Posts Tagged ‘inspiration’

Tanker’s Tuesday: Tankfest 2017

Posted on February 20th, 2018 under , , , , , . Posted by

Mecha Monday : 1/100th Scale Destroid Reference, Part 2

Posted on February 19th, 2018 under , , , , . Posted by

Well, here’s some more 1/100th Scale scaled-up Destroid goodness. You might remember the green-colored armor on the right as a Spartan, or a Gladiator, or an Archer, depending on whether you followed Macross, Robotech, or Battletech, respectively.1/10…

The Estoc

Posted on January 23rd, 2018 under , , , , . Posted by

The Estoc, also dubbed the Tuck or Panzerstecher, is a two-handed thrusting sword, from the 14th-17th centuries. To this day the Estoc is often mistaken for a long sword or rapier. This was a weapon made to defeat opponents wearing heavy armor. The bla…

Diary of a Lich

Posted on January 17th, 2018 under , , , , , , . Posted by

          Vita non est vivere sed valere vita est –        Life is more than just being aliveOne of the things I have pondered over the years is what intelligent undead do wit…

Tanker’s Tuesday Home Made Grav Company!

Posted on January 16th, 2018 under , , , , , . Posted by

Home made Grav Panzer company …..Very inspiring stuff!It’s Them! Blast Em!

15mm Dune Project

Posted on December 6th, 2017 under , , , , , , , . Posted by

Large lot of Alternate Armies HOF post apocalyptic figures. X1 HoF 18 – Post Apocalyptic Command X5 HoF 19b – Post Apocalyptic Support SAW X5 HoF 19c – Post Apocalyptic Support RPG X5 HoF 19d – Post Apocalyptic Support Flamethrower X3 HoF 20 – Post Ap…

15mm Dune Project

Posted on December 6th, 2017 under , , , , , , , . Posted by

I just picked up a large lot of Alternate Armies HOF post apocalyptic figures. X1 HoF 18 – Post Apocalyptic CommandX5 HoF 19b – Post Apocalyptic Support SAWX5 HoF 19c – Post Apocalyptic Support RPGX5 HoF 19d – Post Apocalyptic Support Flamethrower X3 H…

28mm Starship And Interior

Posted on December 4th, 2017 under , , , , . Posted by

By Jerry Leonard, posted in Battleboards Wargaming Terrain on FB
A truly awesome piece of work of a 28mm Starship with interior.

28mm Starship And Interior

Posted on December 4th, 2017 under , , , , . Posted by

By Jerry Leonard, posted in Battleboards Wargaming Terrain on FB
A truly awesome piece of work of a 28mm Starship with interior.

15mm Wargaming for Fun and Sanity: OAAH Beta On Mars – going Large

Posted on November 25th, 2017 under , , , , , , , . Posted by

15mm Wargaming for Fun and Sanity: OAAH Beta On Mars – going Large: Mars has to be done. As you’ve seen I’ve already played with this, so it’s a lazy follow-on game making sure I use everything,…

15mm Wargaming for Fun and Sanity: OAAH Beta On Mars – going Large

Posted on November 25th, 2017 under , , , , , , , . Posted by

15mm Wargaming for Fun and Sanity: OAAH Beta On Mars – going Large: Mars has to be done. As you’ve seen I’ve already played with this, so it’s a lazy follow-on game making sure I use everything,…

15mm Wargaming for Fun and Sanity: OAAH Beta Mars, borrowed plot!

Posted on November 17th, 2017 under , , , , , , , . Posted by

15mm Wargaming for Fun and Sanity: OAAH Beta Mars, borrowed plot!: I’m not too bad at coming up with games, but I didn’t get to where I am today without nicking someone else’s idea.  So I spot a…

15mm Wargaming for Fun and Sanity: OAAH Beta Mars, borrowed plot!

Posted on November 17th, 2017 under , , , , , , , . Posted by

15mm Wargaming for Fun and Sanity: OAAH Beta Mars, borrowed plot!: I’m not too bad at coming up with games, but I didn’t get to where I am today without nicking someone else’s idea.  So I spot a…

Bolt Action: Light Your Fire!

