Last 15 posts from Tim's Miniature Wargaming Blog

Odd and Sundry Bits

Posted on June 19th, 2017 under , , , , , , , , , , , , . Posted by

Below is a collection of an assortment of odd and sundry bits that have been haunting the periphery of my work area for some time, partially painted, that I’ve recently –  over the last month – finished off… but didn’t feel any one group necessitated a post all of their own… or maybe they all could have, but I was feeling lazy…?
(Remember: click on the pictures for a bigger version):

Two English Civil War cavalrymen. One, on the left, is from Old Glory the other, on the right, is from Perry Miniatures.

The two finish up a unit of heavy cavalry for The Pikeman’s Lament.

An English Civil War musketeer casualty from Perry Miniatures. You can’t see it, because it’s hidden by the grass, but he’s sitting on his musket.

A Teutonic Knight Casualty from Gripping Beast. The beginnings of a Teutonic Knight retinue for Lion Rampant. I have two units of Mounted Men-at-Arms and an assortment of pilgrims and clergymen and a bunch of cavalry to paint up for the force. Well… some of the clergy are already painted… I’m not sure what I was thinking when I decided to pick up the knights… seemed like a good idea at the time…? I’ll probably need to pick up some Mounted Sergeants and some more foot for the force at some point… maybe when I actually get some of the other units finished!!

First two of the Reaper Bones 3 Kickstarter, which arrived a couple weeks ago, that I’ve “painted”. There wasn’t much painted involved – other than the base.

The Wizard I actually have a not-so-translucent version of – so I can make him “invisible”.

I’m not sure why I ended up with the invisible/translucent dude with the hammer…?

Three Lead Adventure Miniaturespost-apocalyptic survivors.

Two more post-apocalyptic KGB from Lead Adventure Miniatures. I finished the others from this set back in February

One of the figures from the Psi-Paladins and Techno-Barbarians Kickstarter for Mutants and Death Ray Guns.

A Grenadier Guards Officer from Miniature Figurines Winter of ’79 range.

Three female police constables also from from Miniature Figurines Winter of ’79 range.

Dark Young of Shub-Niggurath from Reaper Bones 3 Kickstarter. I got all the big mythos creatures out of this set. Painted up this guy as an adventure I’m prepping to kick off a Cthulhu Invictus campaign involves a Dark Young…

With the wizard for scale – he’s pretty damned big! Shub0niggurath herself and Dagon are even HUGER?!

A terribly out of focus shot of three Grymm sniper specialists from Hasslefree Miniatures. Their camouflage was so good the camera could just not recognize what to focus on…

Are the Grymm supposed to be like Space Dwarves…? I think so. But given that hasslefree minis are on the slightish side, I though they might fit in with one of my units of Imperial Guard Ratling snipers.

Unit of Ratling snipers. They’re still on the slight side… maybe female Ratlings are smaller and have tinier heads than the males of their species…? I probably should have converted their boots into big feet to match up with the GW guys a bit better… ah well…
That’s it for me for now. Need to do some planning this week and figure out what I’m going to work on in the coming months…

Coming soon on Tim’s Miniature Wargaming Blog:


Game Plan 2017: What’s Next…?

Odd and Sundry Bits

Posted on June 19th, 2017 under , , , , , , , , , , , , . Posted by

Below is a collection of an assortment of odd and sundry bits that have been haunting the periphery of my work area for some time, partially painted, that I’ve recently –  over the last month – finished off… but didn’t feel any one group necessitated a post all of their own… or maybe they all could have, but I was feeling lazy…?
(Remember: click on the pictures for a bigger version):

Two English Civil War cavalrymen. One, on the left, is from Old Glory the other, on the right, is from Perry Miniatures.

The two finish up a unit of heavy cavalry for The Pikeman’s Lament.

An English Civil War musketeer casualty from Perry Miniatures. You can’t see it, because it’s hidden by the grass, but he’s sitting on his musket.

A Teutonic Knight Casualty from Gripping Beast. The beginnings of a Teutonic Knight retinue for Lion Rampant. I have two units of Mounted Men-at-Arms and an assortment of pilgrims and clergymen and a bunch of cavalry to paint up for the force. Well… some of the clergy are already painted… I’m not sure what I was thinking when I decided to pick up the knights… seemed like a good idea at the time…? I’ll probably need to pick up some Mounted Sergeants and some more foot for the force at some point… maybe when I actually get some of the other units finished!!

First two of the Reaper Bones 3 Kickstarter, which arrived a couple weeks ago, that I’ve “painted”. There wasn’t much painted involved – other than the base.

The Wizard I actually have a not-so-translucent version of – so I can make him “invisible”.

I’m not sure why I ended up with the invisible/translucent dude with the hammer…?

Three Lead Adventure Miniaturespost-apocalyptic survivors.

Two more post-apocalyptic KGB from Lead Adventure Miniatures. I finished the others from this set back in February

One of the figures from the Psi-Paladins and Techno-Barbarians Kickstarter for Mutants and Death Ray Guns.

A Grenadier Guards Officer from Miniature Figurines Winter of ’79 range.

Three female police constables also from from Miniature Figurines Winter of ’79 range.

Dark Young of Shub-Niggurath from Reaper Bones 3 Kickstarter. I got all the big mythos creatures out of this set. Painted up this guy as an adventure I’m prepping to kick off a Cthulhu Invictus campaign involves a Dark Young…

With the wizard for scale – he’s pretty damned big! Shub0niggurath herself and Dagon are even HUGER?!

A terribly out of focus shot of three Grymm sniper specialists from Hasslefree Miniatures. Their camouflage was so good the camera could just not recognize what to focus on…

Are the Grymm supposed to be like Space Dwarves…? I think so. But given that hasslefree minis are on the slightish side, I though they might fit in with one of my units of Imperial Guard Ratling snipers.

Unit of Ratling snipers. They’re still on the slight side… maybe female Ratlings are smaller and have tinier heads than the males of their species…? I probably should have converted their boots into big feet to match up with the GW guys a bit better… ah well…
That’s it for me for now. Need to do some planning this week and figure out what I’m going to work on in the coming months…

Coming soon on Tim’s Miniature Wargaming Blog:


Game Plan 2017: What’s Next…?

Orcs

Posted on June 12th, 2017 under , , , . Posted by


This was my final entry for Lead Adventure Forum’s Lead Painter’s League. It was a Theme Round again: “Big Brother, Little Brothers”. I was back and forth on this one a lot and eventually settled on the biggest Orc I could find with a handful of smaller ones… Apparently it wasn’t big enough, though, as I didn’t get the bonus points for this round… ah well… 

(Remember: click on the pictures for a bigger version):

An assortment of Orcs – mostly old Games Workshop/Citadel figures that I’ve had for ever… stripped of paint in recent years and now finally repainted. The Big ‘un…? I’m not sure where he came from. I think I got him in a trade…?

All the Orcs I have for my Orcish Dragon Rampant warband. That’s two units of Bellicose Foot and a unit of Light Missiles. The giant is not a really HUGE giant, perhaps I could call him a single figure unit of Bellicose foot…? I have two more 12 figure units of Bellicose Foot and another Light Missile. I also have a five more trolls (to make up a 6-figure – reducded figure – unit of… something…? More Bellicose Foot, perhaps?) and a few more big orcs to make a 6-figure unit of… something…? STILL MORE Bellicose foot!? I don’t know… Just trying to organize things into 6s and 12s. haven’t given a whole lot of thought as to how to field them.

I’ve been back and forth on what to do over the summer – miniature-hobby-wise – I am defninitely going to be working on all those jet bikes… but I’m a little torn as to what else to work on. I have units for all the Dan Mersey rules I’d like to finish up (one unit of Mounted Men-at-Arms for the Green/Yellow Retinue, A few units of Fierce Foot for the Medieval Irish retinue, an entire retinue of Black & Blue generic medieval types, and the Saracen and Teutonic Knight retinues for Lion Rampant, Orcs and Dwarves and Elves and Halflings for Dragon Rampant, British, Zulus, Martians, Boers and an assortment or European colonilal types for The Men Who Would Be Kings, and a bunch more Scots, Irish And Englsih for The Pikeman’s Lament). Plus a few other things possibly for A Song of Blades and Heroes or Fear and Faith or Song of Shadows and Dust or Mutants and Death Ray Guns or similar games or for Role-playing games I hope to run later in the year.

I backed the Astropolis II Kickstarter but that won’t be arriving until August. Hopefully LATER in August so it won’t prove too much of a distraction while I’m trying to finish up jet bikes!!

