Posts Tagged ‘British’

Weekly WIP: The Last of the Saga

Posted on May 23rd, 2017 under , , , , , , , , , , , , . Posted by

With a game scheduled for Friday I’m scrambling to finish the last 12 miniatures in time to play.

The post Weekly WIP: The Last of the Saga appeared first on The General’s Tent.

Testing The Men Who Would Be Kings. Testowanie The Men Who Would Be Kings.

Posted on May 19th, 2017 under , , , , , , . Posted by

Yesterday in our club, I had my first game with the relatively new set of rules from Osprey Publishing called The Men Who Would Be Kings
Wczoraj w naszym klubie, miałem swoja pierwsza grę z relatywnie nowym zestawem zasad od Osprey Publishing zwanym The Men Who Would Be Kings.
SCENARIO/SCENARIUSZ: Angus Konstam
UMPIRING/PROWADZENIE GRY: Angus Konstam
SCENERY/SCENERIA: SESWC

MODELS/MODELE: Angus Konstam

1. Forces. Siły

BRITISH/BRYTYJCZYCY
(Campbell Hardie, Michael [MDF])
1 x Highlander Infantry
2 x Sikh Infantry
1 x Bengal Cavalry
PATHANS/PASZTUNI
(Bartek Żynda, Derek Hodge)
6 x Pathan Infantry
2 x Pathan Cavalry

2. The Game. Gra.

Our game started with British column marched into the ambush prepared by Pathans in the valley somewhere in Afghanistan. Our troops started game hidden in the woods and buildings and surprised the Brits with unexpecting fire, however not very successful. Because of that, I decided to use my cavalry for a charge. They managed to reach the enemy, but they were very unsuccessful. In first melee they lost their leader and had to withdraw. The second charge finished even worst and we were one cavalry unit less. 
Nasza gra zaczęła się od wejścia brytyjskiej kolumny w sam środek zasadzki przygotowanej przez Pasztunów w dolinie, gdzieś w Afganistanie. Nasze oddziały rozpoczęły grę ukryte wśród drzew i budynków i zaskoczyły Brytyjczyków niespodziewanym ostrzałem, jednak mało skutecznym. Z tego też powodu zdecydowałem się użyć mojej kawalerii i przeprowadzić nią szarżę. Udało im się dotrzeć do wroga, jednak byli bardzo nieskuteczni w walce wręcz. W pierwszym starciu stracili swojego dowódcę i musieli się wycofać. Druga szarża skończyła się jeszcze gorzej i byliśmy w ten sposób o jeden oddział kawalerii mniej.
After the first surprise, the British forces managed to rally their forces and answered with their rifles. That forces one of our unit to withdraw from the battlefield. British fire was deadly, but their commanders made one big mistake and left their forces in the open. That lead to charge of my second cavalry. Now it was much more successful, as one of the Sikh units get nearly destroyed. However my cavalry get soon under heavy fire and had to withdraw.
Po pierwszym zaskoczeniu, Brytyjczykom udało się zewrzeć szeregi i odpowiedzieć ogniem swoich karabinów. To zmusiło jeden z naszych oddziałów do wycofania się z pola bitwy. Brytyjski ostrzał był bardzo skuteczny, jednak ich dowódcy popełnili jeden poważny błąd i pozostawili swoje oddziały w otwartym polu. To doprowadziło do szarży mojej drugiej kawalerii. Tym razem była ona bardziej skuteczna i udało mi się prawie zniszczyć jeden z oddziałów Sikhów. Jednak wkrótce moja kawaleria dostała się pod ciężki ogień i musiała się wycofać.
Being in the open finished with heavy losses among the British troops. Finally we concentrated all our fire on Highlanders. That finished with big number of casualties. The attempt to rally them finished very badly and they run away from the battlefield. Remaining British units withdraw to the woods, where they set up the last defence. In that moment we finished the game, with Pathan victory.
Pozostawienie oddziałów w otwartym polu, doprowadziło do ciężkich strat wśród Brytyjczyków. Ostatecznie cały nasz ogień skoncentrowaliśmy na Góralach, co skończyło się dużą liczbą zabitych. Próba ich uporządkowania skończyła się niepowodzeniem i uciekli oni z pola walki. Pozostałe siły brytyjskie wycofały się do lasu by tam przygotować ostatnią linię oporu. W tym momencie zakończylismy nasza grę zwycięstwem Pasztunów.

3. Summary. Podsumowanie.

The Men Who Would Be Kings is the Lion Rampant clone. The mechanic of the rules is very simple and even me, who never had the game before, after 5 minutes with the book, I was able to play the game without any problem. There are 6 main units in the game(tribal and regular infantry, cavalry and artillery) and, who could be further modificated with the skill level and command, which gave us quite a decent number of available troops. We activate units by rolling against their command value. We can use fire, double fire, move, double move, attack, stand by orders. Some of them are free for our troops and for some of them we have to roll and some of them are unavailable for us. Everything depends of kind of our troops. The game is very simple and easy to play. The point system is very similar to those from Lion Rampant and base army is set for 24 points. The rules can be used for any conflict during the rule of Queen Victoria. Highly recommended if you are interested in the period.
The Men Who Would Be Kings jest klonem Lion Rampant. Mechanika zasad jest bardzo prosta i nawet ja, nie majacy wcześniej kontaktu z zasadami, po 5 minutach z książką mogłem spokojnie w nią grać bez żadnych problemów.  W grze jest 6 głównych oddziałów (plemienna i regularna piechota, kawaleria i artyleria), która może być dalej modyfikowana ze względu na poziom wyszkolenia i dowodzenia, co daje nam dość pokaźną liczbę oddziałów. Aktywujemy jednostki rzucając przeciw poziomowi dowodzenia naszych oddziałów. Możemy użyć następujacych rozkazów: ostrzał, podwójny ostrzał, ruch, podwójny ruch, atak, pozostanie w miejscu. Część z nich możemy użyć bezpłatnie, a część jest niedostępna dla naszych jednostek, wszystko to zależy od ich rodzaju. Gra jest bardzo prosta i łatwa do gry. Zasady będą pasować do wszystkich konfliktów toczonych za panowania królowej Wiktorii. Bardzo polecam wszystkim zainteresowanym tym okresem.

