Posts Tagged ‘gaming’

The Battle for Mirum Ostentum – Blood Sacrifice (Part 14)

Posted on September 5th, 2017 under , , , , , . Posted by

Doing away with victory points this mission instead focuses on infantry being killed. If 101 or more infantry models are killed during the mission and at least 70 cultists and conscripts are part of that number, then chaos wins and the blood ritual is …

Simple Fog of War in Boom! Zap!

Posted on August 29th, 2017 under , , , , , , , , , . Posted by

My plan was to debut the playtest game of Boom! Zap! (my pulp SF reworking of the old Rules with No Name engine) at camp this year, but there was such a clamor to run Frostgrave for another day and … Continue reading

The Battle for Mirum Ostentum – The Burning of Xalaciva (part 13)

Posted on August 29th, 2017 under , , , , , . Posted by

Phase 3 mission 3 – The burning of Xalaciva City fight. Chaos gets 1 victory point for each building they set alight and 2 victory points for destroying any structures in the enemy deployment zone. Imperials get 1 victory point* for each building that is neither destroyed or on fire at the end of the game. (*Score 2Vp for structures within own deployment zone) Chaos may use a lord of war. Imperial forces get free ammo dumps (Re-roll 1’s to hit for occupying infantry units) in the buildings wholly within their deployment zone (but these buildings may explode if lit,…continue reading

A Guide to the Grand Alliance: Chaos for Age of Sigmar

Posted on August 25th, 2017 under , , , , , , , , , , , , , , , , , , , , . Posted by

Oh look, it’s that Jack Shrapnel guy… he’s still alive! Yes I know you were all very concerned when you hadn’t heard from me in so long (the search party finally found me).  Real life Chaos kind of has a way of interfering with the more important things like gaming, writing about gaming, and you know, having a life outside of work.  I’d like to apologize for my absence.  Sorry Thor, I really have no excuse! With the release of the General’s Handbook II coming this weekend, there’s no better time than the present to get right into the second…continue reading

The Battle for Mirum Ostentum – Sudden Strike (Part 12)

Posted on August 23rd, 2017 under , , , , , . Posted by

We altered this mission from a simple strike and kill mission into a more narrative form with the imperial forces defending a derelict titan hangar, finding a titan within but being attacked by the alpha legion before they can fully explore the site and bring the titan online. Phase 3 – Mission 2 – Sudden Strike Kill point mission. Short table edges [End to end] deployment. Chaos forces deploy first and have first turn. Chaos force includes their Lord of war selection. The imperial forces lord of war will arrive on a 6+ at the start of turn 3, a…continue reading

Comic Book Battle Report – Fate of Konor Week #3

Posted on August 18th, 2017 under , , , , , , . Posted by

Last week my opponent and I opted to skip week #2 in the Fate of Konor campaign. However, this week my opponent mentioned playing this week’s mission, so that’s what we did! I do feel that these missions are pretty bland. They are virtually the same ev…

KnaveCon 10 – Double Digits!

Posted on August 15th, 2017 under , . Posted by

In a couple of weeks KnaveCon will reach double digits. They grow up so fast, so they do. I can recall when KnaveCon was called BastardCon, before we went all legit and respectable. It’s grown from that motley collection of grognards into the shining b…

KnaveCon 10 – Double Digits!

Posted on August 15th, 2017 under , . Posted by

In a couple of weeks KnaveCon will reach double digits. They grow up so fast, so they do. I can recall when KnaveCon was called BastardCon, before we went all legit and respectable. It’s grown from that motley collection of grognards into the shining b…

The Battle for Mirum Ostentum – Hunters (Part 11)

Posted on August 14th, 2017 under , , , , . Posted by

Moving into Phase 3, the missions start to escalate and another draw will lead to the neutral missions. Hunters Ambush deployment, Imperials must get units off either of the short board edges. Imperial forces deploy first and get first turn. Chaos can …

The Battle for Mirum Ostentum – Fog of War (Part 10)

Posted on August 5th, 2017 under , , , , . Posted by

The post relates to the ongoing narrative campaign that is being run by my gaming group. Following on from the close fought draw in the previous mission we now come to the final mission of Phase 2 of our campaign. Phase 2 mission 3: Fog of War Maelstro…

Battle Report: Fate of Konor – Week #1 (Chaos vs Wolves)

Posted on August 3rd, 2017 under , , , , , , . Posted by

Last night some of us decided to try the global campaign that Games Workshop is doing – Fate of Konor. You can get the details of it, the first week anyway, over at Warhammer Community. The decision was spur of the moment, so nobody had prepared for th…

Game Camp 17 Day One War Rocket and Room 25

Posted on July 31st, 2017 under , , , , , , . Posted by

So Monday dawned and it was our first day of Battle Camp. I have a smaller camp than usual; that’s just fine. Easier to manage. We were set up for WAR ROCKET by Hydra Miniatures when they came in. War … Continue reading

Review: Warhammer 40.000 Know No Fear Starter Set

Posted on July 22nd, 2017 under , , , . Posted by

Close on the heels of Dark Imperium, Games Workshop introduced three new ways to get started with Warhammer 40.0000 this week: Know No Fear, a pared-down version of Dark Imperium, First Strike, containing the new easy-to-build Reivers, Intercessors, Plague Marines and Poxwalkers, and a Getting Started with Warhammer 40.000 magazine with a free Primaris Marine on the cover. In this review, we’ll have a look at Know No Fear, especially at it’s probably most defining feature: the play mat and cardboard bunker.
More after the jump

