Posts Tagged ‘BOARD GAMES’

The Polyhedron Collider Cast Episode 30: Anachrony, Tzolk’in and Labyrinth

Posted on August 20th, 2017 under , , , , , , . Posted by

After summer holiday season the Polyhedron Collider schedule has taken a hit, so here we are two weeks late with a bumper podcast full of chat about board games, Gen Con, involute gear forms, and eating olives.  We take in depth looks at Anachrony, Tzolk’in and Labyrinth and provide a roundup of some of the games we have been sent to review that where rather bad.

We also answer questions from the mail bag about blinging out our games, use of theme and which are our most significant games.

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GuardCon 2017

Posted on August 16th, 2017 under , , , , , , , . Posted by

GuardCon 2017ACG Club’s annual convention of gaming.Featuring the largest Warhammer 40K doubles tournament in NZ, The 9th Age: Fantasy Battle, Age of Sigmar, X-Wing, Board gaming and more!!Hosted by Equinox Tournaments in association with the ACG Club….

Steamforged announces next Kickstarter

Posted on August 15th, 2017 under , , , , , . Posted by

Probably one of the best announcements came this week, if you are of a certain age and had the original PlayStation or PS one as […]

Review Roundup

Posted on August 10th, 2017 under , , , , . Posted by

Over the years we have been sent a number of review copies of games that have slipped through the net. It’s an embarrassment, it’s unprofessional, its ramshackle, but there is a reason these games have remained unreviewed, they have struggled to even get to the table. Some of them are boring, some are uninspiring and some are just plain bad but it’s our duty as honest reviewers to tell you why we just don’t like this set of games.

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Betrayal at House on the Hill Review

Posted on August 8th, 2017 under , , , , . Posted by

Betrayal at House on the Hill Review
There’s a rumour circulating the industry about us reviewers, about how some don’t post negative reviews. I won’t get into that here as it’s up to the individual reviewers to create content as they choose. We at Polyhedron Collider, however, are certainly not above or below putting the boot in, especially me (Andy), as we firmly believe an honest opinion is far more useful to you, our vast and knowledgeable readership, so you can make a more informed judgement as to where you spend your hard-earned pennies (or not as the case may be).

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July 2017 Boardgames Round-up

Posted on August 1st, 2017 under , , , , , , , , , , , , , , , , . Posted by

This past month started out really good – we played games almost every day for the first week of the month… then things… well… tapered off a bit.

It’s summer, we’ve been getting out for a lot of bike rides!

1 July 2017 – Kingdomino/Race for the Galaxy

Over the long weekend in July my folks moved into a new condo. It was just down the hallway from the one they’ve been renting for the last year, so it wasn’t very far to move… but moving is moving.

We took a bit of a break on the afternoon of the first to play a quick game of Kingdomino. I thought I had it in the bag – because I ended up completely filling up my 5×5 grid – but The Girl beat both me and Finnegan – largely due to a vast region of grassland with 3 crowns in it! Each of those squares were worth 3 points each – that adds up quick!!

After getting home from my folks, in the evening, we played a game of Racefor the Galaxy.

I had a bit of an Imperium theme going on and had a BUNCH of military – which I pretty much NEVER do. It never seems as good as going for genes or alien stuff or setting up a little production/consumption engine and raking in the VPs through commerce. But it somehow worked for me – I got a 6-point development (I forget what it was called – that gave me a bunch of points and two high point rebel worlds and the Not-Death-Star.

2 July 2017 – Dominion: Intrigue

The kids and I played Dominion: Intrigue. We have lots of other Dominion sets, but I just wanted a quick game and so I just grabbed Intrigue and used one of the suggested sets (Victory Dance?). It was a bit longer that I’d hoped – I’d wanted a quick 30-40 minute game so we’d have time to watch a movie and get to bed at a reasonable hour, but I think the game was over an hour. Not sure if it was the mix of cards or because we haven’t played in a while…?

Counting up the points. I think I won…? The Girl was a close second and Finnegan wasn’t far behind.

3 July 2017 – Angola

John, Kurtis and Brent came over for the afternoon to play Angola. It was almost a year to the day (well, a year and one day) since we first played (we also played it 6 months ago over the xmas holidaze). Though we’ve always determined the sides randomly. Brent and I have always ended up with MPLA/FAPLA and Kurtis and John have always played together with UNITA and FNLA. This was the first time I’ve played the MPLA – the two previous games I’ve played the FAPLA.

One of my starting towns was Sa Da Bandeira, which was kind of cut off from the rest of my forces but directly blocked the road from South Africa (or Namibia?) – the UNITA staging area so I put as many troops as I could in there at the beginning and tried to hold on as long as I could. Eventually it fell and pretty much all the other towns I held… but I held onto Luanda and built a pretty MASSIVE column of troops there and in the last few turns broke out of there and, with the aid of Brent’s FAPLA, pretty much wiped out the FNLA forces in Angola. John held on in the centre and south of Angola and after 10 turns and SIX HOURS of playing… it was a draw. Some might find this outcome disappointing – but I just had a great time playing an interesting game with a great bunch of guys. There is a lot of back-and-forth in the game – just enough chaos and friction to keep you guessing as to how it’d going to turn out.

