Posts Tagged ‘British’

1945 LW FOW Tournament – Feb 18th "The Final Hour" – Kirwan’s Game Store

Posted on March 23rd, 2017 under , , , , , , . Posted by

The end of V3 is fast approaching, as many regular readers of this blog are aware.  And with it comes a possible end to many lists and models we held dear.  In an effort to say our final goodbyes to a version of the rules many of us loved dearly over the past 1/2 a decade, Chris Johnson (my arch enemy) helped put together a tournament up at Kirwan’s Game Store. 1945pts LW, 3 rounds, beginning at 11am.

Below – Chris Johnson and a raffled off German Panzer Army for EW.  Everyone started with one ticket, but each loss earned you another ticket. (very good idea)

My List: I debated a lot about what to bring.  I decided on something I could never get to work.  I had only played them once, at 1425 pts and they were the worst list I ever brought to a tournament.  I should have known better at the time, but there it is.  What is over pointed like crazy? What is a fast tank? What has the stink of the oddly non-synergistic British rules about them…..you guessed it.  Comets.

My List – Nachtjager
British Motor Company (which for some reason is an Infantry company)
HQ – 2 white scout cars with cmd and 2ic
1 – Motor Platoon (cmd MG team + 3 MG teams w/ piat and lt mortar) (6 stands)
2 – Motor Platoon (full)
3 – required scout platoon (3 UC’s)
4 – Wasp platoon
5 – AT guns 6pdrs
6 – mortar platoon
7 – 4 comets
8 – 4 comets

for a grand total of 1945 pts.

First Round – Joey Laderoute from Blackmoon Games in Lebanon NH

I missed the chance to play him last tournament so I was glad I got a shot this time around.  He brought American Tanks, Jumbos and Easy 8s, and an assortment of other trained armor. He reasoned that in V4, Easy 8s were dead, and Jumbos wouldn’t be nearly as good. He attacked, since I was an infantry company.

Read more »

Chain of Command: When being better prepared does not mean having a better game

Posted on March 23rd, 2017 under , , , . Posted by

Another desert duel 

Read more »

Digging into the desert for Chain of Command and TMWWBK

Posted on March 23rd, 2017 under , , , , , , , . Posted by

Desert terrain family shot

Read more »

All Quiet on the Hobby Front

Posted on March 22nd, 2017 under , , , , , , , . Posted by

“Heeeeeeere’s JOHNNY!”There has been a distinct lack of hobby action of late, and like Jack Nicholson’s character in “The Shining”, cabin fever is setting in…A combination of family commitments and it just being too damn hot (or humid, or both) have …

Unexpected Reinforcements

Posted on March 20th, 2017 under , , , , , , , , , , , . Posted by

In late October of 2016, a package arrived on my doorstep. It was a cookie tin, the classical war gamer storage container of choice. In that cookie tin was “some colonials you might be able to use with your VSF” an unexpected and very generous gift fro…

AWI Maurice Chadds ford 11th September 1777

Posted on March 20th, 2017 under , , , , . Posted by

The roads to Chadds ford


Read more »

AWI scenario: Maurice meets OHW

Posted on March 19th, 2017 under , , , , , . Posted by

AWI Maurice meets OHW in the escape


Intro:
Another round of Maurice AWI goodness with Tonio. This time rather than play a historic scenario I diced up a mission from Neil Thomas’ One Hour Wargames (OHW) rules.  With thirty scenario’s to pick from and options to randomly generate forces this are great source for games when you are stuck for motivation.  In the end the battle saw an American army (Blue team) trying escape the British army (Red team) after a successful raid into their territory.  


The battlefield:
The battlefield is outlined below. The hills block line of sight but do not disrupt units. While the forest block line of sight and do disrupt units
The Forces:



American army
7 regiments of Infantry
(6 conscripts, 1 trained)
2 batteries of Artillery
2 detachment of skirmishers
(irregular infantry)
1 regiment of Cavalry
(elite)


British army
6  regiments of Infantry
(4 conscripts, 2 elites)
2 batteries of Artillery
1 detachment of skirmishers
(irregular infantry)
3 regiments of Cavalry
(2 conscripts, 1 elite)



Deployment:
The British army is divided into four groups of three units. Blocking force, left flank, right flank and reserve. The American army deploys as a single group.  Before deployment the British secretly write down which units go into which groups. Then the blocking force is deployed at A. After the blocking is deployed the entire American army is deployed at B . After which both flanking force are revealed and deployed left flank at C and right flank at D. The reserve force starts off table and arrives at any point on the British table edge when a DIY card is revealed.


