Posts Tagged ‘Battle Reports’

Battle Report – Mordheim – Throwback Thursdays Ep 05!

Posted on July 2nd, 2015 under , , , , , , , , . Posted by

Longstreet Battle in Video

Posted on July 1st, 2015 under , , , , . Posted by

A timelapse video of our latest Longstreet game. Watch what happens when clueless generals charge into veteran lines.

Battle Report – Warhammer 40k – Blood Angels vs. Space Wolves in ITC 2015!

Posted on July 1st, 2015 under , , , , , , . Posted by

Battle Report – Malifaux – Unto the Breach Ep 07!

Posted on June 30th, 2015 under , , , , , . Posted by

Battle Report – Warhammer – Ogre Kingdoms vs. Dwarfs!

Posted on June 29th, 2015 under , , , , , , , . Posted by

Some Corner Of A Foreign Field – Modern Afghanistan AAR

Posted on June 29th, 2015 under , . Posted by

At KublaCon we played Skirmish Sangin but found the rules played at a level of detail/simulation that was not in line with what our group was looking for – so we kept searching for a good set of rules for modern irregular combat.Dan Kerrick came across…

Battle Report – Warmachine and Hordes – Robot Rampage Ep 02!

Posted on June 26th, 2015 under , , , , . Posted by

Battle Reports – Necromunda – Throwback Thursdays Ep 04!

Posted on June 25th, 2015 under , , , , , , . Posted by

I dust off my Orlocks to throw down against Jason’s VanSaars in a classic Gang Fight!

Battle Report – Warhammer 40k – Chaos Daemons vs. Space Marines!

Posted on June 24th, 2015 under , , , , , . Posted by

NOTE: This game uses the 2013 Space Marine codex.

Battle Report – Malifaux – Crew Box battle between Lucius and Pandora!

Posted on June 23rd, 2015 under , , , , , . Posted by

The Waltrop Campaign / Day 5

Posted on June 23rd, 2015 under , , , , , , , , . Posted by

On the 5th day of our Waltrop campaign, the Orcs tried to occupy hexagon 39 on our campaign map. There, they encountered a group of Greeks exploring the jungle. We used the ruleset Hordes of the Things to simulate the battle that ensued.

Krüger played the Orcs:

Warband General, 5 Warbands, 1 Hero, 2 Riders, 2 Beasts

I played the Greeks:

Spears General, 5 Spears, 4 Shooters, 2 Riders

I was the defender and placed a couple of palm tree woods on the board to depict the jungle.

I deployed a block of 6 spears in the center, with 2 shooters on their left and 2 shooters on their right side. I placed 2 riders on my left flank.

Krüger deployed his 6 Orc warbands opposite to my spears. On his left flank he placed a hero and an element of riders; on his right flank, opposite to my cavalry, he placed another element of riders and 2 beasts.

I destroyed most of Krüger’s cavalry early in the game. First, my two Thracian riders destroyed one of Krüger’s riders (Orc boar riders) and one of his beasts (Goblin wolf riders). The element of beasts had supported the riders, recoiled into another element and was removed. Then, on my right flank two of my shooters shot down another Orc boar rider.

When our battlelines collided, instead of going for Krüger’s last element of beasts, which was hiding in a wood, I moved the 2 Thracian riders behind Krüger’s line.

In close combat, Krüger’s warbands killed 2 of my spears, his hero killed two of my shooters, my spears killed 2 warbands and Krüger’s last element of beasts killed one of my shooters.

Then I attacked Krüger’s hero with 2 spears, placing one of them in his flank, and one of my riders was able to give rear support while my spear general attacked Krüger’s general. Krüger lost the hero and the general, loosing the game. Thus the Orcs weren’t able to occupy hexagon 39.
My mother in law, who is from Honduras, and Hendrik, my son, watched the game. We tried to explain the rules to them and what it’s all about. After the game I asked her for a short battle report. Here it is.

Battle Report – Warhammer – Brettonians vs. Ogre Kingdoms!

Posted on June 22nd, 2015 under , , , , . Posted by

Kris brings his beautifully painted Brettonians in to face my Ogres in Battle for the Pass!

Chain of Command: Eastern front village assault

Posted on June 21st, 2015 under , . Posted by

In our last game of Chain of Command, Johan and I decided to try out the advanced vehicle rules. That is, fielding multiple vehicles and designating one of them a senior commander who can control several vehicles with his command initiatives.

