Posts Tagged ‘Fantasy Flight Games’

Fantasy Flight Games: Star Wars X-Wing Imperial Assault Carrier Preview

Posted on November 22nd, 2015 under , , . Posted by

Fantasy Flight Games previewed this Imperial Assault Carrier for X-Wing.This wargame news feed is kindly supplied by Wargame News and Terrain.

Wargame News and Terrain is a growing wargame news blog featuring new miniature releases, wargame promotion…

Fantasy Flight Games: Star Wars: Rebellion Miniature Boardgame Discounted

Posted on November 16th, 2015 under , , , , . Posted by

Fantasy Flight Games: In a galaxy, Far, Far away! Choose your side in a Period of Civil War. The Emperor rules the Galactic Empire with an iron fist, controlling legions of Stormtroopers, swarms of TIE fighters, Star Destroyers, the Sith Lords and even the Death Star to snuff out this budding Rebel Alliance. The rebels though out gunned stand tall against the Imperial might, executing targeted military strikes to sabotage Imperial build yards, stealing valuable intelligence and inspiring the galaxy to a full-scale revolt. 
Now re-enact some of the greatest moments from the Star Wars saga as Fantasy Flight Games is proud to announce the release of Star Wars™: Rebellion. A board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players.
Experience the Galactic Civil War like never before. In Star Wars™: Rebellion you control either the entire Galactic Empire or the fledgling Rebel Alliance. Commanding starships, accounting for troop movements, and rallying systems to your cause. Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy’s most notable systems, Rebellion features a scope that is as large and sweeping as the Star Wars universe deserves.
As well as a fun tactical game, it re-creates the intensely cinematic moments and feelings from the movies. As you play you will control forces led by iconic heroes or villains such as Leia Organ, Mon Mothma, Grand Moff Tarkin, and Emperor Palpatine and these leaders and their individual talents drive everything you do and they are invaluable to your efforts. You will attempt many secret missions evoking some of the most inspiring moments from the classic trilogy, sending Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite.

Ultimately your games will span multiple star systems. Through the battles many fighters will be lost and troopers will fall. Planets will join the Rebellion before they are overrun by the Empire and subjugated or destroyed. Imperial officers may capture Rebel spies and interrogate them for valuable information and a hotshot Rebel pilot may land a one-in-a-million shot against the Death Star. In this game, you and your friends decide the final fate of the galaxy. Will the galaxy remain under tyrannical rule of the Galactic Empire, or will a select few manage to liberate it and set everyone free?
Game contents includes:
  • 1 game board (split in 2 halves)
  • 170 plastic miniatures
  • 25 leaders (with stands)
  • 10 custom dice
  • Over 170 cards
  • 1 Learn to Play Booklet
  • 1 Rules Reference
Star Wars™: Rebellion presents you a chance to experience the conflicts of the Galactic Civil War that is unmatched in its scope and cinematic grandeur. Rich with personality, replete with strategy, Rebellion is a massive epic game and one that fully captures the spirit of the classic Star Wars Saga.
Grab your discounted copy here and conquer the universe!
This wargame news feed is kindly supplied by Wargame News and Terrain.

Wargame News and Terrain is a growing wargame news blog featuring new miniature releases, wargame promotions, miniature reviews and terrain tutorials. To check out all of our news posts filled with amazing new miniatures and much more. Check us out over at

Firestorm Games: Star Wars Armada and X-Wing Space Mats Discounted

Posted on November 13th, 2015 under , , , , , . Posted by

Firestorm Games discounted several Star Wars Armada and X-Wing Space Mats.Crimson Gas Giant Space Mat – link hereFrozen Star System Space Mat – link hereThis wargame news feed is kindly supplied by Wargame News and Terrain.

