Posts Tagged ‘Games’

Learning Curve Chapter 14

Posted on August 24th, 2016 under , , , , , , , , . Posted by

Wow, the 14th instalment of Learning Curve is here already.  It’s been fun so far and I hope you’re following along with my war games education.  I’ve learnt quite a lot this week and had the pleasure of playing a genuinely fun, fast paced sci-fi battle game; Afterlife. Those of you who have been paying attention will … Continue reading Learning Curve Chapter 14

Sunday Colour #12

Posted on August 21st, 2016 under , , , , , , . Posted by

Hello again.  Just lil’ ol’ me chatting about painting again.  This week I started out wanting to get my Gremlins done for the TTGUK Paints challenge but got distracted by attempting to finish my Republic starter set for Afterlife.  Basically I finished neither job but made a significant amount of progress on the Mirakuru Crew … Continue reading Sunday Colour #12

TTGUK Paint: Update One

Posted on August 19th, 2016 under , , , , , . Posted by

So we have had two weeks into the painting challenge of completing a starting warband for Arcworlde and its time to see how the guys have been getting on. Darren has had a bad case of eating dodgy Chinese and is now battling the throes of man flu, but in an unprecedented and never before … Continue reading TTGUK Paint: Update One

Bolt Action 2, What are the changes?

Posted on August 18th, 2016 under . Posted by

Warlord Games have on their website detailed the changes for Bolt Action2 over the old 1st edition.       Taken from the warlord website and can be found here Description The 2nd edition offers the same fantastic World War II gameplay with its exciting order dice system and mixed armies of infantry, tanks and artillery. Key New Features … Continue reading Bolt Action 2, What are the changes?

Project Z Review 2 of 3 Figure assemble and paint!

Posted on August 18th, 2016 under , , . Posted by

Those who can cast their minds back to the first Project Z review will remember that I was looking forward to getting stuck into getting these figures put together and getting a game of this done. This section will only look at the assembly of the figures and how they look when painted, so let’s go.     First … Continue reading Project Z Review 2 of 3 Figure assemble and paint!

Learning Curve no.13

Posted on August 17th, 2016 under , , , , . Posted by

Ooooh unlucky for some!  Hope not.  This week I’m going to be looking ahead slightly to try and figure out what to invest my time and money into over the next few months.  I always struggle a bit with making the right choices when buying into games, often buying and then selling figures and rule … Continue reading Learning Curve no.13

Scramble WW2 Aircraft rules

Posted on August 16th, 2016 under . Posted by

At my local club, we have been trying out a lot of WW2 aircraft games, trying to find one we like. We have played ones based on a hex grid, with the planes based on hexes but it looks like we have discovered a set we like…… Most games use many different ways to handle … Continue reading Scramble WW2 Aircraft rules

Beggar Kings Part 3: Rise of the Chicken

Posted on August 16th, 2016 under , , , , , , . Posted by

Moving on from part 2 of my journey into the weird and wonderful world of Relics, I have got my Vaetir fully built now and am starting to work my way through getting them painted, the models are wonderful to look at and the studio models are great, however when I put them together I found … Continue reading Beggar Kings Part 3: Rise of the Chicken

10 Years of Wargaming Recon – Wargaming Recon #165

Posted on August 15th, 2016 under , , , , , . Posted by

Discover listener’s favorite episodes of Wargaming Recon.  Jonathan shares his fondest memories and reveals a humbling announcement about the show in this special 10th anniversary episode. The longest-running tabletop wargaming podcast on the planet   Through his research Neil discovered the 3 longest-running shows are Drop Pod Cast, his Meeples &… Read More»

The post 10 Years of Wargaming Recon – Wargaming Recon #165 appeared first on Wargaming Recon.

Sunday Colour #11

Posted on August 14th, 2016 under , , , , , , . Posted by

Good evening fellow painty fingered people!  Welcome back to Sunday Colour.  This week I’ve been learning a little more about what not to do with your airbrush.  More specifically how to make a balls up of a perfectly respectable paintjob… So all things considered these guys look fine.  Since they’ll last approximately a turn and … Continue reading Sunday Colour #11

Cannibal Sector 1: Fully funded and running strong

Posted on August 13th, 2016 under , , , , . Posted by

Daruma Productions, in conjunction with Nightfall Games, will produce the SLA Industries: Cannibal Sector 1 skirmish game and all the miniatures and accessories needed to play. The book will be lavishly produced by Nightfall Games and Daruma Productions with new full-colour illustrations by Dave Allsop. What is SLA Industries? What is SLA Industries? In 1993, … Continue reading Cannibal Sector 1: Fully funded and running strong

Building my Crown: Part Two

Posted on August 13th, 2016 under , , , , , . Posted by

So here is the second installment of Building my crown in Part One I spoke about the starting point which is basically the two player box set, now with Gen Con we have been treated to a few new releases and a new rulebook. This should see an exciting time for Wrath of Kings players. So what have … Continue reading Building my Crown: Part Two

Kings of War Historical​.

