Posts Tagged ‘Convention’

Bolt Action at Broadsword 4

Posted on September 15th, 2017 under , , , , . Posted by

A short while ago, at Broadsword 4, Dave Lamers and Randall Carder ran a demo game of Bolt Action. In this game, players assumed one of the nations (French, American, British or German) in a non-historical four-way free-for-all. This Battle Report focuses on the highlights of the game. Below is a picture of the board in action.



Bolt Action Battle Report / AAR
Bolt Action at Broadsword 4. Picture taken by Randall Carder and edited by Jacob Stauttener.

All of the images in this Battle Report are from Randall Carder and edited by Jacob Stauttener. One of the participants asked that his name not be released, so I went a little wild and greyed out identifying features of the players in all the photographs to respect their wishes.

Below are the forces they could choose. How cool is it to see Early French on the table? This is the first time that I ever saw these miniatures in my local area.



French Bolt Action Army
French

The French brought two 10 man squads, a light howitzer, an armoured car, a light tank and a lieutenant. All of their figures are rated as Regulars.



American Bolt Action Army
Americans

The Americans brought 2 eight man squads, a lieutenant and a Sherman tank. Their entire force is rated as Veteran.



550 Point British Bolt Action Army
British

The British brought 2 ten man squads, a PIAT team, a Forward Observer, a Cromwell and a lieutenant. All of the figures are rated Regular except the lieutenant. He is a Veteran.



550 Point German Bolt Action Army
Germans

The Germans brought a highly elite force with 2 seven man squads, a Panzer IV and a lieutenant.

All of these forces came out to be about 550 points each.

If I were the German player, I would have been pretty nervous about having three Allied armies on the table. Fortunately for that player, this was a free-for-all mission.

The middle of the table would remain mostly untouched. The players instead decided to go head to head focusing on player elimination around the edges of the board.



Bolt Action Miniature Objective
A lonely destroyed tank that would remain mostly untouched in the middle of the board. Instead, the players would fight around the edges of the board. That blown up tank was placed there mostly for decoration anyhow.  :)



Bolt Action AAR
The Americans quickly secure a field while their Tank holds the road. By the way, zoom in on that tank. “Fury” is printed right down the side of the barrel. How Cool!



Bolt Action French Army AAR / Battle Report
The French advanced towards the Germans. The German Panzer IV took out the French P15 Armoured Car from long range on its very first shot of the game!



Bolt Action AAR
A great shot showing the position of the French. Notice that the small French R35 tank veers away from the Panzer IV (having seen his armoured car brother go up in flames) and decides test its odds against the American Sherman instead.



Bolt Action Battle Report
The British troops advance on the German forces.



Battle Report
But their Forward Observer decides to call in a bombardment on the American forces. 



Bolt Action AAR
The French decide to continue redirecting their attacks away from the German army to the American army instead.
Bolt Action AAR / Battle Report
It is at this point were we are at the introductory image of this article 
Bolt Action AAR / Battle Report
The Artillery strike comes in and severely pins down the American Paratroopers. Look at that two to three pins on everything. Ouch!!!
American vs French Tanks
The French R35 takes on the Sherman and manages to stun its crew. 
AAR Bolt Action
The Cromwell takes aim on the Panzer IV. 



And takes the tank out of the game. 
Tank Battle between an R35 and a Sherman
The French continue to press their attack against the Americans. The R35 manages to jam the turret on the Sherman with a lucky hit. 

Bolt Action AAR / Battle Report
Here we have Dave Lamers, the primary game master for the session, clarifying instructions from one of the players. I would like to draw my readers’ attention to the front-middle of the table. The French have committed pretty much everything to taking on the American army at this point. You can see their infantry charging across the field here along with their R35 tank.  
Bolt Action on a Cigar Box Battle Mat
A look at the table from the British player’s perspective. Notice how little infantry the American player has left (to our near-left). The Germans are also taking a beating. 
AAR Bolt Action Battle Report
Yep… That’s all the Americans have left for infantry. They also happen to have 8 pins on them. Not good at all. They are taking a pounding from both the French and English!



