Posts Tagged ‘British’

Brettevillette 1944

Posted on July 23rd, 2017 under , , , , , , , , . Posted by

Last Thursday we had another Chain of Command game, but this time we used the Big CoC rules, so we had two infantry platoons plus tank platoon per side.
W ostatni czwartek mieliśmy kolejną grę z zasadami Chain of Command, jednak tym razem użyliśmy reguł do Big CoC, więc na stole pojawiły się po dwa plutony piechoty plus pluton czołgów na stronę.
SCENARIO/SCENARIUSZ: Angus Konstam
UMPIRING/PROWADZENIE GRY: Angus Konstam, Bartek Żynda
SCENERY/SCENERIA: SESWC
FIGURES & MODELS/FIGURKI i MODELE: Angus Konstam, Campbell Hardie, Peter Mearns, Bartek Żynda

1. Forces. Siły.

GERMANY/NIEMCY
(Campbell Hardie):
1st SS Panzergrenadier Platoon + Marder II
Pz IV Platoon
(Peter Mears):
2nd SS Panzergrenadier Platoon + Pz IV
BRITISH/BRYTYJCZYCY:
(Angus Konstam)
Infantry Platoon + Vickers MMG + 6pdr gun
POLES/POLACY
(Bartek Żynda)
Motorised Infantry Platoon + Flamethrower + Vickers MMG
Sherman tank platoon

2. The game. Gra.

Angus prepared the historical scenario, however I changed the Scots for Poles (to fit it with my figures). We played the Attack & Defence Scenario with Allied as the defenders. In the patrol phase I played against Peter and managed to outmaneuvered him on the table, so we took good positions for our jump-off points. The game begins.
Angus przygotował scenariusz, jednak ja zamieniłem Szkotów na Polaków (by bardziej to pasowało do moich figurek). Zagraliśmy scenariusz Attack & Defence z Aliantami jako broniącymi się. Podczas fazy patroli zagrałem przeciw Peterowi i udało mi się go wymanewrować, co dało nam lepsze pozycje na jump-off punkty. Gra się rozpoczęła.

Germans started the game, however they can deploy their forces only on the quarter of the table, whereas our troops started on the half. Peter had only one jump off point, he can use and had to push his forces through that place. Just after that my Poles arrived on the table, they catch up Germans on the open field and easily massacred one of their squads. Peter took the lesson and hide his troops behind the hedges. We started shoot each other but I had two jump off points to use and soon my other units arrived on the table and I was able to shoot at him from two positions which closed his troops on the small square. Finally the tanks arrived. One Panzer IV for Peter and platoon of Shermans for myself. The tank fight begins, however despite of my fire advantage, I was not able to quickly destroy the German tank. Finally I killed his driver and produced so many shocks on his crew, that they abandoned the German tank, my tanks had no scratch at all. When I eliminated the German tank, my Shermans supported Infantry and Peter started to loose his morale points…
Niemcy rozpoczęli grę, jednak mogli wystawiać swoje oddziały tylko na ćwiartce stołu, gdzie nasze mogły być rozstawiane na połowie. Peter miał do dyspozycji jedynie jeden punkt jump-off i musiał wszystkie swoje oddziały wprowadzać właśnie przez ten punkt. Jak tylko moi Polacy zostali wprowadzeni na stół, złapali Niemców w otwartym polu i z łatwością zmasakrowali jedną z ich drużyn. Peter zrozumiał udzielona lekcję i schował resztę swoich oddziałów za żywopłotami. Rozpoczęliśmy wzajemny ostrzał jednak ja miałem do dyspozycji dwa jump-offy, mogłem go ostrzeliwać z dwóch miejsc i wkrótce zamknąłem jego oddziały w małym kwadracie. W końcu na pole bitwy przybyły czołgi. Jeden Panzer IV Petera i mój pluton Shermanów. Walka czołgów się rozpoczęła, jednak pomimo mojej przewagi ogniowej nie potrafiłem szybko zniszczyć niemieckiego czołgu. Ostatecznie udało mi się zabić jego kierowcę i zadać mu tyle szoków, że jego załoga porzuciła czołg, moje czołgi nie ucierpiały nawet rysy. Gdy udało mi się wyeliminować wrogi czołg moje maszyny wsparły moją piechotę co spowodowało, że Peter zaczął tracić punkty morale…
The game had its decisive point on the other side of the table, where Campbell’s Germans attacked Angus’s British. Campbell decided to made a frontal attack on British positions supported with his tanks. That Eastern front tactic was not very accurate among the Normandy hedges. British had good defending positions and simple decimated German troops. German tanks were destroyed either by 6pdr or by PIAT team. Finally Campbell in his style decided to ram the British gun, he managed to destroy the gun, but the German Infantry morale drop to 0 and Germans run away. that finished the game with British/Polish victory.
Gra rozstrzygnęła sie po drugiej strone stołu, gdzie Campbellowi Niemcy atakowali Angusowych Brytyjczyków. Campbell zdecydował się użyć frontalnego ataku na brytyjskie pozycje wspartego własnymi czołgami. Ta zdecydowanie taktyka z frontu wschodniego nie bardzo się sprawdziła w warunkach normandzkich żywopłotów. Brytyjczycy mieli  dobre pozycje obronne i po prostu dziesiątkowali niemieckich żołnierzy. Niemieckie czołgi zostały zniszczone albo przez sześciofuntówkę, albo przez PIATA. Ostatecznie Campbell zdecydował się na staranowanie brytyjskiego działa, udało mu się to, jednak morale jego piechoty spadło do zera i Niemcy uciekli z pola walki. Gra zakończyła się brytyjsko-polskim zwycięstwem.