Posted on August 11th, 2016 under , , , . Posted by

Ronnie Renton has posted on the facebook group that he will be releasing a Historical version of Kings of War. The details on this book are still to be released, but the info that has come up so far are, Ronnie has said that it will be Sept time for release on the facebook page. I … Continue reading Kings of War Historical​.

SUNDAY COLOUR #10

Posted on August 7th, 2016 under , , , , . Posted by

Hello everyone!  This week I’m talking airbrushes!  Yes I purchased an airbrush set and I have used it in anger!  I think I got pretty good results from a cheaper airbrush for a first timer.  I managed to basecoat and highlight the main body of a ten man fire-warrior squad of Tau in just an … Continue reading SUNDAY COLOUR #10

Death Masque Incoming

Posted on August 7th, 2016 under , , . Posted by

Eldrad Ulthran, the most skilled of the Eldar’s prophets and one of the most powerful psykers in the galaxy, whose existence has spanned ten millennia, has put into motion a series of incredible events. Descending upon the planet of Port Demesnus, his intention is to seize its crystal moon, Coheria, for a forbidden ritual capable … Continue reading Death Masque Incoming

Polish Wall (AWI). Polski mur(WoNSZ).

Posted on August 5th, 2016 under , , , , , , , . Posted by

Another week and another game. This time I joined to Michael’s Schneidera game with his AWI collection. This game has been organised for two novices, David a new club member and my nephew, who was curious to visit our club. So David joined Michael and they played British and my nephew joined the family team and played for Americans. For the game we used Black Powder with some Michel’s house rules.
Kolejny tydzień i kolejna gra. Tym razem dołączyłem do gry zorganizowanej przez Michaela Schneidera z użyciem jego kolekcji do wojny o niepodległość Stanów Zjednoczonych. Ta gra została zorganizowana dla dwóch nowicjuszy, Davida nowego członka klubu i dla mojego siostrzeńca, który bardzo chciał odwiedzić nasz klub. David dołączył do Michaela i zagrali oni Brytyjczykami, z kolei mój siostrzeniec dołączył do rodzinnego zespołu i zagraliśmy dla Amerykanów. Do gry użylismy zasad Black Powder z Michaelowymi dodatkami.
SCENARIO/SCENARIUSZ: Eve of Battle pregame
UMPIRING/PROWADZENIE GRY: Michael Schneider, Bartek Żynda
SCENERY/SCENERIA: Michael Schneider, SESWC
MODELS/MODELE: Michael Schneider

1. Eve of Battle pregame.

Before the game we decided to play Eve of Battle, to determinate number of troops, the battlefield and the scenario for the game. For those, who don’t know what Eve of Battle is, this is the card driven game, writen by Michael where cards have two sides: one with special events, terrain features etc. and the second side with units markings (infantry, cavalry, artillery), which could be added to your basic forces. The players can play either one side or the other against the opposite player. If you want know more about it, write to me or Michael about more details (don’t forget about your email).
Przed grą zdecydowaliśmy się rozegrać Eve of Battle, by określić liczbę oddziałów, pole bitwy i scenariusz gry. Dla tych co nie wiedza, co to jest Eve of Battle, jest to karcianka, napisana przez Michaela gdzie karty maja dwie części: pierwsza zawiera specjalne zdarzenia, dodatkowe tereny itp., natomiast druga zawiera znaczniki oddziałów (piechota, konnica, artyleria), które mogą być dodane do naszych sił podstawowych. Gracze mogą zagrywać albo jedną albo drugą stroną karty przeciw swojemu przeciwnikowi. Jeśli jesteście zainteresowani tą grą skontaktujcie się albo ze mna albo z Michaelem o więcej szczegółów (nie zapomnijcie podać swojego emaila).

