Posts Tagged ‘Convention’

S-177 On the Seas of Tekumel, AAR

Posted on July 20th, 2017 under , , , , , , , , , , , , . Posted by

This is a general After Action Report (AAR) of a game from the recent HISTORICON 2015 show last weekend called On the Seas of Tekumel. On the Seas of Tekumel. GM: Steve Braun. Fantasy. 28mm. Rules: Homebrew/Savage Tales. Tekumel is … Continue reading

Make me a hobby sweat lodge: HISTORICON 2017

Posted on July 17th, 2017 under , , , , , , , , , , . Posted by

And so HISTORICON, the big Summer show of the Historical Miniature Wargame Society (HMGS) was upon us on July 12. After working a half day, I drove down to Fredericksburg in my ancient Dodge Dakota pickup (painted primer black, you … Continue reading

Historicon 2017 – Saturday

Posted on July 16th, 2017 under . Posted by

Sometimes you join a participation wargame and its not quite what you’d hope for. Tons of downtime, unclear goals and rules, fiddly minutia that leaves you feeling every minute of a four hour run time.

But then there are other games that are just magic. Check out photos and a report from my Historicon experience after the jump, in which I lucked into not one but two of those killer games that leave me counting the days to the next convention.


The Vendor Hall

I started the day by hitting the vendor hall. I had a shopping list of bits and pieces I needed to pick up, and my gaming buddy Chris (a Blood and Plunder fanatic) had a number of items he requested I bring back to him. Unable to attend the HGMS cons due to work obligations, he asked me to take some photos of the vendor hall as well to get a better sense of what it was like. Since I shared with him, I figure it would be rude not to share with you as well.

The vendor hall had the usual array of sellers in attendance peddling figures, terrain, games, and peripheral wares associated with wargaming. I chatted with a rep from Shapeways and got some ideas for future projects, spent too much money on things not on my shopping list, and ran into a line of figures I was surprised to see.

They’re Back

The Martians have returned! I picked up some starter boxes during the initial launch a few years ago, but after Architects of War folded I resigned myself to eBaying the few figures I had. Luckily I’m pretty lazy and never got around to it, giving All Quiet on the Martian Front a chance to be acquired by another company and go back into production. I might finally need to get my tripods painted and on the table.

Firelock Games

I had to stop by the Firelock Games booth to check out the new wooden corvette, and to try out their demo table.

Chris Tunez gave my son a run down of the rules in which I learned we’d been playing a number of rules just slightly wrong. Oops! Glad I was able to clear up some misconceptions though!

Other Bits

Wargaming specific lighting effects? I thought I’d have to raid the model railroad shop, but maybe this will work for some projects I have in mind.

“Why is that castle wearing a sombrero?” – my wife.

Old Glory buildings perfect for some Spanish colonies

Games!

Despite only being at the con for about a day, I felt like I was able to play a lot. I got to try a number of demos in the vendor hall (great for getting a taste of different rules systems), scoped out a number of great looking set ups in the main hall, and joined a Shatterlands game (a pretty unique individual skirmish game with randomized character profile cards that include lottery-style scratch of damage trackers!)

Shatterlands character card with scratch off damage trackers
Steampunk/Renaissance game. Lots of airships! 

I got a closer look at the awesome pirate board set up. Fantastic! So many little details, clear “zones” (village, fort, mysterious river, etc.) that made it feel like a real place.

The fort with baggage train

A road snaked its way from the fort to this village.

The village with workers unloading goods.

Beyond the village was a church and other buildings farther into the jungles.
Beyond the church were the wilds with this mysterious river.

Defensive position and rope bridges
I had to strain to get a pic of the dice boxes. They were nestled into the terrain and hard to pick out from the terrain on first glance.

Vine encrusted temples and states with intimidating skulls posted nearby.
Also check out the large plant that dominates the center of the photo. Its just a houseplant sitting on the floor abutting the corner of the table, but added a visual backdrop that enhanced the ambience and provided a sight block to the snack area beyond.

Commando raid with dock security trying to stop them. The yellow circles are pools of light beneath street lamps for this night time battle. I thought that was a neat touch.

Awful Green Things From Outerspace board. In the dark room the lighting worked into the terrain was impressive (but my camera has lightened the whole photo). Talked to some players who ran through it during two different sessions so it sounds like it was fun!

