Posts Tagged ‘Campaign’

The Cabal of Eight Pt.16: Fight for Sleep

Posted on April 27th, 2017 under , , , , , , , , , , , , , , , . Posted by

The young mages had split their take from the Under-City Vaults and looked to hide the undivided booty someplace in the cabal room. After thoroughly searching the chamber Gornix (played by Gil) was able to find a small alcove behind a false brick in the hearth. They stashed a bag of gems (3 diamonds, 3 […]

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Project 1701b – pre story from the Nar side

Posted on April 26th, 2017 under , , , , , , , , , , . Posted by

Dr Porsuk was annoyed to be disturbed when he’d left specific instructions that nothing of the sort should happen. “But, …

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Project 1701b – the pre-story from the ManDanin side

Posted on April 25th, 2017 under , , , , , , , , , , , . Posted by

ManDanin Security Intelligence Bureau (SIB) sector headquarters in the Accra subsector was located on Tsavo (1125). Almost all acts of …

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The Cabal of Eight Pt.15: The Dungeon’s Heart

Posted on April 20th, 2017 under , , , , , , , , , , , , , , , . Posted by

All of them gathered into the central chamber of the under-city vaults cast in the strange white glow of the blood red gem known as the Dungeon Heart. None of them wanted to stay behind for caution’s sake in case the others should discover any treasures apart from the McGuffin. This chamber, the gem heart’s […]

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Pandemic and Aurelian

Posted on April 15th, 2017 under , , , , . Posted by

Nice weather draws me out of the house and into the yard. But spring, being what it is, means there are still days when gaming is the only option!At home, we’ve playing Pandemic Legacy. We’re in May and faced our first loss. I had under-estimated the e…

Learning Curve: Deadzone Campaigns

Posted on April 15th, 2017 under , , , , , , . Posted by

Some of you will have read my initial thoughts on Deadzone a few weeks back.  Well since then I’ve played again, loved it again and decided […]

The Cabal of Eight Pt.14: The Under-City Vaults Pt.4

Posted on April 13th, 2017 under , , , , , , , , , , , , , , , , . Posted by

They stood around the smoking wreckage of the animated bronze brazier. The accursed thing had blasted them with fire missiles and slammed its metal body against them like a bludgeon. Athfonia (Played by Perla) had taken up the large flanged bronze mace (see Cabal of Eight Pt.12: The Under-City Vaults Pt.2). Fauna (Played by Jenn) […]

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The Cabal of Eight Pt.13: The Under-City Vaults Pt.3

Posted on April 6th, 2017 under , , , , , , , , , , , , , , , , , , . Posted by

Athfonia (played by Perla) lunged with her spear at the monster but missed. Excor (played by Cris), whom was only about 5 feet from it, cast Spook. Fortunately the spell took hold and the creature was loath to approach much less attack him. Fauna (played by Jenn) tried to cast Sleep on the serpent but […]

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Aurelian and Punic Wars

Posted on April 1st, 2017 under , , , . Posted by

I dropped in on Bruce Tuesday to continue our Aurelian/Punic Wars campaign. The battle we had to fight was a botched invasion of Sicily by Carthage (thanks Poseidon!). Bruce was significantly outnumbered and the game was quick.I pinned his light cavalr…

The Cabal of Eight Pt.12: The Under-City Vaults Pt.2

Posted on March 30th, 2017 under , , , , , , , , , , , , , , , , , , , . Posted by

Szoosha the black scaled Naga (played by Isis) continued to lead the group into a smaller chamber adjacent to the spider-gallery they had just survived. He burned away the cobwebs that choked this room as well to reveal a roughly 10 x 10 room, barren with a floor strewn with dirt. To the north was […]

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Project 1701 nearly ready for play

Posted on March 27th, 2017 under , , , , , , , , , . Posted by

Here is the nearly completed set up. The table is a printed mat originally designed for Frostgrave. I’ve decided that …

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The Cabal of Eight – Pt.11: The Under-City Vaults Pt.1