Special Rules
Reinforcements:
The British reserve arrives when an DIY card is drawn either by the British or the American plazer. Note if the american player the card he must reveal immediately and can get a replace card


Victory conditions:

The American army has fifteen turns to get five or more units, not including the detachments, off the enemy table edge. Anything else is a British win. Alternative one side can win by breaking the enemy army

Chain of command Desert Dust up

Posted on March 16th, 2017 under , , , . Posted by

Deutsche Afrika korps (DAK) putting the Dak into Dakka dakka

Read more »

The battle for Arlington county (Blucher meets Maurice)

Posted on March 13th, 2017 under , , , , , , . Posted by

Read more »

Review – Book, Todays Army Air Corps, Paul Beaver, 1987

Posted on March 10th, 2017 under , , , , , , , , , . Posted by

The first thing to point out about what I think is a very handy little reference is that the title is a complete misnomer.  Written in 1987 the Today in the title very much refers to the Army Air Corps of yesterday and you will certainly struggle …

British Bedford OXD

Posted on March 7th, 2017 under , , , , , . Posted by

The Bedford OY is an army lorry built by Bedford for the British Armed Forces and introduced in 1939. It was based on Bedford’s O-series commercial vehicles with a modified front end and single rear tyres. The OXD was a general service vehicle, a short-wheelbase version of the OY, designed for a 30 cwt (1.5 … Continue reading “British Bedford OXD”

Sudan 1884.

Posted on March 6th, 2017 under , , , , , , , . Posted by

Last Thursday was my turn to prepare a game. As we did not used our Sudan collection for a while, it was choise. I created that scenario a while ago and was finally opportunity to try it on table. For the game we used the Black Powder with some my House rules and with some extras  from Blood on the Nile supplement.
W ostatni czwartek była moja kolej, by przygotować jakąś grę. Od dawna nie używaliśmy naszych kolekcji do wojny w Sudanie, wybór padł właśnie na ten okres. Scenariusz do gry, stworzyłem już jakiś czas temu i w końcu była okazja by przetestować go na stole. Do gry użyliśmy zasad Black Powder z kilkoma moimi House rules oraz z kilkoma dodatkami pochodzącymi z suplementu Blood on the Nile.
SCENARIO/SCENARIUSZ: Bartek Żynda
UMPIRING/PROWADZENIE GRY: Bartek Żynda
SCENERY/SCENERIA: SESWC
MODELS/MODELE: Bartek Żynda, Campbell Hardie, Bill Gilchrist.

1. Introduction. Wstęp.


Somewhere in Sudan 1884.
Gdzieś w Sudanie, rok 1884.

British orders:
Anglo-Egyptian forces take small fort on the deserts of Sudan. To strengthen that position, they decided to build a telegraph line form nearest British military camp. The British HQ, also received informations about some large Mahdists forces being on the south from fort. They decided to let the engineers to finish the telegraphic lines and to protect them from potential risk. Engineers get to their direct protection a small British unit to its protection. They continued the work until they have been catched by the night. They stopped near the oasis, where they set up the camp. The new day is coming and so much work need to be done…

Rozkazy dla Brytyjczyków:
Anglo-egipskie oddziały opanowały mały fort, gdzieś na pustyniach Sudanu. By wzmocnić tą pozycję, zdecydowano się podciągnąć tam linię telegraficzną z najbliższego brytyjskiego posterunku wojskowego. Brytyjskie dowództwo, otrzymało również informacje o dużych siłach Mahdystów na południe od fortu. Zdecydowano się umożliwić inżynierom ukończenie linii telegraficznej i zapewnić im ochronę od potencjalnego zagrożenia. Dla swojej ochrony otrzymali mały brytyjski oddział. Kontynuowali oni pracę aż do zmierzchu. Zatrzymali się przy małej oazie, gdzie rozbili obóz. Budzi się nowy dzień a jeszcze tyle pracy do ukończenia.
Mahdist orders:
The infidels took small fort from our hands. It is protected by some Egyptians and Sudanese with some Whites. We are going to recapture it next day. During the night we send some of our cavalry to ambush in the oasis, close to the fort. Now our commander thinking how to attack the fort. Attack it with all forces or split them on two and protect us from British forces.
Rozkazy dla Mahdystów:
Niewierni odebrali nam mały fort. Teraz jest on broniony przez Egipcjan i Sudańczyków w pewną ilością Białych. Mamy zamiar odbić go następnego dnia. Podczas nocy wysłaliśmy naszą kawalerię by zasadziła się w oazie, w pobliżu fortu. Teraz nasz przywódca musi się zastanowić, czy uderzyć na fort całością sił, czy też rozdzielić siły na dwie części i zabezpieczyć nas w ten sposób przed Brytyjczykami.
Visibility during the game:
Turn 1 – 12′
Turn 2 – Roll D6 (on 4,5,6 – increase to 24′)
Turn 3 – Roll D6 (if last turn the visibility was 24′, then on 4,5,6 increase it to 36′ if not increase it to 24′
Turn 4 – If last turn the visibility was 36′, now is full, if not then increase it to 36′.
Turn 5 – Full visibility.

