Posts Tagged ‘Fantasy Flight Games’

Mansions of Madness: Second Edition Review

Posted on April 26th, 2017 under , , , , , , , , , , , , , . Posted by

In this Mansions of Madness: Second Edition review, Ryan States of Laird Ryan States takes a look at a popular cooperative horror game from Fantasy Flight.
The post Mansions of Madness: Second Edition Review appeared first on Co-op Board Games.

Deathwatch RPG – Kill Team Theta – Session Eight

Posted on April 3rd, 2017 under , , , , . Posted by

The mission logs of Kill Team ‘Theta’ of the Deathwatch.This sessions attendees are…Martin – GM———-Matt – Black Templars Assault Marine KlausTristan – White Scars Assault Marine HakimMatt – Space Wolves Wolf Scout BjornGaret…

Star Wars Imperial Assault Batrep

Posted on March 20th, 2017 under , , , , , , . Posted by

I started playing Star Wars Imperial Assault around two years ago with a couple of friends at my local club. We mainly run the campaign […]

Sunday Round-up

Posted on March 19th, 2017 under , , , , , , . Posted by

I decided to chill a little this week as my former captors seem to have relaxed their search for me judging from their lack of progress……and as The Toughest Girls of the Galaxy have been surprisingly good company I tried to recruit a few more of th…

Deathwatch RPG – Kill Team Theta – Session Seven

Posted on March 18th, 2017 under , , , . Posted by

The mission logs of Kill Team ‘Theta’ of the Deathwatch.This sessions attendees are…Martin – GM———-Matt – Black Templars Assault Marine KlausTristan – White Scars Assault Marine HakimMatt – Space Wolves Wolf Scout BjornGaret…

DOOM vs Adrenaline Face Off

Posted on March 16th, 2017 under , , , , , . Posted by

DOOM vs Adrenaline Face Off

It’s a reasonably well known fact that certain kinds of media don’t transfer well into other formats. In fact, in most cases, it’s like introducing a baboon to the Dead Sea; you might think you’re doing something novel, but in reality all you’re achieving is killing your subject in a rather painful way. The transferral of Assassins Creed from game to movie is evidence of that – turn a reasonably fast paced action game into something akin to watching leaves grow on a dying tree, without the benefit of brutal murder to calm the soul.

Let’s take two recent releases for example – DOOM and Adrenaline. They’re both based on ideas founded very firmly in video games – the FPS, or First Person Shooter for those with only a vague awareness of the concept. As an avid fan of video games, the first thing that came to mind when I saw Adrenaline was Unreal Tournament – Deathmatch FPS in a futuristic Sci-Fi environment. And it’s quite obvious where DOOM came from. DOOM, obviously, although the progression from id Software’s DOOM to Quake was a natural one. Given Quake and Unreal Tournament were rivals at the time, it seems only fitting that they are compared in cardboard form too, if for no other reason than to justify my place amongst Polyhedron Collider’s review panel. Given the review panel currently consists of myself and Steve, it’s not exactly like trying to fight my way onto the UK Olympic track and field team, but I can’t be seen to be shirking my responsibilities.

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Sunday Round-up

Posted on March 12th, 2017 under , , , , , . Posted by

I’ve yet again avoided capture for a week but to be honest I’m getting a bit bored with how easy it’s become……though my constant search for allies as I continue my quest for world domination has once again led me to Raging Heroes ‘Toughest Girls of…

Talisman is Coming Back!

Posted on February 19th, 2017 under , , , , . Posted by

Talisman is Coming Back!

 With the split between Game Workshop and Fantasy Flight Games coming into effect in a few days (you will no longer to buy Fantasy Flight’s licensed Game Workshop games from the 28th February) the question remains, what happens to all the games? It probably means we will never see those games designed by Fantasy Flight game again in their current form, which means no more Chaos in the Old World, Blood Bowl Team Manager or Forbidden Stars but there has always been hope that those game originally developed by GW will rise again.
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Deathwatch – RPG Character Project

Posted on February 11th, 2017 under , , , , , , . Posted by

I’m currently involved in an RPG campaign using Fantasy Flight Games Deathwatch system set in the grimdark of Games Workshops Warhammer 40K and as with all such campaigns I tend to make a model to represent my character. My first attempt didn’t quite t…