Posts Tagged ‘Flames of War’

AHPC VII: More FOW Pacific Stuff

Posted on March 17th, 2017 under , , , . Posted by

 Added a few more units to my FOW pacific inventory for the Challenge – first up a US Marine 37mm AT unit Another US Marine Infantry Platoon 3 Japanese Ho-Ro self propelled gunsand finally a group shot of the entire set of FOW Pacific un…

FOW – Stalingrad 2000 Point Multi-Player

Posted on March 16th, 2017 under , , , , , . Posted by

With the impending arrival of Ver 4 to our gaming tables, the regular players at the Brookhurst Club in Orange County California decided to hold a multi-player Stalingrad FOW game. I had run the Able Kompanie Stalingrad intro game at GenCon several times, so we decided to run a modified version of it. We changed the table arrangement so it wasn’t a duplicate and created different army lists up to 2,000 points per side.

Our rules for the game included the following:
Movement and Cover: All of the table was (at best) Slow Going – Except for roads (regular cross country on roads).
Rubble (any building or rubble bases, as well as blast craters) gave bullet proof cover to infantry if their base was at least half on the rubble base.
Bunker Busters: Building with four walls, and a second story floor or roof were considered “buildings” for bunker buster guns.
Other terrain such as railroad embankments, etc followed the rule book for Ver 3.
Buildings and rubble bases required skill checks for vehicles to avoid bogging.

Scoring: Based on the Able Kompanie GenCon version, we ran a total of eight objectives. Three in each deployment area, and two in the center of the table. The center objectives were slightly offset from the center line, so each side could attempt to get close enough to contest in turn one. At the beginning of each side’s turn, they received points for any objectives they held (or had held, and were not contested by the enemy). Objective in your own deployment zone were one point each. Center objectives were two points each, and if you got lucky enough to take one in the enemy deployment zone, those were worth four points each.
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Flames of War v4 Test Run

Posted on March 13th, 2017 under , , , , . Posted by

Tom and I got together yesterday to try out the new version 4 of Flames of War.  Actually we played what we are locally calling v3.5 which is the EW/LW free rules.  But we committed a terrible heresy by playing these rules with our mid-war ar…

On the Road: Version 4 Roll Out

Posted on March 13th, 2017 under , , , , . Posted by

Episode 5 “On the Road” Flames of War Version 4 Roll out.Download DirectlyA very special OTR Episode! Mitch Reed and Sean Sarah went to the Version 4 roll out at “Games and Stuff” in Glenn Burnie Maryland. They have a very frank talk with John Mat…

No Retreat – Late War Version 4 Flames of War Playtest

Posted on March 10th, 2017 under , , , , . Posted by

Following an initial Mid-War Version 4, my good gaming buddy Ed and I returned to Hard Knox Games to borrow the store preview copy and give Version 4 a Late-War tryout. Again, we wanted to test out the “worse case” scenario of  a tank force attacking against a infantry & gun force in the No Retreat mission. The presumption was that tanks, especially medium tanks, were going to have no chance against a strong infantry & gun force.

The Forces

The Soviet Strelkovy Battalion





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SDD Matilda II

Posted on March 10th, 2017 under , , , , . Posted by

The Infantry Tank Mark II, best known as the Matilda, was a British infantry tank. The design began as the A12 specification in 1936, as a gun-armed counterpart to the first British infantry tank, the machine gun armed, two-man A11 Infantry Tank Mark I. The Mark I was also known as Matilda, and the larger … Continue reading “SDD Matilda II”

German 7.7cm FK96 guns for Flames of War Great War

Posted on March 9th, 2017 under , , , . Posted by

This past weekend Tom and I got WWI back on the table after a several month break.  Knowing we were to play I felt inspired to pull out some models and paint another unit or my Germans.  This is the Battlefront pack GGE570 7.7cm FK96 n.A gun….

SDD 15mm Tiger I

Posted on March 8th, 2017 under , , , , . Posted by

Tiger I is the common name of a German heavy tank used in World War II, developed in 1942. The final official German designation was Panzerkampfwagen Tiger Ausf. E, often shortened to Tiger. It was an answer to the unexpectedly formidable Soviet armour encountered in the initial months of Operation Barbarossa, particularly the T-34 and … Continue reading “SDD 15mm Tiger I”

British Bedford OXD

Posted on March 7th, 2017 under , , , , , . Posted by

The Bedford OY is an army lorry built by Bedford for the British Armed Forces and introduced in 1939. It was based on Bedford’s O-series commercial vehicles with a modified front end and single rear tyres. The OXD was a general service vehicle, a short-wheelbase version of the OY, designed for a 30 cwt (1.5 … Continue reading “British Bedford OXD”

No Retreat – V4 MW Desert Playtest AAR

Posted on March 6th, 2017 under , , , , . Posted by


 
“Is Mid-War the new Early-War?”


