Posts Tagged ‘British’

Testing the Skirmish Sangin. Testowanie Skirmish Sangin.

Posted on July 28th, 2016 under , , , , , , . Posted by

Last Thursday I was invited by our new club member, Michael, to play a game with his favourite system, called Skirmish Sangin. It is system for modern warfare writen up by Collin Phillips and Craig Watterson. It is not very often, when the modern wargaming appear on my blog as my interests are going much more for everything till early 1950s. However from some time I am looking for something which could increase the timeline of my gaming experience and go for something that bring the adventure closer to the present times.
W ostatni czwartek zostałem zaproszony przez naszego nowego członka klubu, Michaela by rozegrać grę z jego ulubionym systemem, zwanym Skirmish Sangin. Są to zasady do współczesnego wargamingu, napisane przez Collina Philipsa i Craiga Wattersona. Niezbyt często nowoczesny wargaming pojawia się na moim blogu, a to dlatego, że moje dotychczasowe zainteresowania kończyły się gdzieś na wczesnych latach 50. XX wieku. Jednak od jakiegoś juz czasu szukam dla siebie coś, co pozwoliło by przygodę zblizyć do współczenych nam czasów.

SCENARIO/SCENARIUSZ: Michael Charge
UMPIRING/PROWADZENIE GRY: Michael Charge
SCENERY/SCENERIA: SESWC
MODELS/MODELE: Michael Charge.

1. Forces. Siły.

BRITISH/BRYTYJCZYCY
TEAM 4, TASK FORCE SWORD, SAS
(Bartek Żynda)
Elite Squad Leader (NCO) with M4 AR + UGL
Elite Rifleman with M4 AR
Elite Rifleman with M4 AR
Elite Rifleman with Minimi LMG

1st SEC, 2nd PLAT, COMP C, WEST SHIRESDALE FUSILIERS
(Campbell Hardie)
Fire team 1:

Elite Squad Leader (NCO) with L85A2 AR
Veteran Grenadier with L85A2 AR + UGL
Average Rifleman with Minimi LMG
Average Sharpshooter with L129A1 DMR

Fire team 2:

Veteran Assistant Squad Leader (NCO) with L85A2 AR
Veteran Grenadier with L85A2 AR + UGL
Average Rifleman with GPMG MMG
Average Rifleman with L85A2

TALIBANS/TALIBOWIE
(Michael Charge)
Warlord Forces:

Veteran Warlord with AK AR
Average Afgan with AK AR
Average Afgan with AK AR
Veteran Afgan with PK MMG
Novice Afgan with AK AR
Average Afgan with AK AR

3 x Booby Traps

Insurgent Leader Forces:

Veteran Taliban Leader with AK AR
Veteran Taliban with G3 DMR
Veteran Taliban with PKM MMG
Veteran Taliban with RPG

2. Brief and orders. Opis i rozkazy.

Thanks to the gunman extracted by the SAS in a recent mission (game played without me), British have inteligence that the local Taliban leader is trying to increase his forces in this region. As part of this, British have an evidence that he will  be meeting with a local warlord to offer an increased income and protection in exchange for fighters and dedicating some of his land to opium poppies.
Dzięki pochwyconemu w poprzedniej misji bojownikowi przez SAS (gra rozegrana bez mojego udziału), Brytyjczycy są w posiadaniu informacji, że lokalny przywódca Talibów próbuje zwiększyć swoje siły w rejonie. W tym celu, co udało się ustalić siłom brytyjskim, spotka sie on z miejscowym watażką by zaoferować mu  zwiększony dochód i ochronę w zamian za bojowników oraz części jego ziemi pod uprawę opium.
Orders/Rozkazy:
SAS:

1. Capture or kill HVTs./ Pojmać lub zabić cele (lider i watażka)
2. Minimise Civilian Casualties./ Zminimalizować ofiary wśród cywili.
3. Minimise Friendly Casualties./Zminimalizować ofiary własnych oddziałów.
WSF:
1. Support SAS team./Wsparcie SAS.
2. Capture or kill HVTs./ Pojmać lub zabić cele (lider i watażka)
3. Minimise Civilian Casualties./ Zminimalizować ofiary wśród cywili.
4. Minimise Friendly Casualties./Zminimalizować ofiary własnych oddziałów.
Taliban/Talibowie:
1. Protected Warlord and Insurgent Leader. /Ochrona watażki i przywódcy.
2. Eliminate attacking ISAF forces./ Wyeliminowanie atakujących oddziałów.
Victory Points/Punkty zwycięstwa:
ISAF:
Each Taliban killed or Wounded/Każdy zabity lub ranny Taliban: 10pts/pkt.
Each Insurgent Leader/Warlord killed or captured/Lider lub watażka pojmany bądź zabity: 100pts/pkt.
Each civilian injured or killed/Każdy cywil raniony lub zabity: – 200 pts/pkt.
Taliban:
Each ISAF soldier killed/Każdy żołniez ISAF zabity: 50 pts/pkt/
Each ISAF soldier wounded/Kazdy żołnierz ISAF ranny: 25 pts/pkt

3. The game. Gra.

SAS started game already deployed. It was small wadi, so I decided to go down ASAP. That was very good decision, because my position gave me great observation for the village. Very soon it appear how good it was decision. I opened fire and the first casualty was the warlord! He was running across the village, but get shot in his head by one of my soldiers.
SAS zaczęła grę już rozmieszczona. Była to mała uadi, więc od razu zdecydowałem się dać rozkaz padnij. To okazało się była bardzo dobra decyzja, ponieważ moja pozycja dawała mi doskonałe pole obserwacji wioski. Szybko tez okazało się jak bardzo było to dla mnie korzystne, otworzyłem ogień i jako pierwszy padł watażka! Próbował przebiec w poprzek wioski, jednak został trafiony w głowę przez jednego z moich żołnierzy.

