Posts Tagged ‘Flames of War’

Flames of War Showcase: Brenden’s Panzer IVs

Posted on April 17th, 2017 under , , . Posted by

Today, we are going back to Flames of War and looking at some more of Brenden’s Painted Models. Here we have his collection of Panzer IVs. Like me, Brenden often runs Grenadier Armies, but we have quite different tastes in tanks. My forces rely on StuG…

Version 4 – DAK Panzers vs. the "Honey Swarm" Counterattack AAR

Posted on April 13th, 2017 under , , , . Posted by


By Tom Burgess

In my efforts to give Flames of War Version 4 an intensive work out, I feel it is important to test “extreme list.” One such extreme list that has been noted by noted by many as perhaps overly unbalanced is the “Honey Swarm.” With Version 4 allowing multiple formations, it’s possible to get well over 40 tanks in this list! Fortunately one of my good gaming friends, Charles, just so happened to have a huge collection of “Axis & Allies” Honeys that he was able to pick up dirt cheap a few years back. A fitting match for my “Axis & Allies” DAK Panzers. So Charles and I meet at Hard Knox Games in Elizabethtown, KY for an epic clash of these historical opponents.

Player skill would be a factor in this playtest game. Charles is not a “competition” player at all. He has been playing Flames of War as long as I have, but not nearly as much. Additionally this was his first game using the Version 4 rules. So our game was a learning/teaching game for Charles as much as it was an experiment to see how our two forces might be expected to perform under the new rules.

Charles’ force included three Squadrons (V4 Formations) of Honeys. Two of the Squadrons had a Troop (V4 Unit) of M3 Grants as their 4th troop. His force was as follows:

1st Squadron (Formation)
HQ Troop – 3 x M3 Honey Tanks – 5pts
1st Troop – 3 x M3 Honey Tanks – 5pts
2nd Troop – 3 x M3 Honey Tanks – 5pts
3rd Troop – 3 x M3 Honey Tanks – 5pts
4th Troop – 3 x M3 Grant Tanks – 18pts

2nd Squadron (Formation)
HQ Troop – 3 x M3 Honey Tanks – 5pts
1st Troop – 3 x M3 Honey Tanks – 5pts
2nd Troop – 3 x M3 Honey Tanks – 5pts
3rd Troop – 3 x M3 Honey Tanks – 5pts
4th Troop – 3 x M3 Grant Tanks – 18pts

3rd Squadron (Formation)
HQ Troop – 3 x M3 Honey Tanks – 5pts
1st Troop – 3 x M3 Honey Tanks – 5pts
2nd Troop – 3 x M3 Honey Tanks – 5pts
3rd Troop – 3 x M3 Honey Tanks – 5pts
4th Troop – 3 x M3 Honey Tanks – 5pts

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On The Road: Episode 8: Cold Wars 2017

Posted on April 11th, 2017 under , , , , , , , . Posted by

Episode 8: Live from Cold Wars 2017Huge podcast from the “Roadies”…. Mitch and Sean head to Lancaster PA for Cold Wars 2017. A very jammed packed episode since we had so much to talk about!We speak to the Flames of War crowd about Version 4 that came…

Behind Enemy Lines Episode 34

Posted on April 10th, 2017 under . Posted by

Download the episode hereThe latest episode of the craziest little wargaming podcast is ready for your listening!Part 1 sees the guys talking about the new news from the gaming world…and tentacles!Part 2 is all about the local gaming scene here in Au…

Great War to World War III in a Weekend!

Posted on April 3rd, 2017 under , , , , , , . Posted by

I decided to take a break from all of the articles on Version 4 of Flames of War and write about some of the gaming and painting I have been up to. Plus it would be good to write about something less contentious that will not draw the ire of our readers. In many respects I have made the mental conversion to V4 for FoW already and I am excited for the release so I can play it in public. I know I have two more V3 events coming up at Cold Wars, and plan to use that as a farewell tour and put V3 in the past. So with my lack of interest in V3 I was able to really get into playing some other great games over the last few weeks.

