Posts Tagged ‘BOARD GAMES’

"Unknown" – A cooperative survival boardgame by Rob and Dave games

Posted on June 24th, 2016 under , , . Posted by

“Uknown” is a (pardon the pun) relatively unknown game that I happened to come upon on Kickstarter. I thought it looked promising, backed them, and then completely forgot about it.Check out Rob and Dave games on Facebook. I’m not sure if this game will…

YOKOHAMA Deluxe! by Hisashi Hayashi & TMG.

Posted on June 23rd, 2016 under . Posted by

Now I know what I will play next year! I could not withstand this great game with TMG which is an rely solid producer relaunch this to the world. This will replace some other trade/company builder games that I have.Now I only have to wait for 8 months …

Elder Sign brief review and video Playthrough

Posted on June 20th, 2016 under , , , . Posted by

I recently made the trek down to Game Theory in Raleigh NC for a Star Wars Armada Regionals tournament. I’m a big fan of that game shop; I visit it regularly as it’s near my in-laws’ place. So, I wanted to pick something up to support them (and, more i…

Warhammer Quest – Silver Tower

Posted on June 17th, 2016 under , , , . Posted by

I recently picked up Game’s Workshops newest board game – Warhammer Quest Silver Tower. This is a remake of their earlier classic, Warhammer Quest, although the mechanics are pretty different. I won’t talk too much about how the game works, as they have a pretty good gameplay overview on their website.

The game comes with around 50 miniatures, with several of them being duplicate sculpts. These are GW style wargaming figures, not the cheapo plastic board game figures most dungeon crawlers come with. The figures require assembly, with clippers, glue, and all, and if you’re adventurous, paint.

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Never being Boring

Posted on June 15th, 2016 under , , , , . Posted by

Hello people,So, after the qualified triumph of Yavin / Expo as a bit of variety I’ve been dabbling elsewhere, which is allowed under my self imposed gaming restrictions as I haven’t spent any money. Nor will I…..honest :)Nigel recently picked up War…

UK Games Expo 2016 – Codenames Pictures Interview

Posted on June 15th, 2016 under , , , , . Posted by

UK Games Expo 2016 - Codenames Pictures Interview

At the UK Games Expo Jon got the chance to speak to Paul Grogan of Gaming Rules fame and CGE about the upcoming version of our favourite party game; Codenames Pictures.

Many thanks to Chris from the UK Gaming Media Network for the recording and for Playmore Games and Dized for the use of their booth.

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UK Games Expo 2016 – Everdark First Impressions

Posted on June 14th, 2016 under , , , , . Posted by

UK Games Expo 2016 - Everdark First Impressions

Now, it’s a well-established fact that here at Polyhedron Collider we do like a bit of novelty and bling in our games. And if there’s a chance to play nice then stab someone in the back without so much as a “by your leave”, then we’re all for it. So what happens when you combine all three? You get Everdark by Walrus Games – the pre-release version of the game I was taken through at UK Games Expo.
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Best Play Recommends: Mysterium

Posted on June 13th, 2016 under , , , , , , , . Posted by

TL;DR What: Mysterium is a co-operative murder mystery game where one of you is a ghost sending visions of your demise Players: best […]

The post Best Play Recommends: Mysterium appeared first on Best Play.

The 5 Worst Tabletop Football Games I’ve Ever Seen

Posted on June 10th, 2016 under , , , , , , , , . Posted by

Board games surely are the perfect way to recreate The Beautiful Game. We showed that with Operation Jack Wilshere, it’s […]

The post The 5 Worst Tabletop Football Games I’ve Ever Seen appeared first on Best Play.

UK Games Expo 2016 – HOPE Kickstarter Review

Posted on June 9th, 2016 under , , , , . Posted by

UK Games Expo 2016 - HOPE Kickstarter Review

What do you say when an excitable, well dressed French chap grabs your attention and invites you to take a look at a new board game with a novel twist? You say “yes” of course. Such was the situation I was in at the recent UK Games Expo when introduced to the upcoming Kickstarter game: HOPE.

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Polyhedron Collider Cast: UK Games Expo 2016

Posted on June 7th, 2016 under , , , . Posted by

Polyhedron Collider Cast Episode 5: Eclipse, Galaxy Trucker, Blood & Fortune, Aya and Ominoes

High on a combination of gaming excitement and caffeinated beverages, the Polyhedron Collider boys record live from the UK Games Expo 2016.

