Posts Tagged ‘British’

FOW LW Tournament – Toywiz October 2017

Posted on November 9th, 2017 under , , , , , , , . Posted by

I headed down to Nanuet, NY to participate in a tournament run by Troy Baker and Ordo Malleus.  Its been a while since I’ve gotten a game with these guys since they manage to schedule their tournaments during every wedding I’ve been forced to attend over the past 2 years.  And there have been many weddings.  As my Friend “Matt Varnish” and his Canadian cohorts know, I’ve been unable to attend Canadian Nationals for 3 consecutive years due to weddings on Labor day weekend.

But the good news is that I’m running out of friends who haven’t been married yet…..so I may have more time to do the important things….like painting models, and fighting with toy soldiers.

Some shots of the store:

The Tournament would be played in three rounds, and I brought my airborne, along with their over sized but pretty tray.  It would be the second time I had played Brit airborne in a tournament and I had learned some lessons from last time. I hoped they would pay off.

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Battle at the Militia camp with Maurice in the American War of Independence

Posted on November 9th, 2017 under , , , , , . Posted by

The American Militia in camp

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Battle at the Militia camp with Maurice in the American War of Independence

Posted on November 9th, 2017 under , , , , , . Posted by

The American Militia in camp

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Rorke’s Drift Ready To Go

Posted on November 7th, 2017 under , , , , , , , , , , , , , , , , , , . Posted by

It’s been a long process, working on my Anglo-Zulu War Armies, and although the figures are all painted (and have been for nearly 10 years) they still await their basing completed. Luckily the terrain is a happier story, thanks to

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Clash at the Creek with Maurice in the American War of Independence

Posted on November 6th, 2017 under , , , , , . Posted by

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Clash at the Creek with Maurice in the American War of Independence

Posted on November 6th, 2017 under , , , , , . Posted by

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Cod, Þorskur, la morue or bacalao?

Posted on October 24th, 2017 under , , , , , , , , , , . Posted by

source: Wikimedia
And everything is about, what language we will use to name  that fish…
I wszystko o to,  jakiego języka użyjemy by nazwać tą rybę…



Last week was very navy. Initially it should be Napoleonic, but because of some circumstances, we had to improvise. Initially on Thursday we should play Over the Hills, but Bill had some health issues and cannot be at the club that evening. Quick action from Angus gave us Cod Wars instead. Another game of the week was our traditional way of celebrating the Trafalgar Day, when we re-fight that famous battle. So today two games in one relation. Enjoy!

Poprzedni tydzień był prawdziwie morskim tygodniem. Początkowo miał być głównie napoleoński, jednak z powodu pewnych okoliczności musieliśmy improwizować. Początkowo w czwartek mieliśmy grać z użyciem zasad Over the Hills, jednak Bill miał pewne problemy zdrowotne i nie mógł przybyć do klubu w ten wieczór. Szybka akcja Angusa przyniosła nam Wojny dorszowe. Drugą grą rozegrana w poprzednim tygodniu był nasz tradycyjny sposób na spędzanie Trafalgar Day, kiedy to odtwarzamy tą sławna bitwę. Dzisiaj więc dwie gry w jednej relacji. Życze przyjemnej lektury!

1. Thursday game: Cod Wars. Gra czwartkowa: wojny dorszowe.

SCENARIO/SCENARIUSZ: Angus Konstam
UMPIRING/PROWADZENIE GRY: Angus Konstam
SCENERY/SCENERIA: SESWC
MODELS/MODELE: Angus Konstam

1.1. Forces. Siły.

BRITISH/BRYTYJCZYCY
(Angus, Campbell)
HMS Scylia
HMS Falmouth

MV Euroman
MV St. Giles
MV William Wilberforce
MV Port Vale
ICELANDERS/ISLANDCZYCY
(Peter, Bartek)
ICGV Ægir
ICGV Tyr

1.2. The Game. Gra.

That was our second game with that rules (Cod Wars). This time the initiative was from the beginning with the British. Campbell is known in our club from his passion for ramming in naval games. This time it gave a great result! His HMS Falmouth hit the stern of Peter’s Ægir and forced him to withdraw. That left only my ship against all British. Despite I was really try hard to cut the nets of British trawlers, they still were able to catch cods. Finally I decided that the only way to win the game will be to sunk my ship. Again despite I tried it hard it was not successful and finally I was forced to withdraw. At the end of the game Peter has his moment of the game and accidently he cut one of the nets. But it was not enough for us and this time cods were delivered back to British ports, were  citizens were able to enjoy their national dish!
To było nasze drugie spotkanie z tymi zasadami (Cod Wars). Tym razem jednak inicjatywa była od początku w rękach Brytyjczyków. Campbell jest znany w naszym klubie z jego zamiłowania do taranowania w bitwach morskich. Tym razem przyniosło to duży rezultat! Jego HMS Falmouth uderzył w rufę Ægir’a Petera i zmusił go do wycofania się. To pozostawiło mój okręt przeciw reszcie Brytyjczyków. Pomimo moich usilnych prób zerwania sieci brytyjskich trawlerów, cały czas byli w stanie poławiać dorsze. Ostatecznie doszedłem do wniosku, że jedyną metodą na wygranie gry będzie zatopienie mojej jednostki. Znowu pomimo moich prób nie udało mi się tego dokonać i ostatecznie mój okręt ciężko uszkodzony musiał się wycofać. Pod koniec gry Peter miał swój moment w grze i przez przypadek zerwał sieci jednego z Brytyjczyków. Było to jednak niewystarczające i tym razem dorsze zostały dostarczone do brytyjskich portów, gdzie obywatele mogli delektować się swoją narodową potrawą! 

1.3. Links. Linki.

Angus:
http://www.edinburghwargames.com/dodgems-in-the-dfa-off-iceland-1975/
Campbell:
https://www.facebook.com/Seswc.co.uk/posts/1491966280841340
Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157687486902951

2. Trafalgar Day 2017.

SCENARIO/SCENARIUSZ: Jack Glanville
UMPIRING/PROWADZENIE GRY: John Ewing, Jack Glanville
SCENERY/SCENERIA: SESWC
MODELS/MODELE: Jack Glanville, Angus Konstam, J.P., Donald Adamson,  Bartek Żynda, Jim Louttit

2.1 Forces. Siły.



BRITISH/BRYTYJCZYCY
(Angus, Jed, Michael, J.P., Peter, Chris)
HMS Tonnant
HMS Minotaur
HMS Spartiate
HMS Swiftsure
HMS Victory
HMS Revenge
HMS Orion
HMS Agamennon
HMS Dreadnought
HMS Belleisle
HMS Concqueror
HMS Defence
HMS Royal Sovereign
HMS Temeraire
HMS Mars
HMS Colossus
HMS Polyphemus
HMS Britannia
HMS Leviathan
HMS Defiance
HMS Africa
HMS Thunderer
HMS Neptune
HMS Prince
HMS Achille
HMS Ajax
HMS Bellerophon
SPANISH/HISZPANIE
(Jack G, Bill, Donald)
Principia de Asturias
San Juan Nepomuceno
San Ildefonso
Monarca
San Leandro
Santa Anna
Argonauta
San Justo
San Augistine
San Francisco de Asis
Rayo
Santissima Trinidad
Neptuno
Bahama
Montanez

FRENCH/FRANCUZI
(Malcolm, Bartek, John)
Bucentaure
Neptune
Redoutable
Scipion
Indomptable
Algesiras
Fougueux
Pluton
Achille
Formidable
Argonaut
Mont-Blanc
Heros
Berwick
L’Aigle
Duguay-Trouin
Swiftsure
Intrepide

2.2. The Game. Gra.

We owe all ships of the lines, which took part in Battle of Trafalgar. All of them are in 1/1200 scale and come from Langton Miniatures. This time we did a little different than last year and we changed some statistics for the purpose of the game. We downgraded British and upgraded French and Spanish ships. Also we started game in different way that it happened originally. Sadly the game was to big to be able to remember everything, so this time I am able to tell you the story of my part of the game. I commanded two French squadrons (lead by Indomptable and Achille) supported by John (Berwick) and fought against two British squadrons Jed’s (HMS Britannia) and Angus (HMS Neptune).
W naszym posiadaniu są wszystkie modele okrętów liniowych biorących udział w bitwie pod Trafalgarem. Wszystkie są w skali 1/1200 i są produkcji Langton Miniatures. Tym razem nasza gra wyglądała trochę inaczej od tej zeszłorocznej. Zmieniliśmy statystyki okrętów, obniżając poziom Brytyjczyków i podwyższając Francuzów i Hiszpanów. Zaczęliśmy grę troszkę inaczej od oryginalnej bitwy. Niestety gra była zbyt duża by spamiętać wszystko, więc jestem w stanie opisać Wam co wydarzyło się po mojej stronie stołu. Dowodziłem dwoma francuskimi eskadrami (prowadzonymi przez Indomptable i Achille) wsparty przez Johna (Berwick) i walcząc przeciw dwóm brytyjskim eskadrą dowodzonym przez Jeda (HMS Britannia) i Angusa (HMS Neptune).
Marine Nationale & Armada Española
Royal Navy.

