Posts Tagged ‘40K’

BREAKING NEWS: 8th Edition Movement Rules Revealed with Analysis!

Posted on April 27th, 2017 under , , , , . Posted by

Games Workshop revealed the Movement phase today, and has highlighted some really game changing rules… including giving everyone Hit and Run!As we knew already, from the stat block reveal, Movement values are back in. We haven’t seen these since 3rd …

8th Edition – unit and weapon profiles

Posted on April 27th, 2017 under , , . Posted by

Obligatory 8th edition anticipated cover pic

Greetings all,
so GW are really cranking up the excitometer on us all, and in the last couple of days we’ve seen reveals of unit and weapon profiles. Here’s a few of my thoughts on what we’ve seen.
Read more »

WIP: Ultramarines Tactical Squad #5

Posted on April 27th, 2017 under , , , . Posted by

The first combat squad is done, now onto the second. I’ve started with a batch of three models, including a Plasma gunner and the Sergeant. The remaining two models will be reworks of existing paint jobs (not shown on the picture above).

So far I made good progress on the armour. I realized that MkIII armour takes much longer to paint than other marks – so many segments and rivets to pick out. Thankfully it’s only one model 😉 What do you think?

BREAKING NEWS: New 8th Edition Trailer

Posted on April 26th, 2017 under , , , , . Posted by

Re-posted without comment because it’s late…Oh… okay.Well this somewhat hints at the Starter Box set that may be coming out. Space Marines are there (duh), but we may be getting Death Guard as the “bad guy” army in it. Undoubtedly it will be a Chao…

BREAKING NEWS: 8th Edition Weapons Profile Analysis!

Posted on April 26th, 2017 under , , , , . Posted by

Taken from Warhammer CommunityHuzzah, the AP is gone! Rends are in, meaning scaling saves on units. This puts an end to the reason why Terminators were so frowned upon in the meta, giving them back their defence, even against the heaviest of guns.Or do…

Showcase: Rogal Dorn, Primarch of the Imperial Fists (Conversion)

Posted on April 26th, 2017 under , , , , . Posted by

Hi all! Now, here is my finished Rogal Dorn in his golden armour. Just a fun project that came to my mind, based on the model of Roboute Guilliman. What do you think? Leave a comment below…

40K 8th Edition

Posted on April 25th, 2017 under , , , . Posted by

Social Media and the Internet are buzzing with all the news about 40K 8th edition coming out.  It seems GW is just killing it right now and really becoming the gaming company they once were.  To add to the new rules coming I guess GW is openi…

BREAKING NEWS: 8th Edition Warhammer 40K Unit Profiles Analysis!

Posted on April 25th, 2017 under , , , , . Posted by

Damn Games Workshop, can we slow down a little bit? I’ve got books to mark!So, a few things here to unpack.First of all, the return to the movement value. This is going to give GW designers a lot more flexibility in determining speedy themed armies, an…

BREAKING NEWS: Warhammer 8th Edition Q&A Live Stream Explained!

Posted on April 25th, 2017 under , , , , . Posted by

Things are moving fast indeed this week, with this Q&A Livestream uploaded to Warhammer TV’s Facebook live stream two days ago:

If you can’t watch it now, here’s a quick transcript written by user n1ghtl1fe on The Warhammer Forum. Thanks very much dude!

“Just in case people missed the live Q&A earlier today:

Q: Working with a couple concepts, change movement, armor modifiers, new way of doing charges, if you charge you strike first, morale changes.
A: Yes. these were concepts discussed at Adepticon.

Q: Any specific rules around vehicles and armor values?
A: No armor value anymore. All models use the same type of stat line. Big tanks get wounded (all have a damage table and stats decrease). Different for every model. Keeps vehicles through the game. Str and Toughness works where everyone can hurt everyone. (sounds like AoS there)”

 What we have here is more confirmation of what we’ve been hearing all along. A lot of rules from Age of Sigmar will be finding their way over to Warhammer 40K. As many can attest to, AoS is actually a fairly god game for shooting armies, so it was really a natural progression that many of the mechanics found their way to 40K.

The tank mechanic discussed there is actually a very good balance mechanism, as I discussed here.

Q: Will each army keep its current play style?
A: Yes they are trying to keep the styles similar.

They’re not going to bin faction character and selling points they’ve been building up for the past few decades (at least not this time…). With all the progression that the Gathering Storm has been building, they want to maintain the themes they’ve worked on for each race (again… at least this time around…).

Q: Is the game still a D6 system?
A: Yes it is

… Ok.

