Posts Tagged ‘15mm’

Jock McTastic! It’s the Medieval Scots at the CLWC Spring 1-Dayer!

Posted on March 28th, 2017 under , , , , , . Posted by

The third Central London curry-tastic one-day ADLG event took place a few weeks ago on a rare major-sporting-event-free Sunday.The theme was Late Medieval, and having been thoroughly schooled on the art of Medieval stuff at The Worlds last year, but al…

Kyreanne Greek Commission Work

Posted on March 28th, 2017 under , , . Posted by

The latest and possibly last addition to a commission army that painted for a member of Plymouth Association of Wargamers.He gave me 12 four horse chariots to bolster his army.  I’m quite happy with the results. The models themselves were Essex, w…

Project 1701 nearly ready for play

Posted on March 27th, 2017 under , , , , , , , , , . Posted by

Here is the nearly completed set up. The table is a printed mat originally designed for Frostgrave. I’ve decided that …

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Neo Tokyo Police Skimmers

Posted on March 26th, 2017 under , , , . Posted by

I’ve finished some more Ghost In the Shell 15mm cyberpunk vehicles.  These are The Bat from that gawd awful 3rd Christian Bale Batman movie. You know the one where they kept telling you the auto pilot was out? The one with marble mouth Bane? Yep t…

Italian Wars-More Pictures

Posted on March 26th, 2017 under , , . Posted by

Just some additional pictures of my first Impetvs bases.

AK47 game.

Posted on March 26th, 2017 under , , . Posted by

The other Friday night we had a game set  during the  Vietnam war. The rules we used were AK 47.I hadn’t read the rules and this was really just a run through to try them out.The Americans were already on the table along with a number of obje…

A Rule set too Far: Salute Shopping list.

Posted on March 26th, 2017 under , , , , , , , , . Posted by

First, don’t worry ,this isn’t going to be me honking on about how much to spend and what to spend your money on. I think […]

Italian Wars-Impetvs Projects

Posted on March 25th, 2017 under , , . Posted by

Yes another new project…..well sort off.  I have just got into Impetvs rules, mainly through buying and reading the pike and shotte era Baroque rules.I already have a preexisting Italian Wars collection so it was just a case of ‘tarting’ some of…

Union Naval Landing Party for Sharp Practice

Posted on March 24th, 2017 under , , , , , , . Posted by

When the Civil War broke out, the Union navy had a mere 7.000 men and forty functioning ships. An intense recruitment program was started, often trying to lure men into service with exaggerated promises of prize money. At the end…

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Project 1701b – the scenario

Posted on March 23rd, 2017 under , , , , , , , , , . Posted by

Sources supplying the Mandanin intelligence community had painted a picture of enhanced activity by the Nar of the Crucis Union …

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Fulda in Fredericksburg: 2017 Team Yankee Nationals

Posted on March 22nd, 2017 under , , , , , , . Posted by

Now with Cold Wars 2017 behind us it is time to turn our attentions to Historicon 2017 and the first ever Team Yankee North American Nationals also known as “Fulda Gap in Fredericksburg”.
Here are the details
GMs: Mitch Reed ([email protected]) and Brian Sullivan
Cost: Free!!!
Date/Time: 14 July 10am – 8pm Arrive at 9:30am to register.  Players who do not check in by 9:45 may have their spots taken by a player on the stand by list.
Three 2.5 hour rounds.  100 Points. All official lists from Team Yankee (including Afghansty), Leopard (including Panzertruppen), Iron Maiden, and Volks-Armee will be allowed.  All forces will be fully painted.  We have spots for 120 players and we will make a stand-by list if the tournament fills up. Each participant will get the Wolfgang’s Bratty Wagon objective for free for playing in the tournament.

