Posts Tagged ‘Battle report’

Battle Report 2,000 point – Imperial Guard & Tau VS Space Marines

Posted on March 28th, 2015 under , , , , , . Posted by

Well after two weeks I have finally written up my Guard & Tau VS Space Marines battle report. It can

The post Battle Report 2,000 point – Imperial Guard & Tau VS Space Marines appeared first on Imperial Guard Blog.

Somewhere in Belgium

Posted on March 26th, 2015 under , , , , , , . Posted by

I’ve been very sluggish in all things hobby-related, lately, including updating this blog! This game happened over a fortnight ago, but I still haven’t documented it. After I do, I’ll have caught up with my batreps, as I forgot to put the SD card back …

Infinity: All Hail Doctor Worm

Posted on March 23rd, 2015 under , , . Posted by

I Hey Folks,Travelled to the “town of the future” to play Ben in a 300pt ITS “loot the tech coffin” game (I can’t recall the actual name of the mission lol)Once I’d unpacked my very WIP town of the infinity future from my boot we had an interesting tab…

Too much knowledge is a dangerous thing – an Iron Fists battle report

Posted on March 18th, 2015 under , , . Posted by

Hi all – today I have for you the first of two battle reports. This one features the stalwart warriors of the Iron Fists chapter betrayed by the imperium they strive to protect, as the Grey Knights are sent in to destroy knowledge uncovered regarding a…

Eurotrash! – 1st Club Game 2015

Posted on March 17th, 2015 under , , , , , , , . Posted by

After the epic Waterloo posts, it’s back to posting AARs from our club meetings. This one actually happened about a month ago on my first trip to a Friday meeting at NWA Mitcham.It was the first outing for my Wurttembergers, but as I don’t have enough …

The Battle of Kadikiai 1855

Posted on March 10th, 2015 under , , , . Posted by

On Sunday the Rejects got together for a 15mm Crimean War battle that pitted the skill of an Anglo French army against the Russian bear. This game we invited a guest, Mike Sayce of The Words of Subedai probably best known for his regular contribut…

Dark Eldar take on the Grey Knights

Posted on March 7th, 2015 under , , , . Posted by

Hi all, and welcome to the latest battle report – this time a 1500pt CAD from my Dark Eldar Kabal of the Burning Eye (led by an haemonculus of the Coven of Distorted Perfection) took on the might of the Grey Knights..We played the Relic eternal war mis…

Bushido Game 2 – Prison Break

Posted on March 6th, 2015 under , . Posted by

Following on from my previous post here is the follow up, the second game in my Bushido mini-campaign. The first game didn’t allow peasants or Bakemono, this one excluded monks and oni.The first scenario saw the monks investigate the apparently deserte…

New Rules, Same Incompetence? Romans take to the field under ADLG

Posted on March 1st, 2015 under , , , , . Posted by

The Legions of Roman take part in what is probably the first ever UK event for ancients ruleset L’Art de la Guerre. They play Indians, Middle Romans and Palmyrans in three tightly themed standard sized games in one day.The rules are translated from Fre…

Iron fists vs Necrons

Posted on February 28th, 2015 under , , . Posted by

Hi all, got a brief battle report for you today, when I faced a proxied 1500pt necron army on Thursday using an experimental elite list from my Iron Fists.

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Operation Jupiter Game 04 – Wicked Wyverns

Posted on February 28th, 2015 under , , , . Posted by

IntroductionThis is game 4 is replaying the scenarios from the Briton Publishers Operation Jupiter skirmish scenario book (Lulu PDF link).  I am replaying them on a 4.5’x5′ table using 20mm, my own Advance to Cover rules and a figure sca…

#ToMB2 vs #ToMB2

Posted on February 26th, 2015 under , , , , . Posted by

Got a ToMB2 game recently against the good man GPG. You can check out the little write-up he did here; ToMB2: First Game. Check out his conversions using the TTB kits, loving his Cassandra work :) But now for my thoughts, first his crew and Ironsides. I can see the potential of her, he was […]

Waterloo 2015 – Part II

Posted on February 22nd, 2015 under , , , , . Posted by

“Voila Grouchy!…not.”Here we go for the next exciting installment!This episode will show my ability to cope (or not) in extremis, as well as the arrival of the Prussians on the board. Also the pressure builds up in the centre and the crisis point is …

Operation Jupiter Game 03 – barn at Chateau de Fontaine

Posted on February 20th, 2015 under , , , . Posted by

IntroductionThis is game 3 is replaying the scenarios from the Briton Publishers Operation Jupiter skirmish scenario book (Lulu PDF link).  I am replaying them on a 4.5’x5′ table using 20mm, my own Advance to Cover rules and a figure sca…

New Battle Report Posted – Warhammer 40,000

Posted on February 17th, 2015 under , . Posted by

Warhammer 40,000 – I posted a new battle report using a portion of my Bug Hunt Corridor Terrain Set. You can view the full report here.