Since that moment my soldiers started to eliminate one Taliban after another. When we thought that the game will be easy, the problems begin. Campbell’s forces get under fire from the ambushed fighters. First soldier get wounded, because of that he lost consciousness and had to be taken off the battlefield. During that time the second team of the Fusiliers moved across fields with the long grass towards the village. Unfortunely one of the British stepped on the Booby trap and get killed. Campbell’s soldiers had to withdraw, however thay took their colleagues bodies with them.
Od tego momentu, moi żołnierze zaczęli eliminować jednego Taliba za drugim. Kiedy zdawało nam się, że gra dla nas będzie bardzo łatwa przyszły problemy. Oddziały Campbella znalazły się pod ogniem zamaskowanych bojowników. Pierwszy żołnierz został ranny i z tego tez powodu stracił przytomność i musiał zostac wyniesiony z pola walki. W międzyczasie drugi oddział ruszył przez pole z wysoka trawą w kierunku wioski. Niestety jeden z żołnierzy nadepnął na zastawioną pułapke i starcił w ten sposób życie. to wystarczyło by zmusił oddziały Campbella do wycofania się, jednak udało im się zabrać ciała kolegów ze sobą.

After Campbell’s withdraw I decided to take the initiative. Most of the Afgan soldiers were dead, however in my direction moved the Talib sniper. He fired at me, but missed. In exchange my soldiers take him down. Again, after that I was overconfident and I forgot about the Talib with RPG. He fired at me, missed but the explosion hurt one of my men. That forced me to abandon the action.
Po wycofaniu się Campbella, zdecydowałem się przejąć inicjatywę. Większość Afgańczyków leżała zabita, jednak w moim kierunku podążał talibski snajper. Strzelił do mnie, jednak chybił. W odpowiedzi moi żołnierzy szybko go zdjęli. I znów poczułem się zbyt pewny siebie. Zapomniałem o Talibie uzbrojonym w RPG. Strzelił i nie trafił, jednak eksplozja raniła jednego z moich ludzi. To zmusiło mnie do przerwania misji.

Overall game finished with British minor victory. We get 140 pts versus Afgan 100 pts. We lost one men and another two get wounded for the price of killed warlord. There will be another time to kill or capture the Talib Leader.
Ogólnie gra zakończyła się minimalnym zwycięstwem Brytyjczyków. obyliśmy 140 pkt przeciw afgańskim 100 pkt. Straciliśmy jednego człowieka a dwóch innych zostało rannych, co było ceną zabicia watażki. Na pewno nadzaży się jeszcze okazja by dopaść lidera Talibów.

4. Summary. Podsumowanie.

I liked the system, very much. On the beggining it looks very difficult with so many statistic, plenty of tables etc. During the game as we get involved into, the system became simpler and simpler. Finaly we get experience that everything flows very easily. There is very good activation system during the turns. Each character is activated in a particular turn of the game  and we know exactly which turn it would be. That allows us to plan some action. On the turn when the character is activated, it can do  any three actions, so for example it can do the observation test, then aim the target, if the observation was succesfull and then fire at the target and so on. Everything is identified by calculating the possibility of succesfull action and is measure in percentages. Every character has a basic skill value to which are added or subtract the values defined by various factors such as the position of our character, whether the objective is above us, or are below, if the target is behind a cover etc. That gave us the score against which we had to roll D100. If our score is below we passed the test. So very simple. I hope that we will get another games soon and I think to look at this rules much closer as I think that they would fit me very much. By the way any of you know any good source for 28mm Modern Poles?
System mi się bardzo spodobał. Na początku wydaje się on dość skomplikowany z duzą ilością tabel, statystyką itp, jednak w trakcie gry, kiedy angazujemy się w nią coraz bardziej wszystko staje się łatwiejsze i akcja zaczyna nabierać płynności. W grze jest bardzo fajny system aktywacji. Każda postać jest aktywowana w określonej turze gry i z góry wiemy kiedy to nastąpi i dzięki temu mozemy zaplanowac nasze akcje. W turze gdy następuje aktywacja, nasza postać może wykonać trzy czynności takie jak: dokonać testu obserwacji, jeśli test okazał się zdany, wtedy wycelować w cel i doń strzelić i tak dalej. Wszystko jest określane poprzez wyliczenie prawdopodobieństwa pomyślności danej akcji i wyraża się to w procentach. Każda postać ma bazową wartość swojej cechy i w stosunku do niej i innych zewnętrznych czynników, takich jak położenie naszej postaci, czy cel znajduje się ponad nami, czy tez poniżej, czy znajduje się za jakąs osłoną itp. i daje nam to jakąś wartość przeciw której musimy rzucić K100. Jeśli nasz rzut będzie poniżej uzyskanej wartości, test uważa się za zdany. Więc jest to bardzo proste. Mam nadzieję, że wkrótce będziemy mieli następną grę z tymi zasadami, którym muszę się przyjrzeć zdecydowanie blizej, bo być może znalazłem coś właśnie dla siebie. A tak przy okazji, to zna ktoś z Was dobre źródło figurek współczesnych Polaków w skali 28mm?

5. Links. Linki.

Campbell:
https://www.facebook.com/permalink.php?story_fbid=1069668999737739&id=158670127504302
Michael:
http://hntdaab.co.uk/blog/2016/07/22/battle-report-skirmish-sangin-21072016/
Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157671671432075

Bolt Action – Review: Rubicon Models M5A1 Stuart/M5A1 Recce Kit

Posted on July 27th, 2016 under , , , , , . Posted by



By Garratt


As far as plastic kits go, we have come to expect Rubicon to produce high quality, easy to construct vehicles. Does the M5A1 Stuart / M5A1 Recce kit live up to the name?

The box states that it allows the choice to build either a mid or late production M5A1 (Stuart VI) with 37mm gun or for those who like a lower profile, the M5A1 (Stuart VI) Reece / Kangaroo.

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Bolt Action Commando LVT-4 Buffalo Amtrac

Posted on July 24th, 2016 under , , , , . Posted by

I was pleased to get for a present the Warlord LVT-4 Buffalo Amtrac for Bolt Action. The LVT-4 is a 1/56th scale 28mm resin and metal kit and comes in a box with a picture of the completed model on the front. I am in the process of building a Commando team to fight alongside […]

The British are coming…

Posted on July 21st, 2016 under , , , , , , , , , , , , , , , , , , , . Posted by

…in the meantime let’s take a look at the Germans. One thing that I thought that Battlefront would do when they released the Germans for Team Yankee was that they would do a minimal release and was pleasantly surprised by the range of models they did in fact bring out. With the initial releases for […]

Cod Wars. Wojny dorszowe.

