Posts Tagged ‘Fantasy Flight Games’

Another Review of Warhammer Quest by Fantasy Flight Games

Posted on April 29th, 2016 under , , . Posted by

Though it’s been out for a while (See Scott’s previous review!), I only recently managed to get my mitts on a copy of Warhammer Quest The Adventure Card Game by Fantasy Flight Games. As many of you reading this will remember, I am a big fan of both card games and cooperative games. My favorite card game is hands down the Lord of the Rings card game, and this game seemed to share a similar concept. Because I am so well versed in the Lord of the Rings LCG, my review of this game will be colored largely by that. Spoiler alert: This game is very very good!

The Concept
Warhammer Quest is a cooperative dungeon crawler card game. Unlike Fantasy Flight’s Living Card Game. the game is meant for 2-4 players, and scales accordingly by ensuring the heroes always have 4 actions between them. Unlike a bulky board game, the entire game is done through cards which makes setup relatively simple, and the playing space relatively small. Still, the game feels like an epic dungeon crawler complete with everything you’d hope to experience: loot, leveling up, and glorious combat.

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Android: Netrunner Card Game Review

Posted on April 12th, 2016 under , , , , , , , , , , , , , , . Posted by

After Magic:the Gathering, mid 90’s were the boom time for collectible card games, leading to high competition. For this reason, most of CCGs failed the expectations of publishers. Apparently, the same thing was true for Android: Netrunner, despite the game had good reviews in magazines. Android: Netrunner is a Wizards of the Coast game, created […]

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Star Wars Rebellion: Second Playthrough!

Posted on April 7th, 2016 under , , , . Posted by

Steven and Sean switch places (though I didn’t update the overlay! oops!) and play our second game of Rebellion. We played into the wee hours of the morning, so apologies if we get a little goofy!  — Watch live at

Star Wars Rebellion: First Playthrough!

Posted on April 4th, 2016 under , , , . Posted by

The cellophane is fresh off the box, and we crack it open for our first game of Star Wars Rebellion by Fantasy Flight Games! We fumble through some rules in a few points, but thankfully some experts in the chat mostly keep us on track. We were really b…

Runebound (Third Edition) Review

Posted on February 17th, 2016 under , , , , , , , , , , , , , . Posted by

Runebound (Third Edition) was published by Fantasy Flight Games in 2015. The game was designed by Lukas Litzsinger. Illustrations were done by WiL Springer. The game reimplements Runebound and Runebound (Second Edition) and belongs to the Realms of Terrinoth family. The game was released in November 2015. Game Components 1 Rule Book (Learn to Play) […]

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Android : Mainframe Announced

Posted on February 10th, 2016 under , , , . Posted by

Android: Mainframe

Fantasy Flight Games have announced a new game in their Android Netrunner universe, Andriod: Mainframe, a fast, light game of hacking.
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Star Wars Armada Video Double Header!

Posted on February 9th, 2016 under , , . Posted by

It’s been a while since my last Twitch video of Star Wars Armada, but here are two games with my pal Andrew. Andrew is brand new to Armada, and more than holds his own! In an effort to learn the game I had him build the lists, choose his side, and away…

Wayland Games: Star Wars X Wing – Tantive IV Expansion Pack Discounted

Posted on February 7th, 2016 under , , , , . Posted by

Wayland Games: The iconic Corellian CR90 comes to life in the Star Wars: X-Wing Miniatures Game with the Tantive IV Expansion Pack! The Tantive IV is perhaps the most famous of all CR90 corvettes, being the first starship to appear in the classic …

Token Commanders: Firepower and Flexibility

Posted on February 5th, 2016 under , . Posted by

By Patrick J. Doyle

 There is a basic principle that holds true for starship combat games, and that is the importance of concentrating firepower on a single target. Concentration of your firepower requires maneuvering into the right range with the right ships facing the right direction, while simultaneously denying your enemy those same advantages. I will discuss one way to accomplish this goal.

Once we have established the importance of concentrating firepower (i.e. putting dice on target) and how maneuvering can allow you do that, we will drill down and discuss what I will classify as a Token Commander, or a Commander that allows you to issue additional command tokens to your ships. Two of these commanders are Grand Moff Tarkin for the Empire and my personal favorite, Garm Bel Iblis.

I am not attempting to make the case they are “THE BEST” commanders and that you will always win by using them. There is no “auto-win” fleet list or tactic. There is only list building, planning, attention to detail, and improvisation when the plan goes sideways. I am suggesting how you can use this type of commander if it fits your style of play. You will still have to practice with your list and match it with your plan. Admiral Akbar is certainly another good way to put dice on target, but he comes with his own advantages and disadvantages that we can discuss at another time.

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Intensify Forward Firepower Episode XVII: Thirteen Secret Reasons Dan Loves Ozzel That Scientists Don’t Want You to Know

Posted on February 5th, 2016 under , , , , . Posted by

Download Mp3 hereSubscribe via iTunesSubscribe via PodBeanLike us on Facebook!Follow us on Twitter!Intensify Forward Firepower Episode 17: Thirteen Secret Reasons Dan Loves Ozzel That Scientists Don’t Want You to Know brings the original crew back toge…