3. Links. Linki.

Angus:
http://www.edinburghwargames.com/brettevillette-1944/
SESWC (Campbell):
to be updated
Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157686654524515

Rorke’s Drift Update

Posted on July 21st, 2017 under , , , , , , , , , , , , , , , , , , . Posted by

Well it’s been a long time since I’ve posted anything directly to do with my own wargaming, and an even longer time since I posted about my 28mm Anglo-Zulu War project! Way back in 2011 Warlord Game’s brought out their fantastic

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Stuck Truck Ruck

Posted on July 18th, 2017 under , , , , . Posted by

Two more games of TMWWBK’s, once again set in East Africa during the Great War, with the first scenario being very lopsided and over quickly, and the second lasting a bit longer and a very close finish.

The first game was already under way when I got to the Hall, A truck is stuck in the middle of the table and the two unit of British defenders have to wait for reinforcements to help them out as the enemy approaches.

Slowness of the reinforcements to move up (they entered on a random roll at start of a British turn.) and bad orientation of the MG defending the truck led to this being one sided. Massed fire power saw the truck defenders routed before they could be supported and the now out-numbered reinforcements stood no change of a successful counter-attack.

In the second scenario it’s the get off the table scenario again, as played in the first trial game. The scenario rules meant that the British could just sit there and blast away and not even attempt to get off the table as there’s no real risk of time running out – the slow MG movement, with the movement rate governing the length of game, granting them enough turns to do so.

The Germans launched their native contingent in a mad dash across the battle field, trying to make as much use of cover as possible. The British meanwhile move across to cover their baseline to prevent any enemy units getting off. This would have worked well but for some bad dice rolling from the British and good morale checks from the natives. This lead to two native units getting off the table edge. The third native unit wasn’t so lucky.

The German regulars decide to hang back. having no realistic way of getting off after getting badly shot up and losing a couple of leaders (for the first time in any of the games played). The game ends in a close German win 5-4 in points, with no British units off but a large portion of the German force destroyed.

The system does not seem to like equal forces meeting with the defenders having a large advantage in normal conditions. Maybe more terrain would have helped but you’ve still got the problem of the first to shoot having a big advantage, and when you have equal size forces it’s difficult to gain local superiority in numbers.

Next week is a prospective big battle with two 24pt forces on each side.