Bolt Action - R35 vs Sherman
The little R35 tank continues its assault on the American Sherman. 
R35 vs Sherman - Bolt Action Battle Report
And the R35 brought friends!!!
This is where the game ended. I think that it is really interesting that the elite (veteran) forces are the ones that took a beating in this game. On the local tournament scene, most players take veterans for their durability. 
Special thanks goes out to Dave Lamers for running the table and to Randall for helping Dave and for taking this report’s pictures. 
Until next time, Happy Gaming Everyone!!!
Written by Jacob Stauttener
Photos and Point Form Highlights by Randall Carder
Photos edited by Jacob Stauttener
Fact Checked and Hosted by Dave Lamers

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HASCON… Worth it?

Posted on September 11th, 2017 under , , . Posted by

HasconAs one of the largest toy companies in the world, HASBRO knows a thing or two about childhood fun. They also happen to own Wizards of the Coast, the company behind Magic: The Gathering and (since 1997) Dungeons & Dragons. With this in mind, you would expect their presence at Gen Con to be huge […]

Conan Battle Report – Hunting the Tigress

Posted on September 7th, 2017 under , , , , . Posted by

The last time I played Conan, we played In the Clutches of the Picts, and I had an absolute blast! At Broadsword 4, I got to play yet again – but this time, I played as a Player rather than the Overlord.This time, we played Hunting the Tigress. Hunting…

Conan Battle Report – Hunting the Tigress

Posted on September 7th, 2017 under , , , , . Posted by

The last time I played Conan, we played In the Clutches of the Picts, and I had an absolute blast! At Broadsword 4, I got to play yet again – but this time, I played as a Player rather than the Overlord.This time, we played Hunting the Tigress. Hunting…

The Others – Playthrough and First Impressions

Posted on September 4th, 2017 under , , , , , . Posted by

Recently I played the highly anticipated The Others Board Game by CMON. To be honest, I saw this game at the retail level a number of months ago, but only got to play it now at Broadsword 4. The four player Characters start at their home base, ready to…

The Others – Playthrough and First Impressions

Posted on September 4th, 2017 under , , , , , . Posted by

Recently I played the highly anticipated The Others Board Game by CMON. To be honest, I saw this game at the retail level a number of months ago, but only got to play it now at Broadsword 4. The four player Characters start at their home base, ready to…

Gencon 2017 AAR: What I learned from Gencon 50

Posted on September 1st, 2017 under . Posted by

Here are Part 1 and Part 2This post is the third and final installment of my look back at Gencon 50. Here, I will focus on the lessons learned and what if anything I plan on doing going forward. I am using a simplified format based on the retrospective…

Gencon 2017 AAR: What I learned from Gencon 50

Posted on September 1st, 2017 under . Posted by

Here are Part 1 and Part 2This post is the third and final installment of my look back at Gencon 50. Here, I will focus on the lessons learned and what if anything I plan on doing going forward. I am using a simplified format based on the retrospective…

RDTN Episode 126: Gen Con 50 with special guest host, Rodney Smith from Watch It Played!

Posted on August 29th, 2017 under , , . Posted by

Our Gen Con report is here and it is a hefty one. It might have been shorter had a special guest not joined us, but he was forced to participate […]

Frostgrave at Broadsword 4

Posted on August 28th, 2017 under , , , , . Posted by

This past weekend, I had the pleasure to attend the Broadsword 4 Convention in Hamilton, Ontario. It was an enjoyable event, and there I ran another demo game of Frostgrave.It may look wrong because it is on the beach instead of in snow, but this is Fr…

Frostgrave at Broadsword 4

Posted on August 28th, 2017 under , , , , . Posted by

This past weekend, I had the pleasure to attend the Broadsword 4 Convention in Hamilton, Ontario. It was an enjoyable event, and there I ran another demo game of Frostgrave.It may look wrong because it is on the beach instead of in snow, but this is Fr…