Huge WWII game on table with teddy bear cloth fields covering every inch. So cool.

Allies advancing lengthwise down the 16 foot board along the train tracks.

Axis defending this town that commanded the heights at the end of the board.
All Quiet on the Martian Front battles in the main hall.

I checked in several times Saturday, and either this was a monster game that lasted all day, or there were AQoTMF games being played back to back.

Good to see the alien greeblies back on the table.

SOCOM and Sorcery

I signed up for a spot in Miles Reidy’s WW2 vs Egyptian Fantasy in a pulp three way battle that did not disappoint.

My son and I ran a Fallschirmjäger team with armored car support. Axis and Allies set up on opposite ends of a 16 foot board, our objective to capture Professor Akbar (who took shelter in the catacombs beneath a pyramid in the center of the table)

Our paratrooper ready to move out

The locals weren’t happy to see us.

We initially skirmished with Arab cavalry and sharpshooters lurking in the hills. As we drew closer to the pyramid though, it’s sorcerous influence summoned nefarious supernatural guardians in the best pulp manner.

Our tank was forced to deal with a monstrous troll like guardian.

Our other Axis teams cut their way through hyena-like gnolls and managed to break their way through the hills in pursuit of the Professor.

On the other side of the board the Allies were struggling to deal with a huge dragon (shown here chomping his way through one unlucky bloke.)

As teams entered the catacombs they moved to a different table representing the “dungeons”. The daring Allies sent a squad into the pyramid, rappelled down into the central temple, fought off the mummies and captured the Professor and were hoisted topside again.

The Axis poured on fire, nearly knocking out the escaping jeep with Professor aboard, but the heroic Allies raced away. A cinematic end to a great game!

It was an awesome game; my son and I had a blast. I consistently recommend Miles’ games to friends, regardless of the genre. They are always fun.

Agent Carter

I managed to snag a spot in Ivor Evans pulpy “Agent Carter” game, based on the exploits of the WW2 Marvel special agent and her nemesis The Red Skull.

I spoke with Ivor a bit about the game and he mentioned he hadn’t quite finished up the table and we’d only be able to play on half of it this year (with plans to complete it to play the other half in a future con). He’s far too modest, as this table was a joy to play on.

Check this out.

Look at all this rubble. Great!

The town square which felt like an organic town rather than  a cluster of buildings plopped on the table. 

Lamp posts, hedges, furniture blasted from the ruins and laying in the rubble strewn streets.

Ivor ran this with the Pulp Alley rules (new to me, but pretty quick to pick up and lots of little bits of strategy to them). I ran Doctor Zola, the bug eyed weird scientist from Captain America who turns into a computer in Captain America 2 (comics!). My teammate ran The Red Skull (awesome!) and we were supported by a cadre of Hydra minions.

We were opposed by Peggy Carter, Tony Stark’s dad and a variety of other heroic sidekicks. Various artifacts littered the battlefield, including Captain America’s shield.

The Red Skull preparing to race towards an artifact hidden at the far end of the battlefield. Doctor Zola and his goons would concentrate on the objectives in the center of the table.

Taking cover behind some boxes, my goons traded fire with the heroes.

The Red Skull approaches the ruined church, the supposed resting place for an object of mystical power.

Egads! Disturbing the church ruins summoned a horde of scarabs that poured from the town’s wishing well (“I wish this well wasn’t full of scarabs.”)

The Red Skull confronts the church artifact’s mysterious protector!

It was a great game. Hydra did very well, claiming three of the artifacts by turn 6. We confidently continued to echange fire with the good guys, but two of our Hyrda goons were wounded in the battle and had to make health rolls to survive. On the last rolls of the game both of our minions bled out, dropping their artifacts and giving wins to Agent Carter and her team! Crazy, hilarious, awesome and so evocative of a pulpy Marvel flick!

Wrap Up

We had a great time, my son is eager to sign up for Fall In, but it’s a bit bittersweet with this being the last year at Fredericksburg. We are not looking forward to the Host for the next Historicon. I know the HGMS Board is in a tough spot regarding financing the conventions, but I fear the Host is only going to exacerbate the shrinking attendance rather than fix it.