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Battle of Bean Ridge – Sharp Practice AAR

Posted on March 17th, 2017 under , , , , , . Posted by

Having finished my new modular hills, I looked for an excuse to get them on the gaming table. Inspired by a napoleonic scenario I found in an old issue of Wargames Illustrated, I devised the following situation. Bean Ridge (at…

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FOW – Stalingrad 2000 Point Multi-Player

Posted on March 16th, 2017 under , , , , , . Posted by

With the impending arrival of Ver 4 to our gaming tables, the regular players at the Brookhurst Club in Orange County California decided to hold a multi-player Stalingrad FOW game. I had run the Able Kompanie Stalingrad intro game at GenCon several times, so we decided to run a modified version of it. We changed the table arrangement so it wasn’t a duplicate and created different army lists up to 2,000 points per side.

Our rules for the game included the following:
Movement and Cover: All of the table was (at best) Slow Going – Except for roads (regular cross country on roads).
Rubble (any building or rubble bases, as well as blast craters) gave bullet proof cover to infantry if their base was at least half on the rubble base.
Bunker Busters: Building with four walls, and a second story floor or roof were considered “buildings” for bunker buster guns.
Other terrain such as railroad embankments, etc followed the rule book for Ver 3.
Buildings and rubble bases required skill checks for vehicles to avoid bogging.

Scoring: Based on the Able Kompanie GenCon version, we ran a total of eight objectives. Three in each deployment area, and two in the center of the table. The center objectives were slightly offset from the center line, so each side could attempt to get close enough to contest in turn one. At the beginning of each side’s turn, they received points for any objectives they held (or had held, and were not contested by the enemy). Objective in your own deployment zone were one point each. Center objectives were two points each, and if you got lucky enough to take one in the enemy deployment zone, those were worth four points each.
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North American Yeam Yankee Nationals; 14 July 2017

Posted on March 15th, 2017 under , , , , , , . Posted by

With Brian Sullivan
First of all, let me fill you in on some big news; WWPD and Battlefront will be hosting the first ever Team Yankee North American Nationals on 14 July 2017! The event will take place during Historicon 2017 in Fredericksburg Virginia. So, this post serves as “save the date” for all of you that have been looking forward for a huge Team Yankee event and we will be posting a series of “Tournament Organizer” articles to keep you informed over the next few months.
We will be working with Brian Sullivan, who will be the POC from the Battlefront side of the house and I will be the POC from WWPD.
Right now, we have so many details to work out;
Points totals? Will 100 be too much? Is 80 the sweet spot?
Scoring? Do we use an alternative scoring system to have a definitive winner in 3 rounds?
Prize support? Well with Luke doing this I am sure it will be something great!
So, since we have more questions than answers right now please hold off any you have until we have firmed things up. Until we can get the event into the PEL for Historicon we will not be taking any sign-ups, so stay tuned to and we will drop more info as it becomes available.
We want to make this the biggest and best Team Yankee event ever! So come join us for “Fulda in Fredericksburg 2017!”

[email protected]

“Why We Fight” and “On the Road” Podcasts 

War of The Roses-A new ‘non’ project

Posted on March 15th, 2017 under , . Posted by

Ok in January I decided to start a  ‘non’ project on a period I have liked for some time.  The final push for this project was getting a great deal on some second hand unpainted Peter Pig figures from Stuart at Colonel Bills (www.colonelbills…

Medieval Scots for L’Art de la Guerre – an army in 15mm

Posted on March 13th, 2017 under , , , , . Posted by

Medieval Scots is not a subtle army – lots of poor quality pikemen, but one had successfully caused me a lot of problems in The Worlds in Belgium in 2016 so I had then quite fancied creating one myself.I had also rebased a lot of Museum Miniatures Medi…

Flames of War v4 Test Run

Posted on March 13th, 2017 under , , , , . Posted by

Tom and I got together yesterday to try out the new version 4 of Flames of War.  Actually we played what we are locally calling v3.5 which is the EW/LW free rules.  But we committed a terrible heresy by playing these rules with our mid-war ar…

On the Road: Version 4 Roll Out

Posted on March 13th, 2017 under , , , , . Posted by

Episode 5 “On the Road” Flames of War Version 4 Roll out.Download DirectlyA very special OTR Episode! Mitch Reed and Sean Sarah went to the Version 4 roll out at “Games and Stuff” in Glenn Burnie Maryland. They have a very frank talk with John Mat…

Update for project 1701c

Posted on March 10th, 2017 under , , , , , , , , , . Posted by

Figures for the Tomorrow’s War scenario Lost & Found are now complete. On the left we have the Marines of …

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No Retreat – Late War Version 4 Flames of War Playtest

Posted on March 10th, 2017 under , , , , . Posted by

Following an initial Mid-War Version 4, my good gaming buddy Ed and I returned to Hard Knox Games to borrow the store preview copy and give Version 4 a Late-War tryout. Again, we wanted to test out the “worse case” scenario of  a tank force attacking against a infantry & gun force in the No Retreat mission. The presumption was that tanks, especially medium tanks, were going to have no chance against a strong infantry & gun force.