Posted on November 1st, 2017 under , , , , , , , , , . Posted by


Light Your Fire! Finding Inspiration for your Bolt Action Hobby.
By Kieran

“I’d rather be a failure at something I love than a success at something I hate.” – George Burns

See now that may seem like a rather lofty quotation to start an article about Bolt Action, or even an article about wargaming in general, but while I was looking for a title for this article I put the foundation word about what I am going to write about and it popped up on the old google and I said to myself yes that maybe captures it.


What am I writing about for this article? Well following from the feedback I have received from my first article (Burnout, found HERE) I thought I would expand on it a little and maybe bring something forward that I didn’t really address, the topic of inspiration.


Now no matter what you do in any tier of your life the things that really make us happy and fill the time spent doing them with the most enjoyment are the things that we are truly engrossed in, that have the ability to speak to us on a different level, these are fundamentally things that inspire us.


How do we involve inspiration within the game of bolt action? Well it is maybe something that we have already done. It is having that underlying interest with the armies we put on the table that we put hours into listing, collecting, modelling, and painting. Because I feel, as I know many others do as well, that having that story gives us a hook that will keep us indebted towards any army over a longer period of time no matter how competitive or otherwise it is.



This is maybe why there is that imaginary line between those who produce forces that have a bigger influence from some source or another and those who build for a competitive listing. Now maybe your inspiration comes from that competitive standpoint but I am sure that the turnover of forces that player would play is a lot higher than the other.

Read more »

Bolt Action: Light Your Fire!

Posted on November 1st, 2017 under , , , , , , , , , . Posted by


Light Your Fire! Finding Inspiration for your Bolt Action Hobby.
By Kieran

“I’d rather be a failure at something I love than a success at something I hate.” – George Burns

See now that may seem like a rather lofty quotation to start an article about Bolt Action, or even an article about wargaming in general, but while I was looking for a title for this article I put the foundation word about what I am going to write about and it popped up on the old google and I said to myself yes that maybe captures it.


What am I writing about for this article? Well following from the feedback I have received from my first article (Burnout, found HERE) I thought I would expand on it a little and maybe bring something forward that I didn’t really address, the topic of inspiration.


Now no matter what you do in any tier of your life the things that really make us happy and fill the time spent doing them with the most enjoyment are the things that we are truly engrossed in, that have the ability to speak to us on a different level, these are fundamentally things that inspire us.


How do we involve inspiration within the game of bolt action? Well it is maybe something that we have already done. It is having that underlying interest with the armies we put on the table that we put hours into listing, collecting, modelling, and painting. Because I feel, as I know many others do as well, that having that story gives us a hook that will keep us indebted towards any army over a longer period of time no matter how competitive or otherwise it is.



This is maybe why there is that imaginary line between those who produce forces that have a bigger influence from some source or another and those who build for a competitive listing. Now maybe your inspiration comes from that competitive standpoint but I am sure that the turnover of forces that player would play is a lot higher than the other.

Read more »

Tanker’s Tuesday: The Haunted Tank

Posted on October 31st, 2017 under , , , . Posted by

Haunted Tank was created by writer and editor Robert Kanigher and artist Russ Heathin G.I. Combat #87 (May 1961).The feature centers on the ghost of 19th-centuryConfederate general J.E.B. Stuart, who is sent by the spirit of Alexander the Great toact …

Tanker’s Tuesday: The Haunted Tank

Posted on October 31st, 2017 under , , , . Posted by

Haunted Tank was created by writer and editor Robert Kanigher andartist Russ Heath in G.I. Combat #87 (May 1961).The feature centerson the ghost of 19th-century Confederate general J.E.B. Stuart, who issent by the spirit of Alexander the Great to act …

AT-99 “Scorpion” Gunship

Posted on October 16th, 2017 under , , . Posted by

The AT-99 “Scorpion” Gunship (Na’vi name: kunsip) is a VTOL ducted fan rotor, Mosquito-class targeting and missile launch platform. Outfitted to escort shuttle landings and take-off, close air fire support for military operations and air support for mining operations, the Scorpion is the gunship of choice for the RDA on Pandora. 

AT-99 Scorpion Gunship

AT-99 “Scorpion” Gunship

Posted on October 16th, 2017 under , , . Posted by

The AT-99 “Scorpion” Gunship (Na’vi name: kunsip) is a VTOL ducted fan rotor, Mosquito-class targeting and missile launch platform. Outfitted to escort shuttle landings and take-off, close air fire support for military operations and air support for mining operations, the Scorpion is the gunship of choice for the RDA on Pandora. 

