Posts Tagged ‘Campaign’

The Cabal of Eight Pt.33: Night of the Moon Rat

Posted on October 18th, 2017 under , , , , , , , , , , , , , , , . Posted by

The corpses of a sailor and hill-giant blocked the narrow alleyway that led to Fauna’s rental. A few of Gornix’s bodyguards were starting to drag the corpses to the street. In the brief but brutal fight two bodyguards had been injured. Fauna found a note on the sailor along with 1,000 gold pieces. Finally, the […]

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Kings of War: Vanguard coming to kickstarter

Posted on October 17th, 2017 under , , , , , , , , , , , , . Posted by

Kings of War: Vanguard will be launching on Kickstater soon. Throughout this week, we’ll be exploring the game in more detail and giving you a […]

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The Cabal of Eight Pt.32: The Gold Lotus

Posted on October 11th, 2017 under , , , , , , , , , , , , , , , . Posted by

The 14th of High Summer – The cabal of eight once again found itself convened in the close quarters of the dingy clubroom on the second floor of the Red Helm Tavern. At the head of the table the dusky Belrae Crokosa his purple robes emblazoned with a green frog. To his left sat Riahm […]

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The Cabal of Eight Pt.31: The Welfare of Rats

Posted on September 27th, 2017 under , , , , , , , , , , , , , . Posted by

After about 2 days of straight travel, using a combination of the black knight’s warhorse (stripped of its barding and equipment) and the blue Cloak of Teleportation the cabal mages found themselves within the walls of their beloved city. Fauna (played by Jenn) released the hapless snow-white charger from her control at the gates. It […]

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Thoughts on DW Flashpoint Campaign Maps

Posted on September 22nd, 2017 under , . Posted by

One of the neatest new additions to the DW 2.5 book is the Flashpoint Campaign system. As the book describes it, this system provides a framework for conducting an expansive map-based campaign that will allow players to gain and lose … Continue reading

The Cabal of Eight Pt.30: Black Day

Posted on September 20th, 2017 under , , , , , , , , , , , , , , , , . Posted by

The impact of the magical force tore off the black swan’s/white knight’s great helm and sent him and a few splinters of carriage flying. A blast of ice spears hit Szoosha (played by Isis) through a window from inside the carriage. The naga attempted to dodge but failed. Gornix (played by Gil) cast mass Ghost […]

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The Cabal of Eight Pt.29: Knight Crash

Posted on September 13th, 2017 under , , , , , , , , , , , , , , , , . Posted by

The dense musk of damp earth crowded the desert air. The light rains had just subsided and the dark grey clouds were in the distance, only bare bright blue sky was above. It was nearing the tail end of early afternoon and the sun was high and blazing. Already the temporary mire that the storm […]

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Sardine Wars

Posted on September 10th, 2017 under , , , , . Posted by

The Furness Wargamers are on the verge of starting another Campaign game. The game is based in Crusader times and on the Island of Sardinia with the waning of the Byzantinian influence on the isle. Despite the place not having much in the way of recorded Crusader history in this time period, things are being padded out to give room for some action.

Sardinia Campaign Map


Rule set of choice is ‘Lion Rampant‘, which the club used for a successful round robin tournament earlier in the year. The campaign rules have been put together by Matt and include basic off the board siege rules.

The two sides are Norman Crusaders and Arabs, but with individual leaders out to carve their own domains (so much like the real life Crusades). Income to build armies comes from both capturing land and towns and also from defeating opponents in battle.

Given that I already have a force of Leper Knights from the tournament I’ll be playing on the Crusaders side.

The campaign is due to start this coming Tuesday and no one has any idea how long the campaign will last for.

Sardine Wars

Posted on September 10th, 2017 under , , , , . Posted by

The Furness Wargamers are on the verge of starting another Campaign game. The game is based in Crusader times and on the Island of Sardinia with the waning of the Byzantinian influence on the isle. Despite the place not having much in the way of recorded Crusader history in this time period, things are being padded out to give room for some action.

Sardinia Campaign Map


Rule set of choice is ‘Lion Rampant‘, which the club used for a successful round robin tournament earlier in the year. The campaign rules have been put together by Matt and include basic off the board siege rules.