Builder your own Battle Reports – The Battle Directory

Posted on February 14th, 2015 under , , . Posted by

Well its finally here, after 3 months of coding on and off I have a version online that I am

The post Builder your own Battle Reports – The Battle Directory appeared first on Imperial Guard Blog.

Kabal of the Burning Eye and Iron Fists vs Iyanden – 2 reports for 1!

Posted on February 14th, 2015 under , , , , , . Posted by

Morning all, I have two reports for you today, a campaign game featuring the Iron Fists at 1000pts, taking on Martin’s Iyanden Eldar, and then immediately following that, my Dark Eldar also took on their dead cousins as my Kabal of the Burning Eye played at 1850pts.

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Infinity N3 Battle Report…

Posted on February 12th, 2015 under , , , , , , , . Posted by

Me and some locals have been grinding out some smaller point games to get use to the rules and the readjust from 2nd edition. I decided to take some pics and do a battle report. YU JING vs ALEPH – … Continue reading

Fight for the sarcophagus : Realm of Chaos Battle report

Posted on February 11th, 2015 under , , , , , . Posted by

Holidays are not necessarily full of good hobby opportunities since they basically imply being far from models, paint and other tools. On a other hand they can mean getting closer to other people you’d love to meet. That’s what just happened to me the other WE when I arrived in Montréal Canada where I got to meet Iannick Martin from the “Of Marauders and citadel” blog.
My last game of the 3rd edition of Warhammer Battle was 23 years old and getting back on track with  Realm of Chaos games felt like the best plan available.
The icing on the cake was I could finally get to game with the warband I designed for the Realm of Chaos warband challenge on the Oldhammer forum. I would be facing his Nurgle warband…
We used the scenario generator from the Lost and the Damned book and Iannick came up with his :

Read Moar Skullz »

Waterloo 2015 – Part 1.

Posted on February 7th, 2015 under , , , , , . Posted by

1. First French flanking movement2. Second French flanking movement3. Concerted French push up the middle4. Prussian advanceAt last, I’m finally writing up the AAR for our massive 200th anniversary Waterloo weekend! I’ve recently returned to work after…

Mei the force be with you – Malifaux Battle Report

Posted on February 6th, 2015 under , , . Posted by

In the 2nd ever Malifaux report on this site, Evil Steampunk-magic-using Marxist Drug-runner Mei Feng takes on a man on a horse and his big fat Edward Scissorhands best friend in a strange urban cowboy landscape as two players struggle again to get to …

The Battle of Fort Tinta

Posted on February 6th, 2015 under , , , , . Posted by

On Saturday Posties Rejects gathered in a very cold shed-o-war to fight an Anglo-Zulu War game with our hosts 6mm collection. We would be fighting a what-if scenario based on actual forces and topography from the period. 
The Setup
On 21st January 1879 the advancing British No 4 Column built and garrisoned a stone fort overlooking the crossing known as Tinta’s Drift on the White Umfolozi River. From this base of operations the garrison sent out strong patrols. However upon learning of the disaster at Isandlwana the fort was vacated and the column fell back to a fortified camp at Khambula. Our scenario asks what would have happened if the British had instead tried to hold and reinforce the Garrison rather than abandon it?

Order of Battle

Zulus – Approx 15500 Warriors
Head/Loins – C/O Ntshungwayo Kamahole (Dave)
  Commanding five ‘regiments’ of warriors including one Veteran Unit
Right Horn – 3 i/c Godide Kandlela (John)
  Commanding four ‘regiments’ with one Veteran Unit
Left Horn – 2 i/c Zibhebhu Kamapitha (Lee)
  Commanding four ‘regiments’ with two Veteran units
British – 2050 Men and 4 Artillery Pieces
Fort Tinta Garrison – Major England (13th Foot) (Surjit)
  13th Foot – 4 Companies
  1 Gun 11/7 ½ 2nd Section
  1 Rocket Team
  Weatherbys Border Horse – 2 Troops
  Woods Irregulars – 1 Battalion of 5 Companies of Swazis
  Captured Zulu Cattle
Supply Column Reinforcements – Colonel Evelyn Wood (90th Foot) (Mark)
  90th Foot – 8 Companies
  2 Guns 11/7 1st Section
  Frontier Light Horse – 4 Troops
  Uyo’s Burgens (Boer Sharpshooters) – 1 Troop
  6 Wagons (2x Rifle Ammo, 2x Artillery/Rocket Ammo, 2x Food and Water)