2. Forces and orders. Siły i rozkazy.

BRITISH/BRYTYJCZYCY
(Angus Konstam, Michael Schneider)
Orders:
1. Defend the fort.
2. Keep Engineers safe (they need to survive the game).
3. Finish the telegraphic line up the the fort (The Engineers can during the turn moving or fighting or building the line or sending the message on successful order).

Forces:

1. In the fort:
starting game in the fort

CinC (rank 8)
2 Egyptian Infantry Battalions
2 Sudanese Infantry Battalions
British field gun

2. Engineer team:
starting game in the camp
to determine the place of the camp roll D6. It will give the number of the poles, which has been already built. Distance between the poles have to be 12′. From last pole take the 12′, this is the place, where the camp should be. The distance between camp and oasis must be no smaller than 13′.

CinC (rank 8)
Engineers
British Infantry Battalion
Gatling gun
Naval Brigade team

3. Relief column 
they can only enter the table after the Engineers spot the enemy and they send a message by the telegraph on D3 turn
they enter the table on the opposite to the fort corner of the table (12′ on both sides from the corner edge of the table).

CinC (rank 9)
3 British Infantry Battalions
Gardner gun
Naval Brigade team
Cavalry Regiment
MAHDISTS/MAHDYŚCI
(Bill Gilchrist, Campbell Hardie)
Orders:
1. Recapture the fort.

Forces:
Mahdists have two entry points (on two remainings corners of the table, 12′ from the corner on both sides). D3 cavalry can be ambushed in the oasis, rest of the forces can be split on any number of brigades according to the wish of the Mahdist players.

CinC (rank 8)
4 CinC (rank 7)
16 units of foot (with spears)
D3 units with rifles
3 units of cavalry

4. The game. Gra.

The initial rolls for both sides were very lucky. British rolled for their camp 5, and were very close to the fort. Mahdists rolled both 3 and got 3 units with rifles and 3 cavalries in ambush. The same lucky rolls were for the daylight and in turn 4 we got full visibility. Mahdists players decided to attack fort with all their infantry and they did not split their forces. British managed to spot the enemy in turn 3 and rolled 1, so they relief column arrived on turn 4.
Początkowe rzuty były bardzo szczęśliwe dla obu stron. Brytyjczycy dla swojego obozu rzucili 5 i znaleźli się bardzo blisko fortu. Mahdyści w obu przypadkach rzucili 3 i otrzymali 3 oddziały uzbrojone w strzelby i 3 oddziały kawalerii rozpoczęły grę w zasadzce. Tak samo było z widocznością i już w turze 4 była ona pełna. Mahdyści zdecydowali się uderzyć na fort całą swoją piechotą i nie zdecydowali się na jej rozdzielenie. Brytyjczykom udało się dostrzec wroga w turze 3 i na przybycie posiłków rzucili 1, więc reszta sił pojawiła się w turze 4.
Mahdists moved very quickly to the fort, but because of the narrow entry point they managed to block it by very bad command rolling.  However some of them managed to hit the Sudanese and Egyptian forces put by Michael in front of the fort. Mahdists won the initial fight and forced Egyptian and Sudanese to withdraw to the fort. But there their luck finished. Michael managed to defend the fort and pushed the Mahdists  back.
Mahdyści bardzo szybko uderzyli na fort, jednak z powodu bardzo wąskiego punktu wejścia zablokowali go, poprzez bardzo złe rzuty na rozkazy. Jednakże części z nich udało się uderzyć na Sudańczyków i Egipcjan, wystawionych przez Michaela na przeciw fortu. Mahdyści wygrali pierwsze starcie i zmusili Egipcjan i Sudańczyków do cofnięcia się do fortu. Tu ich szczęście się skończyło. Michaelowi udało się obronić fort i zmusić Mahdystów do odwrotu.
The same luck had the Engineers team. They had been suddenly attacked by two cavalry units. They managed to push them back. When they finally did it, they moved in the directions of incoming main forces and together create the brigate square, which forced the rest of the Mahdists to run away.
Tyle samo szczęścia miał oddział inżynierów. Zostali oni z nienacka zaatakowani przez dwa oddziały mahdyjskiej kawalerii. Udało im się atak odeprzeć i kiedy to zrobili skierowali się w kierunku sił głównych z którymi utworzyli wielki czworobok. To zmusiło resztki Mahdystów do ucieczki.
The last act of the game was attack of the British cavalry. They hit the Mahdist cavalry and surprisingly they did not managed to destroy it n first turn. Soon it turn against the brave British and they have been attacked from their flank from the last Mahdist cavalry unit. British Hussars evaporated and that was it. Overall the game finished with British victory as they managed to achieve almost all of the objectives.
Ostatnim aktem gry, był atak brytyjskiej kawalerii. Uderzyli oni na kawalerię Mahdystów i o dziwo nie zniszczyli jej w pierwszym starciu. Wkrótce ten wynik obrócił się przeciw nim i zostali oni zaatakowani od flanki przez trzeci oddział mahdyjskiej kawalerii. Brytyjscy huzarzy zostali zniszczeni. Ogólnie gra zakończyła się brytyjskim zwycięstwem, ponieważ udało im się osiągnąć większość celów gry. 

