Posts Tagged ‘Flames of War’

FOW V4 Afrika Korps Command Cards

Posted on June 21st, 2017 under , . Posted by

The long-awaited command cards for Version 4’s Mid-War desert armies have finally arrived. Below is a recap of the command cards for the German Afrika Korps force.

If you’d like to see the full rules for using the cards, there is two-page pdf available here. This piece will discuss the appropriate rules for each type of card in the appropriate section.

Basic rules for using the command cards include two methods of deciding how to use the cards in your forces. Both depend on agreement between players. Chose either free use of the cards when building the force (up to the points for each force), subject to the limits for each type of card. Or, agree on a certain point value total that each player may add to their force.

Cards may be used multiple times in a single force, except for Warrior cards, and any cards with the Limited designation. Those may only be used once per force. A force may also include only one warrior card. Cards are also restricted by nationality of the force (German cards only apply to German forces and units) and by unit type.

Warriors
Many players on the forum have pointed out that the two books (so far) for force building in the V4 Mid-War period were rather thin, and didn’t include many options players were accustomed to, such as Warriors. This set of cards provides two warriors for players to chose from: Rommel and Rettemeier.

Rommel’s old abilities of Fingertip Feeling and Rommel at Point are gone. Instead, the new card, at 6 points, grants an additional two inches of command leadership distance to unit leaders. Rommel adds a victory point to your opponent’s totals if you lose the game. If you win the game, you gain an additional victory point by fielding Rommel.
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FOW V4 Afrika Korps Command Cards

Posted on June 21st, 2017 under , . Posted by

The long-awaited command cards for Version 4’s Mid-War desert armies have finally arrived. Below is a recap of the command cards for the German Afrika Korps force.

If you’d like to see the full rules for using the cards, there is two-page pdf available here. This piece will discuss the appropriate rules for each type of card in the appropriate section.

Basic rules for using the command cards include two methods of deciding how to use the cards in your forces. Both depend on agreement between players. Chose either free use of the cards when building the force (up to the points for each force), subject to the limits for each type of card. Or, agree on a certain point value total that each player may add to their force.

Cards may be used multiple times in a single force, except for Warrior cards, and any cards with the Limited designation. Those may only be used once per force. A force may also include only one warrior card. Cards are also restricted by nationality of the force (German cards only apply to German forces and units) and by unit type.

Warriors
Many players on the forum have pointed out that the two books (so far) for force building in the V4 Mid-War period were rather thin, and didn’t include many options players were accustomed to, such as Warriors. This set of cards provides two warriors for players to chose from: Rommel and Rettemeier.

Rommel’s old abilities of Fingertip Feeling and Rommel at Point are gone. Instead, the new card, at 6 points, grants an additional two inches of command leadership distance to unit leaders. Rommel adds a victory point to your opponent’s totals if you lose the game. If you win the game, you gain an additional victory point by fielding Rommel.
Read more »

Why We Fight: Episode 15

Posted on June 15th, 2017 under , , , , . Posted by

             In this shortened episode, the boys discuss what they have been up to recently, and their changing levels of interest in FoW and other games. In act two, they look at the newly released “Fog of War” cards…

Why We Fight: Episode 15

Posted on June 15th, 2017 under , , , , . Posted by

             In this shortened episode, the boys discuss what they have been up to recently, and their changing levels of interest in FoW and other games. In act two, they look at the newly released “Fog of War” cards…

Behind Enemy Lines Episode 37

Posted on June 14th, 2017 under , , . Posted by

Download the episode hereBehind Enemy Lines is back again. Episode 37 is all about the HYPE!In part 1, the guys take a look at all the hype around the latest Warhammer 40k edition and why they’re excited about it! They also look at all the other Noob N…

Fog Of War Cards Review

Posted on June 14th, 2017 under , , , , . Posted by


Battlefront will soon we releasing Command Cards.  The Command Cards, at this time, represent three releases.  One is specifically for the British, one for the Germans in MW and one that is not nation specific called the Fog Of War Cards.  Today, we will be taking a look at the Fog of War release and how it may affect play for Flames of War in the future for both casual and tournament play.

It is imperative to read and review the post on the use of the cards from the Flames of War website before you read the cards to understand how they are played.