I moved my squadrons ahead and managed to put letters ‘T’ over British squadrons, but I did not managed to do a lot of damages, maybe only on HMS Britannia, which now was very slow (she lost a lot of speed points). Then came the British answer, especially from Angus’s ships, which fired at me from the short distance. My ships were in trouble. Soon because of the damages three of them surrendered to the opponent (Formidable, Achille and Argonaut). One of them being on fire finally exploded (Formidable). Mont-Blanc boarded HMS Ajax and fought fierce battle, but better British boarding team push my French back on their ship and finally capture next of my ships. From that squadron left me only Heros. She moved against damaged HMS Britannia, but had not enough time for that. In the meantime my other squadron had some problems with the wind and moved away from Jed’s squadron. During their return they get under friendly fire from Malcolm’s ships. Finally when they return, it was too late for the rest of my ships. The game was over. Whole Battle finished with a draw as the leading Franco-spanish squadrons made very good work and won with the British. At the end British lost 3 ships, of which one get sunk (I don’t know which one). Franco-Spanish lost two ships sunk (despite my Formidable, we lost Spanish Bahama) and three captured. It was great day with a very good and enjoyable game. For that we used Kiss Me, Hardy rules.
Ruszyłem moimi eskadrami do przodu i nawet udało mi się postawić litery “T” nad brytyjskimi eskadrami, jednak nie udało mi się zadać im wystarczającej liczby uszkodzeń, no może poza HMS Britannia, która została mocno spowolniona. Wtedy przyszła brytyjska odpowiedź, szczególnie ze strony okrętów Angusa, który ostrzelał mnie z bliskiej odległości. Moje okręty miały powazny problem. Wkrótce z powodu odniesionych uszkodzeń, trzy z nich się poddały (Formidable, Achille i Argonaut). Jeden z nich mający pożar na swoich pokładach wkrótce eksplodował (Formidable). Mont-Blanc dokonał abordażu HMS Ajax, jednak lepiej wyszkolona załoga brytyjskiego okrętu odparła atak, przebiła się na mój pokład i ostatecznie zdobyła kolejny mój okręt. Z tej eskadry pozostał jedynie Heros, który ruszył przeciw HMS Britannia, jednak na to zabrakło już czasu. W międzyczasie moja druga eskadra miała pewne problemy z wiatrem i oddaliła się znacznie od eskadry Jeda. Podczas powrotu dostały się pod omyłkowy ogień francuskich okrętów Malcolma. W końcu, gdy powróciły do walki było już za późno by ratować resztę moich okrętów. Gra została zakończona. Cała gra zakończyła się jednak remisem, ponieważ prowadzące okręty francusko hiszpańskie pokonały tam Brytyjczyków. Ostateczne Brytyjczycy stracili 3 okręty (jeden z nich zatonął. Sprzymierzeni stracili dwa okręty zatopione (oprócz mojej Formidable, straciliśmy hiszpańską Bahamę) i trzy, które się poddały. To był świetny dzień i świetna gra, do której użyliśmy zasad Kiss Me, Hardy.

2.3. Links. Linki.

Angus:
link to be updated

Bill:
http://blenheimtoberlin.blogspot.co.uk/2017/10/trafalgar-day-game.html

Jack G.:
link to be updated

Michael:
http://meneken.blogspot.co.uk/2017/10/trafalgar-day.html

Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157686532482362

Cod, Þorskur, la morue or bacalao?

Posted on October 24th, 2017 under , , , , , , , , , , . Posted by

source: Wikimedia
And everything is about, what language we will use to name  that fish…
I wszystko o to,  jakiego języka użyjemy by nazwać tą rybę…



Last week was very navy. Initially it should be Napoleonic, but because of some circumstances, we had to improvise. Initially on Thursday we should play Over the Hills, but Bill had some health issues and cannot be at the club that evening. Quick action from Angus gave us Cod Wars instead. Another game of the week was our traditional way of celebrating the Trafalgar Day, when we re-fight that famous battle. So today two games in one relation. Enjoy!

Poprzedni tydzień był prawdziwie morskim tygodniem. Początkowo miał być głównie napoleoński, jednak z powodu pewnych okoliczności musieliśmy improwizować. Początkowo w czwartek mieliśmy grać z użyciem zasad Over the Hills, jednak Bill miał pewne problemy zdrowotne i nie mógł przybyć do klubu w ten wieczór. Szybka akcja Angusa przyniosła nam Wojny dorszowe. Drugą grą rozegrana w poprzednim tygodniu był nasz tradycyjny sposób na spędzanie Trafalgar Day, kiedy to odtwarzamy tą sławna bitwę. Dzisiaj więc dwie gry w jednej relacji. Życze przyjemnej lektury!

1. Thursday game: Cod Wars. Gra czwartkowa: wojny dorszowe.

SCENARIO/SCENARIUSZ: Angus Konstam
UMPIRING/PROWADZENIE GRY: Angus Konstam
SCENERY/SCENERIA: SESWC
MODELS/MODELE: Angus Konstam

1.1. Forces. Siły.

BRITISH/BRYTYJCZYCY
(Angus, Campbell)
HMS Scylia
HMS Falmouth

MV Euroman
MV St. Giles
MV William Wilberforce
MV Port Vale
ICELANDERS/ISLANDCZYCY
(Peter, Bartek)
ICGV Ægir
ICGV Tyr

1.2. The Game. Gra.

That was our second game with that rules (Cod Wars). This time the initiative was from the beginning with the British. Campbell is known in our club from his passion for ramming in naval games. This time it gave a great result! His HMS Falmouth hit the stern of Peter’s Ægir and forced him to withdraw. That left only my ship against all British. Despite I was really try hard to cut the nets of British trawlers, they still were able to catch cods. Finally I decided that the only way to win the game will be to sunk my ship. Again despite I tried it hard it was not successful and finally I was forced to withdraw. At the end of the game Peter has his moment of the game and accidently he cut one of the nets. But it was not enough for us and this time cods were delivered back to British ports, were  citizens were able to enjoy their national dish!
To było nasze drugie spotkanie z tymi zasadami (Cod Wars). Tym razem jednak inicjatywa była od początku w rękach Brytyjczyków. Campbell jest znany w naszym klubie z jego zamiłowania do taranowania w bitwach morskich. Tym razem przyniosło to duży rezultat! Jego HMS Falmouth uderzył w rufę Ægir’a Petera i zmusił go do wycofania się. To pozostawiło mój okręt przeciw reszcie Brytyjczyków. Pomimo moich usilnych prób zerwania sieci brytyjskich trawlerów, cały czas byli w stanie poławiać dorsze. Ostatecznie doszedłem do wniosku, że jedyną metodą na wygranie gry będzie zatopienie mojej jednostki. Znowu pomimo moich prób nie udało mi się tego dokonać i ostatecznie mój okręt ciężko uszkodzony musiał się wycofać. Pod koniec gry Peter miał swój moment w grze i przez przypadek zerwał sieci jednego z Brytyjczyków. Było to jednak niewystarczające i tym razem dorsze zostały dostarczone do brytyjskich portów, gdzie obywatele mogli delektować się swoją narodową potrawą! 

1.3. Links. Linki.

Angus:
http://www.edinburghwargames.com/dodgems-in-the-dfa-off-iceland-1975/
Campbell:
https://www.facebook.com/Seswc.co.uk/posts/1491966280841340
Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157687486902951

2. Trafalgar Day 2017.

SCENARIO/SCENARIUSZ: Jack Glanville
UMPIRING/PROWADZENIE GRY: John Ewing, Jack Glanville
SCENERY/SCENERIA: SESWC
MODELS/MODELE: Jack Glanville, Angus Konstam, J.P., Donald Adamson,  Bartek Żynda, Jim Louttit

2.1 Forces. Siły.



BRITISH/BRYTYJCZYCY
(Angus, Jed, Michael, J.P., Peter, Chris)
HMS Tonnant
HMS Minotaur
HMS Spartiate
HMS Swiftsure
HMS Victory
HMS Revenge
HMS Orion
HMS Agamennon
HMS Dreadnought
HMS Belleisle
HMS Concqueror
HMS Defence
HMS Royal Sovereign
HMS Temeraire
HMS Mars
HMS Colossus
HMS Polyphemus
HMS Britannia
HMS Leviathan
HMS Defiance
HMS Africa
HMS Thunderer
HMS Neptune
HMS Prince
HMS Achille
HMS Ajax
HMS Bellerophon
SPANISH/HISZPANIE
(Jack G, Bill, Donald)
Principia de Asturias
San Juan Nepomuceno
San Ildefonso
Monarca
San Leandro
Santa Anna
Argonauta
San Justo
San Augistine
San Francisco de Asis
Rayo
Santissima Trinidad
Neptuno
Bahama
Montanez

FRENCH/FRANCUZI
(Malcolm, Bartek, John)
Bucentaure
Neptune
Redoutable
Scipion
Indomptable
Algesiras
Fougueux
Pluton
Achille
Formidable
Argonaut
Mont-Blanc
Heros
Berwick
L’Aigle
Duguay-Trouin
Swiftsure
Intrepide

2.2. The Game. Gra.

We owe all ships of the lines, which took part in Battle of Trafalgar. All of them are in 1/1200 scale and come from Langton Miniatures. This time we did a little different than last year and we changed some statistics for the purpose of the game. We downgraded British and upgraded French and Spanish ships. Also we started game in different way that it happened originally. Sadly the game was to big to be able to remember everything, so this time I am able to tell you the story of my part of the game. I commanded two French squadrons (lead by Indomptable and Achille) supported by John (Berwick) and fought against two British squadrons Jed’s (HMS Britannia) and Angus (HMS Neptune).
W naszym posiadaniu są wszystkie modele okrętów liniowych biorących udział w bitwie pod Trafalgarem. Wszystkie są w skali 1/1200 i są produkcji Langton Miniatures. Tym razem nasza gra wyglądała trochę inaczej od tej zeszłorocznej. Zmieniliśmy statystyki okrętów, obniżając poziom Brytyjczyków i podwyższając Francuzów i Hiszpanów. Zaczęliśmy grę troszkę inaczej od oryginalnej bitwy. Niestety gra była zbyt duża by spamiętać wszystko, więc jestem w stanie opisać Wam co wydarzyło się po mojej stronie stołu. Dowodziłem dwoma francuskimi eskadrami (prowadzonymi przez Indomptable i Achille) wsparty przez Johna (Berwick) i walcząc przeciw dwóm brytyjskim eskadrą dowodzonym przez Jeda (HMS Britannia) i Angusa (HMS Neptune).
Marine Nationale & Armada Española
Royal Navy.