Star Trek Adventures The Roleplaying Game. Interview and Insights

Posted on July 15th, 2017 under , , , , , , , . Posted by

  Captain on Bridge! As you where cadets! I recently had a the chance to chat with Sam Web of Mordiphius Entertainment about the exciting […]

Dismounted dragoons and mounted British legion

Posted on July 10th, 2017 under , , , . Posted by

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The Battle of the Flower-Pot Men

Posted on July 7th, 2017 under , , , , , , . Posted by

“Flobba-dob!”Translated: “Have at you, sir!”I’m falling behind in my battle-reporting; this one took place at the club almost a month ago! It was the first outing of the new, improved 2nd Division against a polyglot European force of French, Poles, Swi…

The Battle of the Flower-Pot Men

Posted on July 7th, 2017 under , , , , , , . Posted by

“Flobba-dob!”Translated: “Have at you, sir!”I’m falling behind in my battle-reporting; this one took place at the club almost a month ago! It was the first outing of the new, improved 2nd Division against a polyglot European force of French, Poles, Swi…

Stuck in the Middle

Posted on July 5th, 2017 under , , , , . Posted by

Back to East Africa and another trial game of TMWWBK in the Great War. Set up by Dave M to test the artillery rules and to get a few more players involved.

A German led force is stuck between two British led groups ( Askari and Indian based respectively ). Naturally enough things didn’t quite go as planned.


The British-Askari force, lead by Matt, moved up the games sole artillery piece. The crew of which is then decimated by a single volley of German rifle fire. Another round of fire saw the gun completely crewless.

The British-Indian force uses successive rounds of fire to dislodge the German MG from it’s position, and to cover the approach of a unit into charge range of a damaged and pinned German unit.

In scenes reminiscent of the previous game the first close assault went against the attacker despite overwhelming advantages. The British change tact and just sends repeated shots into the now surrounded unit till it breaks.

So the link up occurs and the remaining German units are under attack from three sides. They manage to break a couple of the attacking squads as they close but there is just too many to repulse.

The Germans could have done with a couple of prepared positions rather than having to rely on just the rough terrain. And we never found out about the artillery, but from the book it seems the weapon is great just like Machine Guns.

Would be African Kings

Posted on June 27th, 2017 under , , , , . Posted by

A game of The Men Who Would Be Kings, but transplanted from it’s usual colonial period forward to East Africa during the Great War, an often forgotten about theatre of that war. Dave M supplied the rules and figures.

A scenario straight out of the book with two balanced forces, of British and German led troops, trying to make their way across the table and ‘Just Passing By’.


I didn’t play but watched the action from the side and tried to assist with the rules. I do own an ebook copy of the rules and was interested to see how things flowed and how the differences from it’s ‘Rampant’ rules siblings panned out.

Things didn’t start to well for the Germans, First coming under heavy rifle fire and then losing the first unit, the games sole cavalry force, after it charged an infantry unit and lost against the odds, ending up pinned in front of a number of rifle units.

The momentum changed to the Germans when fire from a native unit of Ruga Rugas caused the opposing Askari unit to rout straight off the table in it’s rally phase.

The British MG never really got a chance to show what it could do as it was too busy moving from position to position, blocked from firing by it’s own friendly units, and only once getting a partial field of fire.

In the mean time the German forces had found cover and were sending a constant stream of fire into the enemy, keeping them pinned down. IT does seem that once this cycle of constant pins is reached then it’s hard to break.

For this level of skirmish it seemed to work well and flowed quickly with few difficult calculations to make. The difference in pinning and morale rules from the Rampants did take some getting use to. It seems to be a capable set of World War One rules in it’s own right.

Apparently the next test game will include artillery, and possibly Armoured Cars if he can make the rules up for them.

Would be African Kings

Posted on June 27th, 2017 under , , , , . Posted by

A game of The Men Who Would Be Kings, but transplanted from it’s usual colonial period forward to East Africa during the Great War, an often forgotten about theatre of that war. Dave M supplied the rules and figures.

A scenario straight out of the book with two balanced forces, of British and German led troops, trying to make their way across the table and ‘Just Passing By’.


I didn’t play but watched the action from the side and tried to assist with the rules. I do own an ebook copy of the rules and was interested to see how things flowed and how the differences from it’s ‘Rampant’ rules siblings panned out.