Great War
A few weeks ago I wrote an article that showed off my new GW French and Yanks and since I finished them I have been itching to use them in a game. I will once again shamelessly plug playing GW; it is such a different game than the WWII version and really tests how well you can handle an infantry force.  For those of you who listen to the Why We Fight Podcast know that I was excited to test my new forces at the GW tournament held at Huzzah Hobbies on 11 Feb.

In the weeks before the event I went back and forth over what list I was going to run. It came down to the two I wrote with Wayne Turner and were released via the FoW app; The USMC or the Harlem Hellfighters. I feel both lists have their strong points and would be fun to play, however the New Yorker (and former NY National Guardsman) in me made the Harlem Hellfighters an obvious pick. The best way to think of the Hellfighter’s are as Fearless Trained French troops. In the game the Hellfighters cannot be on a list with any other US troops and use all of the French National rules. They also get to re-roll all Morale Checks which did help me out during the tournament.

Harlem Hellfighters Company
HQ Cmd Rifle Team (25 pts)
HQ Support 2 x 37mm guns (100 pts)
Half Rifle Platoon (200 pts)
Half Rifle Platoon (200 pts)
French Half Rifle Platoon [F/V] (250 pts)
HMG Platoon (3 MGs) (190 pts)
Mortar Platoon 2 x Type 58 Mortars (180 pts)
Light Tank Platoon 3 x FT-17 [C/T] (2x 37mm 1xMG) (345 pts)
Total: 1500

I know, I have stated I was not an advocate of tanks in the game, but I wanted to try to get those funny painted tanks on the table.  If I had to do it over again I would have taken another Hellfighters platoon and a French Flame Section, maybe another HMG.
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Germans for TANKS

Posted on April 1st, 2017 under , , , , . Posted by

I have been playing TANKS a lot this year and, of course, I must have painted models for the game.  In my early games I used some of my existing Flame of War tanks but I really want to have one box with models specifically for this game.  For…

Flames of War – 7th Armored Division

Posted on April 1st, 2017 under , . Posted by

A year or two ago I painted some US Army miniatures for Flames of War.  I painted the infantry up as the 7th Armored Division, with the primary color patch on the left shoulder.  I painted them fairly quickly, just basecoating the main colors…

Flames of War Tournament: Battle Report 2 [February 2017]

Posted on April 1st, 2017 under , , , . Posted by

This is the second Battle Report in my three part series from the tournament at Phoenix Games. This time, I took on Brenden – the tournament organizer. He played Americans and faced my German list. What a great looking table!This is the European Mat by…

Flames Of War V4 Launch Weekend

Posted on April 1st, 2017 under , , , . Posted by

Over the Flames Of War V4 Launch Weekend I was pulling a little bit of double duty; hanging with most of the studio team assembling my DAK Panzers, whilst jumping back to the desk every now and then to web content. I thought it would be fun to shoot a …

Equinox 2017 – Wargaming Tournament.

Posted on March 24th, 2017 under , , , , , . Posted by

Equinox has concluded for another year and Wargaming had a great resurgence up here in Auckland. Numbers have started coming back into the hobby nationally. This was demonstrated with 40 at the 40k tournament alone at Equinox, all mostly of North Islan…

Table Top News: 24th March 17

Posted on March 24th, 2017 under , , , , , , , , , , , , . Posted by

Hello and welcome back to this weeks news round up which surely can’t be as exciting as last week right? Lets begin with Games Workshop […]

AHPC VII: More FOW Pacific Stuff

Posted on March 17th, 2017 under , , , . Posted by

 Added a few more units to my FOW pacific inventory for the Challenge – first up a US Marine 37mm AT unit Another US Marine Infantry Platoon 3 Japanese Ho-Ro self propelled gunsand finally a group shot of the entire set of FOW Pacific un…

FOW – Stalingrad 2000 Point Multi-Player

Posted on March 16th, 2017 under , , , , , . Posted by

With the impending arrival of Ver 4 to our gaming tables, the regular players at the Brookhurst Club in Orange County California decided to hold a multi-player Stalingrad FOW game. I had run the Able Kompanie Stalingrad intro game at GenCon several times, so we decided to run a modified version of it. We changed the table arrangement so it wasn’t a duplicate and created different army lists up to 2,000 points per side.

