The young mages had split their take from the Under-City Vaults and looked to hide the undivided booty someplace in the cabal room. After thoroughly searching the chamber Gornix (played by Gil) was able to find a small alcove behind a false brick in the hearth. They stashed a bag of gems (3 diamonds, 3 […]
Posts Tagged ‘adventure’
In this Mansions of Madness: Second Edition review, Ryan States of Laird Ryan States takes a look at a popular cooperative horror game from Fantasy Flight.
The post Mansions of Madness: Second Edition Review appeared first on Co-op Board Games.
All of them gathered into the central chamber of the under-city vaults cast in the strange white glow of the blood red gem known as the Dungeon Heart. None of them wanted to stay behind for caution’s sake in case the others should discover any treasures apart from the McGuffin. This chamber, the gem heart’s […]
They stood around the smoking wreckage of the animated bronze brazier. The accursed thing had blasted them with fire missiles and slammed its metal body against them like a bludgeon. Athfonia (Played by Perla) had taken up the large flanged bronze mace (see Cabal of Eight Pt.12: The Under-City Vaults Pt.2). Fauna (Played by Jenn) […]
The post The Cabal of Eight Pt.14: The Under-City Vaults Pt.4 appeared first on Ranger Games Publishing.
Athfonia (played by Perla) lunged with her spear at the monster but missed. Excor (played by Cris), whom was only about 5 feet from it, cast Spook. Fortunately the spell took hold and the creature was loath to approach much less attack him. Fauna (played by Jenn) tried to cast Sleep on the serpent but […]
The post The Cabal of Eight Pt.13: The Under-City Vaults Pt.3 appeared first on Ranger Games Publishing.
Szoosha the black scaled Naga (played by Isis) continued to lead the group into a smaller chamber adjacent to the spider-gallery they had just survived. He burned away the cobwebs that choked this room as well to reveal a roughly 10 x 10 room, barren with a floor strewn with dirt. To the north was […]
The post The Cabal of Eight Pt.12: The Under-City Vaults Pt.2 appeared first on Ranger Games Publishing.
Cooperative board games like the ones shown in the top 10 below are the games that connect people. Human players cooperate to fight together against the game itself, not against each other as they usually do in most board games. I can recollect a couple of cases when my friends were truly disappointed after I […]
The Underlings, after a confusing and circuitous route, led the young mages to the goal. They were in a large sewer tunnel on a narrow walkway above a flowing river of filth. They showed the mages a small hole bored through the slimy brick and mortar wall. Beneath was a thick oak double-door its bronze […]
The post The Cabal of Eight – Pt.11: The Under-City Vaults Pt.1 appeared first on Ranger Games Publishing.
In front of the heavy just shut door of the Pesters’ Guild, Gornix (played by Gil) introduced Doubab the ratter to the group. After a short time he agreed to guide them into the rat fights underneath the Ruined Wall. It would be in a few hours at sundown that evening. As they departed their […]
Szoo (played by Isis), Gornix (played by Gil), led by Excor (played by Cris) left the Red Helm after breakfast and ‘swooped’ by the Grove to ‘scoop up’ the druidess Fauna (played by Jenn). They were on their way to see Afsik the strange the antiquarian at his shop in the Harbor District. Szoo, Gornix, […]
The cabal’s newest member had just made his mark on the contract. Ilna (aka Bumble) jerkily leaned over the octagonal meeting table to shake Szoosha’s scaly hand knocking over her own ale. In a clumsy effort at a greeting Bumble also casually mentioned that her ‘father has two Naga slaves’. She stopped suddenly when she […]
While staring out at the falling snow a week ago, this idea started to brew. I have always been fascinated with faeries, which can be used to great effect as a campaign boogeyman. Especially when you consider the colder months are often associated with death. What if in desperation the PCs were forced to seek refuge at the crossroads of the fey? Or maybe one of the characters has experience with these winter gardens and seeks one out. There are many adventure seed doors which can be opened with this side trek. So enjoy…and dress warmly adventurer, otherwise you may need to find a winter garden!
