from Renegade Miniatures, the machine-gun teams are from Irregular Miniatures, the rest are entirely homemade figures.

With the exception of the seven newly painted figures and ten that were reorged from the original 11thBavarians, all the other figures in these two regiments had their collars repainted this week as well…

Bavarian Reserve Infantry Regiments No. 1

Bavarian Reserve Infantry Regiments No. 3.

I have a third regiment of Bavarians; the 11th Bavarian Infantry Regiment, which was part of the 16th Bavarian Infantry Division) held the North end of the Ridge and “The Pimple” which the 10th Canadian Brigade was scheduled to attack the following day. I was originally going to take pictures of the 11thas well… but there was nothing newly painted among them (save for one of the machine-gun teams above) and I don’t have a Mortar element for it yet… and… well my fingers were getting cold! (I do most of my photography out of doors where I get better light! And it was chilly this afternoon!)

On the bottoms of all of these Vimy figures I have stickers to indicate which unit each figure is in. Part of the reorganizing of the Germans I’ve been doing over the last week involved tearing the original stickers off and replacing them.

Coming soon on Tim’s Miniature Wargaming Blog:

MORE Germans for the Vimy project. I had hoped to crank out another 45 guys to finish up the 79th Reserve Infantry Division… I probably won’t get them done by Sunday or Monday or whenever I get to the weekly countdown post. Tonight is our biweekly D&D night, but I should get in a couple of solid evenings of paiting Saturday and Sunday… So I should finish up the 262nd Reserve Infantry Regiment and get s good start on the 263rd. Then I have only a few spare battalions that were thrown in from the reserves to finish up for the Germans.

Faustus Furius: MMLIII

Posted on February 8th, 2017 under , , . Posted by


A couple months back I picked up a copy of Faustus Furius and instantly fell in love with it. It looked like a RIOT! The game  is written by Nic Wright and uses some of the same mechanics as Galleys and Galleons (which uses some of the same mechanics as other Ganesha Games Song of… game systems). It looked like it would be a really fun game to do as a demonstration game at a convention – fast, fun, simple, opportunity to have cool looking toys and terrain. It seriously just about derailed the whole Vimything as I started taking stock of all the chariots I have (and I DO have quite a few chariots – a Pictish chariot, an early British one with Boudica, an Amazon chariot, at least 3 Egyptians ones… none of them assembled or painted).

Then Viscount Eric over at Gaming with the Gnomies went and posted a link to the Jet Bike Construction Kit Kickstarter and I realized: This would work even better for JET BIKES!!! I kickstarted the thing to the tune of 20 BIKES (they’re not ALL for me!) and decided I would run an event at the next ToonCon (September 2017 – watch for it!). I think I will call it “Faustus Furius 3000” (or should that be Faustus Furius MMM…?).

Of course while I’m waiting on the Jet Bikes to arrive (and to finish up the whole Vimything) I was trying to think of  a way I could actually try it out… without having to paint anything. So I went digging and found a few not-quite-jet bikes that were already painted that I could re-base onto the size of bases I’ll be using for the jet bikes so have a go at the rules. Not being Jet Bikes, I decided it needn’t be so far in the future, hence “Faustus Furius: MMLIII”.

THE GAME

(Remember: click on the pictures for a bigger version)

As the War Room table is currently occupied by terrain and toys for the Vimyproject, we set up a small circuit on the dining room table (where the lighting is awful – I apologize in advance for the poor quality of the photos…)

On the left we have The Thundergutt brothers (a pair of ancient Citadel/GW Squats – that paintjob is over 25 years old);  Darwin on the left, and his younger brother Freddy on the trike next to him. On the right are the Latrodectus sisters; Coral is next to Freddy, and Mira is on the extreme right (They’re a bit newer and from West Wind Productions).

Finnegan played the Thundergutt brothers and I played the Latrodectus sisters.

Things looked like they were getting off to a great start when I drew Mira’s card, but then I had to roll dice. One success, two failures – so Freddy got a reaction and shot out ahead of Mira. Mira got her compulsory move, but then had to use her single action to turn a bit so she didn’t go crashing into the building straight ahead of her on her next move.

Darwin’s card came up next and I don’t remember how many actions he had, but it was at least one and her zoomed out into the lead!

Freddy’s card came up next – he rolled three successes and used that little lead he got from the reaction to Mira’s failures to shoot way out using one action to do a “propero” (I’m going to have to come up with some new names for these maneuvers…) in addition to his compulsory move. Then, having two action left and not having anything better to do with them (not needing to turn or anything, and not having a competitor close enough to attack) he decided to Incite the Mob!