Our rules for the game included the following:
Movement and Cover: All of the table was (at best) Slow Going – Except for roads (regular cross country on roads).
Rubble (any building or rubble bases, as well as blast craters) gave bullet proof cover to infantry if their base was at least half on the rubble base.
Bunker Busters: Building with four walls, and a second story floor or roof were considered “buildings” for bunker buster guns.
Other terrain such as railroad embankments, etc followed the rule book for Ver 3.
Buildings and rubble bases required skill checks for vehicles to avoid bogging.

Scoring: Based on the Able Kompanie GenCon version, we ran a total of eight objectives. Three in each deployment area, and two in the center of the table. The center objectives were slightly offset from the center line, so each side could attempt to get close enough to contest in turn one. At the beginning of each side’s turn, they received points for any objectives they held (or had held, and were not contested by the enemy). Objective in your own deployment zone were one point each. Center objectives were two points each, and if you got lucky enough to take one in the enemy deployment zone, those were worth four points each.
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Flames of War v4 Test Run

Posted on March 13th, 2017 under , , , , . Posted by

Tom and I got together yesterday to try out the new version 4 of Flames of War.  Actually we played what we are locally calling v3.5 which is the EW/LW free rules.  But we committed a terrible heresy by playing these rules with our mid-war ar…

On the Road: Version 4 Roll Out

Posted on March 13th, 2017 under , , , , . Posted by

Episode 5 “On the Road” Flames of War Version 4 Roll out.Download DirectlyA very special OTR Episode! Mitch Reed and Sean Sarah went to the Version 4 roll out at “Games and Stuff” in Glenn Burnie Maryland. They have a very frank talk with John Mat…

No Retreat – Late War Version 4 Flames of War Playtest

Posted on March 10th, 2017 under , , , , . Posted by

Following an initial Mid-War Version 4, my good gaming buddy Ed and I returned to Hard Knox Games to borrow the store preview copy and give Version 4 a Late-War tryout. Again, we wanted to test out the “worse case” scenario of  a tank force attacking against a infantry & gun force in the No Retreat mission. The presumption was that tanks, especially medium tanks, were going to have no chance against a strong infantry & gun force.

The Forces

The Soviet Strelkovy Battalion

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SDD Matilda II

Posted on March 10th, 2017 under , , , , . Posted by

The Infantry Tank Mark II, best known as the Matilda, was a British infantry tank. The design began as the A12 specification in 1936, as a gun-armed counterpart to the first British infantry tank, the machine gun armed, two-man A11 Infantry Tank Mark I. The Mark I was also known as Matilda, and the larger … Continue reading “SDD Matilda II”

German 7.7cm FK96 guns for Flames of War Great War

Posted on March 9th, 2017 under , , , . Posted by

This past weekend Tom and I got WWI back on the table after a several month break.  Knowing we were to play I felt inspired to pull out some models and paint another unit or my Germans.  This is the Battlefront pack GGE570 7.7cm FK96 n.A gun….

SDD 15mm Tiger I

Posted on March 8th, 2017 under , , , , . Posted by

Tiger I is the common name of a German heavy tank used in World War II, developed in 1942. The final official German designation was Panzerkampfwagen Tiger Ausf. E, often shortened to Tiger. It was an answer to the unexpectedly formidable Soviet armour encountered in the initial months of Operation Barbarossa, particularly the T-34 and … Continue reading “SDD 15mm Tiger I”

British Bedford OXD

Posted on March 7th, 2017 under , , , , , . Posted by

The Bedford OY is an army lorry built by Bedford for the British Armed Forces and introduced in 1939. It was based on Bedford’s O-series commercial vehicles with a modified front end and single rear tyres. The OXD was a general service vehicle, a short-wheelbase version of the OY, designed for a 30 cwt (1.5 … Continue reading “British Bedford OXD”

No Retreat – V4 MW Desert Playtest AAR

Posted on March 6th, 2017 under , , , , . Posted by

“Is Mid-War the new Early-War?”

