Posts Tagged ‘Bolt Action’

Warlord Games – Special Offer

Posted on December 12th, 2017 under , , , , , , , , . Posted by

A special offer from Warlord Games…
——————–

New Year, New Army – Newsletter December 2017.
Army Box Deal Up To 33% OFF Selection

Available for a Limited Time Only!

Here’s an early Christmas cracker of an offer for you, grab up to 33% off these hefty armies from Hail Caesar, Pike & Shotte, Black Powder, Bolt Action, Konflikt ’47, and Gates of Antares! Get your New Army for the New Year started!

Here are just some of our favourites:

Bolt Action US Box Deal Picture
US Starter Army
Bolt Action Blitzkrieg Panzergrenadiers Box Deal Picture
Blitzkrieg Panzergrenadiers
Black Powder Russia Starter Army Box Deal Picture
Black Powder Napoleonic Russia Army
Black Powder American War of Independene Box Deal
Black Powder AWI British Starter Army
Hail Caesar Imperial Roman Starter Box Deal
Hail Caesar Imperial Roman Army
Pike and Shotte Battalia Starter Army Box Deal
Pike and Shotte Battalia Starter Army
Konflikt '47 British Starter Army Box Deal
Konflikt ’47 British Army
Gates of Antares Algoryn Starter Army Box Deal
Gates of Antares Algoryn Army

Or just check our other offers for those last minute treats:

Go to latest Deals

Order in time for the Holidays!

Christmas Posting Information
If you’d like to contribute an article or promote an event, please get in touch at
All Warlord Games products are available from our online store or by calling +44 (0)115 978 4495. Our products ship worldwide.

Alternatively you can be all retro and actually write to us at:

Warlord Games
T13/T15 Technology Wing – The Howitt Building
Lenton Business Centre – Lenton Boulevard

NottinghamNottinghamshire NG7 2BD

United Kingdom
Copyright © 2017 Warlord Games, All rights reserved.

Ford M8(a) captured vehicle and further winter gear

Posted on December 4th, 2017 under , , , , , , , , . Posted by

On the weekend I managed to do the last touches on the captured M8 Greyhound, named Ford M8(a) by the Germans. Applying the last few weathering bits and the fitting decals onto the vehicle. I used the Decal Fix and Medium by Vallejo, quite easy to use and the results speak for themself. Some suggest […]

It’s all Greek to Me! Collecting Greeks in Bolt Action

Posted on December 2nd, 2017 under , . Posted by

Greetings Wargamers and Hobbyists, and welcome back to 1940. This time, we’re in Greece, and it isn’t for a holiday… A number of months ago, I decided I wanted to do several things in Bolt Action, over and above collecting the German 9th SS and Briti…

Bolt Action Showcase: British Army Forward Observation Officer Team

Posted on November 20th, 2017 under , , . Posted by

In this post, we take a closer look at the metal miniatures that come in Warlord Game’s British Army Forward Observation Officer Team blister pack (WGB-BI-55).A quick showcase Article of the miniatures in the British Army Forward Observations Officer T…

Bolt Action Showcase: British Army Forward Observation Officer Team

Posted on November 20th, 2017 under , , . Posted by

In this post, we take a closer look at the metal miniatures that come in Warlord Game’s British Army Forward Observation Officer Team blister pack (WGB-BI-55).A quick showcase Article of the miniatures in the British Army Forward Observations Officer T…

Review of Bolt Action’s British Airborne, WWII Allied Paratroopers

Posted on November 16th, 2017 under , , , . Posted by

Greetings Wargamers and Hobbyists, welcome to north west Europe. It’s 1944… Back in June, for Father’s Day, I was lucky enough to be bought a box of Warlord Games’ new plastic British Airborne models, which were one of a few things I was hoping for i…

Bolt Action Light Tank M3 Stuart ‘Honey’ / M3A1

Posted on November 13th, 2017 under , , , , , , , , , . Posted by

You can’t play a proper Duel in the Sun without the matching gear, and what would be a better match for this as the M3 Stuart? To show you all the different options of this kit in our review we went with the platoon box. The M3 Stuart was used by most of the allied […]

Review: Highland Special Weapons by Pulp Figures (Alternative 28mm WW2 Miniatures)

Posted on November 10th, 2017 under , , , , , . Posted by

One of the companies that I really like is Pulp Figures. This is the company of sculptor Bob Murch, who has done plenty of work for other companies including RAFM and Crucible Crush. Today, we take a look and give a bit of a review of his British Empir…

Review: Highland Special Weapons by Pulp Figures (Alternative 28mm WW2 Miniatures)