Finally Coral got to go and she did a bit better than her sister, but had to use actions to veer out and around Freddy to avoid a collision.

There was a lot of sound effects involved in this game – high pitched whining of engines and screeching brakes… Oh, yeah, it got loud.

The Thundergut Brothers both rocketed ahead the next turn while Mira and Coral had to waste actions maneuvering to get back on track.

Two turns in and the Thundergutt brothers had a commanding lead.

Coral pinned it and briefly moved up with the Thundergutt brothers.

It got a bit tight in that first corner! I was a little worried someone might bump!

But everyone seemed to hold it together and get through that congested corner okay!

Swinging into that second half of that first lap, Mira is desperately trying to keep up with Freddy Thundergutt, Darwin is swinging wide around that corner and Mira is floundering way behind.

I should have taken notes… I can’t remember exactly what happened here… I think Mira rolled two failures and Freddy got a reaction move ahead, then Freddy rolled a bunch of successes on his activation dice and rocketed ahead of everyone!?

VrrrrroooooooOOOOOWWWWwwwwwrrrrrrr!

Cant’ believe how far that guy got ahead of us… It’s like we forgot to do our turns or something… but that wasn’t it, he was just crazy lucky with the dice rolls and positioning and the Latrodectus sisters not being able to roll more than one success per turn!?

And Freddy finishes his first lap while the rest are lagging nearly half a lap behind. I have to say, Darwin did a pretty good job of blocking for his brother. The LAtrodectus sisters had to do a lot of brake maneuvers to slow themselves down or swing out wide to avoid collisions.

Freddy roaring around the next bend nearly half a lap ahead of everyone else.

Freddy gives a wave as he roars past some of his more exuberant fans

Damn. Look at that guy go… must have been that extra wheel he had…

Darwin swings a little too wide and Coral nips past!

Darwin manages to incite a few more of the Thundergutt fans to pour into the streets, blocking Mira’s way!

Freedy roars around the far end of the circuit. He’s gone… just gone…

Darwin roars up between the Hooligan Mob and Coral and then uses a spare action to ATTACK (gave her a kick as he roared past.

Darwin’s attack was successful and Coral rolled on the Out of Control table which made her veer off the right, nearly taking her off the table… (I’m going to need more buildings to make the circuit completely closed. We said the table had a hard edge and Coral had collided with it.

I rolled a “skid” which allowed her to make an immediate 90° turn and come to an hat! Could have been worse. Mira is having to maneuver around the crowd of hooligans.

Coral pinned it once again and shot back into the race, passing Darwin. Mira just past the finish line to start her second lap as Freddy was roaring up to finish!

The scene from the other end of the circuit.

Not about to give up Coral and Darwin play a bit of a game of cat and mouse.

Darwin was ruthless and not about to give these girls a chanced at catching up to his brother, so when Coral nipped ahead at the turn, Darwin attacked AGAIN!

His blow sent Coral careening off into the corner of the circuit, giving her no hope of getting around that corner and catching up to Freddy.

Mira for once rolled more than one success and was going to get that Darwin back from messing with her sister. She used her compulsory move to catch up to Darwin and then used her first action to attack! Unfortunately DARWIN BEAT HER! So SHE had to roll on the out of control table. Luckily(?) the result was “stunned driver” which would have affected her dice on the following turn. She then used her second action to propel herself right into Darwin’s Bike! Rolling for Darwin first on the collision table he CRASHED! Mira rolled next and got another SKID result which just brought her to an immediate halt after turning 90°. Not that it mattered at this point… 

Freddy zoomed past the finish line to the roaring adulation of his fans! Huzzah!

Great Game! Can’t wait to play it again! Can’t wait to be done the Vimy  project and for those jet bikes to arrive!

I will have to make a few more buildings/walls to have a hard edge all the way around the circuit. The table is, I think 5’x3’ and it was a little tight even with just 4 bikes. I think for bigger games – especially for the demonstration game at ToonCon in the fall I’ll need a bigger circuit (MORE buildings!).

I’ve already been dreaming about possibilities with this game… campaign rules and advances… a simple method of tracking damage to bike/rider from crashes… It would be fun to do a weekend campaign stage race. Or possibly combine this with a Mutants and Death Ray Guns campaign weekend (MDRG campaign Friday and Saturday, mega FF3K race on the Sunday…?).

I’d also still like to play this with chariots (when I get to building my chariots). Which brings me to another game weekend idea: a Song of Shadows and Dust campaign on the Friday/Saturday and street chariot racing on the Sunday!). I will do one of these for the Winter Wargaming Weekend in 2018! 
Coming soon on Tim’s Miniature Wargaming Blog:

Great War Germans! (I hope!) 