Coming soon on Tim’s Miniature Wargaming Blog:           

I’m not really sure at this point. There probably won’t be much for the next week or so as this week is pretty busy – last violin lesson, and rehearsals and final performances for Irish Dance and then on Tuesday next week we have our portfolio review with the Home Education Coordinator – so we have a lot of finishing up of stuff to do this week… Shortly after that I have some serious cleaning and organizing to do in the basement to prepare for the demolition and eventual renovation of the kitchen later this summer…

I also hope to get in a lot my RIDING!

Orcs

Posted on June 12th, 2017 under , , , . Posted by


This was my final entry for Lead Adventure Forum’s Lead Painter’s League. It was a Theme Round again: “Big Brother, Little Brothers”. I was back and forth on this one a lot and eventually settled on the biggest Orc I could find with a handful of smaller ones… Apparently it wasn’t big enough, though, as I didn’t get the bonus points for this round… ah well… 

(Remember: click on the pictures for a bigger version):

An assortment of Orcs – mostly old Games Workshop/Citadel figures that I’ve had for ever… stripped of paint in recent years and now finally repainted. The Big ‘un…? I’m not sure where he came from. I think I got him in a trade…?

All the Orcs I have for my Orcish Dragon Rampant warband. That’s two units of Bellicose Foot and a unit of Light Missiles. The giant is not a really HUGE giant, perhaps I could call him a single figure unit of Bellicose foot…? I have two more 12 figure units of Bellicose Foot and another Light Missile. I also have a five more trolls (to make up a 6-figure – reducded figure – unit of… something…? More Bellicose Foot, perhaps?) and a few more big orcs to make a 6-figure unit of… something…? STILL MORE Bellicose foot!? I don’t know… Just trying to organize things into 6s and 12s. haven’t given a whole lot of thought as to how to field them.

I’ve been back and forth on what to do over the summer – miniature-hobby-wise – I am defninitely going to be working on all those jet bikes… but I’m a little torn as to what else to work on. I have units for all the Dan Mersey rules I’d like to finish up (one unit of Mounted Men-at-Arms for the Green/Yellow Retinue, A few units of Fierce Foot for the Medieval Irish retinue, an entire retinue of Black & Blue generic medieval types, and the Saracen and Teutonic Knight retinues for Lion Rampant, Orcs and Dwarves and Elves and Halflings for Dragon Rampant, British, Zulus, Martians, Boers and an assortment or European colonilal types for The Men Who Would Be Kings, and a bunch more Scots, Irish And Englsih for The Pikeman’s Lament). Plus a few other things possibly for A Song of Blades and Heroes or Fear and Faith or Song of Shadows and Dust or Mutants and Death Ray Guns or similar games or for Role-playing games I hope to run later in the year.

I backed the Astropolis II Kickstarter but that won’t be arriving until August. Hopefully LATER in August so it won’t prove too much of a distraction while I’m trying to finish up jet bikes!!

Coming soon on Tim’s Miniature Wargaming Blog:           

I’m not really sure at this point. There probably won’t be much for the next week or so as this week is pretty busy – last violin lesson, and rehearsals and final performances for Irish Dance and then on Tuesday next week we have our portfolio review with the Home Education Coordinator – so we have a lot of finishing up of stuff to do this week… Shortly after that I have some serious cleaning and organizing to do in the basement to prepare for the demolition and eventual renovation of the kitchen later this summer…

I also hope to get in a lot my RIDING!

More Dwarven Highlanders (and Reaper Bones III Arrives!)

Posted on June 3rd, 2017 under , , , , , , . Posted by

My penultimate entry for the Lead Adventure Forum’s Lead Painter’s League. Tomorrow the entries for the final round should go up.

(Remember: click on the pictures for a bigger version):

A batch of Dwarven Highlanders from Black Hat Miniatures.

All of the Highland Dwarves so far… 

These are all being painted and organized into a warband for Dragon Rampant. The new figures from Black Hat will not form a unit on their own – well, some of them will – the Chieftain and a couple attendants will form a unit. The rest of them will be distributed between all the other units of Dwarf Highlanders.

The Clan Chieftain and his guard. I’m not sure if they should be a reduced model unit of Bellicose Foot or count them as Elite Foot…? 

The ordinary units of Highlanders I figured would be Bellicose Foot. I’d considered giving them the “Terrifically Shiny Armour” upgrade, just to make them a bit tougher… But now that I have SIX units of them, it makes sense just to call them plain Bellicose Foot @ 4 points each.

Here are all the Dwarven Highlanders I have painted up so far organized into units for Dragon Rampant: three units of Bellicose Foot plus the Clan Chieftain – whatever he ends up being. I have another three to finish up (which will actually be 30+points when I’m done – more than the “standard” 24 points… but that’s how I roll…).

I suppose this could currently be fielded as a 24 point unit if I called all four units Bellicose Foot with the “Terrifically Shiny Armour” upgrade (the Chieftain being a reduced model unit…).

In addition to this Highland Dwarf Warband, I have a completely separate Mountain Dwarf Warband I’m working on for Dragon Rampant… and they are not always friends… The recently posted Dwarven Rangers are part of the Mountain Dwarf Warband.

In other news…

Our Reaper Bones Kickstarter rewards arrived….

It took some time to origanize all the stuff and make sure whe’d gotten all of the stuff we’d ordered.

Then we needed to split it all up so everyone more or less got what they wanted…

I got most of the Cthulhu stuff – including the Dark Young of Shub-Niggurath, Shub-Niggurath (the Black Goat of the Woods herself), Dagon and some Deep Ones, and something called Frogemoth (which seemed pretty otherworldly/Elder Godly to me…)
I had hoped with the LPL out of the way I would buckle down and got some stuff done for other people that have been sitting on my workbench a little too long… but I think there’s probably going to be a fair bit of assembling, basing and priming this week… of the Reaper stuff as well as a few other things that I’ve been wanting to finish up assembling and priming so they can all go back into their storage boxes and not take up so much space! (unassembled minis take up way more space than assembled ones – and I running out of space!!!)

Coming soon on Tim’s Miniature Wargaming Blog:

Orcs (my last entry to the LPL)?  







More Dwarven Highlanders (and Reaper Bones III Arrives!)

Posted on June 3rd, 2017 under , , , , , , . Posted by

My penultimate entry for the Lead Adventure Forum’s Lead Painter’s League. Tomorrow the entries for the final round should go up.

(Remember: click on the pictures for a bigger version):

A batch of Dwarven Highlanders from Black Hat Miniatures.

All of the Highland Dwarves so far… 

These are all being painted and organized into a warband for Dragon Rampant. The new figures from Black Hat will not form a unit on their own – well, some of them will – the Chieftain and a couple attendants will form a unit. The rest of them will be distributed between all the other units of Dwarf Highlanders.

The Clan Chieftain and his guard. I’m not sure if they should be a reduced model unit of Bellicose Foot or count them as Elite Foot…? 

The ordinary units of Highlanders I figured would be Bellicose Foot. I’d considered giving them the “Terrifically Shiny Armour” upgrade, just to make them a bit tougher… But now that I have SIX units of them, it makes sense just to call them plain Bellicose Foot @ 4 points each.

Here are all the Dwarven Highlanders I have painted up so far organized into units for Dragon Rampant: three units of Bellicose Foot plus the Clan Chieftain – whatever he ends up being. I have another three to finish up (which will actually be 30+points when I’m done – more than the “standard” 24 points… but that’s how I roll…).

I suppose this could currently be fielded as a 24 point unit if I called all four units Bellicose Foot with the “Terrifically Shiny Armour” upgrade (the Chieftain being a reduced model unit…).

In addition to this Highland Dwarf Warband, I have a completely separate Mountain Dwarf Warband I’m working on for Dragon Rampant… and they are not always friends… The recently posted Dwarven Rangers are part of the Mountain Dwarf Warband.

In other news…

Our Reaper Bones Kickstarter rewards arrived….

It took some time to origanize all the stuff and make sure whe’d gotten all of the stuff we’d ordered.

Then we needed to split it all up so everyone more or less got what they wanted…

I got most of the Cthulhu stuff – including the Dark Young of Shub-Niggurath, Shub-Niggurath (the Black Goat of the Woods herself), Dagon and some Deep Ones, and something called Frogemoth (which seemed pretty otherworldly/Elder Godly to me…)
I had hoped with the LPL out of the way I would buckle down and got some stuff done for other people that have been sitting on my workbench a little too long… but I think there’s probably going to be a fair bit of assembling, basing and priming this week… of the Reaper stuff as well as a few other things that I’ve been wanting to finish up assembling and priming so they can all go back into their storage boxes and not take up so much space! (unassembled minis take up way more space than assembled ones – and I running out of space!!!)

