Posts Tagged ‘Battle Reports’

The French War Machine Rumbles On

Posted on March 23rd, 2015 under , , . Posted by

I still haven’t lost interest in my Bolt Action French force.Following the poetic justice of my last game, Pete was keen to have a rematch and attempt to regain some dignity.I managed to find the time to get a couple of additions to the force ready, in…

Battle Reports – Infinity – Radio Free NeoTerra Episode 04 – Nomads against Pan Oceania

Posted on March 17th, 2015 under , , , , , . Posted by

Battle Reports – Warhammer – Chaos Warriors versus Dwarfs!

Posted on March 11th, 2015 under , , , , , . Posted by

Berent, who I actually introduced to the hobby over a decade ago, surfaces at MWG to challenge me with his Chaos Warriors!

Battle Report: Rohan vs Easterlings (07/03/15)

Posted on March 7th, 2015 under , , , . Posted by

Now that we have a new gaming room, I got my two boys together this afternoon for a rumble somewhere on the borders of Rohan. Nick played Rohan and Alex played the Easterling raiders (the only two armies for which I have painted minis). I sorted them o…

Battle Reports – Infinity – Radio Free NeoTerra Ep 03 – Nomads vs. Ariadna!

Posted on March 3rd, 2015 under , , , , , , , , , , . Posted by

Viewer warning! This is Adam’s first N3 game and there are quite a few forgotten rules (ODD on Kusanagi, MSV Lvl2 on the Intruder, 2 Wounds on the Iguana Operator, Carlotta is an Engineer, not a doc, etc. etc.). That being said, the minis are beautiful so here’s the Battle Report! :)

Battle Reports – Warhammer Fantasy 8.5 – Ogre Kingdoms vs. Host of the Eternity King 2500pts

Posted on February 24th, 2015 under , , , , , , , , , . Posted by

  It’s worth noting we agreed not to use the Khaine magic system… as we’re not particularly enamored with it.

Hand Gestures for Battle Report Photographs

Posted on February 24th, 2015 under , , . Posted by

With my new site now live I have found myself needing to take pictures of battles more reliably. One method
The post Hand Gestures for Battle Report Photographs appeared first on Imperial Guard Blog.

Battle Report: W40K 2/14/2015

Posted on February 16th, 2015 under , , . Posted by

The second game played on Valentine’s weekend was Warhammer 40K. My son and I along with our friend Gyan just started a map based campaign to get us back into Warhammer 40K and play some friendly games. I have placed the rules and maps on www.adeptu…

Battle Report: X-Wing 2/13/2015

Posted on February 15th, 2015 under , , . Posted by

My long vacation (drive to Florida and back) is over and it is time to get some gaming back in. It has been quite awhile since I played, so this weekend I got in a game of X-Wing and Warhammer 40K.
 
First we start with X-Wing on Friday night. ‘Dark Knight’ played in a Store Championship last weekend at Desert Sky Games and was able to get 5 games in and some practice and it showed off.

Game: Dogfight
Points: 100

‘Han &Chewy’ [100] (Arrow)
Han Solo (YT-1300) [54]
[Marsmanship, Gunner]
Chewbacca (YT-1300) [46]
[Push The Limit, Millennium Falcom]

‘XXXZZZ’ [99] (Dark Knight)
Rookie Pilot (X-Wing) [21]
Rookie Pilot (X-Wing) [21]
Rookie Pilot (X-Wing) [21]
Bandit Squadron Pilot (Z-Wing) [12]
Bandit Squadron Pilot (Z-Wing) [12]
Bandit Squadron Pilot (Z-Wing) [12]

Let’s just say that when you have 6 ships shooting at you, your bound to crash & burn. The 2 YT-1300’s could not shake off all the shots from the X’s and Z’s. Han & Chewy did manage to take down all 3 Z-Wings’s, but the X-Wings then finished off Han Solo just as time was about to expire.
 
‘Dark Knight’ got the Match Win.
 
I think this would be a good list for ‘Dark Knight’ to try in the next Store Championships. I may have to try and come up with some type of Rebel swarm list to also play. All the fire power is tough to deal with.
 
‘Dark Knight’ Starting Fleet
‘Arrow’ Starting Fleet
The Final Outcome
 
 
 
 
 
 
 

Builder your own Battle Reports – The Battle Directory

Posted on February 14th, 2015 under , , . Posted by

Well its finally here, after 3 months of coding on and off I have a version online that I am

The post Builder your own Battle Reports – The Battle Directory appeared first on Imperial Guard Blog.

Longstreet Campaign status Spring 1863

Posted on January 27th, 2015 under , , , , . Posted by

The Union army has so far managed to lose every single […]

Longstreet Campaign

Posted on January 27th, 2015 under , , , , . Posted by

We’ve been playing a Longstreet campaign for a wh […]

Playtesting WarEngine v 3.0.1

Posted on January 18th, 2015 under , , , , . Posted by

Aaron Overton, the author of WarEngine, is currently play-testing version 3 of his rules. You can contact him through his WarEngine Yahoo Group.