The two sides are Norman Crusaders and Arabs, but with individual leaders out to carve their own domains (so much like the real life Crusades). Income to build armies comes from both capturing land and towns and also from defeating opponents in battle.

Given that I already have a force of Leper Knights from the tournament I’ll be playing on the Crusaders side.

The campaign is due to start this coming Tuesday and no one has any idea how long the campaign will last for.

40k Campaign – Malleus

Posted on September 6th, 2017 under , , , , . Posted by

My map making for 40K continues apace. I love the background provided in the Forgeworld supplements, especially the cut aways to various planetary descriptions and such. They provide a lot of flavour and atmosphere without it being too dense. I decided…

40k Campaign – Malleus

Posted on September 6th, 2017 under , , , , . Posted by

My map making for 40K continues apace. I love the background provided in the Forgeworld supplements, especially the cut aways to various planetary descriptions and such. They provide a lot of flavour and atmosphere without it being too dense. I decided…

40k Campaign – The Thorn Sub-sector

Posted on August 30th, 2017 under , , , , . Posted by

We are starting a few Warhammer 40K campaigns in my local area and online very soon. One has actually kicked off on VASSAL already. I’ll be playing in them all and as such I wanted to have a map that we could use to track where the action is taking pla…

40k Campaign – The Thorn Sub-sector

Posted on August 30th, 2017 under , , , , . Posted by

We are starting a few Warhammer 40K campaigns in my local area and online very soon. One has actually kicked off on VASSAL already. I’ll be playing in them all and as such I wanted to have a map that we could use to track where the action is taking pla…

The Cabal of Eight Pt.28: Wagons & Dragon

Posted on August 30th, 2017 under , , , , , , , , , , , , , , , , , , . Posted by

The motley caravan began to slow and the dust clouds that the wagons had sent billowing as they tried to maintain top speed for the past few hours inevitably shrank as they slowed. The lead wagon was iron plated and assumed to be carrying one Firstborn Hufom, target of the cabal mages. Leading that were […]

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The Cabal of Eight Pt.27: Farmers Cross Fiasco

Posted on August 16th, 2017 under , , , , , , , , , , , , , , , , . Posted by

The great purple moon and its ring gave way in the gloaming to the gold-red then orange-white of dawn. The sun rose over the far off farmhouses and laborers’ hovels as the sky went blue then shone on the banners of Farmers’ Cross Lodge as they unfurled over the front gates. The four mages of […]

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Talomir Tales: A tale of a successful campaign

Posted on August 10th, 2017 under , . Posted by

This blog has been neglected for a long time because of my peripatetic work life which led to a lack of face-to-face gaming. My Talomir Tales blog continued, largely because my players were remote, and I did not have to be present for the games. Howeve…

Talomir Tales: A tale of a successful campaign

Posted on August 10th, 2017 under , . Posted by

This blog has been neglected for a long time because of my peripatetic work life which led to a lack of face-to-face gaming. My Talomir Tales blog continued, largely because my players were remote, and I did not have to be present for the games. Howeve…

Moths of Tanglethorn

Posted on August 9th, 2017 under , , , , , , , , , , , , , , , . Posted by

After a full year in the Game-Master’s chair, I finally was going to get to play. Of course, Cris was GMing and going to set his campaign in the Poisonwood capital of Tanglethorn. It was going to be an “Evil Game”, a campaign where all of the Player Characters have an evil base alignment. Everything […]

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Bolt Action Road to Victory!

Posted on August 3rd, 2017 under , , , , , , . Posted by

C-Bax’s Road to Victory campaign set is an excellent way to change up your Bolt Action games, check them out here if you haven’t already! Recently, we took a stroll through the campaign from a newcomer’s point of view and if you didn’t read Community Member Rob’s write up, you can find it here. This week, we’re going to look at the other side of the coin and take a look at the campaign from a veteran player’s point of view. This Community article comes to us from our good friend in Texas, Tyler Wallace. Tyler recently had a chat with us about Americans, and North Africa in particular, on the Ghost Army Podcast (Episode 26, here). In this write up, we get to hear about his experience with the campaign, and get to see some pictures of his snazzy Americans. I must apologize to Tyler for taking so long to get this posted. Thanks for your patience, brother.

