Hello People,There’s been a bit of gnashing and wailing at a number of X-Wing top tables recently due to a perceived narrowing of competitive build options. This has been off the back of the recent prominence of Rebel Regen lists that hit you…
Last 15 posts from Oddleg's Enterprises
Hello people, Yes its been a while again but in honesty I haven’t had too much of interest, relative term I know, or outside of the norm to rattle on about. Until now…… Last night I took a deep breath and put a Tunguska themed list on the table for…
Hello people,It was the second double of the New Year as I pretty much moved into Warboar for the weekend with 6 games of X-Wing and 4 rounds of Netrunner today.After a long day and late finish yesterday I was putting the decks together before sunrise …
So after a bit of a battering a couple of Sundays back I’m set to repeat the strangely enjoyable experience again this Sunday at Warboar.
Having spent some time analysing my previous performance I’ve made the following tweaks to my NBN and Kitt decksMy Making News NBN deck ran both NAPD / Astro-train and Scorched Earth to try and give multiple win options. I ran quite a bit of fairly porous ICE with the idea of counter-striking with the ScorchesAt the club this had worked fairly well. In the wider Meta it struggled to do either reliably.
A couple of Sundays back Runners generally kept Grips of at least 4 to deny me one scorch kills and the double never came up. In hindsight that’s just common sense. Meanwhile my fairly porous ICE struggled to keep a well set runner out long enough for the train to ever reach the station.
Thinking back I didn’t do much resource trashing, once again concentrating on my own game rather than disrupting the Runner.
In the penultimate round a first turn Account Siphon left me crippled and struggling from the outset, proving to be a pointed lesson in aggressive running against lighted ICEd central servers. As a result I will be running Sparks Agency on Sunday with the aim of taxing the Runner to the eyeballs. The Astros remain along with Global Food and NAPD but Beale is another option.
With Kitt I’ve really enjoyed the Shaper play style. Playing Gordian / Paintbrush / Medium has come pretty close for me but struggled against multiple central ICE which became very Click and MU intensive. I also ran Magnum Opus for alternative reliable economy but more than once it stalled me as I was constantly clicking through on it which felt very predictable.
With a few recent additions I’m going to switch over to R&D Interface, drop Magnum and include a wider suite of breakers with Clone Chips to recycle Self Modifying Code (finally cottoned on to that one). Hopefully that will free me up to play a less predictable game…..hopefully.
I’m still really enjoying learning the game. Last time out I played against a number of IDs I’d not seen in action before whilst slowly inching my way up the learning. Both of the tweaked decks are relatively untested but I’m still going for a target of four wins.
With another three events in three weeks at the end of next month I’ll be looking to try out a couple more factions. Now that I’ve picked up all of the Deluxe expansions I’ve got plenty of option to try and hit that four win target but if don’t…………no worries :)
Hello people,So last weekend was the first couple of events of the New Gaming Year with X-Wing down at Warboar followed by Netrunner at Dark Sphere.Saturday I was running a Scum Kath, twin TLT Y-Wing list that I’d been wanting to try out for a whi…
Hello people,I finally got the photo set-up out and shot Rob’s Tohaa. I obviously forgot to redo my recently finished Nomads but getting the tree huggers done has kicked me into gear on that front.With a couple of troopers and a bunch of zonds left I’m…
Hello people,Just rounding out the year with my last bits of brush-craft. As some as you might remember my goal was to finish off Rob’s Tohaa by the time I went back to work on Monday.These chaps were finished on the last day of 2015;The squiggle handl…
As previously threatened I’ve read Issue 3 of Tabletop Gaming from cover to cover. In short I’m going to be picking up a subscription because I think it’s worth £20 to see it can achieve.
Despite the obvious difficulties of the format in the increasingly virtual world it’s something I’d like to succeed. Like many things it harks back to the Hobby of my youth, White Dwarf and Wargames Illustrated, which I’m sure for many of us is the attraction.
Anyway, before I get too heavily sidetracked;
– It’s a high quality, professionally laid out and finished product. It’s a compliment to say that it doesn’t come across as a wargames magazine if you didn’t already know.
– It covers all the bases in terms of content: News, New Releases, Editorial, Features, Battle Report, Interview, Events, Reviews, Hobby, Shop and Club Spotlights.
– It’s well and intelligently written, pitched at an adult level.
– The reviews tell you what you need to know and have a useful comparison “If you like……..” section.
– The full gamut of figure, dice, board and role-playing games are all covered.
– The obligatory FFG Star Wars article read more like a product pamphlet than an article.