WarEngine is a generic skirmish game. It caught my attention a couple of years ago, when it was used by a group of French wargamers for their Golgo Island setting. The second edition of the ruleset is in my bookshelf but I never tried it.

I’m currently preparing an ancient campaign with fantasy elements, so a generic skirmish game would be an interesting addition to HotT and Warhammer which we play regularly.

Last Tuesday, Krüger and I had our first game of WarEngine 3.0.1. We played Hoplites vs Orcs & Goblins, using about 3800 points each. I played 3 units of hoplites, 2 units of slingers and 5 Thracian riders. Krüger played 4 units of orcs, one unit of goblins, a unit of wolf riders and an ugly giant.

WarEngine is a modular system. You need to define how weapons, figures and units work, before you write an army list. I gave the hoplites the tweak combat assistance, for example, and added a champion with 6 hero points to each unit. To be honest, during play I forgot most of the advantages the tweaks gave me, but it was ok.

WarEngine feels lighter and is more flexible than a game like 40K, without being too simple. It has some interesting game mechanics involving control, reserved actions, massed attacks and suppression fire. You can add powers to simulate magic or psychological effects. Since every figure only has one life point, the game is fast. This allowed me to finish Krüger’s giant in turn 1 with a group of slingers.  (David and Goliath.)

The only doubt Krüger and I had about the rules concerns the use of hero points. Figures get hero points through tweaks. They can be spend in combat to alter the attack and defense scores, after the dice are rolled. Both players know how many hero points the other player’s figure has. Our first impression was that hero points are very powerful. Maybe it would be more fun to spent hero points first and then roll the dice for the attack and defense scores.

All in all, the game is lots of fun and we will have another game soon.

Battle Report: W40K 1/16/2015

Posted on January 17th, 2015 under , , . Posted by

Yes, you read the post title correctly, a battle report for Warhammer 40K.  The last time I played a game of Warhammer 40K (W40K) was just about 2 years ago with my friend Gyan.  We were just learning the rules for 6th Edition.  So I hav…

BF&S: Battle along the Lithuanian border AAR

Posted on January 17th, 2015 under , . Posted by

A while back I tried out the very intriguing division led by prince Boguslaw Radziwill published by Wargamer.pl in PDF format. The division has a base of Lithuanian/Commonwealth troops, but can field Swedish allied regiments as add-on regiments. Imo y…

Kasual’s Winter Wars Round 3

Posted on January 16th, 2015 under , , , , , , . Posted by

My Daemons of Chaos vs. Phil’s Empire! NH Civil war!

Kasual’s Winter Wars Round 2

Posted on January 13th, 2015 under , , , , , , , , . Posted by

My Daemons of Chaos vs. Orcs and Goblins!

Teaching the GF miniature wargaming

Posted on January 12th, 2015 under , . Posted by

I was tinkering with my Empire of the Dead miniatures a week ago, and the rulebook for the game was also in front of me when Caroline asked “what’s that game?”. She had previously only seen me paint tiny 15mm soldiers for By Fire & Sword and other …

Kasual’s Winter Wars Round 1

Posted on January 12th, 2015 under , , , , , . Posted by

Battle Report: X-Wing 1/10/2015

Posted on January 12th, 2015 under , , . Posted by

With the ‘Store Championship’ season quickly approaching for X-Wing, ‘Dark Knight’ and I got in another 100 point game in yesterday afternoon.  I wanted to test out a Rebel list that I played once before and wanted to see how it did again.  I…

Bolt Action – Airborne Landing Around Arnhem

Posted on January 11th, 2015 under , , . Posted by

I was invited over to Adam Clark’s place for a large Bolt Action game this weekend.  It was great to see old friends from the Sacramento area that I had not seen for some time.  The game was based on British airborne infantry landing outside of Arnhem.  Adam put together some interesting special rules for the scenario to add lots of uniqueness to this battle.

BRITISH FORCES
3 Players will each have a Platoon comprised of:

  • First Lieutenant (Pistol), Sargent (SMG)
  • Second Lieutenant (SMG), Sargent (SMG)
  • 3 Para Sections: 10 men each, NCO (SMG), 1 Bren, 8 Riflemen, 1 SMG, AT Grenades
  • Sniper, Flame Thrower, Piat

A 4th Player will have the Company HQ and Weapons Platoon comprised of:

  • Major (Pistol), Sargent (SMG)
  • 2 MMG Teams
  • 4 Medium Mortar Teams
  • 3 Six PDR AT Guns

All British Troops are Veterans.

GERMAN FORCES
The Germans can muster a company of infantry in the general area of the drop.  Each of the 4 Players will have a Platoon comprised of:

  • Uberleutnant (Pistol), Sargent (SMG)
  • 3 Panzergrenadier Sections: 10 men each, NCO (SMG) 1 LMG, 8 Riflemen
  • MMG, Medium Mortar
  • 2 Vehicles (First Responders)

All German Troops are Regulars.