For now though I’m home with sacks of goodies to keep me busy for the next few months, and lots of ideas from seeing and playing in so many inventive and thrilling games.

Historicon 2017 – Saturday

Posted on July 16th, 2017 under . Posted by

Sometimes you join a participation wargame and its not quite what you’d hope for. Tons of downtime, unclear goals and rules, fiddly minutia that leaves you feeling every minute of a four hour run time.

But then there are other games that are just magic. Check out photos and a report from my Historicon experience after the jump, in which I lucked into not one but two of those killer games that leave me counting the days to the next convention.


The Vendor Hall

I started the day by hitting the vendor hall. I had a shopping list of bits and pieces I needed to pick up, and my gaming buddy Chris (a Blood and Plunder fanatic) had a number of items he requested I bring back to him. Unable to attend the HGMS cons due to work obligations, he asked me to take some photos of the vendor hall as well to get a better sense of what it was like. Since I shared with him, I figure it would be rude not to share with you as well.

The vendor hall had the usual array of sellers in attendance peddling figures, terrain, games, and peripheral wares associated with wargaming. I chatted with a rep from Shapeways and got some ideas for future projects, spent too much money on things not on my shopping list, and ran into a line of figures I was surprised to see.

They’re Back

The Martians have returned! I picked up some starter boxes during the initial launch a few years ago, but after Architects of War folded I resigned myself to eBaying the few figures I had. Luckily I’m pretty lazy and never got around to it, giving All Quiet on the Martian Front a chance to be acquired by another company and go back into production. I might finally need to get my tripods painted and on the table.

Firelock Games

I had to stop by the Firelock Games booth to check out the new wooden corvette, and to try out their demo table.

Chris Tunez gave my son a run down of the rules in which I learned we’d been playing a number of rules just slightly wrong. Oops! Glad I was able to clear up some misconceptions though!

Other Bits

Wargaming specific lighting effects? I thought I’d have to raid the model railroad shop, but maybe this will work for some projects I have in mind.

“Why is that castle wearing a sombrero?” – my wife.

Old Glory buildings perfect for some Spanish colonies

Games!

Despite only being at the con for about a day, I felt like I was able to play a lot. I got to try a number of demos in the vendor hall (great for getting a taste of different rules systems), scoped out a number of great looking set ups in the main hall, and joined a Shatterlands game (a pretty unique individual skirmish game with randomized character profile cards that include lottery-style scratch of damage trackers!)

Shatterlands character card with scratch off damage trackers
Steampunk/Renaissance game. Lots of airships! 

I got a closer look at the awesome pirate board set up. Fantastic! So many little details, clear “zones” (village, fort, mysterious river, etc.) that made it feel like a real place.

The fort with baggage train

A road snaked its way from the fort to this village.

The village with workers unloading goods.

Beyond the village was a church and other buildings farther into the jungles.
Beyond the church were the wilds with this mysterious river.

Defensive position and rope bridges
I had to strain to get a pic of the dice boxes. They were nestled into the terrain and hard to pick out from the terrain on first glance.

Vine encrusted temples and states with intimidating skulls posted nearby.
Also check out the large plant that dominates the center of the photo. Its just a houseplant sitting on the floor abutting the corner of the table, but added a visual backdrop that enhanced the ambience and provided a sight block to the snack area beyond.

Commando raid with dock security trying to stop them. The yellow circles are pools of light beneath street lamps for this night time battle. I thought that was a neat touch.

Awful Green Things From Outerspace board. In the dark room the lighting worked into the terrain was impressive (but my camera has lightened the whole photo). Talked to some players who ran through it during two different sessions so it sounds like it was fun!

Huge WWII game on table with teddy bear cloth fields covering every inch. So cool.

Allies advancing lengthwise down the 16 foot board along the train tracks.

Axis defending this town that commanded the heights at the end of the board.
All Quiet on the Martian Front battles in the main hall.

I checked in several times Saturday, and either this was a monster game that lasted all day, or there were AQoTMF games being played back to back.

Good to see the alien greeblies back on the table.

SOCOM and Sorcery

I signed up for a spot in Miles Reidy’s WW2 vs Egyptian Fantasy in a pulp three way battle that did not disappoint.