4. Links. Linki.

Angus:
http://www.edinburghwargames.com/ambush-in-the-tirah-valley-1898/
Campbell (SESWC):
to be updated soon
Flickr: 
https://www.flickr.com/photos/asienieboje/albums/72157680865663694

Another Bloody Peninsula Stalemate

Posted on May 16th, 2017 under , , , , , , . Posted by

The French in possession of the ridge? What is going on?
Another game at the club, and this time I gave the French a go in another battle in the Iberian Peninsula. Amazingly, it was the debut of my Italian infantry which I painted late last year! I was able to take Bill up on his challenge from last game, which was postponed when I had to switch to partner him on the Allied side against the Westphalians. This time I faced his Anglo-Portuguese forces alongside Darren’s bicorne era French. Bill was partnered by Quinny and his Anglo-Portuguese in a welcome return to his comfort zone!
In a topsy-turvy battle, the French ended up in control of the ridge, and Quinny even broke the cardinal rule of playing British infantry and charge a battalion while still in column! My battle was mainly against Bill and his Anglo-Portuguese division, which seemed to be based on Picton’s 3rd Division, as it had some heavy hitters in it like the 88th Connaught Rangers, which in our rules are a named unit (meaning they are better than a run-of-the-mill line infantry battalion). Darren’s pre-1808 uniformed infantry took on Quinny’s Anglo-Portuguese forces in a tussle for control of the central ridge, with Quinny complaining about the multiple levels of the hill (more evidence of the upside-down nature of the game; who ever heard of a British commander complaining about the topography? (-: ).
My French command

French infantry

Polish cavalry

Italian infantry (including the 3 battalions getting their baptism of fire!)

Bill’s Anglo-Portuguese

Darren sets up on my right, facing Quinny’s Anglo-Portuguese.

Allons-y!

Quinny’s KGL Hussars.

The Anglo-Portuguese won the initiative and got to move off first. Bill had the worst of it as farmland lay in the way of his objectives; the occupation of the built up areas separating the two opposing sides. He fell short of two of the BUAs in his turn and I cheekily snuck one of my battalions into the BUA on my left under his nose! My horse gun battery set up on the hill to add support, while my Vistula Lancers lurked behind the hill in support of the battery. That battery proved crucial in securing that flank as, for once, nearly every shot found its mark.

Bill’s Portuguese just falls short of the nearest BUA (maybe if they were standing up they would have moved quicker!)

My chaps snatch the closest BUA from under the Portugueses’ noses!

The lancers throw out a vedette while the infantry march ahead in closed column, supporting the horse gun battery which has just unlimbered.
I planned on holding the left flank and try to suck Bill into disputing the village, but like all plans it didn’t really survive contact with the enemy! I had a good combined arms threat in the centre with a small hussar regiment tucked in among the infantry. The allies didn’t have any cavalry to counter the threat in this quarter, so their infantry was stuck in an anti-cavalry defensive posture. This allowed me to move my infantry and foot battery up to “soften up” the closest BUA before putting in a charge with my strongest infantry battalions. I judged that my charge approach would take me outside the 3″ close range of the next BUA, but my judgement was faulty; It was well inside the 3″ range and the flank fire from grenadier rated infantry stopped my charge in its tracks. The following morale test resulted in both battalions breaking. Curse you, imperial measurement!

The foot gun battery blasts away at the approaching British infantry column…

…while my French cavalry make them think twice about advancing any further!
One British regiment secures the BUA, while the other squares up in the face of the cavalry.

Darren’s troops conform to the line of my leading troops, while Quinny’s troops advance further down the ridge.

An aerial view of Bill’s troops on the left of the table. Note the cavalry in the top right coming to the rescue of the troops in the centre.

After an earlier stoush with Bill’s cavalry, my Polish lancers get hammered by the British artillery. Time to reverse to the shelter of the woods!
Applying pressure to the nearest BUA. The artillery softens up the target…

…before the charge goes in!
Flank fire from the adjacent BUA proves costly, though.
Failed morale check and the troops bolt!

Time to re-establish the line before the British can exploit the failure.

Old Nosey himself!

The scales turn with the appearance of British cavalry in the centre.
Out on the left flank, Bill charged a single battalion in column which I met with two of my own, much larger, columns. With the success of my counter-attack, the two columns were in danger of being outflanked by the rest of Bill’s troops. In a move that could have been fatal for my battle, I moved the battalion from the only BUA the French occupied out into the open in line to support the right flank of the successful columns. I quickly found out how good Bill’s British infantry was when he moved one up in line and engaged the line in a firefight. The overwhelming firepower forced the line back and exposed the flank of the columns even worse by allowing the enemy to occupy the vacant BUA! D’oh!

Bill learns the hard way not to charge a single, narrow fronted Anglo-Portuguese battalion against multiple, much wider French battalions!
Abandoning the BUA in the face of superior firepower; not a good idea in hindsight!

In a further blow to my chances of victory, Bill moved some of his cavalry from the flank to the centre in order to neutralise the cavalry threat which had pinned his infantry in place. The ensuing cavalry clash ended with my hussars fleeing the field, and the infantry already in retreat from their failed assault getting caught in the rear by the British cavalry’s breakthrough move. Quel désastre!

Charge and counter-charge meet in the middle with unfortunate results for the French!

Not to worry! A dose of musketry in the flank will put things right.
I managed to restabilise the centre after dispatching the British cavalry with a blast of musketry, but now the left flank seemed to be under pressure. Bill’s artillery was threatening to whittle away my lancers, opening my infantry to an onslaught. I pivoted the cavalry line to the shelter of the heavy woods, but Bill sent a column of infantry through the woods in order to outflank them. They made heavy weather through the woods and by the time they emerged on the other side, were ripe for attack!

Quinny looking unimpressed, while my gunners continue to pepper the near BUA.

The general attempts to rally one of the battalions which failed to charge home and then got collected in the British cavalry charge. They were beyond control, however, and continued bolting to the rear, to play no more part in the battle.

A lone Italian battalion out ahead of the rest as the British establish a line of their own.

After bringing the Italians back, my line solidifies on the ridge in preparation for the next move.
On the left flank, however, things look set to unravel. The horse gun battery, however, was giving sterling service, inflicting casualties with every shot!
Note Bill’s infantry struggling through the woods at the top of the picture.
By the time they emerge, covered in scratches and leaves from the heavy woods, the Polish lancers are ready for them!
CHAARRGGE!!!!
The British infantry turn and run, but the woods block any chance of taking the breakthrough, and leave the cavalry at the tender mercies of the artillery!
Darren was making steady progress on the right flank and managed to get in the flank of one of Quinny’s lines. The broken terrain on the summit of the ridge was breaking up Quinny’s lines and allowing Darren to exploit the flanks of units which advanced too far over the ridge.

Darren moves up on the ridge, following up a previous successful attack. The British line at the top of the picture is in trouble as Darren has a column in its flank.

Under the cover of a battalion in line…
…the other battalions surge into the flank and rear of the threatened British line!

The view of the battlefield from the left flank, as Darren moves his troops and Quinny looks on.

I tried another attack on the nearest BUA, but Bill had exchanged the battered Portuguese battalion holding it, with a fresh British battalion. This time, I tried screening the attackers from the firepower of the adjacent BUA, to no avail. Even with the magic 3:1 ratio, my dice weren’t up to the challenge and the attack faltered again.

The second charge on the BUA is again repulsed. This time I moved a column up to cover the charge from flank fire from the adjacent building. It got mauled and was lucky to survive the resulting morale test!

Meanwhile, Quinny broke the cardinal rule of playing British and charged two of his battalions in column, While my two columns counter-charged to meet his charge, they couldn’t match the ferocity of the British attack and ran! The infantry in the the second row formed line to face the British columns (more evidence of a world turned upside down!). After getting rid of a line protecting the British flank, Darren unleashed a volley on the flank of the nearest column, sending it running.