Without further ado, or further links, here’s Tyler’s article!

__________________________________________________________________

A Veteran’s Perspective

I recently began a campaign with my cousin using the Road to Victory campaign rules from the Bolt Action Alliance. Joel is more of a casual player. But we both love history so, it’s fun to have an opportunity to play a historical game together.

Road to Victory, I discovered, is an excellent way for more experienced gamers to play fun games with casual players like my cousin (granted one of you owns multiple armies with a variety of units.) Not only are the units easier to digest for the newer players but they can also try their hand at list building in a way that won’t seem as overwhelming. Usually, when I play against a new/inexperienced player I end up having to make two generic lists in order to teach them the basics. However with Road to Victory, Joel and I had almost as much fun building the lists, and rolling for random units as we did playing the game itself.

Since the PDF is free to download, I won’t talk much about the actual mechanics. You can check that out for yourself. Below is a report of our lists, and how the battle progressed.

Read more »

Bolt Action Road to Victory!

Posted on August 3rd, 2017 under , , , , , , . Posted by

C-Bax’s Road to Victory campaign set is an excellent way to change up your Bolt Action games, check them out here if you haven’t already! Recently, we took a stroll through the campaign from a newcomer’s point of view and if you didn’t read Community Member Rob’s write up, you can find it here. This week, we’re going to look at the other side of the coin and take a look at the campaign from a veteran player’s point of view. This Community article comes to us from our good friend in Texas, Tyler Wallace. Tyler recently had a chat with us about Americans, and North Africa in particular, on the Ghost Army Podcast (Episode 26, here). In this write up, we get to hear about his experience with the campaign, and get to see some pictures of his snazzy Americans. I must apologize to Tyler for taking so long to get this posted. Thanks for your patience, brother.

Without further ado, or further links, here’s Tyler’s article!

__________________________________________________________________

A Veteran’s Perspective

I recently began a campaign with my cousin using the Road to Victory campaign rules from the Bolt Action Alliance. Joel is more of a casual player. But we both love history so, it’s fun to have an opportunity to play a historical game together.

Road to Victory, I discovered, is an excellent way for more experienced gamers to play fun games with casual players like my cousin (granted one of you owns multiple armies with a variety of units.) Not only are the units easier to digest for the newer players but they can also try their hand at list building in a way that won’t seem as overwhelming. Usually, when I play against a new/inexperienced player I end up having to make two generic lists in order to teach them the basics. However with Road to Victory, Joel and I had almost as much fun building the lists, and rolling for random units as we did playing the game itself.

Since the PDF is free to download, I won’t talk much about the actual mechanics. You can check that out for yourself. Below is a report of our lists, and how the battle progressed.

Read more »

The Cabal of Eight Pt.26: The Stranger

Posted on August 2nd, 2017 under , , , , , , , , , , , , , , , . Posted by

Leaving Corje with their wagon the mages of the cabal of eight stumbled into the tavern half of Farmers’ Cross Lodge through the saloon doors from under the covered porch outside. The place was busy but not overcrowded mostly farmers, grain traders, and produce sellers. The ceiling was high; the entire log and timber structure […]

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The Cabal of Eight Pt.25: Wagon East!

Posted on July 26th, 2017 under , , , , , , , , , , , , , , , , . Posted by

The group of young mages found themselves being beaten down on by the sun while breathing the dust of the road once again as they traveled south along the Trade Road East. Fauna (played by Jenn) in an effort to relieve her companions of the blistering rays used her pup tent as a covering for […]

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Tsan Ra Isorian Strike Force

Posted on July 24th, 2017 under , , , , , , , , , , , , . Posted by

The Chryseis Shard supplement introduces elite and specialist armies, whatever your race and leading the charge this week come the Isorian Senetex Tsan Ra allies… With the […]

Tales of an Under Average Painter: Part 3

Posted on July 23rd, 2017 under , , , , , , , , , , , , , , . Posted by

Now finally getting around to writing the 3rd in my Tales of an Under Average Painter, which has been more miss than hit since it started […]