Posts Tagged ‘Fantasy Flight Games’
The march to the Star Wars: Armada regional tournament continues, and due to time constraints this will probably be the last article before the tournament. However, look forward to a full recap on this site once all is said and done.
With that out of the way, let’s talk about how my newb preparations are going. In Part 1 I went over some basic outlines that apply to many competitive games. In this article, I’m going to go over another critical aspect of preparing for a big tournament: PLAYING THE GAME!! Of course, it’s not that simple, and there are some tricks that can help maximize the value of your game time.
Time for a bold bomb: Star Wars Armada is the best miniatures game I’ve played in years. The setting is amazing, of course, but I’m not even that much of a Star Wars fan. The rules are tight, the game is relatively balanced, and the actual gameplay requires strategic planning. Plus, there is a well-supported tournament system in place, which is important for gamers like myself who enjoy the competition.
That’s why I was excited to hear that FFG chose my FLGS to host an Armada Regional Tournament. I have no illusions of getting the overall win (especially with the IFF crew making the trip) but I set a goal to at least win one of my games.
The problem, so far, has simply been a lack of time to get in some real practice. I’ve spent more time painting my ships than I have playing with them! Some of that was self-imposed, since I have other gaming obligations, but with Regionals scant weeks away I’m committed to getting better at this game and achieving my goal at the tournament. This mini-series of articles will focus on my preparations, and hopefully offer some insight for fellow new players who are diving into the deep end for Armada.
Though it’s been out for a while (See Scott’s previous review!), I only recently managed to get my mitts on a copy of Warhammer Quest The Adventure Card Game by Fantasy Flight Games. As many of you reading this will remember, I am a big fan of both card games and cooperative games. My favorite card game is hands down the Lord of the Rings card game, and this game seemed to share a similar concept. Because I am so well versed in the Lord of the Rings LCG, my review of this game will be colored largely by that. Spoiler alert: This game is very very good!
Warhammer Quest is a cooperative dungeon crawler card game. Unlike Fantasy Flight’s Living Card Game. the game is meant for 2-4 players, and scales accordingly by ensuring the heroes always have 4 actions between them. Unlike a bulky board game, the entire game is done through cards which makes setup relatively simple, and the playing space relatively small. Still, the game feels like an epic dungeon crawler complete with everything you’d hope to experience: loot, leveling up, and glorious combat.
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After Magic:the Gathering, mid 90’s were the boom time for collectible card games, leading to high competition. For this reason, most of CCGs failed the expectations of publishers. Apparently, the same thing was true for Android: Netrunner, despite the game had good reviews in magazines. Android: Netrunner is a Wizards of the Coast game, created […]
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Steven and Sean switch places (though I didn’t update the overlay! oops!) and play our second game of Rebellion. We played into the wee hours of the morning, so apologies if we get a little goofy! — Watch live at https://www.twitch.tv/wwpdsteven
The cellophane is fresh off the box, and we crack it open for our first game of Star Wars Rebellion by Fantasy Flight Games! We fumble through some rules in a few points, but thankfully some experts in the chat mostly keep us on track. We were really b…