5. Links. Linki.

Angus:

Michael:
SESWC (Campbell):
Flickr:

I have no Centurions

Posted on March 6th, 2017 under , , , , . Posted by

Alas it wasn’t to be…. In a previous post I said So I ordered and purchased a couple of Sho’T models from the Flames of War Fate of a Nation range and will paint them up as British Army Centurions for use in Team Yankee games. They never arrived… Alas the supplier was unable to … Continue reading “I have no Centurions”

ORBAT – NATO’s Northern Army Group, 1 BR Corps Deployment

Posted on March 5th, 2017 under , , , , , . Posted by

The 1 Br Corps deployment zone sits between Hanover in the North to Einbeck in the South. Deployed to the North is 1 GE Corps and to the South covering the more broken terrain of the Harz Mountains and the Saurland is 1 Be Corps.  The detail of NO…

Crash or Crash Through!

Posted on March 4th, 2017 under , , , , , , . Posted by

“Did we hit anything?”
I finally made it back to the club this weekend past after a run of real-world priorities got in the way of hobby-time. I ran a scenario with my figures, so this post features only 1/72nd scale goodness with none of these over-fed 28mm figures hogging the limelight! Apologies in advance for the photos; I forgot my camera and was reduced to using my phone, so some are rather blurry while others have a lot of foreground/background which I couldn’t be ar*ed cropping.
The scenario I came up with was based on a generic scenario from the book Wargamer’s Scenarios: The Peninsular War 1808 – 1814 where the Anglo-Iberian forces are strung out across the table, screening a French occupied town (off-table). The French player is in command of a concentrated force, and needs to open the road to the town. The French forces start the game with ~500 points less than the allies, but that’s tempered by the fact that at least half the allied force is made up of a Spanish division. The rest of the allied force consists of an Anglo-Portuguese division. Each brigade of each division starts off in an isolated position, so each allied commander has to decide whether to concentrate, or to earn individual glory by attacking a French flank.

I took the Portuguese brigade of 2 line and 1 Cacadore battalion, and my new artillery battery. Garry took the British brigade of 1 highlander battalion, 1 light battalion and 1 line battalion (and a couple of riflemen), and John S. took the 2 Spanish infantry brigades as well as commanding the only allied cavalry.

Quinny went French for the 2nd week in a row. After vowing never to play French when a British force was on the table (proud ex-Pom that he is!), he broke his vow last week and won. Now it seems patriotism is trumped by winning, no matter which force he commands! He decided that the only way to win was to go on the offensive right from the start, and the Spanish were the obvious candidates for attack.

The Spanish began by concentrating around the village on the road, while the cavalry lurked in the background, probably the best place for Spanish cavalry actually! John occupied the building closest to the French and strung out a battalion in line from the occupied building to another battalion in closed column, creating an anchored line. A determined 3 battalion charge on the building soon cleared the Spanish from the town, allowing the cavalry to then charge the dislocated anchored line. In short order, the line and closed column were all running. The French then turned their attention to the rest of the Spanish infantry and sent them packing. John then had to roll for divisional morale, but failed of course. He then attempted to issue a recall order in the next turn. The order was successfully issued, but in the following morale check, the division chose to ignore the order and bug out for the hills! John was left with the cavalry and one lonely unit of angry townspeople, or guerrillas. Quinny casually neutralised the Spanish cavalry, except for the Extramadura Lancers, who danced around the French rear to no great effect!