In our game Michael played for British and I for Americans. For British we had: Low on Powder (every time when the British unit fired had to roll a dice and on 1 loosing the fire ability for the rest of the game), Huzzah Enfilade! (British player could deploy 25% of his troops on one of the sides of the battlefield),  Delayed Enemy (one of opponent’s unit was delayed by 2 turns) – by my mistake we had 2 delayed units, however it saves the game for us!, Lost Depeches (British could re-deploy their units after Americans deploy their), Surprise Attack (British could deploy within 12” of the enemy). Also British get extra units: 1 veteran cavalry, 2 infantry and a gun. For Americans we had: 2 Scouts Ahead cards (we could deploy 2 units, one for each card, 12” in front of enemy lines) Delayed Enemy, Doctor on the Field  (we did not have to use that card it resolve the Plague or Disease cards), The Speach (it gave me +1 on break tests). Our extra troops: veteran infantry, infantry and a gun. For the battlefield we had: Village or Farm (we had a Farm with 24” of wall, which could be deployed on my half of the table)), 50% of Wood (half of the table was covered by woods) and the Swamp Land (impasible swamp on my half of the table). Here is the ready battlefield after the pregame:
W naszej grze michael zagrał dla Brytyjczyków, a ja dla Amerykanów. Brytyjskie karty to: Low on Powder (za kazdym razem gdy oddział brytyjski strzelał musiał po tym rzucić kością, na 1 tracił możliwość strzału do końca gry), Huzzah Enfilade! (Brytyjczycy mogli rozstawić 25% swoich oddziałów na jednym z boków pola bitwy), Delayed Enemy (jeden z oddziałów przecinika zostął opóźniony o 2 tury) – przez mój błąd mieliśmy dwa takie oddziały, jednak uratowało to dla nas grę!, Lost Depeches (Brytyjczycy mogli rozstawić ponownie swoje oddziały po naszym rozstawieniu), Surprise Attack (Brytyjczycy mogli rozstawić swoje oddziały 12 cali przed naszymi). Dodatkowe brytyjskie jednostki: 1 kaweleria (weterani), 2 oddziały piechoty i jedno działo. Karty Amerykanów to: 2 karty Scouts Ahead (pozwoliło to nam wystawić 2 oddziały, po jednym dla kazdej karty, 12” naprzeciw brytyjskim liniom) Delayed Enemy, Doctor on the Field (nie musieliśmy użyć tej karty, ona eliminuje efekty kart Plague i Disease), The Speach (dawała nam +1 na testy złamania). Nasze dodatkowe jednostki to: 1 oddział piechoty, weteranów, 1 oddział zwykłej piechoty oraz 1 działo. Karty determinujące pole bitwy: Village or Farm (mieliśmy farmę z 24 calami muru, który mógł być rozstawiony na naszej połowie stołu), 50% of Wood (połowę stołu pokrywał las) oraz Swamp Land (nieprzekraczalne bagno na naszej połowie stołu). Tak wyglądał stół po naszej przedgrze:

2. Forces. Siły.

BRITISH/BRYTYJCZYCY
(Michael Schneider, David)
1 veteran infantry
4 line infantry
1 skirmish infantry
2 guns
1 Dragoons (delayed)

AMERICANS/AMERYKANIE
(Czarek Michna, Bartek Żynda)
1 French infantry (veterans)
3 Continental infnatry
2 Militia infantry (both delayed)
1 skirmish infantry
2 guns

3. The game. Gra.

We started with two our units deployed in front of British units. It was gun and 1 unit of Continental infantry. They fired first, caused some desorganisation and then moved back to the wall line. At least the Continetals did as the gun failed to move and get destroyed. Our plan was to use the wall feature and defend that line till the end of the game. We managed to form a defending line very quickly. Now we were waiting for British to come.
Zaczęlismy grę z naszymi dwoma oddziałami wystawionymi naprzeciw brytyjskim oddziałom. Było to działo i jeden z oddziałów piechoty kontynentalnej. Wystrzelili powodując pewne zdezorganizowanie we wrogich oddziałach, po czym wycofali się do lini muru. Tak faktycznie to tylko piechota się wycofała, poniewaz nie udało się to działu, które zaraz też zostało zniszczone. W naszych planach mur był podstawą naszej obrony, którą mieliśmy zamiar utrzymac do końca gry. Naszą linie obrony udało nam się utworzyć bardzo szybko i teraz oczekiwaliśmy na Brytyjczyków.