Countdown to Vimy – 9 weeks to go!

Posted on February 6th, 2017 under , , , . Posted by

Seems I’m posting these things on Mondays…

The Plan for last week was to:

#1 Cast, base, prime and goop remaining Germans.

CHECK!

Monday I cast just over 100 Great War Germans to make up the rest of the Germans I’ll need for the project – plus a few extra, in case I hadn’t counted right or I noticed any terribly miscast figures after the fact.

I thought I’d taken pictures of the workbench during the priming/gooping process… but apparently I didn’t. Anyway, I DID get them all primed and enough of the ones I actually need to do gooped.

#2 Cast, base, prime and goop British 5th Brigade

CHECK! Well… sort of…

I made a couple of realizations this week regarding the 5th. First, I don’t need the ENTIRE 5th Brigade, probably only two battalions. Second, I already HAVE enough of my own British/Canadian figures cast to make 3 Battalions. Unfortunately I realized AFTER I’d don’t the casting of the Germans that those three battalions worth of figures lack Lewis Gunners and Officers!? So I will need to do some casting agains at some point in the next week or so. I didn’t get these based, but I’ll have one more batch of basing to do when the rest of the 6th Brigade arrives anyway, so…

#3 Base, prime and goop remaining 6th Canadian Brigade (miniatures should be arriving on Tuesday)

CHECK! Well… sort of…

They didn’t arrive on Tuesday – some mix up with import papers, sender not assigning broker  or UPS being confused about something… Held up in Winnipeg.

Or Wednesday… Still in Winnipeg.

Finally arrived Thursday morning. (These are from Irregular Miniatures)

Unfortunately it was missing a bag of 16 Advancing British, so I am unable to complete the four units of the 6th Brigade right now as I have to wait for replacements to arrive…

I also ordered a bunch of Machine guns and mortars and artillery from Irregular Miniatures because… well.. they are cheap – like less than half the cost of the any other mortar or MG teams from any other manufacturer – and I’ve gone WAY over budget for games and toys this past year. You get what you pay for though – the German and British MG teams are basically identical – they just have different helmets (and some minor modifications to the guns, I noticed when I actually assembled them).

The Mortar teams were the same – these they didn’t even cast separate crew with different helmets – they just have a generic crew with separate heads! That doesn’t matter so much – they’re in shirtsleeves and puttees and minimal equipment – the crew will probably look alright when they’re done – what was really disappointing (which any of you that know anything about Great War Equipment will have no doubt already noticed…) was these mortars they have come equipped with. The German trench mortars of the Great War ( the Minenwerferdid not look anything like Stokes mortar or any of the tripod mortars used by most nations by the Second World War…. I know, both sides made use of captured equipment, but I don’t think it was done on a large enough scale that it would be reasonable to produce this as the only option for the Germans… I’m not sure if I’m even going to use these. I do have four Mortar teams… I’m not really sure how many I was thinking I needed? One per regiment, is that what I was going for?! They’re not going to be a priority – I have four other much nicer ones, three of which are complete.

Even crazier is the Artillery crews – I ordered a British 18 poinder, a French 75 and two German Krupp 7.7 field guns. The guns are okay-ish, if on the small side. But the “crews” are two sets of machine-gun crews (two kneeling with hand out to fire gun and two prone looking like they want to feed belts of bullets into a machine-gun) and an infantry officer with his pistol out!? I would have much rather had more of the generic MORTAR crews – thwy would have worked much better!? Ah well… I’m probably not going to get to the guns for this project…

And then there’s the Turkish Cavalry I ordered… oh, don’t get me started about them.

I did get them based and primed – but ran out of goop before getting to them the evening I was doing all the base gooping… Though I did manage to get all the Boxers gooped (which I also ordered from Irregular) I think the justification was that I knew I’d have to do some more basing priming and gooping to finish this brigade of Canadians, so I could do these ones at that time – the Boxers ended upbeign higher priority as now that they are gooped I can squirrel them away in their storage box and not have them haunting the painting table… tempting me…

(pay no attention to the jet bikes in the back ground I TOTALLY wasn’t working on those… okay maybe I was… just a bit… I ordered them from North Star Figures as they were blowing out some Warzone stuff and these were 50% off and I’m planning on doing a jet bike racing game for ToonCon  and… well.. it’s a long story… never mind…)

I did get the Machine-gun teams assembled and based yesterday. Hopefully I’ll get to the Mortar teams today.