Posted on July 17th, 2016 under , , , , , , . Posted by

This time, something different and something much more modern and closer to our times. Angus invited us to play the Cod Wars game. For those who don’t know what the Cod Wars was, here is some description from Wikipedia:
https://en.wikipedia.org/wiki/Cod_Wars
For that game we used the free set of rules, very simple and very fast to play, which is caled as same as the conflict. This set is available for download from that page:
http://www.navalwargamessociety.org/scenarios/Cod_War.pdf

Tym razem, coś zupełnie innego i trochę bardziej bliższemu teraźniejszości. Angus zaprosił nas by rozegrac grę z czasów wojen dorszowych. Dla tych, którzy słyszą o tym po raz pierwszy, mała notka z Wikipedii:

https://pl.wikipedia.org/wiki/Wojny_dorszowe
Do gry użyliśmy bezpłatnych zasad, bardzo prostych i bardzo szybkich w grze, które nazywają się Cod Wars. Można je sobie ściągnąć pod tym linkiem:
http://www.navalwargamessociety.org/scenarios/Cod_War.pdf
SCENARIO/SCENARIUSZ: Angus Konstam
UMPIRING/PROWADZENIE GRY: Angus Konstam
SCENERY/SCENERIA: SESWC
MODELS/MODELE: Angus Konstam

1. Forces. Siły.

BRITISH/BRYTYJCZYCY
HMS Falmouth (Michel Charge)

HMS Scylla (Peter)

MV St. Giles (Peter)

MV William Wilberforce (Angus Konstam)

MV Port Vale (Michel Charge)

ICELANDERS/ISLANDCZYCY

ICGV Ægir (Donald Adamson)

ICGV Tyr (Bartek Żynda)

2. The game. Gra.

Royal Navy together with fishermen started the game in the middle of the table and Icelanders enter the table on the edges. This game was very different from all others games we had. This time the most important was good planning with a little bit of luck. Our ships enter the table on full speed. British were continued fishing and Navy ships started moving towards us to stop us before we cut the nets. However as we both have been on full speed, it was hard to stop us. Donald as the first was able to cut british nets, but he failed two times, first against St. Giles and then against Port Vale.
Royal Navy i rybacy zaczęli grę na środku stołu, natomiast Islandczycy wchodzili do gry z krawędzi stołu. Ta gra była zdecydowanie inna, niż wszystkie dotychczas. tym razem bardzo wazne było dobre planowanie z odrobiną szcześcia. Nasze okręty wpłyneły na stół ne pełnej prędkości. Brytyjczycy kontynułowali połów a okręty wojenne ruszyły w naszym kierunku by przeciwdziałać naszym próbom zrywania sieci. Ze względu na to, że płynęliśmy na pełnej prędkości, było to prawie niemożliwe by nas powstrzymać. Donald jako pierwszy miał szansę by przeciąć sieci, jednak jego dwie próby skończyły się fiaskiem, wpierw przeciw St. Giles i druga przeciw Port Vale.

The whole attention was put against Donald and the British players forgot about my ship. I tried to keep myself away of the rest of the ships and kept high speed of 20 knots (for the whole game I only once down my speed to 17 knots). Being away and with high speed, it allowed me to enter the action in the most unexpected moments during the game. I used it twice, and in both moments it finished with succesfull actions. First I cut the nets of Port Vale and then the nets of William Wilberforce.
Cała uwaga graczy brytyjskich była skupiona na Donaldzie i nasi przeciwnicy zapomnieli o mnie. Starałem się trzymać na dystans do reszty i przy okazji utrzymywać wysoką prędkość 20 węzłów (podczas całej gry, chyba tylko raz zszedłem do prędkości 17 węzłów). Będąc z dala od innych i utrzymując dużą prędkość mogłem niespodziewanie włanczać się do akcji. Zrobiłem to dwukrotnie i za każdym razem odnoszac sukces. Wpierw przeciąłem sieci Port Vale a następnie zerwałem sieci William Wilberforce.

During the second action Donald rammed the William Wilberforce, that helped me to again move away from our opponents. Unlucky for Donald he was several times rammed and finally forced to withdraw. I tried my luck for the third time, but this time I failed and St. Giles stayed with her nets. For every turn, British gets one point for fishing if their nets were down for every fishing ship, every time when we cut their nets, British gets -10 points. British gets 10 points every time they forced Icelandic ship to withdraw. To win the game they had to gain at least 30 points (it was 20 turns). After my last failed action I calculated, that if I will stay away of them, British will never won the game, as they would get maximum of 24 points, so I decided to move the other end of the table. I know it is gamey decision, but it gave us victory! Huh!

Podczas drugiej akcji Donald staranował William Wilberforce, to pomogło mi znów oderwać się od reszty przeciwników. Na nieszczęście dla Donalda, został kilkakrotnie staranowany i ostatecznie zmuszony do odwrotu. Spróbowałem wtedy mojego szczęścia po raz trzeci, jednak tym razem nie udało mi się przeciąć sieci St. Giles. Za każdą turę Brytyjczycy otrzymywali jeden punkt, jeśli ich sieci były w wodzie (za każdy statek jeden punkt). Jeśli zerwaliśmy sieci, Brytyjczycy otrzymywali -10 punktów, za każdy islandzki okręt zmuszony do wycofania się, brytyjczycy dostawali 10 punktów. By wygrać grę musieli pod koniec gry mieć minimum 30 punktów (20 tur gry). Po mojej ostatniej nieudanej akcji, obliczyłem, że do końca gry Brytyjczykom uda się jedynie zdobyć 24 punkty, jeśli będę się trzymał od nich z daleka, więc ruszyłem na drugi koniec stołu. Wiem, ze to trochę nie fair, ale dzięki temu wygraliśmy! Huh!

