It’s been some while between posts – unfortunately, there hasn’t been much opportunity for VSF gaming this year.So it was fortuitous to be invited to a playetst of Bob Giglio’s next Colonial Epic – the Invasion of Alexandria – or as he entitled it “Wit…
Posts Tagged ‘British’
,,,normal service will be resumed as soon as possible.Life at Chez Rosbif is way too busy at the moment for much painting or wargaming. I hope to have something to report soon, but when that will be, I’m not too sure.My Neapolitan project is ongoing an…
|The Portuguese brigade tasked to take the buildings from the French: A bridge too far?|
|My division’s starting position. You can just see Vana’s French in the top left corner!|
|I started with my best infantry, all my artillery and both small light dragoon regiments on the right, ready to repel the French.|
|Vana started directly in front of the BUA with an echeloned line of infantry facing my direction.|
|At this stage it was just me and Vana on the board: Darren and John were to come on in the next move.|
|John looking pensive (or constipated, not quite sure…)|
|The 71st, 50th and 92nd get ready to repulse the French tide, with the help of the artillery and cavalry|
|First turn: My infantry form line behind the artillery and cavalry, with the Portuguese in reserve. the left flank move in columns to a position to threaten the BUA which Vana has occupied. Vana moves his lancers behind the infantry.|
|My objective for the day; Vana’s French make themselves at home!|
|Vana makes a gap for his lancers.
My horse battery takes first blood for the day, knocking a figure off the column which just formed in the centre.
|Vana’s lancers charge the guns. My light dragoons took the opportunity charge and met them in the middle…|
|As the lancers were in column and my light dragoons in line, I had the upper hand before the dice roll.|
|I sent the lancers on their way and careered on into the closed column, which stood their ground and repulsed my cavalry, neither side taking casualties.|
|He then sent artillery and another small infantry battalion up to threaten my guns. The 50th wheeled into the flank of the oncoming column and poured in a devastating flank fire, causing 2 casualties and forcing it to break and flee.|
|My guns took the opportunity fire on the other battalion which tried to advance, knocking another figure off and forcing them to withdraw, as well.|
|One of Darren’s big Russian units with accompanying regimental artillery.|
|Russian hussars and horse guns.
His figures are Elite Miniatures, preparation for our replaying of Austerlitz in 2017
|Darren prepares to seize the high ground, which comprises the main objective for the day. Now, for me to just pry the BUA from Vana’s grasp…|
|Vana stubbornly advances in the cavalry danger-zone without adopting a defensive formation and gets whacked for his trouble|
|My cavalry end up poised on the flank of another defenceless infantry column…|
|…but Vana brings some reinforcements to see off my threat with some flank fire.|
|Run away! Casualties and failed morale test tend to do that…|
|Vana deploys cavalry and infantry out to the left of the BUA. The left I’d sent to target the BUA now had to hunker down to meet the threat.|
|Vana pulls back to consolidate his line to the right of the BUA|
|Back on the left, I launch a charge with my heavy dragoons at Vana’s infantry across the ploughed field. He had a 40% chance of forming square, which I thought was good odds in my favour. However, the dice gods are fickle and he formed square.|
|In the ensuing combat my dragoons were forced to retreat, but managed to not lose a figure.|
|Things began to look a bit dire as his brigade advanced on my two regiments, one of which was in square to counter his cavalry threat.|
|A rather shaky view of the battlefield viewed from the right flank: I have massed my Portuguese reserve in preparation to seized the BUA closest to camera. Darren has command of the high ground in the centre and far left of the table.|
|After a pitifully ineffective close range artillery barrage, my charge goes in (only the heads of the columns have been moved into contact)|
|The ensuing melee ended in a frustrating draw with disorders and losses. Curse you dice gods!|
|In the top left of the picture, Darren comes off the high ground to threaten Vana’s flank.|
|Vana moves back, taking the pressure off my left.|
|My heavy dragoons rejoin the line, but there’s really no opening for me to go on the offensive.|
|Time to re-organise my Portuguese brigade and add some back-bone; The 92nd Gordon Highlanders join in to add so muscle. Vana had added another battalion to the garrison, so my next charge really had its work cut out.|
|I pushed to guns up to close range to blast the buildings, but missed again, and then had the embarrassment of losing a gun to long range musketry!|
|The charges goes in again! (Front figures only until combat resolved)|
|In another display of pusillanimous dice rolling, my attacking force didn’t even come into melee, bottling it and retreating before contact!|
|Darren, on the other hand, was well in control of the high ground…|
|…and was in the process of rolling up John’s right flank.|
|As it was July 4, there was a War of 1812 game between Steve and Quinny.|
|Not going well for Cousin Jonathan , though. Washington’s that-a-way!|
|The Americans weren’t celebrating that day.|
After a month or longer I am back in the saddle, more or less. It’s been an incredibly busy period over here what with the final exams at school and the fact that our house got an entirely new roof complete with solar units and stuff. I have been painting on and off but could not bring myself to spend my precious little free-time blogging so that should explain the delay in services.