Old rangers tell stories of their existence, and secluded druid circles whisper about them. A winter garden is a location where the boundaries of the prime material plane thin. They are a crossroad into the world of the fey that may bring solace or doom. Winter gardens usually occur do to some magical phenomenon or the vile intent of their creator. They are typically an oasis compared to the harsh conditions around them. These small pockets of the fey world normally do not last longer than half a day.
A winter garden is normally idyllic in appearance and may even have certain ethereal qualities to it. Depending on the type of faeries that care for the garden, this may all be an elaborate illusion. As most learned sages would explain, this is the inherent danger of seeking refuge in a winter garden. However, travelers suffering from hyperthermia, or trying to escape some predator are often willing to take that risk.
Rangers and mountaineers often use frozen bodies as landmarks when navigating. That said, new bodies found which appear shriveled and withered are avoided. These unfortunate souls are believed to have fallen victim to a dark winter garden. This visual omen has caused entire villages to pack up and move a great distance away. For these reasons, if planning an expedition to the cold north it’s often wise to hire a skilled guide.
Types of Winter Gardens (1d4)
1. This winter garden is a comfortable pocket of the enchantingly beautiful season. Not only is it picturesque, but also functions as a Ring of Warmth for up to eight medium sized creatures. Those inside can see out of the pocket as if peering through a frosted window. No creatures of evil alignment may enter this winter garden as it’s maintained by good faeries. But the fey are fickle, and use of their garden does come at a price. If not offered some sort of magical restitution, the faeries will attempt to use a Geas spell to gain one.
2. This winter garden is more of lair and contains a large ice cave. Those passing through into this fey pocket will notice tufts of white hair, crumbled bones, and ursine odor will assault their senses. A very used fire pit also completes the area, which includes stacks of chopped wood. A low rumble can be heard from within the ice cave and the temperature here is just hospitable. The inhabitant of the cave is a terrifying fey which appears as a massive polar bear. Good role-playing or high Charisma based rolls should be made to share this garden. Otherwise the PCs will be asked to leave…once!
3. This winter garden is a crumbled ruin, its remnants covered in slick ice. Dead trees with twisted limbs reach for the sky in poses of sadness. Everywhere the snowy ground is punched with hundreds of small footprints and the red stains of blood. The area is oddly steamy, so much that the temperature immediately warms anyone passing into the garden. This is how the Redcaps who maintain this garden like their victims, thawed and easily drained of blood. Anyone fleeing the garden will be pursued for up to a mile by the Redcaps if they are lucky enough to escape.
Note: If playing 5E D&D, statistics for Redcaps are available in Volo’s Guide to Monsters. If you prefer a more system agnostic or OSR approach, Redcaps are detailed in Tales from the Game Tavern issue #3.
4. Perhaps the most coveted of all, this winter garden can show imprints of the past. It usually manifests as an open clearing with a ring of low stones. Within the pocket the harsh conditions of the winter are repelled completely, and it exists as a nice Autumn day. The faeries who maintain the garden will exchange one vision of the past for one sacrifice by the PCs. The latter may include a coveted possession, a lock of hair, or a favor they will owe the fey. The vision can be from anywhere in the surrounding area (2×2 mile radius) within the last 100 years. The visions never last more than one round as the fey voraciously seek new sacrifices.
Hello, zombie hunters! We guess you missed the zombie setting games a lot. So, it’s time to present you a brand new zombie board game called “Day Night Z” by Creating Games! This game takes us into the post-apocalyptic world full of zombies. It’s a dark place where one mistake can cost you a life. […]
Every once in a while, a board game appears that feels unlike most of the other games we play. Above and Below is very much one of these specimens, with its unique storytelling elements blended together with more familiar village-building activity. It’s the perfect game for newbie players to enjoy alongside more seasoned gamers, and […]