3. Links and others relations. Linki i relacje innych.

Angus:
Flickr:
Well, I could not resist that:
No i nie mogłem się powstrzymać przed tym:

Operation Crossfire: World Event Aftermath

Posted on July 8th, 2016 under , , , , , , , , , , , , , , , , , , , , , . Posted by

As mentioned in my “Operation Crossfire: A World Wargaming Event” post, following on from the hugely successful “World Crossfire Day” event in 2009, Nikolas Lloyd organised Operation Crossfire in 2014; another global Crossfire event. You can read the details of some of

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Operation Crossfire: The Battle Reports

Posted on July 7th, 2016 under , , , , , , , , , , , , , , , , , , , . Posted by

As described in my Operation Crossfire: A World Wargaming Event post Nikolas Lloyd had organised to stage a global Crossfire game that featured players in many countries all playing Crossfire games simultaneously, and games that were connected to each other

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Operation Crossfire: A World Wargaming Event

Posted on July 6th, 2016 under , , , , , , , , , , , , , , , , , , , , , , . Posted by

Following on from the hugely successful “World Crossfire Day” event in 2009 is Operation Crossfire, another global Crossfire event staged in 2014. “Operation Crossfire” may well have been a world first as it was a wargame played on many tables around the world

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Bolt Action – AAR: A Daring Raid, LRDG vs Germans

Posted on July 5th, 2016 under , , , , , . Posted by

Casey here from deep in the Lone Star State with a After Action Report on the Bolt Action scenario ‘A Daring Raid’. The scenario can be found in the newest Warlord Games supplement ‘Duel in the Sun’. A Daring Raid pits the infamous LRDG and SAS attacking an Italian airfield and attempting to destroy three parked aircraft. My close friend Tyler Wallace of “Winter Americans and LRDG truck” fame has been asking me to play a historical scenario for awhile. So seeing how a day before the game he got engaged to be married… I had to get a game in with him before his gaming time is drastically reduced!

Colonel David Stirling greets a SAS jeep patrol after a successful raid.
The forces are equal points with the Italians starting on the table with a 12 inch by 36 inch airfield in the middle of the table. The LRDG may come on in waves from any table edge. To secure victory, the LRDG must end the turn touching an enemy aircraft. Empty transports do not count. At the end of the game the Italian player scores 1 point for every enemy unit destroyed and scores 3 points for every undestroyed plane left on the airstrip. The LRDG player scores 1 point for every enemy killed and 3 points for each destroyed airplane. For this scenario we had to substitute the Italian forces with my Desert Afrika Korps force since neither of us have a Italian army. On to the battle!

The calm before the storm.
                                                         

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Well Isn’t that Special; Examining the Special Rules in Flames of War pt 1

Posted on July 5th, 2016 under , , , , , . Posted by

By Mitch Reed

*Mitch and I were discussing this article and he asked that I look over it and add my “two cents” since this is also something I feel strongly about.  Anywhere you see italics is where I have entered my thoughts and please be aware that they do not always agree with Mitch.  Thanks – Luke
The fallout of my recent article on “Meta” got me re-thinking about some of the special rules in Flames of War.  Do these rules fit the nationality they represent and are they balanced?   So here we go, once more into the breach and stirring up a possible hornet’s nest.  Since I have only been playing the game for the last four years my knowledge is limited to what has been published within the context of the 3rd Edition of the rules, so I do not have a lot of the historical context of how these rules evolved as the game grew.  What I have seen during my period with the game is how each new book seems to expand these special rules and it seems almost every major unique unit has its own special rules in addition to the special rules afforded to them due to their nationality.
I will not break down the merits of every single special rule since the game has so many, however I will say that the special rules  and the fact there are so many of them does impact the game a great deal, perhaps even more than actual weapons values and platoon point cost.

The reasons we get into this game are much different than why we keep playing so I will start off with how we pick that first army.  In my case I wanted to field a Canadian force because of my pure interest in Canadian history during the two world wars.  Being a lover of history I had a basic knowledge of the arms and force composition of the Canucks in WWII; so I knew my force would have Shermans, 25-Pdr guns, and of course infantry.  When collecting and painting this force if someone said “hey they get the Woodsman special rule” I would not have known what they were talking about.  So I think we all can agree that selecting that first force is based more on interest and passion more than anything else. 


My First Force, the Canucks

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The Impact of Terrain in North Africa 1940-43

Posted on July 1st, 2016 under , , , , , , , , , , , , , , , , , , , , , . Posted by

From Tobruk to Tunis: The Impact of Terrain on British operations and Doctrine in North Africa, 1940-43 is a new book by Neal Dando, published just recently by Helion & Co. The author/publisher states “This book focuses on the extent

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M10 and 1st Corps

Posted on June 30th, 2016 under , , , , . Posted by

Crack of dawn again and giving the M10 an ink wash, it is now complete, unless I get those decals of course. I really like this tank destoryer, it has that look of meaning business about it. The British, unlike the Germans and Americans used these in d…

Flames of War- Game Vault 1500 Mid-War Tournament Recap

Posted on June 22nd, 2016 under , , , , , , , . Posted by

by Eric “Tarzan” Lauterbach

Some days you just get lucky as a tournament organizer – this was one of those days. First we had an even amount of players, then we had equal amounts of Axis and Allied armies with no effort at all. So with those two things happening before we got started it was shaping up to be a easy day for me.

The tournament was a local Virginia, DC, and Maryland player affair at the Game Vault in Fredericksburg.  The store owner had set the theme as open mid-war armies 1500 points. Missions played were one each of the three basic randomly selected by the players at the table. We had Soviets, Brits, US, Germans, and a Hungarian player so the mix of armies was pretty good.

The allies started out strong but the Germans were on the offensive this day!

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Anglo Egyptian disaster in Sudan. Anglo egipska klęska w Sudanie.

Posted on June 21st, 2016 under , , , , , , , , . Posted by

Hello again! I’m back from my Irish holiday (I will give you soon a separate post from that). Today the game we had two weeks ago in our club. It was Sudan game prepared by Campbell. There was 6 players involved in the game  and umpire.
Witam ponownie. Właśnie wróciłem z moich irlandzkich wakacji (napiszę wkrótce specjalną relację z tego wydarzenia). Dzisiaj gra, którą mieliśmy dwa tygodnie temu w naszym klubie. Była to kampania sudańska przygotowana przez Campbella. W grze wzięło udział 6 graczy plus prowadzacy.
SCENARIO/SCENARIUSZ: Campbell Hardie
UMPIRING/PROWADZENIE GRY: Campbell Hardie
SCENERY/SCENERIA: SESWC, Campbell Hardie
MODELS/MODELE: Campbell Hardie

1. Forces. Siły.

ANGLO EGYPTIAN/ANGLO EGIPSKIE
(Michael, Dougie Trail, Peter)
Hussars
British Camel Cavalry
3 x Egyptian Cavalry
Egyptian Camel Cavalry

3 x British infantry battalions
1 x Egyptian infantry battalion
3 x Sudanese infantry battalion

1 x Gatling gun
MAHDISTS/MAHDYŚCI
(Michael Schneider, Ken Pearce, Bartek Żynda)
2 x Horse Cavalry
1 x Camel Cavalry