Q: How long does a game take in comparison to a 1500 point game now?
A: Games were taking 3.5 hours during team tournament in 7th at Adepticon. 1500 points is about 90min. Games should take about 2 hours in general.

As someone who tries to teach this game to teenagers in about a 55 minute activity slot once per week… yeah this was one of the biggest issues with 40K. 2 hours for a decent sized game now fits nicely for me, as the standard 500 point starter battle might actually fit inside club time.

Q: Support for narrative play allowing connections to offshoots such as Shadow War?
A: Yes absolutely. Lots of campaigns, war zones and lots of ways of reflecting the 40k galaxy.

Expect the same kind of narrative play from AoS, with campaign trees and suggestions. I really like this part of the General’s Handbook, and if I had more time wold have made something beyond the two faction war that has sprung up between club members (Dark Angels versus Tau and Space Wolves… it makes sense to the students at least).

Q: Will any models – miniatures and scenery NOT receive new rules in the new edition?
A: No. they are all in

I’ll believe that when I’m holding the Sisters of Battle Battletome.

Q: Command points? what can you tell us.
A: Charges fight first, armies playing to play style. One of the mechanisms is called Command Points which allows you to make the army. You generate command points based on how large the army is. (Reroll dice, interrupt charging going first with a command point, etc. They are super valuable and tactical to use. Once they are gone they are gone. Additional command points will be in the various codexes (see below) Command points will for example, not only define a Space Marine army – but also the FLAVOR of Space Marine Army.

Battle Forged – Force org is in during base and competitive play. About 14 different force orgs charts.

Formations and the Codex Doctrines in a new form, presenting somewhat of an interesting new concept. With these formations being open to everyone, you can now have a great deal more freedom in bending the force org chart to your army’s theme. Very much in the vein of Your Dudes, I approve of this, but garauntee Space Marines will be the first to have their own special organisation chart, with command points.

Q: Are codexes going away?
A: No. There will be new ones in the new edition.

New books!

Q: Are Templates going away?
A: Yes they are.

Aww. There was always something satisfying about dropping a massive pie plate on the Imperial Guard. And now flamers won’t be able to properly go FOOM! This step is taken to stop all that faffing around with scatter dice and terrain getting in the way of templates.

I see the reasoning… but I’m going to miss that flamer template.

Also stealth nerf for D-Scythes!

Q: Are there limits to command points?
A: Yes. 1 per phase and also by formation.

Q: Has the new edition been better tested?
A: yes. A lot. In the US. Frontline, Nova, and Adepticon have tested every single unit from every codex.

This remains to be seen, as it is one of their major talking points. Simply because something has been play tested doesn’t mean it will always work. That said, I fully expect GW to go over board on getting this edition to launch properly after the Age of Sigmar debacle.

Q: How will I get access to the rules for my army
A: Everyone will get their new rules Day 1. On launch there will be a series of 5 books. On that day there will be all rules available. All points have been rebalanced and units have been play tested. When your codex comes out it will include new command points, etc. Army special rules, etc.

Ah… so now free downloads?

I hope the 5 books will refer to faction hand books, which means we can start wildly speculating about the 5 factions we will now have. I really hope they keep up the downloadable war scroll format from AoS though, as the books are often a neglected purchase from new players. It’s hard to run a game when a student has 1500 points of models and no idea how to use them.

Q: Will broken units be taken down a peg?
A: All units have been play tested. At launch this will be the most robust and most balanced version we have.

As in AoS, pretty much no unit is invulnerable. Guardsman are going to have a signifigant buff now, as the humble flashlight lasgun can now blow up a Land Raider.

Again… 10 man Guardsman squad… blowing up Land Raider with lasguns. Welcome to the new future!

Q: Will matched play session of the 3 ways to play be updated regularly?
A: Yes. Looking at AoS and how it was done. Book will come out annually which addresses all three styles of play.

Generals Handbook, keeping the meta refreashed on an annual basis, instead of waiting for everyone to get new codices. Good.

Q: How will free rules be presented?
A: Digital and all of our stores and some independent stockiest will have a limited supply at launch in print format

In my experience they hand these out like candy. As most of the rules will be put on the unit data slates anyway, this just needs to deal with the basic game rules, which most of us will take for granted anyway (i.e. measure the distance with a ruler, roll to hit etc.)

Q: Will there be an App with an Army Builder like AoS
A: We are working on a WH40k App. Not available on launch but later.

As this will be a copy paste job of the AoS one, I wonder if they’ll simply roll them into one. That would be a large amount of stored data, but Battlescribe seems to do okay.