Amanda got home from a week in the U.S.A. and I’d hoped we’d get in a game as a family, but instead we watched Yoga Hosers…

4 July 2017 – Monarch

Had I been thinking a little further ahead I might have dug out 1775: Rebellion in honour of our neighbors Independence Day, alas…

Instead we played a quick game of Monarch. I started off with a couple of critters and got the Beastmaster. Finnegan looked like he was going for Wisdom and The Girl was going for Culture. I thought I might be able to pick up the dragon and the asp to add to my menagerie, but Finnegan swept the board (not just to deny them to me, he isn’t that much of a dick, there just wasn’t anything for him there…). but that brought out a trio of fantastic bounty cards – the one that allows you to buy them for less (cornucopia?), the one that gives you 2 points per bounty card (it’s a dress… the Harvest Dress? I can’t remember and I’m too lazy to look it up) and the one that gives you one point per bounty card (Ermine – also another animal) – all these bounty cards allowed me to claim the bounty banner – which gave another point per bounty card, so I was now getting FOUR points per bounty card in my court AND per bounty improvement – of which there were three or four!

Picking up those three cards ended the game and I scored 42 points.

Of course when Finnegan counted up HIS points he ALSO had 42!? The Girl had a very disappointing 16 points (she’s clobbered us at this before, so I don’t feel TOO bad about that…).

5 July 2017 – Pax Renaissance

I had hoped to play this with the kids in the afternoon – for some practice explaining the game to people that had never played, but we went for a bike ride

instead.

We actually had TWO four-player games of Pax Renaissance on at John’s. I was super excited about this as, so far, I’d only played three-player games – and they often seemed to turn out the same. Two players end up battling over one half of the map and the other wins in the other with an Imperial Victory.

I played with John, Kurtis, and Darrin. Kurtis had played before. John has played Pax Porfiriana and other Phil Eklund games. Darrin had no idea what he’d got himself into. Despite that, John nearly had an early Renaissance Victory – with England turned into a republic. Darrin then turned Aragon into a republic and stole England from John and nearly took the win, but never had quite enough Law Prestige. Four player games seem MUCH harder to win – as there are three other players messing with your stuff before you get another action. Anytime someone’s close – everybody dogpiles on. Darrin also came close to an Imperial Victory – he had FIVE kingdoms at one point (and at the time Kurtis and I two or three each – stealing stuff back and forth from each other) – though that ended up being the only victory card was never revealed by a comet.  Kurtis also came very close to a Religious Victory with Islam! So exciting seeing these other possibilities open up.

In the end it was me that won – on my turn ran Eastern Ops and campaigned from Hungary taking over Mamluk – giving me a second Patron Prestige point and then bought a card from the Eastern Market place – which revealed the last card in the market decks ending the game. It was a win for me, but if felt like a cheap one.

After six games I still feel like I’m just figuring stuff out. With this longer four-player games I actually got to try out a lot of new different things I’d never really tried before thus I feel like I learned a lot. Not that I think I’m some sort of Master of the Game – or necessarily all that good at it – but I had a lot of fun and I started to feel like maybe I’m starting to figure things out.

6 July 2017 – Retro Loonacy

Played a couple quick rounds of Retro Loonacy after supper before watching a few more episodes of The 100.

8 July 2017 – Die Macher

Saturday I made my way over to Brent’s to hide in his nice cool basement and play DieMacher

with Kurtis and Jason.

Die Macher a totally fascinating game of German electoral politics. Each player is a German political party trying to get their representatives elected in different regions of Germany. I know… it sounds like a yawner, but the play is really interesting and I’d love to play it more. Unfortunately as it takes about four hours to play, I doubt I’ll get to play it often enough to remember how to play, let alone ever figure out the strategy behind it…

16July 2017 – Compounded, Coup, Incan Gold

The following week our friends Kurtis and Shannon found themselves kidless and decided to have a game day. Amanda and I headed over there for the afternoon while out own kids were out at friends or my folks. Joel and Brent also joined us. 

The first game we played was Compounded. I’ve been wanting to try this game for some time. I actually own the game myself – I picked it up thinking it would be fun to play with them when we get to learning more about chemistry. As it turns out absolutely zero knowledge of chemistry is needed to actually PLAY the game… you can play it by just matching the colours of the necessary elements needed to form the various compounds… but some learning could be worked into it – even if it’s just recognizing the elements being used and the compounds they form.

The second game we played – that went so fast I didn’t even take a picture of it – was Coup. I don’t love Coup. It involves bluffing which I am terrible at. Playing with a larger number (6 – we have played it before with 3 or 4) and adults (only played it with the family before) was a bit better. I think it helped that I went last and could see what everyone else was trying to do. Still not a game I’m going to suggest to play… but I’ll probably play it from time to time.

The third game we played was Incan Gold. I can’t remember who won, but I did pretty good – mostly because I bailed before everyone else and actually GOT treasure while so many of the others pushed their luck and ended up losing out.