#4 Finalize Terrain Plans

I did a bit of work here – thinking about things and trying to redraw old sketch plans, but I can’t say they are “finalized” just yet…

#5 Reorganize Germans – repaint collars on old 261 Reserve Infantry Regiment to match collars on 11th Bavarian Infantry Regiment reorganize those two regiments to form 11th Bavarian Infantry Regiment, Bavarian Reserve Infantry Regiment No. 1, and Bavarian Reserve Infantry Regiment No. 3.

I did start reorganizing them. This is the first part of that.

On the left we have three regiments of Bavarians – they are not all part of the same Division. In the front is the 11th Bavarian Infantry Regiment (part of the 16th Bavarian Reserve Infantry Division), which held the north end of the Ridge and “The Pimple” just to the north. The other two Bavarian regiments (Bavarian Reserve Infantry Regiments No. 1 and No. 3) were part of the 1st Bavarian Reserve Infantry Division which held the area at the south of the ridge.

In the center are Reserve Infantry Regiments No. 261, No. 262, and No. 263, which were all part of the 79th Reserve infantry Division which held the center of the ridge.

On the right are a bunch of extra regiments I cast, primed and (mostly) gooped to field as a few of the reinforcement battalions that appeared on the day – I actually only need four of them.

In front are a few casualty/morale failure markers, in the back are an assortment of achine-gun and mortar teams, field guns and higher command figures all in varying states of completion.

I do have a few more Germans for the Great War – early war cavalry and a Jäger battalion

Distractions!

There were a few…

One thing I’ve been meaning to do for a LONG time once I got the table cleared off was to make a star field battle board for various spaceship battle games. This didn’t take a LOT of time 15 minutes per coat of black (x2) and about 20 minutes to do all the stars. Then board itself was one of the DBA Game Boards I made five years ago. I think I made four of them for use during campaigns, but in all the HOTT and DBA campaigns I ran I don’t think we EVER used all the boards in one campaign turn, so one is beign repurposed for battles among the stars!

Did I overdo it on the stars…? I’m not sure.

My local game store (Dragon’s Den Games) is having a 50% off sale on Reaper Miniaturesmetal miniatures. So I went and picked up a few weird things – mostly anthropomorphic animals and plants to use as mutant plants and animals in Mutants and Death Ray Guns  (which I have become a bit obsessed with lately…) plus a pack of familiars and halflings and such.
I even started basing and assembling/converting some of them last night (as a “treat” for getting all the German infantry based and primed and machine-guns based…) – there is also a pair of old RAFM REptiliads and an old Citadel Firmir I assembled along with them. 

This Week:

#1 Paint ~45 Great War Germans to add to those painted last week and reorganize into 10 figure battalions to form the 3 regiments of the 79thInfantry Division.

#2 Repaint collars on old 261 Reserve Infantry Regiment to match collars on 11th Bavarian Infantry Regiment reorganize those two regiments to form 11th Bavarian Infantry Regiment, Bavarian Reserve Infantry Regiment No. 1, and Bavarian Reserve Infantry Regiment No. 3.

#3 Work on (and maybe try to Finalize!?) Terrain Plans

#4 Begin refurbishing rest of 4th Division’s Terrain…?

Rest of February

Finish Germans – 4 more (10-man) battalions of units in reserve plus machine Guns and mortars

Build Terrain for 3rd Division.

March

Finish British and Canadians 2 battalions

Build Terrain for 1st and 2nd Divison

April (one last week!) 
Make more wire and barrage markers

Coming soon on Tim’s Miniature Wargaming Blog:

Hopefully some painted Great War Germans!!

January Boardgame Round Up

Posted on February 1st, 2017 under , , , , , , , , , , . Posted by

Back at the beginning of January when I posted my Game Plan 2017 I mentioned I had come up with a list of 50 games I wanted to make sure I was going to play SOMETIME this year. The kids have followed suit and made up lists of their own – though their lists are shorter – Finnegan had 25 on his list and, I think, The Girl has 37… which is okay, they can add to it later – or just play some of those game MULTIPLE times – I suspect it will be the latter – in fact I HOPE it is the latter! Luckily some of the games I want to play most are games that are on all three lists – which means we’ll get to play those at least 3 times this year. Amanda even said she’d pick one game a month – thought couldn’t be bothered to make a list in advance.

We didn’t “officially” get started on the lists until the second week of January. The first week was still part of our winter holidaze 12 Days of Gaming.

As the end of the second week I did a brief update – I had thought I’d do a little weekly update on the games we’d played each week.. but since I’m already doing a weekly VimyI thought I’d forego a second weekly update (which I’d probably end up wanting to do on Sunday as well) – at least for now. Maybe I’ll do this at the end of the month for the next few months… or have fortnightly updates… just because I like the word fortnightly and I don’t get to use it nearly often enough!