Sacrilege! Quinny charges two battalion in column, to be met by two of my own. Maybe I should have stood and fired? Anyway, the British were successful (or lucky?).

They ended up in between a rock and a hard place, though!

Darren’s troops continue causing havoc in the flank of Quinny’s line. This time it’s the Portuguese’s turn…

…and now the British.

One of the two columns which successfully charged mine is met with flank fire from Darren’s line in the broken ground.

It fails the resulting morale check and runs!
With no knock-out blow landed by either side and time running out, the game was declared a draw. (However, if control of the ridge was the objective, then I reckon we could say that the French won!)

NEW: BRITISH SNIPERS IN GHILLIE SUITS!

Posted on May 14th, 2017 under , , , , , , . Posted by

On Friday Warlord Games announced a new model for British commanders, Snipers in ghillie suits! Patiently lying in wait, the New British Snipers in Ghillie […]

When Maurice met Blucher in the battle for Arlington county

Posted on May 1st, 2017 under , , , , , . Posted by

After a couple of delay due to life we finally got round to a second game on Maurice meets Blucher.

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Bolt Action – Playing my British Expeditionary Force in an event

Posted on May 1st, 2017 under , , . Posted by


By Patch

Earlier this year I wrote about my British Expeditionary Force (BEF) and how I expected them to play here. Well I have just finished a four game league event here in Canberra, Australia at Jolt Games and thought I would report back to you guys how it played out.

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Cold War Singles 2017 – Last Call for V3

Posted on April 26th, 2017 under , , , , , , . Posted by

I was foolish enough to sign up for 6 games of FOW in 2 days.  I had a blast, and even squeezed in a team Yankee game in between, but man, was that a lot of standing and measuring and rolling dice.  cheers to the folks with the stamina to do that at nationals, I haven’t yet had the pleasure.

When choosing a list for my last major tournament in V3, I wanted ride out on the horse I rode in on.  The 2nd Household Cavalry.  With the new V4 rules, recce isn’t quite as fun anymore.  no more disengaging.  no more exposing ambushes.  the recon move itself has less utility than it did.  the special rule these guys have, to disengage after having shot, would be gone.  So i gathered all my dingos for one more crusade.

Kurt Reese was nice enough to lend me his display board, he carries a spare.

9 platoons (when you include the Staghound HQ platoon)

Priority air would also do a lot of work this tournament.  The v4 rules at first had me excited, but after looking that they had nerfed the Typhoons rockets to be AT 3 in a bombardment, I don’t really ever see a reason to be taking them in the future.  I would have used them to kill heavy tanks, but now that’s not going to happen.  Cannons are AT 8, and on a side armor for a tiger of…..8. what’s the point? Live it up while you can I suppose.
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Spanish Hold Fast!

Posted on April 25th, 2017 under , , , , , , . Posted by

¡Viva los valientes!
In a long delayed return to the club, I took part in a game at the last Croydon meeting with Bill and Baden against Jim and John R, where Bill, Baden and I played the Anglo-Iberian forces against John and Jim’s Franco-Westphalian forces. The Spanish started on the board, occupying a central village, while both sides had an advanced guard starting on the edges of the board.
With Baden a late joiner, I took control of the Spanish, while he took over my Anglo-Portuguese element. Bill controlled his separate Anglo-Portuguese force.

While my Spaniards held all the built-up areas of the town, I still had a substantial reserve and a big force of John’s guerrillas. I had several small units of cavalry which I planned to use as a nuisance force against enemy infantry. Which would have been a clever plan, had the enemy advance guard not been almost exclusively cavalry. Good news for my infantry, but not so good for my teeny-tiny cavalry units!

Baden’s advanced guard

The Spaniards holding the town…

…and their reserve.

Guerrilleros!

Allies move off first.

The enemy!

The cavalry moves up the reverse slope.

My spanish lancers suddenly find themselves in a bit of bother…

…which included close range artillery form the ridgeline!

The anchored line forms on the village’s left flank with the Walloon Guards anchored by the square of light infantry.
Baden’s light dragoons and horse battery move up to protect the Spanish flank.

On the other flank, Bill’s Portuguese and British light infantry move up, supported by more light dragoons.

The guerrilleros fan out into double skirmish line in front of the town.

I thought that I was going to be in all sorts of bother until Baden’s advance guard turned up, but with my best troops in an anchored line, they were relatively safe from the hordes of enemy cavalry. My cavalry weren’t so lucky! As we won the initiative, I sent my Extremadura lancers to see what was over the rise to the front. They soon found out! They were soon sent packing as French hussars and a horse gun battery set themselves up right in front of them. After losing a figure to artillery fire and failing their morale test (run away!), John charged his hussars at the rest of my hapless cavalry (run away, again!) and cleaned them all up in the process of one charge and its follow-through! However, my gunners had fled to the safety of the adjacent square and my converged grenadier battalion was on had to fire into the flank of the now stranded hussars and encourage them to decamp to their lines. Baden had managed to square up his infantry in the danger zone, so didn’t suffer any adverse effects of the rampaging hussars, so despite the loss of some puny cavalry, we came out of it relatively unscathed.

My lancers suffer a casualty from artillery fire and fail their morale test!

That’s the signal for John’s hussars to charge at my artillery, forcing the Spanish dragoons to counter-charge.

Even though my cavalry was in line and his were still deploying from column, his better quality coupled with better dice rolling resulted in the dragoons being smashed and breaking for the hills.

The gunners managed to shelter in the adjacent square during the cavalry scrap.

The victorious hussars carried on into the hapless heavy cavalry, who were caught flat-footed.

When I rolled this…

…and John rolled this, it could only result in one thing:

Fortunately, Baden’s infantry were made of sterner stuff and squared up before the hussars made contact.

After bouncing off the infantry squares, the hussars were caught between a rock and a hard place; or the horse battery and the converged grenadier battalion!

The artillery missed, but the grenadiers’ shot to the flank of the cavalry had the desired effect; the resulting morale test caused them to retreat behind their own lines.

The problem now was to survive the incessant artillery fire raining down from the ridgeline. The square of light infantry anchoring one end of the anchored line eventually lost 30% casualties, but survived the morale test. I replaced them with the grenadiers who began copping casualties almost immediately. A counter-battery duel seemed to be a good idea, as the Spanish guns were heavier and more numerous, but John brought up more guns until I was outgunned. Even the eventual addition of Baden’s batteries couldn’t outgun the enemy, once John brought up his 12 pounder battery with the arrival of his main body.

The artillery crew safely remanned the battery and continued firing on the enemy.

After the light infantry square was targeted by the enemy, it was time to remove them from the anchored line and replace them with the grenadiers in closed column.