Coming soon on Tim’s Miniature Wargaming Blog:

Orcs (my last entry to the LPL)?  







May 2017 Boardgame Round-Up

Posted on June 1st, 2017 under , , , , , , , , , , , , , , , . Posted by

Aprilended with a weekend of gaming (International Tabletop Day!) and I wondered if the game playing would peter out a but due to gaming exhaustion, but it turned out to have the opposite effect – it kind of reminded us how much fun we have gamin and inspired us to get gaming MORE! Well… at least for the first week or so… Towards the end of the month we got wrapped up in kids activities that were wrapping up for the (skool) year.

I have to admit I started writing this post at the beginning of May and tried adding a bit to it after each game – hoping to jot down some notes about each game AS THEY WERE PLAYED rather than trying to remember what the hell happened at the end of the month. Sometimes I remembered to do this… other times not-so-much… hence more detail about some games than others.
(Remember: click on the pictures for a bigger version)

Kicked off May with another game of Hero Realms! (forgot to take a pic during the game). Finnegan played the Cleric, The Girl took the Thief, and I played the Ranger. I crushed them… and made them cry… Looking forward to the launch of the Co-op version of the game!! I think the trick to the game is to try to get as many champions as you can and focus on one or two of the colours – I mostly went for green and red and laid down some serious hurt. Though early in the game I did pick up a few bribes and a blue guild mage (or something like that) to give me some buying power – to get the big nasty heavy hitters from green and red – giants, trolls, vampires, etc…

On the Second we played Roborally(with a soundtrack of Chemical Brothers and Le Tigre cranked on the stereo). This was The Girl’s choice, but I love Roborally too. We don’t pull it out often largely because Amanda isn’t fond of it – but she was away in BC at a Yoga Nedra workshop, so…

The Girl played Twonky, Finnegan played… um… I forget who he played…  and I played #5 (whatever his name is…? I always thought he looked like that robot from… dang what was that movie called…? With Ally Sheedy and a robot named Number Five…? Short Circuit?

Finnegan had the worst game – he drove his robot off the board or into pits THREE TIMES!? He only ever made it to the second marker (out of four). He took it all rather well and laughed the whole time – which is a HUGE improvement from previous games we’ve had when he was driven to tears of frustration!

I had a pretty commanding lead for the first bit. Got to the first marker while Finnegan was still floundering on the first board. Made a clean getaway before The Girl’s robot got there.

I made a mistake trying to get to the third marker and got turned around on the conveyor belts surrounding it. I still got there before The Girl, but I kind of took the long way around trying to extract myself from this mess while avoiding The Girl and her robot’s presser beam option/upgrade – which could have spelt disaster with all these conveyor belts leading into pits! Then she had a couple of turns with hands full of Forward Threes and Twos while I had a couple of mitt-fulls of nuthin but Turn Lefts!?

It was a REALLY close race between me and The Girl – it came down to the very last turn and THIS register above (I think it was the third register of the turn) where she would have shot forward to claim the prize, but mine went first and bumped her off her path so I was able to turn and get to the final marker on the very last register!!

Didn’t play games again until Friday when Bruce, Bob, and Brian came over to play in our bi weekly Primeval Thule D&D 5E campaign. We didn’t get up to much as three players were missing. Still on our way back to Quodeth from the Slavers city – ship got attacked by a mososaurus – or something like that. Lost a crewman and had to put into shore to do repairs. One of the parties sent into the woods didn’t come back and so we had to go search them out and got ambushed by some strange golem-like creature…

On Saturday Dragon’s Den Games was having another 20% off sale… apparently because it was Free Comic Book Day… but they didn’t have comics to give out… because they’re not a comic store… So they had a sale… Whatever, I went and bought a copy of Codenames: Pictures and Kingdomino. My mom had asked me to get a couple of games that we didn’t have, that we’d be interested in playing, that thaty could keep at their place and that THEY’d be able to play… not too tall of an order.

We happened to meet my folks for dinner at Amigos and we tried out Codenames: Pictures while we waited for out meals. It’s okay… our game was a bit rushed… I ended up buying this one because I had a few promo tiles for it from International Tabletop Day. I’m beginning to feel like I like the Words one better (which I played a year and a half ago…). A well… this one is fine. Perhaps I need to give it a few more tries.

Afterwards we walked back to my folks and tried out Kingdomino. I thought I was doing rather well, but in the spirit of her mother (who was still in BC at the yoga workshop) The Girl complained all game that she wasn’t doing very well… and then CRUSHED us all… well… I think she had 43 points, my mom and I were tied in second with 39… I forget what Finnegan had. I don’t think he was much behind…

If that weren’t enough for one day Brent and Kurtis came over in the evening to play Pax Renaissance. It’s been a little too long since we last played and I’d pretty much completely forgot the rules. I took them with me while I was out all afternoon running The Girl around to her Saturday dance classes – but I was SO TIRED I could barely keep my eyes open all afternoon – let alone read Phil Eklund rules! I remembered the basics – two actions, buy cards, play cards… I was a little fuzzy on how a lot of the ops worked…. And had no clue how to put it all together to put oneself into a position to… y’know… actually come close to achieving anyting resembling any of the victory conditions…

Brent seemed to have it figured out and got this incredible juggernaut of European renaissance high finance rolling and I had no clue how to even create so much as a speed bump, let along STOP HIM!?

I feel like I need to play this game every night for a week – like we did with Race for the Galaxy when we first tried to figure it out – then MAYBE I’ll start to get a clue how to play!

In the morning I had originally planned to go for a bike ride with the kids, but one thing lead to another and we didn’t end up going out… but we DID play another game of Hero Realms! This time The Girl played the Ranger, Finnegan played the Wizard, and I played the Fighter(which I’d picked up earlier in the week…).

From this moment on I pretty much knew I would now forever be the first one to die in Hero Realms – in this ONE TURN (pictured above) I put out 15 points worth of guards, dealt about 30 damage and healed myself for 30… yeah… from that point on it was pretty much GANG UP ON DAD, HE’S TOO GOOD AT THIS GAME!

Thursday the 11th was The Girl’s 11th birthday. While waiting for supper we introduced Amanda to Hero Realms. I’m not sure we even finished the game…?

After Supper we played a game of Super Dungeon Explore: The Forgotten King – as The Girl wanted to practice before running the game for some of her friends at her Birthday party the following evening. I played my Wandering Minstrel and Amanda played her Fallen Succubus (pictures of those from when we last played). Finnegan played the Deeproot Druid. We didn’t get through a complete game, but The Girl got the practice she needed.

The following evening was her birthday party and the game went over really well. Over the two weeks preceding the party I painted up a bunch of Super Dungeon Explore Heroes and a few of the forgotten King’s Minions.

On Saturday the 13the I wandered over to Kurtis’ to play another game of Pax Renaissance with him and Brent again. This time I was a bit better rested. I played the Fugger bank of Austria and… I can’t remember who Brent and Kurtis played… I could look at these pictures and look it up… but I’m feeling too lazy to do that at the moment. 

My first stab at victory. I think I had three kingdoms here and the others only had one – the feudalism victory condition was in play, but I didn’t have an action left to declare victory. The situation would change drastically before I had another turn. It was back and forth between me and Brent for a number of turns – I came close to winning a few more times, but Brent always had LOADS of money and was always able to foil me before I could declare victory. Finally he took enough away from my that he was able to declare victory. Seriously, I think he had just about every empire on the map in his pocket by that point…

Out of three games, we’ve only ever had feudalism victories…

Fugger bank sucks. (Or maybe it’s just that I do…). I feel like at the time I’d thought out some actual reasons why it was no fun to play.. they have to go first and start with less money…? I can’t remember… Need to play it again. And Pax Pamir

On Sunday (the 14th) we met my sister and folks at Amigos Cantina for a supper with them to celebrate The Girl’s birthday. They brought along Codenames; Pictures again. We played a couple quick games while waiting for food (boys vs. girls – with me and The Girl as Spymasters, we started a third with Amanda and me as spymasters, but the food arrived before we really got into it.

On Tuesday we tried out Monarch. Ever since we watched the Tabletop Season Four episode about Monarch back an the beginning of February, The Girl has been super stoked about tracking one down. I’d actually added it to the list of games my Mother-in-law could look for to get for my birthday – but when Amanda told be she went and got ALL of the games on the list I suggested she could hold onto Monarch until May and give it to The Girl for her birthday. So she did. The Girl was SUPER EXCITED to get it!!!