Quinny was then able to turn his attention to the British and Portuguese. I managed to put a line battalion in the nearest building which had been vacated by the French, just to make life difficult for them. I planned on using the artillery to make life difficult for the enemy, while my cacadores were to take on the nearest enemy infantry. The main flaw to this plan was the fact that the Portuguese artillery couldn’t hit the  broad side of a barn, and, after a minor success against enemy infantry, the small French chasseur unit kept the cacadores in closed column. While I was kept focussed to the front, Quinny sent a couple of battalions around the rear of my position. The only bright spot was the fact that his attempt to dislodge my battalion from the built up area failed, after my dice finally decided to cooperate at the same time Quinny’s decided to give up.

However, that was only a temporary setback. Quinny eventually chucked the Portuguese out of the village and got around the flank of the British line. Having sent both Portuguese line units running, the way was clear through the village. The British and the lone cacadore battalion were not up to halting them, so the game ended with a consensus agreement of a French victory.
It seemed to be a successful game (maybe not so much for the Spanish, sorry John!) with everyone enjoying themselves. The French player had to be aggressive to win, which suited Quinny’s style to a T, while the allies have their work cut out for them despite having overall superior numbers. 
I’d like to run it again with a re-jigging of the forces; maybe a small British cavalry unit to give the Anglo-Portuguese a more offensive capability, and boosting overall numbers so the French player doesn’t have to fight single-handedly against multiple allied players.

The Portuguese deploy on the ridge

The Spanish lancers bravely take the field

Spanish heavy cavalry guard the flank

Spanish infantry manage to just fall short of occupying the buildings

The French manage to beat them to the punch, occupying the barn under their noses!

The French infantry advance in closed column, screened by hussars in echelon.

More French infantry advance in column screened by light infantry skirmish screen. Note the British advancing through the woods in their flank!
Two French battalions deploy in line to face the threat, while the skirmishers advance to take on their British counterparts.

The French infantry charge against the Spanish occupied village goes in, despite supporting fire from the anchored line.
John is checking distances and angles to see if the cavalry had an opportunity charge (they didn’t).

After successfully taking the building, the chasseurs charge the remaining formations of the anchored line. The guerrillas look on helplessly!
The French reserve moves up.

Spanish infantry columns huddle together before the onslaught!
Spanish reserves move up. The converged grenadiers and Walloon Guards are the best units in the Spanish formation.
Unfortunately, John kept them in column to meet the French attack, negating their firepower in an attempt to meet mass with mass.
With too many units running, the inevitable result was a failed divisional morale test!

In an attempt to retrieve some honour, the Spanish dragoons managed to manoeuvre into the hussars’ flank. The French horse artillery channel Dirty Harry: “Do you feel lucky? Well, do ya, punk?”

After their successful charge, the French chasseurs’ flank is covered by a lone infantry column. The cacadores then wheel and fire in their flank. The ensuing morale check causes the column to retire with casualties. Huzzah!

That’s as far as the cacadores’ luck goes, as they are forced into closed column after the chasseurs manoeuvre to threaten them. 

John’s lancers appear in the rear of the French infantry, who studiously ignore them.

While the cacadores are still in closed column due to the cavalry threat, negating their firepower, they are charged by two battered French infantry columns. 

The roll for pre-melee…

…and for melee!
Luckily, the result was only a retreat and not a break.

The lancers make a nuisance of themselves, forcing the French light infantry into square. They square repulses them, but makes a lovely target for the British line.

After the artillery dealt with the Spanish dragoons on their flank, the French hussars attack the Spanish heavy cavalry on the ridge.

They are also sent packing to the rear!

The Portuguese occupy the empty building, under the guerrillas’ supervision.

The die comes good in the combat for the village!

The French find they’ve bit off more than they can chew…

They are repulsed with disorders! Huzzah!

However, the celebrating is premature, with their supports caught in the flank by a column of French legere!

Now isolated with 5 disorders, the future of the Portuguese in the village looks bleak!
Note the French hussars angling for the centre.

The chasseurs charge the guns, but are fought off by the combined fire of the cacadores and gunners.

The Spanish lancers are finally put to flight by the French hussars, who’d charged out of the village to catch them in the rear.

Despite being battered, the French are able to hold off the remnants of the allied force and open up the road to relieve the French held town off-table.

Bolt Action – My British Expeditionary Force, A Run Through the Ranks

Posted on February 22nd, 2017 under , , , . Posted by

Howdy folks, I have been gathering and painting my British Expeditionary Force for Bolt Action for some time now, and it is finally in a game ready position to write about. I will cover off on why I chose to play a BEF force, what units I intend to take to the table and where I sourced the miniatures from.