The enemy infantry turned out to be mainly Westphalian, (though John also had what seemed to be an entire fleet’s worth of Sailors of the Guard) and immediately showed that they are not made for Iberian conditions: Jim charged Bill’s Portuguese cacadores who sheltered behind a stone wall and then decided the better of it after failing their pre-combat morale check. John advanced a brigade’s worth of infantry at the village, while my guerrillas wasted a lot of powder trying to skirmish against them. He had peeled off one battalion and positioned it in line to screen the advance of the rest, so this was the unit the guerrillas potted away at. Surprisingly, they actually managed to add a disorder or two on the line. If I wasn’t going to stand idly by and allow John a free swipe at the town, now was the time to do something about it. I now had rear and flank support in the shape of Baden’s troops, so I decided to throw the Walloon Guards into the fray. They boldly marched up to the Westphalian line and launched a blistering firefight. Though I was outnumbered, my quality was a lot better. I knocked off a couple of his figures to the loss of only one, and survived the resulting morale test, while the Westphalians didn’t. They retired from the field, leaving the approach of the other units to the village vulnerable to attack.

The enemy’s main body rolled to enter the board!
Jim juggles the cavalry to make way for his infantry on their right

John’s main body moves up the reverse slope.

Yikes! Cuirassiers!

Well, hello sailor!

The guerrillieros feel discretion is the better part of valour and retire behind the town.

Baden’s main body arrives on the board and combines with the advanced guard: the Portuguese foot battery unlimbers next to the horse battery.

John’s position on the ridge line also has cavalry backed artillery batteries.

Jim’s cavalry audaciously charge their opponents, dismissing the infantry fire on their flank…

…to smash into the light dragoons, who were caught flat-footed!

The results were inconclusive, with both sides retiring, but Jim had forced Bill’s artillery crew to abandon their guns.

Baden’s cacadores in square were attracting artillery fire and suffering accordingly.
John’s Westphalian infantry begin their approach, breasting the ridge…
…and fanning out into line.

The guerrillas, having plucked up their courage, advance on the enemy but only waste their powder.
Baden’s British line infantry moves up in square on the Spanish flank…

…filling the gap between the Spanish and Anglo-Portuguese batteries.

More British line infantry moves up on the outer left flank.

John’s Westphalian columns advance behind the cover of the battalion in line.

Their target obvious!
La Marins advance behind
The guerrillas desperately pop away at the advancing enemy, to no effect!

Out on the far flank, Bill’s light dragoons get handled roughly by the Westphalian cuirassiers.

Jim’s charge on Bill’s cacadores, however, falls at the last hurdle (so to speak!) and halts at 2″ with disorders!

John’s infantry line moves to protect the approach of the rest of the brigade. The guerrillas finally land a punch and inflict a disorder on all the infantry to their front! Finally!

That’s the signal for the Walloon Guard to march forward and engage the enemy in a firefight! Blammo!

The line of Walloon Guards was dangerously exposed to a cavalry counter attack, so I brought up the light infantry and grenadiers in closed column on either flank to re-establish the anchored line. John’s artillery soon put the light infantry to flight, leaving the Walloons vulnerable to losses from the big 12 pounder battery. They lost their magic 30% and failed their morale check dismally, bolting to the rear. But I couldn’t be too disheartened, as they’d done their job and messed up John’s preparations to assault the village. By this time, Baden’s Anglo-Portuguese had come up and were holding the line to the left of the village, and were even preparing a combined arms  move around the enemy artillery’s flank.

The resulting casualties and morale check cause the Westphalians to retire, while the Walloons retain the field. Huzzah!
The line’s supports move up on either flank in closed column to anchor it against possible cavalry attack.

Behind them, British and Portuguese columns of the rearguard supply rear support.

On the far left flank, Baden starts a flanking manoeuvre with infantry and heavy cavalry. 

The Portuguese and highlanders form up beside the Spanish held village.

Stalemate?

The grenadiers crack after suffering more losses from artillery fire and failing their morale test, leaving the Walloons’ flank exposed.

The Walloons soon follow after suffering too many casualties.

The remaining closed column of light infantry are attacked and soon follow the others!

However, the battered grenadiers recover to threaten the Wesphalians’ flank.

The game ended with the Spanish still safely ensconced in the town with Anglo-Portuguese support on both flanks. The Westphalian infantry seemed to have spent themselves in attack, but there was still the Sailors of the Guard who were yet to be committed. As the Franco-Westphalians had failed to take the town, it was technically an Anglo-Iberian victory, but the battle still had a way to go before a clear result was possible. Time was the victor in the end!

Maida 1806.

Posted on April 19th, 2017 under , , , , , , , , . Posted by

Last Thursday in our club we refight the Battle of Maida, which took place 4th of July 1806. It was great disaster of the French and Allied. For that purpose we used Over the Hills rules.
W ostatni czwartek w naszym klubie odtworzyliśmy bitwę pod Maidą, która miała miejsce 4 lipca 1806 roku. Była to klęska sił francuskich i sprzymierzonych. Do gry użyliśmy zasad Over the Hills.

SCENARIO/SCENARIUSZ: Bill Gilchrist
UMPIRING/PROWADZENIE GRY: Angus Konstam, Bill Gilchrist
SCENERY/SCENERIA: SESWC
MODELS/MODELE: Angus Konstam, Bill Gilchrist

1. Forces. Siły.

FRENCH/FRANCUZI
Gen. Reynier
1st Brigade     Gen. Compere
(Campbell Hardie)
2 x Light Battalions
2 x Line Battalions
Skirmish Detachment


2nd Brigade  Gen. Digonet
(Bill Gilchrist)
2 x Light Battalions
Light Cavalry Regiment
HA Battery

3rd Brigade Gen. Peyri
(Bartek Żynda)
2 x Polish Battalions
Swiss Battalion

BRITISH/BRYTYJCZYCY
(Peter):
Gen. Stuart

Adv Guard  Col. Kempt
Light Battalion
Skirmish Detachment

3rd Brigade Col. Oswald
2 x Line Battalions

(Angus Konstam):
1st Brigade  Col. Cole
Grenadier Battalion
Line Battalion
RHA Battery

2nd Brigade Col. Acland
Highland Battalion
Line Battalion

2. The game. Gra.

Originally that battle not finished for the French very well and even worst for the Polish troops, who after destroying the French brigade, panicked and escapes from battlefield. I was determined to not repeat that disaster. Our battle started exactly as the original battle. French forces under Campbell, after discovering that long range firing do not give any results, decided to charge British units under command of Peter. It wasn’t very good idea as soon almost all French battalions were destroyed…
Historycznie ta bitwa nie skończyła się zbyt dobrze dla sił francuskich i nawet dużo gorzej dla oddziałów polskich, które na widok rozbitej francuskiej brygady, spanikowały i uciekły z pola walki. Byłem zdeterminowany aby tej katastrofy nie powtórzyć. Nasza bitwa zaczęła się dokładnie jak bitwa prawdziwa. Siły francuskie pod dowództwem Campbella, po odkryciu, że na strzelanie na duże odległości nie przynosi żadnych rezultatów postawił zaszarżować oddziały brytyjskie pod dowództwem Petera. To nie była zbyt dobra decyzja, ponieważ już wkrótce większość francuskich batalionów została zniszczona…

My forces, who was in the centre of the battlefield cannot prevent Campbell’s disaster. However I managed to keep them in good order and they not panicked and not retreated from the battlefield. I managed to move my forces to support rest of Campbell’s units and gave them  protection. 
Moje siły, które znajdowały się w centrum pola bitwy nie mogły zapobiec katastrofy oddziałów Campbella. Jednakże udało utrzymać się mi je w dobrym porządku i nie spanikowały ani nie uciekły z pola walki. Udało mi się zwrócić moimi oddziałami by wesprzeć resztę oddziałów Campbella i dać im ochronę.