We all got to play sister princesses filling up our courts to score crowns (victory points) which, it think, were to gain the favour of our mother the queen..? It’s kind of a card drafting game – most card go into your “court” and you play until someone has seven in their court. Other cards you buy improve the lands which benefit everyone. To draft/buy these cards from the market you need to have gold which you get from taxing villages, but to tax them you have to have food to feed them – which you get from harvesting. You can either tax or harvest once on your turn and then buy as many cards as you like (actually you can buy cards before and/or after doing your taxation or harvest – which allows you to buy and improvement and then make use of it before anyone else does!)

The first game we played without banners because The Girl had read in the rules that it was suggested to play without them for your first game or so – honestly, we could have thrown them in. It’s a pretty easy game – for seasoned pros like us it wouldn’t have been too much to just play with them for the start…

I crushed the kids going heavy on Bounty.

In the second game I hammered them again – I had some pretty incredible luck, though – One of the first cards I got was the one that allowed you to get culture cards for 2 less gold and two other culture cards in the first turn and then snapped up the Culture Banner which meant pretty much anytime an unwanted guest showed up in the market, it was going into one of their courts for free (except the one that The Girl managed to buy and put into mine, before I could put it in one  of theirs…). It’s a bit of a double-edged sword of an ability, because it makes all the other players want to buy the unwanted guests and put them in YOURS! If playing with four players it could have gone much worse for me…

Later in the evening we introduced Amanda to the game.

I didn’t make note of how that game went. I think The Girl won.

The third weekend in May was the Victoria Day long weekend in Canada and I’d originally hoped to get in a LOT of gaming – at least seven games – Friday night, Saturda Afternoon, Saturday Evening, Sunday Afternoon, Sunday Evening, Monday afternoon and Monday evening… but then Amanda was feeling super behind at work and ended up going in for the day on Monday. Saturday and Sunday she decided we needed to get caught up on a bunch of chores and errands… booooo… we did get in a few games…

Friday Evening we played Legendary: The Marvel Deck-Building Game with the Deadpoolexpansion that Finnegan had bought some time ago and never got around to playing with. We played with mostly Deadpool hero cards… and some incompetant Agent of Hydra… and our mission was to stop Macho Gomez from stealing all the Chimichangas. It was weird.

Saturday evening I convinced the family to try out Faustus Furius – except with jet bikes! A full report of the ensuing shenanigans can be found elsewhere on this bolg:

Faustus Furius: 3000

Finally on Monday a couple of the kid’s friends came over and played Star Wars: X-Wing. I didn’t play in this one, and I’m not really sure how it went down. The Girl played with one of the Imperial Veterans these same lads gave her for her birthday (the crazy looking red interceptor thingie) and the younger of the brothers played a pair of bog standard Tie-Fighters with Academy pilots. Finnegan played the B-Wingand the elder brother played the Y-Wing. Once again it was a victory for the Forces of the Imperium – furthering their cause to promote peace, justice and ORDER in the galaxy by preventing the radicalized, terrorist Rebels from spreading their hokey weapons and ancient religion…

As I mentioned, the last week or so of May has been CrAzY busy with dance classes at the Uof S School of dance wrapping up and final rehearsals and recitals and getting a garden in and a bunch of other stuff going on. So we didn’t play any games as a family for over a week! Hopefully in June – and through the rest of the summer – we’ll find some more time for gaming.

I did get in one last game at John’s on the evening of the 31st. We played Quartermaster General 1914. QMG 1914 is a lighter card-driven game of the Great War. John actually called it “not a wargame, but an area control game with a war theme”. I liked it – I wish I’d had this to play with the kids instead of Axis & Allies 1914 back when we were boardgaming our way through history…. (I am reminded that I never actually FINISHED the last two posts about our boardgaming through history… maybe I should get on that…).

I played Russia, John played the UK and the USA, Brent played France and Italy. Opposing us were April, who played Germany, and Darrin playing Austro-Hungary and the Ottomans.

It was a weird game – The United states was in the war quicker that the British!? In fact the British never landed an army in France – but the Americans did! Italy marched through Tyrol and marched on Vienna and captured it! This happened quite early in the war and kind of screwed Darrin for the rest of the war as he was unable to do much of anything (all his units being out of supply and unable to build new ones…).

Near the end of the game – I used up all of my little men half way through the game and thus could expand no further – I could have used guys to attack into adjacent areas (on the rare occasion that I HAD land battle cards) but I wouldn’t have been able to take them over – just remove enemies from the areas denying them victory points – But the Germans had so many readied defence cards, I figured it would be pointless and tried to look for other ways to gain victory points (mostly through the use of event cards).

In other news…

I had a talk with John  – who is the chief-organizer-guy for ToonCon – and I’m going to be running either Pax Renaissance or Pax Pamir on Sunday afternoon as part of their new “Learn to Play” series of games – Games that they figure very few people will have played  – some of which may be “heavier” games (ones that can be a bit of a slog to try and read through the rules without having played something similar before) – that people can sign up with no previous knowledge and know that the person running it will basically walk them through a game (and hopefully not have one super experienced person show up and crush everyone else because they had no clue how to play). My Faustus Furius game (which I’ll be running on the Saturday evening) will be part of this series. There might be a COIN game in this series or High Frontier 3rd Edition – both of which I’d be excited to play as well.

We have a few more weeks of furious activity – two or three more violin lessons, two more Irish dance classes (then two rehearsals and the final recital) and then our year-end homeschool reporting on the 20th. After that we are free and clear (mostly) for rthe rest of the summer… well… okay, we are renovating the kitchen – and I’m doing a lot of that… and the kids are each taking a week long theatre class at Persephone Theatre and Finnegan is going to Diabetes Camp and we’re all going on a short trip up to Prince Albert National Park for a few days of hiking and mountain biking… but OTHER THAN THAT – we don’t have much planned through the summer and I hope to get in a lot of biking and playing games!

Through June I do hope to get Saturday games in on at least three of the weekends… maybe even four (if Amanda can take the kids to one of the Irish rehearsals)…? This Saturday we’re planning to play Arkham Horror. As The Girl is done all her Saturday dance classes she’ll actually be able to join us, unfortunately Amanda is at a conference all weekend – so it’ll just be me and the kids and my friend Jasper who said he’d come and maybe I’ll be able to get one more player…

On two of the other Saturdays in June I’d like to get in games of Pax Renaissance or Pax Pamir – so I can let the ToonCon peoples know which one I’m going to run.

I’ve been feeling the urge to run a role-playing game again. I’m pretty stoked about the idea of running a Cthulhu Invictus campaign. I’ve been considering running it with a very simple system based on A Song of Blades and Heroes or Fear and Faith (I’d been thinig if I’d run a more modern Cthulhu campaign I could have called  it Fear and Faith and Fthagn!). I’d really like to run it for the kids – and maybe some others… I’m not entirely sure WHEN I’ll run it though… Ideally I’d like to get started over the summer – like, right after we’re doing with the Homeschool reporting!

Bruce, who has been running the bi weekly Primeval Thule D&D 5E campaign, has said he’s hoping to wrap it up by the end of the summer and then he’d like to take a break and has asked if my or Bob (one of the other players) if we’d step up and run something. I could possibly run Cthulhu Invictus then (perhaps a separate second campaign – or rerun the games I’ve already run with the kids?)… or possibly I could run something else entirely. I did just back the Astropolis II Kickstarter – the Astropolis figures look PERFECT for a Rogue Trader….

Bah – I’ll worry about that after ToonCon. I need to get building some Jet Bikes!

I’ve noticed that these Boardgame round-ups are my most popular posts – they are getting almost double traffic my regular posts of painted miniatures and miniature game reports!? Is it the labels? Searches for boardgames? If you’re not a regular and you popped by to read this – leave a comment and let me know how you got here – I’m just curious. 

Coming soon on Tim’s Miniature Wargaming Blog:

Probably some pictures of Dwarves I’ve painted for the Highland Dwarf Dragon Rampant warband – not to be confused with the Mountain Dwarf warband (yeah, I’m working on two totally separate dwarf warbands for Dragon Rampant). The hopefully a Giant Robot and the onto some Jet Bikes and more game reports!! 

May 2017 Boardgame Round-Up

Posted on June 1st, 2017 under , , , , , , , , , , , , , , , . Posted by

Aprilended with a weekend of gaming (International Tabletop Day!) and I wondered if the game playing would peter out a but due to gaming exhaustion, but it turned out to have the opposite effect – it kind of reminded us how much fun we have gamin and inspired us to get gaming MORE! Well… at least for the first week or so… Towards the end of the month we got wrapped up in kids activities that were wrapping up for the (skool) year.

