Posts Tagged ‘AARs’

The Raid on Los Banos – A Chain of Command Scenario.

Posted on September 19th, 2017 under , , , , . Posted by

Sometimes you have to be that little bit creative if you are to get all the toys on the table.
My opponent had invested in a shiny new platoon of US Para’s all tooled up but no one to fight, meanwhile my Japs have been locked in their case for a year or so – There must be a scenario surely when these to forces fought?
Google of course came to our rescue and an encounter in early 1945 were the 1st Battlalion 511th took part in the Raid at Los Baños, freeing over 2,000 foreign Allied civilians from a Japanese internment camp south of Manila, this midweek scenario represents the assault on the main gate.
The Guard House, the Para’s will be coming on from the right.

The camp Garrison deploy.

The 511th look to flank the Japanese defenders.

So much for the curse of newly painted figures.

On the left flank Marines in support move up.

A double 6 and to moves on the trot allow the US to catch the Japs napping.

Tommy guns and BAR’s make short work of the defenders.

In a vain attempt to push the Para’s back, with a Banzai the Japs charge.
It’s all over the Japs force morale breaks.
A terrible game for the Japanese the formation was to cumbersome with no teams within the section and mad charges could not match the US fire power in close combat. The surprise entry of the tank made no difference and the Japanese force morale was broken in under 2 hours….
I shall be putting this one down to experience – Who said newly painted figures always lose.

Dragon Rampant – Pot Boiler – Water Margin Style.

Posted on September 13th, 2017 under , , , , , . Posted by

A little behind on my posts of late – Last week saw another Dragon Rampant outing, we opted for Scenario F – Pot Boiler replacing the pot for the evil Prefect of Qingzhou.10 members of Liang Shan Po have been captured and the Prefect is in the process …

Dragon Rampant – Pot Boiler – Water Margin Style.

Posted on September 13th, 2017 under , , , , , . Posted by

A little behind on my posts of late – Last week saw another Dragon Rampant outing, we opted for Scenario F – Pot Boiler replacing the pot for the evil Prefect of Qingzhou.10 members of Liang Shan Po have been captured and the Prefect is in the process …

Wyvern Wargamers – Big Bash 2017 – ACW

Posted on September 6th, 2017 under , , , , . Posted by

When fellow club members paint at a far greater rate than you, you have to be creative in your game design.The view from the Union linesSunday saw an outing of for the ACW collection using Sharp Practice 2 – I have enough to scrape together a Confedera…

Wyvern Wargamers – Big Bash 2017 – ACW

Posted on September 6th, 2017 under , , , , . Posted by

When fellow club members paint at a far greater rate than you, you have to be creative in your game design.The view from the Union linesSunday saw an outing of for the ACW collection using Sharp Practice 2 – I have enough to scrape together a Confedera…

The Pearl of the Antilles – Haitian Revolution AAR #1Cold Steel.

Posted on August 28th, 2017 under , , , , , . Posted by

August 1791 Bosou Delaroo had been hiding out in the foot hills above Limbe having slipped his chains a few months earlier, his name was published in the wanted pages of the Gazette Generale de Saint-Domingue but no one came looking as the weeks went o…

The Pearl of the Antilles – Haitian Revolution AAR #1Cold Steel.

Posted on August 28th, 2017 under , , , , , . Posted by

August 1791 Bosou Delaroo had been hiding out in the foot hills above Limbe having slipped his chains a few months earlier, his name was published in the wanted pages of the Gazette Generale de Saint-Domingue but no one came looking as the weeks went o…

Who’s Eating the Chicken? – Lovecraft’s Revenge AAR

Posted on August 23rd, 2017 under , , , . Posted by

Lovecraft’s Revenge AARExcellent stuff, check it out.

NUTS AAR – Tank vs. Tank – How To Part Two – Finale

Posted on August 23rd, 2017 under , , , , . Posted by

Part OneHere’s Part Two of the How To tank AAR from NUTS Final Version.The whole game took 15 minutes to play. Once you have played a few games you can play very quickly as the tables are easy to memorize. Now about the tables.There are a few more…

NUTS Final Version Step by Step How to – Final

Posted on August 14th, 2017 under , , , . Posted by

Part TwoThat ends the fight. Total time was about ten minutes. As you play it more and more the games will go faster as most of the tables are easily memorized.There was still one PDF to resolve, and it was resolved as nothing. As you are guaranteed&nb…