The most unused forces was those of Angus and Bill. First Angus did not charged my troops and decided to shoot them on long distance and finally, when he deploy all of them decided to keep them in place. The same happened to Bill, who also wait for the outcome of the fights on our left flank. Finally when Angus decided to move his forces, but Bill decided to charge them with his cavalry. In return Angus did an emergency square and Cavalry withdraw on their previous positions. Finally they did nothing and the battle was over. It still finished with British victory, but French forces did not get broken and majority of them was still in action. So we managed to get better result that the historical.
Najmniej użytymi oddziałami były te Angusa i Billa. Wpierw Angus nie zaszarżował na moje oddziały a jedynie zdecydował się na ostrzał z dalekiego dystansu i ostatecznie gdy udało mu się wprowadzić wszystkie swoje oddziały trzymał je w jednym miejscu. To samo działo się z siłami Billa, który czekał na wynik walki na naszej lewej flance. W końcu Angus zdecydował się ruszyć swoje oddziały, lecz Bill zaszarżował na nie swoją kawalerią. W odpowiedzi Angus utworzył czworobok i konnica Billego powróciła na swoje pozyvje wyjściowe. Ostatecznie nie udało im sie nic osiągnąć i bitwa została zakończona. Brytyjczycy znów odnieśli zwycięstwo, jednak francuskie oddziały nie zostały złamane i większość z nich wciąż była zdolna do dalszej akcji. Udało nam sie więc osiągnąć wynik o dużo lepszy niż ten historyczny.

3. Something about shooting. Coś o strzelaniu.

I was asked long time ago by the game creator, what I would change  in the way of shooting in the rules. I would only resign from linear line of shooting and changed it for 45° range of fire, Similar to that used by Black Powder or By Fire and Sword. I think it is much more historically accurate than solution from the rules. Also I would allow to shoot to the units, who partially are covered by a friendly unit (let say I would allow to those, who are covered less than 50% but with the half result). That’s all I would change in the rules.
Jakiś czas temu zostałem zapytany przez twórcę gry, co bym zmienił w zasadach ostrzału. Na pewno zrezygnowałbym z liniowej linii strzału na rzecz 45°. Coś podobnego do tego co proponują nam Black Powder czy Ogniem i Mieczem. Wydaje mi się to dużo bardziej historyczne niż to zaproponowane w zasadach. Również pozwoliłbym na ostrzał jednostek będących częściowo zakrytych przez nasze oddziały (powiedzmy ograniczyłbym to do tych zakrytych w mniej niż 50%, jednak rezultat byłby dzielony przez dwa). To wszystkie zmiany jakie bym wprowadził.

4. Links. Linki.


Angus:
http://www.edinburghwargames.com/the-battle-of-maida-1806/

Bill:
http://blenheimtoberlin.blogspot.co.uk/2017/04/over-hills-maida-1806.html

Campbell (SESWC):
https://www.facebook.com/Seswc.co.uk/posts/1318356148202355
Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157682807499345

Introduction to Guns of August. Wprowadzenie do Guns of August.

Posted on April 7th, 2017 under , , , , , , , , . Posted by

Yesterday I was introduced into board game called Guns of August. It is game when the player can take one side of the WW1  (Central or Entente) and lead them to war. However Michael Schneider moved it up the level and connected the board game with figures. He converted the board into two wargame tables (one for Eastern and one for Western front), also he converted all army tokens into wargame stands with 6mm figures. So far he managed to create armies and navies (yes, he also have plenty of ships in 1/2400) for France, Germany, Great Britain, Belgii and Austro-Hungary. Everything is prepared to play a big campaign game of WW1, from the beginning to its end. I will be played the Imperial-Royal army and has to be introduced into that game. For that purpose was that game.
Wczoraj zostałem wprowadzony w tajniki gry pt. Guns of August. Jest to gra, w której jeden z graczy może wcielić się w jedną ze stron biorących udział w I WŚ (Państwa Centralne lub Ententę) i poprowadzić je do wojny. Jednakże Michael podniósł grę o poziom wyżej i połączył planszówkę z grą figurkową. Przekształcił planszę w dwa wargamingowe stoły (jeden dla frontu wschodniego i jeden dla zachodniego), równocześnie przekształcił tokeny armii w małe podstawki z figurkami w skali 6mm. W ten sposób stworzył armie i marynarki wojenne (tak, ma pomalowane dużo okrętów w skali 1/2400) dla Francji, Niemiec, Wielkiej Brytanii, Belgii i Austro-Węgier. Wszystko jest przygotowane by rozegrać wielką grę kampanijną Pierwszej Wojny Światowej, od jej początku do jej końca. Ja będę grał armią Cesarsko-Królewską i musiałem zostać w tajniki tej gry wprowadzony. w tym celu została zorganizowana ta gra. 
SCENARIO/SCENARIUSZ: Michael Schneider
UMPIRING/PROWADZENIE GRY: Michael Schneider
SCENERY/SCENERIA: Michael Schneider
MODELS/MODELE: Michael Schneider

In the game you move whole Army Corps. In our game I played Germans and Michael played French, Britain and Belgians. I decided to abandon the original Schlieffen plan and decided to use the modified plan who helped Germans in 1940. therefore my main attack went in direction of Verdun. My armies get stopped in Belgium but I managed to break the front at Verdun, take the fortress. That all happened till the end of November 1914, when we stopped the game. We called it a draw, but the situation was not good for Entente (broken front etc.). I really enjoyed the game. It is quite simple and fast playing rules. Now I need to read the rules and prepare the tactic for the incoming war…
W grze porusza się Korpusami Armii. W naszej grze  ja zagrałem Niemcami, a Michael Francuzami, Brytyjczykami i Belgami. Zdecydowałem się porzucić oryginalny plan Schlieffena i zdecydowałem się użyć zmodyfikowany plan, który pomógł Niemcom w 1940 roku, dlatego też mój główny atak poszedł w kierunku Verdun. Moje armie zostały zastopowane w Belgii jednak udało mi się przełamać front pod Verdun i zająć twierdzę. To wszystko osiągnąłem do listopada 1914, kiedy przerwaliśmy grę. Uznaliśmy ją za remis, jednak sytuacja była nieciekawa dla Ententy (przerwany front itp.). Gra mi się naprawdę podobała. Jest bardzo prosta i bardzo szybko się w nią gra. Teraz muszę tylko przeczytać zasady i przygotować taktykę na nadchodzącą wojnę…

Links. Linki.

SESWC:
(to be updated)
Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157679048499353

Painting the American of indepdance, British reinforcements

Posted on April 6th, 2017 under , , , , . Posted by

British reinforcement pour over the river

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Wings of Glory.