12 x foot warbands
1 x gun

2. The game. Gra.

As usual in that kind of games, the British and their allies had to go somewhere or relief something. This time it was the tower with the British constructors trapped in. The British had to reach the tower, free the trapped engineers and help some Sudanese troops to withdraw back to Egypt. The Mahdists had to prevent it. Also Mahdists could be deployed on any place on the table. I chose to put all troops as close as we could, to the possible British entry place and of course, hidden and ready to strike.
Jak zawsze w takich grach, Brytyjczycy i ich sprzymierzeńcy muszą gdzieś dotrzeć albo kogoś uwolnić. Tym razem była to wieża z uwięzionymi tam brytyjskimi konstruktorami. Brytyjczycy musieli dotrzeć do wieży, uwolnić inżynierów oraz pomóc pewnej ilości oddziałów sudańskich wycofać się do Egiptu. Mahdyści mieli temu przeciwdziałać. Również Mahdyści mogli rozstawić się w dowolnym miejscu na stole. Wybrałem aby całość naszych sił znalazła się jak najbliżej miejsca, gdzie Brytyjczycy mogli wejść na stół i oczywiście wszyscy byli ukryci i gotowi do walki.
British and Egyptian troops enter the table in few different places in columns. That was their first mistake. It allowed Mahdist to spread the forces and eliminate the opponent one after another. The Egyptian cavalry ride across the table without support failed too and soon unit after unit get slaughtered. Finaly all troops were pushed back to the corner of the table and then finally annihilated.
Brytyjczycy i Egipcjanie weszli na stół w kilku różnych miejscach w kolumnach. To był ich pierwszy błąd. Pozwoliło to Mahdystom na rozdzielenie sił i eliminację przeciwnika jednego za drugim. Rajd egipskiej kawalerii w poprzek stołu, pozbawionej wsparcia również zawiódł i wkrótce odział po oddziałe były kolejno masakrowane. W końcu wszystkie oddziały zostały zagnane w róg stołu i tam ostatecznie unicestwione. 
Anglo Egyptian defeat left Sudanese troops in very bad situation. Our new club member Michael had to face a number of incoming Mahdists. Six big Mahdist warbands supported with a gun moved against him. He fought bravely but finally he get slaughtered too. The game finished with great Mahdist victory!
Anglo egipska klęska postawiła Sudańczyków w bardzo niekorzystnej sytuacji. Nowy członek naszego klubu, Michael musiał sprostać wielkiej ilości nadchodzących Mahdystów. Sześć wielkich grup, wsparte działem ruszyło na niego. Bronił się dzielnie, jednak ostatecznie został również zmasakrowany. Gra skończyła się zdecydowanym zwycięstwem Mahdystów!

3. Links. Linki.

Campbell’s relation:
Relacja Campbella:
https://www.facebook.com/permalink.php?story_fbid=1046738308697475&id=158670127504302
My gallery on Flickr:
Moja galeria na Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157670069240655

Bolt Action – Blitzkrieg Wolverine vs Rubicon Achillies

Posted on June 21st, 2016 under , , , , , , . Posted by

Back in February 2015, I attended my first ever Bolt Action event. Is was called BAMF and it was a 750 point event where I met some incredible and lasting friends. Bryan showed up with his incredible French to show everyone what the gold standard was. Anf showed up with a multiple vehicle list and freaked me right out! And the LRDG were in the house strong with Old Man Morin running the floor and Lachlan and Dave throwing dice like a couple of furious honchos. At that event I was lucky enough to to win the prize I had my eye on all day, namely the Blitzkrieg Wolverine. 18 months later, and the Rubicon M10/M36 has crossed my desk. So as opposed to doing a straight up review of the Rubicon kit I thought I’d pit the two models against each other and see what’s what.

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Bolt Action – Unofficial Unit: Canadian Skink

Posted on June 15th, 2016 under , , , , , , . Posted by

In March 1943, the Canadian Army Technical Development Board approved the development of the Skink anti-aircraft tank. Designed on the Grizzly chassis (the Canadian built version of the M4A1 Sherman) it mounted four 20mm Polsten cannons in an enclosed turret and was planned to be a mobile anti-aircraft platform to defend the Canadian ground forces against the dreaded Luftwaffe. Keeping with tradition of naming Canadian tanks after animals, it was named the Skink after Ontario’s only native lizard.

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If at First You Don’t Succeed…Redefine Success!

Posted on June 10th, 2016 under , , , , . Posted by

“¡Vamos, muchachos!”

As the campaign is on a short hiatus, last Saturday I took on Darren’s French with my British and Spanish armies in a scenario I’ve had fun with previously (I should put the details in the Scenarios page, shouldn’t I?). The gist of the story is that the Spanish occupy a strategic village, on this occasion on a road junction near a river crossing. The Spanish have called for assistance and a British force is on their way. The French start with an advanced guard (a third of the total force) on the board and after the first turn, each side rolls to see when their reinforcements arrive with greater odds, the longer it takes.

Playing with a Spanish army is fun because as you expect so little from them, when they do succeed it’s always extremely gratifying (that is me redefining success, BTW…). The standout units were the Spanish artillery, the Walloon Guards (naturally!) and the Farnesio cavalry regiment in their debut, but more on that in a moment.

The village was occupied by Spanish line infantry, all rated as Landwehr (one step above the worst rating of Militia!), while I placed the Walloon Guards, Converged Grenadiers and another line regiment along with the artillery and Farnesio regiment on the right flank. In between the village and the river I placed the Sagunto Dragoons. I took a risk weighing down the right flank and leaving the left relatively weak, because I thought that the British reinforcements could regain any lost built up areas (BUAs), while the stronger right flank could prevent the village being surrounded and keep the French at least partially occupied.

The Spanish awaiting the onslaught

Regimiento Farnesio on debut! Will they earn fame and glory?

The Sagunto Dragoons in reserve.

Here come the enemy!

“Allons-y!”

Negotiating the woods with the Grenadiers deployed.