Wargame News and Terr…

Fury of Dracula: 3rd Edition

Posted on November 9th, 2015 under . Posted by

Fury of Dracula: 3rd Edition $59.95   “The dead travel fast.” –Bram Stoker, Dracula   The most notorious vampire of all rises again in this third edition of Fury of Dracula, a board game of deduction and gothic horror based on Bram Stoker’s classic novel. One player takes control of the legendary Count Dracula as […]

Star Wars X-Wing Miniatures Game: Ghost

Posted on November 7th, 2015 under , . Posted by

Star Wars X-Wing Miniatures Game: Ghost $49.95   “If all you do is fight for your own life than your life is worth nothing.” –Hera Syndulla   Spark your own rebellion against the Galactic Empire with the Ghost Expansion Pack for X-Wing! Fly into battle with the Ghost and Phantom, and recruit the talents of […]

Star Wars X-Wing Miniatures Game: Imperial Assault Carrier

Posted on November 7th, 2015 under , , . Posted by

Star Wars X-Wing Miniatures Game: Imperial Assault Carrier $69.95   “Next time they make a move, we’ll be waiting for them, to snuff out that spark before it catches fire.” –Agent Kallus   Carry the fight to the Rebellion’s treasonous scum, no matter where they attempt to hide…Pursue the Rebellion’s subversive agents across the galaxy […]

Firestorm Games: Star Wars X-Wing – Punishing One Expansion Pre-Order

Posted on October 27th, 2015 under , , , , . Posted by

Firestorm Games: Dengar has earned a reputation as one of the galaxy’s most effective mercenaries and his signature JumpMaster 5000, the Punishing One bring much more that the lightly-armed and crescent-shaped scout ship it appeared to be. This pack in…

LOTR-LCG: Grant’s Three Player Campaign – Part 4 – The Uruk-Hai – “Entering the Realm of Rohan” – Report

Posted on October 14th, 2015 under , , , , , , . Posted by

By Grant “pfcamygrant” Ellis

In the last campaign report, our Fellowship was broken, as Frodo headed towards the Land of Shadow, and we saw the capture of Pippin, Idraen, and Gimli by the Uruak-Hai at the Seat of Amon Hen. I have difficulty reconciling the narrative as to why and how the proud Dwarf and elusive Dunedain hunter would have been made prisoners. One theory is that Idraen, known to the people of the village of Archet as Hawk, would have the knowledge and ability to leave the most obvious trail for Aragorn and company to follow. Secondly, she may have instructed Gimli to allow himself to be captured should the need arise for a fight to the death with the Uruk-Hai; Gimli would have the battle sense and sheer ferocity needed in an unfair fight with the Orcs. Regardless of the deeper reason, our Noble Hero Idraen and the son of Gloin, joined the fool of a Took as captives to start our next quest.

The Treason of Saruman rules explicitly state on page 5 that if Aragorn was being used as part of any players’ campaign deck, he can be replaced for free, or rather not incur a +1 threat penalty. The tactics version of Aragorn had been used as part of our mono-tactics Three Hunters deck. He needed to be replaced so his Fellowship Sphere counterpart could be used.

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LOTR-LCG: Angmar Awakened Cycle – Treachery of Rhudaur Unboxing video!

Posted on October 8th, 2015 under , , , , , . Posted by

by Grant “pfcamygrant” EllisThis month’s Lord of the Rings: LCG Adventure pack, The Treachery of Rhudaur has arrived and I’m about to jump right in and explore the new player cards and discuss my initial thoughts and impressions.  The video below …

Star Wars Armada Giveaway Winner

Posted on September 21st, 2015 under , , , , , , , , . Posted by

As some of you may have seen earlier I closed the giveaway far earlier than planned. Someone shared it on a money saving forum and it all went a bit mad. I received more than 600 entries, 200 of which came through in a truly alarming flurry around 4:30 today. To clarify, I have nothing […]

Star Wars Armada – Giveaway

Posted on September 18th, 2015 under , , , , , , . Posted by

It’s been way too long since I did one of these but thanks to those lovely people at Firestorm Games I’m giving away a copy of Star Wars Armada starter box to one lucky person. All you need to do is tell me what 3 word line from Return of the Jedi that made Admiral […]

Conquest Tactics: Deployment

Posted on September 4th, 2015 under , , , , . Posted by

By Parker Ince

Hi everyone, welcome back to my not-at-all regular series on tactics and strategies for the Conquest LCG. This is going to be a fairly short article about deployment guidelines that I like to follow regardless of which faction I’m playing.

Cato or Urien – these tips still apply

Deployment can be a tricky proposition. You want to get the right units on the table, at the right planets, without telegraphing all of your intentions to your opponent. I’ve found success with the following general rules — but these are by no means the only strategies out there and you should take some time to ask other players how they go about deploying their cards.