Posted on April 4th, 2017 under , , , , , , , , . Posted by

The aerial wargaming is very rare on my blog. So far you had only one game, long time ago and when that type of game was proposed to me to take part, without a delay I answered: YES! The game was very simple card driven game, a new version of Wings of War, called Wings of Glory. Don’t ask me about difference, as I don’t know.  
Lotniczy wargaming stanowi rzadką część tego bloga. Do tej pory miałem jedynie jedną taką grę i to bardzo dawno temu. Gdy więc taka gra została mi zaproponowana, bez namysłu odpowiedziałem: TAK! Gra jest bardzo prostą, napędzaną kartami grą i jest to nowa wersja gry Wings of War, teraz zwaną Wings of Glory. O różnice nie pytajcie, bo sam nie znam na nie odpowiedzi.
SCENERY/SCENERIA: SESWC
MODELS/MODELE: Jack Glanville, Malcolm, Chris

1. Forces. Siły.

We managed to play 2 games, In first game for the Entente played: Michael Charge, Campbell Hardie, myself and Malcolm, For the Germans played: Jack Glanville, John Glass, Michael Schneider and Chris. In second game Michael Charge was replaced by Derek Hodge. During the game, everybody was allowed to after shot down his plane to return to the action, However we made one exemption for Chris who returned more times during the game, but about the reasons I told you later.
Udało nam się rozegrać dwie gry. W pierwszej dla Ententy zagrali: Michael Charge, Campbell Hardie, ja i Malcolm. W drugiej Michaela Charge, wymienił Derek Hodge. Podczas gry, każdy miał prawo po zestrzeleniu swojego samolotu powrócić do gry, jednakże zrobiliśmy jeden wyjątek dla Chrisa, który powracał więcej razy i o powodach tej decyzji napiszę poniżej.

2. Game 1. Gra 1.

For half of us it was the first contact with that game. Only Chris, Malcolm, John and Jack did it before. However the game was very simple. All players have their own cards with maneuvers. Every player chose 3 of them and follow the orders from the cards (you cannot change them, so some sort of planning is required). There is no dicing if any plane get in our arc of fire it getting 2 or 1 hits, depends of distance. If the plane gets hit, need to take hit cards which have the value of 0 till 5. If the value of cards collected will be equal or higher then your strength value, you are shot down. Simple! After few turns we all know what to do and the fun started. The first casualty of the game was Michael, who outmaneuvered his plane and left the battlefield! The first shot down pilot was Malcolm. Finally the game finished with second Michael S. plane against 3 Entente planes (Campbell’s, mine and Malcolm’s). German plane gets shot down (by Campbell) and we won the game.
Dla połowy z nas był do pierwszy kontakt z tymi zasadami, jedynie Chris, Malcolm, John i Jack mieli z nimi jakiekolwiek doczynienia. Jednakże gra okazała się bardzo prosta. Wszyscy gracze posiadali ich własne karty manewrów. Każdy gracz wybierał 3 z nich i musiał wykonać zawarte na nich akcje (nie wolno ich w trakcie gry wymieniać, więc jakiś rodzaj planowania jest tu wymagany). Nie używa się tu kości do gry a trafienia uzyskuje się gdy wrogi samolot znajdzie się w zasięgu naszego ognia. Można uzyskać 1 lub 2 trafienia w zależności od odległości samolotów. Jeśli samolot zostanie trafiony trzeba pobrać specjalną kartę trafienia, której wartość wynosi od 0 do 5. Jeśli wartość pobranych w ten sposób kart zrówna się lub przekroczy wartość siły naszego samolotu, zostaliśmy zestrzeleni. Bardzo proste! Po kilku turach wszyscy wiedzieli co mają robić i zabawa się zaczęła. Jako pierwszą stratę tej gry należy zaliczyć samolot Michaela S., który został wymanewrowany i opuścił pole walki! Jako pierwszy zestrzelony został Malcolm. W końcu na placu boju pozostały: drugi samolot Michaela S. oraz 3 samoloty Ententy: Campbella, mój i Malcolma. Niemiecki samolot został zestrzelony (przez Campbella) i wygraliśmy pierwszą grę.

3. Game 2. Gra 2.

Much more confident with the rules we entered the second game. Michael C. has been exchanged by Derek, whose way of flying, was in my opinion, let’s call it  very extraordinary… Anyway finally on the battlefield left only John with Campbell. Our pilot outmaneuvered the Central one and again we won the game!
Dużo bardziej pewni siebie, przystąpiliśmy do drugiej gry. Michael C. został wymieniony przez Dereka, którego sposób pilotażu był, jakby to się wyrazić, bardzo osobliwy… Mimo tego, w końcówce na polu walki pozostali jedynie John i Campbell. Naszemu pilotowi udało się wymanewrować pilota państw centralnych i znów wygraliśmy grę.

4. Summary. Podsumowanie.

Entente won two games. Only Campbell managed to get 5 kills and only he deserved the name of the ase. I was flying the Nieuport NI.28 from USAS and get 3 kills, but also get shot down 3 times. The best of the ‘best’ was Chris who get shot down 5 times! It was very fun game! Hope that there will be more aerial games in the future.
Ententa wygrała dwie gry. Jedynie Campbellowi udało się uzyskać 5 zestrzeleń i tylko on zasłużył na miano asa. Ja pilotowałem Nieuporta NI.28 z USAS i uzyskałem 3 zestrzelenia, jednak aż 3 razy zostałem zestrzelony. Najlepszym z “najlepszych” okazał się Chris, który został zestrzelony aż pięciokrotnie! Podczas gry mieliśmy świetna zabawę! Mam nadzieję na więcej gier lotniczych w przyszłości.

5. Links. Linki.

Michael C.:
http://hntdaab.co.uk/blog/2017/04/03/wargaming-week-03042017/
Campbell (SESWC):
https://www.facebook.com/Seswc.co.uk/posts/1305047566199880
Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157679698253262

1945 LW FOW Tournament – Feb 18th "The Final Hour" – Kirwan’s Game Store

Posted on March 23rd, 2017 under , , , , , , . Posted by

The end of V3 is fast approaching, as many regular readers of this blog are aware.  And with it comes a possible end to many lists and models we held dear.  In an effort to say our final goodbyes to a version of the rules many of us loved dearly over the past 1/2 a decade, Chris Johnson (my arch enemy) helped put together a tournament up at Kirwan’s Game Store. 1945pts LW, 3 rounds, beginning at 11am.

Below – Chris Johnson and a raffled off German Panzer Army for EW.  Everyone started with one ticket, but each loss earned you another ticket. (very good idea)

My List: I debated a lot about what to bring.  I decided on something I could never get to work.  I had only played them once, at 1425 pts and they were the worst list I ever brought to a tournament.  I should have known better at the time, but there it is.  What is over pointed like crazy? What is a fast tank? What has the stink of the oddly non-synergistic British rules about them…..you guessed it.  Comets.