I have to admit I started writing this post at the beginning of May and tried adding a bit to it after each game – hoping to jot down some notes about each game AS THEY WERE PLAYED rather than trying to remember what the hell happened at the end of the month. Sometimes I remembered to do this… other times not-so-much… hence more detail about some games than others.
(Remember: click on the pictures for a bigger version)

Kicked off May with another game of Hero Realms! (forgot to take a pic during the game). Finnegan played the Cleric, The Girl took the Thief, and I played the Ranger. I crushed them… and made them cry… Looking forward to the launch of the Co-op version of the game!! I think the trick to the game is to try to get as many champions as you can and focus on one or two of the colours – I mostly went for green and red and laid down some serious hurt. Though early in the game I did pick up a few bribes and a blue guild mage (or something like that) to give me some buying power – to get the big nasty heavy hitters from green and red – giants, trolls, vampires, etc…

On the Second we played Roborally(with a soundtrack of Chemical Brothers and Le Tigre cranked on the stereo). This was The Girl’s choice, but I love Roborally too. We don’t pull it out often largely because Amanda isn’t fond of it – but she was away in BC at a Yoga Nedra workshop, so…

The Girl played Twonky, Finnegan played… um… I forget who he played…  and I played #5 (whatever his name is…? I always thought he looked like that robot from… dang what was that movie called…? With Ally Sheedy and a robot named Number Five…? Short Circuit?

Finnegan had the worst game – he drove his robot off the board or into pits THREE TIMES!? He only ever made it to the second marker (out of four). He took it all rather well and laughed the whole time – which is a HUGE improvement from previous games we’ve had when he was driven to tears of frustration!

I had a pretty commanding lead for the first bit. Got to the first marker while Finnegan was still floundering on the first board. Made a clean getaway before The Girl’s robot got there.

I made a mistake trying to get to the third marker and got turned around on the conveyor belts surrounding it. I still got there before The Girl, but I kind of took the long way around trying to extract myself from this mess while avoiding The Girl and her robot’s presser beam option/upgrade – which could have spelt disaster with all these conveyor belts leading into pits! Then she had a couple of turns with hands full of Forward Threes and Twos while I had a couple of mitt-fulls of nuthin but Turn Lefts!?

It was a REALLY close race between me and The Girl – it came down to the very last turn and THIS register above (I think it was the third register of the turn) where she would have shot forward to claim the prize, but mine went first and bumped her off her path so I was able to turn and get to the final marker on the very last register!!

Didn’t play games again until Friday when Bruce, Bob, and Brian came over to play in our bi weekly Primeval Thule D&D 5E campaign. We didn’t get up to much as three players were missing. Still on our way back to Quodeth from the Slavers city – ship got attacked by a mososaurus – or something like that. Lost a crewman and had to put into shore to do repairs. One of the parties sent into the woods didn’t come back and so we had to go search them out and got ambushed by some strange golem-like creature…

On Saturday Dragon’s Den Games was having another 20% off sale… apparently because it was Free Comic Book Day… but they didn’t have comics to give out… because they’re not a comic store… So they had a sale… Whatever, I went and bought a copy of Codenames: Pictures and Kingdomino. My mom had asked me to get a couple of games that we didn’t have, that we’d be interested in playing, that thaty could keep at their place and that THEY’d be able to play… not too tall of an order.

We happened to meet my folks for dinner at Amigos and we tried out Codenames: Pictures while we waited for out meals. It’s okay… our game was a bit rushed… I ended up buying this one because I had a few promo tiles for it from International Tabletop Day. I’m beginning to feel like I like the Words one better (which I played a year and a half ago…). A well… this one is fine. Perhaps I need to give it a few more tries.

Afterwards we walked back to my folks and tried out Kingdomino. I thought I was doing rather well, but in the spirit of her mother (who was still in BC at the yoga workshop) The Girl complained all game that she wasn’t doing very well… and then CRUSHED us all… well… I think she had 43 points, my mom and I were tied in second with 39… I forget what Finnegan had. I don’t think he was much behind…

If that weren’t enough for one day Brent and Kurtis came over in the evening to play Pax Renaissance. It’s been a little too long since we last played and I’d pretty much completely forgot the rules. I took them with me while I was out all afternoon running The Girl around to her Saturday dance classes – but I was SO TIRED I could barely keep my eyes open all afternoon – let alone read Phil Eklund rules! I remembered the basics – two actions, buy cards, play cards… I was a little fuzzy on how a lot of the ops worked…. And had no clue how to put it all together to put oneself into a position to… y’know… actually come close to achieving anyting resembling any of the victory conditions…

Brent seemed to have it figured out and got this incredible juggernaut of European renaissance high finance rolling and I had no clue how to even create so much as a speed bump, let along STOP HIM!?

I feel like I need to play this game every night for a week – like we did with Race for the Galaxy when we first tried to figure it out – then MAYBE I’ll start to get a clue how to play!

In the morning I had originally planned to go for a bike ride with the kids, but one thing lead to another and we didn’t end up going out… but we DID play another game of Hero Realms! This time The Girl played the Ranger, Finnegan played the Wizard, and I played the Fighter(which I’d picked up earlier in the week…).

From this moment on I pretty much knew I would now forever be the first one to die in Hero Realms – in this ONE TURN (pictured above) I put out 15 points worth of guards, dealt about 30 damage and healed myself for 30… yeah… from that point on it was pretty much GANG UP ON DAD, HE’S TOO GOOD AT THIS GAME!

Thursday the 11th was The Girl’s 11th birthday. While waiting for supper we introduced Amanda to Hero Realms. I’m not sure we even finished the game…?

After Supper we played a game of Super Dungeon Explore: The Forgotten King – as The Girl wanted to practice before running the game for some of her friends at her Birthday party the following evening. I played my Wandering Minstrel and Amanda played her Fallen Succubus (pictures of those from when we last played). Finnegan played the Deeproot Druid. We didn’t get through a complete game, but The Girl got the practice she needed.

The following evening was her birthday party and the game went over really well. Over the two weeks preceding the party I painted up a bunch of Super Dungeon Explore Heroes and a few of the forgotten King’s Minions.

On Saturday the 13the I wandered over to Kurtis’ to play another game of Pax Renaissance with him and Brent again. This time I was a bit better rested. I played the Fugger bank of Austria and… I can’t remember who Brent and Kurtis played… I could look at these pictures and look it up… but I’m feeling too lazy to do that at the moment. 

My first stab at victory. I think I had three kingdoms here and the others only had one – the feudalism victory condition was in play, but I didn’t have an action left to declare victory. The situation would change drastically before I had another turn. It was back and forth between me and Brent for a number of turns – I came close to winning a few more times, but Brent always had LOADS of money and was always able to foil me before I could declare victory. Finally he took enough away from my that he was able to declare victory. Seriously, I think he had just about every empire on the map in his pocket by that point…

Out of three games, we’ve only ever had feudalism victories…

Fugger bank sucks. (Or maybe it’s just that I do…). I feel like at the time I’d thought out some actual reasons why it was no fun to play.. they have to go first and start with less money…? I can’t remember… Need to play it again. And Pax Pamir

On Sunday (the 14th) we met my sister and folks at Amigos Cantina for a supper with them to celebrate The Girl’s birthday. They brought along Codenames; Pictures again. We played a couple quick games while waiting for food (boys vs. girls – with me and The Girl as Spymasters, we started a third with Amanda and me as spymasters, but the food arrived before we really got into it.

On Tuesday we tried out Monarch. Ever since we watched the Tabletop Season Four episode about Monarch back an the beginning of February, The Girl has been super stoked about tracking one down. I’d actually added it to the list of games my Mother-in-law could look for to get for my birthday – but when Amanda told be she went and got ALL of the games on the list I suggested she could hold onto Monarch until May and give it to The Girl for her birthday. So she did. The Girl was SUPER EXCITED to get it!!!

We all got to play sister princesses filling up our courts to score crowns (victory points) which, it think, were to gain the favour of our mother the queen..? It’s kind of a card drafting game – most card go into your “court” and you play until someone has seven in their court. Other cards you buy improve the lands which benefit everyone. To draft/buy these cards from the market you need to have gold which you get from taxing villages, but to tax them you have to have food to feed them – which you get from harvesting. You can either tax or harvest once on your turn and then buy as many cards as you like (actually you can buy cards before and/or after doing your taxation or harvest – which allows you to buy and improvement and then make use of it before anyone else does!)

The first game we played without banners because The Girl had read in the rules that it was suggested to play without them for your first game or so – honestly, we could have thrown them in. It’s a pretty easy game – for seasoned pros like us it wouldn’t have been too much to just play with them for the start…

I crushed the kids going heavy on Bounty.