I moved my squadrons ahead and managed to put letters ‘T’ over British squadrons, but I did not managed to do a lot of damages, maybe only on HMS Britannia, which now was very slow (she lost a lot of speed points). Then came the British answer, especially from Angus’s ships, which fired at me from the short distance. My ships were in trouble. Soon because of the damages three of them surrendered to the opponent (Formidable, Achille and Argonaut). One of them being on fire finally exploded (Formidable). Mont-Blanc boarded HMS Ajax and fought fierce battle, but better British boarding team push my French back on their ship and finally capture next of my ships. From that squadron left me only Heros. She moved against damaged HMS Britannia, but had not enough time for that. In the meantime my other squadron had some problems with the wind and moved away from Jed’s squadron. During their return they get under friendly fire from Malcolm’s ships. Finally when they return, it was too late for the rest of my ships. The game was over. Whole Battle finished with a draw as the leading Franco-spanish squadrons made very good work and won with the British. At the end British lost 3 ships, of which one get sunk (I don’t know which one). Franco-Spanish lost two ships sunk (despite my Formidable, we lost Spanish Bahama) and three captured. It was great day with a very good and enjoyable game. For that we used Kiss Me, Hardy rules.
Ruszyłem moimi eskadrami do przodu i nawet udało mi się postawić litery “T” nad brytyjskimi eskadrami, jednak nie udało mi się zadać im wystarczającej liczby uszkodzeń, no może poza HMS Britannia, która została mocno spowolniona. Wtedy przyszła brytyjska odpowiedź, szczególnie ze strony okrętów Angusa, który ostrzelał mnie z bliskiej odległości. Moje okręty miały powazny problem. Wkrótce z powodu odniesionych uszkodzeń, trzy z nich się poddały (Formidable, Achille i Argonaut). Jeden z nich mający pożar na swoich pokładach wkrótce eksplodował (Formidable). Mont-Blanc dokonał abordażu HMS Ajax, jednak lepiej wyszkolona załoga brytyjskiego okrętu odparła atak, przebiła się na mój pokład i ostatecznie zdobyła kolejny mój okręt. Z tej eskadry pozostał jedynie Heros, który ruszył przeciw HMS Britannia, jednak na to zabrakło już czasu. W międzyczasie moja druga eskadra miała pewne problemy z wiatrem i oddaliła się znacznie od eskadry Jeda. Podczas powrotu dostały się pod omyłkowy ogień francuskich okrętów Malcolma. W końcu, gdy powróciły do walki było już za późno by ratować resztę moich okrętów. Gra została zakończona. Cała gra zakończyła się jednak remisem, ponieważ prowadzące okręty francusko hiszpańskie pokonały tam Brytyjczyków. Ostateczne Brytyjczycy stracili 3 okręty (jeden z nich zatonął. Sprzymierzeni stracili dwa okręty zatopione (oprócz mojej Formidable, straciliśmy hiszpańską Bahamę) i trzy, które się poddały. To był świetny dzień i świetna gra, do której użyliśmy zasad Kiss Me, Hardy.

2.3. Links. Linki.

Angus:
link to be updated

Bill:
http://blenheimtoberlin.blogspot.co.uk/2017/10/trafalgar-day-game.html

Jack G.:
link to be updated

Michael:
http://meneken.blogspot.co.uk/2017/10/trafalgar-day.html

Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157686532482362

Making an Urban Display Board in 15mm

Posted on October 19th, 2017 under , , , , , , . Posted by

One of my first articles for WWPD was on building my British Airborne Company.  Having bought more infantry than anyone would ever need, and having it sit in my closet for 2 years, I decided to try and start working on it.  Years have past, and much has been done, but one major project eluded me:  a display board for this army.  Below is the finished product, but I will be trying to walk you through how I got it to look like this.  I don’t profess to be as good as many terrain makers as I have seen, but hopefully I can give you a little inspiration and a few easy steps you can build off of.  

I started, as one always should, with a rough plan.  I already have a carrying tray that fits these pieces of pink foam (with some modifications before construction.) I made the frame out of scrap wood that I sanded, cut and fit together, follower by sanding and staining. I won’t be showing that part however, just the assembly of the main display piece.

The original idea was to use a few ruined buildings I had partially painted, or at least primed, as centerpieces or accent pieces for a destroyed intersection.  But these are valuable pieces, and I found they were too tall for my purposes.  Their ability to hide guys inside of them work great in game terms, but not so much in display terms.  And they take up enormous space on the display itself, making it more unwieldy than I intend.  I resolved instead to use balsa wood and craft sticks to glue together my own wrecked buildings. (you see the scraps of wood in the foreground.

Some of my weapons of choice:

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Making an Urban Display Board in 15mm

Posted on October 19th, 2017 under , , , , , , . Posted by

One of my first articles for WWPD was on building my British Airborne Company.  Having bought more infantry than anyone would ever need, and having it sit in my closet for 2 years, I decided to try and start working on it.  Years have past, and much has been done, but one major project eluded me:  a display board for this army.  Below is the finished product, but I will be trying to walk you through how I got it to look like this.  I don’t profess to be as good as many terrain makers as I have seen, but hopefully I can give you a little inspiration and a few easy steps you can build off of.  

I started, as one always should, with a rough plan.  I already have a carrying tray that fits these pieces of pink foam (with some modifications before construction.) I made the frame out of scrap wood that I sanded, cut and fit together, follower by sanding and staining. I won’t be showing that part however, just the assembly of the main display piece.

The original idea was to use a few ruined buildings I had partially painted, or at least primed, as centerpieces or accent pieces for a destroyed intersection.  But these are valuable pieces, and I found they were too tall for my purposes.  Their ability to hide guys inside of them work great in game terms, but not so much in display terms.  And they take up enormous space on the display itself, making it more unwieldy than I intend.  I resolved instead to use balsa wood and craft sticks to glue together my own wrecked buildings. (you see the scraps of wood in the foreground.

Some of my weapons of choice:

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Raising the militia with Maurice in the American war of Independence

Posted on October 16th, 2017 under , , , , , . Posted by

Intro:
I have been busy chipping away at my AWI project. Recently I managed to paint up a brigade of three Militia regiments (only another 400 infantry, 45 cavalry and 4 guns to go).To mark the occasion Tonio volunteered to play an AWI Maurice game. For the scenario I raided the Black Powder rulebook and opted to play something influenced by their ACW scenario.  The idea being the American are raising the militia when the British get word of this they dispatch a force to disperse the Rebel camp


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Raising the militia with Maurice in the American war of Independence

Posted on October 16th, 2017 under , , , , , . Posted by

Intro:
I have been busy chipping away at my AWI project. Recently I managed to paint up a brigade of three Militia regiments (only another 400 infantry, 45 cavalry and 4 guns to go).To mark the occasion Tonio volunteered to play an AWI Maurice game. For the scenario I raided the Black Powder rulebook and opted to play something influenced by their ACW scenario.  The idea being the American are raising the militia when the British get word of this they dispatch a force to disperse the Rebel camp


Read more »

Another Flowerpot Men Duel

Posted on October 10th, 2017 under , , , , . Posted by

En Garde, Bill!”
“Damn yer eyes, Ben!”
EDIT: I was playing around with the Blogger app on my tablet and didn’t realise I published this post before I’d finished it! Apologies. (Though it’s heartening I still got two comments in that time…)
Well, it’s been a while!
Finally got a game under my belt AND remembered to bring the camera! It’s been a torrid time for me in  past month or so. The flu season has been the worst for a long time, and I was off work for about a week in early August. Then I had to have an infected tooth removed…etc., etc.
This game was the first I’d been to at the new NWA Saturday venue at the Croydon RSL club, which, while a bit more snug than the previous venue, certainly has its bonuses: There’s a bar! Nothing like having a cold one while contemplating military tactics.
Anyway, Bill and I decided on another Peninsular War scenario using the randomised entry of advanced guard, main body and rear guard formations. Bill started off holding the central village with his Portuguese, while my advanced came on the board at a randomised point. From then on we rolled to see when and where our next units came on, adding little randomised chaos to the game! Bill also devised another variable by adding ANOTHER roll, dubbed the “racist roll”. In the event of his main body or rearguard successfully rolling to enter the board, Bill would then roll again to see if the British commanders would ignore the pleas of their Portuguese allies, dismissing them as “panicky foreigners”. In the event, his British units remained faithful to their oldest allies, but it added a certain frisson of danger to the game!
Bill started off the game with two Portuguese line infantry battalions occupying the central villages, while two battalions of skirmished caçadores held the wooded ridgeline and vineyard across the stream. My advanced guard crossed the stream by the vineyard with one of my battalions in skirmish order to fend off the nearest caçadore battalion. Ineffective skirmish combat kept the Portuguese at bay while the rest of my force crossed the stream and formed up behind the villages. His artillery and some of his infantry redeployed to meet the threat, but with no cavalry, his infantry were effectively blocked from taking offensive action. However, I didn’t really have enough infantry to take advantage of that fact, so it devolved into an artillery slug-fest with my guns whittling down his infantry square, while my skirmishers bickered away with his. My skirmishers eventually prevailed over the caçadores, forcing them back from the stream with losses.