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Wayland Games: Happy Force Friday – Star Wars Games Including New X-Wing Game 20% Off

Posted on September 4th, 2015 under , , , , . Posted by

Wayland Games: Today is Force Friday where all the new Star Wars merchandise is being revealed to the world. To celebrate this all of our Star Wars products are up to 20% off the RRP! This offer will only be on from Friday 4th September 00:00:00 until …

LOTR-LCG: Grant’s Three Player Campaign – Part 3 – The Breaking of the Fellowship – "Black-feathered Fellowship" – Report

Posted on September 2nd, 2015 under , , , , , . Posted by

by Grant “pfcamygrant” Ellis

After vanquishing the vile Balrog of Morgoth in the fifth scenario of the Lord of the Rings: Saga Campaign, we moved to the last leg of The Road Darkens Expansion; The Breaking of the Fellowship.

This scenario sees the players continuing their quest after paying the tough price of sending one of theirs Heroes into the pool of Fallen Heroes at the climax of a Journey in the Dark. Our Fellowship lost Gandalf, so we no longer had access to his Hero or Ally card.

Fallen Heroes, particularly those as powerful as Gandalf, need replacing. We as a group, when replacing fallen heroes, like the idea of bringing the Hero version of Ally cards we’ve included into our decks into the game when the time comes.

We had some options to replace our Fallen Hero, while keeping with the trend of promoting Allies to Hero status. Galadriel was a lucrative choice, and would be a good fit for the Location Breaking style of the Glorfindel-Idraen Coalition. However, that deck felt a little exposed in regards to Defense, and I recommended a different course of action.

Haldir would have been a unique choice, with his attack potential and ranged keywords helping the group as a whole.

Boromir was another option, as his action advantage is phenomenal and the damage output between him and Glorfindel has high potential. Or the alternative would be to include his Leadership version, reworking the deck to apply buffs to Gondorian characters.

In this situation, however, we chose Elrond to return to the deck he started in (as Gandalf replaced him in the Ring Travels South.)

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New FFG Imperial Assault Releases

Posted on August 29th, 2015 under , , , , , , , , , , . Posted by

Star Wars: Imperial Assault: Stormtroopers Villain Pack $14.95   Stormtroopers are the armored fist of the Empire, and are universally feared on Imperial planets. Naturally, Stormtroopers are one of the most common foes faced by the Rebellion, but their intensive training and seemingly-limitless numbers make them a danger to even the best prepared Rebel operatives. […]

Star Wars X-Wing: First Scum game! YV-666 & 2x Khiraxz vs K, A, and X-Wings.

Posted on August 26th, 2015 under , , , . Posted by

Got in my first game with Scum, and it was all new ships! I must admit, I thought the YV-666 looked a bit silly when I first saw it, but once I opened the box I fell in love with that ugly demon-beast. It’s 0-speed maneuver and wide fire arcs were interesting! I really liked the Khiraxz fighter- felt like a Scum X-Wing. Andrew ran the Rebs.
Asteroids by

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Intensify Forward Firepower Episode IX.6666Repeating

Posted on August 25th, 2015 under , , , . Posted by

Download Mp3 hereSubscribe via iTunesSubscribe via PodBeanLike us on Facebook!Follow us on Twitter!The sub-episodes continue as the crew of the FSD bring you Intensify Forward Firepower Episode 9.6: The Tub Continued! This show continues where the last…

Wamp versus Wookiee

Posted on August 20th, 2015 under , , , , , . Posted by

No, that isn’t a typo. Earlier in the year I backed another brush Kickstarter, this time by the guys at ‘Wamp’. Yes, I know I said I’d never back another Kickstarter involving brushes after the awful brushes I received from the last one I backed. Fortunately no such disappointments this …

Fantasy Flight Games: Upcoming X-Wing Miniature Game – The Force Awakens Expansion

Posted on August 19th, 2015 under , , , . Posted by

This picture surfaced online, is Fantasy Flight Games launching a The Force Awakens X-Wing game soon?This wargame news feed is kindly supplied by Wargame News and Terrain.

Wargame News and Terrain is a growing wargame news blog featuring new miniatur…

LOTR-LCG: Grant’s Four Player Campaign- Part 2- Journey in the Dark – "Four Became Three" – Report

Posted on August 13th, 2015 under , , , , , , . Posted by

by Grant “pfcamygrant” Ellis

It has been some time since I last spoke of my campaign. Many life events have occurred for everyone involved. Due to unpreventable circumstances our Fellowship of Four has become a group of three.  When life hands you challenges the only thing you can control is how you respond to them, so we made the decision to continue our campaign and see if we can overcome the trials that lay ahead.