My son and I ran a Fallschirmjäger team with armored car support. Axis and Allies set up on opposite ends of a 16 foot board, our objective to capture Professor Akbar (who took shelter in the catacombs beneath a pyramid in the center of the table)

Our paratrooper ready to move out

The locals weren’t happy to see us.

We initially skirmished with Arab cavalry and sharpshooters lurking in the hills. As we drew closer to the pyramid though, it’s sorcerous influence summoned nefarious supernatural guardians in the best pulp manner.

Our tank was forced to deal with a monstrous troll like guardian.

Our other Axis teams cut their way through hyena-like gnolls and managed to break their way through the hills in pursuit of the Professor.

On the other side of the board the Allies were struggling to deal with a huge dragon (shown here chomping his way through one unlucky bloke.)

As teams entered the catacombs they moved to a different table representing the “dungeons”. The daring Allies sent a squad into the pyramid, rappelled down into the central temple, fought off the mummies and captured the Professor and were hoisted topside again.

The Axis poured on fire, nearly knocking out the escaping jeep with Professor aboard, but the heroic Allies raced away. A cinematic end to a great game!

It was an awesome game; my son and I had a blast. I consistently recommend Miles’ games to friends, regardless of the genre. They are always fun.

Agent Carter

I managed to snag a spot in Ivor Evans pulpy “Agent Carter” game, based on the exploits of the WW2 Marvel special agent and her nemesis The Red Skull.

I spoke with Ivor a bit about the game and he mentioned he hadn’t quite finished up the table and we’d only be able to play on half of it this year (with plans to complete it to play the other half in a future con). He’s far too modest, as this table was a joy to play on.

Check this out.

Look at all this rubble. Great!

The town square which felt like an organic town rather than  a cluster of buildings plopped on the table. 

Lamp posts, hedges, furniture blasted from the ruins and laying in the rubble strewn streets.

Ivor ran this with the Pulp Alley rules (new to me, but pretty quick to pick up and lots of little bits of strategy to them). I ran Doctor Zola, the bug eyed weird scientist from Captain America who turns into a computer in Captain America 2 (comics!). My teammate ran The Red Skull (awesome!) and we were supported by a cadre of Hydra minions.

We were opposed by Peggy Carter, Tony Stark’s dad and a variety of other heroic sidekicks. Various artifacts littered the battlefield, including Captain America’s shield.

The Red Skull preparing to race towards an artifact hidden at the far end of the battlefield. Doctor Zola and his goons would concentrate on the objectives in the center of the table.

Taking cover behind some boxes, my goons traded fire with the heroes.

The Red Skull approaches the ruined church, the supposed resting place for an object of mystical power.

Egads! Disturbing the church ruins summoned a horde of scarabs that poured from the town’s wishing well (“I wish this well wasn’t full of scarabs.”)

The Red Skull confronts the church artifact’s mysterious protector!

It was a great game. Hydra did very well, claiming three of the artifacts by turn 6. We confidently continued to echange fire with the good guys, but two of our Hyrda goons were wounded in the battle and had to make health rolls to survive. On the last rolls of the game both of our minions bled out, dropping their artifacts and giving wins to Agent Carter and her team! Crazy, hilarious, awesome and so evocative of a pulpy Marvel flick!

Wrap Up

We had a great time, my son is eager to sign up for Fall In, but it’s a bit bittersweet with this being the last year at Fredericksburg. We are not looking forward to the Host for the next Historicon. I know the HGMS Board is in a tough spot regarding financing the conventions, but I fear the Host is only going to exacerbate the shrinking attendance rather than fix it.

For now though I’m home with sacks of goodies to keep me busy for the next few months, and lots of ideas from seeing and playing in so many inventive and thrilling games.