That coincided with my main body making an appearance on the board behind the Portuguese position. Caught between hammer and anvil! Now to press on before the Anglo-Portuguese main body appeared. But, wait! Bill also rolled for his main body to appear on the table. Still, he had to make the “racist roll”…Curses! He passed it! Then he had to roll for his entry point on the table. Guess where he rolled for? Right behind my advanced guard. Now I was the one in between a rock and a hard place!

After putting my infantry in defensive formations to face the dangers from both directions, I moved the hussars from threatening the Portuguese artillery to face the British threat. I thought I was toast there for a while, but then Bill moved his light dragoons into my opportunity charge range. I declared the charge, managed to roll for it and launched the charge (Nothing worse than declaring you’re going to take the opportunity, then flubbing the roll; Officers yell “CHARGE!” and the troopers say “Yeah…nah”). SO satisfying to have things go the right way for a change; the hussars barrelled into the advancing light dragoons and smacked them around a bit before pulling up just short of the infantry. Not such a nice place to end up, but the British were stuck where they were for the moment, pinned to the edge of the board with the cavalry behind the infantry licking their wounds from the rough handling they’d been given.

Just then the sun seemed to be out and smiling on my efforts as my rearguard appeared in the quadrant closest to be able to support my game-saving hussars! Infantry and another cavalry regiment (chasseurs this time) were arriving ready to fall on the British flank if they were ever able to advance away from the edge of the table.

Of course, that advantage didn’t last long with Bill’s rearguard appearing on the table (fortunately a fair distance away). Still, I needed to get my skates on if I wanted to keep the advantage. I elected to keep the horse gun battery facing the villages in order to keep the Portuguese in cover, while trying to get as much infantry to bear on the British brigade pinned to the edge of the board by the hussars. This was made easier by Bill keeping his caçadores in skirmish order, but I was sure he wouldn’t be leaving them in that formation for much longer.

On the other side I was spreading my main body out along the stream. At first I contemplated storming the nearest BUA, but decided that I should first secure the flanks. After Bill’s rearguard came on nearby, I decided that should be the primary  focus of my rearguard, despite the fact that my troops were beginning to be spread out to cover all contingencies. With his riflemen peppering my columns as they advanced, my forces were being disordered before they could get in a position to threaten Bill’s exposed line. I had a moment wbere it looked like I could get around his flank, but by skillfully withdrawing the flank just out of reach each time I threatened, my chance quickly evaporated. Nowhere else along that sector did  I have enough of a concentration of forces to break his defences. After a little toying, where I managed to force back but not destroy an infantry square, Bill got his second cavalry unit into their rear of my pinning force and then freed the original unit I’d charged. After the hussars were dealt with, my inantry were caught between both cavalry units and were picked off one by one. With that front collapsing and stalemate on the other, we declared it an Anglo-Portuguese victory.

Although it wasn’t a favourable outcome, it was still a very entertaining game. The fortunes of war fluctuated from one player to the other causing all sorts of consternation, and with lots of open flanks it was a real challenge to protect all contingencies. Bill’s ‘racist’ dice roll was another innovation,  but unfortunately (for me!) didn’t have an effect on the game.


Hussars and horse gun battery approach villages with infantry following behind.

Caçadores in the vineyard…

…and on the wooded hilltop.

The French forces cross the stream, to be met by the Portuguese artillery.

The Caçadores leave the vineyard to confront the last French légère battalion, which has unformed.

Skirmish combat ensues, while the rest of the French forces across the stream ready themselves for action.

The skirmish line

The French triple threat (a bit light on infantry, though. Light?…Infantry?…Geddit?! Ha!)

Bill protects his artillery with an infantry square on one flank and a line anchored between the 2 occupied BUAs.

My légère skirmishers win their combat, forcing the caçadores to retire with losses.

Blurry action shot of my main body entering the board!

Portuguese get that funny feeling that they’re being watched…

Curses! The table are turned almost immediately!
Bill’s main body appear behind my advanced guard’s position.

Hussars about face towards the threat

One battalion faces the Portuguese while the other turns along with the horse gun battery.

On the other side of the table, my main body advances on the Portuguese position.

The hussars take the charge at the advancing British cavalry!

The light dragoons are repulsed! They also retreat through their own infantry, disordering them all.
Huzzah!
Behind that action, the rearguard rides to the rescue!

The hussars pull back with a parting shot from the British, while the rearguard appears at the top left.

Bill’s rearguard appears off the flank of my main body on the other side of the table!

Bill’s caçadores enter the walled field, threatening the French columns. My rearguard approaches the fight from the top. In the top right corner, though, British cavalry can be seen!

The French guns and infantry line facing the villages remain oblivious to the threat!

On the other side of the table, my main body spread out instead of concentrating against one target.

While my guns attempt to whittle the British infantry in preparation for my infantry columns to charge, the pesky rifles with their long-range fire rack up the disorders on my columns!

Disaster!
Back in the center, the British cavalry from the main body spring their trap on the horse guns

They then take the breakthrough into the infantry line who are unable to form square in time!

“Tally-ho! Yoiks and away!”

Things are looking crook in Tallarook!
Time to go on the offensive, methinks!

One battered battalion in square moves forward to block the threatening British cavalry, covering the neighbouring column’s path as it charges the nearest British infantry square.

I was hoping to break into the square and then unleash the hussars behind…

Although successful…

…the square was only pushed back, not broken.

Meanwhile, between the villages, my lines were getting out flanked. With added firepower from the artillery now released from guarding against the French artillery, my infantry was in a losing position.

Even with rear support, their numbers were shrinking fast. 

Further down the stream, my infantry had crossed with the intention of outflanking the British line, but with constant rearward movement guarded by persistent galling skirmish fire they were relatively safe. They were extremely powerful light bobs who would have made mincemeat of my poor, battered regulars if push came to shove.

On the stream between these two actions was another 3 battalions which couldn’t really do anything but block. Charging a BUA across the stream with support from the line would have been risky at best and suicidal at worst! I’d spent too long faffing at the edges when I should have concentrated on the BUA.

Bill’s coup de grace: his light dragoons (all recovered now) charge the flank of the closed column after his caçadores had pushed back my weakened square.

After smashing the closed column, the light dragoons’ momentum takes them into the square, which is too weak to resist…

…taking the dragoons into the flank of my valiant hussars!

The dragoons end up like a knife blade in the heart of tne French position.
Game over!

The North Valley, 1758.

Posted on October 2nd, 2017 under , , , , , , , . Posted by

After long holiday break I’m back for wargaming. My first one was last Thursday’s game organised by Angus. It was Muskets&Tomahawks game. This time French and their allied Indians were going to burn a village protected by British forces.
Po długiej wakacyjnej przerwie powracam do wargamingu. Moją pierwszą grą była czwartkowa potyczka zorganizowana przez Angusa. Tym razem sięgnęliśmy po zasady Muskets&Tomahawks. W naszej grze Francuzi razem z wspierającymi ich Indianami mieli spalić wieś bronioną przez Brytyjczyków.
SCENARIO/SCENARIUSZ: Angus Konstam
UMPIRING/PROWADZENIE GRY: Angus Konstam
SCENERY/SCENERIA: SESWC
FIGURES & MODELS/FIGURKI i MODELE: Angus Konstam

1. Forces. Siły.

BRITISH/BRYTYJCZYCY
(Dougie):

British Regular Officer

2 x British Regular Infantry (12 – regular)
1 x British Light Infantry (8 – irregular)



(Bartek):

British Regular Officer
British Irregular Officer

1 x British Grenadiers (12 – regular)
1 x Provincial Infantry (12 – provincial)
2 x Rangers (6 – irregular)



(Angus):

Militia Officer

2 x Militia (6 – militia)
Civilians
FRENCH/FRANCUZI
(Campbell):

Irregular Officer

2 x Montreal Militia (8 – irregular)
1 x Compagnie Franches de la Marine (12 – regular)