My List – Nachtjager
British Motor Company (which for some reason is an Infantry company)
HQ – 2 white scout cars with cmd and 2ic
1 – Motor Platoon (cmd MG team + 3 MG teams w/ piat and lt mortar) (6 stands)
2 – Motor Platoon (full)
3 – required scout platoon (3 UC’s)
4 – Wasp platoon
5 – AT guns 6pdrs
6 – mortar platoon
7 – 4 comets
8 – 4 comets

for a grand total of 1945 pts.

First Round – Joey Laderoute from Blackmoon Games in Lebanon NH

I missed the chance to play him last tournament so I was glad I got a shot this time around.  He brought American Tanks, Jumbos and Easy 8s, and an assortment of other trained armor. He reasoned that in V4, Easy 8s were dead, and Jumbos wouldn’t be nearly as good. He attacked, since I was an infantry company.

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Chain of Command: When being better prepared does not mean having a better game

Posted on March 23rd, 2017 under , , , . Posted by

Another desert duel 

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Digging into the desert for Chain of Command and TMWWBK

Posted on March 23rd, 2017 under , , , , , , , . Posted by

Desert terrain family shot

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All Quiet on the Hobby Front

Posted on March 22nd, 2017 under , , , , , , , . Posted by

“Heeeeeeere’s JOHNNY!”There has been a distinct lack of hobby action of late, and like Jack Nicholson’s character in “The Shining”, cabin fever is setting in…A combination of family commitments and it just being too damn hot (or humid, or both) have …

Unexpected Reinforcements

Posted on March 20th, 2017 under , , , , , , , , , , , . Posted by

In late October of 2016, a package arrived on my doorstep. It was a cookie tin, the classical war gamer storage container of choice. In that cookie tin was “some colonials you might be able to use with your VSF” an unexpected and very generous gift fro…

AWI Maurice Chadds ford 11th September 1777

Posted on March 20th, 2017 under , , , , . Posted by

The roads to Chadds ford


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AWI scenario: Maurice meets OHW

Posted on March 19th, 2017 under , , , , , . Posted by

AWI Maurice meets OHW in the escape


Intro:
Another round of Maurice AWI goodness with Tonio. This time rather than play a historic scenario I diced up a mission from Neil Thomas’ One Hour Wargames (OHW) rules.  With thirty scenario’s to pick from and options to randomly generate forces this are great source for games when you are stuck for motivation.  In the end the battle saw an American army (Blue team) trying escape the British army (Red team) after a successful raid into their territory.  


The battlefield:
The battlefield is outlined below. The hills block line of sight but do not disrupt units. While the forest block line of sight and do disrupt units
The Forces:



American army
7 regiments of Infantry
(6 conscripts, 1 trained)
2 batteries of Artillery
2 detachment of skirmishers
(irregular infantry)
1 regiment of Cavalry
(elite)


British army
6  regiments of Infantry
(4 conscripts, 2 elites)
2 batteries of Artillery
1 detachment of skirmishers
(irregular infantry)
3 regiments of Cavalry
(2 conscripts, 1 elite)



Deployment:
The British army is divided into four groups of three units. Blocking force, left flank, right flank and reserve. The American army deploys as a single group.  Before deployment the British secretly write down which units go into which groups. Then the blocking force is deployed at A. After the blocking is deployed the entire American army is deployed at B . After which both flanking force are revealed and deployed left flank at C and right flank at D. The reserve force starts off table and arrives at any point on the British table edge when a DIY card is revealed.


Special Rules
Reinforcements:
The British reserve arrives when an DIY card is drawn either by the British or the American plazer. Note if the american player the card he must reveal immediately and can get a replace card


Victory conditions:

The American army has fifteen turns to get five or more units, not including the detachments, off the enemy table edge. Anything else is a British win. Alternative one side can win by breaking the enemy army

Chain of command Desert Dust up

Posted on March 16th, 2017 under , , , . Posted by

Deutsche Afrika korps (DAK) putting the Dak into Dakka dakka

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The battle for Arlington county (Blucher meets Maurice)

Posted on March 13th, 2017 under , , , , , , . Posted by

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Review – Book, Todays Army Air Corps, Paul Beaver, 1987

Posted on March 10th, 2017 under , , , , , , , , , . Posted by

The first thing to point out about what I think is a very handy little reference is that the title is a complete misnomer.  Written in 1987 the Today in the title very much refers to the Army Air Corps of yesterday and you will certainly struggle …

British Bedford OXD

Posted on March 7th, 2017 under , , , , , . Posted by

The Bedford OY is an army lorry built by Bedford for the British Armed Forces and introduced in 1939. It was based on Bedford’s O-series commercial vehicles with a modified front end and single rear tyres. The OXD was a general service vehicle, a short-wheelbase version of the OY, designed for a 30 cwt (1.5 … Continue reading “British Bedford OXD”

Sudan 1884.

Posted on March 6th, 2017 under , , , , , , , . Posted by

Last Thursday was my turn to prepare a game. As we did not used our Sudan collection for a while, it was choise. I created that scenario a while ago and was finally opportunity to try it on table. For the game we used the Black Powder with some my House rules and with some extras  from Blood on the Nile supplement.
W ostatni czwartek była moja kolej, by przygotować jakąś grę. Od dawna nie używaliśmy naszych kolekcji do wojny w Sudanie, wybór padł właśnie na ten okres. Scenariusz do gry, stworzyłem już jakiś czas temu i w końcu była okazja by przetestować go na stole. Do gry użyliśmy zasad Black Powder z kilkoma moimi House rules oraz z kilkoma dodatkami pochodzącymi z suplementu Blood on the Nile.
SCENARIO/SCENARIUSZ: Bartek Żynda
UMPIRING/PROWADZENIE GRY: Bartek Żynda
SCENERY/SCENERIA: SESWC
MODELS/MODELE: Bartek Żynda, Campbell Hardie, Bill Gilchrist.

1. Introduction. Wstęp.


Somewhere in Sudan 1884.
Gdzieś w Sudanie, rok 1884.

British orders:
Anglo-Egyptian forces take small fort on the deserts of Sudan. To strengthen that position, they decided to build a telegraph line form nearest British military camp. The British HQ, also received informations about some large Mahdists forces being on the south from fort. They decided to let the engineers to finish the telegraphic lines and to protect them from potential risk. Engineers get to their direct protection a small British unit to its protection. They continued the work until they have been catched by the night. They stopped near the oasis, where they set up the camp. The new day is coming and so much work need to be done…