By Tom Burgess


The Goal
I have been very apprehensive about V4 Flames of War, but I have also been equally determined to give V4 a thorough work out. Once my trusty Local Game Store, Hard Knox Games, had a preview copy on site and I had a chance to listen to the WWPD V4 preview podcasts, watch the excellent Dice Devils playtest videos, and participate on the WWPD forum discussions I thought that I was sufficiently armed to give V4 a first go.


Mission Selection

I wanted my first playtest of V4 to be “No Retreat.” I thought the Dice Devils did a great job doing three “Free for All” playtest video. More importantly, much of the gripes I’ve heard about V4 was that infantry backed up by anti-tank guns would be too hard for tank forces to attack into. As much as just getting a feel for V4 as game in general, I did want get a sense for how hard it would be for tanks to go up against defending infantry and anti-tank guns.

The Players

I was joined for this game my gaming buddy, Ed, and a new gamer, Tony.  Ed and Tony would play the German force. I would run the British. In terms of knowledge of the new rules and skill, I’d have to say I had a advantage over my German opponents.  Chad, the LGS store manager, had been reading the V4 preview rulebook for days and when he was not busy tending shop, he would come over and help us look up or resolve rules questions.

Forces

The forces I had available, or could borrow, as well as the very limited lists in the new “Afirka Korps” and “Desert Rat” books drove me to employing German Panzer Force as the attacker against a British Motor Company, backed up by as many guns as I could get in the force.


The attacking German Panzer Ko

 

Fortunately, I had a lot “Axis & Allies” Panzers. Cheap models, but they’d suffice for a playtest. I had only just started repainting them, but for a playtest they would do.  I had to borrow the Schleppers and the AAA Halftracks. 

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Flames of War Tournament: Battle Report 1 [February 2017]

Posted on March 3rd, 2017 under , , , . Posted by

This is Must Contain Minis’ first Battle Report (of three) from the February (2017) Flames of War Tournament at Phoenix Games. In this match, Jacob from Must Contain Minis takes on the Tournament Champion – Kevin Wardrop. Both forces in this match are …

FoW- Version 4: Late and Early War Special Rules Spoiled!

Posted on March 1st, 2017 under , , , . Posted by

In this second of three articles on the new Version 4 EW/LW release, I plan to go over the special rules in both books in one shot. Starting with the EW/LW rule book; all national rules are covered along with special rules that cover equipment, weapons and unit abilities. While the “Special Rules Book” serves as a V4 translation of all of the EW/LW intelligence briefings and covers all of the warriors for those two periods of the game. While the Rule Book (RB) is a standalone product, the Special Rule Book (SRB) is not a standalone document, and you will still need the original books for the lists and arsenals that are contained in them. Even at first glance, I felt the SRB was easy to navigate and use, so you should not be confused as to what in the older intelligence books still applies in V4.  Starting with the RB, the special/national rules replace all of the special/national rules in V3. Not all of the rules made it to V4, and some like Mission Tactics are a part of the overall rules of the game and now apply to every nation. Others have been changed to adjust the balance of the game.

Equipment, Weapons and Unit Special Rules
This section of the RB covers a lot of rules that came about in the intelligence briefings over the last few years and are now incorporated into the main rules. Many of them take the exact same rules that existed the arsenal (ex. Turntable), or represent a change in how they are applied (Protected Ammo is not a re-roll and now is a -1 to your remount rating), or a total change in the rule (No-HE now adds a +1 to hit an infantry or gun team).

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AHPC VII: FOW Pacific Submission

Posted on March 1st, 2017 under , , , . Posted by

Whew – I’m finally caught up with all my submission (to date) in the Challenge.  This submission was fairly large (458 points) and was made up of FOW Pacific units. First  is a Japanese infantry platoon with 54 figures.  I really li…

Flames of War Tournament Report

Posted on March 1st, 2017 under , , , , , . Posted by

This past weekend, my buddy Brenden ran a Flames of War Tournament at Phoenix Games (in Kitchener, Ontario, Canada). It has been a long time since I last played Flames of War. In fact, the last time that I played this game was at Brenden’s last tournam…

Flames of War: Version 4 for Early/Late War, Rules Preview

Posted on February 27th, 2017 under , , , , , . Posted by

Now that we have taken care of all of the Mid-War releases for Version 4, it is now time to turn our attention to something I am excited for, which is the EW/LW update to V4. For those who have been following my coverage may be thinking, what a hypocrite, he blasted MW V4, let likes it for EW/LW. First of all I do think we have two related but vastly different games here, and I feel after you have taken time to compare the two, and perhaps play them you will see the difference as well. Despite my praise I do feel gamers will have some issues with some of the concepts that have changed from Version 3. This article is the first of a series that will cover the V4 EW/LW rules, the next article will cover the Special and National Rules from this book and from the Special Rules book.
The new rules come in two books; the first are the core rules which comes out to 109 pages and is a standalone set of rules not a translation of the V3 rules for V4, so you do not have to keep referring back to V3. The other book, which covers Special Rules and Warriors is not a standalone book, and serves to translate, amend, and update the info from all of the previous EW/LW intelligence briefs to V4, so you will need to refer back to the original book.