Posted on November 10th, 2017 under , , , , , . Posted by

One of the companies that I really like is Pulp Figures. This is the company of sculptor Bob Murch, who has done plenty of work for other companies including RAFM and Crucible Crush. Today, we take a look and give a bit of a review of his British Empir…

Bolt Action: Australian Militia Painting Guide

Posted on November 7th, 2017 under , , , . Posted by


By Bryan,

Hi guys, welcome to another step by step painting guide for some 28mm WW2 miniatures, this time it’s for the Australian Militia who fought in the South West Pacific in 1942. This guide is designed to be a simple and efficient way to paint a platoon’s worth of miniatures rather quickly. This is for the Australians initial Khaki Drill uniform they first deployed to the theater in, the specialized Jungle Green uniforms came later at the end of 1942-43. I have done a guide previously for these later green uniforms here. You can use this guide for British 8th Army in the desert as well, just swap the helmet colour to a sand rather than green. Right, on with the guide!

Step 1 – Add base texture

After cleaning up the flash and mould lines on your metal miniatures, use superglue to attach them to their plastic bases. The Warlord Games plastic round bases feature a lip around the edge of the design to allow the metal tab at the models feet to sink into them slightly. However, it’s still a good idea to fill the base up with some material to hide this and add some texture for later. You can simply use sand an PVA glue for this, but I find it doesn’t hide the metal tab well.

I prefer to use Polyfilla (or any gap or crack filling product) from a hardware store and simply smear it across the base, using a toothpick or sculpting tool to poke it about. In a single step this fills up the base, hides the metal tab and creates a rough earth-like texture. The result should look like below.

Read more »

Bolt Action: Australian Militia Painting Guide

Posted on November 7th, 2017 under , , , . Posted by


By Bryan,

Hi guys, welcome to another step by step painting guide for some 28mm WW2 miniatures, this time it’s for the Australian Militia who fought in the South West Pacific in 1942. This guide is designed to be a simple and efficient way to paint a platoon’s worth of miniatures rather quickly. This is for the Australians initial Khaki Drill uniform they first deployed to the theater in, the specialized Jungle Green uniforms came later at the end of 1942-43. I have done a guide previously for these later green uniforms here. You can use this guide for British 8th Army in the desert as well, just swap the helmet colour to a sand rather than green. Right, on with the guide!

Step 1 – Add base texture

After cleaning up the flash and mould lines on your metal miniatures, use superglue to attach them to their plastic bases. The Warlord Games plastic round bases feature a lip around the edge of the design to allow the metal tab at the models feet to sink into them slightly. However, it’s still a good idea to fill the base up with some material to hide this and add some texture for later. You can simply use sand an PVA glue for this, but I find it doesn’t hide the metal tab well.

I prefer to use Polyfilla (or any gap or crack filling product) from a hardware store and simply smear it across the base, using a toothpick or sculpting tool to poke it about. In a single step this fills up the base, hides the metal tab and creates a rough earth-like texture. The result should look like below.

Read more »

Tank & bone

Posted on November 5th, 2017 under , , , . Posted by

Hey again,This time it’s only quick update – since the last post I’ve only managed to finish another piece of armour for my Bolt Action US force:M3A1 Stuart, light tank.Initially I didn’t plan to add this bit to my collection but while purchasing some …

Tank & bone

Posted on November 5th, 2017 under , , , . Posted by

Hey again,This time it’s only quick update – since the last post I’ve only managed to finish another piece of armour for my Bolt Action US force:M3A1 Stuart, light tank.Initially I didn’t plan to add this bit to my collection but while purchasing some …

Bolt Action: Light Your Fire!

Posted on November 1st, 2017 under , , , , , , , , , . Posted by


Light Your Fire! Finding Inspiration for your Bolt Action Hobby.
By Kieran

“I’d rather be a failure at something I love than a success at something I hate.” – George Burns

See now that may seem like a rather lofty quotation to start an article about Bolt Action, or even an article about wargaming in general, but while I was looking for a title for this article I put the foundation word about what I am going to write about and it popped up on the old google and I said to myself yes that maybe captures it.


What am I writing about for this article? Well following from the feedback I have received from my first article (Burnout, found HERE) I thought I would expand on it a little and maybe bring something forward that I didn’t really address, the topic of inspiration.


Now no matter what you do in any tier of your life the things that really make us happy and fill the time spent doing them with the most enjoyment are the things that we are truly engrossed in, that have the ability to speak to us on a different level, these are fundamentally things that inspire us.


