Welcome to this week’s glimpse into my studio!
Posts Tagged ‘Dusk Knights’
Greetings all – welcome to the next installment of my Road to Competence series, where I look back and critically assess my games with the intention of becoming a better player. I’m getting my teeth into a decent number of games in this series now, and I think I’m starting to see the benefits!
Morning all, another week passes and more new projects get started on my desk – I really need to try finishing something sometime, haha!
welcome again to my workstation where I let you in on all the little projects I have going on. This week is more detail on my commission work, including a finished Librarian, and work beginning of Fateweaver – the most significant model of my commission service so far.
Chaplain Ezequiel watched as Sergeant Reyes secured himself into the drop pod, the datascreen next to him flaring into cold green life as the pod’s systems detected the presence of the squad leader. “Remember Sergeant” he said, his voice a deep, earthy…
So we’re back to this again – another look at the Dusk Knights space marines and my efforts at creating a ‘standard’ list for use in my games.Given how I’m also trying to go back to ‘basics’ with the marines and how I use them, I also decided to go bac…
Hi all, welcome once more to the little window into my hobby world, where I cast a light on my painting station and what wonders lie on it at the moment, haha!
This week marks the first hobby update where I’m looking at my commission painting. I’ve got a few projects on the go at the moment so I’ve decided to focus mainly on them this month.
Ok so this is a bit of an exaggeration, because whilst I’ve played another three games since the last review, one was unfinished (3 turns in) and another was so ruined tactically by my dice rolling that it hardly constitutes a solid basis for evaluatio…
well here it is – the first in a series of narrative games between myself and my good friend Ryan.
The aim: create a string of narrative game reports, where missions and their outcomes lead naturally onto new games, side missions and outcomes. These are to be written up in a narrative style as well, from both points of view, rather than simply reporting on what happened and what the score was as the game progressed.
As a side focus, Ryan and I have agreed to only use fully painted models for this series of reports, and we’ll be including photos to really get down amongst the action and represent the game as it happened. Consequently you’ll see fairly small forces taking part in the early stages of the campaign, and then as we increase the availability of units by getting them painted up you’ll see the games expand. Hopefully we’ll then manage to get a nice big apocalyptic conflict to end the series (though I have no idea yet when that end will be).
Hopefully things in the games will remain narrative focused, and whilst we’ll obviously both be trying to win, I’m hoping to see some nice cinematic moments in there too.
Game 1 – Recon Strike
I went with a fairly balanced force for the first mission, which we played to 1000pts. I had been hoping to find a recon mission somewhere, but in the end we decided to plump for the spoils of war maelstrom mission from the main rulebook to represent each force trying to gain intelligence on the other. The objectives would basically be narrative points to allow me to evolve the storyline. Ryan basically took what he had that was painted, though we both ended up finishing models the night before the game even so!
Ryan: What a game, the alpha legion managed to complete their goal of infiltrating Nick’s house and replacing his dice with dice that can only roll ones and twos.
I decided to start everything on the board for this game, knowing at small points games like this I would need all my models in play either being bullet magnets, grabbing objectives or killing the unclean filth of the Emperor. With Nick’s force coming on piece meal it gave me board control and weight of fire, so the victory was down to poor reserve rolls and by no skill of mine (well, maybe a little skill – Nick).
My mvp’s would be the basic chaos marine squads they really carried their weight in this game. A special mention must go out to my terminators for actually killing stuff and not failing their first few saves. Being an extremely expensive unit in the chaos codex, they can be really hit and miss. Only Nick’s force did the missing in this game however. Until next time. Hydra dominatus.
Nick: What a game indeed. Ryan is probably the best player I come up against with any regularity and it shows in the way he plays and thinks – I figured having air superiority would be a good thing in a small game like this and that my flyer would be able to rule the skies. Due to me not having finished pod 3 however I could only guarantee one of my tactical squads in the first turn, and with the objective cards I drew, it seemed to make sense to sacrifice the smaller squad to claim the objective in the centre of the table that was within reach of the terminators – if I hadn’t done that then Ryan would have been stealing my objectives on his turn 1.