26 July 2017 – Nuclear War, Nuclear Escalation, Nuclear Proliferation, Weapons of Mass Destruction, etc.

I have not played Nuclear Warin… I don’t know how many years. Could be 20…? And I have never played with any of the expansions (Nuclear Escalation, Nuclear Proliferation, Weapons of MassDestruction, or any of the promo cards or bonus packs or whatever…). John has them all and decided it was time to dig them all out and have a go.

I started the game with NO Propaganda cards at all – so things escalated to war pretty quickly – there were an awful lot of secrets though, I’m guessing a lot of them came in the expansions. There were also a lot of new delivery systems and warheads I hadn’t seen before. Despite the quick entry to war, it was one of the longer games of Nuke War I’ve ever played! People just could not get the combinations of delivery systems and warheads they needed! I think I was the third to get blown up… John actually made it past the propaganda round – which is unusual for him – and almost made it to the very end.

I’ll have to dig my copy out and play it with the kids sometime…

27 July 2017 Shadowrun: Crossfire

The girl bought Shadowrun: Crossfire early in the year with money she’d received from relatives for Xmas. She’s been wanting to play it since. Finnegan was in Drama “camp” all week, so this week became “Do Stuff With The Girl” week and I promised I’d sit down and help her figure it out. I know we’d watched a how to video some months ago, and I wasn’t really paying attention to it so I had no idea what was really going on and she’s not quite at the stage where she can read rules entirely on her own and explain them to others… So we watched a different how to video and it mostly made sense – sense enough that we dug out it out and popped out all the counters and… buy that time Finnegan was home from camp so we recruited him to play.

GAME ONE



I played an elf. I think I was the “Faceman”. We lost. We played the basic starter scenario (I think it was just called “Crossfire”?) and I think we got to the second scene, but it very quickly went sideways. By the end of the first scene we were all down to one health and had no way to get it back (other than the one recovered at the end of the scene). At the beginning of Scene Two we suddenly had MORE and MEANER opponents and it was all over very quickly… Still, it seemed straightforward enough and with a little more familiarity with the cards and a bit more experience playing we might (and maybe a bit of LUCK) be able to beat it.

GAME TWO



When Amanda got home in the evening we recruited her to try and play a game. We told her it would take less than an hour. The first game went fairly quickly and it seemed like once we knew what we were doing it could go faster. But now that we knew we needed to be a bit more coordinated, we spent more time contemplating how to go about overcoming each obstacle… and it ended up taking a lot more than one hour. And we still lost. The kids found that a bit discouraging. I think we made it to the Third Scene, though, so… better than we’d done the first time.



I think I played the female troll in the second game – again, the “Face” Role… 

I’ll definitely play it again and would like to try out the campaign! In the campaign you gain “karma” with successful missions and can improve your character with some sort of bonuses (haven’t really looked into it that much). Of course… it would require WINNING some games…



28 July 2017 – D&D 5E

Only game of D&D we got in all month…

I accidentally shot Amanda’s barbarian in the back with an arrow. I rolled a one for damage and she had to go and make a comment about it at least being a “wimpy” shot… I wasn’t going to remind anyone that I to +7 DAMAGE with my bow… but she HAD to go and open her big mouth… (We all survived). 

That’s about it… Hopefully our game playing will pick up a bit in the fall… We’ll have to do the 30 Games in 30 Days Challenge again in September.

July 2017 Boardgames Round-up

Posted on August 1st, 2017 under , , , , , , , , , , , , , , , , . Posted by

This past month started out really good – we played games almost every day for the first week of the month… then things… well… tapered off a bit.

It’s summer, we’ve been getting out for a lot of bike rides!

1 July 2017 – Kingdomino/Race for the Galaxy

Over the long weekend in July my folks moved into a new condo. It was just down the hallway from the one they’ve been renting for the last year, so it wasn’t very far to move… but moving is moving.

We took a bit of a break on the afternoon of the first to play a quick game of Kingdomino. I thought I had it in the bag – because I ended up completely filling up my 5×5 grid – but The Girl beat both me and Finnegan – largely due to a vast region of grassland with 3 crowns in it! Each of those squares were worth 3 points each – that adds up quick!!

After getting home from my folks, in the evening, we played a game of Racefor the Galaxy.

I had a bit of an Imperium theme going on and had a BUNCH of military – which I pretty much NEVER do. It never seems as good as going for genes or alien stuff or setting up a little production/consumption engine and raking in the VPs through commerce. But it somehow worked for me – I got a 6-point development (I forget what it was called – that gave me a bunch of points and two high point rebel worlds and the Not-Death-Star.

2 July 2017 – Dominion: Intrigue

The kids and I played Dominion: Intrigue. We have lots of other Dominion sets, but I just wanted a quick game and so I just grabbed Intrigue and used one of the suggested sets (Victory Dance?). It was a bit longer that I’d hoped – I’d wanted a quick 30-40 minute game so we’d have time to watch a movie and get to bed at a reasonable hour, but I think the game was over an hour. Not sure if it was the mix of cards or because we haven’t played in a while…?