In the mean time I have won prizes in two blog give aways: I got a double whammy in Ray‘s give away which resulted in me receiving some 15mm future troops and a Robin Hood figure painted by the Big Rayman himself and I won some Steampunk figures from Anne‘s give away (which still have to arrive but I will give you an heads-up when they do). Great stuff indeed, but I haven’t been sitting on my hand either.
Since I wanted to do something in honour of the Waterloo bicentennial, I started painting two Napoleonic Allied units, hoping to finish them in time for the event. Sadly I failed on both accounts. Here are some pictures of the first unit: the 23rd Light Dragoons.
The figures are HäT’s KGL LD’s re-painted as the 23rd. The banner was made using tinfoil and yes I know British cavalry did not carry their standards into battle as a rule, but I wanted it to act as a focal point for the unit.
I am pretty pleased with how these worked out and since I have got plenty more of the figures lying around waiting for a paintjob I will be doing some quite soon again.
Lesson 1: Don’t f*&k with the Household GuardLesson 2: Don’t forget Lesson 1.
UMPIRING/PROWADZENIE GRY: Tim Watson
1. Lundy Island. Wyspa Lundy.
2. Forces. Siły.
3. The game. Gra.
4. Links. Linki.
SCENERY/SCENERIA: John Glass, Campbell Hardie, SESWC
1. Forces. Siły.
2. The game. Gra.
In our game Ian had a harder task, as he had to face John’s forces. Just at the beginning of the game Ian lost one of his Cromwells but very soon he destroy the Pz IV. John pushing his forces forward, but Ian managed to defend his positions and even push the German backward. Ian continued this but this time all German AT weapons and specially Panzerfausts were very effective. and finally John had nothing against Ian’s tanks.
W naszej grze Ian miał cięższe zadanie, ponieważ musiał stawić czoło siłom Johna. Już na początku gry Ian stracił jednego ze swoich Cromwelli, jednak bardzo odpłacił się zniszczeniem Pz IV. John nacierał do przodu, jednak Ianowi udało się obronić swoje pozycje a nawet przejść do kontrataku i odepchnąć Niemców do tyłu. Ian kontynuował natarcie lecz tym razem zawiodły wszystkie niemieckie bronie ppanc a w szczególności Panzerfausty, które okazały się mało efektywne i w końcu John nie miał nic przeciwko Ianowym czołgom.
On my flank I managed to create the defending line, supported by all my tanks. However I had the problem with German sniper, who eliminated all my spotters. I tried to shot him down, but I failed. Finally my tanks pinned him down and he was no more the problem for me. Campbell decided finally to assault my positions, but most of my troops had ambush order dice, so any possible action in the line of sigh of my troops always finished with German annihilation.
Na mojej flance udało mi się stworzyć linie obrony wspartą moimi czołgami. Jednakże miałem problem z niemieckim snajperem, który wyeliminował wszystkich moich obserwatorów. Próbowałem go usunąć, ale to mi się nie udało. W końcu przy pomocy moich czołgów spinowałem go i przestał być już dla mnie problemem. W końcu Campbell zdecydował się natrzeć na moje pozycje, jednak większość z moich oddziałów miała przydzielone rozkazy “ambush”, w związku z czym jakiekolwiek akcja w linii mojego widzenia zawsze kończyła się niemiecką zagładą.
We managed to play only 5 turns, but Germans were far away from the objectives, so we decided that the game finished with Allied victory!
Udało się nam rozegrac jedynie 5 tur, jednak Niemcy znajdowali się dość daleko od celów ataku, więc zdecydowaliśmy, że gra zakończyła się alianckim zwycięstwem.