Q: Will we see a specific set of tournament rules?
A: Not a specific set – but match play is a good start and some guidance to tournament organizers

Tournies do as tournies does. I have absolutely no doubt some group will take umbrage over a specific rule and tweak it to support their own ideas. But that’s not really Games Workshops job, as they only have to produce a basic functional game. Then people can make their own “No Lords of War” tournament, or “Only Lords of War” tournament.

Q: How can we be confident you have had enough time to do this for all models and rules?
A: Its been a long time in the making. We engaged with others quite awhile ago and we are pleased and confident that its going to be great.

Q: What were the Top 3 goals of the design team for this edition?
A: Lots of goals. 1 to make a game that worked for all three ways to play. Spent a lot of time on the background. Push to the forefront the battle between Imperium and Chaos. Thats not the rightful place. Chaos is the big threat to the galaxy. You will see that come through more over the next couple of years. Over the 2+ years that 7th has been around we have received a lot of feedback from players. This edition tried REALLY hard to make it the game you asked for. We are listening and trying to tick the boxes that you are asking for.

Ooh, good question!

As you can see, the assumption I made about Chaos returning to top villain status based on the map is confirmed. That’s about it really, apart from furthering the line that this is the game we asked for.

I think we can infer that the main design goal of this edition is to simplify the game, and clear out a lot of the rules bloat that infected 7th Edition. If you remember back when Death from the Skies was released, there was a lot of rumour mongering about how there were two factions in Games Workshop. One side argued for simpler rules, whereas one argued for more complexity. I think the simple faction won.

I’m glad they did, as the FAQs were getting ridiculous… and everyone remembers how grenades were simply being played wrong since 7th Edition was released.

Q: When is the new edition being released?
A: This year. We will have more news on that very soon. But not today.

Q: Will we see more at Warhammer Fest?
A: Safe to assume we will show more there.

Q: With the advent of AoS we saw a lot of models disappear. Will the same thing happen to 40k?
A: No. All factions and models currently represented will be there.

Q: Will we have points on launch?
A: more than one set of them. We have two different ways to play. One called Power Level focused on narrative play, doesn’t matter what you equip with. broad brush stroke. Just for fun but has some structure.

Then there are matched play points which are more granular where you are paying points for models, weapons, equipment, etc.

Two different ways focused on the way you want to play.

Interesting…  one for casual games and one for more formal and competitive. I look forward to this, but wonder if there will be some factions which excel at competitive games, whilst others do better in casual.

Either way, Orks have a chance of being great again, so lets see!

Q: Some factions seem to be missing from the website
A: Site is from a narrative point of view. All factions are still there. (eg: Astra Militarum vs Tempestus Scions). its a very top level view of how things fit.

Q: Will we see any new factions we haven’t seen before?
A: Yes. New things on the way. (even for launch)

Grand Alliances. Wait and see for what they will be.

Q: What about monsters being effected by Damage?
A: As they get wounded they get weaker. Just like vehicles. Its very fun and narrative.

Q: Will bolters be able to damage tanks?
A: Yes everything can hurt everything – BUT its hard to do. No stat is capped at 10 any longer. The big heavy weapons cause multiple damage now.

Sky’s the limit! As a lasgun can kill a Wraithknight, the big stompuy things will need some kind of beardy cheese defences.

Q: What sizes of games are supported?
A: All sorts of sizes. Match play scales through about 1000 points to much larger. Narrative play scales from about a 1000 to the skies the limit.

Q: What model has the highest wound count.
A: Knights are pretty high – but don’t recall off the top of head.

Q: Recognizable Force Org Chart?
A: Yes

Q: Allied forces still viable?
A: yes but it works differently now. Addresses Death Stars. Its a keyword driven system (like AoS) so some units will NOT play off of other units due to key word. Abilities are passed on to units they SHOULD be passed on to and not units they should not.

Q: Will there be deathstars in the game?
A: A tournament term – they normally come about as a result of holes in the rules and work as never anticipated. Things that don’t fit the narrative. The keywords help keep this in check. We can be much more in control of the synergies.

Another port from AoS, it’s a simple balance mechanism that means broken combinations can be tweaked by dropping key words. Superfriends may still be possible, but it’s just easier to correct.

Q: Is close combat going to be viable again?
A: Absolutely. Its a huge part of the game and was missed before. You will see some changes.

Yay! But I wait to see how. Close combat in AoS is more like close quarter shooting. Whilst I’m not fussed about that, I don’t see a big reason to not shoot someone from far away as opposed to hitting them up close if I have the choice.

Q: Will there be benefits to sticking to one faction?
A: Yes there will be. Mostly based on command points.