Counting up the points. I think I won…? The Girl was a close second and Finnegan wasn’t far behind.

3 July 2017 – Angola

John, Kurtis and Brent came over for the afternoon to play Angola. It was almost a year to the day (well, a year and one day) since we first played (we also played it 6 months ago over the xmas holidaze). Though we’ve always determined the sides randomly. Brent and I have always ended up with MPLA/FAPLA and Kurtis and John have always played together with UNITA and FNLA. This was the first time I’ve played the MPLA – the two previous games I’ve played the FAPLA.

One of my starting towns was Sa Da Bandeira, which was kind of cut off from the rest of my forces but directly blocked the road from South Africa (or Namibia?) – the UNITA staging area so I put as many troops as I could in there at the beginning and tried to hold on as long as I could. Eventually it fell and pretty much all the other towns I held… but I held onto Luanda and built a pretty MASSIVE column of troops there and in the last few turns broke out of there and, with the aid of Brent’s FAPLA, pretty much wiped out the FNLA forces in Angola. John held on in the centre and south of Angola and after 10 turns and SIX HOURS of playing… it was a draw. Some might find this outcome disappointing – but I just had a great time playing an interesting game with a great bunch of guys. There is a lot of back-and-forth in the game – just enough chaos and friction to keep you guessing as to how it’d going to turn out.

Amanda got home from a week in the U.S.A. and I’d hoped we’d get in a game as a family, but instead we watched Yoga Hosers…

4 July 2017 – Monarch

Had I been thinking a little further ahead I might have dug out 1775: Rebellion in honour of our neighbors Independence Day, alas…

Instead we played a quick game of Monarch. I started off with a couple of critters and got the Beastmaster. Finnegan looked like he was going for Wisdom and The Girl was going for Culture. I thought I might be able to pick up the dragon and the asp to add to my menagerie, but Finnegan swept the board (not just to deny them to me, he isn’t that much of a dick, there just wasn’t anything for him there…). but that brought out a trio of fantastic bounty cards – the one that allows you to buy them for less (cornucopia?), the one that gives you 2 points per bounty card (it’s a dress… the Harvest Dress? I can’t remember and I’m too lazy to look it up) and the one that gives you one point per bounty card (Ermine – also another animal) – all these bounty cards allowed me to claim the bounty banner – which gave another point per bounty card, so I was now getting FOUR points per bounty card in my court AND per bounty improvement – of which there were three or four!

Picking up those three cards ended the game and I scored 42 points.

Of course when Finnegan counted up HIS points he ALSO had 42!? The Girl had a very disappointing 16 points (she’s clobbered us at this before, so I don’t feel TOO bad about that…).

5 July 2017 – Pax Renaissance

I had hoped to play this with the kids in the afternoon – for some practice explaining the game to people that had never played, but we went for a bike ride

instead.

We actually had TWO four-player games of Pax Renaissance on at John’s. I was super excited about this as, so far, I’d only played three-player games – and they often seemed to turn out the same. Two players end up battling over one half of the map and the other wins in the other with an Imperial Victory.

I played with John, Kurtis, and Darrin. Kurtis had played before. John has played Pax Porfiriana and other Phil Eklund games. Darrin had no idea what he’d got himself into. Despite that, John nearly had an early Renaissance Victory – with England turned into a republic. Darrin then turned Aragon into a republic and stole England from John and nearly took the win, but never had quite enough Law Prestige. Four player games seem MUCH harder to win – as there are three other players messing with your stuff before you get another action. Anytime someone’s close – everybody dogpiles on. Darrin also came close to an Imperial Victory – he had FIVE kingdoms at one point (and at the time Kurtis and I two or three each – stealing stuff back and forth from each other) – though that ended up being the only victory card was never revealed by a comet.  Kurtis also came very close to a Religious Victory with Islam! So exciting seeing these other possibilities open up.

In the end it was me that won – on my turn ran Eastern Ops and campaigned from Hungary taking over Mamluk – giving me a second Patron Prestige point and then bought a card from the Eastern Market place – which revealed the last card in the market decks ending the game. It was a win for me, but if felt like a cheap one.

After six games I still feel like I’m just figuring stuff out. With this longer four-player games I actually got to try out a lot of new different things I’d never really tried before thus I feel like I learned a lot. Not that I think I’m some sort of Master of the Game – or necessarily all that good at it – but I had a lot of fun and I started to feel like maybe I’m starting to figure things out.

6 July 2017 – Retro Loonacy

Played a couple quick rounds of Retro Loonacy after supper before watching a few more episodes of The 100.

8 July 2017 – Die Macher

Saturday I made my way over to Brent’s to hide in his nice cool basement and play DieMacher

with Kurtis and Jason.

