Over the weekend the young Padawan and I took my newly painted tanks out for a joy ride in the desert. Unfortunately her Italian M11 and M13 tanks bumped into my company of British A9 Cruisers and before you could say “Operation Compass” a fight had br…
Posts Tagged ‘Battle report’
Another year, another Doubles L’Art de la Guerre outing as ADLG became the biggest game in town at the traditional UK Wargaming season curtain-raiser, the Godendingdangdag Doubles in in Sunny Wales.This year saw the event move out of Usk and into the r…
Morning all, another week passes and more new projects get started on my desk – I really need to try finishing something sometime, haha!
welcome again to my workstation where I let you in on all the little projects I have going on. This week is more detail on my commission work, including a finished Librarian, and work beginning of Fateweaver – the most significant model of my commission service so far.
Tom and I got together yesterday to try out the new version 4 of Flames of War. Actually we played what we are locally calling v3.5 which is the EW/LW free rules. But we committed a terrible heresy by playing these rules with our mid-war ar…
Chaplain Ezequiel watched as Sergeant Reyes secured himself into the drop pod, the datascreen next to him flaring into cold green life as the pod’s systems detected the presence of the squad leader. “Remember Sergeant” he said, his voice a deep, earthy…
Following an initial Mid-War Version 4, my good gaming buddy Ed and I returned to Hard Knox Games to borrow the store preview copy and give Version 4 a Late-War tryout. Again, we wanted to test out the “worse case” scenario of a tank force attacking against a infantry & gun force in the No Retreat mission. The presumption was that tanks, especially medium tanks, were going to have no chance against a strong infantry & gun force.
The Soviet Strelkovy Battalion
For my fourth game of Beyond the Gates of Antares I jumped to 750 points a side. This allowed me to add some command level reinforcements in the form of a NuHu Mandarin for the Concord and a Ghar Command Crawler.Other than this, I largely kept my armie…
Now here is a game that I wanted to try for a long time, and I got to play it this weekend. My buddy James owns it (along with most of the expansions) and broke it out for his Birthday Party!The Alien Pack Expansion for Project Elite. The Adrenali…
|“Did we hit anything?”|
|The Portuguese deploy on the ridge|
|The Spanish lancers bravely take the field|
|Spanish heavy cavalry guard the flank|
|Spanish infantry manage to just fall short of occupying the buildings|
|The French manage to beat them to the punch, occupying the barn under their noses!|
|The French infantry advance in closed column, screened by hussars in echelon.|
|More French infantry advance in column screened by light infantry skirmish screen. Note the British advancing through the woods in their flank!|
|Two French battalions deploy in line to face the threat, while the skirmishers advance to take on their British counterparts.|
|The French infantry charge against the Spanish occupied village goes in, despite supporting fire from the anchored line.
John is checking distances and angles to see if the cavalry had an opportunity charge (they didn’t).
|After successfully taking the building, the chasseurs charge the remaining formations of the anchored line. The guerrillas look on helplessly!|
|The French reserve moves up.|
|Spanish infantry columns huddle together before the onslaught!|
|Spanish reserves move up. The converged grenadiers and Walloon Guards are the best units in the Spanish formation.|
|Unfortunately, John kept them in column to meet the French attack, negating their firepower in an attempt to meet mass with mass.|
|With too many units running, the inevitable result was a failed divisional morale test!|
|In an attempt to retrieve some honour, the Spanish dragoons managed to manoeuvre into the hussars’ flank. The French horse artillery channel Dirty Harry: “Do you feel lucky? Well, do ya, punk?”|
|After their successful charge, the French chasseurs’ flank is covered by a lone infantry column. The cacadores then wheel and fire in their flank. The ensuing morale check causes the column to retire with casualties. Huzzah!|
|That’s as far as the cacadores’ luck goes, as they are forced into closed column after the chasseurs manoeuvre to threaten them.|
|John’s lancers appear in the rear of the French infantry, who studiously ignore them.|
|While the cacadores are still in closed column due to the cavalry threat, negating their firepower, they are charged by two battered French infantry columns.|
|The roll for pre-melee…|
|…and for melee!
Luckily, the result was only a retreat and not a break.
|The lancers make a nuisance of themselves, forcing the French light infantry into square. They square repulses them, but makes a lovely target for the British line.|
|After the artillery dealt with the Spanish dragoons on their flank, the French hussars attack the Spanish heavy cavalry on the ridge.|
|They are also sent packing to the rear!|
|The Portuguese occupy the empty building, under the guerrillas’ supervision.|
|The die comes good in the combat for the village!|
|The French find they’ve bit off more than they can chew…|
|They are repulsed with disorders! Huzzah!|
|However, the celebrating is premature, with their supports caught in the flank by a column of French legere!|
|Now isolated with 5 disorders, the future of the Portuguese in the village looks bleak!
Note the French hussars angling for the centre.
|The chasseurs charge the guns, but are fought off by the combined fire of the cacadores and gunners.|
|The Spanish lancers are finally put to flight by the French hussars, who’d charged out of the village to catch them in the rear.|
|Despite being battered, the French are able to hold off the remnants of the allied force and open up the road to relieve the French held town off-table.|
Witch Coven of Garlghast & Egregore Witch Coven VS Hexeris2 Cryx – Witch Coven & Banes Theme: No Theme Selected 75 / 75 Army Bunker – Steamroller Objective The Witch Coven of Garlghast – WJ: +26 – Egregore – Skarlock Thrall – PC: 4 – Deathjack – PC: 23 (Battlegroup Points Used: 23) – Deathripper – PC: 6 (Battlegroup Points Used: 3) Machine Wraith – PC: 2 Satyxis Raiders – Leader & 9 Grunts: 16 – Satyxis Raider Sea Witch – PC: 3 Soulhunters – Leader & 4 Grunts: 18 Cylena Raefyll & Nyss Hunters – Cylena & 9 Grunts: 19 Bane Warriors – Leader & 5 Grunts: 10 VS Skorne – Hexeris2 Theme: