Posts Tagged ‘Fantasy Flight Games’

LOTR-LCG: Angmar Awakened Cycle – Treachery of Rhudaur Unboxing video!

Posted on October 8th, 2015 under , , , , , . Posted by

by Grant “pfcamygrant” EllisThis month’s Lord of the Rings: LCG Adventure pack, The Treachery of Rhudaur has arrived and I’m about to jump right in and explore the new player cards and discuss my initial thoughts and impressions.  The video below …

Star Wars Armada Giveaway Winner

Posted on September 21st, 2015 under , , , , , , , , . Posted by

As some of you may have seen earlier I closed the giveaway far earlier than planned. Someone shared it on a money saving forum and it all went a bit mad. I received more than 600 entries, 200 of which came through in a truly alarming flurry around 4:30 today. To clarify, I have nothing […]

Star Wars Armada – Giveaway

Posted on September 18th, 2015 under , , , , , , . Posted by

It’s been way too long since I did one of these but thanks to those lovely people at Firestorm Games I’m giving away a copy of Star Wars Armada starter box to one lucky person. All you need to do is tell me what 3 word line from Return of the Jedi that made Admiral […]

Conquest Tactics: Deployment

Posted on September 4th, 2015 under , , , , . Posted by

By Parker Ince

Hi everyone, welcome back to my not-at-all regular series on tactics and strategies for the Conquest LCG. This is going to be a fairly short article about deployment guidelines that I like to follow regardless of which faction I’m playing.

Cato or Urien – these tips still apply

Deployment can be a tricky proposition. You want to get the right units on the table, at the right planets, without telegraphing all of your intentions to your opponent. I’ve found success with the following general rules — but these are by no means the only strategies out there and you should take some time to ask other players how they go about deploying their cards.

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Wayland Games: Happy Force Friday – Star Wars Games Including New X-Wing Game 20% Off

Posted on September 4th, 2015 under , , , , . Posted by

Wayland Games: Today is Force Friday where all the new Star Wars merchandise is being revealed to the world. To celebrate this all of our Star Wars products are up to 20% off the RRP! This offer will only be on from Friday 4th September 00:00:00 until …

LOTR-LCG: Grant’s Three Player Campaign – Part 3 – The Breaking of the Fellowship – "Black-feathered Fellowship" – Report

Posted on September 2nd, 2015 under , , , , , . Posted by

by Grant “pfcamygrant” Ellis

After vanquishing the vile Balrog of Morgoth in the fifth scenario of the Lord of the Rings: Saga Campaign, we moved to the last leg of The Road Darkens Expansion; The Breaking of the Fellowship.

This scenario sees the players continuing their quest after paying the tough price of sending one of theirs Heroes into the pool of Fallen Heroes at the climax of a Journey in the Dark. Our Fellowship lost Gandalf, so we no longer had access to his Hero or Ally card.

Fallen Heroes, particularly those as powerful as Gandalf, need replacing. We as a group, when replacing fallen heroes, like the idea of bringing the Hero version of Ally cards we’ve included into our decks into the game when the time comes.

We had some options to replace our Fallen Hero, while keeping with the trend of promoting Allies to Hero status. Galadriel was a lucrative choice, and would be a good fit for the Location Breaking style of the Glorfindel-Idraen Coalition. However, that deck felt a little exposed in regards to Defense, and I recommended a different course of action.

Haldir would have been a unique choice, with his attack potential and ranged keywords helping the group as a whole.

Boromir was another option, as his action advantage is phenomenal and the damage output between him and Glorfindel has high potential. Or the alternative would be to include his Leadership version, reworking the deck to apply buffs to Gondorian characters.

In this situation, however, we chose Elrond to return to the deck he started in (as Gandalf replaced him in the Ring Travels South.)

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New FFG Imperial Assault Releases

Posted on August 29th, 2015 under , , , , , , , , , , . Posted by

Star Wars: Imperial Assault: Stormtroopers Villain Pack $14.95   Stormtroopers are the armored fist of the Empire, and are universally feared on Imperial planets. Naturally, Stormtroopers are one of the most common foes faced by the Rebellion, but their intensive training and seemingly-limitless numbers make them a danger to even the best prepared Rebel operatives. […]

Star Wars X-Wing: First Scum game! YV-666 & 2x Khiraxz vs K, A, and X-Wings.