As such we ignored the regular “support option” restrictions, and fielded the following forces:


Panzergrenadier platoon (regular) Force Morale 10
1x Panger G (Senior officer, troop commander)
1x StuG G with schürzen
1x Stug G
1x PzIII Lwith schürzen

1x SdKfz 234/2 Puma


Tank rider platoon (regular) Force Morale 10
1x KV1 (Senior officer, troop commander)
1x T-34 Obr1942/43
1x T-34/85
2x SU76
1x 57mm ZiS2 AT gun
1x 45mm L66 AT gun

The table was heavy with terrain,  the center made up of a eastern front type village, and the right flank the outskirts of a town. The scenario played was “Attack on an objective”, which was the city outskirt held by the Soviet side.

German forces entered the table west of the village, while the Soviets were deploying inside the village and the city outskirt. 

German infantry deployed west and south of the village, but waited for tank support before proceeding towards the enemy, By that time the Soviet side had deployed two squads flanked by the ZiS2 AT gun in the village, making it quite difficult to approach it. The Germans split up in smaller teams and attempted their attack, supported by tanks. Ambushing Soviet infantry fired from the buildings and stalled the German infantry while the AT gun hit the advancing StuG square in the frontal armor which caused it to go stop dead in its tracks, the Junior commander being wounded and the driver panic!

The Panther drove past the StuG and engaged the AT gun, managing to kill some of its crew but leaving it still operational – leaving the two in a deadly duel. At the same time more Soviet reinforcements entered the area, SPG’s and tanks began taking up position in the city outskirt and opened fire at the approaching panzers who were themselves trying to drive past the village where infantry on both sides were slaughtering each other.

German infantry threw grenades at the Soviets, killing some, but then took heavy casualties in return fire. The second German squad deployed to the south, accompanied by the platoon Panzerschreck were out of initiative and merely looked on while the big players of the battle had their slugfest. The Soviet command tank, the KV1, rolled up and opened fire on the StuG in the village, but the projectile bounced, return fire from the StuG destroyed both machineguns on the KV-1 and panicked the crew. Nearby Soviet infantry deployed smoke to disrupt the StuG attacks, at the same time the Panther G deployed a smoke screen in front of its position to conceal itself and the damaged and yet disorganized StuG with its wounded commander.

Wanting to seize the initiative the German panzergrenadiers on the southern flank advanced north, hoping to flank the AT gun but were caught in overwatch fire from Soviet infantry in an overlooking building, half the squad was cut down and the Soviet ZiS2 was safe for the moment.

Attempting to outflank the main fighting the PzIII drove around the northern edge of the village but was stopped by an enemy T-34 obr.42/43 supported by the 45mm AT gun which had been waiting in ambush. Both vehicles squared off and had a duel where both tanks landed multiple hits on their opponent but where the effects were either minor or simply bounced. Fortunately for the PzIII the 45mm AT gun failed to hit it despite at least 6 shots being fired in its direction. And when a shot finally hit the PzIII it just bounced off! Devils luck that was !

Determined to breach and open the center the Panther G finally mustered up the courage and drove past the smoke screen, but was hit badly by the AT gun and unable to operate for a single phase, fortunately it came about quickly enough to advance and end the 57mm AT gun menace.

At this time infantry on both sides in the village had been badly bled, and when the German senior commander attempted to run towards, and join, the southern squad of panzergrenadiers he was fired at by the Soviet sniper. The shot had him panic and flee off the table! Fortunately a saved Command Dice was used to prevent force morale check for that fatal mistake.

In the end the Panther G drove past the village, and opened flanking fire, ending the duel between the T-34 .obr42/43 and the PzIII tank. The flank armor of the Soviet tank stood no chance against the Panther main gun. Soviet force morale dropped to dangerous levels, and when the T-34/85 moved up to prevent the damaged StuG on the southern edge of the battlefield to advance it was attacked by German infantry. The Panzerschreck managed to move up towards the corner of a hedgerow and fired at medium range. The projectile was a lucky shot, not only did it hit the enemy vehicle but it also had a catastrophic explosion!

At this point the Soviet morale broke, and the Germans prevailed, their morale down to 5 when the Soviet side broke.

Post game thoughts,

The battle had lasted quite long, I think we clocked in at 4 hours. What more, we didn’t roll for a single turnover during the entire battle! The only turnovers were caused by me or Johan playing command dice. This prevented force morale to drop as quickly and prolonged the battle quite some.
We discussed the firepower difference between the Panzergrenadiers and the Tank Riders and agreed the Panzergrenadiers. were at an advantage with their dual MG42’s. This is pretty much why I invested in another box of German late war infantry, so that I can build the regular Infantry Platoon. Johan was also very interested in picking up Early War / Polish Campaign. I said that my experience with that was that both sides had a lower rate of fire and that it was somehow more even a fight between the Germans and Poles – and also that the vehicles were more fun because their fragile nature.