Both books will be given to you free if you present a copy of the V3 book, and even that simple statement has led to many questions of the forums. So why have two books for the V4 rules? It goes back to what I stated above, they are different games now. All of the rules that dealt with things like warrior teams, pioneers, flame throwers, etc. are not out of the MW version of the game, so why have it the rules since they are no longer applicable. Also, the deep and interesting lists, with their unique special rules are unchanged and are no long comparable to the mid war game. Another big difference between the two is that MW will have a different point scale and use cards for players to keep track of their forces vice using lists.

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The Portal’s World at War Tournament – December 10th 2016

Posted on February 24th, 2017 under , , , , , , , . Posted by

So I begin by apologizing to Chris Kadish and My friend Karl, as well as the folks over at CT Valley Gamers for not getting this typed up sooner.  My laptop died a horrible death right after this tournament and then I waited for its replacement to arrive well into the new year.  After that, I had to chaperone 20 kids into NYC for a 4 day field trip….bottom line, this AAR dropped down on my list of priorities.  Moving forward however, I expect I will be a lot faster with these reports.  Since my new computer doesn’t randomly shut down and erase all I was working on.

Without Further ado….
The Portal in Manchester CT, has played host to a few FOW tournaments over the course of the past year.  and I’ve been lucky enough to attend two of them.  Chris Kadish, TO organizer and man about town, helped put this one together.  A doubles tournament with 2000 pts per team, and some restrictions on combinations. (no fortified companies for example) drew in quite a few teams.  Due to some friction over criteria for lists, a few teams from up North had to drop (when their ride decided against going.)  But we still wound up with 6 teams, and 12 players, which was more than enough to have fun moving our toys around the table.
Below, Chris, wondering why I am taking this picture.

Below: Some photos of the tournament area and some of the folks setting up.

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Flames of War Showcase: Brenden’s King Tiger (Konigstiger)

Posted on February 24th, 2017 under , , . Posted by

The response to Brenden’s Flames of War Minis has been very positive. As such, Must Contain Minis wanted to continue showcasing his work. In this post, Brenden’s German Konigstiger (King Tiger) is showcased.The above image is that of a German King Tige…

Behind Enemy Lines Episode 33

Posted on February 23rd, 2017 under , , . Posted by

Download the episode hereDan, Damian and Greg are back for 2017! And you know what, why change a winning formula right?! If it ain’t broke….So, in part 1 we’re looking at all the latest news and products from the gaming world for you to get excited a…

Flames of War, V4 Rules, Reviewed and Spoiled

Posted on February 23rd, 2017 under , , , . Posted by

This is the third and final preview for Battlefront’s Version 4 Mid-War book releases. In the Why We Fight Podcast, we devoted 3 long episodes on the changes found in the Early and Late war rules for V4. After reading through the advanced copy of the MW rules, they are somewhat different than what we have previously covered for the EW/LW rules. The core mechanics seem to be the same as the EW/LW versions, however I noticed a few things that are not in the MW rules. Warriors seem to have been taken out of the game, the card system plays a bigger role than I expected in MW, and the new rules seem to have simplified the game in a way it didn’t in EW and LW. What we have here is a set of rules that really only address the forces from Desert Rats and Afrika Korps and is not a rule book that covers the other forces that are planned to come out later for Mid-War; such as the US, Soviets, Italians, and East Front Germans. So before you flip out, let me detail what this book has and some of the differences I found with the EW/LW draft we reviewed. I will also high light what is now missing from the game.

You can look at the tables of contents for both books, but that really does not get to the differences in the two sets of rules.
You will notice that Aircraft has its own section the EW/LW, while in MW the rules for airplanes is woven into the rules which is something many players will like. Special units like Snipers, Flame teams/tanks, Pioneers/Engineers and Armored Trains (did they have any in MW?) are not in the core rules. I started to wonder if these rules only pertained to the first two books, Afrika Korps and Desert Rats since the book only has the national special rules for those nations. However I do not think this is case. Maybe the special units will appear in the upcoming books when they add new forces, we will have to wait and see.