Things didn’t start to well for the Germans, First coming under heavy rifle fire and then losing the first unit, the games sole cavalry force, after it charged an infantry unit and lost against the odds, ending up pinned in front of a number of rifle units.

The momentum changed to the Germans when fire from a native unit of Ruga Rugas caused the opposing Askari unit to rout straight off the table in it’s rally phase.

The British MG never really got a chance to show what it could do as it was too busy moving from position to position, blocked from firing by it’s own friendly units, and only once getting a partial field of fire.

In the mean time the German forces had found cover and were sending a constant stream of fire into the enemy, keeping them pinned down. IT does seem that once this cycle of constant pins is reached then it’s hard to break.

For this level of skirmish it seemed to work well and flowed quickly with few difficult calculations to make. The difference in pinning and morale rules from the Rampants did take some getting use to. It seems to be a capable set of World War One rules in it’s own right.

Apparently the next test game will include artillery, and possibly Armoured Cars if he can make the rules up for them.

Post Captain: HMS Sybille vs Forte (28.02.1799)

Posted on June 27th, 2017 under , , , , , , . Posted by

Last Thursday we had another game using the Post Captain rules. Angus came up with historical scenario where British frigate HMS Sybille took by surprise French frigate Forte on 28th of February 1799 on the waters of Bay of Bengal.
W ostatni czwartek mieliśmy kolejną grę z użyciem zasad Post Captain. Angus przygotował scenariusz historyczny, gdzie brytyjska fregata HMS Sybille zaskoczyła fregatę francuską Forte dnia 28 lutego 1799 na wodach Zatoki Bengalskiej.
SCENARIO/SCENARIUSZ: Angus Konstam
UMPIRING/PROWADZENIE GRY: Angus Konstam
SCENERY/SCENERIA: SESWC
MODELS/MODELE: Angus Konstam, Bartek Żynda

1. Forces. Siły.

HMS Sybille (38 guns)
(Bill Gilchrist)
Forte (50 guns)
(Tim Watson, Bartek Żynda)

2. The game. Gra.

We started game with HMS Sybille chasing Forte. French ship was unprepared for battle and needed three turns to do it. Thanks to the good winds we managed to keep distance and when we were ready we turn back and moved against British ship. We passed and it and fired. British ship suffered significant rigging damages then I managed to turn back and fired from the other side. British ship catched the fire. I decided to repeat the maneuver, but then I was hit by deadly British carronades. It killed my captain and forced to moral test. I diced the worst score and our ship stroke her colors. For the bigger fun, Bill did not managed to stop the fire and British ship soon exploded. Battle finished with Royal Navy victory but with the better special effects than the original battle.

Zaczęliśmy grę z HMS Sybille ścigającą Forte. Francuski okręt był kompletnie nieprzygotowany do walki i potrzebował do tego trzech tur. Dzięki sprzyjąjącym wiatrom udało nam się utrzymać dystans i kiedy byliśmy już gotowi, zawróciliśmy i stanęliśmy do walki z brytyjskim okrętem. Minęliśmy się i oddaliśmy salwę. Olinowanie brytyjskiego okrętu mocno w tym starciu ucierpiało wtedy udało mi się wykonać zwrot i oddać salwę z drugiej burty. Brytyjski okręt zaczął się palić. Chciałem powtórzyć manewr, ale wtedy trafiła mnie salwa z karonad, która zabiła naszego kapitana i zmusiła do testu morale. Rzuciłem i otrzymałem najgorszy możliwy wynik i nasz okręt opuścił banderę. Dla większej zabawy Billowi nie udało się ugasić ognia i jego okręt skończył widowiskową eksplozją. Bitwa zakończyła się zwycięstwem Royal Navy ale z lepszymi efektami specjalnymi niż to odbyło się w rzeczywistości.

