Last 15 posts from Pile of dice

Deadzone revisited

Posted on December 29th, 2016 under , , . Posted by

Danny organized a series of games at The Sentry Box today where Mike, Danny, Greg and myself played our first games of the new Deadzone second edition rules. I previously played the first edition of the game and while it had some aspects that I liked, the game never really clicked for me and it […]

GW Shades

Posted on November 13th, 2016 under , , . Posted by

I have always approached GW’s paint range with a bit of a sceptical mindset. The company has had a poor track record of delivering on their marketing hype and their paints, in the past, have been pretty much standard paint but at a higher price. And in those horrible pots. I recently stumbled over a […]

Warhammer 30K

Posted on November 12th, 2016 under , , . Posted by

What I have really begun to dive into lately are the Horus Heresy rules from Forge World. Previously the game was wildly expensive as every single model was only available from FW in resin. Add the exchange and shipping and it made assembling even a small force a pipe dream. Or at least a pipe […]

Well that was a long wait

Posted on November 12th, 2016 under , , , , , . Posted by

So it has been a while since I have posted on the blog. A large part of that has to do with not really having a lot of time for any games or hobby related activity. I have been trying to do more in the past month but compared to June I have not really […]

6mm(ish) painting madness

Posted on August 23rd, 2016 under , , , , , , . Posted by

So its been a while since I posted anything new on the blog. Part of the reason for that has been that I have been painting a lot of miniatures as part of a 6mm/10mm sci-fi gaming project. The miniatures are all Dystopian Wars figures from various factions. There are British, Antartican, French, Belgian and […]

Impact of Armor on results in Guild Ball

Posted on July 17th, 2016 under , , . Posted by

One of the more important aspects of Guild Ball is determining how many hits you can expect to get based on the number of dice, TN and Armour. I took a few minutes to put together some tables that determined the average number of hits and then factored in Armour. I have taken some liberties […]

Guild Ball Game Day

Posted on June 25th, 2016 under , , . Posted by

Today was the Guild Ball Game Day at The Sentry Box. We managed to have three tables running with eight people playing games and about the same number watching, asking questions and checking the game out. I had my Engineer team (Ballista, Ratchet, Salvo, Mainspring, Hoist and Colossus) as well as the Union Starter set […]

Shroud Mage Stats

Posted on June 11th, 2016 under , , , , . Posted by

I put together some stat cards for the four fleets that we will be using for the Faire Winds and Foule Tides participation event tomorrow. Every fleet except for the Dwarves has a Mage and I am using the Hydromancer and the Mindbender so that we can test those Mages for Nic. I created a […]

Shroud Mages done

Posted on June 4th, 2016 under , , , , , . Posted by

So I finally finished the final fleet for the Fayre Winds & Foul Tides demo game. These are a mix of first and second generation Shroud Mage vessels from the Uncharted Seas range from Spartan Games. The difference between the sculpts is really shocking. The second generation were computer designed and look significantly better than […]

Guild Ball

Posted on May 27th, 2016 under , , . Posted by

After much debating (with myself oddly) I decided to take the plunge and pick up a team for Guild Ball. I originally wanted to play the Fisherman’s Guild but the sculpt for the Captain is really oddly posed and it killed the idea of playing them for me. Next up was the Butcher’s Guild but […]