How do we involve inspiration within the game of bolt action? Well it is maybe something that we have already done. It is having that underlying interest with the armies we put on the table that we put hours into listing, collecting, modelling, and painting. Because I feel, as I know many others do as well, that having that story gives us a hook that will keep us indebted towards any army over a longer period of time no matter how competitive or otherwise it is.



This is maybe why there is that imaginary line between those who produce forces that have a bigger influence from some source or another and those who build for a competitive listing. Now maybe your inspiration comes from that competitive standpoint but I am sure that the turnover of forces that player would play is a lot higher than the other.

Read more »

Bolt Action: Light Your Fire!

Posted on November 1st, 2017 under , , , , , , , , , . Posted by


Light Your Fire! Finding Inspiration for your Bolt Action Hobby.
By Kieran

“I’d rather be a failure at something I love than a success at something I hate.” – George Burns

See now that may seem like a rather lofty quotation to start an article about Bolt Action, or even an article about wargaming in general, but while I was looking for a title for this article I put the foundation word about what I am going to write about and it popped up on the old google and I said to myself yes that maybe captures it.


What am I writing about for this article? Well following from the feedback I have received from my first article (Burnout, found HERE) I thought I would expand on it a little and maybe bring something forward that I didn’t really address, the topic of inspiration.


Now no matter what you do in any tier of your life the things that really make us happy and fill the time spent doing them with the most enjoyment are the things that we are truly engrossed in, that have the ability to speak to us on a different level, these are fundamentally things that inspire us.


How do we involve inspiration within the game of bolt action? Well it is maybe something that we have already done. It is having that underlying interest with the armies we put on the table that we put hours into listing, collecting, modelling, and painting. Because I feel, as I know many others do as well, that having that story gives us a hook that will keep us indebted towards any army over a longer period of time no matter how competitive or otherwise it is.



This is maybe why there is that imaginary line between those who produce forces that have a bigger influence from some source or another and those who build for a competitive listing. Now maybe your inspiration comes from that competitive standpoint but I am sure that the turnover of forces that player would play is a lot higher than the other.

Read more »

Decks are now clear

Posted on October 31st, 2017 under , , , , . Posted by

Right, I can now relax and get started on the new army, all my little projects that have been hanging around have been done.First up is the two Centurions needed to add to the Twelfth, I could just have left the officers already in the ranks but I like…

Decks are now clear

Posted on October 31st, 2017 under , , , , . Posted by

Right, I can now relax and get started on the new army, all my little projects that have been hanging around have been done.First up is the two Centurions needed to add to the Twelfth, I could just have left the officers already in the ranks but I like…

My Section 8 Story

Posted on October 26th, 2017 under , , . Posted by

A Quick Backstory Early 2016 was not a good time for me. The first few mouths was nothing but bad thoughts and self-hatred, as well as a complete unwillingness to be around my fellow humans. So how did this I get past such a difficult time? Well among various relaxation techniques and opening myself to new ideas, I found a great new hobby.

The mighty Section 8 Club Logo
 As much as I loved (and still love) the models of games workshop, I wanted to try something new, something I have had a fondness of since I was young; historical models. History is my main passion, an obsessive love I have always carried since I was a child. In august of 2016 I bought a box of Perry Miniatures’ American Civil War cavalry. Now while they were not my finest work, I still enjoyed this great little experiment. When I was at the store where I bought these models, I noticed a flyer for an event- Border Reiver. I was intrigued by this event so a few weeks later in September I went to it along with my Father and a friend. There I met Daveco, whom I’d met before at our local GW. He told me of this great place, a club named “Section 8” that he helped run. Meanwhile at my college course, one of my lecturers told me about a great game called Bolt Action. A game set in WWII, which interested me a lot, so taking the plunge, I got the Russian 500pts army deal that Warlord offered on their site and got to work building and painting a brand new army.
Ordering my SS to stage an ambush behind the farmhouse
 It was my experiences at section 8 I credit with making me a more socially aware person and helped me improve my skills at painting. I shall now list the advantages of this club has well as give some of my own personal insight The advantages The hobby side-This is probably one of the more obvious advantages of going to a club like Section 8. When I first went to the club I was decent at painting sure, but compared to many at the club I wasn’t very good. So how did I improve? Well that was thanks to Stonedrose who is also a very skilled painter. I have started to use Vallejo paints as well as Citadel’s range to diversify my colours. I also became better at painting skin, adding shadow effects to lines within the face. It helped me steady my hand, which is great for any painter to learn (while my hand does still shake, I know better ways to control it). While I could go on all day about the techniques I’ve learnt I shall list just one more, and that is basing. I never really used to bother with putting sand, paint and grass (among other things) on my bases but now, I do, putting a lot of work into making them look good (even if they can be overly tedious at times). 
 The social aspect
So what makes a good club? Well honestly I would say that the answer would be the community built around said club. Autistic people like myself are often stereotyped as being socially unaware and being bad around their peers. While this stereotype does not always apply to everyone who is autistic, it almost certainly applied to pre-club me. I was often scared off by adult conversations due to my own strongly held values. And yet thanks to the club my tolerance levels for things I once saw as “annoying” or “uncivilized” have increased drastically. While of course the therapy I have received helped with this but what really helped was the club. I love the people at the club for while they can sometimes act the fool they do it in a comedic context and well getting used to such humour is an important part of growing up. Heck, I feel that it has helped me get ready to eventually enter the world of work once my college studies are over. Wargames including myself can be eccentric at times but they are like a second family for me, and they are all good people. 
Membership
One of the problem the North East has is money. In our current society, money, an artificial price that has no basis in nature, faith or evolution, dictates how we live our lives. Yeah it is pretty sad but why does it matter to the club? Well that is because with membership a whole afternoon and most of an evening of fun could be yours for just £2.50. What more could you want? After all the cinema is £10 for 2-3 hours… 
Terrain