3. Links. Linki.

Angus:
SESWC:
Flickr:

Post Captain: HMS Sybille vs Forte (28.02.1799)

Posted on June 27th, 2017 under , , , , , , . Posted by

Last Thursday we had another game using the Post Captain rules. Angus came up with historical scenario where British frigate HMS Sybille took by surprise French frigate Forte on 28th of February 1799 on the waters of Bay of Bengal.
W ostatni czwartek mieliśmy kolejną grę z użyciem zasad Post Captain. Angus przygotował scenariusz historyczny, gdzie brytyjska fregata HMS Sybille zaskoczyła fregatę francuską Forte dnia 28 lutego 1799 na wodach Zatoki Bengalskiej.
SCENARIO/SCENARIUSZ: Angus Konstam
UMPIRING/PROWADZENIE GRY: Angus Konstam
SCENERY/SCENERIA: SESWC
MODELS/MODELE: Angus Konstam, Bartek Żynda

1. Forces. Siły.

HMS Sybille (38 guns)
(Bill Gilchrist)
Forte (50 guns)
(Tim Watson, Bartek Żynda)

2. The game. Gra.

We started game with HMS Sybille chasing Forte. French ship was unprepared for battle and needed three turns to do it. Thanks to the good winds we managed to keep distance and when we were ready we turn back and moved against British ship. We passed and it and fired. British ship suffered significant rigging damages then I managed to turn back and fired from the other side. British ship catched the fire. I decided to repeat the maneuver, but then I was hit by deadly British carronades. It killed my captain and forced to moral test. I diced the worst score and our ship stroke her colors. For the bigger fun, Bill did not managed to stop the fire and British ship soon exploded. Battle finished with Royal Navy victory but with the better special effects than the original battle.

Zaczęliśmy grę z HMS Sybille ścigającą Forte. Francuski okręt był kompletnie nieprzygotowany do walki i potrzebował do tego trzech tur. Dzięki sprzyjąjącym wiatrom udało nam się utrzymać dystans i kiedy byliśmy już gotowi, zawróciliśmy i stanęliśmy do walki z brytyjskim okrętem. Minęliśmy się i oddaliśmy salwę. Olinowanie brytyjskiego okrętu mocno w tym starciu ucierpiało wtedy udało mi się wykonać zwrot i oddać salwę z drugiej burty. Brytyjski okręt zaczął się palić. Chciałem powtórzyć manewr, ale wtedy trafiła mnie salwa z karonad, która zabiła naszego kapitana i zmusiła do testu morale. Rzuciłem i otrzymałem najgorszy możliwy wynik i nasz okręt opuścił banderę. Dla większej zabawy Billowi nie udało się ugasić ognia i jego okręt skończył widowiskową eksplozją. Bitwa zakończyła się zwycięstwem Royal Navy ale z lepszymi efektami specjalnymi niż to odbyło się w rzeczywistości.

3. Links. Linki.

Angus:
SESWC:
Flickr:

Refurbishment of 2nd Division #2 – 28th or 34th Regiment of Foot

Posted on June 22nd, 2017 under , , . Posted by

“O’er the hills and o’er the mainThrough Flanders, Portugal and Spain.King George commands and we obeyOver the hills and far away.”These wonderful figures from Hagen miniatures are full of character. They are battle-weary old campaigners in tatter…

Refurbishment of 2nd Division #2 – 28th or 34th Regiment of Foot

Posted on June 22nd, 2017 under , , . Posted by

“O’er the hills and o’er the mainThrough Flanders, Portugal and Spain.King George commands and we obeyOver the hills and far away.”These wonderful figures from Hagen miniatures are full of character. They are battle-weary old campaigners in tatter…

Back and Beyond; Lithuania 1919. Back and Beyond; Litwa 1919.