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15mm Sarissa Precision Chateau

Posted on February 23rd, 2017 under , , , , . Posted by

This is a laser cut MDF (and card) model of a Chateau from Sarissa Precision. It is unpainted model and comes as a flat pack of MDF and card. The chateau has steps back and front. They comprise the steps and go together quite easily. I like the railings which work well and don’t look … Continue reading “15mm Sarissa Precision Chateau”

Desert Rats for V4 Previewed and Spoliled

Posted on February 21st, 2017 under , , , . Posted by

The British 7th Armored Division, known as the Desert Rats must be a favorite of someone at Battlefront because these guys pop up in so many books. And now, the first Mid-War Version 4 Allied army book follows this trend. It really shouldn’t be too much of a surprise, like the Monty Beret, few things make us think of the war in western desert more than the Desert Rats. So, in the aptly named book of the same name, players are given the opportunity to build a formation that features the tanks used by the 7th during the war in the North African desert.

What is in store for us in Desert Rats? Players have the option of fielding 4 formations in this book; a heavy tank formation featuring the Grant tank, two cruiser tank units that feature either the Honey or Crusader tank, and of course an infantry formation that represents the 7th AD’s motor rifle brigade. The formations available in DR represent a huge reduction from the variety of units that were previously available in the V2/3 North Africa books. However, this book only covers the 7AD and perhaps follow on books will cover the other units involved the desert war. One omission that I noticed is that the Sherman tank is missing from the lists – a fact  some “rat lovers” may gripe at. Rumor has it that Battlefront is going to include them in a later release. So until then your fights vs. the Afrika Korps will have to be without the iconic M4.

OK, let’s take a look at the formations.

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Finished the 4Ground 15mm Corner Bakery

Posted on February 20th, 2017 under , , , , . Posted by

Finally finished one of my Christmas presents (from some time ago) was the 4Ground 15mm Shop 4: Corner Bakery. I already have a couple of the 4Ground 15mm buildings, a pair of semi-detached houses and one of the hotels. The Corner Bakery is a great piece of terrain to enhance your battle board. It comes pre-painted … Continue reading “Finished the 4Ground 15mm Corner Bakery”

Afrika Korps for V4 Previewed and Spoiled

Posted on February 20th, 2017 under , , , . Posted by

Welcome to V4! With the first two mid-war books now upon us (or nearly so) it’s time for some good ole’ spoilers and thoughts from your WWPD team.

First up, we’re taking a look at Afrika Corps, the German V4 book covering the fight in North Africa.

This book, and it’s counter part Desert Rats, are supposed to show us how the implementation for V4 will work. Unlike Early and Late-War Battlefront is waving a magic version wand and changing everything all at once.

The books also give us great insight into what future books built entirely for V4 may look like. We already know that US and Italian forces are coming by the early summer with the Eastern front due to arrive before the fall. We also heard rumors that the Pacific and the Far East will be added in late 2017 or early next year.

Let me make one thing clear, I am not writing this article on the core V4 rules, which I really like, but on the one of the two books that are supposed to replace the old North Africa book. Afrika Korps covers the German forces from the 1942-1943 campaign against the British 8th Army. When I first glanced at Afrika Korps I was struck by how light it was on lists, and those lists were even lighter as far as options.

To get some perspective, let’s look at the Africa Company infantry list from the older V3 North Africa book; it has a lot of neat options at the company level:

Drilling down to the platoon level, once again you have so many options, which fits in with the Kampfgruppe style organization this unit found itself having to cobble together during the Western Desert campaign.

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Review: The Misty Moorlands TerraTile Set by RAINN Studios

Posted on February 20th, 2017 under , , , , , , , , , . Posted by

A while ago, RAINN Studios sent me their entire collection of TerraTiles to review. Some of my readers will recognize the products because Must Contain Minis has already written a quick initial thoughts article about the product line and a product by a…

Watch on the Rhine – Blackmoon Games, Lebanon, NH 1700LW

Posted on February 17th, 2017 under , , , , , . Posted by

Hosted by Joey Laderoute and Jeff Mayo and taking place in Lebanon NH at  Black Moon Games, this would wind up being one of my last V3 tournaments before V4 comes out in March.

I brought up some of my terrain (I can proudly say I have two tables worth.) that’s not Eric “Tarzan”  Lauterbach levels of terrain…but everyone needs to start somewhere.  Some shots of the setup before things get going.

This 1700 pt tournament was so well attended we wound up with an impressive wait list.  20 players from all over attended.  I decided to come up the night before, and stay in a hotel, then left from the store and headed back down to my Home in Danbury that night.  The whole thing was well run, the store was a fun place and the owner was a very generous and friendly guy.  If there are people looking for some gaming space and product, I highly recommend it.

Some shots of the store…

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