Below are all the cards.  We review them in detail on the Why We Fight Podcast and I encourage you all to read through and draw your own conclusions.  We have a summary of our thoughts at the end of the article.  The cards are said to be used in the Dust Up and Free For All missions.  I believe that they could be incorporated in the Annihilation mission as well.  Currently, the cards are not designed to be used in any other missions.
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FOW: EW V4 Indian vs French (Vichy)

Posted on June 9th, 2017 under , , , , , . Posted by

Over the past few weekends, Raymond and I were able to work in a few games of Early War to try out the Version 4 Flame of War rules. We set up the latest battle one Sunday afternoon at the Brookhurst Club in Garden Grove California.

I found the depth the the EW lists refreshing after the past several weeks running demo and introductory games with the new and extremely limiting Desert Rats/Afrika Korps V4 books. Plus, it was fun to dust off the 2 pounder Portees and let Raymond get his Axis French forces out of storage for a bit.

We created lists of 1,500 points each. Raymond used the Burning Empires book, and I went to Hellfire and Back for my British Commonwealth Indian lists. I had to proxy my generic British Infantry stands for the Indians troops I don’t have painted yet.

Unfortunately, I managed to forget to bring my dice tin. I got lucky, however, and scored a deal. Raymond had brought along an old Desert Rats dice tin with dice and markers, hoping to sell it to me. How could I say no to that offer?

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Version 4 Mid-War US Nationals Practice Tournament Review

Posted on June 7th, 2017 under , , , , . Posted by

By Tom Burgess

Flames of War’s Version 4 Mid-War has certainly not been without its controversies and mixed opinions since its release. A good bit of it is justified, with much of the consternation about the new rules and lists coming from tournament focused players. Many of these have opinions that the lists in the first two Mid-War books are too limiting, that formations would be too hard to break, and that games will just stagnate into dull draws. In short, some have claimed that the new version of the rules would not be viable for tournament play.

However, our local gaming group has been having quite a bit of fun playing Version 4 of Flames of War, to include the new Mid-War period lists. We did not see any reason why we should not at least try to run a Mid-War V4 tournament. So we schedule as small event that was conducted on May 20th, 2017 at Hard Knox Games in Elizabethtown, KY. We decided to make this a “practice” event for the upcoming 2017 US Mid-War Nationals as many of the players who normally travel to our events are already planning to make the pilgrimage to Fredericksburg, VA this July for the US Nationals. Accordingly, we set the event for 75pts forces coming from the two new Mid-War books, with two hour rounds consisting of a Basic Mission, an Advanced Mission, and ending with another Basic Mission.

We set our upper limit at 16 players. This is the most Hard Knox Games can accommodate without impinging on other card gamer space at the store. On May 20th, 14 players from Kentucky, Indiana, Ohio, and Arkansas answered the call! It should also be noted that this tournament did not utilize the new “Command Cards” as they had not been released in time for this tournament though they will surely be available by the time of this article’s publishing.
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BLAST FROM THE PAST: D-Day Hit the Beach Scenario

Posted on June 6th, 2017 under , , , , , . Posted by

This was posted quite a long time ago. Enjoy!

Joe Mezz decided it was time to put his boys through the meat grinder and try to storm Fortress Europe! Since this mission isn’t exactly the type of thing that stays exciting on a turn by turn basis (each turn is basically- attempt to unpin, land more troops, try to get up the beach), instead I’m just going to do a big picture dump and you can let your imaginations fill in the gaps!

Joe was running vet US Rifles, and I ran the 726 Confident Trained grenadiers.


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June 5th – DDay AAR – 1500pts British Airlanding vs. GrenadierKompanie

Posted on June 5th, 2017 under , , , , , . Posted by

The Normandy Battles book has seen a lot of play around our neck of the woods this time of year.  For several years, we would put together our 30 feet of table, and launch a landing for the ages. Getting all that lead on a table is an awful lot of fun, but the smaller games are too.  And the Coup de Main glider assault is one of those missions.  Eager to try out some V4 with the D-day lists, My buddy Shane and I met over at his place for a pre-dawn face off. Shane played his Brits, and I brought my Germans with some Tigers in support.  1500 pts per side.
The Board

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More M7 Priests for Flames of War

Posted on June 4th, 2017 under , , , . Posted by

Even as the luster fades from Flames of War my work complete various long neglected projects continues.  Today we have three more M7 Priests for my MW US Army.  These will see action for various US actions in Tunisia, Sicily and Italy in the …