NUTS Final Version Step by Step How to – Part Two

Posted on August 13th, 2017 under , , , . Posted by

Part OneThe combat took 5 minutes. During that time:1 –  The Germans were contacted and placed on the table.2 – In Sight was rolled to see who would fire first.3 – The Germans fired.4 – Casualties were given out and morale check.5 – The Americans …

NUTS Final Version Step by Step How to – Part One

Posted on August 12th, 2017 under , , , . Posted by

NUTS Final Version is a Squad based game with each figure representing one man. Inside the book we’ve included a Step by Step section to get you going. I’ll use it to show you how it works. 1 – Create my Star – I am the Star, the Squad Leader. Rep…

Fortunes Won and Lost AAR Part 6 – Morning Patrol Redux

Posted on July 25th, 2017 under , , , , , , . Posted by

Part 4After the disastrous Morning Patrol, Sir Winston – just Winston back then – joined the Italian and French mercenaries on another Patrol Mission. Unknown to them, the Hill Tribesmen were heading south on a Raid. But that was the past. Wa…

Milam County goes to war (again).

Posted on July 21st, 2017 under , , , . Posted by

Every now and again you have one of those games that really spikes your enjoyment of the hobby.Sunday night saw the dusting off of the Wyverns ACW collection using Sharp Practice and a reminder of why these rules are one of my favourite.A simple engage…

Milam County goes to war (again).

Posted on July 21st, 2017 under , , , . Posted by

Every now and again you have one of those games that really spikes your enjoyment of the hobby.Sunday night saw the dusting off of the Wyverns ACW collection using Sharp Practice and a reminder of why these rules are one of my favourite.A simple engage…

Carousing at the Dancing Frog – Fortunes Won & Lost AAR Part 3

Posted on July 13th, 2017 under , , , . Posted by

Part Two

I decide that AZ Bob, Jefferson, and Sarah Jane will go on a Hunting Encounter – as in hunting for a place to have a drink and carouse.

You’ll see that with THW games you can pick and choose different mechanics from different rules to do just about anything you want. It’s your Story, your game, so feel free to customize as needed.

Carousing at the Dancing Frog

Sarah Jane – Adventurer Rep 4  

Arizona Bob – Adventurer Rep 5  

Jefferson Davis Saunders – Adventurer Rep 5

As in Fortunes Won & Lost and Mission St. Marywe resolve PEFs – Possible Enemy Force markers. Depending upon the rules you’re using this could be between 1 and 5 PEFS. Default in most rules is 3 so I’ll resolve 3. As I’m not playing in the countryside I choose to resolve 3 of them in a row – one after the other.

Here I go – again, I have no idea what I will run into or what could happen.

A typical night of carousing is interaction, drinking, gambling and companionship – some to socialize with. While some rules have specifics for this, Fortunes Won & Lost and Mission St. Mary do not.

Using the Universal Interaction and Challenge Table allows me to do it all.

2    Universal Interaction and Challenge
                                                    (Taken versus Rep or applicable Skill)
                                                      A score of “6” is always a failure.
Circumstance

Modifier

Difficult Challenge – If the Challenge is difficult.

-1

Easy Challenge – If the Challenge is easy.

+1

Gift or Tool – if giving a gift or using a tool that increases the chance of success.

+1

# D6 Passed

Result

2

Success! Character succeeds and gets his reward. Gain one Increasing Rep d6 or one Character Point.

1

Really want to do it?

·        Can choose to quit the Challenge.

Or

·        Can choose to immediately re-take the Challenge counting a passing 1d6 result as passing 0d6.

0

Failure! Character fails and suffers the consequences. Gain one Decreasing Rep d6 or lose one Character Point.

Gambling with the UIC Table

I decide that AZ wants to gamble. I can choose to roll per each time I gamble (hand, throw if the dice) or once for the whole thing. The first way has the potential to win more Increasing Rep d6 or Character Points so that would be good.  Now that’s pretty simple, right? It’s a great way to milk the system to increase your Rep or Skill, right? Well, not exactly. Here’s why:

·        When you gain Increasing Rep d6 or Character Points equal to your current Rep roll 1d6.

·        Score a success – 1, 2, or 3 – and you have a Confrontation with 1+1/2d6 opponents. Who? That’s for you to do.

·        Score a failure – 4, 5 or 6 – and you’re okay.