What is the advantage of playing at a club compared to say doing something at home or going to a local store? Well at home you may not have all of the things you need to make a convincing battle (after all there’s not a lot of buildings that are shaped like coke cans!) while at a store, well you might end up spending money that you previously had no intention of buying, for that is a major peril hobbyists must deal with. Meanwhile at Section 8 we have a ton of terrain you can use; whole boxes in fact! Everything from 40k ruins to Northern European homesteads as well as the general stuff like hills and trenches. All fully based and painted with matching gaming mats. 
The Games
We play a lot of things at the club including games such as Horus Heresy, 40k, Bolt Action, Blitzkrieg Commander, Warmachine and so much more. The game I currently play at the club is Bolt Action, for which I have a large and ever expanding collection of soldiers from the Soviet Red Army and the German Waffen SS, with a whole number of ideas for secondary armies to eventually get my hands on. One great advantage of playing here is the lack of “powergamers”. While there is one or two people who swing that way, most here build armies that are more about exploring historical/loreful events or just to have fun. And if these games do not tickle your fancy? Well we have plenty of board games you can try your hand at to, games that I think my peers are likely to share with you in other articles on this great blog.

My Section 8 Story

Posted on October 26th, 2017 under , , . Posted by

A Quick Backstory Early 2016 was not a good time for me. The first few mouths was nothing but bad thoughts and self-hatred, as well as a complete unwillingness to be around my fellow humans. So how did this I get past such a difficult time? Well among various relaxation techniques and opening myself to new ideas, I found a great new hobby.

The mighty Section 8 Club Logo
 As much as I loved (and still love) the models of games workshop, I wanted to try something new, something I have had a fondness of since I was young; historical models. History is my main passion, an obsessive love I have always carried since I was a child. In august of 2016 I bought a box of Perry Miniatures’ American Civil War cavalry. Now while they were not my finest work, I still enjoyed this great little experiment. When I was at the store where I bought these models, I noticed a flyer for an event- Border Reiver. I was intrigued by this event so a few weeks later in September I went to it along with my Father and a friend. There I met Daveco, whom I’d met before at our local GW. He told me of this great place, a club named “Section 8” that he helped run. Meanwhile at my college course, one of my lecturers told me about a great game called Bolt Action. A game set in WWII, which interested me a lot, so taking the plunge, I got the Russian 500pts army deal that Warlord offered on their site and got to work building and painting a brand new army.
Ordering my SS to stage an ambush behind the farmhouse
 It was my experiences at section 8 I credit with making me a more socially aware person and helped me improve my skills at painting. I shall now list the advantages of this club has well as give some of my own personal insight The advantages The hobby side-This is probably one of the more obvious advantages of going to a club like Section 8. When I first went to the club I was decent at painting sure, but compared to many at the club I wasn’t very good. So how did I improve? Well that was thanks to Stonedrose who is also a very skilled painter. I have started to use Vallejo paints as well as Citadel’s range to diversify my colours. I also became better at painting skin, adding shadow effects to lines within the face. It helped me steady my hand, which is great for any painter to learn (while my hand does still shake, I know better ways to control it). While I could go on all day about the techniques I’ve learnt I shall list just one more, and that is basing. I never really used to bother with putting sand, paint and grass (among other things) on my bases but now, I do, putting a lot of work into making them look good (even if they can be overly tedious at times). 
 The social aspect
So what makes a good club? Well honestly I would say that the answer would be the community built around said club. Autistic people like myself are often stereotyped as being socially unaware and being bad around their peers. While this stereotype does not always apply to everyone who is autistic, it almost certainly applied to pre-club me. I was often scared off by adult conversations due to my own strongly held values. And yet thanks to the club my tolerance levels for things I once saw as “annoying” or “uncivilized” have increased drastically. While of course the therapy I have received helped with this but what really helped was the club. I love the people at the club for while they can sometimes act the fool they do it in a comedic context and well getting used to such humour is an important part of growing up. Heck, I feel that it has helped me get ready to eventually enter the world of work once my college studies are over. Wargames including myself can be eccentric at times but they are like a second family for me, and they are all good people. 
Membership
One of the problem the North East has is money. In our current society, money, an artificial price that has no basis in nature, faith or evolution, dictates how we live our lives. Yeah it is pretty sad but why does it matter to the club? Well that is because with membership a whole afternoon and most of an evening of fun could be yours for just £2.50. What more could you want? After all the cinema is £10 for 2-3 hours… 
Terrain