– Other than the Introduction to Bushido there wasn’t a lot of mechanics in the reviews. The Dropzone Commander battle report had none at all.
– Historical gaming barely got a look in, other than adverts, and board games seemes to dominate the issue as a whole.
I have to admit to being biased as I’ve been wanting a decent Wargames magazine for quite sometime. Tabletop Gaming is good but I’m not sure that it’s special. This issue was very Sci-Fi / Fantasy and previous issues look to be the same. That’s fine but I would prefer that to be openly stated.
These days we’re all a lot more savvy and capable of doing our own research so I can forgive a more impressionistic review, in many ways I prefer them, especially when it allows a wider coverage.
I’m still picking up a hard copy subscription because that’s who I am. I’m hopeful rather than expectant as these days we can all find this stuff by ourselves but there still something about having it arrive on you doormat.
I’d suggest its well worth a fiver to inform your own opinion 😉
…..is not so much paved with good intentions as much as it is childish glee and greed bent in all angles to somehow reach adult justification.As it kind of fits the season, though I’d be banging on no matter the date, I shall explain;Some many m…
Hello people,Not a lot of hobby love going on recently outside of my traditional Xmas present to myself which this year was one of Micro Art’s particularly excellent battlements for Infinity. A couple of the guys at the club have the District 5 version…
Yesterday myself and Nigel squeezed in a final day out flying casual down inWoking.I pulled another respectable 3 and 2 with a vaguely experimental triple Black Sun Ace toting Crack Shot with TLT / Bossk Palob. It was fun to fly but really needed to wi…
Tuesday night down at Enfield Gamers Phil ran a couple of us through the Battlestar Galactica board game, so cue a trademark impressionistic review ;]
Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Based on the epic and widely-acclaimed Sci Fi Channel series,
Battlestar Galactica: The Board Game puts players in the role of one of ten of their favorite characters from the show. Each playable character has their own abilities and weaknesses, and must all work together in order for humanity to have any hope of survival. However, one or more players in every game secretly side with the Cylons. Players must attempt to expose the traitor while fuel shortages, food contaminations, and political unrest threatens to tear the fleet apart.
After the Cylon attack on the Colonies, the battered remnants of the human race are on the run, constantly searching for the next signpost on the road to Earth. They face the threat of Cylon attack from without, and treachery and crisis from within. Humanity must work together if they are to have any hope of survival…but how can they, when any of them may, in fact, be a Cylon agent?
Battlestar Galactica: The Board Game is a semi-cooperative game for 3-6 players ages 10 and up that can be played in 2-3 hours. Players choose from pilots, political leaders, military leaders, or engineers to crew Galactica. They are also dealt a loyalty card at the start of the game to determine if they are a human or Cylon along with an assortment of skill cards based on their characters abilities. Players then can move and take actions either on Galactica, on Colonial 1, or in a Viper. They need to collect skill cards, fend off Cylon ships, and keep Galactica and the fleet jumping. Each turn also brings a Crisis Card, various tasks that players must overcome. Players need to play matching skill cards to fend off the problems; skill cards that don’t match hinder the players success.
Fate could be working against the crew, or there could be a traitorous Cylon! As players get closer and closer towards reaching their Earth, another round of loyalty cards are passed out and more Cylons may turn up. If players can keep their up their food stores, fuel levels, ship morale, and population, and they can keep Galactica in one piece long enough to make it to Earth, the Humans win the game. But if the Cylon players reveal themselves at the right moment and bring down Galactica, the Humans have lost.
I’m a huge Galactica fan and had heard good things about the game but in honesty found things a little bit slow to start off with. That was probably because there just three of us, the minimum number required, and we were obviously learning our way. Once things picked up the subtleties of the game came through as different characters archetypes have access to different resources.
I was Cylon from the outset and it became quite a fine balancing act to not be too obvious about it. I did rather give myself away at one point at which point the sub-game of bluff and deceit kicked in fully additional another dimension entirely which with more players would become far stronger.
All in all a good game I’d happily play again. Good stuff 😉
Well what do you know? Two posts in two days and for once not a card in sight 😉 This time it’s PROPER wargames as I’ve finished off a few more of my Nomads, this time the Corregidor Alguaciles box set adding an HMG, Sniper, Missile Launcher and Grena…
So, Saturday is the Gaurdians of Tyr Netrunner team championship. Deck lists are in. I’ve gone with a super-scorch NBN Making News and as a last minute change a Shaper Kitt-Paintbrush runner that I’ve played six games with so far. As I’…