Posts Tagged ‘Game Night’

Tharnulf’s Crypt

Posted on June 27th, 2018 under , , , , , , , , , , . Posted by

“Well, that’s kinda obvious…” The party had been hired by a local duke to pursue a gang of thieves that has been terrorizing the towns and villages on his lands. After the most recent raid, the group – an Elf Druid, an Orc Mercenary, a Dragonborn Paladin, and a Dwarf Runemaster –  tracked the bandits … Continue reading “Tharnulf’s Crypt”

ZONA ALFA Crew

Posted on April 9th, 2018 under , , , , , , , , , , . Posted by

Other Pat is currently running a one-of DnD dungeon crawl for our weekly game night, so the next couple weeks won’t feature many table top photo ops. In the meantime, I managed to get some color on the first of the ZONA ALFA demo figs. A Military crew with a Guide, a Medic, and a … Continue reading “ZONA ALFA Crew”

ZONA ALFA Mission 1

Posted on March 28th, 2018 under , , , , , , , , , . Posted by

Crossroads at Blyatsk
A ZONA ALFA PLAY TEST GAME
Look under the ZONA ALFA tab up top. Or click here for more info: ZA Mission 1

Pix from last night’s game in the new war room.

Posted on March 21st, 2018 under , , , , , , , , , , . Posted by

A NEW WAR ROOM Moving the hobby game room down into the basement took a while, what with preliminary clean up and then physical transfer of well, everything. But it is more or less complete. I’m pressed for time today but here are photos of last night’s Zona Alfa game in the new digs. Here’s … Continue reading “Pix from last night’s game in the new war room.”

ZONA: The Chistoysk run.

Posted on January 31st, 2018 under , , , , , , , , , . Posted by

Playing ZONA last night, our STALKER-flavored skirmish rules. Four STALKERs visited the town of Chistoysk near the Black Woods. The Fat Man wanted a cell tower in town repaired and was offering a wad of rubles to get it done. “Plus,” he said. “I hear one of the RMUs stashed a bit of gear in … Continue reading “ZONA: The Chistoysk run.”

Dark Rituals

Posted on January 28th, 2018 under , , , , , . Posted by

Our ASOBH game continues as the adventurers come upon the Necromancer Varro Desecrae conducting an dark ritual at the Shrine of the Sky Stone. In addition to his Hell Knight bodyguard, the vile mage hired a goblin shaman and a mob of goblin scuttlers (backed by a Toad Demon) to insure the ritual is goes … Continue reading “Dark Rituals”

Games that stick.

Posted on December 28th, 2017 under , , , , , , , , , , , . Posted by

I’ve been thinking about games that have durability, replay-ability, longevity. As anyone familiar with hobbyists and the hobby industry knows, “Shiny” comes and goes. Indeed the hobby industry is built on ‘shiny’ and every gamer worth his salt has a lead/plastic pile that bears mute witness to the fickle siren song of new figs, a … Continue reading “Games that stick.”

Dark Templars

Posted on November 10th, 2017 under , , , , , , . Posted by

“A moment of laxity spawns a lifetime of heresy.” Bobby Jackson sculpts straight from Reaper Miniatures. These heavily armored knights in dark livery make for the  perfect band of zealous crusaders. Led by Confessor Malcador Izzik, they are out to purge every trace of blasphemy and wickedness from the realm.   They were scheduled for … Continue reading “Dark Templars”

Blue Rose Import/Export

Posted on November 6th, 2017 under , , , , , , , , . Posted by

Character figs for our upcoming Interface Zero 2.0 games set in New Kowloon 2069.   Blue Rose I/E is one of New Kowloon’s finest independent trade services, offering secure storage, fast transport, and outstanding turnaround time for all your goods and products. Stop by our warehouse at Dock 5H – 37. North Pier, Lower New … Continue reading “Blue Rose Import/Export”

Interface Zero 2.0 @ NK69

Posted on October 26th, 2017 under , , , , , , , , , , , , . Posted by

More RPG game prep last Tuesday evening. We finished up Character Creation then read through a bit of game setting fluff on New Hong Kong in 2069. After, we ran through another simple scenario to hammer out the combat mechanics. (It’s taking me a bit to wrap my head around the granularity and pace of … Continue reading “Interface Zero 2.0 @ NK69”