So here is what we got up to since that last update

The evening of Sunday, 15 january, we played Amanda’s pick for the month: Olympus

It had been a while since we played this (over a year!) I’m not sure what sparked Amanda’s memory but it was fun to dig it out and play it again.

I recalled the getting the Temple of Athena early in the game was a huge benefit and managed to grab it – not only does it give you extra levels of other stuff when your priest worships at the temple of Athena, at higher levels it causes your opponents to LOSE levels in something of their choice – which is nasty. It is one of the few things that mess with your opponents in the game – that and building up your army and raiding them or bringing down plagues by worshipping at the Temple of Apollo.

When we last played the kids were a bit younger and didn’t take offensive interactive play very well and everyone pretty much left every one alone and concentrated on building up their stuff. I didn’t do that so much this game. I raised my army up and attacked their cities a few times. I worshipped at the temple of Apollo when I had the last priest and no one else could join in and save themselves from the plague I brought down. But I was only able to do each ONCE. After I did it once, everyone else followed suit and built up their army or would worship at Apollo (taking the victory points instead of the plague) early in the round to prevent me from using such things against them.

On Monday we played Five Tribes. This wasn’t anyone’s “pick” for the week… we just decided on Monday afternoon that we should play it, and we did.

Wednesday we played Race for the Galaxy. This was one of Finnegan’s picks for the month. I didn’t even bother putting games like RFTG or other games that we play in less than an hour (like 7 Wonders or Dominion) on my list as I knew that we’d get in games of them anyway – whenever we had an hour to spare… but Finnegan had it on his list so  we picked this for our Wednesday game.

The last few games of RFTG were pretty… I don’t know… unsatisfying…? I couldn’t get a theme going or get anything working together and felt like I didn’t even get started before it was over. This game went a bit better, I got some cards that worked together and had a bit of a theme going. I can’t read those six-cost developments, but I’m sure I had 50-60 points. I’m not sure I even won with that, because the kids also had great games it was all very close and entirely different strategies were taken – The Girl always like setting up production and consumption worlds and just producing and consuming for 2x victory points and usually does pretty good with that – racking up VPs with just a few worlds while were all scrambling to fill out our tableaus before she eats all the VPs.

Friday we had another crack at The Big Book of Madness. This is a co-operative, deck-building game where all players are students at a school of magic where one of the students went looking through the restricted section of the library and accidentally unleashed a bunch of horrors into the school and the players are busy trying to banish them all before they take over and everyone goes mad. WE tried to play this as a five player game over the holidazeand lost – big time! It was SUPER hard and was almost unimaginable how the game could ever be defeated.

Well… playing with fewer players is one key to the game. You face 6 monsters in the game and have rounds to deal with them – so 30 rounds. In a five player game that means everyone gets on round of play per monster and a total of 6 rounds of play in the entire game (if it lasts that long) which is precious little time to advance your character – build up your deck and get better spells.

We STILL didn’t beat the game this time around, but we got a lot further, and got a better sense of the strategy of how to play. I think this would probably play even better with just two players… which isn’t as awesome as we usually like to all play games together (which means minimum 3-4 players, depending on whether Amanada is available to play with us). Two player games hardly ever get played around here…

Saturday I spent the day at FreezerBurn VII (an annual invitationa game day hosted by my firend John) and played Small World, Roll for the Galaxy, Age of Industry, Viticulture, and Power Grid Deluxe. As Power Grid Deluxe was on my list, I counted it as one of my picks for the week.

During the last week of January, on the Wednesday, we played Olympus again – it was one of Finnegan’s picks and he wanted to play it again while it was all still fresh in his head. They let me get the Temple of Athena again – though The Girl did try to scoop it, I was quicker… I think she went for the 2 VP from Apollo EVERY TURN through the whole game – which put her in a pretty commanding lead and had me wondering if that was maybe a pretty good strategy to do that through the game… until we did the final points tally and Finnegan and I raced WAY ahead of her.

This past Saturday Brent came by and played Power Grid Deluxe again with me and Finnegan – this tiem we tried the Europe board (which I hadn’t played on before) . With three players there were only three areas available – we had ended up picking the France/Spain, Germany, and Russia/Poland areas which left a bit of a bottleneck which caused to trouble early in the game. It ended up being the closest game of Power Grid I’ve played – in the final turn we ALL powered 17 cities and it came down to counting coins to see who won (I think I won by a few “Elektros”!)