JUMP OFF POINTS
Jump Off Points represent drop zones or staging areas and are used to deploy your forces. A force losing all its Jump Off Points cannot deploy new units.
German forces will deploy within 6 inches of one of their Jump Off Points. Deploying forces can be issued any order, so could appear in Ambush, or Fire for example.  Vehicles must enter from a table edge on either a Run or an Advance order.
British will drop 2D6+3 inches in a random direction from a designated Jump Off Point.  If a Double is rolled, or the total distance exceeds 12, the deploying unit will immediately go Down. On all other rolls, issue orders as normal to the deploying unit.
A Jump Off Point is considered Captured if there are Enemy and no Friends within 3 inches at the end of the turn.

CONFUSION
Not all troops arrive at once.  Each player begins the game with their activation dice “out of the bag”. At the start of each turn, each player rolls a D3 and adds that many of their activation dice to the bag. At the start of Turn 4, add any remaining dice to the bag.  A Player can use an activation dice drawn from the bag to deploy a unit to the table, order a unit already deployed or order an off table unit down.

COMMAND WILD CARDS
Each player has one Command Wild Card.  This can be used to do one of the following special actions:
Move a Jump Off Point up to 18 inches ending within 6 inches of a Friendly Officer
Use an Activation Dice (either in or out of the bag) as if it was the next drawn – cannot be first Dice of turn, need to say “after you use that dice I am going to use my wild card to take the next dice”
Avoid one roll for Bad Stuff
From turn 3, Activate an Officer with a FIRE order to call an Allied Air Strike or German Artillery Bombardment (limited to one per turn per side)

FIRST RESPONDERS
The Germans will respond with whatever forces are in the area.  In addition to an Infantry Platoon, each German Player has two vehicle reinforcements.  When deploying a vehicle, determine what type by rolling 2D6 and consulting the table below.
2 – 251/1 (with Section)
3 – 251/10 (with Major and assistant)
4 – 251/9 (with Captain and assistant)
5 – 250/1 (with Scout Section)
6 – Horch AA truck
7 – 222, 231 or 232 (Armored car with AA gun)
8 – 233 or 234 (Armored car with medium AT gun or Light Howitzer)
9 – Panzer III L, M or N
10 – Panzer IV H or StuG III G
11 – Panther D
12 – Tiger I or II

TACTICAL MOVEMENT
Even in the open, an infantry unit can move cautiously taking advantage of low cover to gain some protection.  An infantry unit that is given an Advance Order that does not shoot and ends its movement in the Open can be counted as Moving Tactically. This confers a +1 cover bonus.  After the movement, change the order dice to Down to track this effect.

FORCE MORALE
A Platoon can only sustain so many casualties before it becomes combat ineffective.  Each side begins the game with a Force Morale of 10.  As long as force Morale remains above 4 there is no effect.  For each point under 5, permanently remove one of that player’s activation dice. When Force Morale reaches 0, the Platoon has broken and is removed from play.  When a Company has had 3 Platoons Break, that side loses the game.

Bad Stuff No Effect -1 -2 -3
Officer Killed -1,2,3 4,5 6
NCO Killed 1 2,3,4 5,6
Section Destroyed 1 2,3,4 5,6
Weapon Team Destroyed 1,2 3,4,5 6
Vehicle Destroyed 1,2 3,4,5 6
Jump Off Point Overrun 1,2 3,4,5 6

DEPLOYMENT
On a 7.5 by 10 table with Jump Off Points (2 per player) as per the image below.

The game was a blood bath.  The Germans managed to drop artillery on themselves twice — and the third time they called in artillery it hit their target, but only destroyed a nearby assaulting German infantry section … so very bad luck on the part of the Germans —- and it was that bad luck that swung the battle into a fighting chance for the British.  I played British and we got chewed up bad prior to the bad luck artillery evening things up.  I’d call it a very minor British victory … the Germans really more lost this than the British winning it.

We all had a lot of fun playing and it was a great day of Bolt Action.  Pictures below.

Kasual’s Round Three OTB Christmas Tournament!

Posted on December 31st, 2014 under , , , , , , . Posted by

Bretonnia vs. Empire!

Kasual’s Round Two OTB Christmas Tournament!

Posted on December 31st, 2014 under , , , , , . Posted by

Bretonnia vs. High Elves!

Battle Report: 12/30/2014 X-Wing

Posted on December 31st, 2014 under , . Posted by

I managed to get 1 more game of X-Wing in this afternoon before we move into 2015.  Unfortunately it was another loss for me.  That is 2 losses in a row, not a good way to finish 2014.  Hopefully we’ll start 2015 on the right foot.Seeing…

Muskets & Tomahawks AAR – 12/28/14

Posted on December 29th, 2014 under , , . Posted by

Yesterday Roy S., Wade S and Dan K. met me at our local game store (Game Kastle in Fremont) to play a game of Muskets & Tomahawks.  With all the family stuff going on we made these plans at the last minute having a window of opportunity open u…