Posted on August 26th, 2015 under , , , . Posted by

Got in my first game with Scum, and it was all new ships! I must admit, I thought the YV-666 looked a bit silly when I first saw it, but once I opened the box I fell in love with that ugly demon-beast. It’s 0-speed maneuver and wide fire arcs were interesting! I really liked the Khiraxz fighter- felt like a Scum X-Wing. Andrew ran the Rebs.
Asteroids by

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Intensify Forward Firepower Episode IX.6666Repeating

Posted on August 25th, 2015 under , , , . Posted by

Download Mp3 hereSubscribe via iTunesSubscribe via PodBeanLike us on Facebook!Follow us on Twitter!The sub-episodes continue as the crew of the FSD bring you Intensify Forward Firepower Episode 9.6: The Tub Continued! This show continues where the last…

Wamp versus Wookiee

Posted on August 20th, 2015 under , , , , , . Posted by

No, that isn’t a typo. Earlier in the year I backed another brush Kickstarter, this time by the guys at ‘Wamp’. Yes, I know I said I’d never back another Kickstarter involving brushes after the awful brushes I received from the last one I backed. Fortunately no such disappointments this …

Fantasy Flight Games: Upcoming X-Wing Miniature Game – The Force Awakens Expansion

Posted on August 19th, 2015 under , , , . Posted by

This picture surfaced online, is Fantasy Flight Games launching a The Force Awakens X-Wing game soon?This wargame news feed is kindly supplied by Wargame News and Terrain.

Wargame News and Terrain is a growing wargame news blog featuring new miniatur…

LOTR-LCG: Grant’s Four Player Campaign- Part 2- Journey in the Dark – "Four Became Three" – Report

Posted on August 13th, 2015 under , , , , , , . Posted by

by Grant “pfcamygrant” Ellis

It has been some time since I last spoke of my campaign. Many life events have occurred for everyone involved. Due to unpreventable circumstances our Fellowship of Four has become a group of three.  When life hands you challenges the only thing you can control is how you respond to them, so we made the decision to continue our campaign and see if we can overcome the trials that lay ahead.

We last left off passing through the West-gate of Moria, defeating the Watcher in the Water and entering the fallen kingdom of Khazad-Dum. A horde of orcs and an ancient evil lurked inside, and a fateful decision would need to be reached.

Something Was Rotten in Hobbiton…

This quest took two attempts; after our colossal failure we realized the Hobbit deck my wife had been playing was quite antiquated and under-developed. It was a little too close to the recommended deck Fantasy Flight Published in the back of The Black Riders Saga Expansion, which isn’t a bad deck at all, but assumes a limited card pool. While Meriadoc Brandybuck and Samwise Gamgee had essential items that would make them adequate at attacking and defending respectively, there was virtually no resource smoothing in the deck; something I have written a good deal about. As a tri-sphere deck this would often leave my wife with dead cards in her hand. Also, despite having access to the Lore sphere, the hobbits had failed to bring along any form of healing. The structure of this scenario pours a plethora of direct damage to the players in the form of Archery X damage (X damage assigned to characters at the beginning of each combat phase), so finding a way to mitigate the assigned damage is essential.

We set out to revise the deck. We added a pair of Errand-Riders from the Heirs of Numenor deluxe expansion. These gentlemen could exhaust to move a resource from one hero to another. This made it possible to get the resources needed to play cards that made the deck work more efficiently; we could get the right card out when we needed it. A set of Wardens of Healing (found in the Long Dark adventure pack) were added to act as a constant form of healing as well. We also added a high-risk high-reward Waters of Nimrodel event. The card bears the text Doomed 3. After playing this card every player will raise their threat counter by 3. You’ve seen a good example of a hobbit deck already on this site as well as in Ian Martin’s Tales from the Cards campaign playthrough. Where this deck sees some variation from those decks is this is a campaign that includes more than two players.  Without the purchase of duplicate deluxe expansions and adventure packs, we don’t have access to more than three copies of many cards. This is where studying the card pool and card comparison articles comes in handy. While a Defender of Rammas might be ideal to stand guard in front of the hobbits, a Winged Guardian from the Hunt for Gollum adventure pack does an adequate job. We adjust for its inclusion by offsetting the cost associated with retaining the Eagle-ally by making sure we have some resource acceleration on Tactics Merry or additional smoothing through cards like our previously mentioned Errand-Rider.

The Day the Wizard Died

Our second playthrough of A Journey in the Dark was actually quite tranquil in a sense. Our full scenario-busting engine came online early, with the Three Hunters mono-tactics deck (Gimli, Legolas, Aragorn)  ripping apart Orcs of every variety, the hobbits absorbing the heavy cost of Burdens and providing substantial healing, and the Gandalf, Idraen, and spirit Glorfindel coalition dropping progress tokens onto locations very liberally. One of the challenges with the adventure was timing the crossing of The Great Bridge so that we could make the fateful sacrifice of Gandalf, applying his threat cost as damage to The Balrog and removing its keywords. We had to make sure the Balrog was out and that each deck had adequate material on the board to survive the encounter.