GENCON 2017 AAR PART 2

Posted on August 26th, 2017 under , , . Posted by

Continuing my series about my experience at Gencon 50. Catch up on Part 1. FridayBack to it, I set up my games and got ready for my first game of the day. It did not look good for it as I had only a single ticket sold for the event. At the appointed …

GENCON 2017 AAR PART 2

Posted on August 26th, 2017 under , , . Posted by

Continuing my series about my experience at Gencon 50. Catch up on Part 1. FridayBack to it, I set up my games and got ready for my first game of the day. It did not look good for it as I had only a single ticket sold for the event. At the appointed …

Gencon 2017 AAR Part 1

Posted on August 22nd, 2017 under , , . Posted by

With another Gencon in the books, it is now time to review its highlights. WednesdayWednesday was perhaps the longest day of the year. With updates from Indy filtering through my phone, and the instant messages letting me know how awesome things were…

Gencon 2017 AAR Part 1

Posted on August 22nd, 2017 under , , . Posted by

With another Gencon in the books, it is now time to review its highlights. WednesdayWednesday was perhaps the longest day of the year. With updates from Indy filtering through my phone, and the instant messages letting me know how awesome things were…

RDTN Episode 125: Clank! in Space, Terraforming Mars Expansion, and The Climbers

Posted on August 16th, 2017 under , , . Posted by

Surprise, surprise, surprise. That is right Renegade Studios is releasing Clank! in Space at Gen Con. Talk about keeping things under wraps and making a huge a splash, Renegade might […]

Broadsword 4 is Next Weekend!!! (August 26, 2017)

Posted on August 16th, 2017 under . Posted by

Broadsword ran by Barnaby Ore is one of the local area conventions that I have enjoyed attending of late. Barnaby is at it again and running Broadsword 4 at the Royal Hamilton Light Infantry Veterans Association (in Hamilton, Ontario, Canada) next week…

Broadsword 4 is Next Weekend!!! (August 26, 2017)

Posted on August 16th, 2017 under . Posted by

Broadsword ran by Barnaby Ore is one of the local area conventions that I have enjoyed attending of late. Barnaby is at it again and running Broadsword 4 at the Royal Hamilton Light Infantry Veterans Association (in Hamilton, Ontario, Canada) next week…

Director’s Briefing – August 2017

Posted on August 3rd, 2017 under , , , , , , , , , , . Posted by

  If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.     Welcome   To the seventy-fifth Briefing and the eighth scheduled Briefing of 2017. … Continue reading

S-177 On the Seas of Tekumel, AAR

Posted on July 20th, 2017 under , , , , , , , , , , , , . Posted by

This is a general After Action Report (AAR) of a game from the recent HISTORICON 2015 show last weekend called On the Seas of Tekumel. On the Seas of Tekumel. GM: Steve Braun. Fantasy. 28mm. Rules: Homebrew/Savage Tales. Tekumel is … Continue reading

Make me a hobby sweat lodge: HISTORICON 2017

Posted on July 17th, 2017 under , , , , , , , , , , . Posted by

And so HISTORICON, the big Summer show of the Historical Miniature Wargame Society (HMGS) was upon us on July 12. After working a half day, I drove down to Fredericksburg in my ancient Dodge Dakota pickup (painted primer black, you … Continue reading

Historicon 2017 – Saturday

Posted on July 16th, 2017 under . Posted by

Sometimes you join a participation wargame and its not quite what you’d hope for. Tons of downtime, unclear goals and rules, fiddly minutia that leaves you feeling every minute of a four hour run time.

But then there are other games that are just magic. Check out photos and a report from my Historicon experience after the jump, in which I lucked into not one but two of those killer games that leave me counting the days to the next convention.