In the second game I hammered them again – I had some pretty incredible luck, though – One of the first cards I got was the one that allowed you to get culture cards for 2 less gold and two other culture cards in the first turn and then snapped up the Culture Banner which meant pretty much anytime an unwanted guest showed up in the market, it was going into one of their courts for free (except the one that The Girl managed to buy and put into mine, before I could put it in one  of theirs…). It’s a bit of a double-edged sword of an ability, because it makes all the other players want to buy the unwanted guests and put them in YOURS! If playing with four players it could have gone much worse for me…

Later in the evening we introduced Amanda to the game.

I didn’t make note of how that game went. I think The Girl won.

The third weekend in May was the Victoria Day long weekend in Canada and I’d originally hoped to get in a LOT of gaming – at least seven games – Friday night, Saturda Afternoon, Saturday Evening, Sunday Afternoon, Sunday Evening, Monday afternoon and Monday evening… but then Amanda was feeling super behind at work and ended up going in for the day on Monday. Saturday and Sunday she decided we needed to get caught up on a bunch of chores and errands… booooo… we did get in a few games…

Friday Evening we played Legendary: The Marvel Deck-Building Game with the Deadpoolexpansion that Finnegan had bought some time ago and never got around to playing with. We played with mostly Deadpool hero cards… and some incompetant Agent of Hydra… and our mission was to stop Macho Gomez from stealing all the Chimichangas. It was weird.

Saturday evening I convinced the family to try out Faustus Furius – except with jet bikes! A full report of the ensuing shenanigans can be found elsewhere on this bolg:

Faustus Furius: 3000

Finally on Monday a couple of the kid’s friends came over and played Star Wars: X-Wing. I didn’t play in this one, and I’m not really sure how it went down. The Girl played with one of the Imperial Veterans these same lads gave her for her birthday (the crazy looking red interceptor thingie) and the younger of the brothers played a pair of bog standard Tie-Fighters with Academy pilots. Finnegan played the B-Wingand the elder brother played the Y-Wing. Once again it was a victory for the Forces of the Imperium – furthering their cause to promote peace, justice and ORDER in the galaxy by preventing the radicalized, terrorist Rebels from spreading their hokey weapons and ancient religion…

As I mentioned, the last week or so of May has been CrAzY busy with dance classes at the Uof S School of dance wrapping up and final rehearsals and recitals and getting a garden in and a bunch of other stuff going on. So we didn’t play any games as a family for over a week! Hopefully in June – and through the rest of the summer – we’ll find some more time for gaming.

I did get in one last game at John’s on the evening of the 31st. We played Quartermaster General 1914. QMG 1914 is a lighter card-driven game of the Great War. John actually called it “not a wargame, but an area control game with a war theme”. I liked it – I wish I’d had this to play with the kids instead of Axis & Allies 1914 back when we were boardgaming our way through history…. (I am reminded that I never actually FINISHED the last two posts about our boardgaming through history… maybe I should get on that…).

I played Russia, John played the UK and the USA, Brent played France and Italy. Opposing us were April, who played Germany, and Darrin playing Austro-Hungary and the Ottomans.

It was a weird game – The United states was in the war quicker that the British!? In fact the British never landed an army in France – but the Americans did! Italy marched through Tyrol and marched on Vienna and captured it! This happened quite early in the war and kind of screwed Darrin for the rest of the war as he was unable to do much of anything (all his units being out of supply and unable to build new ones…).

Near the end of the game – I used up all of my little men half way through the game and thus could expand no further – I could have used guys to attack into adjacent areas (on the rare occasion that I HAD land battle cards) but I wouldn’t have been able to take them over – just remove enemies from the areas denying them victory points – But the Germans had so many readied defence cards, I figured it would be pointless and tried to look for other ways to gain victory points (mostly through the use of event cards).

In other news…

I had a talk with John  – who is the chief-organizer-guy for ToonCon – and I’m going to be running either Pax Renaissance or Pax Pamir on Sunday afternoon as part of their new “Learn to Play” series of games – Games that they figure very few people will have played  – some of which may be “heavier” games (ones that can be a bit of a slog to try and read through the rules without having played something similar before) – that people can sign up with no previous knowledge and know that the person running it will basically walk them through a game (and hopefully not have one super experienced person show up and crush everyone else because they had no clue how to play). My Faustus Furius game (which I’ll be running on the Saturday evening) will be part of this series. There might be a COIN game in this series or High Frontier 3rd Edition – both of which I’d be excited to play as well.

We have a few more weeks of furious activity – two or three more violin lessons, two more Irish dance classes (then two rehearsals and the final recital) and then our year-end homeschool reporting on the 20th. After that we are free and clear (mostly) for rthe rest of the summer… well… okay, we are renovating the kitchen – and I’m doing a lot of that… and the kids are each taking a week long theatre class at Persephone Theatre and Finnegan is going to Diabetes Camp and we’re all going on a short trip up to Prince Albert National Park for a few days of hiking and mountain biking… but OTHER THAN THAT – we don’t have much planned through the summer and I hope to get in a lot of biking and playing games!

Through June I do hope to get Saturday games in on at least three of the weekends… maybe even four (if Amanda can take the kids to one of the Irish rehearsals)…? This Saturday we’re planning to play Arkham Horror. As The Girl is done all her Saturday dance classes she’ll actually be able to join us, unfortunately Amanda is at a conference all weekend – so it’ll just be me and the kids and my friend Jasper who said he’d come and maybe I’ll be able to get one more player…

On two of the other Saturdays in June I’d like to get in games of Pax Renaissance or Pax Pamir – so I can let the ToonCon peoples know which one I’m going to run.

I’ve been feeling the urge to run a role-playing game again. I’m pretty stoked about the idea of running a Cthulhu Invictus campaign. I’ve been considering running it with a very simple system based on A Song of Blades and Heroes or Fear and Faith (I’d been thinig if I’d run a more modern Cthulhu campaign I could have called  it Fear and Faith and Fthagn!). I’d really like to run it for the kids – and maybe some others… I’m not entirely sure WHEN I’ll run it though… Ideally I’d like to get started over the summer – like, right after we’re doing with the Homeschool reporting!

Bruce, who has been running the bi weekly Primeval Thule D&D 5E campaign, has said he’s hoping to wrap it up by the end of the summer and then he’d like to take a break and has asked if my or Bob (one of the other players) if we’d step up and run something. I could possibly run Cthulhu Invictus then (perhaps a separate second campaign – or rerun the games I’ve already run with the kids?)… or possibly I could run something else entirely. I did just back the Astropolis II Kickstarter – the Astropolis figures look PERFECT for a Rogue Trader….

Bah – I’ll worry about that after ToonCon. I need to get building some Jet Bikes!

I’ve noticed that these Boardgame round-ups are my most popular posts – they are getting almost double traffic my regular posts of painted miniatures and miniature game reports!? Is it the labels? Searches for boardgames? If you’re not a regular and you popped by to read this – leave a comment and let me know how you got here – I’m just curious. 

Coming soon on Tim’s Miniature Wargaming Blog:

Probably some pictures of Dwarves I’ve painted for the Highland Dwarf Dragon Rampant warband – not to be confused with the Mountain Dwarf warband (yeah, I’m working on two totally separate dwarf warbands for Dragon Rampant). The hopefully a Giant Robot and the onto some Jet Bikes and more game reports!! 

Dwarven Rangers (And Super Dungeon Explore Billmen!)

Posted on May 27th, 2017 under , , , , . Posted by

I painted up some Lead Adventure MiniaturesDwarves  – from the Dwarven Gold Fever Kickstarter which had just arrived – for my  entry for round eight of the Lead Adventure Forum’s Lead Painter’s League (could I cram anymore links into that sentence!?).

(Remember: click on the pictures for a bigger version):

Five Dwarven womenfolk from Lead Adventure Miniatures. Originally I’d thought I’d submit the unit below, but then decided to just include these five Lead Adventure Miniatures under the title “Madgel’s Crew”. The four with crossbows are going to be part of a unit of Dwarven Rangers for

Dwarven Rangers for Dragon Rampant(Scouts – 2 points).

Four are the Lead Adventure Miniaturesfigures above. To round out the unit are figures from Reaper Miniatures and West Wind Productions.

I tried to paint them with soiled and stained dresses and cloaks – like they’ve really been out in the bush crawling about in the muck.

Scouts in Dragon Rampant aren’t going to win you any battles by destroying enemies – they are useless in hand-to-hand and can’t always be guaranteed to shoot (Shoot 7+) and don’t shoot as far as other missile units… but they do get around (Move 5+) and they’re hard to target with missiles – so I imagine they’d be good for scenarios which AREN’T just about killing the other guys – and would excel at denying the enemy control of areas of the table, running about gathering up gems, etc.