Die Macher a totally fascinating game of German electoral politics. Each player is a German political party trying to get their representatives elected in different regions of Germany. I know… it sounds like a yawner, but the play is really interesting and I’d love to play it more. Unfortunately as it takes about four hours to play, I doubt I’ll get to play it often enough to remember how to play, let alone ever figure out the strategy behind it…

16July 2017 – Compounded, Coup, Incan Gold

The following week our friends Kurtis and Shannon found themselves kidless and decided to have a game day. Amanda and I headed over there for the afternoon while out own kids were out at friends or my folks. Joel and Brent also joined us. 

The first game we played was Compounded. I’ve been wanting to try this game for some time. I actually own the game myself – I picked it up thinking it would be fun to play with them when we get to learning more about chemistry. As it turns out absolutely zero knowledge of chemistry is needed to actually PLAY the game… you can play it by just matching the colours of the necessary elements needed to form the various compounds… but some learning could be worked into it – even if it’s just recognizing the elements being used and the compounds they form.

The second game we played – that went so fast I didn’t even take a picture of it – was Coup. I don’t love Coup. It involves bluffing which I am terrible at. Playing with a larger number (6 – we have played it before with 3 or 4) and adults (only played it with the family before) was a bit better. I think it helped that I went last and could see what everyone else was trying to do. Still not a game I’m going to suggest to play… but I’ll probably play it from time to time.

The third game we played was Incan Gold. I can’t remember who won, but I did pretty good – mostly because I bailed before everyone else and actually GOT treasure while so many of the others pushed their luck and ended up losing out.

26 July 2017 – Nuclear War, Nuclear Escalation, Nuclear Proliferation, Weapons of Mass Destruction, etc.

I have not played Nuclear Warin… I don’t know how many years. Could be 20…? And I have never played with any of the expansions (Nuclear Escalation, Nuclear Proliferation, Weapons of MassDestruction, or any of the promo cards or bonus packs or whatever…). John has them all and decided it was time to dig them all out and have a go.

I started the game with NO Propaganda cards at all – so things escalated to war pretty quickly – there were an awful lot of secrets though, I’m guessing a lot of them came in the expansions. There were also a lot of new delivery systems and warheads I hadn’t seen before. Despite the quick entry to war, it was one of the longer games of Nuke War I’ve ever played! People just could not get the combinations of delivery systems and warheads they needed! I think I was the third to get blown up… John actually made it past the propaganda round – which is unusual for him – and almost made it to the very end.

I’ll have to dig my copy out and play it with the kids sometime…

27 July 2017 Shadowrun: Crossfire

The girl bought Shadowrun: Crossfire early in the year with money she’d received from relatives for Xmas. She’s been wanting to play it since. Finnegan was in Drama “camp” all week, so this week became “Do Stuff With The Girl” week and I promised I’d sit down and help her figure it out. I know we’d watched a how to video some months ago, and I wasn’t really paying attention to it so I had no idea what was really going on and she’s not quite at the stage where she can read rules entirely on her own and explain them to others… So we watched a different how to video and it mostly made sense – sense enough that we dug out it out and popped out all the counters and… buy that time Finnegan was home from camp so we recruited him to play.

GAME ONE



I played an elf. I think I was the “Faceman”. We lost. We played the basic starter scenario (I think it was just called “Crossfire”?) and I think we got to the second scene, but it very quickly went sideways. By the end of the first scene we were all down to one health and had no way to get it back (other than the one recovered at the end of the scene). At the beginning of Scene Two we suddenly had MORE and MEANER opponents and it was all over very quickly… Still, it seemed straightforward enough and with a little more familiarity with the cards and a bit more experience playing we might (and maybe a bit of LUCK) be able to beat it.

GAME TWO



When Amanda got home in the evening we recruited her to try and play a game. We told her it would take less than an hour. The first game went fairly quickly and it seemed like once we knew what we were doing it could go faster. But now that we knew we needed to be a bit more coordinated, we spent more time contemplating how to go about overcoming each obstacle… and it ended up taking a lot more than one hour. And we still lost. The kids found that a bit discouraging. I think we made it to the Third Scene, though, so… better than we’d done the first time.



I think I played the female troll in the second game – again, the “Face” Role… 

I’ll definitely play it again and would like to try out the campaign! In the campaign you gain “karma” with successful missions and can improve your character with some sort of bonuses (haven’t really looked into it that much). Of course… it would require WINNING some games…



28 July 2017 – D&D 5E

Only game of D&D we got in all month…

I accidentally shot Amanda’s barbarian in the back with an arrow. I rolled a one for damage and she had to go and make a comment about it at least being a “wimpy” shot… I wasn’t going to remind anyone that I to +7 DAMAGE with my bow… but she HAD to go and open her big mouth… (We all survived). 

That’s about it… Hopefully our game playing will pick up a bit in the fall… We’ll have to do the 30 Games in 30 Days Challenge again in September.

Star Scrapper: Cave In Review

Posted on July 30th, 2017 under , , , . Posted by

I have come to the realisation that the hallmark of a great game is one when you look at your options, mull over your choices and then let out a cry of exasperation. It is that moment when you realise that to pull off that game winning moving you really should have started your plan in motion three turns ago, or that you are simply one action or one resource short of pulling off a complete blinder.
I say this because my time with Star Scrapper: Cave In has been embarrassingly short, to the point where I feel slightly dishonest in using the word review in the title, (not too I guilty mind you as an article titled first impressions never gets the traction it deserves) but I will say within my brief time with Star Scrapper Cave In there have been multiple cries of anguish, so surely it is a truly great game.

