Posts Tagged ‘Battle report’
Two more video battle reports for your viewing pleasure!
|“Tout soldat français porte dans sa giberne le bâton de maréchal de France“|
Returning to Cold Steel after playing Dark Age skirmish games was like having a full English roast after indulging in one of those meals at the place run by the Scottish clown; It’s nice to have something uncomplicated and disposable once in a while, but my preference is for something a bit more substantial.
|Dark Ages skirmish|
Quinny has started a campaign for us based in Spain, but in an a-historical world; one based on a world where the War of the Spanish Succession resulted in the Spanish empire being divided between the major powers of France, Austria and Prussia, with Britain in proxy control of Portugal. Fast forward to the Napoleonic Wars and the Iberian Peninsula is even more of a cockpit than it was in “real” history.
I’m playing one of the French armies based in the north in the Basque country. My job was to head west from Bilbao in the direction of Santander, into Prussian controlled territory. My cavalry had been scouting out ahead of the main body so I knew there was a substantial Prussian force ahead of me. I could tell that the enemy’s force was larger than mine (roughly a third larger), but not the composition. Last Saturday our armies collided in a classic meeting engagement around a village. Both armies started with their advance guard on the board and then rolled to see when their respective main bodies and rear guards entered the board.
I was playing Andrew B. with his 1815 Prussians, so I knew I had my work cut out for me. I would have had my work cut out for me in any ordinary club meeting anyway, but this battle had consequences, so I didn’t want to go down in a blaze of glory. I was hoping to be able to get my main body on the board early to be able to give his advance guard a bit of a mauling before his weight of numbers could tell. Hopefully, I’d be able to use my better quality troops to punch a hole in his masses and force a way through to Santander. I knew that he’d have more cavalry so I’d have to be careful of my flanks, and use the terrain to my advantage.
First off, I lost the initiative to Andrew who promptly marched straight ahead and occupied the village. I now had to spend time dislodging him before I could make any progress westward. His advance guard consisted of lots of infantry, a landwehr cavalry regiment and a battery of horse guns. Mine was made up of two elite light infantry battalions and ALL my cavalry. I took a risk having 3 under-strength light cavalry units and no horse guns, but I hoped to make up for that with the infantry and foot guns. At this stage, it looked like my advance guard was going to be overwhelmed by his, but luckily I rolled a 6 for my main body to come on in turn 2.
|The advance guard…advances.|
|Andrew gets to the village first.|
|That’s just his advance guard!|
|My advance guard takes up a line from woods to hill in front of the village.|
|Lancers suffer first casualty from accurate artillery fire.|
|My main body deploys on the edge of the board…|
|…and then moves off towards the enemy, covered by the hussars.|
|“Allez, allez! En avant, mes enfants!”|
|The corps commander oversees deployment on the hill in support of the light infantry from the advance guard.|
|Lancers charge the advancing closed column.|
|The landwehr cavalry charge the blown lancers, but also have the chasseurs to deal with!|
|The square is charged. The heads of both columns are moved up while we work out the pre-melee results.|
|The pre-melee is successful, despite defensive fire from guns and square.|
|The light infantry occupy the ground in the flank of the artillery battery. There’s still a shed-load of Prussians to deal with, though!|
Meanwhile, a regiment on infantry was left idling on the edge of the woods on the left flank, when they should have pushed on through the woods to take the village and its supporting landwehr battalion from that angle. Fog of war meant I neglected to move them and allowed Andrew to get support up in time. D’oh!
|All together now! “Why are we waiting? Oh, why, why, why?”|
|Nut, meet sledgehammer…|
|The lancers go in again, lucky to survive the combat.|
|You tell’em, Homer!|
The disordered and dispirited battalions left high and dry were then charged in turn and sent packing in a broken rabble to the rear. However, the victorious Prussians were in a position ripe for counter-attack, themselves.
|“Er… boss, I think I’d rather not charge home; those Prussian bayonets look a bit too pointy”|
|“What do you think about Prussian bayonets now, vous chiens lâches!”|
|The victorious Prussians ended deep in the woods without any backup!|
|After poking their heads out of the woods, the Prussian cavalry sends the rest of the regiment back to safety among the trees.|
Back in the center, Andrew had brought up infantry to try to dislodge me from the flank of his artillery battery. His infantry charged my 2 light infantry battalions and we met in an inconclusive combat, an outcome that was to count against him later as his infantry now masked his artillery.
|My light infantry continued with their sterling work, fighting greater odds to a standstill!|
Fire in the flank #1
Fire in the flank #2
Heads of columns moved into contact while we sort out the pre-melee.
|Pre-melee was passed, so onto the combat!|
|Infantry column and artillery battery disposed of.
(Blurry combat action photography)
|Prussians breaking with 60% casualties!|
|My infantry took the breakthrough deep into territory recently vacated by the Prussians.
Prussian officer: “Where’d they go, Fritz?”
Fritz: “Dunno, sir! They woz ‘ere a moment ago!”