Posted on June 19th, 2017 under , , , , , , , , . Posted by

Last Thursday we had a big game of Back and Beyond. Once again we used Setting The East Ablaze rules with some our amendments (we used order dice, something similar to Bolt Action, instead of cards, which speed up game a little bit). That fictional scenario involved Bolsheviks, Whites, Poles and British fighting for a small village, somewhere in Lithuania. You can ask what to hell Whites or Brits did in Lithuania in 1919, then don’t. We just wanted to use our toys.
W ostatni czwartek mieliśmy dużą grę Back and Beyond z użyciem zasad Setting The East Ablaze z pewnymi naszymi ulepszeniami (karty zastąpiliśmy kośćmi, coś na wzór Bolt Action, co znaczne przyspieszyło grę). Ten fikcyjny scenariusz był o walce bolszewików, Białych, Polaków i Brytyjczyków walczących o małą wioskę, gdzieś na Litwie. Możecie się dziwić, skąd do cholery Biali albo Brytyjczycy na Litwie w 1919, więc się nie dziwcie. Chcieliśmy po prostu użyć naszych zabawek.
SCENARIO/SCENARIUSZ: Angus Konstam
UMPIRING/PROWADZENIE GRY: Angus Konstam
SCENERY/SCENERIA: SESWC, Campbell Hardie
MODELS/MODELE: Angus Konstam, Bill Gilchrist, Donald Adamson, Peter McCarroll, Bartek Żynda

1. Forces. Siły.

BRITISH/BRYTYJCZYCY
(Donald Adamson)
4 x Infantry
1 x field gun
1 x HMG
1 x Armoured Car
1 x Gunboat
POLES/POLACY
(Bartek Żynda)
3 x Infantry
1 x Infantry with bombs
1 x HMG
1 x LMG
1 x Kresowiec Armoured Car
1 x plane
WHITES/BIALI
(Dougie Trail, Tim Watson)
6 x Infantry
1 x Infantry with bombs
1 x Cavalry
1 x FT-17 tank
2 x HMG
BOLSHEVIKS/BOLSZEWICY
(Peter McCarroll, Bill Gilchrist, Campbell Hardie)
8 x Infantry
4 x Cavalry
2 x Armoured Cars
2 x Field Guns
3 x HMG
1 x Gunboat

2. The game. Gra.

In our game bolsheviks were kept the small village near the river surrounded by Whites. Two relief columns were approaching the village. However those two columns, were followed by two hostile forces of British and Poles. The fight begin. It started with general assault of the Whites supported by British on the village. Reds hold the line, but their situation was very dramatic. Specially when one of the relief column has been stopped by my Poles. The things get even worst, when the Red gunboat get sunk by the British vessel. When Red players thought that slowly everything get sorted they got another surprise, a Polish plane. The main task was to sunk the Red Gunboat, but that ship was a wreck right now, so instead of that, my plane shot some target in the village and then decimated the Red Cavalry. Then Whites and British entered the village and started successively cleared it off the remaining bolsheviks. Finally it surrendered to the British. The game was over and the Communist forces were driven off the Lithuania, at least till 1920…
W naszej grze bolszewicy byli w posiadaniu małej wioski nad rzeką otoczonej przez siły Białych. Z odsieczą dla niej podążały dwie kolumny, te jednak były ścigane przez wrogie oddziały Brytyjczyków i Polaków. Walka się rozpoczęła. Zaczęło się od generalnego szturmu na wioskę sił Białych wspartych Brytyjczykami. Czerwoni utrzymali pozycje, jednak ich sytuacja była bardzo krytyczna. Szczególnie kiedy jedna z kolumn podążających z odsieczą została zatrzymana przez moich Polaków. Sytuacja się jeszcze pogorszyła, gdy bolszewicka kanonierka została zatopiona przez okręt brytyjski. Kiedy już Czerwoni gracze myśleli, że w końcu wszystko uda się poskładać do kupy, na polu walki pojawił się polski samolot. Jego głównym zadaniem było zatopienie bolszewickiego okrętu, ale że był on już tylko wrakiem skierował się nad wioskę, gdzie ostrzelał kilka celów a następnie zdziesiątkował bolszewicką kawalerię. Wtedy Biali i Brytyjczycy weszli do wioski, którą zaczęli sukcesywnie oczyszczać z Czerwonych. Ostatecznie skapitulowała przed Brytyjczykami, co zakończyło grę. Litwa została oczyszczona z sił komunistycznych, przynajmniej do 1920…

3. Links. Linki.

Angus:
http://www.edinburghwargames.com/assault-on-vozyliuka-1919/
Tim:
To be updated
Bill:
To be updated
Campbell (SESWC):
https://www.facebook.com/Seswc.co.uk/posts/1380629181975051
Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157685161587986 

Back and Beyond; Lithuania 1919. Back and Beyond; Litwa 1919.