The Forces

The Soviet Strelkovy Battalion

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SDD Matilda II

Posted on March 10th, 2017 under , , , , . Posted by

The Infantry Tank Mark II, best known as the Matilda, was a British infantry tank. The design began as the A12 specification in 1936, as a gun-armed counterpart to the first British infantry tank, the machine gun armed, two-man A11 Infantry Tank Mark I. The Mark I was also known as Matilda, and the larger … Continue reading “SDD Matilda II”

German 7.7cm FK96 guns for Flames of War Great War

Posted on March 9th, 2017 under , , , . Posted by

This past weekend Tom and I got WWI back on the table after a several month break.  Knowing we were to play I felt inspired to pull out some models and paint another unit or my Germans.  This is the Battlefront pack GGE570 7.7cm FK96 n.A gun….

SDD 15mm Tiger I

Posted on March 8th, 2017 under , , , , . Posted by

Tiger I is the common name of a German heavy tank used in World War II, developed in 1942. The final official German designation was Panzerkampfwagen Tiger Ausf. E, often shortened to Tiger. It was an answer to the unexpectedly formidable Soviet armour encountered in the initial months of Operation Barbarossa, particularly the T-34 and … Continue reading “SDD 15mm Tiger I”

British Bedford OXD

Posted on March 7th, 2017 under , , , , , . Posted by

The Bedford OY is an army lorry built by Bedford for the British Armed Forces and introduced in 1939. It was based on Bedford’s O-series commercial vehicles with a modified front end and single rear tyres. The OXD was a general service vehicle, a short-wheelbase version of the OY, designed for a 30 cwt (1.5 … Continue reading “British Bedford OXD”

No Retreat – V4 MW Desert Playtest AAR

Posted on March 6th, 2017 under , , , , . Posted by

“Is Mid-War the new Early-War?”

By Tom Burgess

The Goal
I have been very apprehensive about V4 Flames of War, but I have also been equally determined to give V4 a thorough work out. Once my trusty Local Game Store, Hard Knox Games, had a preview copy on site and I had a chance to listen to the WWPD V4 preview podcasts, watch the excellent Dice Devils playtest videos, and participate on the WWPD forum discussions I thought that I was sufficiently armed to give V4 a first go.

Mission Selection

I wanted my first playtest of V4 to be “No Retreat.” I thought the Dice Devils did a great job doing three “Free for All” playtest video. More importantly, much of the gripes I’ve heard about V4 was that infantry backed up by anti-tank guns would be too hard for tank forces to attack into. As much as just getting a feel for V4 as game in general, I did want get a sense for how hard it would be for tanks to go up against defending infantry and anti-tank guns.

The Players

I was joined for this game my gaming buddy, Ed, and a new gamer, Tony.  Ed and Tony would play the German force. I would run the British. In terms of knowledge of the new rules and skill, I’d have to say I had a advantage over my German opponents.  Chad, the LGS store manager, had been reading the V4 preview rulebook for days and when he was not busy tending shop, he would come over and help us look up or resolve rules questions.


The forces I had available, or could borrow, as well as the very limited lists in the new “Afirka Korps” and “Desert Rat” books drove me to employing German Panzer Force as the attacker against a British Motor Company, backed up by as many guns as I could get in the force.

The attacking German Panzer Ko


Fortunately, I had a lot “Axis & Allies” Panzers. Cheap models, but they’d suffice for a playtest. I had only just started repainting them, but for a playtest they would do.  I had to borrow the Schleppers and the AAA Halftracks. 

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