Monday and Tuesday we had a bit of catching up to do as we’d missed a few of The Girls picks for the month…
Monday, 30 January, we played Bottlecap Vikings. The Girl won this game at a local event at Dragon’s Den Games for International Tabletop Day last year (which I thought I had done a post about… but can’t seem to find it..? Maybe I just posted pictures on facebook…) – and she has been HOUNDING us to play it ever since… I have to admit I’ve been reluctant to try it out – mostly due to the name. “Bottlecap Vikings”? Seriously? WTF is a Bottlecap Viking!? That and that fact that it’s supposed to take 15 minutes to play didn’t strike me as a game that would be very interesting.

I was wrong.

For a small game there’s quite a bit going on – lots of decisions to be made strategies that could be taken and lots of replayability in that the board is modular and only half the board elements are used in any game (as they are double sided and you randomly select one or the other). It did take us a bit more than the 15 minutes the game claims it takes to play, but with a few more plays, we could get it close to that…

I guess I should have been so prejudiced (and then surprised!) – Love Letter is a very quick-playing game that is a lot of fun.

Finally… at the very last moment we got in The Girl’s last pick for January: Submarine. This is another game we haven’t played for over a year and a half.

The kids weren’t pleased with me (as may be evident in the picture). Rereading the rules I quickly ascertained that this game really isn’t about picking up the treasures as it is about card management and always trying to make sure when someone else picks up a treasure they have to give you a card as well and positioning yourself to give up a minimum number of cards when picking up treasure yourself – you start the game with a finite number of cards. In a three player game everyone starts with a deck of 15 – from which they draw a hand of three. Every time you pick up a treasure you have to play a card of the matching colour. If there are submarines of another player in the same space of above you in the same column, you have to give a card off the top of your deck to the other players for each of their submarines so positioned – which they then place on the top of their decks.

Halfway through the game the kids were down to only a few cards and I had a HUGE pile… yeah… so… this may sit on the shelf for another year and a half before we play it again (or however long it takes them to forget how badly I crushed them…). I had hoped they’d get wise to my shenanigans earlier on and try to block ME from picking up stuff without having to pay for it, but by the time they sort of figured it out they’d pretty much given up…

Next Month…

Earlier this week we sat down and tried to plan out what games we’re going to play for the next month – trying to fit in all the games we want to play around all the stuff I need to do for the Vimy Project, and all the kids activities and… y’know… actual schooly-stuff… Luckily there is a stat holiday in February followed by a week-long school break – one might think the school break wouldn’t matter to us (being homeshoolificators) but when there is a school break, it usually means all the kids other activities (dance, violin, karate, swimming, theatre school, etc) are all cancelled which frees up a LOT of time. (I’M hoping to get a lot of terrain building done over the school break!).

The Girl picked Space Junk, Linkage, Agricola, and Smash Up. Finnegan wants to play Small World, A Study in Emerald (Second Edition), Arkham Horror, and Firefly. My games for the month will be A Game of Thrones, Railways of Mexico, Pax Porfiniana, and Illuminati(which I haven’t played in YEARS – probably even a decade!). Amanda decided her game for the month would be Nations.
So today we are playing Smash Up and A Study in Emerald (Second Edition) on Saturday. Next week is probably Railways of Mexico on Wednesday and Fireflyon Saturday. The following week is Small World on Wednesday and A Game of Thrones on Saturday, Agricola, and Nationson Monday (that’s the long weekend). I think we were going to play Space Junk one of those evenings. Sometime during the break the following week we’re going to play Arkham Horror, and finally – on my birthday (Saturday, 25 February 2017) we’re going to play Pax Porfiniana in the afternoon and Illuminatiin the evening!
Well… that’s the PLAN… but our plans tend to be like the Pirates Code (“they’re more like…’guidelines’”)

We didn’t get to playing any skirmish miniature games last month, but I’m hoping we might get to that on Sunday evenings this month… or maybe every other Sunday evening…?

Countdown to Vimy – 10 weeks to go!

Posted on January 30th, 2017 under , , . Posted by


Again, I’d meant to post this last night , but ended up staying up way too late (watching the first three episodes of True Detective season one and painting German staff and casualties) and was too tired to post it (even though it was mostly written, I just needed to download pictures of the workbench…). I guess I’d also I’d done two other posts yesterday… so…

Whew! What a week… I did get a fair bit done, but not everything I’d hoped… and some changes to THE PLAN will have to be made…

The Plan for last week was to:

#1 Paint a regiment (three battalions) of Germans

CHECK! 48 Great War Germans were painted this week completing the 262 Reserve Infantry Regiment.