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Star Scrapper: Cave In Review

Posted on July 30th, 2017 under , , , . Posted by

I have come to the realisation that the hallmark of a great game is one when you look at your options, mull over your choices and then let out a cry of exasperation. It is that moment when you realise that to pull off that game winning moving you really should have started your plan in motion three turns ago, or that you are simply one action or one resource short of pulling off a complete blinder.
I say this because my time with Star Scrapper: Cave In has been embarrassingly short, to the point where I feel slightly dishonest in using the word review in the title, (not too I guilty mind you as an article titled first impressions never gets the traction it deserves) but I will say within my brief time with Star Scrapper Cave In there have been multiple cries of anguish, so surely it is a truly great game.

Read more »

Century: Spice Road Review

Posted on July 30th, 2017 under , , , , , , , . Posted by

Century: Spice Road Review

It is said that the early bird catches the worm. However, I’m one of those weird folks who, whenever anyone mentions worms, I immediately think of the sandworms in Dune. Huge great things with mouths bigger than the Channel Tunnel and with more segments than a Terry’s Chocolate Orange. To catch these worms would take a very big bird indeed and we’re not talking Sesame Street here.

For anyone familiar with Frank Herbert’s novel, I refer to the worms here due to the Spice Melange – a substance in the books that enabled long term space flight and which only grew on the planet Arrakis. The spices in the subject of this review are less potent and would barely allow you to make a tasty rice pudding, let alone navigate you across the galaxy. 

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Century: Spice Road Review

Posted on July 30th, 2017 under , , , , , , , . Posted by

Century: Spice Road Review

It is said that the early bird catches the worm. However, I’m one of those weird folks who, whenever anyone mentions worms, I immediately think of the sandworms in Dune. Huge great things with mouths bigger than the Channel Tunnel and with more segments than a Terry’s Chocolate Orange. To catch these worms would take a very big bird indeed and we’re not talking Sesame Street here.

For anyone familiar with Frank Herbert’s novel, I refer to the worms here due to the Spice Melange – a substance in the books that enabled long term space flight and which only grew on the planet Arrakis. The spices in the subject of this review are less potent and would barely allow you to make a tasty rice pudding, let alone navigate you across the galaxy. 

Read more »

This War of Mine: The Board Game Review

Posted on July 29th, 2017 under , , , , . Posted by

This War of Mine: The Board Game Review

Anyone alive in the 90s who owned an Amiga will almost certainly have remembered the Sensible Software game “Cannon Fodder”. If you don’t remember the game, look it up. I’ll wait.
I mention Cannon Fodder because it came with the tagline: “War has never been so much fun”. And it was right – Cannon Fodder was awesome and still stands as one of my favourite games of all time. Making those little men dance across the screen as you shot their twitching corpses was highly entertaining, if a little morbid.

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This War of Mine: The Board Game Review

Posted on July 29th, 2017 under , , , , . Posted by

This War of Mine: The Board Game Review

Anyone alive in the 90s who owned an Amiga will almost certainly have remembered the Sensible Software game “Cannon Fodder”. If you don’t remember the game, look it up. I’ll wait.
I mention Cannon Fodder because it came with the tagline: “War has never been so much fun”. And it was right – Cannon Fodder was awesome and still stands as one of my favourite games of all time. Making those little men dance across the screen as you shot their twitching corpses was highly entertaining, if a little morbid.

Read more »

Bärenpark Review

Posted on July 29th, 2017 under , , , , . Posted by

I will be perfectly honest, at first I passed on Bärenpark, a tile laying game where you build a zoo specifically for bears. I will admit that the theme didn’t grab me and the mechanics looked a little too simplistic for my tastes and, worst of all, the cover artwork did nothing to inspire me. But I am happy to say that Bärenpark has proven me wrong because not only is it a fun and light game it’s also got a surprising depth of strategy.

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Bärenpark Review

Posted on July 29th, 2017 under , , , , . Posted by

I will be perfectly honest, at first I passed on Bärenpark, a tile laying game where you build a zoo specifically for bears. I will admit that the theme didn’t grab me and the mechanics looked a little too simplistic for my tastes and, worst of all, the cover artwork did nothing to inspire me. But I am happy to say that Bärenpark has proven me wrong because not only is it a fun and light game it’s also got a surprising depth of strategy.

Read more »

The Polyhedron Collider Cast Episode 29 – Runewars Miniatures Game, This War of Mine and Cave In

Posted on July 25th, 2017 under , , , , , , . Posted by

The Polyhedron Collider Cast Episode 29 - Runewars Miniatures Game, This War of Mine and Cave In

It is time yet again for a slice of tabletop gaming chat as the boys explore the latest miniatures game from Fantasy Flight Games Runewars, get all depressed by This War of Mine and explore the latest Kickstarters with our thoughts on Burning Rome and Star Scrappers Cave In.