What is the advantage of playing at a club compared to say doing something at home or going to a local store? Well at home you may not have all of the things you need to make a convincing battle (after all there’s not a lot of buildings that are shaped like coke cans!) while at a store, well you might end up spending money that you previously had no intention of buying, for that is a major peril hobbyists must deal with. Meanwhile at Section 8 we have a ton of terrain you can use; whole boxes in fact! Everything from 40k ruins to Northern European homesteads as well as the general stuff like hills and trenches. All fully based and painted with matching gaming mats. 
The Games
We play a lot of things at the club including games such as Horus Heresy, 40k, Bolt Action, Blitzkrieg Commander, Warmachine and so much more. The game I currently play at the club is Bolt Action, for which I have a large and ever expanding collection of soldiers from the Soviet Red Army and the German Waffen SS, with a whole number of ideas for secondary armies to eventually get my hands on. One great advantage of playing here is the lack of “powergamers”. While there is one or two people who swing that way, most here build armies that are more about exploring historical/loreful events or just to have fun. And if these games do not tickle your fancy? Well we have plenty of board games you can try your hand at to, games that I think my peers are likely to share with you in other articles on this great blog.
This is a contributory article from a Section 8 member, pseudonym TBA

Stalemate in Normandy

Posted on October 21st, 2017 under , . Posted by

In order to give Kevin a break and allow his hard pressed Greeks some rest and recuperation we played Bolt Action today. I pulled a nice little scenario from the WWPD website, something easy as Kevin is completely new to this kind of wargame and we all…

Stalemate in Normandy

Posted on October 21st, 2017 under , . Posted by

In order to give Kevin a break and allow his hard pressed Greeks some rest and recuperation we played Bolt Action today. I pulled a nice little scenario from the WWPD website, something easy as Kevin is completely new to this kind of wargame and we all…

Painting British WWII tanks using an armoured car!

Posted on October 18th, 2017 under , , , , . Posted by

Hello again, this time I’m going to talk through how I paint my bolt action British tanks. To do it step by step I needed an example and I have no tanks left to do so here’s a British AEC armoured car mark III from warlord games. It’s a 1/56th scale mo…

Painting British WWII tanks, using an armoured car!

Posted on October 17th, 2017 under , , , , . Posted by

Hello again, this time I’m going to talk through how I paint my bolt action British tanks. To do it step by step I needed an example and I have no tanks left to do so here’s a British AEC armoured car mark III from warlord games. It’s a 1/56th scale mo…

Pigyard rumble (US vs Germans bat.rep.)

Posted on October 11th, 2017 under , , . Posted by

Hey again,
Last weekend brought something I’ve been waiting for a long time:
Bolt Action game with fully painted armies!
Yup, although I’ve been into the hobby since like 1996 or 1997 it’s not really often here to find gamers using painted only models (for many reasons).
Especially in something larger than standard skirmish, gang-on-gang games.
But since recently my brother discovered marvellous powers of dipping and wash/drybrush combo, he managed to assemble quite pain in der Arsch German force.
And that’s what the post is mostly about:
one more encounter between US boys and German Jungen (my bro claims is’s actually democratic opposition in the Reich not those evil bastards we saw in Indiana Jones movie). 

