Last 15 posts from Paint-it-Pink

RAFM Mambas

Posted on June 23rd, 2017 under , . Posted by

Until recently I only had two Mambas.  One a brawler variant and the other was less than complete: no head and engine.  Now I have two more: a Black Mamba and a Snake Eye Mamba.  So, it looks like I have the elements of support squad.Hav…

RAFM Mambas

Posted on June 23rd, 2017 under , . Posted by

 Until recently I only had two Mambas.  One a brawler variant and the other was less than complete: no head and engine.  Now I have two more: a Black Mamba and a Snake Eye Mamba.  So, it looks like I have the elements of support squ…

Some More Size Comparisons

Posted on June 16th, 2017 under , , , , , . Posted by

Didn’t realize that two of the little Dogs had broken arms, they’re that tiny, but you can see it in the picture.Back here I took some pictures of GZGs not VOTOMS, but I was asked if I could take a picture showing them next to other mecha.  Hopefu…

Some More Size Comparisons

Posted on June 16th, 2017 under , , , , . Posted by

 Didn’t realize that two of the little Dogs had broken arms, they’re that tiny, but you can see it in the picture.Back here I took some pictures of GZGs not VOTOMS, but I was asked if I could take a picture showing them next to other mecha.  …

Northern Guard Painting WIP

Posted on June 5th, 2017 under , , . Posted by

And this weekend I managed to slap some paint on my Northern Guard Gears.  Still a long way to go, but I’m one colour application closer to finishing.The Jaguar on the left has had the main green shaded, while the Hunter on the right has had the a…

Northern Guard Painting WIP

Posted on June 5th, 2017 under , , . Posted by

And this weekend I managed to slap some paint on my Northern Guard Gears.  Still a long way to go, but I’m one colour application closer to finishing.The Jaguar on the left has had the main green shaded, while the Hunter on the right has had the a…

Two Battles of X-Wing

Posted on May 22nd, 2017 under , . Posted by

Allan moving his Academy pilot forward at the beginning of the first turn on my new space mat bought from Dark Sphere games.

We played two games of X-Wing this Saturday, which made for a very busy weekend after a morning spent shooting arrow at archery practice, and then shooting again on Sunday in our club Spring Handicap competition.  More on archery next time.

Our friend Allan came around to play and have a meal, drink wine, the usual really.  He and his wife Paloma are leaving Britain for sunnier climes, though she couldn’t make today because of a family bereavement that had delayed her finishing her doctorate presentation, which was due Monday.

So, I made up two three-player scenarios, with the kittens playing the opposition and us three humans all working together to foil them, which went about as well as could be expected…

The kittens have destroyed one TIE fighter and are leading the rest on a merry chase through the asteroids.

The first scenario was based on the Millenium Falcon flying out of an asteroid belt and engaging it’s stardrive to escape, loosely based on the Empire Strikes Back.  The Falcon had Han and R2 D2 aboard with homing missiles and an upgrade to allow the bucket of bolts to do barrel rolls.

It all got a bit gnarly with ships banging into each other, which worked well for the TIEs in preventing the Falcon’s progress.

We each ran two of the Empire’s Imperial TIEs with one average and one academy pilot each.  Points wise the Falcon was outmatched, but the kittens still managed to get their very battered and beaten ship off the table.

The kittens on the verge of victory with the TIE players (Susan) insisting the Imperials being allowed one more round of firing on the Falcon as the centre pin wasn’t across the edge of the board.  Kittens still escaped though.

The second game features two X-wings escorting a Y-wing off the table.

More asteroids to fly through.

The kittens had Red Leader Garven Dreis, Red 2 Wedge Antilles, and Gold Leader Jon “Dutch” Vander facing the same motley crew of Imperial pilots: one skill four, two skill three and three skill one Academy pilots.

My two TIE fighters are bottom left and centre, and I had to turn my lead to avoid hitting the asteroid.

There was much dodging of asteroids and, the inevitable crashing into one’s own ships as the Imperials struggled to gang up on the Y-wing–our victory being dependent on destroying it before it could get off the board.

A TIE fighter about about to go boom after being shot up by the kittens, and the two remaining TIEs failed to inflict any damage when returning fire.

Wedge Antilles is a total killer because his character’s special ability is to reduce the enemy agility by one, and TIE fighters are a bit fragile if hit.