Q: What are you guys most looking forward to?
A: Looking forward to reaction to the finished product. We want to see how close we got to what people were asking for.

Q: FW Rules
A: Will be available in the same way though not necessarily the same place.

Horus Heresy players beware…

Q: Background change?
A: We aren’t going to radically change what 40k is about but we are going to advance the storyline and add more background.

Q: People asking about I bought a rulebook or codex fairly recently and now it won’t be valid. What should I do?
A: Everything we have launched in the new game – our customer service people will send vouchers for the value of their purchase for last 8 weeks if you have proof of purchase. Email customer service team on GW website and they will sort you out.”

If you’re still here, well done!






Thanks for reading.

If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook or Google+ would also be hugely appreciated.

If you have anything you want me to look at, let me know in the comments below. I’ll probably be able to write an article about that topic within a day!

If you really love what I do here, you can make a one off donation at my PayPal, or become a true hero to table top education and make a regular donation to my Patreon. Every Little helps!

Space Pirates – Captain Saturday and Mister Mumble

Posted on April 25th, 2017 under , , . Posted by

Today we have something a little different. I present Captain Saturday and first mate, Mr Mumble. Neither of these dubious gentlemen were painted by me.For reasons, my excellent compadres Axiom and Asslessman took it upon themselves to convert, paint a…

8

Posted on April 25th, 2017 under , . Posted by

Apparently there is a new edition of 40k due. What? You hadn’t heard? Sorry, I thought that rock you were wearing was a fashion choice. Already we’ve had Alex’s thoughts on the Q&A on From the Fang and Nick’s views on the FAQ on The Burning Eye. Ob…

BREAKING NEWS: Games Worshop refunds your old codex!

Posted on April 25th, 2017 under , , , , . Posted by

Image taken from Warhammer Community

In a massively good move, Games Workshop is going to refund the cost of any codex you bought in the last two months.

As long as you still have the receipt or other proof of purchase, GW will send you a voucher for the cost of any codex bought in the last 8 weeks. This is usually done for about 4 weeks, but they have double it for 8th Edition.

I’m just going to quote word for word from the Warhammer Community web site:


“You can claim a voucher no matter where you bought your codex and/or rulebook, as long as you have your proof of purchase and it’s dated between the 25th of February 2017 and the 22nd of April 2017.”

Warhammer Community, 25th April 2017

So it looks like you can even get a refund for books you’ve bought off of third party suppliers!

The wording suggests you may be able to get a refund for other books as well, such as the Gathering Storm books. As I still have my receipt to get reimbursed from the school for Gathering Storm 2, I’ll attempt to get a voucher for that, and let you know how it goes.

What does this mean?

Well, Games Workshop have appeared to have learned from the mistakes of Age of Sigmar. Rather than a super exciting send off for the old edition, such as they did with the End Times for Warhammer Fantasy Battle, they’ve concentrated on hyping up the next edition, and making you as excited for it as possible.

This is all indicative of a way more slick and professional marketing team that GW has put together since last year. They’re presenting a very strong case for the next edition, and despite murmurings of Sigmarification, the new design focus looks positive.

I also really wish I had bought the Traitor Legion book last weekend as well…

Until next time!




Thanks for reading.

If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook or Google+ would also be hugely appreciated.

If you have anything you want me to look at, let me know in the comments below. I’ll probably be able to write an article about that topic within a day!

If you really love what I do here, you can make a one off donation at my PayPal, or become a true hero to table top education and make a regular donation to my Patreon. Every Little helps!

8th edition live faq – round up and reaction.

Posted on April 24th, 2017 under , , . Posted by

Greetings all! So, having already posted one article this evening, here’s number two of the day for your delectation, though this one is very different subject matter. Earlier today the warhammer community team conducted a live interview on their facebook page between the head of the community team and the team leader for the re-writing of the rulebook. I watched it afterwards (huh, who’d have kids eh) and have made notes of everything they discussed. That information is below, along with my own thoughts on what they said (and equally as important, what they didn’t say).

Read more »

Warhammer 40k – Turning it up to 11

Posted on April 24th, 2017 under , , , , , , , , , , , , , . Posted by

The Games Workshop team of Pete Foley and Andy Smillie put together a great Q&A session on the Warhammer 40,000 Facebook page which should shortly […]

Hobby update – 24/4/17 – fates entwine!

Posted on April 24th, 2017 under , , , . Posted by

Hobby update blog header

Greetings all – welcome once more to the inner workings of my hobby station.

This week I’ve mainly been working on commission projects, hoping to finish my current workload so that I can concentrate on the Dusk Knights prior to my doubles tournament in June.