Historicon 2017 – Friday

Posted on July 15th, 2017 under . Posted by

I finished up some work after lunch, packed the family in the car and crept down 95 to Historicon, arriving just before registration closed. Despite my late arrival, I managed to snag a spot in a game and check out some of the great looking games nearb…

Historicon 2017 – Friday

Posted on July 15th, 2017 under . Posted by

I finished up some work after lunch, packed the family in the car and crept down 95 to Historicon, arriving just before registration closed. Despite my late arrival, I managed to snag a spot in a game and check out some of the great looking games nearb…

RDTN Episode 122: Near and Far, Sentient, Lovecraft Letter, and Pit Crew

Posted on July 4th, 2017 under , , , . Posted by

We are well rested after our recent vacations and back at the mics. Because of the vacations, we have a backlog of games, so we have four for you in […]

Origins AAR Part 2

Posted on June 21st, 2017 under , . Posted by

Continuing my report about Origins. Read Part 1 Lessons from Saggakar – Make sure the name “Saggakar” is on the name of the adventure for the program – Players like to screw their employers, even when they are straightforward with them. – The evil …

Origins AAR Part 2

Posted on June 21st, 2017 under , . Posted by

Continuing my report about Origins. Read Part 1 Lessons from Saggakar – Make sure the name “Saggakar” is on the name of the adventure for the program – Players like to screw their employers, even when they are straightforward with them. – The evil …

Origins 2017 Recap

Posted on June 21st, 2017 under , . Posted by

Origins RecapLast week I attended my third straight Origins Game Fair in Columbus. This year was my first year attending without kids. Although I missed getting to share the convention with them, I was able to get quite a bit more gaming in. It was a wonderful time and I met and played games with friends […]

Origins After-Action Report

Posted on June 20th, 2017 under , , . Posted by

This year’s Origins is done. My Origins started way back in April as I was writing the Legacies plots for the summer, which includes both Origins and Gencon. So for the past two months, I have been focused on it. When the 13th came around, I could not…

Origins After-Action Report

Posted on June 20th, 2017 under , , . Posted by

This year’s Origins is done. My Origins started way back in April as I was writing the Legacies plots for the summer, which includes both Origins and Gencon. So for the past two months, I have been focused on it. When the 13th came around, I could not…

Phalanx 2017

Posted on June 18th, 2017 under , , , , , , . Posted by

A little trip on Saturday, heading down to the place where Napoleon would have been exiled but for a typo, St Helens; and the Phalanx convention at the Sutton Leisure Centre. A number of the Furness Wargames, both past and present, made their way down as well.

Seemed a bit quieter in terms of footfall, despite car park being full as usual. A scorcher of a day so may be people decided to do other things. Thankfully the Hall was cool enough and with the fire exit doors open there was a nice breeze in places. Unfortunately there’s still the dreadful amber lighting in the Main hall itself.

There seemed to be a shortfall in traders this year, with the ones that were there a bit more spread out. Plus there didn’t seem to be much competition in wares; You could generally get what you want but only one trader would be stocking it.

A number of demo games going on as usual, Samurai seemed to be a popular theme with a couple of games under different rule-sets, historical and fantasy.

There was a big Seven Year War, and the bloke at the table admitted it was probably too big for the Ruleset ‘Honours of War’ by Osprey.

With an Egyptian themed Dragon Rampant game on show as well, Osprey was well covered. My wife did point out that the Egyptians wouldn’t use Scarab beetles for giant statues.

One of the most impressive was by a group who had come over from the Netherlands.

There didn’t seem to be many outright Sci-Fi games this year, there’s normally at least on large 40K game going on, and with the all the filmTV franchise games currently out I sort of expected a bit more.

Another thing my wife mentioned was how helpfulthoughtful people were to her being on crutches, opening doors and clearing the way for her. This is a far cry from the classic cliche backpack swinging convention goer crowding people out.

My Purchases…

On the advice of Matt, who mention they were on sale, I bought a Dystopian Wars box, the East India Merchant Company naval battle group. It was going to be either those or one of the Italian States sets.

Also came across some Heroes of Normandie stuff at Magister Militum. Got myself a platoon board for the Allies ( Royal Winnipeg Rifles ), and the both the River and Battleground Terrain Packs. If I want to I can do a really big game now. Had been looking for some extra conventional foot-sloggers to run a D-Day game and these should fit the bill.

Went on the hunt for paints, one in particular – a paint that matches (or is near enough) to the old Games Workshop ‘Desert Yellow’ – the replacement ‘Tallarn Sand’ (with ™ Trademark) is darker and lacks the slight orange tone of the original.