Rozkazy dla Brytyjczyków:
Anglo-egipskie oddziały opanowały mały fort, gdzieś na pustyniach Sudanu. By wzmocnić tą pozycję, zdecydowano się podciągnąć tam linię telegraficzną z najbliższego brytyjskiego posterunku wojskowego. Brytyjskie dowództwo, otrzymało również informacje o dużych siłach Mahdystów na południe od fortu. Zdecydowano się umożliwić inżynierom ukończenie linii telegraficznej i zapewnić im ochronę od potencjalnego zagrożenia. Dla swojej ochrony otrzymali mały brytyjski oddział. Kontynuowali oni pracę aż do zmierzchu. Zatrzymali się przy małej oazie, gdzie rozbili obóz. Budzi się nowy dzień a jeszcze tyle pracy do ukończenia.
Mahdist orders:
The infidels took small fort from our hands. It is protected by some Egyptians and Sudanese with some Whites. We are going to recapture it next day. During the night we send some of our cavalry to ambush in the oasis, close to the fort. Now our commander thinking how to attack the fort. Attack it with all forces or split them on two and protect us from British forces.
Rozkazy dla Mahdystów:
Niewierni odebrali nam mały fort. Teraz jest on broniony przez Egipcjan i Sudańczyków w pewną ilością Białych. Mamy zamiar odbić go następnego dnia. Podczas nocy wysłaliśmy naszą kawalerię by zasadziła się w oazie, w pobliżu fortu. Teraz nasz przywódca musi się zastanowić, czy uderzyć na fort całością sił, czy też rozdzielić siły na dwie części i zabezpieczyć nas w ten sposób przed Brytyjczykami.
Visibility during the game:
Turn 1 – 12′
Turn 2 – Roll D6 (on 4,5,6 – increase to 24′)
Turn 3 – Roll D6 (if last turn the visibility was 24′, then on 4,5,6 increase it to 36′ if not increase it to 24′
Turn 4 – If last turn the visibility was 36′, now is full, if not then increase it to 36′.
Turn 5 – Full visibility.

2. Forces and orders. Siły i rozkazy.

BRITISH/BRYTYJCZYCY
(Angus Konstam, Michael Schneider)
Orders:
1. Defend the fort.
2. Keep Engineers safe (they need to survive the game).
3. Finish the telegraphic line up the the fort (The Engineers can during the turn moving or fighting or building the line or sending the message on successful order).

Forces:

1. In the fort:
starting game in the fort

CinC (rank 8)
2 Egyptian Infantry Battalions
2 Sudanese Infantry Battalions
British field gun

2. Engineer team:
starting game in the camp
to determine the place of the camp roll D6. It will give the number of the poles, which has been already built. Distance between the poles have to be 12′. From last pole take the 12′, this is the place, where the camp should be. The distance between camp and oasis must be no smaller than 13′.

CinC (rank 8)
Engineers
British Infantry Battalion
Gatling gun
Naval Brigade team

3. Relief column 
they can only enter the table after the Engineers spot the enemy and they send a message by the telegraph on D3 turn
they enter the table on the opposite to the fort corner of the table (12′ on both sides from the corner edge of the table).

CinC (rank 9)
3 British Infantry Battalions
Gardner gun
Naval Brigade team
Cavalry Regiment
MAHDISTS/MAHDYŚCI
(Bill Gilchrist, Campbell Hardie)
Orders:
1. Recapture the fort.

Forces:
Mahdists have two entry points (on two remainings corners of the table, 12′ from the corner on both sides). D3 cavalry can be ambushed in the oasis, rest of the forces can be split on any number of brigades according to the wish of the Mahdist players.

CinC (rank 8)
4 CinC (rank 7)
16 units of foot (with spears)
D3 units with rifles
3 units of cavalry

4. The game. Gra.

The initial rolls for both sides were very lucky. British rolled for their camp 5, and were very close to the fort. Mahdists rolled both 3 and got 3 units with rifles and 3 cavalries in ambush. The same lucky rolls were for the daylight and in turn 4 we got full visibility. Mahdists players decided to attack fort with all their infantry and they did not split their forces. British managed to spot the enemy in turn 3 and rolled 1, so they relief column arrived on turn 4.
Początkowe rzuty były bardzo szczęśliwe dla obu stron. Brytyjczycy dla swojego obozu rzucili 5 i znaleźli się bardzo blisko fortu. Mahdyści w obu przypadkach rzucili 3 i otrzymali 3 oddziały uzbrojone w strzelby i 3 oddziały kawalerii rozpoczęły grę w zasadzce. Tak samo było z widocznością i już w turze 4 była ona pełna. Mahdyści zdecydowali się uderzyć na fort całą swoją piechotą i nie zdecydowali się na jej rozdzielenie. Brytyjczykom udało się dostrzec wroga w turze 3 i na przybycie posiłków rzucili 1, więc reszta sił pojawiła się w turze 4.
Mahdists moved very quickly to the fort, but because of the narrow entry point they managed to block it by very bad command rolling.  However some of them managed to hit the Sudanese and Egyptian forces put by Michael in front of the fort. Mahdists won the initial fight and forced Egyptian and Sudanese to withdraw to the fort. But there their luck finished. Michael managed to defend the fort and pushed the Mahdists  back.
Mahdyści bardzo szybko uderzyli na fort, jednak z powodu bardzo wąskiego punktu wejścia zablokowali go, poprzez bardzo złe rzuty na rozkazy. Jednakże części z nich udało się uderzyć na Sudańczyków i Egipcjan, wystawionych przez Michaela na przeciw fortu. Mahdyści wygrali pierwsze starcie i zmusili Egipcjan i Sudańczyków do cofnięcia się do fortu. Tu ich szczęście się skończyło. Michaelowi udało się obronić fort i zmusić Mahdystów do odwrotu.
The same luck had the Engineers team. They had been suddenly attacked by two cavalry units. They managed to push them back. When they finally did it, they moved in the directions of incoming main forces and together create the brigate square, which forced the rest of the Mahdists to run away.
Tyle samo szczęścia miał oddział inżynierów. Zostali oni z nienacka zaatakowani przez dwa oddziały mahdyjskiej kawalerii. Udało im się atak odeprzeć i kiedy to zrobili skierowali się w kierunku sił głównych z którymi utworzyli wielki czworobok. To zmusiło resztki Mahdystów do ucieczki.
The last act of the game was attack of the British cavalry. They hit the Mahdist cavalry and surprisingly they did not managed to destroy it n first turn. Soon it turn against the brave British and they have been attacked from their flank from the last Mahdist cavalry unit. British Hussars evaporated and that was it. Overall the game finished with British victory as they managed to achieve almost all of the objectives.
Ostatnim aktem gry, był atak brytyjskiej kawalerii. Uderzyli oni na kawalerię Mahdystów i o dziwo nie zniszczyli jej w pierwszym starciu. Wkrótce ten wynik obrócił się przeciw nim i zostali oni zaatakowani od flanki przez trzeci oddział mahdyjskiej kawalerii. Brytyjscy huzarzy zostali zniszczeni. Ogólnie gra zakończyła się brytyjskim zwycięstwem, ponieważ udało im się osiągnąć większość celów gry. 

5. Links. Linki.

Angus:

Michael:
SESWC (Campbell):
Flickr:

I have no Centurions

Posted on March 6th, 2017 under , , , , . Posted by

Alas it wasn’t to be…. In a previous post I said So I ordered and purchased a couple of Sho’T models from the Flames of War Fate of a Nation range and will paint them up as British Army Centurions for use in Team Yankee games. They never arrived… Alas the supplier was unable to … Continue reading “I have no Centurions”