Read more »

Dark Angels – Ravenwing – Some little progress

Posted on April 24th, 2017 under , , , , , , . Posted by

I’ve a post on Wednesday of where my head is @, and I recognise it may well feel very different because it was written when these pictures were taken on the 10th April. Its only now I can fit the posts into my schedule but the situation currently is th…

Event Report: London Salute 2017

Posted on April 24th, 2017 under , , , . Posted by

Hey all, on Saturday I went to my third Salute show that is held annually in London. The main reason I went was to pick up some Forge World event models that I have wanted to paint for quite some time.More after the jump

BREAKING NEWS: New galaxy map for 40K explained!

Posted on April 23rd, 2017 under , , , , . Posted by

Okay… so it looks like the entire galaxy has been ripped a brand new rectum:Taken from Warhammer CommunityWell, I say rectum, but really an ulcer. The big band of purple stretch across and staining the galaxy is called the CICATRIX MALEDICTUM. Runnin…

40k 8th Edition

Posted on April 23rd, 2017 under , , , , . Posted by

I have not played Warhammer 40k for quite a few years, which is a shame as I have a Blood Angels army that I really like. Games Workshop are releasing a new version this year, which will be available as a free download from the sound of it. I may just give it a go. … Continue reading 40k 8th Edition

Showcase: Legio Custodes Protector

Posted on April 23rd, 2017 under , , , , . Posted by

Hi all! Here you can see a Custodes Guard Protector I converted a little bit with spare parts that Ii had left from the Custodes sprue. He belongs to the command group I am working on for my slowly growing Custodes army. What do you think?

8th edition latest announcement – a burning eye view

Posted on April 22nd, 2017 under , , . Posted by

Greetings all! Well, this really is the New Games Workshop (TM) isn’t it! Not only are they telling us that a new edition is coming and that codices will soo be off sale, but they’re already answering anticipated questions!

Well, I guess therefore it’s time for me to have a quick look at what we can glean from the FAQ released this afternoon.

Read more »

‘nids part 214 – Genestealer Cult so far

Posted on April 21st, 2017 under , , , , . Posted by

In truth this is not everything, it’s just what I had to hand while I was taking the pictures but it is a statement in that it shows there is more to come. Alongside my Brood Coven is my Aquila Lander pilot and the Spawn of Cryptus [which could be anot…

-STEP BY STEP- Astra Militarum Command Chimera Pt.2

Posted on April 21st, 2017 under , , , , , , , , , , , , . Posted by

HI ALL!

In the previous post (Astra Militarum Command Chimera Pt.1) i’ve shown how i converted the tank…

Now i  want to show you a brief step-by-step on how i’ve painted it 😁

Obviously, i primed with Citadel Chaos Black.
I prefer priming my nimiatures with black primer because it helps with shadows…

Then i’ve painted base colors, with a oblique camo pattern, and i’ve painted all details using masking tape where needed…

At this point is very important to protect the whole model with transparent glossy because it helps with decals and weathering (as described in this post)

After deployed all decals, the chimera is ready for weathering…
PS: Remember to seal the whole model again before weathering! 😉

Now we’re ready to whash the model with oil paints…
I prefer oil paints over standard washes because you have more “control” and they fill the recesses much better and because they dry very slowly, you can add or remove color easily…

 (I’ll explain how to use oil paints on future post 😉)

Now the step i love…. WEATHERING!!!!

In the GRIM DARK FUTURE of 40K there are destroyed cities, radiations, acid rains etc etc… so i love to represent the erosion of those environments over the vehicles…

Before start with weatering i searched for images of radiations erosion…

So i took from the drawer my “magic rust kit” 😂…

…and i started with heavy rust and with sponge weathering tecnique…

After the weathering process was finished, i sealed the whole model with Vallejo Matt Varnish, i’ve painted the tank commander and that’s the final result! 😁

I hope you enjoyed this brief tutorial and don’t hesitate to ask me info on “how to do”

See you soon!!!!!! 😉

Showcase: Space Wolves Wolf Guard Terminator Squad

Posted on April 21st, 2017 under , , , , . Posted by

There is something nice about finishing the first squad for a new army. Feels like it’s the first step done and I’m ready for more.  After the jump check out the close ups. 

More after the jump

Wizard in Progress: The trouble with cloaks…

Posted on April 20th, 2017 under , , , , . Posted by

So you can see from the picture the problem. With the big flowing cloak in the back, any detail on the mini-disc of Tzeentch is entirely lost.Will look great running away… Also secret reveal of extra layers of painting!The solution is to just put any…