Each deck, by design, had prepared a way to unleash massive damage on the Balrog, who is seriously no joke. The Balrog makes a number of devastating attacks, it is immune to player card effects, and can only be attacked by the First Player. The Balrog was easily trouncing a variety of chump blockers (which we’ve learned are less than useful in later adventures) and is very good at absorbing damage.

Laying the Hurt

Gimli + Ring Mail + Dwarven Axe + Khazad! Khazad! / Legolas + Valiant Warrior + Black Arrow + Rivendell Bow / Aragorn + Anduril / 2x Knights of Minas Tirith 

These heavy hitters were capable of dishing out massive quantities of damage. Gimli had three points of damage on him, with a +2 Attack Bonus from the Axe and the ability to add an additional +3 Attack bonus from Khazad! Khazad! for a total of 10 attack, good enough for a single point of damage on the Balrog. Legolas, with the Valiant Warrior Boon and the Rivendell Bow, had the option of playing Black Arrow as well for an additional 10 points of damage. The clean-up crew would consist of Aragorn with his sword, and a pair of Knights of Minas Tirith adding another 10 points of damage for a total of 30 potential output. This isn’t enough to kill the Balrog outright, but having a character Fall and do direct damage to him is worthwhile.

Gimli: (2 Base Attack +3 Attack from Damage Tokens +2 Attack from Dwarven Axe +3 Attack from Khazad!Khazad!) = 10 Attack

Legolas: (3 Base Attack +1 from Valiant Warrior +1 from Rivendell Bow +5 from Black Arrow) = 10 Attack

Aragorn:(3 Base Attack + 1 from Anduril) = 4 Attack

2x Knights of Minas Tirith: (3 Base Attack * 2) =  6 Attack

Total: 30 Attack

Gandalf + Glamdring + Flame of Anor / Idraen / Glorfindel 

While not the strongest damage combo, available, the grey-clad Istari could muster his base attack of 3 to 5 with his sword, followed by an additional 5 points from Flame of Anor (after scrying Fortune or Fate to the top of the deck)  for a total of 10. Idraen and Glorfindel used their action advantage items and abilities to make sure they could quest and ready in the same round, with location clearing readiness and the Light of Valinor making sure these three heroes would be available to drop the hurt when the time came. Given that this deck was planning on doing 14 points of direct damage upon clearing the bridge, the timing would determine whether the deck did 30 full points of damage (if they got an attack in before the sacrifice) or simply use Gandalf’s threat cost.

Gandalf: (3 Base Attack + 2 from Glamdring + 5 from Flame of Anor with Fortune or Fate discarded) = 10 Attack

Glorfindel: 3 Base Attack

Idraen: 3 Base Attack

Total: 16 Attack
The Great Bridge Response. 14 Damage

Merry + 2x Dagger of Westernesse + Halfling Determination + Unseen Strike / Sam Gamgee + Sting / Ally Beorn 

Small though they may be, the Hobbits are a murderous lot. Merry’s 3 attack from the party of Hobbits is boosted by 4 from his pair of daggers, with an additional 2 points added from his first event card, followed by an additional 3 points from the 0-cost event Unseen strike, for a total of 12 attack. Sam joins in the fun for a modest 3 attack, and Beorn (by way of Sneak Attack) attacks with 8 when he uses his ability.

Merry: (0 Base Attack +3 Hobbit Party Character Bonus +4 from 2x Dagger of Westernesse + 2 from Halfling Determination + 3 Unseen Strike) =  12 Attack

Sam: (1 Base Attack + 1 Character Bonus + 1 from Sting) = 3 Attack

Beorn: (3 Base Attack + 5 Character Bonus) = 8 Attack

Total: 23 Attack


The conclusion of this adventure saw yet another hero fall into shadow, this time it was Gandalf the Grey. He joins Dain Ironfoot, Thalin, and Thorin Oakenshield in the Campaign Log, adding yet another +1 to our starting threat. But this was his purpose; to leave us now so that he might return at the turn of the tide. The moral we learned was to examine the card pool and explore the options available to us, making use of alternative methods to weave a more diverse narrative than simply proxying the cards we preferred. It allowed us to explore additional strategies and implement techniques that we’ve covered over the past few months on this blog. We earned two additional burdens, Overcome by Grief and Pursued by the Enemy and added those to our Campaign Pool.