The Vendor Hall

I started the day by hitting the vendor hall. I had a shopping list of bits and pieces I needed to pick up, and my gaming buddy Chris (a Blood and Plunder fanatic) had a number of items he requested I bring back to him. Unable to attend the HGMS cons due to work obligations, he asked me to take some photos of the vendor hall as well to get a better sense of what it was like. Since I shared with him, I figure it would be rude not to share with you as well.

The vendor hall had the usual array of sellers in attendance peddling figures, terrain, games, and peripheral wares associated with wargaming. I chatted with a rep from Shapeways and got some ideas for future projects, spent too much money on things not on my shopping list, and ran into a line of figures I was surprised to see.

They’re Back

The Martians have returned! I picked up some starter boxes during the initial launch a few years ago, but after Architects of War folded I resigned myself to eBaying the few figures I had. Luckily I’m pretty lazy and never got around to it, giving All Quiet on the Martian Front a chance to be acquired by another company and go back into production. I might finally need to get my tripods painted and on the table.

Firelock Games

I had to stop by the Firelock Games booth to check out the new wooden corvette, and to try out their demo table.

Chris Tunez gave my son a run down of the rules in which I learned we’d been playing a number of rules just slightly wrong. Oops! Glad I was able to clear up some misconceptions though!

Other Bits

Wargaming specific lighting effects? I thought I’d have to raid the model railroad shop, but maybe this will work for some projects I have in mind.

“Why is that castle wearing a sombrero?” – my wife.

Old Glory buildings perfect for some Spanish colonies

Games!

Despite only being at the con for about a day, I felt like I was able to play a lot. I got to try a number of demos in the vendor hall (great for getting a taste of different rules systems), scoped out a number of great looking set ups in the main hall, and joined a Shatterlands game (a pretty unique individual skirmish game with randomized character profile cards that include lottery-style scratch of damage trackers!)

Shatterlands character card with scratch off damage trackers
Steampunk/Renaissance game. Lots of airships! 

I got a closer look at the awesome pirate board set up. Fantastic! So many little details, clear “zones” (village, fort, mysterious river, etc.) that made it feel like a real place.

The fort with baggage train

A road snaked its way from the fort to this village.

The village with workers unloading goods.

Beyond the village was a church and other buildings farther into the jungles.
Beyond the church were the wilds with this mysterious river.

Defensive position and rope bridges
I had to strain to get a pic of the dice boxes. They were nestled into the terrain and hard to pick out from the terrain on first glance.

Vine encrusted temples and states with intimidating skulls posted nearby.
Also check out the large plant that dominates the center of the photo. Its just a houseplant sitting on the floor abutting the corner of the table, but added a visual backdrop that enhanced the ambience and provided a sight block to the snack area beyond.

Commando raid with dock security trying to stop them. The yellow circles are pools of light beneath street lamps for this night time battle. I thought that was a neat touch.

Awful Green Things From Outerspace board. In the dark room the lighting worked into the terrain was impressive (but my camera has lightened the whole photo). Talked to some players who ran through it during two different sessions so it sounds like it was fun!

Huge WWII game on table with teddy bear cloth fields covering every inch. So cool.

Allies advancing lengthwise down the 16 foot board along the train tracks.

Axis defending this town that commanded the heights at the end of the board.
All Quiet on the Martian Front battles in the main hall.

I checked in several times Saturday, and either this was a monster game that lasted all day, or there were AQoTMF games being played back to back.

Good to see the alien greeblies back on the table.

SOCOM and Sorcery

I signed up for a spot in Miles Reidy’s WW2 vs Egyptian Fantasy in a pulp three way battle that did not disappoint.

My son and I ran a Fallschirmjäger team with armored car support. Axis and Allies set up on opposite ends of a 16 foot board, our objective to capture Professor Akbar (who took shelter in the catacombs beneath a pyramid in the center of the table)

Our paratrooper ready to move out

The locals weren’t happy to see us.