The kittens did a reverse turn with the X-wings and lined up on two soon to be ex-TIE fighters, which led to complaints from Susan that I was ‘avoiding’ the fight.

In a move that couldn’t have been staged for more laughs, I managed to crash my Academy pilot into Allan’s good pilot, and then crash my good pilot into my own Academy pilot, which caused my two TIE fighters to end up trailing the oncoming X-wing furball.

With the two TIE fighters destroyed the Y-wing slip quietly away after the only TIE that can shoot it fails to destroy it.

Points wise the game was very evenly matched, but the kittens managed to get the slightly battered Y-wing away and beat up the Imperials for their trouble.

Afterwards we ate a lovely roast beef dinner, which Susan had made, drank wine, and then watched Rogue One who hadn’t seen it, which made a perfect end to a perfect day.  I will also say that I enjoyed Rogue One more on the second watch because I was able to just relax and let the story unfold without the niggling question of where and who is that?

NBFor those of you reading this and not understanding the ‘kittens’ use in the game, they are avatars whose movement and dice are controlled by more than one of the opposition players, either in rotation or individually taking command of one ship,which makes for an interesting game.
   

Two X-Wing Battles: The Kittens Strike Back

Posted on May 22nd, 2017 under , . Posted by

Allan moving his Academy pilot forward at the beginning of the first turn on my new space mat bought from Dark Sphere games.

We played two games of X-Wing this Saturday, which made for a very busy weekend after a morning spent shooting arrow at archery practice, and then shooting again on Sunday in our club Spring Handicap competition.  More on archery here.

Our friend Allan came around to play and have a meal, drink wine, the usual really.  He and his wife Paloma are leaving Britain for sunnier climes, though she couldn’t make today because of having to finish her doctorate presentation, which was due Monday.

So, I made up two three-player scenarios, with the kittens playing the opposition and us three humans all working together to foil them, which went about as well as could be expected…

The kittens have destroyed one TIE fighter and are leading the rest on a merry chase through the asteroids.

The first scenario was based on the Millenium Falcon flying out of an asteroid belt and engaging it’s stardrive to escape, loosely based on the Empire Strikes Back.  The Falcon had Han and R2 D2 aboard with homing missiles and an upgrade to allow the bucket of bolts to do barrel rolls.

It all got a bit gnarly with ships banging into each other, which worked well for the TIEs in preventing the Falcon’s progress.

We each ran two of the Empire’s Imperial TIEs with one average and one academy pilot each.  Points wise the Falcon was outmatched, but the kittens still managed to get their very battered and beaten ship off the table.

The kittens on the verge of victory with the TIE players (Susan) insisting the Imperials being allowed one more round of firing on the Falcon as the centre pin wasn’t across the edge of the board.  Kittens still escaped though.

The second game features two X-wings escorting a Y-wing off the table.

More asteroids to fly through.

The kittens had Red Leader Garven Dreis, Red 2 Wedge Antilles, and Gold Leader Jon “Dutch” Vander facing the same motley crew of Imperial pilots: one skill four, two skill three and three skill one Academy pilots.

My two TIE fighters are bottom left and centre, and I had to turn my lead to avoid hitting the asteroid.

There was much dodging of asteroids and, the inevitable crashing into one’s own ships as the Imperials struggled to gang up on the Y-wing–our victory being dependent on destroying it before it could get off the board.

A TIE fighter about about to go boom after being shot up by the kittens, and the two remaining TIEs failed to inflict any damage when returning fire.

Wedge Antilles is a total killer because his character’s special ability is to reduce the enemy agility by one, and TIE fighters are a bit fragile if hit.

The kittens did a reverse turn with the X-wings and lined up on two soon to be ex-TIE fighters, which led to complaints from Susan that I was ‘avoiding’ the fight.

In a move that couldn’t have been staged for more laughs, I managed to crash my Academy pilot into Allan’s good pilot, and then crash my good pilot into my own Academy pilot, which caused my two TIE fighters to end up trailing the oncoming X-wing furball.

With the two TIE fighters destroyed the Y-wing slip quietly away after the only TIE that can shoot it fails to destroy it.

Points wise the game was very evenly matched, but the kittens managed to get the slightly battered Y-wing away and beat up the Imperials for their trouble.

Afterwards we ate a lovely roast beef dinner, which Susan had made, drank wine, and then watched Rogue One that Allan hadn’t yet seen, which made a perfect end to a perfect day.  I will also say that I enjoyed Rogue One more on the second watch because I was able to just relax and let the story unfold without the niggling question of where and who is that?