(Michael, Peter)

2 x Chiefs

4 x Huron Warbands (6 – Indians)
1 x Les Coureurs des Bois (6 – irregular)

2. The Game. Gra.

We played our on 6×4 foot table. French and Indians entered it on the shorter edges and British on longer. The man objective was to burn or protect whole village. On the beginning of the game French managed to burn the first building but soon they had been stopped by British forces. Indians attacked the British lines and it appeared be very deadly for them. The first wave has been decimated and Angus had to allow to bring another wave to not finish the game to quickly. That second wave also managed to reach the British lines, but again was destroyed in bloody melee in the woods.
Grę rozegraliśmy na stole o wymiarach 6×4 stopy. Francuzi i Indianie wchodzili nań na krótszych krawędziach a Brytyjczycy na dłuższych. Już na początku gry udało się Francuzom spalić jeden z budynków jednak wkrótce zostali oni zatrzymani przez siły brytyjskie. Indianie zaatakowali brytyjskie linie, jednak okazało się to dla nich bardzo zabójcze. Pierwsza fala została zdziesiątkowana i angus musiał zezwolić na następną falę, by nie zakończyć gry zbyt szybko.  Druga fala również dotarła do brytyjskich linii, jednak tu została zniszczona w bardzo krwawym pojedynku w lasach.
In the meantime Campbell moved his forces forward and soon he started burning another house. However this time my units started fired at him. I managed to destroy both of his militia units, but then I got under the fire of his regulars. I rolled very badly for the morale and my Provincials routed from the battlefield. I did not get my cards and I was able only received the fire from Campbell’s Marines. That forced my forces to withdraw into the woods. The time for the game has finished and the village was still not fully burned so it finished with British victory. From the individual missions Campbell and Michael managed to fulfill theirs, which was to lose one of their units… Anyway it was great game with a great set of rules.
W międzyczasie Campbell ruszył swoje oddziały do przodu i udało mu się spalić kolejny dom. Jednak tym razem moje oddziały otworzyły do niego ogień. Udało mi się zniszczyć oba jego oddziały milicji, jednak wtedy ja dostałem się pod ogień jego Regularsów. Bardzo źle rzuciłem na morale i moje siły prowincjonalne pierzchły z pola walki. Nie mogłem dostać kart dla moich oddziałów i byłem zmuszony przyjmować ogień od Campbellowych Mirinsów. To zmusiło moje oddziały do cofnięcia się do lasu. Czas na grę się zakończył, wioska wciąż pozostawała nie zniszczona w całości, więc zwycięstwo odnieśli Brytyjczycy. Z misji indywidualnych tylko Campbell i Michael wykonali swoje, czyli utracić po jednym ze swoich oddziałów… To była świetna gra ze świetnymi zasadami.

3. Links. Linki.

Angus:
http://www.edinburghwargames.com/the-north-valley-raid-1758/
Michael:
to be updated
Campbell:
https://www.facebook.com/Seswc.co.uk/posts/1472455916125710
Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157661082623448

The North Valley, 1758.

Posted on October 2nd, 2017 under , , , , , , , . Posted by

After long holiday break I’m back for wargaming. My first one was last Thursday’s game organised by Angus. It was Muskets&Tomahawks game. This time French and their allied Indians were going to burn a village protected by British forces.
Po długiej wakacyjnej przerwie powracam do wargamingu. Moją pierwszą grą była czwartkowa potyczka zorganizowana przez Angusa. Tym razem sięgnęliśmy po zasady Muskets&Tomahawks. W naszej grze Francuzi razem z wspierającymi ich Indianami mieli spalić wieś bronioną przez Brytyjczyków.
SCENARIO/SCENARIUSZ: Angus Konstam
UMPIRING/PROWADZENIE GRY: Angus Konstam
SCENERY/SCENERIA: SESWC
FIGURES & MODELS/FIGURKI i MODELE: Angus Konstam

1. Forces. Siły.

BRITISH/BRYTYJCZYCY
(Dougie):

British Regular Officer

2 x British Regular Infantry (12 – regular)
1 x British Light Infantry (8 – irregular)



(Bartek):

British Regular Officer
British Irregular Officer

1 x British Grenadiers (12 – regular)
1 x Provincial Infantry (12 – provincial)
2 x Rangers (6 – irregular)



(Angus):

Militia Officer

2 x Militia (6 – militia)
Civilians
FRENCH/FRANCUZI
(Campbell):

Irregular Officer

2 x Montreal Militia (8 – irregular)
1 x Compagnie Franches de la Marine (12 – regular)



(Michael, Peter)

2 x Chiefs

4 x Huron Warbands (6 – Indians)
1 x Les Coureurs des Bois (6 – irregular)

2. The Game. Gra.

We played our on 6×4 foot table. French and Indians entered it on the shorter edges and British on longer. The man objective was to burn or protect whole village. On the beginning of the game French managed to burn the first building but soon they had been stopped by British forces. Indians attacked the British lines and it appeared be very deadly for them. The first wave has been decimated and Angus had to allow to bring another wave to not finish the game to quickly. That second wave also managed to reach the British lines, but again was destroyed in bloody melee in the woods.
Grę rozegraliśmy na stole o wymiarach 6×4 stopy. Francuzi i Indianie wchodzili nań na krótszych krawędziach a Brytyjczycy na dłuższych. Już na początku gry udało się Francuzom spalić jeden z budynków jednak wkrótce zostali oni zatrzymani przez siły brytyjskie. Indianie zaatakowali brytyjskie linie, jednak okazało się to dla nich bardzo zabójcze. Pierwsza fala została zdziesiątkowana i angus musiał zezwolić na następną falę, by nie zakończyć gry zbyt szybko.  Druga fala również dotarła do brytyjskich linii, jednak tu została zniszczona w bardzo krwawym pojedynku w lasach.
In the meantime Campbell moved his forces forward and soon he started burning another house. However this time my units started fired at him. I managed to destroy both of his militia units, but then I got under the fire of his regulars. I rolled very badly for the morale and my Provincials routed from the battlefield. I did not get my cards and I was able only received the fire from Campbell’s Marines. That forced my forces to withdraw into the woods. The time for the game has finished and the village was still not fully burned so it finished with British victory. From the individual missions Campbell and Michael managed to fulfill theirs, which was to lose one of their units… Anyway it was great game with a great set of rules.
W międzyczasie Campbell ruszył swoje oddziały do przodu i udało mu się spalić kolejny dom. Jednak tym razem moje oddziały otworzyły do niego ogień. Udało mi się zniszczyć oba jego oddziały milicji, jednak wtedy ja dostałem się pod ogień jego Regularsów. Bardzo źle rzuciłem na morale i moje siły prowincjonalne pierzchły z pola walki. Nie mogłem dostać kart dla moich oddziałów i byłem zmuszony przyjmować ogień od Campbellowych Mirinsów. To zmusiło moje oddziały do cofnięcia się do lasu. Czas na grę się zakończył, wioska wciąż pozostawała nie zniszczona w całości, więc zwycięstwo odnieśli Brytyjczycy. Z misji indywidualnych tylko Campbell i Michael wykonali swoje, czyli utracić po jednym ze swoich oddziałów… To była świetna gra ze świetnymi zasadami.

3. Links. Linki.

Angus:
http://www.edinburghwargames.com/the-north-valley-raid-1758/
Michael:
to be updated
Campbell:
https://www.facebook.com/Seswc.co.uk/posts/1472455916125710
Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157661082623448

British Starter: Tank War

Posted on September 14th, 2017 under , , , , , , , , , , , , , . Posted by

If you like to play World War Two but don’t like or have time to paint lots of 28mm figures you could always rock onto […]

RAF Regiment Scorpion

Posted on September 11th, 2017 under , , , , , , . Posted by

On a recent visit to RAF Cosford Museum I took some more photographs of the RAF Regiment Scorpion that was on display in the Cold War exhibition. The RAF Regiment’s mission is protection of RAF bases from ground attack, and patrolling a large area around main operating bases abroad, in order to defend aircraft on … Continue reading “RAF Regiment Scorpion”

Weitzel’s Mill, 1781

Posted on September 9th, 2017 under , , , , , , , . Posted by

After long three weeks I am back for gaming! Last Thursday I joined the game organized by Angus and Bill. It was Black Powder AWI game. It was very nice to roll some dice after so long break.
Po długich trzech tygodniach powracam do grania! W ostatni czwartek dołączyłem do gry organizowanej przez Angusa i Bill. To była wojna o niepodległość Stanów Zjednoczonych z użyciem zasad Black Powder. To była prawdziwa przyjemność móc znowu poturlać kostki po tak długiej przerwie.
SCENARIO/SCENARIUSZ: Angus Konstam
UMPIRING/PROWADZENIE GRY: Angus Konstam
SCENERY/SCENERIA: SESWC
FIGURES & MODELS/FIGURKI i MODELE: Angus Konstam, Bill Gilchrist