Here the British troubles started. First one of the guns rolled bad for Low on Powder effect and it was not able to shoot for the rest of the game! The second problem was with the charging British infantry, they underestimate the distance and did not hit the enemy! So we were able to charge them instead. The hand to hand battle was fierce and finaly our unit brake alongside with one of the supporting units. We were in serious troubles!
I tu zaczęły się brytyjskie problemy. Wpierw jedno z dział źle rzuciło na efekt Low on Powder i do końca gry nie było w stanie strzelać! Drugim problemem było niedoszacowanie odległości szarżującego brytyjskiego oddziału, który nie dotarł do wroga. Mogliśmy więc uderzyć na nich. Walka wręcz była zażarta jednak w końcu nasz oddział został zniszczony wraz z innym go wspomagającym. Mieliśmy naprawdę poważny problem!

At this moment our two Militias arrived on the battlefield. They filled the gaps and we could still defend our positions. Then come another British assault, now against our best unit, the French infantry. Unexpectedly they broke very quickly and now we had a serious problem!
W tym momencie nasze dwa oddziały milicji przybyły na pole bitwy. Udało im się wypełnić luki w naszej obronie, którą mogliśmy dalej kontynuować. Wtedy nastąpił kolejny brytyjski szturm, teraz przeciw naszej najlepszej jednostce, francuskiej piechocie. Niespodziewanie zostali oni rozbici bardzo szybko i dopiero teraz mieliśmy poważny problem.

The hope always die as the last! From fire of our Skirmishes, we managed to broke first British unit and soon British assaulted us for the third time. This time it was all or nothing action, becouse it was almost end of the game and we still hold the line. This time the Militia hold the ground and broke the British infantry alongside with supporting unit! It finished the game and gave us victory! We had great fun and both David and Czarek enjoyed the game!
Nadzieja zawsze umiera ostatnia! Od ognia naszych Traperów, udało nam się zniszczyć pierwszy brytyjski oddział i wkrótce Brytyjczycy uderzyli po raz trzeci. Był to atak typu wszystko albo nic, ponieważ gra zblizała się do końca a my ciągle utrzymywaliśmy naszą linię obrony. Tym razem naszej milicji udało się wytrzymać atak i rozbić oddział brytyjskiej piechoty razem ze wspomagającym go oddziałem! To zakończyło grę i dało nam zwycięstwo! To była świetna zabawa, a najwazniejsze że, David i Czarek byli bardzo zadowoleni z gry!

4. Links to other relations and galleries. Linki do innych relacji i galerii.

Michael:
Yet to be updated. Czeka na uzupełnienie.

SESWC:
Yet to be updated. Czeka na uzupełnienie.

Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157669007478804

Game Camp 2016 Day 3: Shiverrrr me Timmmmbers!

Posted on August 4th, 2016 under , , , , , , , . Posted by

Wednesday and Thursday are pretty much “show piece” days. Big splashy games that have tons of prep and a really distinctive look. And they are silly.. very silly. In that fine old tradition, I presented.. BIG DANGED BOATS, the cup … Continue reading

Learning Curve Part Eleven

Posted on August 3rd, 2016 under , , , , , , . Posted by

Hello again and welcome back to my diary of game theory vs practice.  Recently I have had the pleasure of playing quite a few games; Guild Ball, Marvel Universe, Infinity, Tanks and Burrows & Badgers.  I definitely have favourites amongst them and some I’m not in any hurry to go back to but it got me … Continue reading Learning Curve Part Eleven

Testing the Soldiers of God. Testowanie Soldiers of God.

Posted on August 3rd, 2016 under , , , , , , , . Posted by

I very like those pre Claymore atmosphere, when so many new system appears. Last Thursday I was invited to the Soldiers of God game. The system is write to play the Crusades to the Holy Land, one of my favourite periods in history.
Bardzo lubię then okres przed Claymore, kiedy pojawia się tyle nowych systemów do przetestowania. W ostatni czwartek zostałem zaproszony do gry z zasadami Soldiers of God. System ten jest przeznaczony do rozgrywania bitew z okresu krucjat do Ziemi Świętej, jednego z moich ulubionych okresów w historii.
SCENARIO/SCENARIUSZ: Jack Glanville
UMPIRING/PROWADZENIE GRY: Jack Glanville, Derek Hodge
SCENERY/SCENERIA: SESWC
MODELS/MODELE: Jack Glanville

