Posts Tagged ‘FoW’

Miniature Ordnance Review: Not Your Typical Volksarmee – A Painting Guide for…

Posted on October 12th, 2017 under , , . Posted by

Miniature Ordnance Review: Not Your Typical Volksarmee – A Painting Guide for…: The main Team Yankee book includes some fairly decent painting instructions for NVA infantry, but if you look at the zoomed figures on page…

Miniature Ordnance Review: Not Your Typical Volksarmee – A Painting Guide for…

Posted on October 12th, 2017 under , , . Posted by

Miniature Ordnance Review: Not Your Typical Volksarmee – A Painting Guide for…: The main Team Yankee book includes some fairly decent painting instructions for NVA infantry, but if you look at the zoomed figures on page…

FoW Unit Cards… for 3rd Edition

Posted on September 14th, 2017 under , . Posted by

This is something I worked on prior to the Rejects Demo Game at Broadside back in June. Earlier in the year I bought the 4th Edition rules and rather liked the idea of Unit Cards as a simple way for players to understand their troops. However I decided…

FoW Unit Cards… for 3rd Edition

Posted on September 14th, 2017 under , . Posted by

This is something I worked on prior to the Rejects Demo Game at Broadside back in June. Earlier in the year I bought the 4th Edition rules and rather liked the idea of Unit Cards as a simple way for players to understand their troops. However I decided…

The Battle of Sawkhan

Posted on September 6th, 2017 under , , , , . Posted by

I’ve taken advantage of my day off and the fact that my daughter (aka the Young Padawan) doesn’t go back to school until next week. We decided to play another Desert Raiders game using the same cut-down Flames of War rules that I used in the Rejects de…

The Battle of Sawkhan

Posted on September 6th, 2017 under , , , , . Posted by

I’ve taken advantage of my day off and the fact that my daughter (aka the Young Padawan) doesn’t go back to school until next week. We decided to play another Desert Raiders game using the same cut-down Flames of War rules that I used in the Rejects de…

Tiger 1E Normandy 1944

Posted on August 29th, 2017 under , , , . Posted by

Now then,Here is another of the big cats that operated in Normandy. This time its a Tiger 1E.And here are both the Tigers together.Thanks for looking!Steve

Tiger 1E Normandy 1944

Posted on August 29th, 2017 under , , , . Posted by

Now then,Here is another of the big cats that operated in Normandy. This time its a Tiger 1E.And here are both the Tigers together.Thanks for looking!Steve

Fighting First Command Cards Review Part 1

Posted on August 16th, 2017 under , , , , , , . Posted by

The American Mid War Command Cards are Here.  Because of the number of cards we have broken this review into two articles.  The Fighting First book has drawn a great deal of attention due to the variety of units as well as the improved options over the current Mid War books.  The Command Cards are sure to do the same.  Unfortunately, we can not cover every single card in the new release.  We hope to give an overview and a general feel of the cards.

The Command Cards can have a serious impact on your list.  The ability to hold in secret an ability or action that your opponent does not know you have can in itself be a game changer.  The community seems to be of a mixed opinion on the cards as a whole.

In Version 3 many people claimed that it was unfair that some units got special rules for free. It seemed unfair for play balance.  The cards seem to rectify this by allowing a degree of customization.  However, the question becomes how many cards, or points worth of cards, should be allowed in a game.  At this point I do not have the answer.
The American Fighting First book has a variety of formations and units to choose from.  By themselves the overall impression I have of them is that they are not overpowered and have some severe disadvantages.  Combinations of cards will have a major impact on Force development.  The cards can overcome many of the short falls of the Fighting First units as you will see in our reviews.

Three points seem pretty expensive for this ability until you realize that this card may very well save your thirty-two point unit from any return fire.  This in combination with other cards can make tank destroyers much more reliable and survivable.

Read more »

Fighting First Command Cards Review Part 1

Posted on August 16th, 2017 under , , , , , , . Posted by

The American Mid War Command Cards are Here.  Because of the number of cards we have broken this review into two articles.  The Fighting First book has drawn a great deal of attention due to the variety of units as well as the improved options over the current Mid War books.  The Command Cards are sure to do the same.  Unfortunately, we can not cover every single card in the new release.  We hope to give an overview and a general feel of the cards.

The Command Cards can have a serious impact on your list.  The ability to hold in secret an ability or action that your opponent does not know you have can in itself be a game changer.  The community seems to be of a mixed opinion on the cards as a whole.

In Version 3 many people claimed that it was unfair that some units got special rules for free. It seemed unfair for play balance.  The cards seem to rectify this by allowing a degree of customization.  However, the question becomes how many cards, or points worth of cards, should be allowed in a game.  At this point I do not have the answer.
The American Fighting First book has a variety of formations and units to choose from.  By themselves the overall impression I have of them is that they are not overpowered and have some severe disadvantages.  Combinations of cards will have a major impact on Force development.  The cards can overcome many of the short falls of the Fighting First units as you will see in our reviews.

Three points seem pretty expensive for this ability until you realize that this card may very well save your thirty-two point unit from any return fire.  This in combination with other cards can make tank destroyers much more reliable and survivable.

Read more »