But before:
last week another piece of tarrain was added onto the battlefield: fenced patches.
The general idea was to test using balsa wood and new spray. As you can see fence turned out bit too large but’s just fine for gaming purposes (should also be enough to protect precious plants against Jeeps, self-propelled guns and overgrown, mutated pigs). I think I’ll make another one, slightly larger but with more narrow planks. 
I wonder if there’s any market for such pieces.    

To battle!
So for the game we chose Point defence scenario.
Long story short: German forces were defending 3 key positions, marked on the battlefield with Pfennig coins, for those who forgot what was that:

Germans started on the table edge containing 2-floor ruins and another wrecked building.
US guys were starting on the opposing edge, along the road and some hedges.
In the centre there were some ruined buildings but most important: goddamn trees. 
Here’s what mean:

I mentioned about overgrown, mutated pigs, right?
Horrifying result of mad nazi scientists… 
(It is said those creatures were planned to be replacement for artillery tractors, which would save precious fuel during late stage of war).

The forces:

Operation Pig Yard Rumble
Operation Pig Yard Rumble
American troops behind shrubbery. Well-fed pigs from Peenemünde were were silent witnesses of the upcoming battle.
Date 7 October 1944
Location Northern France
Result Draw, objective marked captured by US forces.
Belligerents
USA Nazi Germany
Officers
First Lieutenant Second Lieutenant
Second Lieutenant
Infantry squads
9x Regular Infantry sq. with 2 BARs
9x Regular Infantry sq. with 2 BARs
8x Regular Engineer sq. with 2 BARs and Flamethrower
7x Heer Grenadier with 2 LMG (vet.)
7x Heer Grenadier with 2 LMG (vet.)
7x Heer Grenadier with 2 ass. rifle
7x Heer Grenadier with 2 ass. rifle
Special squads
Sniper team, with SMGs (vet.)
Medic
Artillery and anti-tank
57mm Anti-tank Gun M1
Medium Mortar team
Bazooka team
Panzerschreck team
Tanks, SP Guns and Armoured Vehicles
M8 Greyhound
M4 Sherman 75mm medium tank
Motorcycle with MMG sidecar
Marder III
Hetzer, (inexp.)

Turn 1
The battle started with preparatory bombardment: 
Germans set up 5 units, 4 of them were pinned only but low rank officer was less lucky and was hit by stray shrapnel. Another nazi bites the dust…
Remaining German units decided to rally, in order to prepare for advancing Americans.
In the meantime whole US infantry and support weapons entered the battlefield. Soliders used ruins and hedges as cover, mortar and anti-tank gun tried to cover as much area as possible (which was quite difficult task because of those fucking trees…)
I’m afraid I screwed up planning at this stage: af first I wanted to concentrate only on 2 markers, leaving the last one in the building together with it’s German guard but then something told me to get there and torch the thing with engineers squad (engineers failed which made them rather useless).

Turn 2
US infantry advanced further forward covering behind tree lines – unfortunately unit in the middle was hit by enemy fire. Another unit tried to hide behind tree logs but as soon as they got there, thery were assaulted by nasty German bike: one solider down.
Engineers rushed forward behind another hedge. Germans opened fire from the building trying catch them in open space but LMG missed. Lucky bastards!
Mortar team tried to provide some protection for advancing soliders with smoke screen, but the wind pushed the smoke back leaving them blind.
As the same time Sherman and Greyhound joined the game:
initially I was hoping to use tank and engineers to destroy enemy occupied building but after missed shot tank moved to the centre, providing MMG fire.
Greyhound arrived from the other side ot table edge trying to reach das Bike with heavy fire but since it was well hidden behind ruins – it’s attention was pointed at enemy infantry behind the trees, one or two models down.

Turn 3
German iron fist rolled in: lucky for me both tanks’ main cannons missed their targets, but MMG fire messed a bit with my brave soliders. Could’ve been much worse!
Greyhound decided to provide some cover for troopers nearby (instead of mortar which missed once again…) so it moved full speed forward, just in front of enemy bike: 
sure, there was no fire but German patrol also lost line of sight to my infantry so it turned back and rushed away, to be pain in the ass somewhere else.
Infantry units in the middle exchaned fire which result was several soliders dead on both sides. Meanwhile Panzerschreck team emerged from behind the trees just in front of my Sherman, inflicted pin marker but failed to pierce front armour. Phew! That was close!  