This is Madgel. I’m not sure what I’ll be using her for – some sort of wizard or shameness.

Madgel again.

I have more dwarves coming up for Round Nine – but NOT Lead Adventure Dwarves – and they aren’t even for the same army as these!

I never did post a pic of my My entry from Round seven. These are a few more miniatures I painted from The Girl’s Super Dungeon Explore: Forgotten King game.

Billmen from Soda Pop Miniatures. I think these are totally fun to paint – though time consuming! I tried to paint them like they were illustrated on their cards – and without metallic paints to capture the cartoony style of the illustrations.

Coming soon on Tim’s Miniature Wargaming Blog:

Probably a round-up of the boardgames I’ve played over the last month, then maybe the Dwarves from Round Nine of the LPL. After that…? I’m not sure. This week I’m going to be painting up something for Round Ten and once that’s done I am determined to finish Rick’s Robot!? Only after that will I allow myself to start assembling more jet bikes! 

Dwarven Rangers (And Super Dungeon Explore Billmen!)

Posted on May 27th, 2017 under , , , , . Posted by

I painted up some Lead Adventure MiniaturesDwarves  – from the Dwarven Gold Fever Kickstarter which had just arrived – for my  entry for round eight of the Lead Adventure Forum’s Lead Painter’s League (could I cram anymore links into that sentence!?).

(Remember: click on the pictures for a bigger version):

Five Dwarven womenfolk from Lead Adventure Miniatures. Originally I’d thought I’d submit the unit below, but then decided to just include these five Lead Adventure Miniatures under the title “Madgel’s Crew”. The four with crossbows are going to be part of a unit of Dwarven Rangers for

Dwarven Rangers for Dragon Rampant(Scouts – 2 points).

Four are the Lead Adventure Miniaturesfigures above. To round out the unit are figures from Reaper Miniatures and West Wind Productions.

I tried to paint them with soiled and stained dresses and cloaks – like they’ve really been out in the bush crawling about in the muck.

Scouts in Dragon Rampant aren’t going to win you any battles by destroying enemies – they are useless in hand-to-hand and can’t always be guaranteed to shoot (Shoot 7+) and don’t shoot as far as other missile units… but they do get around (Move 5+) and they’re hard to target with missiles – so I imagine they’d be good for scenarios which AREN’T just about killing the other guys – and would excel at denying the enemy control of areas of the table, running about gathering up gems, etc.

This is Madgel. I’m not sure what I’ll be using her for – some sort of wizard or shameness.

Madgel again.

I have more dwarves coming up for Round Nine – but NOT Lead Adventure Dwarves – and they aren’t even for the same army as these!

I never did post a pic of my My entry from Round seven. These are a few more miniatures I painted from The Girl’s Super Dungeon Explore: Forgotten King game.

Billmen from Soda Pop Miniatures. I think these are totally fun to paint – though time consuming! I tried to paint them like they were illustrated on their cards – and without metallic paints to capture the cartoony style of the illustrations.

Coming soon on Tim’s Miniature Wargaming Blog:

Probably a round-up of the boardgames I’ve played over the last month, then maybe the Dwarves from Round Nine of the LPL. After that…? I’m not sure. This week I’m going to be painting up something for Round Ten and once that’s done I am determined to finish Rick’s Robot!? Only after that will I allow myself to start assembling more jet bikes! 

Faustus Furius: 3000

Posted on May 20th, 2017 under , , . Posted by

It’s a long weekend here in Canada (Victoria Day) and we’ve been very busy with… well… lots of stuff. Amanda was away for almost two weeks and was busy on a couple other weekends before and after she was away and so this is the first time in a while that we were all around and didn’t have anything scheduled – so I was hoping we’d get in a bit of GAMING! Unfortunately it doesn’t look like we’re going to get QUITE as much gaming in over the weekend as I’d originally anticipated… and I’m not sure we’re going to get to play all (or even ANY) of the games I’d originally hoped to play (Pax Renaissance or  Neanderthaland/or Agricolaand/or Nations). But when it looked like we were running out of afternoon and no one was interested in playing a heavier game – I did manage to convince them to play a quick game of Faustus Furious.
For those not aware Faustus Furious is a fun, fast-playing game of ancient chariot racing by Nic Wright (author of Song of Shadows and Dust – my favourite iteration of the SOBH game engine – and other games), which I have adapted for JET BIKE racing and dubbed Faustus Furius: 3000 (or FF3K). Finnegan and I played a game a few months back with motor bikes (we called it Faustus Furius MMLIII).

I backed the Ramshackle Games Jet Bike Construction Kit Kickstarter specifically to play with using this game. I’m planning on running a big demonstration game at ToonCon in the fall (15 weeks to go… 15 jet bikes to build… and some new terrain!). Ever since I finished off the First Jet Bike from the Kickstarter construction kits completed I’ve been itching to play a game!

Amanda took Jet Bike #1

Finnegan took Jet Bike #37

The Girl took Jet Bike #53

(Remember: click on the pictures for a bigger version)

The Course I set up for them.

The Course from the other end.

End of Turn One – almost – they all shot forward. The Girl’s bike (in the middle) was the last to go, and she had a spare action so she attacked Amanda’s bike – and succeeded….

but the Out of Control result was a panicked burst of speed, which shot Amanda’s bike further ahead!

Turn Two – Finnegan going last.

This time Finnegan attacked Amanda’s bike

And again she shot forward in a panicked burst of speed!

Turn Three – looking a little tight as they try to take that first bend!

Miraculously Amanda maneuvered and didn’t crash into The Girl’s bike!

ZWAAARRRrrrrrrooooooowm!

(I have no idea if that’s an appropriate Jet Bike sound effect – there lots of Jet Bike sound effects used during the game – and some that sounded like screeching tires in the corners…!?)

Finnegan’s bike coming into that first corner.

The Girl’s were kind of pulling away from him at this point.

He has a terrible bit of bad luck on the next turn and rolled THREE FAILURES! This angered the crowd and some hooligans spilled out into the street to hurl insults… and bricks… and generally get in the way!

Luckily the turn before he’d maneuvered into a position that allowed him to do his mandatory straight ahead move and NOT CRASH – which was tricky in this tight turn at the far end of the course!

The Girl peels away from the pack!

ZzzzzzOOOM! She got quite a bit of a lead there for a bit.

Amanda got up close enough to attack The Girl’s bike sending her careening off to the left! Things looked dire at this point!

But The Girl rolled a pile of successes the next turn and managed to maneuver out of it!?

Just about the end of the first lap (I’d lost track of how many turns this was) and The Girl was in a pretty commanding lead!!

Just another shot of that incredible lead she had….

…before her bike crashed into a building just as she finished her first lap!?

This gave Amanda and Finnegan a bit of a chance to catch up!

Amanda got around the bend, but then rolled three failures and another crowd of Hooligans poured into the street!

She rolled not-so-many dice the next turn – but that lead to no successes/action and she crashed into a wall!

Amanda was not entirely enthusiastic about this turn of luck.

(There might have been a dollar added to the swear jar at this point)

Finnegan’s jet bike sailing past the wrecks of the two girls’ bikes!

The Girl had about four turns of only rolling one success (two are needed to get a crashed bike up and going again!) – but finally got her bike sorted out and back in the race!

Finnegan now had a pretty commanding lead – but he was having to round this corner – now with two fatigue dice and a group of angry hooligans blocking the way. Then Keira rolled Three Failures – at this point Finnegan had the option of having ANOTHER group of Hooligans surge onto the streets within 1 Medium range stick of The Girls bike OR move one group already on the streets! He chose the latter!

But he still didn’t get enough actions to take the corner… and crashed!

The Girls catching up!

Getting closer!

Finnegan’s rider was a bit quicker at getting his bike righted however, and got it up and shot off down the street before either of the others passed him!

ZWAAArrrrrrrmmmm!

(It looks like Amanda’s caught up to him… but Finnegan hadn’t moved that turn…)

SCREEEEEEEEEEEE!!

(It looks like they’re neck and neck, screaming down the final stretch, but again, Finngean had yet to move that turn)

The Girl still trying to catch up, but taking the corner a little too slow.

Into the final stretch!

Finnegan shot ahead – just shy of the finish line.

On the next turn he just slid across and there was no way Amanda or The Girl could catch him – He didn’t even need to roll – his single mandatory forward move would have carried him across – but he rolled anyway and I think he actually rolled THREE SUCCESSES!

I think we played it out in about an hour – fast game – lots of fun – can’t wait to try it with MORE bikes! There was lots of excitement and a pretty huge upet – The Girl looked like she has an unstoppable lead… and then crashed because she couldn’t quite make a turn – Finnegan went from dead last to in the lead – then crashed himself – but got going again just before the others caught up to him and kept that lead for the rest of the final lap!!