We initially skirmished with Arab cavalry and sharpshooters lurking in the hills. As we drew closer to the pyramid though, it’s sorcerous influence summoned nefarious supernatural guardians in the best pulp manner.

Our tank was forced to deal with a monstrous troll like guardian.

Our other Axis teams cut their way through hyena-like gnolls and managed to break their way through the hills in pursuit of the Professor.

On the other side of the board the Allies were struggling to deal with a huge dragon (shown here chomping his way through one unlucky bloke.)

As teams entered the catacombs they moved to a different table representing the “dungeons”. The daring Allies sent a squad into the pyramid, rappelled down into the central temple, fought off the mummies and captured the Professor and were hoisted topside again.

The Axis poured on fire, nearly knocking out the escaping jeep with Professor aboard, but the heroic Allies raced away. A cinematic end to a great game!

It was an awesome game; my son and I had a blast. I consistently recommend Miles’ games to friends, regardless of the genre. They are always fun.

Agent Carter

I managed to snag a spot in Ivor Evans pulpy “Agent Carter” game, based on the exploits of the WW2 Marvel special agent and her nemesis The Red Skull.

I spoke with Ivor a bit about the game and he mentioned he hadn’t quite finished up the table and we’d only be able to play on half of it this year (with plans to complete it to play the other half in a future con). He’s far too modest, as this table was a joy to play on.

Check this out.

Look at all this rubble. Great!

The town square which felt like an organic town rather than  a cluster of buildings plopped on the table. 

Lamp posts, hedges, furniture blasted from the ruins and laying in the rubble strewn streets.

Ivor ran this with the Pulp Alley rules (new to me, but pretty quick to pick up and lots of little bits of strategy to them). I ran Doctor Zola, the bug eyed weird scientist from Captain America who turns into a computer in Captain America 2 (comics!). My teammate ran The Red Skull (awesome!) and we were supported by a cadre of Hydra minions.

We were opposed by Peggy Carter, Tony Stark’s dad and a variety of other heroic sidekicks. Various artifacts littered the battlefield, including Captain America’s shield.

The Red Skull preparing to race towards an artifact hidden at the far end of the battlefield. Doctor Zola and his goons would concentrate on the objectives in the center of the table.

Taking cover behind some boxes, my goons traded fire with the heroes.

The Red Skull approaches the ruined church, the supposed resting place for an object of mystical power.

Egads! Disturbing the church ruins summoned a horde of scarabs that poured from the town’s wishing well (“I wish this well wasn’t full of scarabs.”)

The Red Skull confronts the church artifact’s mysterious protector!

It was a great game. Hydra did very well, claiming three of the artifacts by turn 6. We confidently continued to echange fire with the good guys, but two of our Hyrda goons were wounded in the battle and had to make health rolls to survive. On the last rolls of the game both of our minions bled out, dropping their artifacts and giving wins to Agent Carter and her team! Crazy, hilarious, awesome and so evocative of a pulpy Marvel flick!

Wrap Up

We had a great time, my son is eager to sign up for Fall In, but it’s a bit bittersweet with this being the last year at Fredericksburg. We are not looking forward to the Host for the next Historicon. I know the HGMS Board is in a tough spot regarding financing the conventions, but I fear the Host is only going to exacerbate the shrinking attendance rather than fix it.

For now though I’m home with sacks of goodies to keep me busy for the next few months, and lots of ideas from seeing and playing in so many inventive and thrilling games.

Historicon 2017 – Saturday

Posted on July 16th, 2017 under . Posted by

Sometimes you join a participation wargame and its not quite what you’d hope for. Tons of downtime, unclear goals and rules, fiddly minutia that leaves you feeling every minute of a four hour run time.

But then there are other games that are just magic. Check out photos and a report from my Historicon experience after the jump, in which I lucked into not one but two of those killer games that leave me counting the days to the next convention.