Posted on March 23rd, 2017 under , , , , , , , , , , , , , , , , , . Posted by

The Underlings, after a confusing and circuitous route, led the young mages to the goal. They were in a large sewer tunnel on a narrow walkway above a flowing river of filth. They showed the mages a small hole bored through the slimy brick and mortar wall. Beneath was a thick oak double-door its bronze […]

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Project 1701b – the scenario

Posted on March 23rd, 2017 under , , , , , , , , , . Posted by

Sources supplying the Mandanin intelligence community had painted a picture of enhanced activity by the Nar of the Crucis Union …

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Coming Soon – Apocrypha Adventure Card Game

Posted on March 22nd, 2017 under , , , , , , , , , , , . Posted by

Here we take a look at Apocrypha Adventure Card Game, an upcoming co-op game from the designers of Pathfinder Adventure Card Game.

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The Cabal of Eight Pt.10: Tunnel Rats

Posted on March 16th, 2017 under , , , , , , , , , , , , , , . Posted by

In front of the heavy just shut door of the Pesters’ Guild, Gornix (played by Gil) introduced Doubab the ratter to the group. After a short time he agreed to guide them into the rat fights underneath the Ruined Wall. It would be in a few hours at sundown that evening. As they departed their […]

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Update for project 1701c

Posted on March 10th, 2017 under , , , , , , , , , . Posted by

Figures for the Tomorrow’s War scenario Lost & Found are now complete. On the left we have the Marines of …

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The Cabal of Eight Pt.9: Imp Attack!

Posted on March 9th, 2017 under , , , , , , , , , , , , , , . Posted by

Szoo (played by Isis), Gornix (played by Gil), led by Excor (played by Cris) left the Red Helm after breakfast and ‘swooped’ by the Grove to ‘scoop up’ the druidess Fauna (played by Jenn). They were on their way to see Afsik the strange the antiquarian at his shop in the Harbor District. Szoo, Gornix, […]

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Dawns & Departures in the Desert.

Posted on March 5th, 2017 under , , , , . Posted by

Following on from the latest outing for Claude, I thought it was high time I put him into a formal campaign setting, having purchased the campaign suppliment for Sharp Practice 2 over Christmas, I figured this would give me the push to get some more game and painting time in and allow players to consider more than just the game in progress.
The plan is for the various club players to take on the role of Claude in the club games whilst I run the Ottoman’s. Team Claude can decide on their initial force make up and their efforts will be documented here. While the Ottoman mission will be held in camera.
Having diced for the misson – Ensign Claude Cannard gets landed with the task of Intimidation.
There are times when the gloves need to come off, and this is one of them. The peasants in the
region have not shown sufficient loyalty to your cause and are suspected of actively assisting the
enemy. Your mission is to burn every sixth house in any inhabited Area to the ground to show who is
master in these parts.

VICTORY CONDITIONS
The Claude can claim a victory if he completes his mission in all inhabited Areas. He can claim partial victory based on the number of Areas he deals with. The umpire can claim partial victory based on the number of Areas saved from the enemy’s vengeance.

Dawns and Departures contains three Geographical Tables for Northern and Southern Europe together with North America, I needed to adapt these to give the true feel of the Middle East so I created the following table to enable the terrain to be generated.


Middle East
Dice
Road Area
Adjacent Areas
2
Dunes
Desert
3
Dunes
Dunes
4
Village – Watering Hole
Desert
5
Desert
Desert
6
Desert
Sparsely Cultivated
7
Oasis
Ancient Ruins
8
Sparsely Cultivated
Dunes
9
Village – Watering Hole
Oasis
10
Desert
Desert
11
Dunes
Dunes
12
Dunes
Village – Watering Hole

When it comes to any encounter the table is divided into six equal zones and the terrain below is rolled for. The defending player places the terrain in any one table Area of his choice, placing this wherever he likes within that square Area. The defender takes his choice, this continues until all key terrain is placed.
Dawn and Departure has a niffy feature in that now the defender may move one single terrain piece. When done, the attacker may do the same, but may not move the last piece that the defender moved.
Watch your opponents face when that Strategic Hill is moved out of reach of your forces.