1. Forces. Siły

BRITISH/BRYTYJCZYCY
(Ken Pearce, Bartek Żynda)
CinC: Lt. General Lord Cornwallis

Col. Webster’s Brigade
23rd Foot 
33rd Foot
Guards Brigade
Brigadier Leslie’s Brigade
2nd Bttn, 71st Highlanders
Von Bose Regt.
Col. Tarleton’s Brigade
British Legion Horse
British Legion Foot
Jaegers
Royal Artillery Detachment (2 guns)
AMERICANS/AMERYKANIE
(Bill Gilchrist, Campbell Hardie)
CinC: Maj. Gen. Nathanael Greene

Col. William’s Brigade
Continental Light Infantry Battalion
Rowland’s Virginia Rifles
Crocket’s Virginia Militia
Brigadier Picken’s Brigade(commanded by Col. Campbell)
Preston’s Virginia Rifles
2nd Virginia Rifles
Moore’s North Carolina Militia
Col. “Light Horse Harry” Lee’s Brigade
1st/3rd Continental Dragoons
McCall’s Light Horse
Lee’s Legion

2. The Game. Gra.

The game was started by Americans deployed on the table and the British forces entered the table on the opposite edge. Most of the American units were deployed behind the river, however one of the skirmish units were put by Bill on the opposite side, to block the road to the ford. As that were skirmished I thought that it will be small obstacle for my cavalry and push them to charge. Thanks to my bad roll, my cavalry (or rather man on horses…) was pushed back by Bill’s soldiers. However in next turn he blundered and moved inside the woods. That cleared the way to the ford and again, I push my cavalry forward to charge Militia boys over the ford. However this time the situation repeated, by I failed the morale test and my cavalry was gone. That was very unlucky start…
Gra zaczęła się od Amerykanów rozstawionych na stole  i siłach brytyjskich wkraczających na stół po przeciwnej stronie. Większość oddziałów amerykańskich była wystawiona za rzeką, oprócz jednego oddziału harcowników, którzy blokowali drogę prowadzącą do brodu. Jako że był to oddział harcowników, wydawało mi się, że nie powinni oni stanowić problemu dla mojej kawalerii i zaszarżowałem na nich. Dzięki moim naprawdę słabym rzutom, moja kawaleria (a raczej ludzie na koniach…) zostali odepchnięci przez wojaków Billa. Jednakże w następnej turze jego oddział zaliczył Blundera i weszli oni między drzewa. To oczyściło drogę do brodu i jeszcze raz rzuciłem do szarży moich kawalerzystów na milicję broniącej brodu. Sytuacja się powtórzyła, jednak tym razem nie zdałem testu morale i moja kawaleria przepadła. To nie było szczęśliwe rozpoczęcie gry…
On the other side Ken pushed his boys and attacked two other fords. He was stopped by Americans before the river, but slowly and steady he pushed Americans back. Finally moved over the river, but then he was charged by American cavalry and again, the horses were pushed back. After that he managed to destroy all infantry units and the way was open for the Brits.
Po drugiej stronie Ken pchnął swoich chłopców w kierunku pozostałych dwóch brodów. został zatrzymany przez amerykanów przed rzeką, jednak powoli lecz systematycznie spychał Amerykanów wstecz. Ostatecznie przeprawił się przez rzekę, jednak wtedy jego oddziały zostały zaatakowane przez amerykańską kawalerię i znów konnica została odparta. Po tym udało mu się zniszczyć ostatnie oddziały piechoty i otworzył w ten sposób drogę dla Brytyjczyków.



On my side the situation looks bad, but not very and there was still a hope. The reinforcements arrived (Leslie’s Brigade) and with them I moved against the ford. This time there was no problems at all. The militia broke and my units crossed the river. Some sort of threat for my units were the American cavalry, but accurate fire from one of my units disorganized them and I was free to move over the table. The game finished with British victory. 
Po mojej stronie sytuacja wyglądała źle, ale nie beznadziejnie. Przybyły posiłki (brygada Leslie’go) i teraz z nimi ruszyłem ponownie do  brodu. Tym razem nie było żadnych problemów z milicją, która nie wytrzymała ataku i moje oddziały przeprawiły się przez rzekę. Pewnym zagrożeniem była tu amerykańska kawaleria, ale celna salwa jednego z moich oddziałów zdezorganizowała ich i nie stanowili juz więcej problemu. Mogłem swobodnie przejść przez stół. Gra zakończyła się więc zwycięstwem Brytyjczyków.
It was great to be able to play a game, but my blog will go silent for another three weeks. I finally starting my holidays. See you after my return!
To było doskonałe uczucie móc rozegrać grę, jednak mój blok znów zamilknie na kolejne trzy tygodnie. W końcu zaczynam wakacje. Do zobaczenia po moim powrocie!
3. Links. Linki.
Angus:
http://www.edinburghwargames.com/the-battle-of-weitzels-mill-1781/
Bill:
to be updated
Campbell (SESWC):
to be updated
Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157686014200400

Weitzel’s Mill, 1781

Posted on September 9th, 2017 under , , , , , , , . Posted by

After long three weeks I am back for gaming! Last Thursday I joined the game organized by Angus and Bill. It was Black Powder AWI game. It was very nice to roll some dice after so long break.
Po długich trzech tygodniach powracam do grania! W ostatni czwartek dołączyłem do gry organizowanej przez Angusa i Bill. To była wojna o niepodległość Stanów Zjednoczonych z użyciem zasad Black Powder. To była prawdziwa przyjemność móc znowu poturlać kostki po tak długiej przerwie.
SCENARIO/SCENARIUSZ: Angus Konstam
UMPIRING/PROWADZENIE GRY: Angus Konstam
SCENERY/SCENERIA: SESWC
FIGURES & MODELS/FIGURKI i MODELE: Angus Konstam, Bill Gilchrist

1. Forces. Siły

BRITISH/BRYTYJCZYCY
(Ken Pearce, Bartek Żynda)
CinC: Lt. General Lord Cornwallis

Col. Webster’s Brigade
23rd Foot 
33rd Foot
Guards Brigade
Brigadier Leslie’s Brigade
2nd Bttn, 71st Highlanders
Von Bose Regt.
Col. Tarleton’s Brigade
British Legion Horse
British Legion Foot
Jaegers
Royal Artillery Detachment (2 guns)
AMERICANS/AMERYKANIE
(Bill Gilchrist, Campbell Hardie)
CinC: Maj. Gen. Nathanael Greene

Col. William’s Brigade
Continental Light Infantry Battalion
Rowland’s Virginia Rifles
Crocket’s Virginia Militia
Brigadier Picken’s Brigade(commanded by Col. Campbell)
Preston’s Virginia Rifles
2nd Virginia Rifles
Moore’s North Carolina Militia
Col. “Light Horse Harry” Lee’s Brigade
1st/3rd Continental Dragoons
McCall’s Light Horse
Lee’s Legion

2. The Game. Gra.

The game was started by Americans deployed on the table and the British forces entered the table on the opposite edge. Most of the American units were deployed behind the river, however one of the skirmish units were put by Bill on the opposite side, to block the road to the ford. As that were skirmished I thought that it will be small obstacle for my cavalry and push them to charge. Thanks to my bad roll, my cavalry (or rather man on horses…) was pushed back by Bill’s soldiers. However in next turn he blundered and moved inside the woods. That cleared the way to the ford and again, I push my cavalry forward to charge Militia boys over the ford. However this time the situation repeated, by I failed the morale test and my cavalry was gone. That was very unlucky start…
Gra zaczęła się od Amerykanów rozstawionych na stole  i siłach brytyjskich wkraczających na stół po przeciwnej stronie. Większość oddziałów amerykańskich była wystawiona za rzeką, oprócz jednego oddziału harcowników, którzy blokowali drogę prowadzącą do brodu. Jako że był to oddział harcowników, wydawało mi się, że nie powinni oni stanowić problemu dla mojej kawalerii i zaszarżowałem na nich. Dzięki moim naprawdę słabym rzutom, moja kawaleria (a raczej ludzie na koniach…) zostali odepchnięci przez wojaków Billa. Jednakże w następnej turze jego oddział zaliczył Blundera i weszli oni między drzewa. To oczyściło drogę do brodu i jeszcze raz rzuciłem do szarży moich kawalerzystów na milicję broniącej brodu. Sytuacja się powtórzyła, jednak tym razem nie zdałem testu morale i moja kawaleria przepadła. To nie było szczęśliwe rozpoczęcie gry…
On the other side Ken pushed his boys and attacked two other fords. He was stopped by Americans before the river, but slowly and steady he pushed Americans back. Finally moved over the river, but then he was charged by American cavalry and again, the horses were pushed back. After that he managed to destroy all infantry units and the way was open for the Brits.
Po drugiej stronie Ken pchnął swoich chłopców w kierunku pozostałych dwóch brodów. został zatrzymany przez amerykanów przed rzeką, jednak powoli lecz systematycznie spychał Amerykanów wstecz. Ostatecznie przeprawił się przez rzekę, jednak wtedy jego oddziały zostały zaatakowane przez amerykańską kawalerię i znów konnica została odparta. Po tym udało mu się zniszczyć ostatnie oddziały piechoty i otworzył w ten sposób drogę dla Brytyjczyków.