As it happened, my warlord then managed to fail both his reserve rolls, not arriving until turn 4 and with 377pts off the table in a 1000pt game, that was a massive issue for me. As Ryan said, my dice then continued to betray me with my contemptor failing to cause a wound in combat with the terminators after being prevented from moving off the objective he was deployed on because I kept drawing it to claim. Inevitably he didn’t survive the return attacks after taking a couple of melta shots before they charged. I fully anticipated my libby arriving would at least swing things a little my way, but after having his flame breath power denied, he failed to manifest force in the following turn, then missed with all three of his AP3 attacks in a challenge against the power fist wielding Alpha Legion sergeant – even a single wound would have killed him and gained me at least one more victory point!
I really don’t want to whinge about my dice though – Ryan played the perfect game and I made mistakes. Hurricane squadron made mincemeat out of one of the Rhinos in the centre of the table forcing the squad to disembark, but by then I had already fired my thunderfire elsewhere, and the tightly bunched up unit would have been a perfect target! I also foolishly deployed the thunderfire in such a position that the techmarine wasn’t in cover, so as to allow him to hold a nearby objective if necessary. That of course meant the two plasma guns in the other chaos marine squad had an ideal target on turn 1 and they made the most of it – all four shots hitting and wounding.
To be honest, I’d struggle to name a unit that qualifies for an mvp, I was beaten that resoundingly. However, one moment does stand out – when brother Apolinar, having recovered after falling back the previous turn (I love ATSKNF) rallied to put a bolt shell straight through the armour of the advancing terminators. Leon next to him was so shocked that his melta shot missed entirely.
Most of all however, I really enjoyed writing this report up in the narrative style – knowing that it was going to lead into more games I had to take the ‘killed’ element of the actual tabletop game a bit more creatively, finding some way of justifying how these same guys will come back in future games. I then also had to bend the story to fit the outcome, and this aspect of the narrative is already exciting me for game 2 – I may be writing the story but I genuinely don’t know where it will head, as I have to come up with the arc once I know what happens! I’ve set things up nicely for an aggressive Dusk Knight strike in game 2 (and I certainly have more variety in units available to me over Ryan’s more limited collection), but will the Alpha Legion be one step ahead again? And what intelligence did they get from the battle? Ryan stole three of my objective cards throughout the game, so who knows what little nuggets will turn up in the future…
Till next time,
Greetings all – welcome once more to the inner workings of the burning eye’s painting station!
This week we have some finished projects that spilled over from January (which really does mean I’m off to a flyer in terms of productivity, 6 models finished within 2 days of the month starting), and then some commissions I’m working on.
following on from my initial article on the subject, I thought I’d follow up and update you all on how those games went. These aren’t battle reports, but a look back at the tactical choices and abilities of the units I took, and their performance in the game.
Greetings all! As some of you may know – the above chaplain was available for purchase for a limited time, and for a while eBay went nuts as people payed obscene amounts of money for them.
I wasn’t one of those people, but I had seen pictures of the figure and was extremely disappointed that I wouldn’t be able to get my hands on one.
Greetings all, welcome to another little look at what’s on my painting desk at the moment!
Last week I gave you a little peek at my grav devastators, they were in several pieces as I was working away at them and only one had a head…
Greetings all – it’s Monday again and that means only one thing (well, only one thing to this blog that is) – it’s hobby update time. Your weekly peek at my progress on my various projects, including how quickly I’m ploughing through the grey plastic pile and my hobby season goals!
Greetings all – It must be a New Year, I have all these interesting ideas buzzing round in my head about things I can do with the blog, and this year I’m trying to get my life more in order, so everything is set out with drafts ready to publish at the appropriate time, I’ve even set up a draft post for my review of the year and am adding to it as I go along so I don’t forget stuff!
Still, nevermind all that, here’s another new feature for the blog (have you noticed new header pictures for regular features?) and this one relates to tactics!
Well, I figured with a new year comes a new responsibility (sorry for the mis-quote Mr Lee). What I mean by that, is that I’m going to try and get my posts into a much more organised state, with better pictures once minis are finished (yup, you’re still going to have to feed off the crap WiP ones I’m afraid).
Here I am once again with my continuing ramblings on what 2017 holds. My last post looked at my generic hobby plans for the year, but I’ve decided to do a more detailed post, focusing on each of my armies and setting out my plans for them, whether or not they are to be expanded on, fluff, tactics, tournaments etc.