More M7 Priests for Flames of War

Posted on June 4th, 2017 under , , , . Posted by

Even as the luster fades from Flames of War my work complete various long neglected projects continues.  Today we have three more M7 Priests for my MW US Army.  These will see action for various US actions in Tunisia, Sicily and Italy in the …

My Future with Flames of War

Posted on June 1st, 2017 under , . Posted by

Just over 7 years ago I played my first game of Flames of War after literally years of wanting to try it.  This was towards the end of 2nd edition.  I had tried to get the game going back in the 1st edition days, and I even bought most of an …

My Future with Flames of War

Posted on June 1st, 2017 under , . Posted by

Just over 7 years ago I played my first game of Flames of War after literally years of wanting to try it.  This was towards the end of 2nd edition.  I had tried to get the game going back in the 1st edition days, and I even bought most of an …

Brenden’s Sd Kfz 7 Halftracks: Flames of War Showcase

Posted on June 1st, 2017 under , , . Posted by

Today we are going to look at three Sd Kfz 7 Halftracks painted by Brenden. These minis are made by Battlefront Miniatures (Flames of War). For those wondering, they are 15mm miniatures.  A showcase of some heavy transports – the German Sd Kfz 7 H…

Brenden’s Sd Kfz 7 Halftracks: Flames of War Showcase

Posted on June 1st, 2017 under , , . Posted by

Today we are going to look at three Sd Kfz 7 Halftracks painted by Brenden. These minis are made by Battlefront Miniatures (Flames of War). For those wondering, they are 15mm miniatures.  A showcase of some heavy transports – the German Sd Kfz 7 H…

Another StuG IIIG Platoon for Flames of War

Posted on May 31st, 2017 under , , , . Posted by

Continuing my exploration of the new Flames of War rules I have been playing some games with my late war German StuG IIIG Battery.  I needed an additional platoon so that I could take all StuG IIIG if I needed rather than always running a mix of t…

Another StuG IIIG Platoon for Flames of War

Posted on May 31st, 2017 under , , , . Posted by

Continuing my exploration of the new Flames of War rules I have been playing some games with my late war German StuG IIIG Battery.  I needed an additional platoon so that I could take all StuG IIIG if I needed rather than always running a mix of t…

A Trip Back in Time; Normandy 2017 By Glenn Goddard

Posted on May 26th, 2017 under , , , , . Posted by

Ed Note: Glenn Goddard is a huge friend of WWPD has provided this excellent article and pictures for you to enjoy!

As a player of FOW since 2003, and posting when I have time, on the forums (Baghdaddy), I thought you might enjoy hearing about my latest adventure.  Some people are lucky and then there is me, the luckiest guy in the world.  No, I am not talking about my die rolls at last year’s Nationals, I am talking about the fact that I was invited to be part of the U.S. Army contingent who jump into Normandy every year to re-create the D-Day jump by the American Airborne troops.  I expect most military veterans and gamers dream of going to the annual celebration of one of the most epic battles in history, the Allied invasion of Normandy to liberate France and defeat the Nazi regime.

Ed Note: I did the jump at Nijmegen and the subsequent walk to Arnhem many years ago and it was a blast!

Our first day involved a commemoration ceremony at Carentan.  We started at the site of the “Cabbage Patch”.  This was an epic battle between the 502nd Parachute Infantry Regiment of the 101st Airborne Division and the 2nd Fallschimjager (German airborne).  This battle of Carentan was finally settled by a hand grenade and bayonet charge by the American paratroopers at great cost.  Read about the battle here.

At the ceremony, the French Government awarded several of the American veterans and one French Resistance veteran the Legion of Merit.  It was amazing to see the veterans, most of whom are in their 90s.  You really get perspective when you realize that there won’t be many of these veterans left soon.  I should note that we had representatives from all the Allied nations plus German Soldiers.  Some might think it strange to have Germans at a ceremony like this, but what better way to demonstrate that we will never fight each other again than to be unified in commemoration.  After laying wreaths and a flyover by four C-130s, we then marched through the center of town with bands playing.  It was pretty cool and almost every structure in the town remains just as they were in World War Two.