The Vendor Hall

I started the day by hitting the vendor hall. I had a shopping list of bits and pieces I needed to pick up, and my gaming buddy Chris (a Blood and Plunder fanatic) had a number of items he requested I bring back to him. Unable to attend the HGMS cons due to work obligations, he asked me to take some photos of the vendor hall as well to get a better sense of what it was like. Since I shared with him, I figure it would be rude not to share with you as well.

The vendor hall had the usual array of sellers in attendance peddling figures, terrain, games, and peripheral wares associated with wargaming. I chatted with a rep from Shapeways and got some ideas for future projects, spent too much money on things not on my shopping list, and ran into a line of figures I was surprised to see.

They’re Back

The Martians have returned! I picked up some starter boxes during the initial launch a few years ago, but after Architects of War folded I resigned myself to eBaying the few figures I had. Luckily I’m pretty lazy and never got around to it, giving All Quiet on the Martian Front a chance to be acquired by another company and go back into production. I might finally need to get my tripods painted and on the table.

Firelock Games

I had to stop by the Firelock Games booth to check out the new wooden corvette, and to try out their demo table.

Chris Tunez gave my son a run down of the rules in which I learned we’d been playing a number of rules just slightly wrong. Oops! Glad I was able to clear up some misconceptions though!

Other Bits

Wargaming specific lighting effects? I thought I’d have to raid the model railroad shop, but maybe this will work for some projects I have in mind.

“Why is that castle wearing a sombrero?” – my wife.

Old Glory buildings perfect for some Spanish colonies

Games!

Despite only being at the con for about a day, I felt like I was able to play a lot. I got to try a number of demos in the vendor hall (great for getting a taste of different rules systems), scoped out a number of great looking set ups in the main hall, and joined a Shatterlands game (a pretty unique individual skirmish game with randomized character profile cards that include lottery-style scratch of damage trackers!)

Shatterlands character card with scratch off damage trackers
Steampunk/Renaissance game. Lots of airships! 

I got a closer look at the awesome pirate board set up. Fantastic! So many little details, clear “zones” (village, fort, mysterious river, etc.) that made it feel like a real place.

The fort with baggage train

A road snaked its way from the fort to this village.

The village with workers unloading goods.

Beyond the village was a church and other buildings farther into the jungles.
Beyond the church were the wilds with this mysterious river.

Defensive position and rope bridges
I had to strain to get a pic of the dice boxes. They were nestled into the terrain and hard to pick out from the terrain on first glance.

Vine encrusted temples and states with intimidating skulls posted nearby.
Also check out the large plant that dominates the center of the photo. Its just a houseplant sitting on the floor abutting the corner of the table, but added a visual backdrop that enhanced the ambience and provided a sight block to the snack area beyond.

Commando raid with dock security trying to stop them. The yellow circles are pools of light beneath street lamps for this night time battle. I thought that was a neat touch.

Awful Green Things From Outerspace board. In the dark room the lighting worked into the terrain was impressive (but my camera has lightened the whole photo). Talked to some players who ran through it during two different sessions so it sounds like it was fun!

Huge WWII game on table with teddy bear cloth fields covering every inch. So cool.

Allies advancing lengthwise down the 16 foot board along the train tracks.

Axis defending this town that commanded the heights at the end of the board.
All Quiet on the Martian Front battles in the main hall.

I checked in several times Saturday, and either this was a monster game that lasted all day, or there were AQoTMF games being played back to back.

Good to see the alien greeblies back on the table.

SOCOM and Sorcery

I signed up for a spot in Miles Reidy’s WW2 vs Egyptian Fantasy in a pulp three way battle that did not disappoint.

My son and I ran a Fallschirmjäger team with armored car support. Axis and Allies set up on opposite ends of a 16 foot board, our objective to capture Professor Akbar (who took shelter in the catacombs beneath a pyramid in the center of the table)

Our paratrooper ready to move out

The locals weren’t happy to see us.