We last left off passing through the West-gate of Moria, defeating the Watcher in the Water and entering the fallen kingdom of Khazad-Dum. A horde of orcs and an ancient evil lurked inside, and a fateful decision would need to be reached.

Something Was Rotten in Hobbiton…

This quest took two attempts; after our colossal failure we realized the Hobbit deck my wife had been playing was quite antiquated and under-developed. It was a little too close to the recommended deck Fantasy Flight Published in the back of The Black Riders Saga Expansion, which isn’t a bad deck at all, but assumes a limited card pool. While Meriadoc Brandybuck and Samwise Gamgee had essential items that would make them adequate at attacking and defending respectively, there was virtually no resource smoothing in the deck; something I have written a good deal about. As a tri-sphere deck this would often leave my wife with dead cards in her hand. Also, despite having access to the Lore sphere, the hobbits had failed to bring along any form of healing. The structure of this scenario pours a plethora of direct damage to the players in the form of Archery X damage (X damage assigned to characters at the beginning of each combat phase), so finding a way to mitigate the assigned damage is essential.

We set out to revise the deck. We added a pair of Errand-Riders from the Heirs of Numenor deluxe expansion. These gentlemen could exhaust to move a resource from one hero to another. This made it possible to get the resources needed to play cards that made the deck work more efficiently; we could get the right card out when we needed it. A set of Wardens of Healing (found in the Long Dark adventure pack) were added to act as a constant form of healing as well. We also added a high-risk high-reward Waters of Nimrodel event. The card bears the text Doomed 3. After playing this card every player will raise their threat counter by 3. You’ve seen a good example of a hobbit deck already on this site as well as in Ian Martin’s Tales from the Cards campaign playthrough. Where this deck sees some variation from those decks is this is a campaign that includes more than two players.  Without the purchase of duplicate deluxe expansions and adventure packs, we don’t have access to more than three copies of many cards. This is where studying the card pool and card comparison articles comes in handy. While a Defender of Rammas might be ideal to stand guard in front of the hobbits, a Winged Guardian from the Hunt for Gollum adventure pack does an adequate job. We adjust for its inclusion by offsetting the cost associated with retaining the Eagle-ally by making sure we have some resource acceleration on Tactics Merry or additional smoothing through cards like our previously mentioned Errand-Rider.

The Day the Wizard Died

Our second playthrough of A Journey in the Dark was actually quite tranquil in a sense. Our full scenario-busting engine came online early, with the Three Hunters mono-tactics deck (Gimli, Legolas, Aragorn)  ripping apart Orcs of every variety, the hobbits absorbing the heavy cost of Burdens and providing substantial healing, and the Gandalf, Idraen, and spirit Glorfindel coalition dropping progress tokens onto locations very liberally. One of the challenges with the adventure was timing the crossing of The Great Bridge so that we could make the fateful sacrifice of Gandalf, applying his threat cost as damage to The Balrog and removing its keywords. We had to make sure the Balrog was out and that each deck had adequate material on the board to survive the encounter.

Each deck, by design, had prepared a way to unleash massive damage on the Balrog, who is seriously no joke. The Balrog makes a number of devastating attacks, it is immune to player card effects, and can only be attacked by the First Player. The Balrog was easily trouncing a variety of chump blockers (which we’ve learned are less than useful in later adventures) and is very good at absorbing damage.

Laying the Hurt

Gimli + Ring Mail + Dwarven Axe + Khazad! Khazad! / Legolas + Valiant Warrior + Black Arrow + Rivendell Bow / Aragorn + Anduril / 2x Knights of Minas Tirith 

These heavy hitters were capable of dishing out massive quantities of damage. Gimli had three points of damage on him, with a +2 Attack Bonus from the Axe and the ability to add an additional +3 Attack bonus from Khazad! Khazad! for a total of 10 attack, good enough for a single point of damage on the Balrog. Legolas, with the Valiant Warrior Boon and the Rivendell Bow, had the option of playing Black Arrow as well for an additional 10 points of damage. The clean-up crew would consist of Aragorn with his sword, and a pair of Knights of Minas Tirith adding another 10 points of damage for a total of 30 potential output. This isn’t enough to kill the Balrog outright, but having a character Fall and do direct damage to him is worthwhile.