1. Forces. Siły.

KINGDOM OF JERUSALEM/KRÓLESTWO JEROZOLIMSKIE 
(Campbell Hardie, David)
3 x Heavy cavalry
3 x Crossbows
3 x Heavy infantry
SULTANATE OF EGYPT/SUŁTANAT EGIPTU
(Jim Louttit, Donald Adamson, Bartek Żynda)
3 x Medium Cavalry
4 x Light Cavalry
3 x Bowmen
2 x Light infantry

2. The game. Gra.

First what i really liked about this system is, that before the game you have to prepare your tactic. This is very realistic according to the period. You have to choose very wisely, not like us… We totally ignored the power of our bows and finally we had to pay for that mistake… Let start from the beggining. The whole army is usually divided on three parts: left flank, centre and right flank. Every part of the army receive main order, that’s their tactic for the whole game. We chose the Move Forward, Loose and Rally Back order for our flanks, what was very good and Move for our centre, which should be replaced with Loose (we did not turn the page to check all the pre battles orders – shame on us). Then we receive four cards with orders. Every card have the main order usually move, loose, charge, maneuver etc. Also the card have some special events which could be played against one or both sides. So many possibilities. I am generally not enthusiastic for card driven games, but this one is different. First, every part of the army have their main order and when none of the cards fit us, they execute their main order, also we can trade the cards for new one or rally our troops.
Pierwsze co mi się spodobało w tym systemie, to to, że przed bitwą trzeba ustalić swoją taktykę. Bardzo to oddaje realizm ówczesnych pól bitwy. Trzeba wybrać bardzo mądrze, nie tak jak my… Totalnie zignorowaliśmy siłę naszych łuczników i w ostateczności musieliśmy srogo za ten błąd zapłacić… Zacznijmy jednak od poczatku. Cała nasza armia podzielona jest na trzy części: prawe skrzydło, centrum i lewe skrzydło. Każda cześć armii otrzymuje swój główny rozkaz na całą grę. My wybraliśmy Rusz do przodu, wystrzel i powróć, dla naszych skrzydeł, co było mądrą decyzją i maszeruj do przodu dla naszego centrum, co powinno być zamienione na wystrzel (nie przewróciliśmy kartki z rozkazami na drugą stronę, by zobaczyć, że takie rozstawienie jest dostępne… powinniśmy się wstydzić). Po tym każda ze stron otrzymuje dodatkowe 4 karty z rozkazami. Każda karta ma rozkaz główny, taki jak ruch do przodu, wystrzel, szarża, manewr itp. Karty równiez posiadają dodatkowe zdarzenia lub rozkazy, które moga być zagrane przez jedną bądź obie strony. Dostępnych jest wiele możliwości. Ja generalnie nie lubię gier, gdzie mechanika jest głównie oparta na kartach, jednak w tym przypadku jest inaczej. Po pierwsze, każda część armii posiada swój główny rozkaz i jeśli żadna z kart nam nie odpowiada, możemy wykonać właśnie ten główny rozkaz ajk również możemy zamienić nasze karty na nową kartę, lub poświęcić je na porządkowanie naszych oddziałów.

I did not tell, that every army have their morale points and everything bad and also good affects that morale. From our army the best performance had the Donald’s (left flank). He managed to survive the charge of the Hospitalers and finally get on his flank. That was not good enough to win the battle, because rest of our army’s performance was not good.
Nie powiedziałem jeszcze, że każda armia ma swoje morale i wszystko co się dzieje dobrze lub źle ma na nie swój wpływ. Z naszej armii najlepiej wypadła część Donalda (lewa flanka). Udało mus się przetrwać szarżę Szpitalników i ostatecznie znaleźć się na ich flance, ale to nie było wystarczające by wygrac bitwę, ponieważ reszta naszej armii kompletnie zawiodła.