Since I’ve already used the colour for basing I was quite keen to get a match for the remaining troops and for the movement trays I purchased of Warbases at the show. These are intended for use with my Lion Rampant Crusader force, made from the plastics I purchased from the show last year.

Looks like Army Painter has come to the rescue, as their version of ‘Desert Yellow’ is a lot closer in tone to the original. I bought a couple of cheap droppers (knocked down in price as they have settled a bit) and a can of primer.

My only major non-purchase was of Gripping Beast Dark Age Archers – was looking for the 12 ‘Saga’ figure pack rather than the 30 figure box (which was far too many for my intentions.) but none to be found anywhere.

Phalanx 2017

Posted on June 18th, 2017 under , , , , , , . Posted by

A little trip on Saturday, heading down to the place where Napoleon would have been exiled but for a typo, St Helens; and the Phalanx convention at the Sutton Leisure Centre. A number of the Furness Wargames, both past and present, made their way down as well.

Seemed a bit quieter in terms of footfall, despite car park being full as usual. A scorcher of a day so may be people decided to do other things. Thankfully the Hall was cool enough and with the fire exit doors open there was a nice breeze in places. Unfortunately there’s still the dreadful amber lighting in the Main hall itself.

There seemed to be a shortfall in traders this year, with the ones that were there a bit more spread out. Plus there didn’t seem to be much competition in wares; You could generally get what you want but only one trader would be stocking it.

A number of demo games going on as usual, Samurai seemed to be a popular theme with a couple of games under different rule-sets, historical and fantasy.

There was a big Seven Year War, and the bloke at the table admitted it was probably too big for the Ruleset ‘Honours of War’ by Osprey.

With an Egyptian themed Dragon Rampant game on show as well, Osprey was well covered. My wife did point out that the Egyptians wouldn’t use Scarab beetles for giant statues.

One of the most impressive was by a group who had come over from the Netherlands.

There didn’t seem to be many outright Sci-Fi games this year, there’s normally at least on large 40K game going on, and with the all the filmTV franchise games currently out I sort of expected a bit more.

Another thing my wife mentioned was how helpfulthoughtful people were to her being on crutches, opening doors and clearing the way for her. This is a far cry from the classic cliche backpack swinging convention goer crowding people out.

My Purchases…

On the advice of Matt, who mention they were on sale, I bought a Dystopian Wars box, the East India Merchant Company naval battle group. It was going to be either those or one of the Italian States sets.

Also came across some Heroes of Normandie stuff at Magister Militum. Got myself a platoon board for the Allies ( Royal Winnipeg Rifles ), and the both the River and Battleground Terrain Packs. If I want to I can do a really big game now. Had been looking for some extra conventional foot-sloggers to run a D-Day game and these should fit the bill.

Went on the hunt for paints, one in particular – a paint that matches (or is near enough) to the old Games Workshop ‘Desert Yellow’ – the replacement ‘Tallarn Sand’ (with ™ Trademark) is darker and lacks the slight orange tone of the original.

Since I’ve already used the colour for basing I was quite keen to get a match for the remaining troops and for the movement trays I purchased of Warbases at the show. These are intended for use with my Lion Rampant Crusader force, made from the plastics I purchased from the show last year.

Looks like Army Painter has come to the rescue, as their version of ‘Desert Yellow’ is a lot closer in tone to the original. I bought a couple of cheap droppers (knocked down in price as they have settled a bit) and a can of primer.

My only major non-purchase was of Gripping Beast Dark Age Archers – was looking for the 12 ‘Saga’ figure pack rather than the 30 figure box (which was far too many for my intentions.) but none to be found anywhere.

Tiszirain is Summoned!!! Frostgrave Battle Report

Posted on June 12th, 2017 under , , , , , . Posted by

At Broadsword Three, I hosted yet another game of Frostgrave to a new group of players. For those that read my report about Frostgrave at Hotlead, I ran the exact same scenario there but this time, things went differently. This time, the Major Demon Ti…

Tiszirain is Summoned!!! Frostgrave Battle Report

Posted on June 12th, 2017 under , , , , , . Posted by

At Broadsword Three, I hosted yet another game of Frostgrave to a new group of players. For those that read my report about Frostgrave at Hotlead, I ran the exact same scenario there but this time, things went differently. This time, the Major Demon Ti…