Gimli: (2 Base Attack +3 Attack from Damage Tokens +2 Attack from Dwarven Axe +3 Attack from Khazad!Khazad!) = 10 Attack

Legolas: (3 Base Attack +1 from Valiant Warrior +1 from Rivendell Bow +5 from Black Arrow) = 10 Attack

Aragorn:(3 Base Attack + 1 from Anduril) = 4 Attack

2x Knights of Minas Tirith: (3 Base Attack * 2) =  6 Attack

Total: 30 Attack

Gandalf + Glamdring + Flame of Anor / Idraen / Glorfindel 

While not the strongest damage combo, available, the grey-clad Istari could muster his base attack of 3 to 5 with his sword, followed by an additional 5 points from Flame of Anor (after scrying Fortune or Fate to the top of the deck)  for a total of 10. Idraen and Glorfindel used their action advantage items and abilities to make sure they could quest and ready in the same round, with location clearing readiness and the Light of Valinor making sure these three heroes would be available to drop the hurt when the time came. Given that this deck was planning on doing 14 points of direct damage upon clearing the bridge, the timing would determine whether the deck did 30 full points of damage (if they got an attack in before the sacrifice) or simply use Gandalf’s threat cost.

Gandalf: (3 Base Attack + 2 from Glamdring + 5 from Flame of Anor with Fortune or Fate discarded) = 10 Attack

Glorfindel: 3 Base Attack

Idraen: 3 Base Attack

Total: 16 Attack
The Great Bridge Response. 14 Damage

Merry + 2x Dagger of Westernesse + Halfling Determination + Unseen Strike / Sam Gamgee + Sting / Ally Beorn 

Small though they may be, the Hobbits are a murderous lot. Merry’s 3 attack from the party of Hobbits is boosted by 4 from his pair of daggers, with an additional 2 points added from his first event card, followed by an additional 3 points from the 0-cost event Unseen strike, for a total of 12 attack. Sam joins in the fun for a modest 3 attack, and Beorn (by way of Sneak Attack) attacks with 8 when he uses his ability.

Merry: (0 Base Attack +3 Hobbit Party Character Bonus +4 from 2x Dagger of Westernesse + 2 from Halfling Determination + 3 Unseen Strike) =  12 Attack

Sam: (1 Base Attack + 1 Character Bonus + 1 from Sting) = 3 Attack

Beorn: (3 Base Attack + 5 Character Bonus) = 8 Attack

Total: 23 Attack


The conclusion of this adventure saw yet another hero fall into shadow, this time it was Gandalf the Grey. He joins Dain Ironfoot, Thalin, and Thorin Oakenshield in the Campaign Log, adding yet another +1 to our starting threat. But this was his purpose; to leave us now so that he might return at the turn of the tide. The moral we learned was to examine the card pool and explore the options available to us, making use of alternative methods to weave a more diverse narrative than simply proxying the cards we preferred. It allowed us to explore additional strategies and implement techniques that we’ve covered over the past few months on this blog. We earned two additional burdens, Overcome by Grief and Pursued by the Enemy and added those to our Campaign Pool.

Join us in our next installment, Part 3: The Breaking of the Fellowship… The Elrond Strikes Back!

Game on.

Want to join the conversation? Please sound off in the comments below, or let us know on our forum!

Fantasy Flight Games: Return to Hoth, New Imperial Assault Expansion!