We also discuss the latest news about Talisman and organising a Dungeons and Dragons session.

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The Polyhedron Collider Cast Episode 29 – Runewars Miniatures Game, This War of Mine and Cave In

Posted on July 25th, 2017 under , , , , , , . Posted by

The Polyhedron Collider Cast Episode 29 - Runewars Miniatures Game, This War of Mine and Cave In

It is time yet again for a slice of tabletop gaming chat as the boys explore the latest miniatures game from Fantasy Flight Games Runewars, get all depressed by This War of Mine and explore the latest Kickstarters with our thoughts on Burning Rome and Star Scrappers Cave In.

We also discuss the latest news about Talisman and organising a Dungeons and Dragons session.

Read more »

Talisman is Definitely Coming Back

Posted on July 13th, 2017 under , , , , . Posted by

Talisman is Definitely Coming Back

One of the many casualties of the recent split between Games Workshop and Fantasy Flight Games was the famous (or should that be infamous?) fantasy quest game of Talisman.  It has long been a staple of the tabletop gaming world and though many people will criticise its old fashioned mechanics there are no doubts that it remained a big seller throughout its life at Fantasy Flight Games.
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Talisman is Definitely Coming Back

Posted on July 13th, 2017 under , , , , . Posted by

Talisman is Definitely Coming Back

One of the many casualties of the recent split between Games Workshop and Fantasy Flight Games was the famous (or should that be infamous?) fantasy quest game of Talisman.  It has long been a staple of the tabletop gaming world and though many people will criticise its old fashioned mechanics there are no doubts that it remained a big seller throughout its life at Fantasy Flight Games.
Read more »

Feeling trapped in your life? Escape to a better place. Escape Room board games-Review

Posted on July 12th, 2017 under , . Posted by

Warning: Just forewarning this review contains some spoilers for the Escape Room games listed in this review. They don’t totally ruin the game but it […]

The post Feeling trapped in your life? Escape to a better place. Escape Room board games-Review appeared first on Lost Dice.

First Look: Nemesis

Posted on July 10th, 2017 under , , , , , . Posted by

At the UK Games Expo we got to see something very special, it wasn’t something that was on a stand or something you could play. Instead it was an early prototype of a game called Nemesis – a game we have been following for some time and even called it one of our most anticipated games of the year – and it looks glorious.
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First Look: Nemesis

Posted on July 10th, 2017 under , , , , , . Posted by

At the UK Games Expo we got to see something very special, it wasn’t something that was on a stand or something you could play. Instead it was an early prototype of a game called Nemesis – a game we have been following for some time and even called it one of our most anticipated games of the year – and it looks glorious.
Read more »

The Polyhedron Collider Cast Episode 28: A Game of Trains, Isle of Skye and Century: Spice Road

Posted on July 9th, 2017 under , , , . Posted by

The Polyhedron Collider Cast Episode 28: A Game of Trains, Isle of Skye and Century: Spice Road

This week’s theme would appear to be the quicker lighter games in our collection. The boys all gush over A Game of Trains, play Isle of Skye while on the Isle of Skye and discuss the hot game of the moment Century Spice Road.

We also end up down rabbit holes within rabbit holes as we discuss kilt patterns, how to pronounce garam masala and wearing a Victorian cape to work.

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The Polyhedron Collider Cast Episode 28: A Game of Trains, Isle of Skye and Century: Spice Road

Posted on July 9th, 2017 under , , , , . Posted by

The Polyhedron Collider Cast Episode 28: A Game of Trains, Isle of Skye and Century: Spice Road

This week’s theme would appear to be the quicker lighter games in our collection. The boys all gush over A Game of Trains, play Isle of Skye while on the Isle of Skye and discuss the hot game of the moment Century Spice Road.

We also end up down rabbit holes within rabbit holes as we discuss kilt patterns, how to pronounce garam masala and wearing a Victorian cape to work.

Read more »

June 2017 Boardgame Round-Up

Posted on July 2nd, 2017 under , , , , , , , , . Posted by

3 June 2017 – Arkham Horror

The first weekend of June was the first weekend we had free of dance classes for The Girl. Amanda had to attend a conference over the weekend, however… 

My Friend Jasper joined the kids and I for a game of Arkham Horror. I have not played Arkham Horror since last year sometime, and I have not seen Japer since… maybe when we played  A Game of Thrones back in February…?

For this game Jasper chose Yig to battle. Yig has a shorter doom track – which means less time before the end game – but Yig also doesn’t have magical or physical resistance or immunity and only 10 doom tokens – so it almost seems like it could potentially be defeated in a climactic end-game-battle. We totally DIDN’T, but, y’know, compared to some of the others it seems like it COULD be possible.

The Girl played Caroline Fern – the Psychologist, Finnegan played Vincent Lee – The Doctor, Jasper played Kate Winthrop – the Scientist, and I played Dexter Drake – the magician. We had each sealed one gate – for a total of four – Caroline Fern may have been able to seal a fifth, had we not killed two cultists (which added tokens to the doom track), because she still had a pile of clue tokens… but it would have been difficult for us to seal a sixth one as we would have all been fresh out of clue tokens…

Fighting Yig we did managed to remove SIX of the ten doom tokens before we were all utterly devoured.