3. Links. Linki.
My gallery on Flickr:
Moja galeria na Flickr:
My first game of the campaign:
Moja pierwsza gra kampanii:
When I did my first article on Nachtjager I promised you a review of the digital only content after it was released. In two’s and three’s over a six week period, the digital only lists for Nachtjager appeared on Forces of War (Forces) and Flames of War Digital (FOW-D) and I checked them out as the dropped.
Billed as a release of 14 lists, the total really comes to 16, since you can field two types (veteran or ersatz) Fallshirmjäger or (British or Canadian) Parachute companies.
- German Grenadierkompanie
- German Ausbuldungskompanie
- German Fallshirmjägerkompanie (Veteran and Ersatz)
- British Commando
- British SAS Squadron
- British Motor Company
- British Lorried Rifle Company
- U.S. Parachute Rifle Company
- U.S. Glider Rifle Company
- British Airborne Armoured Recce Squadron
- British Parachute Company (British and Canadian)
- British Airlanding Company
- British Armoured Car Squadron
- British Guards Tank Squadron
1. Forces. Siły.
2. The Game. Gra.
3. Links. Linki.
Eric and I had the good fortune to play an amazing scenario setup by Tony in his wonderful game room! In Part one of the battle report, I will post Tony’s writeup of the scenariom while part two will be my battle report!
by Tony Jacoby
My friend Dan and I hosted Steve and his bud Eric to the kind of large scale scenario game that we like to play, usually based on a historic battle. Games like this take much more planning and preparation (and collecting!) than ordinary pickup or tournament style games, but I think the extra effort and the team play make for a better experience and take FoW to another level. The lack of a ground scale in the game design requires some telescoping of the terrain features; nevertheless, the goal is to model the key themes of the actual battle so the scenario feels right while producing a game that is challenging and fun for all players…
So much detail!Finally! Some new stuff on the blog.First up is the lovely lancers by Franznap. I’ve had these for quite a while and painted two some time ago. I was put off painting the rest as they are some of Francesco’s earliest offerings made from …
…Mr Perry and Mr Perry. Their new plastic set(s) announced at Salute were: Colonial British infantry – yay! I eked out of Alan that there will be two separates boxes covering the conflicts as above. No ETA, these will either be before or after the H…
With April coming to a close it has actually been a pretty busy month despite what the blog might suggest. I’ve been playing some X-Wing, checking out a pretty awesome new Auckland store, chatting to Ben from Breakthrough Assault (a lot) and chipping a…
Hello people,As shocking as it might be I’ve actually completed a hobby project that doesn’t involve X-Wing!Behold 24 custom made pin markers for my Brit Commandos and yes I do indeed expect to get shot that much As I’m sure you’ve noticed they’re l…
It was time for this years St Georges Day (or thereabouts) game. This time its Naval as the Royal Navy take on the US on Lake Erie in the War of 1812. The British objective is to destroy the two currently unarmed American warships, the Lawrence and the…
UMPIRING/PROWADZENIE GRY: Sandy Gilespie
1. Forces. Siły.
2. The Game. Gra.
3. Summary. Podsumowanie.
4. Links. Linki.
“Yer mammy weers army butes!”Paul’s rude Scotsmen conversions using Victrix figures: Their insults are almost as damaging as their bullets and bayonets! Maybe they should give a +1 to the enemy when taking a morale test for intimidation and genera…
1. Reinforcements. Uzupełnienia.
1. Forces. Siły.
2. Orders. Rozkazy.
3. The game. Gra.
4. Summary. Podsumowanie.
5. Links. Linki.
This Thursday’s game night saw me blooding my 8th Army Perry Miniatures Brits against Ed Leland’s Warlord Japanese in a no holds barred bungle in the jungle cage fight using Too Fat Lardie’s Chain of Command rules. Sure, I painted my figures for desert, but not unlike their real-life counterparts, the exigencies of the conflict mandated their fighting in an entirely different theatre of war! This was also Ed’s first use of the Japanese so this was a debut for both sides.
We opted to play a patrol scenario and my additional forces amounted to an adjutant to keep forces moving onto the board and a medium machine-gun for some extra destructive effect. Ed chose “ruse” to allow him to deploy farther from his jump-off markers. In the Patrol Phase, my thought was to pin down his patrol markers as quickly as possible given his ability to deploy a greater distance away and to hopefully limit his flexibility a bit. As it turned out, we essentially ended up having the trail running through the area as the boundary separating the two forces.
UMPIRING/PROWADZENIE GRY:Bill Gilchrist