I had a bit of a roller coaster of emotions earlier today. All week I thought I was working on the 261st Reserve Infantry Regiment, only to discover last night I ‘d already painted the 261st!? WOOO! I was super excited thinking I only had ONE more regiment to paint instead of two… ten doubt started to creep in and I began to think; “no… that CAN’T be right…” and sure enough it wasn’t. I’d forgotten about two regiments of Bavarians I need to do… so I went from thinking I had two to do… to thinking I only had ONE… to realizing I actually have THREE MORE REGIMENTS to complete…

I ws just about ready to throw in the towel…

Then I got to thinking. When I originally planned this I did not make the German battalions the same size as the Canadian ones, and before game even rolled for losses during the “Week of Suffering” (the week of harassing bombardment previous to the assault) and I got thinking, if I’m not going to field entire full-strength battalions… and I’m going to remove a bunch more right away before the game starts… WHY THE HELL AM I PAINTING FULL-STRENGTH BATTALIONS for the Germans!?

So I started to think about reorganizing and realized if I went with 10 man battalions – saying their smaller than the Canadian ones because a) the aforementioned “Week of Suffering” has depleted the units in the line, and b) the Canadians have all received fresh drafts of recruits to bring them to (or above!) strength! This way I will need only 45 more to finish the stuff I’d originally planned to for sure get done AND I could paint another 40 or so to do the assorted battalions that were rushed forward from the reserves to make counter attacks on the day. Which means I’ll end up painting about the same as I’d been thinking I’d have to do over the next few weeks.

#2 Base and prep three more battalions to paint the following week.

Totally didn’t get to this yet… Hopefully today I’ll get to casting up the next batch.

#3 Finalize plans for terrain.

Too busy painting and organizing other things, didn’t get to this. I’ll definitely get to it this week.

#4 FINISH CLEANING THE TABLE!!!

CHECK! The table all cleared off! Well… mostly…

4th Division Terrain – ready for some refurbishing.

Detail of the 4th division terrain.

This Week…

#1 Cast, base, prime and goop remaining Germans.

#2 Cast, base, prime and goop British 5th Brigade

#3 Base, prime and goop remaining 6th Canadian Brigade (miniatures should be arriving on Tuesday)

#4 Finalize Terrain Plans (and maybe start in on refurbishing 4th Division terrain…? That might be a bit much with all the miniature prepping and painting going on…)

#5 Reorganize Germans – repaint collars on old 261 Reserve Infantry Regiment to match collars on 11th Bavarian Infantry Regiment reorganize those two regiments to form 11th Bavarian Infantry Regiment, Bavarian Reserve Infantry Regiment No. 1, and Bavarian Reserve Infantry Regiment No. 3.

Next Week:

#1 Paint 45 Great War Germans to add to those painted last week and reorganize into 10 figure battalions to form the 3 regiments of the 79thInfantry Division.

#2 Refurbish rest of 4th Division’s Terrain

Rest of February

Finish Germans – 4-5 more battalions of units in reserve plus machine Guns and mortars

Build Terrain for 2nd and 3rd Division.

March

Finish British and Canadians 2 battalions

Build Terrain for 1st Divison

April

Make more wire and barrage markers

Coming soon on Tim’s Miniature Wargaming Blog:

Ummm…? Maybe a round up of boardgames we played through the second half of January…? Hopefully updates of plans for terrain building and pictures of some other Great War odds and ends (I have some german casualties on the workbench at the moment)

Book Golem, the King in Yellow, and a GREAT BIG POILUS!

Posted on January 29th, 2017 under , , , , , , . Posted by

A few odd and sundry items getting finished up in between batches of Great War Germans

(Remember: click on the pictures for a bigger version):

Book Golem from Black Cat Bases. It will hopefully see use in some horror game (Fear and Faith?) and/or Frostgrave

The King in Yellow! Well… maybe… Bruce, who DMs our (every other) Friday night Primeval Thule D&D 5E game asked if I had some cultists and a priest in yellow robes… I have loads of these generic cultists that I made ages ago, but none in yellow robes, so I thought I’d knock one off in yellow. I have a bad feeling this is going to end up being The King in Yellow!

Another of my friend John’s Toy Soldiers – a 40mm Great War French infantryman. I actually painted a whole battalion of 1914 French in 40mm for John a few years back – in an earlier, less animated pose. This guy looks like he’s ready to stick to the hun!

Here’s a picture with a 28mm Great War Miniatures for comparison.

Coming soon on Tim’s Miniature Wargaming Blog:

Vimy Countdown – 10 weeks to go…

262 Reserve Infantry Regiment

Posted on January 29th, 2017 under , , , , . Posted by


As promised a German regiment, all painted in one week- Whew! Well.. the infantry, at least. I will have mortars and machine-guns to add at some point. I’m not sure I can keep this pace up for too much longer! Luckily I don’t have too many more weeks like this planned.