Join us in our next installment, Part 3: The Breaking of the Fellowship… The Elrond Strikes Back!

Game on.

Want to join the conversation? Please sound off in the comments below, or let us know on our forum!

Fantasy Flight Games: Return to Hoth, New Imperial Assault Expansion!

Posted on August 2nd, 2015 under , , , , . Posted by

Fantasy Flight Games: Fantasy Flight Games is proud to announce Return to Hoth, a new expansion for Imperial Assault!
The secret Rebel base on Hoth has been discovered by the Empire. Imperial Star Destroyers blockade the planet from above and Imperial forces descend the surface, led by Darth Vader, and bringing the battle to the entrenched Rebels. As the Rebel heroes flee from the icy planet of Hoth, they have no idea that events ahead may force them to make a desperate gamble and return to the dangers of Hoth!
Return to Hoth is a new expansion for Imperial Assault, offering new content for both campaigns and skirmishes. A brand-new full-length campaign invites you to escape the aftermath of the Battle of Hoth and protect a colony of Rebel refugees from the depredations of the Empire. Meanwhile, four new skirmish missions bring your forces to the icy expanses of Hoth and new rules for four-player skirmish games invite you to experience massive, multi-fronted skirmishes with up to three opponents! 
Whether you’re playing a narrative campaign or a fast-paced skirmish, the addition of thirty-seven double-sided terrain tiles invites your heroes to travel the snowy wastes of Hoth and race through the claustrophobic corridors of Echo Base. Sixteen sculpted plastic figures also arrive for you to command in campaigns and skirmishes – three new heroes, six Snowtroopers, two Wampas, four HK Assassin Droids, and a SC2-M Repulsor Tank! With new Agenda cards, Class cards, Deployment cards, Item cards, Mission cards, and Supply cards, Return to Hoth expands every game of Imperial Assault.

In addition, four new Ally Packs and Villain Packs correspond with the Return to Hoth expansion, highlighting the most iconic characters introduced in this expansion and offering new cards and missions for campaigns and skirmishes. You can command Imperial forces across the sector with General Sorin, seek a diplomatic solution with Leia Organa, fight bravely with the Echo Base Troopers, or punish your foes as the deadly bounty hunter, Dengar. 
This wargame news feed is kindly supplied by Wargame News and Terrain.

Wargame News and Terrain is a growing wargame news blog featuring new miniature releases, wargame promotions, miniature reviews and terrain tutorials. To check out all of our news posts filled with amazing new miniatures and much more. Check us out over at

Star Wars Armada – A Review

Posted on July 29th, 2015 under , , , , , , , , , , , , , , , . Posted by

Now I seem to remember saying some time ago, around about the time I had a game of X-Wing involving a full squadron of fighters, that X-Wing – as much as I love it – doesn’t have the slick rules or the flexibility for really big games. A dozen fighters a side took ages and […]

Wayland Games: Star Wars Celebration Sale – Imperial Assault, X-Wing and Armada Discounted

Posted on July 29th, 2015 under , , , , . Posted by

Wayland Games: We are now only 20 Wednesdays away from the release of Star Wars Episode VIII, so to celebrate we have gone a bit Star Wars mad and discounted Armada, X-Wing and Imperial Assault by up to 20% off the RRP! This offer is only active until …

Wayland Games: Fantasy Flight Games X-Wing: Imperial Raider Expansion Pack Discounted

Posted on July 22nd, 2015 under , , , , , . Posted by

Wayland Games has discounted the X-Wing: Imperial Raider Expansion Pack.
This small scale capital ship fills a necessary gap in the Imperial Navy, providing much needed close support to the waves of fighters released by Star Destroyers. The Raider is capable of repelling incoming fire from fighters while providing covering fire for the fragile TIE Fighter wings. 
The Raider is armed with powerful main weapons, Turbo-laser, Ion cannon batteries, and multiple crew options making it a great addition to the Imperial Fleet. This set also contains a number of cards that make your TIE Advanced pack extra punch.

  • Pre-Painted Raider-class corvette
  • One Pre-Painted TIE Advanced miniature with a variant paint scheme
  • Eight ship cards
  • Thirty-four upgrade cards
  • Two maneuver dials
  • Damage decks
  • Tokens
All game pieces that you need to fly your Raider and its TIE Advanced escort. Finally, the expansion introduces a new campaign, The Will of the Empire, in which you’ll command a Raider-class corvette and run a prototype TIE Advanced through its test flights in the wild, lawless sectors of the Outer Rim. Check it out here if you’re into Star Wars X-Wing!
This wargame news feed is kindly supplied by Wargame News and Terrain.