We initially skirmished with Arab cavalry and sharpshooters lurking in the hills. As we drew closer to the pyramid though, it’s sorcerous influence summoned nefarious supernatural guardians in the best pulp manner.

Our tank was forced to deal with a monstrous troll like guardian.

Our other Axis teams cut their way through hyena-like gnolls and managed to break their way through the hills in pursuit of the Professor.

On the other side of the board the Allies were struggling to deal with a huge dragon (shown here chomping his way through one unlucky bloke.)

As teams entered the catacombs they moved to a different table representing the “dungeons”. The daring Allies sent a squad into the pyramid, rappelled down into the central temple, fought off the mummies and captured the Professor and were hoisted topside again.

The Axis poured on fire, nearly knocking out the escaping jeep with Professor aboard, but the heroic Allies raced away. A cinematic end to a great game!

It was an awesome game; my son and I had a blast. I consistently recommend Miles’ games to friends, regardless of the genre. They are always fun.

Agent Carter

I managed to snag a spot in Ivor Evans pulpy “Agent Carter” game, based on the exploits of the WW2 Marvel special agent and her nemesis The Red Skull.

I spoke with Ivor a bit about the game and he mentioned he hadn’t quite finished up the table and we’d only be able to play on half of it this year (with plans to complete it to play the other half in a future con). He’s far too modest, as this table was a joy to play on.

Check this out.

Look at all this rubble. Great!

The town square which felt like an organic town rather than  a cluster of buildings plopped on the table. 

Lamp posts, hedges, furniture blasted from the ruins and laying in the rubble strewn streets.

Ivor ran this with the Pulp Alley rules (new to me, but pretty quick to pick up and lots of little bits of strategy to them). I ran Doctor Zola, the bug eyed weird scientist from Captain America who turns into a computer in Captain America 2 (comics!). My teammate ran The Red Skull (awesome!) and we were supported by a cadre of Hydra minions.

We were opposed by Peggy Carter, Tony Stark’s dad and a variety of other heroic sidekicks. Various artifacts littered the battlefield, including Captain America’s shield.

The Red Skull preparing to race towards an artifact hidden at the far end of the battlefield. Doctor Zola and his goons would concentrate on the objectives in the center of the table.

Taking cover behind some boxes, my goons traded fire with the heroes.

The Red Skull approaches the ruined church, the supposed resting place for an object of mystical power.

Egads! Disturbing the church ruins summoned a horde of scarabs that poured from the town’s wishing well (“I wish this well wasn’t full of scarabs.”)

The Red Skull confronts the church artifact’s mysterious protector!

It was a great game. Hydra did very well, claiming three of the artifacts by turn 6. We confidently continued to echange fire with the good guys, but two of our Hyrda goons were wounded in the battle and had to make health rolls to survive. On the last rolls of the game both of our minions bled out, dropping their artifacts and giving wins to Agent Carter and her team! Crazy, hilarious, awesome and so evocative of a pulpy Marvel flick!

Wrap Up

We had a great time, my son is eager to sign up for Fall In, but it’s a bit bittersweet with this being the last year at Fredericksburg. We are not looking forward to the Host for the next Historicon. I know the HGMS Board is in a tough spot regarding financing the conventions, but I fear the Host is only going to exacerbate the shrinking attendance rather than fix it.

For now though I’m home with sacks of goodies to keep me busy for the next few months, and lots of ideas from seeing and playing in so many inventive and thrilling games.

Historicon 2017 – Friday

Posted on July 15th, 2017 under . Posted by

I finished up some work after lunch, packed the family in the car and crept down 95 to Historicon, arriving just before registration closed. Despite my late arrival, I managed to snag a spot in a game and check out some of the great looking games nearb…

Historicon 2017 – Friday

Posted on July 15th, 2017 under . Posted by

I finished up some work after lunch, packed the family in the car and crept down 95 to Historicon, arriving just before registration closed. Despite my late arrival, I managed to snag a spot in a game and check out some of the great looking games nearb…