Review: Warhammer 40.000 Know No Fear Starter Set

Posted on July 22nd, 2017 under , , , . Posted by

Close on the heels of Dark Imperium, Games Workshop introduced three new ways to get started with Warhammer 40.0000 this week: Know No Fear, a pared-down version of Dark Imperium, First Strike, containing the new easy-to-build Reivers, Intercessors, Plague Marines and Poxwalkers, and a Getting Started with Warhammer 40.000 magazine with a free Primaris Marine on the cover. In this review, we’ll have a look at Know No Fear, especially at it’s probably most defining feature: the play mat and cardboard bunker.
More after the jump

Make me a hobby sweat lodge: HISTORICON 2017

Posted on July 17th, 2017 under , , , , , , , , , , . Posted by

And so HISTORICON, the big Summer show of the Historical Miniature Wargame Society (HMGS) was upon us on July 12. After working a half day, I drove down to Fredericksburg in my ancient Dodge Dakota pickup (painted primer black, you … Continue reading

The Battle for Mirum Ostentum – Slaughter (Part 9)

Posted on July 17th, 2017 under , , , , . Posted by

The post relates to the ongoing narrative campaign that is being run by my gaming group. Phase 2 mission 2: Slaughter Representing the chaos forces attacking the training grounds for the imperial guard conscripts and the imperial reactionary forces attempting to save what they can. For this mission, there 100 conscripts (arranged into 20 man squads) and a lord commissar deployed in no mans land. (must be set up 3″ away from another squad and the deployment zones) Each unit killed is worth 1 victory point. Each conscript unit killed in close combat is worth 2 victory points for the forces…continue reading

The Battle for Mirum Ostentum Part 8 – Breakthrough

Posted on July 10th, 2017 under , , , , . Posted by

The post relates to the ongoing narrative campaign that is being run by my gaming group. For Phase 2 Each player has been placed into teams. The Teams Chaos Player: KE List Name: Tapestry of evil Composition: Chaos space marines and chaos daemons Warlord: Morrs Penna (Lord of change with customised & fixed ‘master of mortals’ warlord trait. Which allows his army to consist of both chaos space marine and chaos daemon units, but the warp storm table is still utilised and the army counts as being drawn from the chaos daemons codex where this is relevant) Player: DA List:…continue reading

The Battle For Mirum Ostentum Part 7 – Phase 1 Wrap-up & Phase 2 Overview

Posted on July 6th, 2017 under , , , , . Posted by

The post relates to a couple of missions that we abandoned during the testing phase. I thought I would cover these and explain why they were not played beyond the testing phase. (There are only a handful of pics here due to us not taking many pics during testing but they had an impact on the story and one mission provided an additional effect.) I will also run through how phase 2 of the campaign functions. Mission repair central coms relay Forces Alpha legion 15 man tactical squad inc sergeant with art armour and power sword. Combat squadded into three units of 5….continue reading

WH40K 8th Battle Report: Chaos Marines vs Nurgle Daemons

Posted on June 29th, 2017 under , , , , , , . Posted by

Yesterday I played my 4th game of 8th edition 40K. We’ve been playing at 80PL (power level) since that’s what the store’s July tournament will be. I got to play Chris and his Nurgle Daemons in his first game of 8th. This won’t be too much of a battle r…

Templates and Scatters: Why 8th Ed 40k didn’t "fix" the problems they caused

Posted on June 27th, 2017 under , , . Posted by

A common consensus seems to be that 8th Edition has “solved” the problem of Templates and Scatters by getting rid of them. Really though, it only treated the symptom of the real problem.”But they caused so many arguments” you may say. And therein lies …

Templates and Scatters: Why 8th Ed 40k didn’t "fix" the problems they caused

Posted on June 27th, 2017 under , , . Posted by

A common consensus seems to be that 8th Edition has “solved” the problem of Templates and Scatters by getting rid of them. Really though, it only treated the symptom of the real problem.”But they caused so many arguments” you may say. And therein lies …

Review: Warhammer 40k 8th Edition & Dark Imperium by Sigur #4: Conclusion

Posted on June 23rd, 2017 under , , , . Posted by


After three articles of explaining and presenting the new rules, it’s opinion time!

More after the jump

Review: Warhammer 40k 8th Edition & Dark Imperium by Sigur #1: The Box

Posted on June 23rd, 2017 under , , , . Posted by

Hey, Sigur here and in this short series of articles I’ll share info and opinions about 8th edition 40k and the new starter box Dark Imperium in particular.

More after the jump

Review: Warhammer 40k 8th Edition & Dark Imperium by Sigur #2: The Rule Book

Posted on June 23rd, 2017 under , , , . Posted by

In this second instalment, I’ll talk about the only thing from the box you actually need to play the game – the rule book.

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Review: Warhammer 40k 8th Edition & Dark Imperium by Sigur #3: Setup and Advanced Rules

Posted on June 23rd, 2017 under , , , . Posted by

In this part 3, I’ll go through the rest of the rulebook, discuss all the options for setting up games presented and the advanced rules.

More after the jump