The Action

The initial setup with Fort Tinta in the centre, overlooking the Drift and surrounded by hills and grassland.
Fort Tinta is little more than a forward base of operations but it commands excellent fields of fire in all directions.
The relief column is already on its way, headed by four companies of British Foot, and more in the rear.
The Zulu commander Ntshungwayo Kamahole gives the order to advance.
Zulu warrior’s crest the hills overlooking Fort Tinta and the alarm is raised.
The Zulu left flank (my troops) are still hidden at setup but will soon move forward.
My Zulus hidden behind a hill prepare to advance 
They crest the hill and before them lays the White Umfolozi River and the open grassland running up to Fort Tinta 
Thousands of Zulus surge forward towards the British positions
The defenders open up a witheringly effective fire (Surjit’s dice rolling was uncanny)
The Zulus close in on the fort. For the Right Horn and Head of the Zulu army their objective was obvious. For my troops in the Left horn I had to make an early decision on where to attack. Initially I assumed that the British relief column would head straight for the fort and so my plan was to hit them before they could do this. But after just one turn it became obvious that Mark had no intention of relieving the fort as he began to take up defencive positions on the hill (on the left in this picture). 
Another option was to move around the left flank of the relief column and draw some of the British away from the objective of Fort Tinta. But again it soon became clear that Mark had settled in on the hill and wasn’t going to attempt to relive the fort at all. By shifting my attack to the right and supporting the main Zulu assault on the fort four companies of British infantry were effectively removed from the game because they would have so far to march just to move within range. 
Zulus, Thousands of them!
One of my Veteran units. These poor fellow found themselves being shot to pieces for the whole game. However while they absorbed fire from the British my other units were able to advance forwards, so they fulfilled a vital role.
Dave’s Zulus reach the walls of the fort but falter under withering British volley fire. More Zulu units are moving into position from all sides and the forts defenders are looking dangerously exposed and unsupported. Now where is that blasted relief column?!?
Surjit ponders his fate. With Zulu’s converging on three sides Fort Tinta looks increasingly isolated.
My troops open fire on the British providing support to Dave’s renewed assault on the defences. Meanwhile British fire from Marks infantry on the hill have reduced my Veterans to one stand. 
The Zulu players Dave and John 
An overview of the whole table. The so called ‘relief column’ has settled in to watch the massacre of the Forts defenders and the Zulus have closed in around their objective. 
The final assault by the Zulus. Casualties are high but with such overwhelming numbers the result was hardly in doubt. The numbered tags represent casualties from previous rounds of firing and melee.
The British defenders are overwhelmed and begin to fall back. As Zulus pour over the walls of the fort more warriors sweep aside the last of the Swazi troops and begin to converge on the fleeing survivors.
The Left Horn (my troops) now turn to face the British relief column and pause while the rest of the Zulu army sweeps aside the reaming defenders.
With the last British infantry and artillery from the fort destroyed the Zulus line up again and consider their next move.
The grim faced British defenders consider the carnage
The last few British troops from the Garrison are swept away.
Meanwhile the Zulu cattle, stolen by the British earlier in the day, have now been recovered by their handlers.
Dusk is fast approaching (one turn away) and the Zulus decide to wait for darkness before sweeping away the remaining invaders. With their forward base gone the British cannot hold this territory and will be forced to retire. 
Analysis
At times this felt like a one sided battle, but Zulu casualties were still very high. Tactically the battle was a draw with both sides suffering significant losses, but this was undoubtedly a strategic victory for the Zulu’s. With the loss of this forward base at Tinta Drift the British would be forced to withdraw or face assault throughout the dark of night without the benefit of their long range fire-power or prepared defences. There was quite a bit of ‘discussion’ about the scenario played and the definition of victory (I think the British players were feeling a bit hard done for!) but for me the answer is simple. Historically the Garrison at Tinta Drift withdrew without a battle to safer positions and denied the Zulu’s battle. The whole point of this scenario was to ask what would have happened had they stood their ground. The answer appears to be that they would have been forced to withdraw anyway, so their decision to pull back was probably the correct one. 
For me this makes the game we fought even more interesting because the way we approached the scenario was completely contrary to how a field commander would have viewed the situation. In the game the Commander of the relief column (Mark) decided not to even attempt to reinforce the Garrison, and the Fort Commander (Surjit) decided to stand his ground rather than retreat. Both players reacted like wargamers, seeking the best and most interesting game, rather than as military leaders husbanding their forces and avoiding a fight they couldn’t possibly win. Of course that doesn’t explain the decisions and outcome of the battle at Rourke’s Drift, but I guess that’s what dice are for…

The Terror from Outer Space, Game One

Posted on February 5th, 2015 under , , , , , , , , , , . Posted by

Almost back on track, the first game of our Counterblast Campaign is ready to go.

Let’s Paint! Episode 1

Posted on February 4th, 2015 under , , , , , , , , , . Posted by

Infinity N3: ALEPH Training Sim

Posted on February 2nd, 2015 under , , , . Posted by

Hey Folks,Long time no blog (3 months in fact!) due to life and reasons and stuff :) Last weekend Ben came around with his new ALEPH force. I’d been thinking about some terrain concepts so set up a table with very simple base shapes (Tupperware bu…