Read more »

Going back to 1971

Posted on February 16th, 2017 under , , , , , , , . Posted by

Had my first game of Team Yankee at the weekend, using my new painted (but not finished) Scorpion and Scimitar light tanks. This was a blue on blue combat with British forces versus British forces. I had a platoon of Centurions to fight alongside my Scorpions and Scimitars. Opposing them was Centurions, FV432 APCs, with … Continue reading “Going back to 1971”

SDD Daimler Dingo

Posted on February 13th, 2017 under , , , , , . Posted by

The Daimler Scout Car, known in service as the “Dingo” (after the Australian wild dog), was a British light fast 4WD reconnaissance vehicle also used in the liaison role during the Second World War. In 1938 the British War Office issued a specification for a scouting vehicle. Out of three designs submitted by Alvis, BSA … Continue reading “SDD Daimler Dingo”

More of the LVT-4 Buffalo Amtrac

Posted on February 10th, 2017 under , , , , . Posted by

I have started working on my Warlord LVT-4 Buffalo Amtrac for Bolt Action. The LVT-4 is a 1/56th scale 28mm resin and metal kit. Having given the model a white undercoat I then gave the model a base coat of British Armour Green. Here are some more photographs of the model. This is a well … Continue reading “More of the LVT-4 Buffalo Amtrac”

Bolt Action – Review: Warlord Games British Airborne Polsten Gun

Posted on February 6th, 2017 under , , , , , . Posted by

I’ve had a Canadian Para army for a few years now, but outside of a running at the infamous Field of Dreams/Face-off tournament, it has sadly gotten very little game time. I can’t really pinpoint why the desire to pull them back out always seems to fade in the face of playing Hungarians or Germans instead, but I am attempting to play a ‘regular’ Canadian force at Cancon next year and when this model came out from Warlord Games, I couldn’t resist including one to my Paras. While it has taken me a long time to build it and get it painted (due to a hobby lull), it’s finally done and I can’t wait to get it on the table soon.

Read more »

Painting the LVT-4 Buffalo Amtrac

Posted on February 4th, 2017 under , , , , . Posted by

I have started working on my Warlord LVT-4 Buffalo Amtrac for Bolt Action. The LVT-4 is a 1/56th scale 28mm resin and metal kit. Having cleaned the model it was a relatively simple process of putting the kit together, well apart from the issue with the rear mudguards. Having given the model a white undercoat … Continue reading “Painting the LVT-4 Buffalo Amtrac”

Testing General Quarters: Post Captain.

Posted on February 3rd, 2017 under , , , , , , . Posted by

Today, the game we had yesterday. Angus proposed the rules, he got from some time and had never played them before. That was the another product from General Quarters, this time for actions in Napoleonic period called Post Captain. Rules are written by L.L. Gill and M.R. Baulch. First I have to said that the try to read them was a huge nightmare for me. It seems to be very complicated set of rules, the extensive ship cards and the large number of stuff used during the game and also different measurements etc. It from the first look scared most of the wargamers in our club, so they decided to stay away of them. However we decided to give it a go and it proved how much I was wrong!
Dzisiaj gra, którą rozegraliśmy wczoraj. Angus zaproponował nam zasady, które posiadał już od jakiegoś czasu, jednak nigdy nie miał szansy w nie zagrać. Był to kolejny produkt od General Quarters, tym razem przeznaczony do rozgrywania potyczek w czasach napoleońskich zwany Post Captain. Zasady zostały napisane przez L.L. Gilla i M.R. Baulcha. Wpierw muszę powiedzieć, że próbowałem je przeczytać  i przyswoić, jednak okazało się to zbyt dużym wyzwaniem dla mnie. Wydawały się zbyt skomplikowane, ze zbyt rozbudowanymi kartami okrętów i dużą ilością pomocy do gry przestraszyła wielu graczy w naszym klubie, więc zdecydowali się trzymać od nich z daleka. Jednakże zdecydowaliśmy się dać im szansę i to udowodniło jak bardzo się myliłem!
SCENARIO/SCENARIUSZ: Angus Konstam
UMPIRING/PROWADZENIE GRY: Angus Konstam
SCENERY/SCENERIA: SESWC
MODELS/MODELE: Angus Konstam, Jack Glanville, Bartek Żynda

1. Forces. Siły.

ROYAL NAVY
HMS Naiad (38 guns) – Angus
HMS Aeolus (32 guns) – Peter
MARINE NATIONALE
Hortense (40 guns) – Campbell
Cornelie (40 guns) – myself 