A Tale of Two Bossk’s: Cleethorpes Geekabilia 2017

Posted on June 11th, 2017 under , , , , , , , , , , , , , , , , , . Posted by

Back in April, I managed to get myself and most of the kids to Cleethorpes in North Lincolnshire (otherwise known as “Cleggy” to us here), not just for a week away with the family, but to attend a small Con they were holding there. I thought I’d share some pics of the event and some […]

Nashcon Part 2: Mobile Suit Madness

Posted on June 7th, 2017 under , . Posted by

GundamFor the afternoon, I planned a game of Mecha Battles using my 1/400 Gundam models. As I said in my Nashcon 2017 Part 1 post, this game is the one ActionMan was really getting excited about. Ever since I bought the Gundam Dynasty game for the Xbo…

Nashcon Part 2: Mobile Suit Madness

Posted on June 7th, 2017 under , . Posted by

GundamFor the afternoon, I planned a game of Mecha Battles using my 1/400 Gundam models. As I said in my Nashcon 2017 Part 1 post, this game is the one ActionMan was really getting excited about. Ever since I bought the Gundam Dynasty game for the Xbo…

Nashcon: A haven of thieves and looters

Posted on June 7th, 2017 under , . Posted by

For the record, the title is misleading. The Nashcon folks are great and good people. Nashcon has come and gone this year and it was an awesome experience once again. This year, I opted to offer more games than in the previous years. ConquistadorsT…

Nashcon: A haven of thieves and looters

Posted on June 7th, 2017 under , . Posted by

For the record, the title is misleading. The Nashcon folks are great and good people. Nashcon has come and gone this year and it was an awesome experience once again. This year, I opted to offer more games than in the previous years. ConquistadorsT…

DBA Demo Game – Battle Report and Impressions

Posted on May 22nd, 2017 under , , , , . Posted by

DBA (De Bellis Antiquitatis) is a game with a lot of established players in my local historicals scene. At Broadsword 3, I played my third game with the ruleset. My host for this game was Howard Tulloch and we used a modified version the thir…

DBA Demo Game – Battle Report and Impressions

Posted on May 22nd, 2017 under , , , , . Posted by

DBA (De Bellis Antiquitatis) is a game with a lot of established players in my local historicals scene. At Broadsword 3, I played my third game with the ruleset. My host for this game was Howard Tulloch and we used a modified version the thir…

Gencon Program for FOE

Posted on May 17th, 2017 under , , . Posted by

For another year, I will be making the trip north to Indianapolis to participate in Gencon. Like Origins, I will be offering adventures for both 5e and Pathfinder.

You will notice that these adventures, other than the special (The Assar Gambit) are re-plays from Origins. This is on purpose: this summer will be a busy one as I will be travelling with the family to Canada, a major software upgrade at work, and just summer time. I plan on enjoying my time with the kids too. So I opted to limit the amount of writing I would have to do.

For the Service and Reward, this series of short 2h adventures may very well have some new material for the con, all of them falling under that S&R umbrella.

The Sorrowful Lady has been a work in progress for month, starting with a very simple adventure to something of a major story arc. My biggest issue is keeping it small. It is such a wellspring of inspiration that I have to remind myself to stay focused on the current plot and task.

5e Thursday

All these adventures will be run using 5th Edition.

Tyrants of Saggakar: Service & Rewards 8am-1pm

Tyrants of Saggakar: The Sorrowful Lady 1pm-6pm

Tyrants of Saggakar: Assar Gambit 7pm-1am

Pathfinder Friday

All these adventures will be run using the Pathfinder RPG.

Tyrants of Saggakar: Service & Rewards 8am-1pm

Tyrants of Saggakar: The Sorrowful Lady 1pm-6pm

Tyrants of Saggakar: Assar Gambit 7pm-1am

Rhym Sunday

All these adventures will be run using 5th Edition.

Rhym: Black Sails 8am-1pm

Edit: Fixed the times (1am->1pm)

Origins Program for FOE

Posted on May 15th, 2017 under , , . Posted by

The last three origins have been a mixed bag for me. The two years I went to run events for Legacies, were not great. Not great at all, with only a single table out of 8 or 9 slots offered. Not exactly what I planned or wanted. It did get me in, but I …