The Panther G proved to be a beast. Great fun and frontal armor made it difficult for the Soviet side to knock it out of action. Perhaps if it had been flanked, though the Soviet tanks deployed in a defensive formation and mainly held their ground. The fighting for the village also proved difficult for the infantry. Germans had a hard time advancing, and killing the enemy with their own small arms, it took the help from friendly tanks to soften up the opposition.

Overall I think we came out happy with the vehicle rules (using a vehicle Senior commander as a troop leader). That added another dimension to the game, one that I really look forward to explore further in an Early War setting where you can have lots of PzI/II’s vs 7TP tanks and TKS tankettes!

Battle Report – Infinity – Ariadva vs. Combined Army in Supremacy N3!

Posted on June 19th, 2015 under , , , , , , , , , . Posted by

Waterloo refight 2015…

Posted on June 19th, 2015 under , , , , . Posted by

…or how a poor scenario can ruin your evening If you follow me on Twitter (@mandmpodcast) you would have seen that Dave Luff and I refought Waterloo last night using the Commands & Colors: Napoleonics boardgame. Over the last couple of weeks, we have fought the battles of Quatre Bras and Ligny using the C&C:N … Continue reading Waterloo refight 2015…

Chain of Command battle report – 21st & 28th May

Posted on June 18th, 2015 under , , , , , . Posted by

We recently played scenario 4 from the Chain of Command rules. I once again played German Panzer Grenadiers, whilst Dave played with British Paras. I was the attacked, and this this time decided to try an Elite force of German troops. Given my support options, I chose a regular squad of infantry, an adjutant and … Continue reading Chain of Command battle report – 21st & 28th May

Battle Report – Throwback Thursdays! – Mordheim: City of the Damned Part II!

Posted on June 18th, 2015 under , , , , , . Posted by

Mike and I throw down another game of Mordheim, with the Orcs and Goblins ambushing the Reiklanders in a Chance Encounter!

Empire of the Dead: Clickers vs Bedlam Brotherhood AAR

Posted on June 17th, 2015 under , . Posted by

Last week I printed out the Empire of the Dead: Requiem PDF which I received as part of my Kickstarter pledge. I’ve had the PDF on my PC for a few weeks but it wasn’t until I printed it out and began reading it through that I realized what an amazing …

Battle Report – Warhammer 40k – Necrons vs. White Scars in ITC 2015!

Posted on June 17th, 2015 under , , , , , , , . Posted by

Jeff brough in his White Scar army to play my Nerons in Mission 5 from the ITC format scenario pack!

Battle Report – Malifaux – The Guild vs. Neverborn!

Posted on June 16th, 2015 under , , , , , , , , . Posted by

Chris from Lords of War Games and Hobbies brings in his Guild Crew for a 50SS game against my Neverborn and we discuss his Tale of Four Gamers and Podcast, which I will be taking part in!

The French take the field again

Posted on June 15th, 2015 under , . Posted by

Let’s have a battle report! I took to the Bolt Action field again with my French army, this time against Wes’ Americans. It’s taken me a while to write this post, and in the meantime Wes has put up his own report on proceedings here. I was us…

NEAT8 – The Ocho

Posted on June 15th, 2015 under , , . Posted by

We had our eighth annual Northeast Epic Armageddon Tournament (NEAT) this past Saturday. We had 17 people show up (lost 4 the last week :() for a three round tourney on Saturday. We also snuck in a couple games on Friday night and Sunday too. Enjoy!

Battle Report – Warhammer 8.5 – Old World Adventures Ep 06!

Posted on June 15th, 2015 under , , , , , . Posted by

Geoff travels all the way from the UK with his Chaos Dwarfs to take on my Dwarfs in 2500pts of Blood and Glory!

Battle Reports – Warmachine – Robot Rampage Ep 01

Posted on June 15th, 2015 under , , , , , , , . Posted by

Owen brings Vindictus vs. my pIrusk-led Khador in 50pts of Outflank!

Battle Report – Throwback Thursday – MORDHEIM: City of the Damned!

Posted on June 11th, 2015 under , , , . Posted by

Mike brings his Orcs and Goblinst to play against my Reiklanders in the opener for the classic Fantasy Skirmish game!