While Darren prepared his attack on the village, he attempted to clear the defenses on my right flank. An infantry charge at my artillery offered the chance to see what the Farnesio Regiment was made of! They managed the opportunity charge, but in the pre-melee suddenly decided that it wasn’t such a good idea, anyway! They retreated ignominiously, allowing the French infantry to charge into the guns. As the cavalry had charged and retreated through the artillery, they had no clear shot at the attacking infantry. The gunners stood to their guns and defended them in the ensuing hand-to-hand combat, rather than fleeing to safety. Defending the guns is not usually the smartest thing to do in this situation, but I’ve read that along with Russian gunners, the Spanish were most likely to stand in defense of their guns come what may. So that’s what I did. We both passed our pre-melee test (even with the cavalry retreating, mind you) and then went into melee where I rolled really well and Darren rolled badly. Upshot was we both retired with disorders, but the Spanish had successfully beaten off their attackers and saved all their guns! Huzzah!

The Spanish move forward, guns deployed.

The Walloon Guards in line span the gap between village and artillery, with plenty of reserves behind.

Farnesio deploys in line.

Sagunto Dragoons get a bit eager and suffer losses from artillery in background.

The French infantry advances and knock off another dragoon, while the cavalry fires back ineffectually.

French infantry charge the Spanish guns and the Farnesios counter-charge!

But then they decide that discretion is the better part of valour and bug out before contact!

The gunners are made of sterner stuff, though, and meet the infantry in combat!

The honours are shared, both retiring with disorders. The gunners live to fight another day, despite the lily-livered cavalry!

While the Farnesios reformed in the rear after their pusillanimous display, the Walloons and the grenadiers formed up in line and the guns re-positioned themselves to the right flank of the line, ready to enfilade any further attack from that quarter. The big 9lb guns whittled away the closest French infantry as punishment for attempting to silence them earlier!

Redeployed and ready for action!

Take that, ustedes perros franceses!
I was hoping that the Sagunto Dragoons would keep the left flank secure for a while, but they folded like a deck chair after a couple of turns, breaking to the rear, never to be seen again. From then on I was hoping that the British reinforcements would arrive before it was too late!
The Sagunto Dragoons decide to go in a blaze of glory…

…but disappear in a puff of smoke! Poof!

The grenadiers form up between the guns and the Walloons. The French back off and form a defensive posture, while the reinforcements approach.

Darren’s artillery softened up the closest BUA in preparation for an infantry charge. 2 battalions faced the BUA from the front, while a 3rd battalion approached the flank facing the river. This unit had seen off the Sagunto Dragoons easily with some artillery help, but now seemed ripe for a flank attack. I moved the battalion in the rear BUA out into line to threaten its flank, but all I succeeded in doing was provide a clear path for the inevitable charge from the first two French battalions so that rather than having to fight for 2 BUAs they just had to clear the first before occupying the second! The battalion I had removed from the BUA was now nearly surrounded on all sides, but miraculously remained in place after several shots into its flank. Mind you, they couldn’t affect the outcome as they couldn’t shoot their way out of a wet paper bag.

By now Darren’s main body was making an appearance on the board, which definitely changed the complexion of the game.
“Marche en avant!”

Time to make them pay before they get too close

The Spanish in the the rear BUA form up in line to threaten the flank of the nearest French  column.

“Frenchmen, sah! Fahsands of ’em!”

Darren’s guns play on the nearest BUA, causing casualties, while the infantry await the order to attack.
The French go into action: While one BUA gets a working over in the form of a firefight….

…the other receives a charge from two French battalions! The infantry run to the rear accompanied by the general.

The 2 left hand BUAs have fallen to the French and the Spanish line is left high and dry in a sea of blue!

They stand their ground, however, stoically taking flank fire from left and right.
Pity they couldn’t hit the side of a barn, though!

With half the village in enemy hands, the British advanced guard appeared. As then advanced guard mainly consisted of cavalry, I sent them into the flank of the French facing the Spanish guns and defensive line. While one light dragoon regiment charged the French horse guns to the front, the surrounding infantry battalions formed square where the gunners sought refuge. This was the perfect time for the Walloons to go on the offensive, as the nearest French infantry had been threatening the adjacent BUA. The Wallons saw off the French to their front, while the light dragoons rashly took the breakthrough, rather pull up half way after the object of their charge absconded. Being British cavalry, I suppose it was entirely appropriate for them to continue on into the French formation unsupported, but they struck no more enemy formations and were blown and disordered deep in French territory with no support! The French heavy cavalry obviously had a nice flank charge presented to them on a platter, and the Walloons were now exposed to the breakthrough. When the inevitable charge came, the light dragoons fled (only a retreat, thankfully) and the Walloons were caught in the open, having failed an attempt to form square, and were smashed! Unfortunately the best Spanish unit was the victim of their uncaring allies and could not be recalled!

But, wait! Here come the British!
The Walloons seize their chance, charging the line to their front…

…and sending them packing! “¡Hurra!”Now for the square in front!

(Shaky hand-held cinema verite)
The light dragoons had charged the guns, forcing the gunners into the nearest square, while the Walloons accounted for the closest square.
Darren’s light infantry forge around the flank of the village towards the British flank.

“Marchons, mon frères!”

Meanwhile, Darren sends the rest of his reinforcements to deal with the threat from the British cavalry and light infantry.
The beleaguered Spanish line cops more casualties, but takes the punishment in their stride!
The British light infantry fan out into line after the horse guns fire on the approaching French. Behind the French infantry, the heavy cavalry position themselves to fall on the flank of the impetuous British cavalry in the distance.

The inevitable happens: the light dragoons are charged in the flank! The Walloons look on in horror!

Even Guardsmen can’t stand against a cavalry charge!

All was not lost, however, as the French cavalry’s charge was brought to a halt on the edge of town where a combination of fire from the village and the grenadiers firing into their flank caused the French cavalry to retreat, blown with casualties and disorders.

The French cavalry brought to a halt against the BUA cop flank fire from the grenadier column…

…sending them heading for the hills!
Run away!

While my remaining cavalry regiment and the light infantry tackled the French on the right flank, I finally rolled for my British main body to appear on the board, and chose to march them straight at the village in order to evict the French from the BUAs taken from the Spanish. Meanwhile a brigade of French light infantry were making a flank march around the village on the other side of the village, preparing to put the kibosh on my attack on the village.

Meanwhile, the other light dragoon regiment charges the advancing anchored line…

…but find that they can’t push home after failing their pre-melee! How un-British!

Here comes the British infantry!
The British infantry become aware of the threat to their flank.

“You men! There’s damned Frenchies approaching! Stand to!”