Recorded at the end of the first and third days, we give our initial impressions of every game we can remember playing.
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The Gist: Munchkin Adventure Time

Posted on June 1st, 2016 under , , , , . Posted by

Munchkin is all about pumping you full of endorphins, with an endless supply of surprising encounters, novelty powerups and oh-so-pleasing-and-rare treasures. […]

The post The Gist: Munchkin Adventure Time appeared first on Best Play.

The UK Games Expo 2016 Preview

Posted on May 20th, 2016 under , , , , , . Posted by

The UK Games Expo 2016 Preview

It’s just a two weeks to the UK Games Expo, the UK’s largest tabletop gaming convention, held at the Birmingham NEC between the 3rd and 5th June. There’s plenty to be excited about; games, shops, cosplay and even more games but if you’re still not sure what to expect we’ve gathered together all the new and shiny games you’ll get to see at the Expo.

Some of these will be fully released retail versions of the game that you can take home with you. Others will be early demo versions, allowing you to get the first chance to play the game before it hits retail or Kickstarter. But they will all be new games that very few people have played before.

Keep coming back as we’ll be updating this list as more publishers and designers release news of their upcoming games.
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Advanced Squad Leader; My Apprenticeship

Posted on May 12th, 2016 under , . Posted by

By Mitch Reed with Dave Garvin

I have been a gaming junkie since my early teens; perhaps even before if I include Hi-Ho Cherrio and Rock-Em Sock-Em robots.  Like many of us with gray hair, I cut my teeth on the wargames produced by the now defunct companies called Avalon Hill and SPI.  One game that stood out from my teens was Squad Leader, a game by Avalon Hill that dealt with small unit tactics in WWII. Out of all the games I played back then, for some reason Squad Leader always seemed stuck in my mind and when I started playing Flames of War 4 years ago, I was once again reminded of this great game I played in my youth.  In reality, Squad Leader and FoW are worlds apart in many ways besides one being a board game and the other being a miniatures game.  They both cover the sharp end of war; company level combat in close quarters and teach the player how combined forces work in a tactical situation.  I feel the comparison ends at that point; and Squad Leader takes the player into a deep immersion of the subject.

The Pocket Edition of the rules

I want to first be clear of my history of the game; I played Squad Leader (SL) a John Hill design which came out in 1977.  The basic game was a smash hit in 1977 and Avalon Hill expanded the game over the next 6 years by adding modules that expanded the rules and nations that were not included in the original game.  In 1985 Avalon Hill doubled down on the series and created Advanced Squad Leader (ASL) which was designed by Don Greenwood. While many hard core grogs would say they are two entirely different games I would argue that if not for SL, you would not have ASL.  In all fairness I never played ASL when it came out, by 1985 sports and rejection from women were more important in my life than gaming.

Throck with the full rules binder

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Aya Review

Posted on May 9th, 2016 under , , . Posted by

aya board game review

Imagine someone had created a cooperative board game out of domino rally. There you go, you’ve just imagined Aya and to be fair I could leave the review right there.

In Aya you and your friends have discovered a new land and are travelling inland via river, exploring the untouched wilderness and photographing the local wildlife and breathe taking scenery.
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T.I.M.E Stories: Under the Mask Review

Posted on May 5th, 2016 under , , , . Posted by

TIME Stories Under the Mask board game review

If you read my review of A Prophecy of Dragons, you’ll know I was disappointed with the previous adventure for TIME Stories, the time travelling cooperative game which I still believe is one of the best cooperative board game experiences on the market. Thankfully, I am happy to say that Under the Mask is a return to form, a fun puzzle and adventure that gets everything just right.

TIME Stories is a mystery and as such your experience will rely on not knowing the puzzles ahead so I’m going to attempt to keep this review as spoiler free as possible. However, there will be some very mild spoilers from here on, so if you want the Under the Mask to be a complete surprise then come back later.
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Aether Captains Giveaway

Posted on April 28th, 2016 under , , , , , , . Posted by

Aether CaptainsI am happy to announce that Mage Company and I have teamed up to bring you the Aether Captains Giveaway! This giveaway is for one copy of the game will be given along with any unlocked stretch goals. This contest will end May 27th, 2016 at 11:59 PM CST and is open to Worldwide. From Kickstarter Campaign: One

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Salute 2016: River Horse The Hunt for Red October Interview

Posted on April 24th, 2016 under , , , , . Posted by

Salute 2016: River Horse The Hunt for Red October Interview

At Salute 2016 we spoke Jack Caesar from River Horse games who talks about his latest game The Hunt for Red October and gives us a hint about the Hunger Games board game.