Wargame News and Terrain is a growing wargame news blog featuring new miniature releases, wargame promotions, miniature reviews and terrain tutorials. To check out all of our news posts filled with amazing new miniatures and much more. Check us out over at

Countdown to Gen Con T-8 and Counting Star Wars Force and Destiny From FFG

Posted on July 21st, 2015 under , , , , , , , , , , , . Posted by

The Star Wars®: Force and Destiny™ Beginner Game is the perfect entry into the Star Wars: Force and Destiny roleplaying experience for players of all skill levels. With its complete, learn-as-you-go adventure, players can open the box, ignite their lightsabers, and explore their destinies as Force users in the Star Wars galaxy. Pre-generated character folios […]

Star Wars Armada: Painting the X-Wings

Posted on June 24th, 2015 under , , , . Posted by

After the success I had painting the tiny TIE Fighter squadrons for Armada, I figured I ought to have a go at the Rebel X-Wing squadrons as well. Whereas the TIE Fighters are pretty uniform and a simple monochrome palette of greys and black wash can bring them to life, …

Wayland Games: Star Wars Imperial Assault General Weiss Villain Pack Discounted

Posted on June 22nd, 2015 under , , , , . Posted by

Wayland Games: Star Wars General Weiss Villain Pack – Use the force and save the rebellion as you are their last hope, or bring the might of the Imperial forces to crush the rebel scum in a galaxy far, far away!
You and your friends are cast into the events set after the Rebel Alliance victory of the destruction of the Death Star above Yavin 4 with the amazing Star Wars skirmish game Imperial Assault. Now expand your games with Ally and Villain Packs that provide you with awesome highly detail plastic figures of some of your favourite characters and vehicles from the Star Wars universe, along with new missions, reward, agenda and command cards that will make your games even more fun and exciting.
Bring life back to the dark side as this pack provides a sculpted plastic figure of either a Standard AT-ST or General Weiss’s Heavily modified assault walker. You will also find new and exciting missions such as investigating an imperial research lab or lead the rebels into a deadly ambush dead within the forest. This pack includes one plastic figure, new missions and key Command cards making this pack great with any game of Imperial Assault. Grab yours here only a couple hours left!
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Star Wars: Force and Destiny: Chronicles of the Gatekeeper

Posted on June 20th, 2015 under , , , , , , , , , , . Posted by

Star Wars: Force and Destiny: Chronicles of the Gatekeeper $29.95   “If you choose the quick and easy path, as Vader did, you will become an agent of evil.”    –Master Yoda   Fantasy Flight Games is proud to announce Chronicles of the Gatekeeper, an adventure supplement for the Star Wars: Force and Destiny roleplaying […]

Fantasy Flight Games: Upcoming Star Wars X-Wing Hound’s Tooth Previewed

Posted on June 17th, 2015 under , , , , . Posted by

Fantasy Flight Games: As one of the game’s biggest and most resilient starships, the YV-666 light freighter offers Scum and Villainy players a whole host of new squad building options, and no one less than the Dark Lord of the Sith himself has given yo…

July Star Wars Armada Releases

Posted on June 15th, 2015 under , , , , , , , , , , , . Posted by

Star Wars Armada: Imperial Class Star Destroyer $49.95   “Only the fighters are attacking…I wonder what those Star Destroyers are waiting for.”      –Lando Calrissian At the height of the Galactic Civil War, the Imperial-class Star Destroyer was the commanding cornerstone of the Imperial Navy. Measuring 1,600 meters in length, a single Imperial-class Star Destroyer […]

Wayland Games: Popular X-Wing Starter Set 20% Discounted

Posted on June 10th, 2015 under , , , , . Posted by

Wayland Games has discounted their X-Wing Star Wars Starter Sets 20% – Great value for the miniature ships alone!X-Wing is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, fac…

Star Wars Armada: Painting the TIE Fighters

Posted on May 29th, 2015 under , , , , . Posted by

How to paint your tiny TIE Fighters for Star wars Armada. This is purely the method I came up with and isn’t any kind of definitive guide as there are probably lots of different ways you could go about it, they yield better or faster results and I certainly encourage experimentation. That said, this particular […]

Star Wars Armada: Painting the TIE Fighters

Posted on May 29th, 2015 under , , , . Posted by

How to paint your tiny TIE Fighters for Star wars Armada. This is purely the method I came up with and isn’t any kind of definitive guide as there are probably lots of different ways you could go about it, they yield better or faster results and I certainly encourage …