This is the second regiment in the 79th Reserve Infantry Division. I have already completed one of the other regiments in the division: 261st Reserve Infantry Regiment.

All of the figures used in this regiment were homemade. I madolled the masters, made moulds, and cast them myself – and, of course, painted them! (at least all the infantry figures presented here – the Mortars and Machine guns I will add will be commercially produced minis).

(Remember: click on the pictures for a bigger version):

262 Reserve Infantry Regiment – 79th Reserve Infantry Division.

262 Reserve Infantry Regiment Headquarters

I/262 Reserve Infantry Regiment

II/262 Reserve Infantry Regiment

III/262 Reserve Infantry Regiment

Coming soon on Tim’s Miniature Wargaming Blog:

Vimy Countdown and some other odd and assorted things… 

Street Zulus (and ONE BIG GERMAN!)

Posted on January 28th, 2017 under , , , , , . Posted by


I finished a second battalion of Great War Germans the other night and while I was apinting for finish layers of base colours to dry, I knocked off these “Street Zulus”

(Remember: click on the pictures for a bigger version):

“Street Zulus” from Casting Room Miniatures.

I picked these up some time last year thinking they might be fun to throw into a unit of regular Zulus (for the Anglo-Zulu war of 1879) just to see if anyone notices… or possibly use them in with  my modern African Militia or use them as a group of survivors in Mutants and Death Ray Guns or in some other sci-fi/timetravelling adventure…

I originally started painting these back in October when I was finishing up Zulu units to hopefully play The Men Who Would Be Kings. They were about 90% completed when I lost interest in them/go busy with other things – but they were so close to being complete I couldn’t bring myself to put them back into storage any time I was clearing off the workbench.

Actually when I grabbed these and decided to finish them up I realized one (the crouching fellow) was actually DONE – except for his base – I just hadn’t put on finish or did his base because I was waiting to do it along with the others. The others simply needed a feather or an ammo pouch to be finished up.

This is a 40mm Great War German that my firend Johnmade. He was casting a bunch at my place as he’s in gypsy mode as all his casting supplies are locked away in a container somewhere and left a few for me to paint.

Backside of German.

I probably should have put a 28mm figure in there for size comparison… 

Maybe someday I should get back to finishing MY OWN 40mm figures!

Coming soon on Tim’s Miniature Wargaming Blog:

I hope I’ll get to finish up the 3rd battalion of (28mm) Great War Germans this evening… or maybe tomorrow… 

Deniable Assets

Posted on January 26th, 2017 under , , , . Posted by


I did get the three battalions I hope to paint this week based, and primed and gooped. While I was waiting for the goop to dry (or set…? Whatever…) I knocked off these thre modern operators from Spectre Miniatures

(Remember: click on the pictures for a bigger version):

Three Operators from Spectre Miniatures.

I just picked these up last week from a local fellow that posted them on the Saskatoon Miniatures buy and sell facebook page. He apparently got them and some others and the Spectre Ops rules in a kickstarter. I’d seen Spectre Miniatures and thought I’d definitely like to check them out when I get back to working on modern subjects, so when these (and the others) showed up I couldn’t pass them up.

The proportions are very naturalistic – which makes them a lot slighter than most 28mm miniatures these days – and their poses are very dynamic. They look like they mean business. Unfortunately their gun barrels are very thin and probably won’t last – that long suppressor on the marksmans rifle has been bent 90° twice already – I’m sure the only thing holding on at this point is the layers of paint, primer, and finish… broken rifle barrels drive me CrAzY!? Especially ones that are so slight they simply cannot be repaired. I also got some SAS Jungle Operators and some GRU Spetznaz with these guys. (at least one of their rifle barrels is broken already! GRRRRRRR!!!)

Here they are next to some of the other modern figures I have…

From left to right: Wargames Foundry, Spectre Miniatures, The Assault Group, Spectre Miniatures, Eureka Miniatures, Empress Miniatures, Hasslefree Miniatures, Spectre Miniatures, Eureka Miniatures

I also got the Spectre Ops rule book with the figure lot. I don’t know that I’ll ever play them, but it’s a fabulous book to look through – just for all the full-colour photos of all their pretty miniatures!

Coming soon on Tim’s Miniature Wargaming Blog:

I’ve actually finished up the first of the three battalions of Germans for this week. I may or may not post them in the next day or two (I may just wait until the entire regiment is done and post them all together on the weekend…?).