By Tom Burgess

The Goal
I have been very apprehensive about V4 Flames of War, but I have also been equally determined to give V4 a thorough work out. Once my trusty Local Game Store, Hard Knox Games, had a preview copy on site and I had a chance to listen to the WWPD V4 preview podcasts, watch the excellent Dice Devils playtest videos, and participate on the WWPD forum discussions I thought that I was sufficiently armed to give V4 a first go.

Mission Selection

I wanted my first playtest of V4 to be “No Retreat.” I thought the Dice Devils did a great job doing three “Free for All” playtest video. More importantly, much of the gripes I’ve heard about V4 was that infantry backed up by anti-tank guns would be too hard for tank forces to attack into. As much as just getting a feel for V4 as game in general, I did want get a sense for how hard it would be for tanks to go up against defending infantry and anti-tank guns.

The Players

I was joined for this game my gaming buddy, Ed, and a new gamer, Tony.  Ed and Tony would play the German force. I would run the British. In terms of knowledge of the new rules and skill, I’d have to say I had a advantage over my German opponents.  Chad, the LGS store manager, had been reading the V4 preview rulebook for days and when he was not busy tending shop, he would come over and help us look up or resolve rules questions.


The forces I had available, or could borrow, as well as the very limited lists in the new “Afirka Korps” and “Desert Rat” books drove me to employing German Panzer Force as the attacker against a British Motor Company, backed up by as many guns as I could get in the force.

The attacking German Panzer Ko


Fortunately, I had a lot “Axis & Allies” Panzers. Cheap models, but they’d suffice for a playtest. I had only just started repainting them, but for a playtest they would do.  I had to borrow the Schleppers and the AAA Halftracks. 

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Flames of War Tournament: Battle Report 1 [February 2017]

Posted on March 3rd, 2017 under , , , . Posted by

This is Must Contain Minis’ first Battle Report (of three) from the February (2017) Flames of War Tournament at Phoenix Games. In this match, Jacob from Must Contain Minis takes on the Tournament Champion – Kevin Wardrop. Both forces in this match are …

FoW- Version 4: Late and Early War Special Rules Spoiled!

Posted on March 1st, 2017 under , , , . Posted by

In this second of three articles on the new Version 4 EW/LW release, I plan to go over the special rules in both books in one shot. Starting with the EW/LW rule book; all national rules are covered along with special rules that cover equipment, weapons and unit abilities. While the “Special Rules Book” serves as a V4 translation of all of the EW/LW intelligence briefings and covers all of the warriors for those two periods of the game. While the Rule Book (RB) is a standalone product, the Special Rule Book (SRB) is not a standalone document, and you will still need the original books for the lists and arsenals that are contained in them. Even at first glance, I felt the SRB was easy to navigate and use, so you should not be confused as to what in the older intelligence books still applies in V4.  Starting with the RB, the special/national rules replace all of the special/national rules in V3. Not all of the rules made it to V4, and some like Mission Tactics are a part of the overall rules of the game and now apply to every nation. Others have been changed to adjust the balance of the game.

Equipment, Weapons and Unit Special Rules
This section of the RB covers a lot of rules that came about in the intelligence briefings over the last few years and are now incorporated into the main rules. Many of them take the exact same rules that existed the arsenal (ex. Turntable), or represent a change in how they are applied (Protected Ammo is not a re-roll and now is a -1 to your remount rating), or a total change in the rule (No-HE now adds a +1 to hit an infantry or gun team).

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AHPC VII: FOW Pacific Submission

Posted on March 1st, 2017 under , , , . Posted by

Whew – I’m finally caught up with all my submission (to date) in the Challenge.  This submission was fairly large (458 points) and was made up of FOW Pacific units. First  is a Japanese infantry platoon with 54 figures.  I really li…

Flames of War Tournament Report

Posted on March 1st, 2017 under , , , , , . Posted by

This past weekend, my buddy Brenden ran a Flames of War Tournament at Phoenix Games (in Kitchener, Ontario, Canada). It has been a long time since I last played Flames of War. In fact, the last time that I played this game was at Brenden’s last tournam…