Posted on June 19th, 2017 under , , , , , , , , . Posted by

Last Thursday we had a big game of Back and Beyond. Once again we used Setting The East Ablaze rules with some our amendments (we used order dice, something similar to Bolt Action, instead of cards, which speed up game a little bit). That fictional scenario involved Bolsheviks, Whites, Poles and British fighting for a small village, somewhere in Lithuania. You can ask what to hell Whites or Brits did in Lithuania in 1919, then don’t. We just wanted to use our toys.
W ostatni czwartek mieliśmy dużą grę Back and Beyond z użyciem zasad Setting The East Ablaze z pewnymi naszymi ulepszeniami (karty zastąpiliśmy kośćmi, coś na wzór Bolt Action, co znaczne przyspieszyło grę). Ten fikcyjny scenariusz był o walce bolszewików, Białych, Polaków i Brytyjczyków walczących o małą wioskę, gdzieś na Litwie. Możecie się dziwić, skąd do cholery Biali albo Brytyjczycy na Litwie w 1919, więc się nie dziwcie. Chcieliśmy po prostu użyć naszych zabawek.
SCENARIO/SCENARIUSZ: Angus Konstam
UMPIRING/PROWADZENIE GRY: Angus Konstam
SCENERY/SCENERIA: SESWC, Campbell Hardie
MODELS/MODELE: Angus Konstam, Bill Gilchrist, Donald Adamson, Peter McCarroll, Bartek Żynda

1. Forces. Siły.

BRITISH/BRYTYJCZYCY
(Donald Adamson)
4 x Infantry
1 x field gun
1 x HMG
1 x Armoured Car
1 x Gunboat
POLES/POLACY
(Bartek Żynda)
3 x Infantry
1 x Infantry with bombs
1 x HMG
1 x LMG
1 x Kresowiec Armoured Car
1 x plane
WHITES/BIALI
(Dougie Trail, Tim Watson)
6 x Infantry
1 x Infantry with bombs
1 x Cavalry
1 x FT-17 tank
2 x HMG
BOLSHEVIKS/BOLSZEWICY
(Peter McCarroll, Bill Gilchrist, Campbell Hardie)
8 x Infantry
4 x Cavalry
2 x Armoured Cars
2 x Field Guns
3 x HMG
1 x Gunboat

2. The game. Gra.

In our game bolsheviks were kept the small village near the river surrounded by Whites. Two relief columns were approaching the village. However those two columns, were followed by two hostile forces of British and Poles. The fight begin. It started with general assault of the Whites supported by British on the village. Reds hold the line, but their situation was very dramatic. Specially when one of the relief column has been stopped by my Poles. The things get even worst, when the Red gunboat get sunk by the British vessel. When Red players thought that slowly everything get sorted they got another surprise, a Polish plane. The main task was to sunk the Red Gunboat, but that ship was a wreck right now, so instead of that, my plane shot some target in the village and then decimated the Red Cavalry. Then Whites and British entered the village and started successively cleared it off the remaining bolsheviks. Finally it surrendered to the British. The game was over and the Communist forces were driven off the Lithuania, at least till 1920…
W naszej grze bolszewicy byli w posiadaniu małej wioski nad rzeką otoczonej przez siły Białych. Z odsieczą dla niej podążały dwie kolumny, te jednak były ścigane przez wrogie oddziały Brytyjczyków i Polaków. Walka się rozpoczęła. Zaczęło się od generalnego szturmu na wioskę sił Białych wspartych Brytyjczykami. Czerwoni utrzymali pozycje, jednak ich sytuacja była bardzo krytyczna. Szczególnie kiedy jedna z kolumn podążających z odsieczą została zatrzymana przez moich Polaków. Sytuacja się jeszcze pogorszyła, gdy bolszewicka kanonierka została zatopiona przez okręt brytyjski. Kiedy już Czerwoni gracze myśleli, że w końcu wszystko uda się poskładać do kupy, na polu walki pojawił się polski samolot. Jego głównym zadaniem było zatopienie bolszewickiego okrętu, ale że był on już tylko wrakiem skierował się nad wioskę, gdzie ostrzelał kilka celów a następnie zdziesiątkował bolszewicką kawalerię. Wtedy Biali i Brytyjczycy weszli do wioski, którą zaczęli sukcesywnie oczyszczać z Czerwonych. Ostatecznie skapitulowała przed Brytyjczykami, co zakończyło grę. Litwa została oczyszczona z sił komunistycznych, przynajmniej do 1920…