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Forge World Newsletter

Posted on April 22nd, 2016 under , , , , . Posted by

Some armour upgrades for the Space Wolf players from Forge World…

Warhammer 40,000 The Horus Heresy
Forge World
Space Wolves Legion Upgrades
Forge World logo
© Copyright Games Workshop Limited 2016. GW, Games Workshop, Citadel, Forge World, Warhammer, Warhammer Forge, Warhammer 40,000, the ‘Aquila’ Double-headed eagle logo, Space Marine, 40K, 40,000, Imperial Armour, Warhammer Age of Sigmar, Stormcast Eternals, The Horus Heresy, The Horus Heresy Eye and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world. All Rights Reserved.

From Russia with love

Posted on April 21st, 2016 under , , , . Posted by

We went berserk in the Battleshed last night. Instead of our planned game, Sam of Wee Blokes headed over and eagerly revealed his latest purchase.
A shiny new game box was placed on the table with some rather nice fantasy artwork on the cover. It even had that enticing ‘new’ smell. He did warn me that he had something different to try out so I was pretty much in the dark when I got to play Berserk: War of the Realms.

So what is it?Good question, that was mine too. Published by Asmodee / Hobby World, it’s a customisable, high fantasy ‘tactical’ card game from Russia that comes with six 30-card factions (Dwarfs, Orcs, Elves, Demons etc) and a separate deck of 63 customisation cards played over two game boards which are placed together. It incorporates deck-building and, as dice are involved, a bit of luck!
Now, I’m not particularly experienced when it comes to card based games. Not for any particular reason, it just comes down to who plays what locally. For example, I’m vaguely aware of the whole ‘Magic‘ thing – especially as The Teenager plays it and more often than not on the rare occasion I’m permitted into his lair I come away with some intricately detailed card stuck to my foot.
The game also contained a bag full of various tokens, 4 ‘custom’ dice – that immediately indicates weird symbols on them – 2 reference cards, a kind of comic-strip quick start and the main rulebook. This was our first play, as Sam had only owned it a few days and had quickly scanned through the rules. Which probably explains a lot of head scratching throughout our first contact. And I still am.
We opted for the suggested ‘easy start’ game where each player has a reduced pile of 10 Gold and 10 Silver to recruit their troops from 15 random cards drawn from their faction deck.
Naturally, I got the dwarfs. Each card has a point…ahem, gold or silver…cost, along with Movement, Health, Fight stats and individual traits. It soon became apparent that in this high inflation world 10 gold and 10 silver doesn’t buy much. We both ended up with five cards each.
Cards are placed face-down on the middle section of the combined game boards (3×5 squares on each player side), the first player then revealing all, the second player the first two ranks only. Although we accidentally missed this bit for our first game, revealing all anyway! The first player then activates all of their cards each turn, with two Actions‘move‘ and ‘axe in face‘ sort of thing. It then basically boils down to attacking enemy cards by rolling one of those customisable die which has three symbols indicating a Light, Medium or Heavy attack with corresponding Wound values.
The opponent may be able to defend with a defence die which has symbols representing something like ‘Oh, is that an axe in my chest?‘, ‘Ha! Your axe is blocked!‘ and ‘Here, have an axe back!’ Fail to defend this Basic Attack and the character takes the relevant amount of wounds up to his maximum health. Exhausted – or tapped cards (now I finally know what that means!) can’t defend.
Beyond the basic attack, there are Special Strikes (blasts, shooting etc) and Magical jiggery-pokery attacks. Crucially – and this is the part that started the whole head-scratching thing – you cannot defend against anything other than the Basic Strike. So it appeared that shooters were basically auto-hitting and only restricted by any range modifier on their cards. This felt a bit unnatural for both of us more used to miniature gaming where some chance against ranged is common. But it appears not with Berserk.
Example cards from the Dwarf deck
So I guess it all comes down to the placement and tactical combinations of your ‘troops’. Some cards act as Protectors for basic attacks (i.e. melee), so if they are alert they can roll defence die for their adjacent comrades. It seems this is pretty much more a hand-to-hand focused game, where ranged characters may be useful but you have to balance their cost against their vulnerability. I may be wrong, after all we only played through a couple of games at the basic level.
The basic mechanics appeared to be quite straightforward. However, the rulebook and the comic-strip style example sheet proved to be ambiguous and confusing in places. Possibly lost in translation somewhere. We certainly had many questions once we finished playing. With a quick trawl through the web forums, this appears to be a common criticism. So much so that a ‘semi-official rulebook‘ has been created that should help remedy the deficiencies with the box-supplied rules.
A wounded Dwarf Mercenary and a ‘tapped’ Dwarf Shieldman
From what I can garner, Berserk was first published in Russia back in 2003 and has a respectable following in that part of the world. The version we played is the second English language edition. Apparently, there are now over 4000 different cards available. The ambiguities in the supplied rules may put off some on first contact, which is probably a shame as its no doubt a very popular game. 
That aside, there are whopping price reductions currently available (I found a set for £4.94 + £5 UK p&p!) and there is much free support material online. Now I’ve read some of it I’m ready to try Berserk: Battle of the Realms again.