On my side the situation looks bad, but not very and there was still a hope. The reinforcements arrived (Leslie’s Brigade) and with them I moved against the ford. This time there was no problems at all. The militia broke and my units crossed the river. Some sort of threat for my units were the American cavalry, but accurate fire from one of my units disorganized them and I was free to move over the table. The game finished with British victory. 
Po mojej stronie sytuacja wyglądała źle, ale nie beznadziejnie. Przybyły posiłki (brygada Leslie’go) i teraz z nimi ruszyłem ponownie do  brodu. Tym razem nie było żadnych problemów z milicją, która nie wytrzymała ataku i moje oddziały przeprawiły się przez rzekę. Pewnym zagrożeniem była tu amerykańska kawaleria, ale celna salwa jednego z moich oddziałów zdezorganizowała ich i nie stanowili juz więcej problemu. Mogłem swobodnie przejść przez stół. Gra zakończyła się więc zwycięstwem Brytyjczyków.
It was great to be able to play a game, but my blog will go silent for another three weeks. I finally starting my holidays. See you after my return!
To było doskonałe uczucie móc rozegrać grę, jednak mój blok znów zamilknie na kolejne trzy tygodnie. W końcu zaczynam wakacje. Do zobaczenia po moim powrocie!
3. Links. Linki.
Angus:
http://www.edinburghwargames.com/the-battle-of-weitzels-mill-1781/
Bill:
to be updated
Campbell (SESWto be updated
https://www.facebook.com/Seswc.co.uk/posts/1456065407764761

Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157686014200400

Kas’trum Campaign Pre-Season Game Two – Into the Valley of Death?

Posted on August 9th, 2017 under , , , , , , , , , . Posted by

The Hereford’s adjutant was back at his desk. This time it was the reconciliation of the Mess accounts. No matter how he worked the figures he always came up two bottles of claret short – and then there was that troublesome rumour that porter had been seen at table. Most distressing…

A loud cough came from the door behind him – the the endless knocking of junior officers and senior NCOs who needed his help to sort out one minor problem or another had threatened to bring down the whole structure thus a change to a less violent announcement was required.

“Enter  – What is it?” the major snapped, his eyes still focused on the mess accounts – where were those d—ed bottles of claret?
“Burning party ready to depart sir!” replied the Sergeant Major pushing aside the tattered “door” as he entered.
“What’s going out Sar’n’t Major?”
“One company of regulars, a section of Trucial Scouts and a Gatling gun…”
“A what!?”
“A Gatling gun sir, a type of small bore revolving cannon from America. It’s said to have firepower the equivalent to a company of rifles. The Royal Navy swears by them, sir and we ‘ve been ordered to field test one and report back on the results.  Begging your pardon sir, I see the written order from Battalion there on your desk, just under those two bottles of claret…”
“Yes, yes, very good…” was the waspish reply as the Major tucked the offending bottles out of sight beneath the desk,  “Who’s leading this little scientific gun testing party then?”
 “Captain Cybbel sir, late of India I believe. Fancies himself a bit of a writer.”
“Ah yes him. Do you know if he fancies porter?  No never mind that, he has his orders, tell him to get on with it, I have to get back to more pressing matters.”
The Major turned back to his accounts, oblivious to the smart salute rendered by his most senior NCO who depart with all the briskness appropriate to his rank.

The Sergeant Major strode over to the waiting column ending his march with a crashed of highly polished black leather on dusty Martian sand next to a ragged looking horse and a rather less ragged looking rider. He followed with a mathematically precise salute.
“Begging your pardon Captain Cybbel, the Major says you’re to head out sir.”
The rider  was staring fixedly at the two reptilian gashants packing the mechanical gun,
“What rhymes with ‘dinosauria,'” he thought to himself, “Sorry Sergeant Major, what was that?”
“The Major says you are to head out now”
“No words of encouragement to the men from him then?”
“No sir, he just made reference to your written orders….”
“Hrrmm,” Cybbel replied looking concerned, “that’s a touch cold given what happened to Puller’s lot. I’ll have to come up with something myself then. Thank you Sergeant Major, you are dismissed.”
The NCO saluted smartly, the Captain returned the salute equally smartly and returned briefly to his previous thoughts.
“‘In memoria’, yes that might work it wasn’t perfect – but then it didn’t really have the tone he needed to elevate the men’s spirits.”
Cybbel shook way that particular remembrance  and turned to the men and Martians of the little column arrayed before him.
“Now listen up men, we have a job to do and I know you are the right men for it….” his voice was swallowed by the morning mist as he he did his best to instil some pride and honour in these men, no his men that he was about to lead into battle.


The Valley of Death

Once more unto the breech

On the Earth side we have:
Captain Cybbel commanding
Second Company,  Earl of Hereford’s Regiment of Foot Regular V1, Single Shot Breech Loaders
Special Detachment 1st Askari Rifles Regular X3S Muzzle Loader Rifles
No. 7 Experimental Battery Regular V0 Gatling Gun.

The Martian forces are:Har’d’tak commanding

Har’d’tak’s Hellions (Num’da’s Raiders) Irregular V2, ½ Musket, ½ Bow armed
First Band Kas’trum Marines Regular V2S Rifled Musket


Har’d’tak looked down the narrow valley.  Loyalists in the Earther occupied village off the main canal had sent word that a column was on the move, undoubtedly to seek revenge for the massacre at the temple ruins. The prizes, both in loot and hostages were significant, but some of the tribe felt that they were not worth attracting the attention of the invader. The riders had long since passed through carrying with them the booty of rifles, loot and, it was said, a prisoner or two.

The decoy.

Har’d’tak’s job was to slow down any incursions by the red men. His band was split between those armed with bows and those with muskets.  Given the reports of the blundering nature of the Earthers, he put his bows behind a protective row of thorn tress felled for just this purpose. With any luck, the red men would stumble into the bows, allowing these short ranged weapons to have some effect on the battle.

The ambush.

He placed his musket armed troops along one of the ridges defining the valley. They were to hold in place and in cover until the Earthers were occupied with the bows and then sweep in from the flank.

The reserve.

On it’s way was platoon of Kas’trum Marines whether or not they would arrive in time to be useful was the question.


Cybbel looked down again at his printed orders. Yhey read in summary and decreasing order of importance:
  1. Locate and recover any breech loading weapons and if possible ammunition.
  2. Locate and recover any officers or gentlemen held by the enemy.
  3. Regardless of the outcomes of items 1 and 2, burn any buildings and confiscate any live-stock or portable goods. 
  4. Locate and recover any other imperial property such as uniforms, helmets, belting etc and liberate any enlisted men.
  5. (in a different hand that looked suspiciously like that of a certain senior NCO) Assess the utility of the attached Gatling Gun in field operations, compile a report of strengths and weaknesses, and include a list of recommendations in favour or against.

At the bottom inked in large letters was the admonition:

Under no circumstances are wells or other water sources to be interfered with!  

The army had its priorities one supposed but at least that last bit made some sort of sense.

Scouts out and into battle!
An odd array of thorns trees blocks blocks progress.
The glass beads mark the limits at which the Trucial Scouts will uncover the two ambush parties. 
The Scouts press forward – Alert to danger.

Back out of sight behind the ridge line

Concerned that the Scouts were getting too close, Har’d’tak pulled his men back off the ridge.

The Martian view

Looking up the valley as the red tide approaches.

Discovered!

The orange bead shows the limit of bow range.

The Redmen pull up behind the scouts

Skirmishers to the ridge!

The Trucial Scouts open fire!

One hit!

A quick note: In the Soldier’s Companion rules, the base number to hit is a 6 on a d6. This base number can be modified up or down by various factors – usually up. For hit numbers greater than 6, a 6 still counts as a hit but the defending player has a chance to “save” the hit by rolling under the difference.  However, saved hits still count towards the morale check. See below.

But it’s saved.

Open order skirmishers behind cover get a healthy defensive bonus.

The morale roll…

The bowmen hold.

The ambush team fires….

Only half of the figures count as firing because they are using muzzle loaders then factor in long range and nothing much happens.  Afghanis with jezzails these are not.

What’s that odd machine?  The Gatling deploys.

Fancy Footwork

All those years in the grammar school marching band finally pay off as the second rank pivots to face the new threat.

“Give me an L!”

Though not in the letter of the rules, what’s the point of having two rank regulars if you can’t do fancy marching about things with them?

Hellions Fire!

No hits on the red men.

One hit on the traitorous Scouts!

Easily saved

Gatling test script Item 2: Open fire at the enemy


Har’d’tak watched a small red coated figure as it did something at the side of the odd looking gun. little flashes of light flickered from it and for a moment the Hellions watched unconcerned. Then a sandstorm of bullets kicked up the sand up and down their position. Khaki clad figures could be seen  running between the gashants and the gun, bringing ammunition to feed this terrifying beast.

Two hits!

Doubled thanks to Yankee technological know how 

MGs double all hits. This didn’t help here and both were saved.

Morale Failure!

However as noted above, all four hits still modify the morale roll and the skirmishers run away in terror – but still intact.

Run Away!


Har’d’tak’s men squatted nervously on the other side of the ridge. They would not face this new terror for treasure or glory and wishing to live another day, they quietly withdrew.

The Scouts Make another ineffectual effort

Under less than withering fire, the bows continue to hold.

Scouts Withdraw!

Time for the regulars to have a go!

The Red Tide approaches!

Martinis Thunder!

Begging your pardon sir….