Back in front of the village, Darren had re-manned his horse artillery battery and was bringing up a solid block of infantry columns in support. The time was right for an attack on the battery before the infantry support could reach it. I put the grenadiers in line to block the French infantry, suffering casualties as I did, then charged the lone Spanish line infantry battalion not in the BUA. They had a lovely flank approach, so the guns couldn’t touch them, but a combination of rubbish troops, a terrible pre-melee roll and crossing broken ground meant they bottled it and stopped 2″ from their target with added disorders!

The re-manned French horse gun battery is charged by a Spanish infantry column…

…who flub their attack!

Now came the stand-out moment of the game, IMHO: by this stage the Farnesios had got their act together and reordered themselves and were in a position to re-join the fight. I’d positioned them so that if the infantry charge failed, I’d have a second shot at the artillery battery. I didn’t hold out much hope after their previous attempt at combat, but this time was different! Despite the incoming fire from the battery (which missed, thankfully!) and their rubbish morale, they charged home. In the ensuing melee they ran down the gunners, putting them all to the sword. To top it off, when it came time to see if they were still in control, I rolled 0 on the d10 which meant they had gone battle-mad and were out of control! That meant they had no choice but to take the breakthrough, which led them into the infantry line behind the guns. The French infantry desperately tried to form square, but failed, meaning they couldn’t fire on their attackers before the melee. It all ended in tears for the French with the line being smashed and following the gunners in breaking to the rear. ¡Hurra!


Time for Regimiento Farnesio to make up for their previous failure! 

Battlemad! RAAAARRRGH!!!!

“Cop that, Johnny Crapaud!”

However, the triumph was short lived as flank fire from an approaching artillery battery caught the cavalry in the next turn, sending them routing off the board.

Next turn, the French artillery punishes the Farnesios for their audacity with a withering flank shot.

Their honour redeemed, the Farnesios advance to the rear double-quick:
“¡Huir!”

The grenadiers suffer the full brunt of a regimental charge!

The pressure was too great and they are forced to retreat.

Luckily for the line battalion, the French success couldn’t be exploited. They live to fight another day!
Back at the village, the British artillery can’t hit a barn door, let alone the enemy.
It’s time to act before it’s too late!

Back at the village, the 92nd Gordon Highlanders had fanned out into line to face the light infantry threat, while the line regiments formed up to charge the nearest French-occupied BUA. I put another regiment in line in the attempt at masking the charging units from the attentions of the French infantry deployed in support. All that did was dilute the attackers’ strength and didn’t mask the attack, anyway. When the attack went in, I didn’t roll high enough and suffered too many casualties to be able to force my way into the BUA. The charge stalled before contact! My one chance at regaining the village blown!

The 50th Foot form line, instead of joining the upcoming charge

The charge goes in, but stalls due to poor execution and lack of numbers. D’Oh!

There was a post-script on the right flank, though: The French infantry facing my light infantry and cavalry managed to dispose of the horse gun battery, but after the Spanish artillery knocked a few figures off the closed column which anchored the infantry line, they failed their morale test and retreated, leaving the rest of the line open to a cavalry charge. The cavalry disposed of the line and the light infantry did the same with the remaining closed column, destroying the brigade on that flank.

The anchored line charges the light infantry and pushes them back!

Next, the guns are targeted.
Attempting to limber and flee, the battery was caught and couldn’t put up any resistance!
The Spanish guns force one of the supporting columns of the anchored line to retreat.

The light infantry then initiate a firefight on the remaining units.

When that failed to shift the enemy, the cavalry  made sure!

“Come back and take your punishment, Frenchies!”

The artillery which saw off the Farnesios then provided the incentive for the light dragoons to retreat over the other side of the hill!

The French fire on the 3rd BUA.

After cumulative casualties of 50%, the Irlanda regiment breaks, giving the French possession of the 3rd BUA.

The right flank now fairly denuded, only the guns and a couple of infantry units remain of the Spanish division. The British hold the line but can’t retake the village!
Darren had since captured a 3rd BUA from the Spanish and had a lot more infantry up in support. My British assault had stalled and the majority of my Spanish troops were in bad morale, which would have caused a Divisional Morale test, so I conceded the field to Darren after a hard fought, but very enjoyable game.

Bolt Action – AAR: Desperate stand in the homeland! German Infantry vs. British Armour

Posted on June 2nd, 2016 under , , , , . Posted by


As the war in Europe begins it’s 6th year of conflict, the outcome looks all but settled, but that does not stop desperate German forces attempting to hold the advancing Allies out of their homeland. As the sun rises the grim defenders of a German town clutch their last-ditch weapons and hunker down, awaiting the rumbling advance of an Allied armoured spearhead.

A little while ago, I managed to get in a scenario style game of Bolt Action with my brother. We decided to do something different, playing length-ways on a 8 by 4 foot table. I was playing a German army, that was tasked with defending the town with 1250 points of troops, chosen with the reinforced platoon selector. My brother, using his British, was tasked to enter the town and get through to the other side, with 2500 points chosen with the armour platoon selector.
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Bolt Action – Review: Warlord Games BEF 18/25 Pounder Light Artillery

Posted on May 31st, 2016 under , , , , . Posted by

The lovely people over at Warlord Games recently sent me their 18/25 Pounder for the British Expeditionary Force (BEF) to review. They released it in July of 2015 (Release notes here) to compliment their BEF range, and it is a must have for any early war British player. I will be using the 18/25 Pounder in my new mixed nations force consisting of BEF and French forces which I have written about here and spoken about on the most recent Ghost Army Podcast.
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Bolt Action – Review: Rubicon Models M8 Scott/M5A1 Stuart

Posted on May 31st, 2016 under , , , , , . Posted by

I’ve been sitting looking at a blank page for nigh on 15 minutes now trying to come up with new ways to illustrate how great Rubicon Models kits are. Alas I’m many things, but a wordsmith isn’t one of them. I’ll simply say this. Rubicon continue to produce some of the best plastic kits on the market and every Rubicon kit I’ve built (8 so far) have been of the same reliable, excellent quality that we’ve all come to expect from this powerhouse. The Scott/Stuart is no exception.