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Team Yankee Nationals Update

Posted on May 22nd, 2017 under , . Posted by

Can you hear the rumble of the massed tank formations getting closer? If you do it is because the first ever North American Team Yankee Nationals is fast approaching. We at WWPD are excited to host the event along with the folks at Battlefront and we really think it will be a premier event that players will remember for years to come. Right now, we have over 30 players who have committed to the event and we are still almost 3 months away from rolling dice; so if you want to reserve a spot please follow the directions listed here.  While we need to have your final lists – linked page above – in by 30 June, you are free to change it around as many times as needed before then.  If you’re worried about getting s spot, just send in your name and faction to the email listed on the info page.

I am really blown away by the prize support for this event. It seems that many of the participants will be walking way with something besides Wolfgang’s Bratty Wagon! Prizes for the best player from each nationality and best “team” will give you that much more to play for.  So far we have no “teams” registered so the competition may not be that steep.
>!–more–>

Many of Team Yankee’s players are new to the game having never played Flames of War before and may be worried about what an event will be like. First of all the atmosphere will be fun and if it is your first time playing the game, many of the old vets will show you the ropes. To prove this point I talked a friend from work, who has never played historical minis before to play in a recent event put together by Brian Sherry and details of which can be found on his excellent blog. After two games, “D-Rell” really got the hang of the game and even thwarted my DDR tank blob with a few well-placed Leo2 tanks. The take away here is that you do not need any playing time to learn and have fun with the game.

As of right now, we have not picked the missions; however we are recommending that everyone become familiar with the missions in the Team Yankee rulebook and the Expanded Missions PDF.  We will not be using the “Battle Plans” rule mentioned in the PDF because we want everyone playing the same mission each round, so plan your forces accordingly.

For scoring, we will be using an enhanced scoring matrix for the event.  The only difference is that when you hand in your card after a round, we want each player to add up the costs of all their units that were destroyed or not in good spirits when the game ends. This method lets us figure out the relative ranking of players who win with the same score and ensures that you will play an opponent who is on par with your performance.  For many of you this method will be invisible if you know how to add.

Let me also take some time to answer a few questions that have been asked so far. The two upcoming Team Yankee books will not be out before the sign up deadline, so you will not see them at the event. Another question was on the BRDM-2, Gaskin, and Spandrel units being allowed on Soviet lists.  I have seen nothing official on this yet and I will do some research before the event, however as of right now they cannot be used with a Soviet formation. The other big questions was on proxies, which are models used to stand in for another. In some cases, like if you wanted to paint up and use some T-55’s from Vietnam or AIW as East German T-55AM2 tanks that is fine. However if you cannot find enough Scorpions/Scimitar vehicles for your list you cannot use Panzer II’s from WWII to fill in for them.

So keep the sign-ups and questions coming and I will try to answer them here on WWPD when I can.
Twitter: @MitchWWPD
Mail: [email protected]

Full circle

Posted on May 22nd, 2017 under , , , , , , . Posted by

My first “experience” of wargaming was back in the 1970s with those bendy and flexible Airfix and Matchbox model soldiers and using Britain’s matchstick firing weapons. One of my favourite toys and probably the thing that got me into gaming was the 1:32nd Matchbox Counter Attack Playset. Combining Americans and Germans, with an M8 Greyhound, … Continue reading “Full circle”

US M2A1 105mm Battery

Posted on May 17th, 2017 under , , , . Posted by

Once again we have a long ignored project that I have finally completed.  This four gun battery of US 105mm howitzers has been sitting half painted in my army for many years.  I bought these several years ago and told myself that with some to…

US M2A1 105mm Battery

Posted on May 17th, 2017 under , , , . Posted by

Once again we have a long ignored project that I have finally completed.  This four gun battery of US 105mm howitzers has been sitting half painted in my army for many years.  I bought these several years ago and told myself that with some to…

Flames of War Showcase: Brenden’s Kradschützen Platoon

Posted on May 15th, 2017 under , , . Posted by

Today we are looking at some more Flames of War models made by Battlefront. Here we have a Kradschutzen Platoon painted by Brenden.This platoon looks great and I love how all of their bases are the same. Close up, the paint jog looks eve…

Flames of War Showcase: Brenden’s Kradschützen Platoon

Posted on May 15th, 2017 under , , . Posted by

Today we are looking at some more Flames of War models made by Battlefront. Here we have a Kradschutzen Platoon painted by Brenden.This platoon looks great and I love how all of their bases are the same. Close up, the paint jog looks eve…