Posted on August 2nd, 2015 under , , , , . Posted by

Fantasy Flight Games: Fantasy Flight Games is proud to announce Return to Hoth, a new expansion for Imperial Assault!
The secret Rebel base on Hoth has been discovered by the Empire. Imperial Star Destroyers blockade the planet from above and Imperial forces descend the surface, led by Darth Vader, and bringing the battle to the entrenched Rebels. As the Rebel heroes flee from the icy planet of Hoth, they have no idea that events ahead may force them to make a desperate gamble and return to the dangers of Hoth!
Return to Hoth is a new expansion for Imperial Assault, offering new content for both campaigns and skirmishes. A brand-new full-length campaign invites you to escape the aftermath of the Battle of Hoth and protect a colony of Rebel refugees from the depredations of the Empire. Meanwhile, four new skirmish missions bring your forces to the icy expanses of Hoth and new rules for four-player skirmish games invite you to experience massive, multi-fronted skirmishes with up to three opponents! 
Whether you’re playing a narrative campaign or a fast-paced skirmish, the addition of thirty-seven double-sided terrain tiles invites your heroes to travel the snowy wastes of Hoth and race through the claustrophobic corridors of Echo Base. Sixteen sculpted plastic figures also arrive for you to command in campaigns and skirmishes – three new heroes, six Snowtroopers, two Wampas, four HK Assassin Droids, and a SC2-M Repulsor Tank! With new Agenda cards, Class cards, Deployment cards, Item cards, Mission cards, and Supply cards, Return to Hoth expands every game of Imperial Assault.

In addition, four new Ally Packs and Villain Packs correspond with the Return to Hoth expansion, highlighting the most iconic characters introduced in this expansion and offering new cards and missions for campaigns and skirmishes. You can command Imperial forces across the sector with General Sorin, seek a diplomatic solution with Leia Organa, fight bravely with the Echo Base Troopers, or punish your foes as the deadly bounty hunter, Dengar. 
This wargame news feed is kindly supplied by Wargame News and Terrain.

Wargame News and Terrain is a growing wargame news blog featuring new miniature releases, wargame promotions, miniature reviews and terrain tutorials. To check out all of our news posts filled with amazing new miniatures and much more. Check us out over at

Star Wars Armada – A Review

Posted on July 29th, 2015 under , , , , , , , , , , , , , , , . Posted by

Now I seem to remember saying some time ago, around about the time I had a game of X-Wing involving a full squadron of fighters, that X-Wing – as much as I love it – doesn’t have the slick rules or the flexibility for really big games. A dozen fighters a side took ages and […]

Wayland Games: Star Wars Celebration Sale – Imperial Assault, X-Wing and Armada Discounted

Posted on July 29th, 2015 under , , , , . Posted by

Wayland Games: We are now only 20 Wednesdays away from the release of Star Wars Episode VIII, so to celebrate we have gone a bit Star Wars mad and discounted Armada, X-Wing and Imperial Assault by up to 20% off the RRP! This offer is only active until …

Wayland Games: Fantasy Flight Games X-Wing: Imperial Raider Expansion Pack Discounted

Posted on July 22nd, 2015 under , , , , , . Posted by

Wayland Games has discounted the X-Wing: Imperial Raider Expansion Pack.
This small scale capital ship fills a necessary gap in the Imperial Navy, providing much needed close support to the waves of fighters released by Star Destroyers. The Raider is capable of repelling incoming fire from fighters while providing covering fire for the fragile TIE Fighter wings. 
The Raider is armed with powerful main weapons, Turbo-laser, Ion cannon batteries, and multiple crew options making it a great addition to the Imperial Fleet. This set also contains a number of cards that make your TIE Advanced pack extra punch.

  • Pre-Painted Raider-class corvette
  • One Pre-Painted TIE Advanced miniature with a variant paint scheme
  • Eight ship cards
  • Thirty-four upgrade cards
  • Two maneuver dials
  • Damage decks
  • Tokens
All game pieces that you need to fly your Raider and its TIE Advanced escort. Finally, the expansion introduces a new campaign, The Will of the Empire, in which you’ll command a Raider-class corvette and run a prototype TIE Advanced through its test flights in the wild, lawless sectors of the Outer Rim. Check it out here if you’re into Star Wars X-Wing!
This wargame news feed is kindly supplied by Wargame News and Terrain.

Wargame News and Terrain is a growing wargame news blog featuring new miniature releases, wargame promotions, miniature reviews and terrain tutorials. To check out all of our news posts filled with amazing new miniatures and much more. Check us out over at

Countdown to Gen Con T-8 and Counting Star Wars Force and Destiny From FFG

Posted on July 21st, 2015 under , , , , , , , , , , , . Posted by

The Star Wars®: Force and Destiny™ Beginner Game is the perfect entry into the Star Wars: Force and Destiny roleplaying experience for players of all skill levels. With its complete, learn-as-you-go adventure, players can open the box, ignite their lightsabers, and explore their destinies as Force users in the Star Wars galaxy. Pre-generated character folios […]