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Bolt Action Latest

Posted on May 29th, 2016 under , , , . Posted by

 Before I went on my weekend I had completed the latest arrivals for my Bolt Action forces, these included the PAK 40 shown in the previous battle report if only a glimpse, a 6 pounder anti-tank gun and a medic for each side, I also took delivery …

Bolt Action – Making a Land Mattress

Posted on May 27th, 2016 under , , , , , , . Posted by


Hey guys, this week I take a look at the American artillery choice that is the Land Mattress. A while ago this little gem popped up in Easy Army and I gleefully rubbed my hands together. Playing against Garratt, I’d faced the fury of the multiple launcher before but other than the Sherman Calliope, the Americans didn’t have access to the equivalent of the dreaded Nebelwerfer. Then along came the Land Mattress in the Battleground Europe Theatre Book. I immediately did some searching on the internet and was wholly disappointed to find that no one seems to produce a 1/56 scale model for this great little piece.
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Bolt Action – Review: Warlord M7 Priest

Posted on May 25th, 2016 under , , , , , . Posted by

By Anthony “Anfernee” Mason

I’ve recently received two of the new-ish Warlord Games M7 Priests for a little conversion project that will be its own article at a later date, but first I thought I would take some time to go over these great resin kits from Warlord for those out there that want to add some bang to their British or American forces.


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45th (1st Nottinghamshire) Foot Complete

Posted on May 20th, 2016 under , , , . Posted by

It’s been a while coming, what with my hobby butterfly approach, and working on them in batches of 8 models at a time, but my very first 28mm scale Napoleonic battalion is complete! I am very happy about this as Napoleonics has always been near the top…

The Battle at Peekskill. Bitwa pod Peekskill.

Posted on May 18th, 2016 under , , , , , , , . Posted by

Last Thursday we had our AWI campaign game. Campbell’s forces (he act as lord Cornwallis) finishing cleaning from the Rebels New York collony. At the village of Peekskill he met large contingent of Colonists who where willing to fight! I jumped into a game as Campbell’s subordinate with an order to take the village and kill all Rebels. So I had to take the village over the river, it sounds very familiar…
W ostatni czwartek mieliśmy grę z naszej kampanii WNSZ. Oddziały Campbella (wcielił się w postać lorda Cornwallisa) dokańczał oczyszczanie kolonii Nowy Jork z buntowników. We wiosce Peekskill napotkał znaczny kontyngent kolonistów, który był skłonny by walczyć! Wskoczyłem do gry, jako podwładny Campbella z zadaniem wzięcia wioski i zabicia wszystkich rebeliantów. Miałem zająć wioskę za rzeką, brzmi bardzo znajomo…

SCENARIO/SCENARIUSZ: Michael Schneider
UMPIRING/PROWADZENIE GRY: Michael Schneider
SCENERY/SCENERIA: SESWC
MODELS/MODELE: Michael Schneider, Bill Gilchrist

1. Forces. Siły

Jim and Bill played the Americans and me together with Campbell the British.
Jim i Bill grali Amerykanami, natomiast ja i Campbell, Brytyjczykami.

2. The game. Gra.

Game from the beginning divided into two separate battles. Me against Bill defending the village and Campbell who tried crossed the river and face Jim’s forces awaiting in small forest on the hill. In my battle I had under my orders quite big forces, consist of two brigades, supported with a gun. I still had in my memory the struggle I had few months ago, when I had to fight in similar scenario (it was Napoleonic game, when Poles tried to cross a river and take the town). This time I was going to use that experience to win a battle. Therefore I created the firing cover for the troops, who were going to cross the river. This time I pushed soldiers in march columns through the bridge and did not forget to rally my troops. That helped me as same as Bill’s lack of good scores on his dice at the end of the game. I should lost at least one battalion, but lucky for me it hasn’t happened and soon the village was cleared from Colonists.
Gra od początku podzieliła się na dwa oddzielne bitwy. Ja przeciw broniącemu wioski Billowi i pomiędzy siłami Campbella i ukrywające się w lasku na wzgórzu za rzeką, siłami Jima. Pod moimi rozkazami znalazło się dość silne zgrupowanie dwóch brygad, wsparte działem. Wciąż mam w pamięci moje zmagania w podobnym scenariuszu rozegranym kilka miesięcy temu (to była napoleońska gra, gdzie Polacy próbowali przekroczyć rzekę i zdobyć miasto). Tym razem postanowiłem wykorzystać to doświadczenie by wygrać bitwę. Dlatego też stworzyłem strzelającą osłonę, dla oddziałów przekraczających rzekę. To mi pomogło w równym stopniu, jak i bardzo słabe rzuty Billa w końcówce gry. Powinienem był stracić batalion, ale na szczęście to się nie stało i wkrótce wioska została oczyszczona z kolonistów.

Completely different looks game between Campbell and Jim. For the most of the time Campbell tried to cross the river, but his command rolls were terrible bad. For the most of the time his forces were under constant fire from hidden American troops. Finally he managed to cross the river and charged the Colonists with his bayonets. I am not sure when it actually happend, was it during the charge or just before, but he lost one of his battalions who suffer casualties from very accurate American fire. The need for revange pushed Campbell against Rebels and in fierce fight he pushed Americans off the table. Only one American battalion survived, who managed to escape from New York. Now Mr Cornwallis is the time, to cross the Hudson!
Zupełnie inaczej wyglądała gra pomiędzy Campbellem i Jimem. Przez większość czasu Campbell próbował przekroczyć rzekę, jednak jego fatalne rzuty na dowodzenie mu na to nie pozwalały. Z tego też powodu bł ciągle ostrzeliwany przez ukryte oddziały amerykańskie. W końcu mu się to udało i przekroczył rzekę, by przy użyciu swoich bagnetów zaszarżować na Kolonistów. Nie jestem pewien kiedy to się właśnie stało, czy w czasie szarży, czy też krótko przed nią, ale jeden z jego batalionów został zniszczony od bardzo dokładnego ognia Amerykanów. Potrzeba rewanżu pchnęła Campbella przeciw rebeliantom i w zażartym boju zepchnęła Amerykanów ze stołu. Tylko jeden amerykański batalion zdołał się wyrwać z Nowego Jorku. To teraz Panie Cornwallis czas przekroczyć Hudson!

3. Links. Linki.

Michael’s relation:
Relacja Michaela:
http://meneken.blogspot.co.uk/2016/05/the-battle-at-peekskill-oct-vi-1776.html
Campbell’s relation:
Relacja Campbella:
https://www.facebook.com/permalink.php?story_fbid=1032069233497716&id=158670127504302
My gallery on Flickr:
Moja galeria na Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157666093073873