Posts Tagged ‘Battle Reports’
Myles, whose Northern forces have been decorating the box art on Heavy Gear packaging for some time, brings in his Northern forces to face my Southern army in this 150 Threat game of the Heavy Gear Blitz 2015 Rules! Check the rules out FREE here: http://www.drivethrurpg.com/product/144759/Heavy-Gear-Blitz-Tabletop-Wargaming–Living-Rulebook-Beta
David brings his freshly (and beautifully) painted Gremlins to face my Guild in his first 35SS game!
Videos somehow got out of order; here’s Part 8… the week after Part 9!😀
Logan from 1+ Armour Save brings his 1850pts of ETC Tau to face my Space Wolves on his way to the Canhammer ETC Tournament!
The Four Norsemen of the Apocalypse (Richard, Mark, Tore and Shawn) are in the plane of Aq’shy… hunting for the relics of Grimnir. But the Duardin ave on the heels of Sigmars invasion, trying to reclaim their cultural artifacts as well. A hoard of ancient weapons has been unearthed by their runelord… and the […]
So finally I manged to get another tabletop game running. This time I had my first game of Kings of War 2Ed. Most of you know, that I am quite the Mantic Games fanboy but never got a game rolling. This changed now. And another premiere: We did this mat…
Owen and I start working our way through Human Sphere N3, featuring new units and profile changes in our armies and playing some of the four new scenarios! Check out my NeoTerran Orc team and Owen’s Montessa Knight Fireteam: Duo as we play through Rescue from Human Sphere N3!
This past Sunday the group got together for a long overdue Napoleonic game. Roy Scaife put together an excellent scenario around the Battle of Castalla. This post serves as both the scenario information and the battle report. This scenario will be run at KublaCon 2016 this year (Saturday morning of the convention). We used my hybrid (essentially combines Black Powder and Kings of War) set of rules based on This Hallowed Ground but modified for Napoleonic’s.
Battle of Castalla – April 13th, 1813
The British army under Arthur Wellesley is gaining ground throughout Spain. With victories at Ciudad Rodrigo, Badajoz, and Salamanca, and help from Napoleon’s blunder into Russia, the Marquis of Wellington is clearing the French from the Peninsula. The French are falling back, but they are fighting hard for their emperor Napoleon having won victories at Valladolid and Villena. Determined French armies scatter the countryside to repulse the will of the allied armies. On the eastern seaboard of Spain an 11th century castle overlooks the village of Castalla where a combined British and Spanish army led by General Rowland Hill faces the French army under the command of Marshall Suchet.
The British allied commander, General Hill, has deployed his men along the high ground, with his right flank against the village of Castalla. He has the advantage of more infantry than the French, but the French cavalry outnumbers the British. Across from the Anglo-Spanish army, the French are determined to give Napoleon another victory. Marshall Suchet has deployed his infantry en mass on the British left flank to overwhelm the Spanish, while his cavalry is consolidated on the British right flank to check the British infantry.
- The game lasts for 6 turns. The French have the Initiative.
- If one side has 6 or more victory points than their opponent, they are victorious! Otherwise the battle is a draw.
- Victory points are awarded as follows:
- +3 VP for each Broken infantry or cavalry regiment.
- +2 VP for each Broken artillery or light company.
- +1 VP for each enemy unit that is currently Shaken.
- +1 VP for each uncontested hill in British possession.
- +3 VP for each uncontested hill in French possession.
- Premeasuring – Players are free to measure distances at any time they wish, whether it is their turn or not.
- Woods – Must be in Skirmish formation to enter, move through, or leave. All movement through woods is normal pace (cannot March). Shooting at units in the woods incurs a -1 To-Hit penalty (target is obscure).
- Hills – All hills are gentle (no movement penalty). Hills do not modify shooting, order, or morale tests. Units shooting atop a hill may shoot over friendly units provided they are 6” away.
- Line of Sight (LOS) – Units draw LOS from the unit leader point to a target in their front arc. Draw a line from this point to the enemy unit. If the line is in the front arc and crosses any point of the enemy unit then it is in LOS.
- Shooting – A unit can shoot any target in LOS and the unit’s front quarter (90 degrees). Skirmishers can shoot 360 degrees.
- Order tests – Roll 2d6, apply modifiers, and compare to the unit’s current number of hits. A double ‘1’ is always a Blunder (failed test).
- If the result is greater than the unit’s current number of hits the order is received and carried out.
- If the result is less than or equal to the unit’s current number of hits the order is failed and the unit must Hold.
- C-in-C – The C-in-C may attempt to give an order to one unit each turn which has failed its Order Test.
British (& Allies) Order of Battle
- General Rowland Hill
- 24th Line – Warwickshire
- 35th Line – Sussex
- 92nd Line – Gordon Highlanders
- 79th Line – Cameron Highlanders
- Royal Foot Artillery
- 95th Rifles
- 4th Freire Line – Portuguese
- 9th Viana Line – Portuguese
- 21st Valenza Line – Portuguese
- 14th Tavira Line – Portuguese
- Foot Artillery – Portuguese
- 5th Line – King’s German Legion
- 1st Line – King’s German Legion
- 2nd Light – King’s German Legion
- 2nd Dragoons – King’s German Legion
- Horse Artillery – King’s German Legion
- Grenadiers – Spanish
- Reina Line – Spanish
- Granada Line – Spanish
- Saragossa Line – Spanish
- Foot Artillery – Spanish
- 9th Dragoons – Portuguese
- 1st Dragoons – Portuguese
Note: In the battle report below there are some additional units on the British side — this made it overwhelming for the French to assault the British positions (should be a 1.5x modifier applied to number of units attacking … or, make both sides move to contact by putting objectives in the middle of the table) … the army list above reflects some changes that have been made to the army list.
French Order of Battle
- Marshall Suchet
- 1st Light
- 114th Line
- 44th Line
- 121st Line
- 27th Line
- Foot Artillery
- 3rd Light
- 7th Line
- 116th Line
- 36th Line
- 15th Line
- Foot Artillery
- 14th Line
- 16th Line
- 117th Line
- 26th Line
- 65th Line
- Foot Artillery
- 24th Dragoons
- 6th Dragoons
- 13th Cuirassiers
- 3rd Cuirassiers
- Horse Artillery
The Battle Report
That’s all for now … more to come as we make the run up to KublaCon 2016.
Third game in our ongoing campaign was the scenario “Worm hunts” which starts out as a regular search for treasures on a generic board but with each treasure picked up the chance of a giant man-eating worm appearing from below increases (sort of like …
Enter the Ty-Rad! Jo-Tali, Brody and Eric set off to free Ghyran from the Oppression of Sigmar’s forces of Order in the only way they know how… with ultra-violence. Another big thanks to three of the amazing IndieGoGo backers that made all this possible almost a year ago. You guys are why all this happened!
…as it is known by Royalist forces, also referred to as the Second Battle for Curmudgeon Moor by the forces of Parliament. Both refer equally to a cracking day out with Dux at Chateau Millsy yesterday.
Observant members of the blogosphere …