AT-99 Scorpion Gunship

Murphy’s Laws Of Combat

Posted on October 8th, 2017 under , , . Posted by

Murphy’s Laws Of Combat

Posted on October 8th, 2017 under , , . Posted by

Tomb of Annihilation: Mundane Dangers of Chult

Posted on September 27th, 2017 under , , , , . Posted by

With the release of Tomb of Annihilation, I wanted to expand some on the dangers within a jungle setting. So I decided to base a few adventuring challenges off real life. While fantastical flora and fauna is expected in a game such as Dungeons & Dragons, sometimes the mundane is just as deadly. Below I have listed some things that could happen to player characters as they explore the wilds of Chult. As a Dungeon Master, these occurrences will help you bring the environment even more to life.

Biting Midge Swarm

Although their average life span is only a few days, biting midges are not to be ignored. They are most active around dawn and dusk, and congregate in vertical columns, or swarms. They are commonly mistaken for mosquitoes by the unwary traveler. Female midges voraciously bite because they require blood to help form their eggs. The swarms are attracted to both humanoids and animals because of carbon dioxide generated by their breath. They are also very in tune with the smell of natural body odor and sweat when hunting for blood.

For this iteration, the swarm is considered a hazard. A living creature encountering a Biting Midge Swarm must make a DC12 Constitution saving throw or become Prone for one minute. This saving throw may be attempted again at the end of their next turn. For every round a creature is within the biting swarm, there is a 15% chance they contract a disease. Roll 1d4 on the following table to determine the disease:


1.    Shivering Sickness (Page 40, ToA)
2.    Sight Rot (Page 257, DMG)
3.    Cackle Fever (Page 257, DMG)
4.    Sewer Plague (Page 257, DMG)

What preventative measures may be taken?

Aside from using magic, such as a Gust of Wind spell, the following are some mundane tips:

  • Insect Repellent (Page 32, ToA). Caveat: This will not keep the whole swarm away, but reduce Prone time by half on a failed save.
  • Face Net. Advantage on Saving Throw against becoming Prone. Disadvantage on Perception checks.
  • Citrus or Smoke. Good for camps to keep swarms away, but may draw the attention of other things!
  • Yeast in the blood. This may just be a local myth. But hey another reason to enjoy dwarven ale!

Infections

Listed below are two types of common infection within the jungle. In fact, they are so common that a party resource such as Lesser Restoration may be drained quite often.

Fungal (jungle) Rot: This occurs when the character’s feet are exposed to constant moisture and humid conditions. Each day a DC12 Constitution saving throw is required, to avoid bacteria infecting saturated feet. On a failed save, raised ulcers or carbuncles form in one day, causing terrible pain. Characters at this stage gain one level of Exhaustion. Within 1d4 days the feet will swell and gangrene will set in causing another level of Exhaustion. If this is not treated within a reasonable time (DM’s prerogative) with healing magic, amputation will be required. For this reason, it’s common to see foot amputees in Port Nyanzaru, most of which are foreigners.

What preventative measures may be taken?

Dry your feet. This can be done manually, or even with a Prestidigitation cantrip. Characters who do this daily gain advantage on saving throws against fungal rot.

Nyanzaru’s Revenge: This condition comes with a fever, nausea, vomiting, cramps, and the abrupt onset of diarrhea. They won’t be laughing long after their characters are infected with it. With dehydration a constant threat (Page 38, ToA), characters in Chult are drinking all the time. Any ground or river water which is consumed without first being boiled is considered contaminated. In addition, the unsanitary handling of food can also cause this condition.

Any time a character consumes water or foodstuffs which is potentially contaminated, they must succeed on a DC15 Constitution saving throw. On a failure they have Nyanzaru’s Revenge, and gain a level of Exhaustion. The condition will then last 1d4 days, with subsequent saving throws allowed. For each new failure, gain another level of Exhaustion.

What preventative measures may be taken?

  • Avoid food and water from shady street vendors in Port Nyanzaru or neighboring villages.
  • Be certain any drinks were created with boiled water.
  • Be very, very nice to the Dungeon Master.