It’ll be interesting to try it with different bikes. Not sure if I will allow different bikes in the ToonCon game – might just keep them all the same for simplicity’s sake.

Looking forward to a lot more practice/play-testing over the summer!

Coming soon on Tim’s Miniature Wargaming Blog:

Some Super Dungeon Explore Billmen bad guys – my entry for last weeks round of the Lead Adventure Forum’s Lead Painter’s League.

After that…? 

Faustus Furius: 3000

Posted on May 20th, 2017 under , , . Posted by

It’s a long weekend here in Canada (Victoria Day) and we’ve been very busy with… well… lots of stuff. Amanda was away for almost two weeks and was busy on a couple other weekends before and after she was away and so this is the first time in a while that we were all around and didn’t have anything scheduled – so I was hoping we’d get in a bit of GAMING! Unfortunately it doesn’t look like we’re going to get QUITE as much gaming in over the weekend as I’d originally anticipated… and I’m not sure we’re going to get to play all (or even ANY) of the games I’d originally hoped to play (Pax Renaissance or  Neanderthaland/or Agricolaand/or Nations). But when it looked like we were running out of afternoon and no one was interested in playing a heavier game – I did manage to convince them to play a quick game of Faustus Furious.
For those not aware Faustus Furious is a fun, fast-playing game of ancient chariot racing by Nic Wright (author of Song of Shadows and Dust – my favourite iteration of the SOBH game engine – and other games), which I have adapted for JET BIKE racing and dubbed Faustus Furius: 3000 (or FF3K). Finnegan and I played a game a few months back with motor bikes (we called it Faustus Furius MMLIII).

I backed the Ramshackle Games Jet Bike Construction Kit Kickstarter specifically to play with using this game. I’m planning on running a big demonstration game at ToonCon in the fall (15 weeks to go… 15 jet bikes to build… and some new terrain!). Ever since I finished off the First Jet Bike from the Kickstarter construction kits completed I’ve been itching to play a game!

Amanda took Jet Bike #1

Finnegan took Jet Bike #37

The Girl took Jet Bike #53

(Remember: click on the pictures for a bigger version)

The Course I set up for them.

The Course from the other end.

End of Turn One – almost – they all shot forward. The Girl’s bike (in the middle) was the last to go, and she had a spare action so she attacked Amanda’s bike – and succeeded….

but the Out of Control result was a panicked burst of speed, which shot Amanda’s bike further ahead!

Turn Two – Finnegan going last.

This time Finnegan attacked Amanda’s bike

And again she shot forward in a panicked burst of speed!

Turn Three – looking a little tight as they try to take that first bend!

Miraculously Amanda maneuvered and didn’t crash into The Girl’s bike!

ZWAAARRRrrrrrrooooooowm!

(I have no idea if that’s an appropriate Jet Bike sound effect – there lots of Jet Bike sound effects used during the game – and some that sounded like screeching tires in the corners…!?)

Finnegan’s bike coming into that first corner.

The Girl’s were kind of pulling away from him at this point.

He has a terrible bit of bad luck on the next turn and rolled THREE FAILURES! This angered the crowd and some hooligans spilled out into the street to hurl insults… and bricks… and generally get in the way!

Luckily the turn before he’d maneuvered into a position that allowed him to do his mandatory straight ahead move and NOT CRASH – which was tricky in this tight turn at the far end of the course!

The Girl peels away from the pack!

ZzzzzzOOOM! She got quite a bit of a lead there for a bit.

Amanda got up close enough to attack The Girl’s bike sending her careening off to the left! Things looked dire at this point!

But The Girl rolled a pile of successes the next turn and managed to maneuver out of it!?

Just about the end of the first lap (I’d lost track of how many turns this was) and The Girl was in a pretty commanding lead!!

Just another shot of that incredible lead she had….

…before her bike crashed into a building just as she finished her first lap!?

This gave Amanda and Finnegan a bit of a chance to catch up!

Amanda got around the bend, but then rolled three failures and another crowd of Hooligans poured into the street!

She rolled not-so-many dice the next turn – but that lead to no successes/action and she crashed into a wall!

Amanda was not entirely enthusiastic about this turn of luck.

(There might have been a dollar added to the swear jar at this point)

Finnegan’s jet bike sailing past the wrecks of the two girls’ bikes!

The Girl had about four turns of only rolling one success (two are needed to get a crashed bike up and going again!) – but finally got her bike sorted out and back in the race!

Finnegan now had a pretty commanding lead – but he was having to round this corner – now with two fatigue dice and a group of angry hooligans blocking the way. Then Keira rolled Three Failures – at this point Finnegan had the option of having ANOTHER group of Hooligans surge onto the streets within 1 Medium range stick of The Girls bike OR move one group already on the streets! He chose the latter!

But he still didn’t get enough actions to take the corner… and crashed!

The Girls catching up!

Getting closer!

Finnegan’s rider was a bit quicker at getting his bike righted however, and got it up and shot off down the street before either of the others passed him!

ZWAAArrrrrrrmmmm!

(It looks like Amanda’s caught up to him… but Finnegan hadn’t moved that turn…)

SCREEEEEEEEEEEE!!

(It looks like they’re neck and neck, screaming down the final stretch, but again, Finngean had yet to move that turn)

The Girl still trying to catch up, but taking the corner a little too slow.

Into the final stretch!

Finnegan shot ahead – just shy of the finish line.

On the next turn he just slid across and there was no way Amanda or The Girl could catch him – He didn’t even need to roll – his single mandatory forward move would have carried him across – but he rolled anyway and I think he actually rolled THREE SUCCESSES!

I think we played it out in about an hour – fast game – lots of fun – can’t wait to try it with MORE bikes! There was lots of excitement and a pretty huge upet – The Girl looked like she has an unstoppable lead… and then crashed because she couldn’t quite make a turn – Finnegan went from dead last to in the lead – then crashed himself – but got going again just before the others caught up to him and kept that lead for the rest of the final lap!!

It’ll be interesting to try it with different bikes. Not sure if I will allow different bikes in the ToonCon game – might just keep them all the same for simplicity’s sake.

Looking forward to a lot more practice/play-testing over the summer!

Coming soon on Tim’s Miniature Wargaming Blog:

Some Super Dungeon Explore Billmen bad guys – my entry for last weeks round of the Lead Adventure Forum’s Lead Painter’s League.

After that…? 

Sneaky Sam: Halfling Assassin (and LOOT!)

Posted on May 19th, 2017 under , , , . Posted by


Just a quick update – I happened to finish up this little guy along with my Lead Adventure Forum’s Lead Painter’s League entry for Round Eight, so I thought I’d share him – because I CAN!

Sneaky Sam: Halfling Assassin – figure from Hasslefree Miniatures.

A pair of Treasure Tokens from Lead Adventure Miniatures– which I got as part of my Dwarven Gold Fever Kickstarter Rewards.

Coming soon on Tim’s Miniature Wargaming Blog:

Tomorrow, as Round Seven of the Lead Painter’s League finishes up,  I should be posting the second batch of Super Dungeon Explore: Forgotten King miniatures. After that… Probably Round Eight’s entry – some DWARVES from the Dwarven Gold Fever Kickstarter – and the unit of Dwarven Rangers they’ll be a part of in my Dwarf Dragon Rampant warband! 

Sneaky Sam: Halfling Assassin (and LOOT!)

Posted on May 19th, 2017 under , , , . Posted by


Just a quick update – I happened to finish up this little guy along with my Lead Adventure Forum’s Lead Painter’s League entry for Round Eight, so I thought I’d share him – because I CAN!

Sneaky Sam: Halfling Assassin – figure from Hasslefree Miniatures.

A pair of Treasure Tokens from Lead Adventure Miniatures– which I got as part of my Dwarven Gold Fever Kickstarter Rewards.

Coming soon on Tim’s Miniature Wargaming Blog:

Tomorrow, as Round Seven of the Lead Painter’s League finishes up,  I should be posting the second batch of Super Dungeon Explore: Forgotten King miniatures. After that… Probably Round Eight’s entry – some DWARVES from the Dwarven Gold Fever Kickstarter – and the unit of Dwarven Rangers they’ll be a part of in my Dwarf Dragon Rampant warband! 

Dwarven Gold Fever Kickstarter

Posted on May 16th, 2017 under , . Posted by

My miniatures from the Lead Adventure Miniatures Dwarven Gold Fever Kickstarter arrived today!I was a bit anxious when it first arrived as the package was a WRECK!!Looked almost like it had been pretty beat up and completely soaked and dried up again -…