2. The game. Gra.

The first good reason to play that game, was possibility to use of my little Cornelie. That French frigate never been used before, so that was her debut. Before the game, we all decided that our ships will be moving only under battle sails and without boarding or ramming actions to made the game as much simple as it could. For some first phases of the game we had to get familiar with the rules, but with time, the game became very friendly for us. All stuff used during the game proved to be very useful. The ship’s cards proved to be very simple and well designed. All my pregame worries were unnecessary. However more about the rules I will post another time. Before the game we had roll for our crews and captains. All our commanders were regular and most of the crews too besides of mine, which I rolled very badly and my boys were very raw. The quality of my troops meant that all things they did longer and worst than the other crews. That determined my tactic for the game: to get very close to the opponent, fired all of my guns and move away to reload my guns. In that rules the turn has 5 phases.Three of them are called white, red and blue when you are shooting, sailing, and reloading your guns. Another two are the command phases for command test and repair tests. British crews reload their guns in two turns, so if they lucky, they can shoot twice during the turn, French  crews need three phases to reload the guns and my, because of its quality needed 4 phases, so I was able to shoot once on two turns. A huge disadvantage. That brings me most of the game away from main actions. Most of fight had to be taken by Campbell, who bravely stood against two british ships. The lack of time forced us to finish the game without any results. Both British ships were lightly damaged and Hortense had some serious problems, but my ships had only some scratches. That gave us a draw and sure, that we will use that rules again.
Pierwszym dobrym powodem by zagrać w tą grę, była możliwość użycia mojej małej francuskiej fregaty Cornelie. Jakoś nigdy nie miałem możliwości jej użycia, więc był to jej debiut. Przed grą zdecydowaliśmy się na kilka uproszczeń: okręty poruszały się na żaglach bojowych i nie można było dokonywać abordażu ani taranować wrogich okrętów. Przez kilka pierwszych faz gry zapoznawaliśmy się z zasadami, ale z czasem gra stawała się coraz bardziej łatwa. Wszystkie dodatkowe rzeczy używane w grze okazały się bardzo pomocne, karty okrętów bardzo czytelne i proste a wszelkie moje przed growe wątpliwości niepotrzebne. Jednak więcej na temat samych zasad napisze innym razem. Przed grą, każdy z nas musiał rzucić na jakość naszych kapitanów i załóg. Wszyscy kapitanowie i prawie wszystkie załogi, oprócz mojej okazały się być regularne. Moi ludzie okazali się być słabo wyszkoleni. To zdeterminowało moją taktykę na całą grę: zbliżyć się do okrętów przeciwnika, oddać strzał i szybko się oddalić by przeładować działa. W tych zasadach tura dzieli się na pięć faz. Trzy z nich są zwane fazą białą, czerwoną i niebieską. Podczas tych faz można okręty poruszać, strzelać bądź przeładowywać swoje działa. Następne dwie tury są na testy, pierwsza na naprawy i druga dowodzenia. Brytyjskie załogi przeładowywują swoje działa w ciągu dwóch faz, więc jeśli szczęście im dopisze mogą strzelać dwa razy na turę, Francuzi przeładowywują działa w trzy tury i moja świeża załoga, potrzebowała aż czterech faz by przeładować działa, co dawało mi możliwość oddania strzału raz na dwie tury. Olbrzymie utrudnienie. To spowodowało, że większość gry, mój okręt trzymał się z dala od głównej akcji. Cały ciężar walki musiał więc wziąć na siebie Campbell, który dzielnie stawał przeciw dwóm brytyjskim okrętom. Brak czasu zmusił nas do zakończenia gry bez wyraźnego rezultatu. Oba brytyjskie okręty były lekko uszkodzone a Hortense miała jakieś poważne problemy, natomiast mój okręt miał tylko kilka zadrapań. To dało nam remis i pewność, że te zasady wypróbujemy na pewno jeszcze raz.