Turn 4
Apparently my lucky star faded away.
Engineers tried to get closer to make proper use of their toys but were caught by ambush fire from the building. 6 men managed to get behind the bunker, but the flamethrower operator got bullet in the head during the race for life. 
The squad has now became totally useless. 
Sherman crew failed morale test in order to send some lead to enemy, so it moved back bit deeper into the trees. But not deep enough to hide from the damn Panzerschreck – single shot from well positioned team ripped the vehicle apart.
Infantry in the middle exchanged some more fire, some models were taken out of action. Those trees was a damn nightmare to cross, next time I’d rather try to simply pass it.
As for good news – Greyhound tried to take out the bike, which used it’s special recce rule and moved behind the ruins: my advancing infantry has just avoided nasty MMG fire.
US infantry moved from behind pile of logs and inflicted some more pins on Germans defending marker: they fucked morale check and therefore left the battlefield. 

Turn 5
At this moment I was rather sure I could hope only for a draw:
infantry squad moved closer to catch the marker in the next (last!) turn, while Greyhound sneaked up behind the ruined building to destroy enemy motorbike.
At the same time German tanks opened fire to my infantry but practically no harm was done.

 

Turn 6
It’s about 1:30 in the morning. War is hell.
Intantry squad fushed forward capturing objective marker.
Hoping for miracle Greyhound advanced trying to hit Marder, but the attack failed (which cannot be said about enemy vehicle, which’s well aimed shot turned my poor M8 into heap of smoking junk).
Some single shots were heard but those were just meaningless now: it was a draw.

Aftermatch:
It was fun.
Painted models on nice looking table look just brill and makes games even more enjoyable. Although I am kinda disappointment with performance of mortar and anti-tank gun.
Using mortar is always lottery – at least some smoke was laid, but that damn cannon didn’t manage to take a single shot! Sure, it was scaring away enemy units from getting into corridor in the centre but frankly – for that cost I’d rather prefer using forward air observer.
What else? Flamethrower it veeery powerful bullet magnet, so it was not really wise to let engineers go without any mobile protection.
I am still surprised they were lucky enough to survive all the fire from building…
Hope to paint something more ’till the next match so I can slightly modify the battleforce.
Take care!

Pigyard rumble (US vs Germans bat.rep.)

Posted on October 11th, 2017 under , , . Posted by

Hey again,
Last weekend brought something I’ve been waiting for a long time:
Bolt Action game with fully painted armies!
Yup, although I’ve been into the hobby since like 1996 or 1997 it’s not really often here to find gamers using painted only models (for many reasons).
Especially in something larger than standard skirmish, gang-on-gang games.
But since recently my brother discovered marvellous powers of dipping and wash/drybrush combo, he managed to assemble quite pain in der Arsch German force.
And that’s what the post is mostly about:
one more encounter between US boys and German Jungen (my bro claims is’s actually democratic opposition in the Reich not those evil bastards we saw in Indiana Jones movie). 

But before:
last week another piece of tarrain was added onto the battlefield: fenced patches.
The general idea was to test using balsa wood and new spray. As you can see fence turned out bit too large but’s just fine for gaming purposes (should also be enough to protect precious plants against Jeeps, self-propelled guns and overgrown, mutated pigs). I think I’ll make another one, slightly larger but with more narrow planks. 
I wonder if there’s any market for such pieces.    

To battle!
So for the game we chose Point defence scenario.
Long story short: German forces were defending 3 key positions, marked on the battlefield with Pfennig coins, for those who forgot what was that:

Germans started on the table edge containing 2-floor ruins and another wrecked building.
US guys were starting on the opposing edge, along the road and some hedges.
In the centre there were some ruined buildings but most important: goddamn trees. 
Here’s what mean:

I mentioned about overgrown, mutated pigs, right?
Horrifying result of mad nazi scientists… 
(It is said those creatures were planned to be replacement for artillery tractors, which would save precious fuel during late stage of war).

The forces:

Operation Pig Yard Rumble
Operation Pig Yard Rumble
American troops behind shrubbery. Well-fed pigs from Peenemünde were were silent witnesses of the upcoming battle.
Date 7 October 1944
Location Northern France
Result Draw, objective marked captured by US forces.
Belligerents
USA Nazi Germany
Officers
First Lieutenant Second Lieutenant
Second Lieutenant
Infantry squads
9x Regular Infantry sq. with 2 BARs
9x Regular Infantry sq. with 2 BARs
8x Regular Engineer sq. with 2 BARs and Flamethrower
7x Heer Grenadier with 2 LMG (vet.)
7x Heer Grenadier with 2 LMG (vet.)
7x Heer Grenadier with 2 ass. rifle
7x Heer Grenadier with 2 ass. rifle
Special squads
Sniper team, with SMGs (vet.)
Medic
Artillery and anti-tank
57mm Anti-tank Gun M1
Medium Mortar team
Bazooka team
Panzerschreck team
Tanks, SP Guns and Armoured Vehicles
M8 Greyhound
M4 Sherman 75mm medium tank
Motorcycle with MMG sidecar
Marder III
Hetzer, (inexp.)