I wish I could get this one on the table a bit more often. I don’t think we’ve even faced all the Elder Gods in the base set – let along cracked any of the expansions I’ve picked up for this. I had been thinking I might make October “Arkham Horror” month – we could play it each weekend in October, each with a different expansion… of course we’d probably have to play the base set in September at least once to remember how to play before adding in expansions… and then there’s Eldritch Horror and Elder Sign (and  A Study in Emerald (Second Edition) and countless other Cthulhu Mytohos/Horror games that I don’t get to play often enough…)

10 June 2017 – Pax Renaissance/7Wonders

I didn’t plan any more games until the following Saturday when Brent and Bruce stopped by to play Pax Renaissance. We played twice. That’s pretty much all I remember.

Oh, and I won a game… maybe…? And I think I actually won with something OTHER THAN an Imperial Victory – which is what EVERY OTHER GAME has been won with.

Yeah. I think I took this picture to remind me what the heck I won with… Maybe it was a Globilization Victory – I have a lot of Discovery Prestige there…? I did have the Law Prestige to try and set myself up for a Renaissance Victory (with Republics) but that didn’t’ happen. I can’t remember if it was this game or the earlier one that almost ended with a Holy Victory…?

I really enjoy this game. Wish I could have gotten it on the table another time in June. I’ll have to brow beat some players into playing it a few times in July (and August… and September… as I’ll be running it at ToonCon!)

Later that evening I played a game of 7 Wonders with the family. This was yet another game where Amanda complained throughout the game that she just wasn’t getting the cards she needed and wasn’t going to do very well and then crushed us all by a landslide.

The next week was pretty busy with rehearsals for the Queen Maeve School of Irish Dance final recital (both me and the kids take dance classes with the school – in separate groups, though) and other stuff. On Tuesday I started having weird dizzy spells – which have been coming and going for the last two and a half weeks!! (partly why I haven’t been doing much gaming or painting of miniatures).

16 June 2017 – Retro Loonacy

Finnegan and I played about ten games of Retro Loonacy while waiting in the dressing room backstage the night of our performance. 

No games on Saturday that week – we did get over the Dragon’s Den Games for Free RPG Day. The kids picked up some stuff (Pelegrane Press adventure and Runequest Quickstart) and I picked up a miniature they were giving away. A couple days later I got an emails saying I’d won one of the draws – a free copy of the TimewatchRPG Core Rules. The kids were pretty excited about that! Me, I’ve got all the role-Playing Games I want – and I’m looking to play simpler, homebrew rules anyway.

The following week we had our meeting with the Home Education Coordinator – after which we have a tradition of stopping by the Dragon’s Den to pick out a new game. Finnegan got The Guardians of the Galaxy Expansion for Legendary. The Girl got a game called Bear Valley.

21 June 2017 – Legendary/Guardians of the Galaxy

We did get to play Legendary with the Guardians of the Galaxy expansion that week… but that was about it.

27 June 2017 – Flash Point: Fire Rescue

The final week of June, my folks came over for supper one night and brought with them a new game my mom had picked up – Flash Point: Fire Rescue. It is a co-op game where all the players are Fire Rescue Peoples running about a burning building trying to put out fires, find people in the building and get them out before it’s completely engulfed in flames and collapses (or too many people burn up in the flames).

I got home late from an appointment with a physiotherapist and Finnegan had already read the rules and the game was well underway.

I joined in at the very end and we managed to get all the people (and a cat and a dog!) out safely. Whew! We just played the basic game. Hopefully we’ll get a chance to try it out again and try out some of the advanced rules.

And that’s it… Hopefully July will be a little less busy and we’ll get some more games in! (as of today we’ve already gotten in games of Kingdomino. We’re planning to play Dominion tomorrow and Brent, Kurtis and John are coming over on Monday to play Angola. I’d really like to get in a game of 

The Pikeman’s Lament this week or next week as well as some more Pax Renaissance! Not sure what else we’ll get up to in July.

With June done we’re halfway through the year and if things were progressing as they should I would have played 25 of the games on my 2017 List of Games to Play… but so far I’ve only managed to play slightly less than a quarter of them… 

Coming soon on Tim’s Miniature Wargaming Blog:

JET BIKES!!! Having finally finished up Rick’s Robot (which I swore to myself I would finally FINISH before I allowed myself to build any more Jet Bikes) I’ve started working on more Jet Bikes!!! I assembled two for my friend Johnand have a third underway – so stay tuned for those!

I also have a unit of Shot that I’ve been working on from time to time over the last week or so for The Pikeman’s Lament, as well as some Highland dwarves for Dragon Rampant, and some miniatures from Mike Bravo Miniatures that I helped crowdfund a year ago finally arrived… so there are a lot of thing clogging up the workbench at the moment and any of those could end up being posted in the weeks to come.