Again I adapted the terrain layout to suit the Middle East and my own collection.


Middle East
Terrain
1
2
3
4
5
6
Desert
Open Ground
One Small Hill
One Small Hill
Open Ground
Open Ground
Palm Grove
Dunes
Two Large Hills
One Large Hill
Stoney Ground
Two Small Hills
Well
One Small Hill
Oasis
Small Hill and Palm Grove
Palm Grove
Oasis
Open Ground
Hovel
Small Palm Grove
Sparsely Cultivated
Two Enclosures
One Small Hill
Farm
Hovel
Enclosure
Palm Grove
Village – Watering Hole
Two Small Buildings
Two Large Buildings
Two
Enclosures
Palm Grove
Palm Grove
Mosque
Ancient Ruins
Open Ground
One Small Hill
Egyptian Ruins
Open Ground
Egyptian Ruins
Palm Grove

With the mechanics sorted. On to the terrain for Claudes mission.
Claude starts at the bottom centre square and will need to cover plenty of ground if he is to cover his mission seeking out every building in the local area.


Dunes
Oasis
Desert
Dunes
Village
Watering
Hole
Sparsely Cultivated
Ancient Ruins
Oasis
Desert
Sparsely Cultivated
Desert
Dunes
Desert
Dunes
Desert
Desert
Village
Watering
Hole
Sparsely Cultivated
Ancient Ruins
Sparsely Cultivated
Oasis
Sparsely Cultivated
Desert
Dunes

Aurelian and Punic Wars

Posted on March 4th, 2017 under , , , . Posted by

It has been a busy week, including a fairly spectacular fall on the ice that has left me hobbled (nothing major just a swollen knee so I can neither pedal nor clutch). But before that happened, I managed to get out to Bruce’s to continue our Aurelian/P…

The Cabal of Eight Pt.8: A Second Meeting

Posted on March 3rd, 2017 under , , , , , , , , , , , , . Posted by

The cabal’s newest member had just made his mark on the contract. Ilna (aka Bumble) jerkily leaned over the octagonal meeting table to shake Szoosha’s scaly hand knocking over her own ale. In a clumsy effort at a greeting Bumble also casually mentioned that her ‘father has two Naga slaves’. She stopped suddenly when she […]

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Project 1701 c01 & d01; Traveller Tomorrow’s War

Posted on February 26th, 2017 under , , , , , , , , . Posted by

Every time I write 1701 I have a little chuckle, and now 1701c is just too auspicious… at least it …

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The 2nd Armus War (BFG Campaign): Escape from Canova

Posted on February 26th, 2017 under , , , , . Posted by

By the early months of 790.M41, it was clear to the Imperial leadership of the the Armus Sub-sector that the uneasy and undeclared cease fire in the subsector could not last. After a brief interlude, reports of increased Xenos pirate … Continue reading

Pandemic Legacy Review

Posted on February 15th, 2017 under , , , , , , , , , . Posted by

In our spoiler-free Pandemic Legacy review, we take a look at a cooperative game that happens to be the top-rated board game in existence!
The post Pandemic Legacy Review appeared first on Co-op Board Games.

Win the battle, lose the Punic Wars

Posted on February 4th, 2017 under , , , . Posted by

Bruce and I continued our Punic Wars campaign this week. First up was a battle before the gates of Rome. The Carthaginians must put a stand on top of the sheep marker within 10 turns in order to win.The scenario required the Roman baggage train to be f…

Star Wars Armada: Corellian Campaign in a Weekend

Posted on February 3rd, 2017 under , , . Posted by

With the release of the excellent new Corellian Conflict campaign for Star Wars Armada, my buddy Craig and I tried to play the entire thing through in a weekend. While we didn’t quite finish, we got 9 awesome games of Armada in under the awesome campai…