Dark Souls Board Game Preview

Posted on April 17th, 2016 under , , , , , . Posted by

Dark Souls Board game preview

At Salute 2016 I was had the opportunity to play a demo of the new Dark Souls board game. It was a shortened version of the game, concentrating on an end of level boss character, but I can tell you now, it manages to capture the feel of Dark Souls in board game form.

The full game will involve a dungeon crawl, venturing forth from the bonfire and facing off against low level minions such as undead and Knights, reach the end of the dungeon and you have to fight the boss. If you die then you drop any souls you have acquired and respawn at the bonfire Dark Souls players will all find this familiar.

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CanOpener 2016 – Boardgames

Posted on April 13th, 2016 under , . Posted by

Board Gaming to benefit charity. Our Clubs annual charity event. Come enjoy your Board games so we can all help to fill the cupboards of the ‘Auckland City Mission’, as they approach the cold winter months. With the help of our sponsors and in association with the Auckland City Guard Club, we host CanOpener 2016.

When: 23rd of April, 10am to 9pm
Where: Auckland Rose Park Hotel, Parnell.
Entry: $10 at the door.
Please bring a few cans to donate to the Auckland Mission as well.
A.C.G Games events are family friendly. 
The average attendee is 25-45, male and female, 
and some of them even bring their kids!
Children 14 and under can enter for free, 
but must be accompanied by a supervising adult.
There will be …
A board game library so you can play to your heart’s content!
Feel free to bring along your games that you would like to share too.
FREE prizes and giveaways all through the day!
The Rose Park Hotel is fully licensed and will offer reasonably priced lunch, dinner and refreshments. There is plenty of onsite parking and also off street parking. 
Centrally located for your convenience.
Mny thanks to our Sponsors who made this event possible.

Scoville Giveaway

Posted on April 5th, 2016 under , , , , , . Posted by

ScovilleI am happy to announce that Tasty Minstrel Games and I have teamed up to bring you the Scoville Giveaway! This giveaway is for two copies of the base game and will end May 4th, 2016 at 11:59 PM CST and is open to US only. From BGG: The town of Scoville likes it hot!

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Star Trek Ascendancy Preview

Posted on April 5th, 2016 under , , , , , . Posted by

One of the biggest highlights from Adepticon for me was getting a chance to participate in a demo of the new Gale Force 9 board game Star Trek Ascendency (STA), run by none other than John-Paul of Battlefront Games. STA … Continue reading

Celestia Review

Posted on April 4th, 2016 under , , . Posted by

Celestia Review

The best word I can find to describe Celestia is ‘delightful’; maybe even ‘whimsical’, how about delightfully whimsical. Celestia, a reprint of Cloud 9 with a slight re-theme and much better art, is a game of pushing your luck while navigating floating islands and searching for treasure.

But it’s a dangerous journey, and you’ll have to fend off pirates and murderous flocks of birds as well as the machinations of the fellow crew.
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