|When you’re on a roll…
The 4 battalions on the hill charge down to be met by the Prussians…
|…who promptly turn and flee!|
|Not what I wanted to roll…|
|Not what I wanted him to roll, either!|
|On the left flank, the rear-guard battery unlimbered, with infantry square support to the rear. Prussian cavalry was making its threatened flanking move at last.|
|The rest of the rear-guard marched to the center in closed column.|
|The dragoons flee from a pasting…|
|…only to be caught in the rear to hurry them on their way!|
2x 2 M1 platoon
2x 2 M1 platoon
2x Mech Inf Platoon with M113, 8 teams per platoon with law and dragon
2x VADS M113
2x ITV M113
2x Cobra Helicopter
2x A-10 Warthog flight
1x Command T-72
7x T-72 Company
6x T-72 Company
1x BMP Command w Ak47 team
4x BMP with 4 AK 47 team and 3 RPG-7 team
2x Gopher SA-13
2x Mi-24 Hind Helicopter
As ADLG makes it’s way onto the big boys table of UK competitions with a 16-player field for 15mm ADLG at Roll Call 2016, discover how Mithradates of Pontus manages to almost (but not quite) control his many and varied disparate troop types in 5 games …
I really need to finish covering Adepticon don’t I? Sorry, life is crazy busy sometimes.Having played Necromunda on Thursday night and waiting for the 40k team tournament on Saturday and Sunday, I had to fill up a Friday. I thought about the 40k friend…
As mentioned a few weeks back, I had been preparing for a three-player battle with my good buddies. It turned out to be an absolutely epic day, and a brutal, close-fought, tactical game that came down to almost the final dice roll to decide. In fact, i…
So finally I manged to get another tabletop game running. This time I had my first game of Kings of War 2Ed. Most of you know, that I am quite the Mantic Games fanboy but never got a game rolling. This changed now. And another premiere: We did this mat…
The latest game at Reject HQ saw us come about as close to ‘fantasy wargaming’ as I have ever seen in the shed-o-war. Two rival Pirate Captains and their crews have learned of the secret hiding place of a hoard somewhere on Alligator Island and both ar…
Hello again!The previous battle report turned out to be quite a success so here’s another battle of the fresh campaign: Goliaths vs Orlocks.As mentioned before we decided to modify some rules and add some other to make game more enjoyable and spicy. Af…
|Some of the finest wargamers around I suppose|
I’ve already talked about my warband HERE so I won’t get any further on the subject but since I’ve managed to play 3 games in a row I thought I’d share my impressions even though those impressions were obscured by the fact I maanged to catch flu on this very day…
By Luke Melia
Andy and I are at it again. This time he wanted to try out his late war Soviets against me. We did not know what each other was playing and I actually thought he would be bringing Germans to the table. This was a big surprise for me! We had decided to play Late War at 1420 points and we set the table to not have a ton of linear obstacles, but we did use a lot of wheat fields. We rolled for the mission and we played no retreat. The 80th was the defender.
Andy’s List Fearless Trained
Hero Tankovy from Red Bear
3 Platoons of 3x T-34/85s
1 Rota Platoon
3x BA-64 Recon
1 Platoon Heavy Mortars
|We have all seen a horde of Soviet tanks staring down at us and for me this scene always fills me with a sense of dread.|
Greetings all, it’s been a while since I’ve done a battle report, partly because some of the games I’ve played in the meantime have been pretty small and I don’t think would have made good reports, others because I simply didn’t take notes.
Last weekend however, a mate of mine came down from the frozen north for St George’s Day and brought his War convocation with him. Time to bring out the Iron Fists I figured, so we set up a game and went toe to toe in the afternoon before getting tarted up for a night out in the evening.
The gods took pity on me, for once.I finally got a game in at the club last weekend and blooded the Neapolitan Chevau-Leger! They were mauled (mainly due to poor tactics) but weren’t chased off the board, so I’ll chalk that up as a win. More on that an…
In three fleetingly (thankfully?) brief battle reports, enlivened by some tremendous 15mm eye candy and the usual videos, the Scots Covenanter’s appear in FoGR and take on three Royalist armies in a one-day competition with pre-set terrain.See ho…
After months of preparation I have finally reached a point where I can play a To the Strongest game at home against the Young Padawan. I worked up two approximately equal forces (with a slight points advantage to the Carthaginians) and some basic terra…
As part of my ongoing effort to use my games table more I finally managed to pin down my friend Rich for a game of NetEpic – it’s only taken about 4 years since our last one.Back in the 90’s, Epic was my favourite game of all the GW systems. At the tim…
Had another game, this time as the GM for a pair of friends who’ve never played Bolt Action. They were given briefings in advance, but were unfamiliar with many of the mechanics and probably made a few mistakes they would have otherwise avoided.Here’s …
Just a quick post continuing my Adepticon CoverageI got to play Necromunda by Night on thursday night and I took my Arbites gang. Every gang was allowed to bring 1200 points and could take 2 Hired Guns. As Arbites I was allowed an extra 200 and they CO…
Greetings from the desert!Greetings from toxic wastes, where the only thing more precious than water is full magazine and where all you can find is sorrow, pain and death!That’s right: Necromunda campaign has begun!It’s good to be back – even it that m…
Round three! Yet again I was using my 1000 pts list, and this time I was teamed up with Grey Knights and pitted against Salamanders.
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Another day and another debrief. But this time with a twist. A 180° twist – for today men of the God Emperor, I bring you a 1,500 point victory! A victory against the Tau, what a rare phrase to utter. Cherish it. Although I think it was a given before the game began. I went into this one wanting to win, I had played my opponent a lot over the last two years, I know his forces and I’d just played three games back-to-back against Salamanders the previous weekend. I was stoked, as the kids say. It may have been slightly unfair as […]
It’s been over a week now since my two 2,000 point defeats against the Salamanders. Some time to reflect and think about why I lost – oh yes I know why, I was playing against 7 Drop Pods. 7 Drop Pods is a tough fight for any force, I know it could’ve been 10 Drop Pods in a 2,000 point list but 7 is plenty enough. I could imagine this battle giving Eldar and Necrons some tricky situations to deal with. So for the Astra Militarum it really was a tall order. Astra Miliatarum 2,000 point list My list for […]
The post 2,000 point Debrief – Astra Militarum Vs Salamanders and Skitarii appeared first on Warhammer 40K Blog.
I have wandered off in another direction… again. I took some time last weekend to paint the last model I needed to finish my initial goal for my Bolt Action starter German army – a Panther tank! Feeling I finally had enough models to play a game, I s…