No hits?!

There seems to be something wrong with our bloody Martinis today

No hits again?!

The bows execute a tactical retreat

The Earthers advance

The bows keep running

Another shot

No hits?! What madness is this?

The Bows saunter away

Fer C___t’s sake – Hit something, anything – even the bl__dy dirt!

And the game ends as the last bowman walks calmly out of sight.


Cybbel looked down from his mount.
“So what was the problem Sergeant?”
The NCO held out a handful of shiny gold metal fragments.
“Old ammunition sir – the wound brass type case. It’s been in storage so long it’s starting to fall apart.  The men are cleaning their rifles now and I have the platoon NCOs taking stock of the drawn case ammunition and redistributing that. We should have enough for another engagement without haveing to draw on the old stuff”
“Thank you Sergeant, carry on.”

With things well in hand, Cybbel turned back to his poetry.
“When you lie bleeding on the red Martian Plain….”
No that wasn’t right…

In a simple mud hut, in a simple mud village, two dishevelled figures listened expectantly to the sounds of battle in the nearby valley. One sat listlessly, the other searched the ground behind him with his finger tips and having found a not quite blunt bit of rock, began sawing at the thongs that bound his wrists.  Help was coming.  


Muskets and tomahawks in the South Carolinas

Posted on August 7th, 2017 under , , , , , . Posted by

Somewhere in the South Carolinas

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Brettevillette 1944

Posted on July 23rd, 2017 under , , , , , , , , . Posted by

Last Thursday we had another Chain of Command game, but this time we used the Big CoC rules, so we had two infantry platoons plus tank platoon per side.
W ostatni czwartek mieliśmy kolejną grę z zasadami Chain of Command, jednak tym razem użyliśmy reguł do Big CoC, więc na stole pojawiły się po dwa plutony piechoty plus pluton czołgów na stronę.
SCENARIO/SCENARIUSZ: Angus Konstam
UMPIRING/PROWADZENIE GRY: Angus Konstam, Bartek Żynda
SCENERY/SCENERIA: SESWC
FIGURES & MODELS/FIGURKI i MODELE: Angus Konstam, Campbell Hardie, Peter Mearns, Bartek Żynda

1. Forces. Siły.

GERMANY/NIEMCY
(Campbell Hardie):
1st SS Panzergrenadier Platoon + Marder II
Pz IV Platoon
(Peter Mears):
2nd SS Panzergrenadier Platoon + Pz IV
BRITISH/BRYTYJCZYCY:
(Angus Konstam)
Infantry Platoon + Vickers MMG + 6pdr gun
POLES/POLACY
(Bartek Żynda)
Motorised Infantry Platoon + Flamethrower + Vickers MMG
Sherman tank platoon

2. The game. Gra.

Angus prepared the historical scenario, however I changed the Scots for Poles (to fit it with my figures). We played the Attack & Defence Scenario with Allied as the defenders. In the patrol phase I played against Peter and managed to outmaneuvered him on the table, so we took good positions for our jump-off points. The game begins.
Angus przygotował scenariusz, jednak ja zamieniłem Szkotów na Polaków (by bardziej to pasowało do moich figurek). Zagraliśmy scenariusz Attack & Defence z Aliantami jako broniącymi się. Podczas fazy patroli zagrałem przeciw Peterowi i udało mi się go wymanewrować, co dało nam lepsze pozycje na jump-off punkty. Gra się rozpoczęła.

Germans started the game, however they can deploy their forces only on the quarter of the table, whereas our troops started on the half. Peter had only one jump off point, he can use and had to push his forces through that place. Just after that my Poles arrived on the table, they catch up Germans on the open field and easily massacred one of their squads. Peter took the lesson and hide his troops behind the hedges. We started shoot each other but I had two jump off points to use and soon my other units arrived on the table and I was able to shoot at him from two positions which closed his troops on the small square. Finally the tanks arrived. One Panzer IV for Peter and platoon of Shermans for myself. The tank fight begins, however despite of my fire advantage, I was not able to quickly destroy the German tank. Finally I killed his driver and produced so many shocks on his crew, that they abandoned the German tank, my tanks had no scratch at all. When I eliminated the German tank, my Shermans supported Infantry and Peter started to loose his morale points…
Niemcy rozpoczęli grę, jednak mogli wystawiać swoje oddziały tylko na ćwiartce stołu, gdzie nasze mogły być rozstawiane na połowie. Peter miał do dyspozycji jedynie jeden punkt jump-off i musiał wszystkie swoje oddziały wprowadzać właśnie przez ten punkt. Jak tylko moi Polacy zostali wprowadzeni na stół, złapali Niemców w otwartym polu i z łatwością zmasakrowali jedną z ich drużyn. Peter zrozumiał udzielona lekcję i schował resztę swoich oddziałów za żywopłotami. Rozpoczęliśmy wzajemny ostrzał jednak ja miałem do dyspozycji dwa jump-offy, mogłem go ostrzeliwać z dwóch miejsc i wkrótce zamknąłem jego oddziały w małym kwadracie. W końcu na pole bitwy przybyły czołgi. Jeden Panzer IV Petera i mój pluton Shermanów. Walka czołgów się rozpoczęła, jednak pomimo mojej przewagi ogniowej nie potrafiłem szybko zniszczyć niemieckiego czołgu. Ostatecznie udało mi się zabić jego kierowcę i zadać mu tyle szoków, że jego załoga porzuciła czołg, moje czołgi nie ucierpiały nawet rysy. Gdy udało mi się wyeliminować wrogi czołg moje maszyny wsparły moją piechotę co spowodowało, że Peter zaczął tracić punkty morale…
The game had its decisive point on the other side of the table, where Campbell’s Germans attacked Angus’s British. Campbell decided to made a frontal attack on British positions supported with his tanks. That Eastern front tactic was not very accurate among the Normandy hedges. British had good defending positions and simple decimated German troops. German tanks were destroyed either by 6pdr or by PIAT team. Finally Campbell in his style decided to ram the British gun, he managed to destroy the gun, but the German Infantry morale drop to 0 and Germans run away. that finished the game with British/Polish victory.
Gra rozstrzygnęła sie po drugiej strone stołu, gdzie Campbellowi Niemcy atakowali Angusowych Brytyjczyków. Campbell zdecydował się użyć frontalnego ataku na brytyjskie pozycje wspartego własnymi czołgami. Ta zdecydowanie taktyka z frontu wschodniego nie bardzo się sprawdziła w warunkach normandzkich żywopłotów. Brytyjczycy mieli  dobre pozycje obronne i po prostu dziesiątkowali niemieckich żołnierzy. Niemieckie czołgi zostały zniszczone albo przez sześciofuntówkę, albo przez PIATA. Ostatecznie Campbell zdecydował się na staranowanie brytyjskiego działa, udało mu się to, jednak morale jego piechoty spadło do zera i Niemcy uciekli z pola walki. Gra zakończyła się brytyjsko-polskim zwycięstwem.

3. Links. Linki.

Angus:
http://www.edinburghwargames.com/brettevillette-1944/
SESWC (Campbell):
https://www.facebook.com/Seswc.co.uk/posts/1413492295355406
Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157686654524515

Rorke’s Drift Update

Posted on July 21st, 2017 under , , , , , , , , , , , , , , , , , , . Posted by

Well it’s been a long time since I’ve posted anything directly to do with my own wargaming, and an even longer time since I posted about my 28mm Anglo-Zulu War project! Way back in 2011 Warlord Game’s brought out their fantastic

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Stuck Truck Ruck

Posted on July 18th, 2017 under , , , , . Posted by

Two more games of TMWWBK’s, once again set in East Africa during the Great War, with the first scenario being very lopsided and over quickly, and the second lasting a bit longer and a very close finish.

The first game was already under way when I got to the Hall, A truck is stuck in the middle of the table and the two unit of British defenders have to wait for reinforcements to help them out as the enemy approaches.

Slowness of the reinforcements to move up (they entered on a random roll at start of a British turn.) and bad orientation of the MG defending the truck led to this being one sided. Massed fire power saw the truck defenders routed before they could be supported and the now out-numbered reinforcements stood no change of a successful counter-attack.

In the second scenario it’s the get off the table scenario again, as played in the first trial game. The scenario rules meant that the British could just sit there and blast away and not even attempt to get off the table as there’s no real risk of time running out – the slow MG movement, with the movement rate governing the length of game, granting them enough turns to do so.

The Germans launched their native contingent in a mad dash across the battle field, trying to make as much use of cover as possible. The British meanwhile move across to cover their baseline to prevent any enemy units getting off. This would have worked well but for some bad dice rolling from the British and good morale checks from the natives. This lead to two native units getting off the table edge. The third native unit wasn’t so lucky.

The German regulars decide to hang back. having no realistic way of getting off after getting badly shot up and losing a couple of leaders (for the first time in any of the games played). The game ends in a close German win 5-4 in points, with no British units off but a large portion of the German force destroyed.

The system does not seem to like equal forces meeting with the defenders having a large advantage in normal conditions. Maybe more terrain would have helped but you’ve still got the problem of the first to shoot having a big advantage, and when you have equal size forces it’s difficult to gain local superiority in numbers.

Next week is a prospective big battle with two 24pt forces on each side.