Turn 1
The battle started with preparatory bombardment: 
Germans set up 5 units, 4 of them were pinned only but low rank officer was less lucky and was hit by stray shrapnel. Another nazi bites the dust…
Remaining German units decided to rally, in order to prepare for advancing Americans.
In the meantime whole US infantry and support weapons entered the battlefield. Soliders used ruins and hedges as cover, mortar and anti-tank gun tried to cover as much area as possible (which was quite difficult task because of those fucking trees…)
I’m afraid I screwed up planning at this stage: af first I wanted to concentrate only on 2 markers, leaving the last one in the building together with it’s German guard but then something told me to get there and torch the thing with engineers squad (engineers failed which made them rather useless).

Turn 2
US infantry advanced further forward covering behind tree lines – unfortunately unit in the middle was hit by enemy fire. Another unit tried to hide behind tree logs but as soon as they got there, thery were assaulted by nasty German bike: one solider down.
Engineers rushed forward behind another hedge. Germans opened fire from the building trying catch them in open space but LMG missed. Lucky bastards!
Mortar team tried to provide some protection for advancing soliders with smoke screen, but the wind pushed the smoke back leaving them blind.
As the same time Sherman and Greyhound joined the game:
initially I was hoping to use tank and engineers to destroy enemy occupied building but after missed shot tank moved to the centre, providing MMG fire.
Greyhound arrived from the other side ot table edge trying to reach das Bike with heavy fire but since it was well hidden behind ruins – it’s attention was pointed at enemy infantry behind the trees, one or two models down.

Turn 3
German iron fist rolled in: lucky for me both tanks’ main cannons missed their targets, but MMG fire messed a bit with my brave soliders. Could’ve been much worse!
Greyhound decided to provide some cover for troopers nearby (instead of mortar which missed once again…) so it moved full speed forward, just in front of enemy bike: 
sure, there was no fire but German patrol also lost line of sight to my infantry so it turned back and rushed away, to be pain in the ass somewhere else.
Infantry units in the middle exchaned fire which result was several soliders dead on both sides. Meanwhile Panzerschreck team emerged from behind the trees just in front of my Sherman, inflicted pin marker but failed to pierce front armour. Phew! That was close!  

Turn 4
Apparently my lucky star faded away.
Engineers tried to get closer to make proper use of their toys but were caught by ambush fire from the building. 6 men managed to get behind the bunker, but the flamethrower operator got bullet in the head during the race for life. 
The squad has now became totally useless. 
Sherman crew failed morale test in order to send some lead to enemy, so it moved back bit deeper into the trees. But not deep enough to hide from the damn Panzerschreck – single shot from well positioned team ripped the vehicle apart.
Infantry in the middle exchanged some more fire, some models were taken out of action. Those trees was a damn nightmare to cross, next time I’d rather try to simply pass it.
As for good news – Greyhound tried to take out the bike, which used it’s special recce rule and moved behind the ruins: my advancing infantry has just avoided nasty MMG fire.
US infantry moved from behind pile of logs and inflicted some more pins on Germans defending marker: they fucked morale check and therefore left the battlefield. 

Turn 5
At this moment I was rather sure I could hope only for a draw:
infantry squad moved closer to catch the marker in the next (last!) turn, while Greyhound sneaked up behind the ruined building to destroy enemy motorbike.
At the same time German tanks opened fire to my infantry but practically no harm was done.

 

Turn 6
It’s about 1:30 in the morning. War is hell.
Intantry squad fushed forward capturing objective marker.
Hoping for miracle Greyhound advanced trying to hit Marder, but the attack failed (which cannot be said about enemy vehicle, which’s well aimed shot turned my poor M8 into heap of smoking junk).
Some single shots were heard but those were just meaningless now: it was a draw.

Aftermatch:
It was fun.
Painted models on nice looking table look just brill and makes games even more enjoyable. Although I am kinda disappointment with performance of mortar and anti-tank gun.
Using mortar is always lottery – at least some smoke was laid, but that damn cannon didn’t manage to take a single shot! Sure, it was scaring away enemy units from getting into corridor in the centre but frankly – for that cost I’d rather prefer using forward air observer.
What else? Flamethrower it veeery powerful bullet magnet, so it was not really wise to let engineers go without any mobile protection.
I am still surprised they were lucky enough to survive all the fire from building…
Hope to paint something more ’till the next match so I can slightly modify the battleforce.
Take care!