3. Links. Linki.

Angus:
http://www.edinburghwargames.com/assault-on-vozyliuka-1919/
Tim:
http://moth107.blogspot.co.uk/2017/06/thursday-evening-mishmash.html?spref=fb
Bill:
To be updated
Campbell (SESWC):
https://www.facebook.com/Seswc.co.uk/posts/1380629181975051
Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157685161587986 

Working on some British for the AWI

Posted on June 12th, 2017 under , , , , . Posted by

British light Bobs

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Working on some British for the AWI

Posted on June 12th, 2017 under , , , , . Posted by

British light Bobs

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FOW: EW V4 Indian vs French (Vichy)

Posted on June 9th, 2017 under , , , , , . Posted by

Over the past few weekends, Raymond and I were able to work in a few games of Early War to try out the Version 4 Flame of War rules. We set up the latest battle one Sunday afternoon at the Brookhurst Club in Garden Grove California.

I found the depth the the EW lists refreshing after the past several weeks running demo and introductory games with the new and extremely limiting Desert Rats/Afrika Korps V4 books. Plus, it was fun to dust off the 2 pounder Portees and let Raymond get his Axis French forces out of storage for a bit.

We created lists of 1,500 points each. Raymond used the Burning Empires book, and I went to Hellfire and Back for my British Commonwealth Indian lists. I had to proxy my generic British Infantry stands for the Indians troops I don’t have painted yet.

Unfortunately, I managed to forget to bring my dice tin. I got lucky, however, and scored a deal. Raymond had brought along an old Desert Rats dice tin with dice and markers, hoping to sell it to me. How could I say no to that offer?

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Bolt Action desert dust-up

Posted on June 8th, 2017 under , , , , , . Posted by

A tranquil desert scene

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Bolt Action desert dust-up

Posted on June 8th, 2017 under , , , , , . Posted by

A tranquil desert scene

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Re-enforcements for my Normandy Commandos?

Posted on June 7th, 2017 under , , , , , , , , , , . Posted by

When I started playing Bolt Action I went with a very specialised list, late war Normandy Commandos, now part of their list is that they […]

June 5th – DDay AAR – 1500pts British Airlanding vs. GrenadierKompanie

Posted on June 5th, 2017 under , , , , , . Posted by

The Normandy Battles book has seen a lot of play around our neck of the woods this time of year.  For several years, we would put together our 30 feet of table, and launch a landing for the ages. Getting all that lead on a table is an awful lot of fun, but the smaller games are too.  And the Coup de Main glider assault is one of those missions.  Eager to try out some V4 with the D-day lists, My buddy Shane and I met over at his place for a pre-dawn face off. Shane played his Brits, and I brought my Germans with some Tigers in support.  1500 pts per side.
The Board

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Kas’trum Campaign Pre-season Game one – One of our Ruperts is missing.

Posted on June 4th, 2017 under , , , , , , , . Posted by

The early morning Sun licked steaming humidity up from the marsh surrounding the canal hamlet of Roogie’s Landing. The adjutant of the Earl of Hereford’s Regiment of Foot (The Hedgehogs) was doing his best to shuffle papers in the marsh reed shack that…

Kas’trum Campaign Pre-season Game one – One of our Ruperts is missing.

Posted on June 4th, 2017 under , , , , , , , . Posted by

The early morning Sun licked steaming humidity up from the marsh surrounding the canal hamlet of Roogie’s Landing. The adjutant of the Earl of Hereford’s Regiment of Foot (The Hedgehogs) was doing his best to shuffle papers in the marsh reed shack that…