And if you have a Confrontation and lose – you lose all your Increasing Rep d6 or Character Points. J

Anyway, back to AZ’s gambling using the UIC Table.

·        I decide there will be 1+ 1/2d6 NPCs to play against. I could have rolled for more or assigned a number. I score a total of 3.

·        Who are they? I choose to make them Italian soldiers. Why? Because I have some cool Italian Colonial Army figures from Askari Miniatures.

·        I roll 3d6 on the European – Military List and score a 4, 5 and 5. This gives me one Rep 4 (the Leader) and two Rep 3s.

It’s time to gamble and I want to make it simple. Each character will roll on the UIC Table and after all the results are done I’ll apply them.

·        AZ passes 1d6. He tries again and passes 2d6.   

·        Rep 4 Soldiers passes 1d6 and then passes 0d6. Lose 1 Character Point.

·        Rep 3 soldier passes 0d6. Lose 1 Character Point.

·        Rep 3 soldier passes 2d6.

AZ and one Rep 3 continue to play.

·        AZ passes 2d6.

·        Rep 3 soldier passes 1d6 and then passes 0d6. Lose 1 Character Point.

I decide that AZ gains the 3 Character Points lost by the Italians.

Gaining Companionship using the UIC Table.

Jefferson Davis or JD seeks Companionship. I roll on the European – Civilians List in Fortunes Won & Lost to see the Rep of the lady he met at the bar. I score a 6 – She’ll be Rep 3. As her Rep is 2 less than JD’s I figure this is an Easy Challenge. I roll 2d6 versus Rep of 6 (5 +1), score a 1 and 2 and pass 2d6.  JD gains some Companionship and 1 Character Point. JD and the lady leave the Dancing Frog.

Interaction using the UIC Table.

Sarah Jane decides to Interact with the bartender. He’s a Rep 5 so this is a bit of a Difficult Challenge as she has a lower Rep (4) so her Rep counts as 3. She scores a 1 and a 4, passing 0d6. She decides not to try again. Nothing gained, nothing lost.

AZ and Sarah Jane leave the Dancing Frog. The Italian soldiers follow close behind. When our duo gets outside …

The Brittany Star – Fortunes Won & Lost AAR Part 2

Posted on July 10th, 2017 under , , , , , . Posted by

So Arizona Bob and the group are on the Brittany Star heading for Mission St. Mary. Normally the games would start when they disembark, but I figure, what the heck, I’ll run an Encounter on the ship. The rules for Encounters that could be used are in Mission St. Mary. The sweet thing is even though most are made for exploring in the countryside, you can adapt them for use on the ship with a little imagination. All I would need to do is substitute appropriate Non-Player Characters for the location. They are:

·        Confrontation – Used when two groups square off and fight. This can take place on the ship, in an alley, or on the tabletop while exploring the countryside.

·        Conquer – Used to stake claim to territory and drive all opponents off. I could use it in a bar or tavern setting where an obnoxious group wants to take it over for the night.

·        Contact – Although used for discovering a primitive race or lost place, on the Brittany Star I could use it to try and find a specific NPC.

·        Explore – Used to explore unexplored areas of Lemuria. This could also be used when exploring different parts of a town or in this case a ship.

·        Gathering – Used to trek around the country gathering food to survive.

·        Hunt – Used to hunt a specific animal or creature. On board the Brittany Star? Arizona Bob could be hunting for a drink!

·        Job Offer – Someone offers you a job.

·        Raid – Used to raid an opposing location or defending yours.

·        Rescue – In this Encounter you try and rescue someone. Maybe Sarah Jane’s been kidnapped and being held onboard the ship or in a seamy part of Mission St. Mary.

·        Scavenger Hunt – This is the follow up to a Hunt in the countryside where you have attracted unwanted visitors.

·        Travel – The Travel Encounter is used when you are moving from area to area. This could be inside a town like Mission St. Mary, onboard a ship, or even moving about the countryside. 

In Fortunes Won and Lost, we have the additional military based Missions for use in the countryside, which could be used in town and again, onboard a ship. They are:

·        Patrol – You are to explore the table and spend time scouting on the opposite edge, resolving all PEFs – Possible Enemy Force markers. You can adapt this for patrolling a town or ship, making the rounds, as part of the local police or security.

·        Raid – Used to raid the enemy.

·        Defend – Used to protect a location or someone from enemy raiders.

All together about a dozen adventures to choose from. I could roll randomly or choose which one to play. I choose …

Part 3