3. Links. Linki.

Angus:
http://www.edinburghwargames.com/action-off-ushant-1803/
Campbell (SESWC):
to be updated…
Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157678370953420

Painting the Scimitars

Posted on February 2nd, 2017 under , , , , . Posted by

For Christmas I was kindly given not only the Team Yankee Iron Maiden book I also got a box of the newly released 15mm British Scorpion or Scimitar Troop. I have been thinking about the paint scheme for my Scorpions and Scimitars and I outlined this in a previous post. I started them off, with … Continue reading “Painting the Scimitars”

When Maurice met Blucher; the battle for providence county

Posted on February 2nd, 2017 under , , , , , . Posted by


The British dispatched their two strongest brigades (Howe and Charlton) to the north and secured Astoria and Pennington. There they held position expecting an American assault on Pennington.  Clinton and Riedesel’s brigades moved to the south capturing Glenvale and taking up a position to flank any assault on Pennington or capture Maidenhead if the opportunity presented itself.  But the Americans had differing plans Lauzun’s brigade moved north secured Bergen then moved south to rejoin the main army.  The rest of the army moved south securing Gravesend, Flatbush and Maidenhead.   Campaign wise the British held two towns and village while the Americans had one town and three villages so neither side could claim a victory in the campaign step. But interestingly the Americans were able to concentrate four brigades against two British brigades with an assault on the British flank rather than the expected march onto Pennington.
The battlefield from the north west


The battle saw Washington’s brigade deployed on the American’s right at Maidenhead. With William’s brigade deployed in the centre at Flatbush.  The British had Clinton’s brigade in the centre with Riedesel’s brigade facing Maidenhead.  Of the brigades on the battlefield Riedesel started the strongest with Clinton having the weakest.  Washington and William’s brigades were average.



Clinton’s brigade
But reinforcements were on the way. First to arrive would be Morgans brigade from the west down the Flatbush road. Howe would arrive from the east down the Pennington road.  Then Green from the south along the Maidenheads road. With Clinton coming from the north. Followed by Lauzan also from the north. Both sides were only aware of where they could expect reinforcements but not when or where were the enemy reinforcements coming from.



Riedesel’s Hessians
The Americans attacked with Washtinston’s brigade streaming out of Maidenhead to form up in front of the approaching Riedesel’s Hessians. William deployed at Flatbush while the American artillery fired on the Hessians while they vulnerable marching columns.  The British decide the best defense was a good offense with both Clinton and Riedesel moving to engage the advance Americans. In the centre 88th and 89th foot were reinforced with Grenadier regiment Von Rall and they advanced to the tune of the british grenadiers. On the flank the remaining Hessians formed line to receive the advance Americans.


The pressure on the British increased when Morgan’s brigade arrived to reinforce the centre.  The Americans were not having it all their way. In the centre Williams was struggling to deploy. The village and the presence of the 16th Dragoons forced his regiments to go into line in bad positions. And this block the approach from Morgan’s arriving brigade.  Effectively this meant only the 1st providence county militia and the artillery on the Flatbush heights could counter the advancing British.



Washington’s brigade
On the flank Washington advanced with the regulars of the 1st and 2nd Maryland regiments screening the Connecticut militia.  Taking fire from the Hessian the regulars paused and exchanged a volley before the militia passed through their lines to assault the Hessian positions. In their assault Fusilier regiment Von Knyphausen was broken.


The Hessians reacted with a furious counter attack breaking one regiment of militia and forcing the American brigade to retreat. Counter battery fire also cause damage destroying one of the American batteries at Maidenhead. Washington led from the front and that is where he was shot further demoralising the brigade.  The Americans fell back to Maidenhead and once there they started rally.  The Hessians were too exhausted to follow up on their attack.



British advance on the heights
In the centre the 88th broke under fire from Williams brigade, with Williams personally commanding the guns on the heights. The remaining British broke the 1st providence county militia.  William’s brigade was too badly placed to prevent the British loyalists and Hessian grenadiers from storming the heights and taking the guns.  In the struggle the second American brigade commander fell.  



Washington’s brigade assualt on the Hessian
But the British assault had cleared the path for Morgan’s Americans who obliging opted to charge and ejected the British off the heights. In the struggle the 89th regiment broke and with it the British force morale broke and they withdrew from the field to give the Americans a minor victory.



Morgan’s Brigade arrive
The victory was not cheap with the Americans losing two militia regiments, three batteries of artillery and two brigade commanders while the British lost two regiments of militia and one regiment of Hessians.



Iresedesl counter attack does in the Connecticut militia
Overall the Blucher met Maurice experiment worked rather well and while it may not be worth the effort for a pickup game it is worth a try for a monthly or special event game.

Washington’s brigade rally at Maidenhead

Morgan’s brigade regain the heights

Reinforcements on the painting desk

That is all for now thanks for stopping by.

Building the LVT-4 Buffalo Amtrac

Posted on February 2nd, 2017 under , , , , . Posted by

There aren’t too many parts to this model, so I thought it would be a simple build, but in the end I made a mistake which meant having to start again. The problem arose when adding the tracks to the main hull. Unlike when building Flames of War resin models which include notches for the … Continue reading “Building the LVT-4 Buffalo Amtrac”