Jim on our right flank tried to softened the Knights from left Jerusalem’s flank by his arrows. It caused some damages, but not enough to stop them. Finally they charged and our right flank broke. Becouse of the wrong main order I could not support Jim in his fight, very quickly our morale broke too. I can only add that during the game my commander has been challenged by Campbell’s commander and he get killed. Finally the game finished with great Crusaders victory!
Jim na naszej prawej flance próbował zmiękczyc rycerzy jerozolimskich ostrzałem ze swoich łuków. Spowodowało to pewne uszkodzenia, jednak nie zatrzymało ich. Ostatecznie zaszarżowali i tym sposobem nasza prawa flanka została złamana. Ze względu na wydany zły główny rozkaz, moje oddziały nie były w stanie wesprzeć Jima w jego walce i tym sposobem nasze morale szybko spadło do zera. Mogę jeszcze dodać, że mój dowódca został wyzwany przez dowódcę Campbella na pojedynek, w którym został zabity. Ostatecznie gra zakończyła się zdecydowanym zwycięstwem Krzyżowców.

3. Summary. Podsumowanie.

The rules worked very well. They are simple and very clearly written and also very fast playable. The rules cover some sieges, which I am very curious to use. The set cover only the times of the crusades but I believe that the system can be used for all medieval conflicts, only the cards need to be redesign. Finaly I can said that my Normans can be very easily converted for that game. I just need to buy some movement trays with a correct size, which I am going to do during the Claymore!
Zasady sprawiły sie znakomicie. Są proste, przejrzyście napisane i bardzo szybkie w grze. Zasady zawierają w sobie równiez oblężenia, co bardzo chciałbym kiedyś sprawdzić. Soldiers of God są przeznaczone do rozgrywania konfliktów w czasach wypraw krzyżowych, ale moim zdaniem moga byc użyte do jakichkolwiek konfliktów średniowiecznych, jedyne co trzeba by zrobić to zmienić karty do gry. Na koniec moge powiedzieć, ze moi Normanowie mogą byc bardzo łatwo przekonwerterowani do tej gry, jedyne co musze zrobić to kupić zbiorcze podstawki w odpowiednim rozmiarze, co zamierzam zrobić podczas Claymore!

4. Links. Linki.

Relations/Relacje:

Jack:
http://pioneerpainting.blogspot.co.uk/2016/07/soldiers-of-god.html

Campbell:
https://www.facebook.com/permalink.php?story_fbid=1074109505960355&id=158670127504302

Galleries/Galerie:
https://www.flickr.com/photos/asienieboje/albums/72157671089888332

Stupid Free Things You Can Play Codenames With

Posted on August 3rd, 2016 under , , , , , , , , , , , . Posted by

Codenames is one of those games that you play and instantly think ‘why the hell didn’t this already exist?’. Beautifully simple, […]

The post Stupid Free Things You Can Play Codenames With appeared first on Best Play.

The World Of Twilight

Posted on August 2nd, 2016 under , , , , . Posted by

There are a lot of fantasy games out there that will have forces of humans, Orcs and all the other races that you expect in a fantasy game. Whereas Twilight looks at things in a slightly different light; the Tolkien based races are gone and a more organic set of races dwell on the face of Anyaral. … Continue reading The World Of Twilight

WarmaHordes Delayed

Posted on August 2nd, 2016 under , , , , , , , . Posted by

Yesterday was supposed to be the first part of my adventures through Warmahordes but the postal service being what it is, this has been delayed a little bit. But thats the bad news, the good news is I have seen some new two player box sets. So here it is then the new releases. A … Continue reading WarmaHordes Delayed

Halo Flying High and getting Down and Dirty: Part One

Posted on August 1st, 2016 under , , , , , , . Posted by

When I started writing this article Halo: Ground Command wasn’t available just yet, we shall see if it arrives before this gets published! This is the last of the current updates for games I play regularly, at the moment, mainly because if I do many more I will be writing articles all day instead of … Continue reading Halo Flying High and getting Down and Dirty: Part One

Bolt Action v2 Incoming

Posted on August 1st, 2016 under , , , , . Posted by

As you are aware the second edition of Bolt Action is getting closer and closer to being released, whilst many players always seem to get a bit upset by new editions of rules they do help tidy things up and let the game move further forward than a bundle of printed erratas ever will. KEY … Continue reading Bolt Action v2 Incoming

Competition Time: The Mighty Zombie Painting Challenge

Posted on August 1st, 2016 under , , , , , , . Posted by

That’s right this August Tabletop Games UK are teaming up with Mighty Lancer Games to bring you a horrifying competition. So what is the competition, well there are three things you need to do. 1 Head over to Tabletop Games UK on facebook and like our page 2 Head over to Mighty Lancer Games Facebook … Continue reading Competition Time: The Mighty Zombie Painting Challenge