NBFor those of you reading this and not understanding the ‘kittens’ use in the game, they are avatars whose movement and dice are controlled by more than one of the opposition players, either in rotation or individually taking command of one ship,which makes for an interesting game.

PS: Amended title after posting.
   

Walker, Humanoid, Integrated Suit/Pilot, Engagement/Reconnaissance

Posted on May 19th, 2017 under . Posted by

   My friend Brandon Keith Fero has launched a Kickstarter for some awesome mecha called Whispers.You can pledge here.At five Whispers for $50.00 these are a steal.  I’m going to pledge when I’m paid because this it too good a deal to mi…

Walker, Humanoid, Integrated Suit/Pilot, Engagement/Reconnaissance

Posted on May 19th, 2017 under . Posted by

   My friend Brandon Keith Fero has launched a Kickstarter for some awesome mecha called Whispers.You can pledge here.At five Whispers for $50.00 these are a steal.  I’m going to pledge when I’m paid because this it too good a deal to mi…

Be Careful What You Wish For

Posted on May 15th, 2017 under . Posted by

  Saturday there was no archery, so I was free to do something else instead of shooting sticks at round things.Serendipitously, one of my MIB colleagues (Steve Jackson Game Men in Black game demonstrators)  was over from the States.&nbsp…

Be Careful What You Wish For

Posted on May 15th, 2017 under . Posted by

Saturday there was no archery, so I was free to do something else instead of shooting sticks at round things.Serendipitously, one of my MIB colleagues (Steve Jackson Game Men in Black game demonstrators)  was over from the States.  So, after …

RAFM Even More Reinforcements

Posted on May 5th, 2017 under , . Posted by

And just when you think you have enough, along comes the chance to buy more!  I couldn’t resist these, especially as the bundle included spare weapon packs, which will mean I can play about with the weapon loadouts on my collection of Heavy Gears….

RAFM Even More Reinforcements

Posted on May 5th, 2017 under , . Posted by

And just when you think you have enough, along comes the chance to buy more!  I couldn’t resist these, especially as the bundle included spare weapon packs, which will mean I can play about with the weapon loadouts on my collection of Heavy Gears….

Southern Army Assembles

Posted on April 28th, 2017 under , . Posted by

I have scored seven Southern Jagers and one more Northern Hunter off eBay.  I’ve gone from not having enough models for a full squad to being able to make up two squads, which means I now have a Southern Milicia force to face my Northern Guard.  I can’t begin to tell you all how insanely happy this makes me, and here I was thinking I’d never get into Heavy Gear, what with being the old BattleTech grognard that I am.

And here are the other pictures from the RAFM catalogue of Southern Gears I found online, with a list of all the models issued.  Again, those listed in bold are those I’ve managed to get hold of.


Jager 1300
Blitz Jager 130 


(I have two)
Black Mamba 1302
Long Fang Black Mamba 1303

Iguana 1304
Blitz Iguana 1305
Spitting Cobra 1306
Striking Cobra 1307

Stone Mason 1308

Fire Jager 1309
 


(I have two)
Snakeye Black Mamba 1310
 


(I have one coming)
Support Cobra 1311


RazorFang Black Mamba 1312

King Cobra 1313
Light Artillery 1314

Number apparently not used 1315
Standard Infantry 1316 


(not shown)
Heavy Infantry 1317 

(not shown)

Recon Infantry 1318


Sniper Infantry 1319
Chameleon 1322  

(not shown)
Barbed Fang 1323  

(not shown)
Black Box Iguana 1324 

(not shown)

Jager Recon 1325 

(not shown, but I have six)
Artillery Cobra 1326 

(not shown, but I have one)

Lidded Iguana 1327 
 

(not shown)
Spitting Mamba 1328 
 

(not shown)
Armored Jager 1329 

(not shown, but I have one)

”Azure Devils” Box 2051
 

(not shown)
Naga Strider 2054
 

(not shown)
Hun Tanks 2056 

(not shown)

So as before, I have a plan, which is to finish painting my Northern Guard before moving on to make up a squad of Southern Gears.  After that I’m thinking of going back and making up my Grizzly, Jaguar Firestarter and Mammoth Northern Gears.  I now have a box full of old RAFM Gears, a veritable lead mountain, stashed away for a rainy day.