Tomb of Annihilation: Mundane Dangers of Chult

Posted on September 27th, 2017 under , , , , . Posted by

With the release of Tomb of Annihilation, I wanted to expand some on the dangers within a jungle setting. So I decided to base a few adventuring challenges off real life. While fantastical flora and fauna is expected in a game such as Dungeons & Dragons, sometimes the mundane is just as deadly. Below I have listed some things that could happen to player characters as they explore the wilds of Chult. As a Dungeon Master, these occurrences will help you bring the environment even more to life.

Biting Midge Swarm

Although their average life span is only a few days, biting midges are not to be ignored. They are most active around dawn and dusk, and congregate in vertical columns, or swarms. They are commonly mistaken for mosquitoes by the unwary traveler. Female midges voraciously bite because they require blood to help form their eggs. The swarms are attracted to both humanoids and animals because of carbon dioxide generated by their breath. They are also very in tune with the smell of natural body odor and sweat when hunting for blood.

For this iteration, the swarm is considered a hazard. A living creature encountering a Biting Midge Swarm must make a DC12 Constitution saving throw or become Prone for one minute. This saving throw may be attempted again at the end of their next turn. For every round a creature is within the biting swarm, there is a 15% chance they contract a disease. Roll 1d4 on the following table to determine the disease:


1.    Shivering Sickness (Page 40, ToA)
2.    Sight Rot (Page 257, DMG)
3.    Cackle Fever (Page 257, DMG)
4.    Sewer Plague (Page 257, DMG)

What preventative measures may be taken?

Aside from using magic, such as a Gust of Wind spell, the following are some mundane tips:

  • Insect Repellent (Page 32, ToA). Caveat: This will not keep the whole swarm away, but reduce Prone time by half on a failed save.
  • Face Net. Advantage on Saving Throw against becoming Prone. Disadvantage on Perception checks.
  • Citrus or Smoke. Good for camps to keep swarms away, but may draw the attention of other things!
  • Yeast in the blood. This may just be a local myth, but some suggest midge hate the flavor. But hey, another reason to enjoy dwarven ale!

Infections

Listed below are two types of common infection within the jungle. In fact, they are so common that a party resource such as Lesser Restoration may be drained quite often.

Fungal (jungle) Rot: This occurs when the character’s feet are exposed to constant moisture and humid conditions. Each day a DC12 Constitution saving throw is required, to avoid bacteria infecting saturated feet. On a failed save, raised ulcers or carbuncles form in one day, causing terrible pain. Characters at this stage gain one level of Exhaustion. Within 1d4 days the feet will swell and gangrene will set in causing another level of Exhaustion. If this is not treated within a reasonable time (DM’s prerogative) with healing magic, amputation will be required. For this reason, it’s common to see foot amputees in Port Nyanzaru, most of which are foreigners.

What preventative measures may be taken?

Dry your feet. This can be done manually, or even with a Prestidigitation cantrip. Characters who do this daily gain advantage on saving throws against fungal rot.

Nyanzaru’s Revenge: This condition comes with a fever, nausea, vomiting, cramps, and the abrupt onset of diarrhea. They won’t be laughing long after their characters are infected with it. With dehydration a constant threat (Page 38, ToA), characters in Chult are drinking all the time. Any ground or river water which is consumed without first being boiled is considered contaminated. In addition, the unsanitary handling of food can also cause this condition.

Any time a character consumes water or foodstuffs which is potentially contaminated, they must succeed on a DC15 Constitution saving throw. On a failure they have Nyanzaru’s Revenge, and gain a level of Exhaustion. The condition will then last 1d4 days, with subsequent saving throws allowed. For each new failure, gain another level of Exhaustion.

What preventative measures may be taken?

  • Avoid food and water from shady street vendors in Port Nyanzaru or neighboring villages.
  • Be certain any drinks were created with boiled water.
  • Be very, very nice to the Dungeon Master.

Tomb of Annihilation: Cinema Treasure Inspiration

Posted on September 13th, 2017 under , , , , , , . Posted by

Ta Prohm Temples of AngkorWith Tomb of Annihilation being released, many adventurers will be braving the dangers of Chult. For the uninitiated, Chult is part of the Forgotten Realms setting. It’s a land of savage monsters, poisonous flora and fauna, an…

Twelve Magic Torches

Posted on August 15th, 2017 under , , , , . Posted by

A while ago I posted some information on how to add torch creation to your campaign world. With 5th edition, one of the things that seems to have been cast aside is the common torch. In the early days of Dungeons and Dragons they were a staple. Now …