Posts Tagged ‘Lion Rampant’

Scibor’s Dwarves Warband // Krasnoludy od Scibora

Posted on August 10th, 2017 under , , , , , , , , , , . Posted by


The whole band of my new Scibor’s dwarves in the single photo. I hope you like it.

Cała banda moich nowych krasnoludów na wspólnym zdjęciu. Mam nadzieje, że ta zgraja trafiła w wasze gusta modelarskie.

Scibor’s Dwarves Warband // Krasnoludy od Scibora

Posted on August 10th, 2017 under , , , , , , , , , , . Posted by


The whole band of my new Scibor’s dwarves in the single photo. I hope you like it.

Cała banda moich nowych krasnoludów na wspólnym zdjęciu. Mam nadzieje, że ta zgraja trafiła w wasze gusta modelarskie.

Dwarven Trade Company Warrior #10 // Wojownik Krasnoludzkiej Kompanii Handlowej #10

Posted on August 9th, 2017 under , , , , , , , , , . Posted by



Dwarf Warrior from the polish company Scibor Monstrous Miniatures. You can find previous models from the same manufacturer that were painted by me in these entries:

Scibor Dwarven Standard Bearer 
Scibor Dwarven Ranger#1
Scibor Dwarven Ranger#2 
Scibor Dwarven Warrior #1
Scibor Dwarven Warrior #2 
Scibor Dwarven Warrior #3  
Ścibor Dwarven Warrior #4 

Krasnoludzki Wojownik  od Sciborminiatures.com w standardzie tabletop do Dragons Rampant. Pozostałe modele pomalowane przeze mnie z tej samej linii możecie znaleźć pod linkami powyżej.

Dwarven Trade Company Warrior #10 // Wojownik Krasnoludzkiej Kompanii Handlowej #10

Posted on August 9th, 2017 under , , , , , , , , , . Posted by



Dwarf Warrior from the polish company Scibor Monstrous Miniatures. You can find previous models from the same manufacturer that were painted by me in these entries:

Scibor Dwarven Standard Bearer 
Scibor Dwarven Ranger#1
Scibor Dwarven Ranger#2 
Scibor Dwarven Warrior #1
Scibor Dwarven Warrior #2 
Scibor Dwarven Warrior #3  
Ścibor Dwarven Warrior #4 

Krasnoludzki Wojownik  od Sciborminiatures.com w standardzie tabletop do Dragons Rampant. Pozostałe modele pomalowane przeze mnie z tej samej linii możecie znaleźć pod linkami powyżej.

RPGaDay 2017 #6

Posted on August 6th, 2017 under , , , , , , , , . Posted by

Question #6

You can game every day for a week. Describe what you’d do!

Well… it depends…

This seems like a question that’s meant to inspire you to dream a little – like wow wouldn’t this be cool if we could game every day for a week?! But I’m in a position that I potentially COULD game every day for a week. Heck for the last few years we’ve played a game every day for the month of September!? Often when there are school breaks and the kids don’t have activities we DO play games all week long…

So… How do I answer this question? What would I do different? What am I going to do NEXT time we have a week off and want to do some gaming? It really would depend on who is going to be available for this week. Would I have one group of people that will be available EVERY DAY for that week? Are we talking gaming ALL DAY for every day of the week? How much preparation time do I have…?

I guess if I could get the right people together, and they could play all day, every day for a whole week I’d love to run an entire complete, marathon-session, RPG campaign from character creation to ultimate epic conclusion. Or possibly an extended miniature campaign – like the ones I’ve done over a weekend, but extend it to an entire week!

Which campaign? Well, that would really depend on what people could make it!
I guess if we were dreaming and assuming if there was anything I organized the right people would be available to play… well I always thought the idea of a D&D Birthright campaign sounded interesting. I wouldn’t use any of the actual D&D Birthright stuff, but just the idea that the players take on the roles of nobility with land and armies at their disposal… and have to defend their lands against neighbouring nobles that desire to take it by guile or force… or bring disparate, feuding nobles together to fight against a greater enemy…? It’d be fun to incorporate some miniature battles into it either Lion Rampant/Dragon Rampant or DBA/Hordes of the Things (depending on the scale of action). 
Another campaign I’d LOVE to run over an extended weekend (or a week) would be a HUGE Song of Shadows and Dust campaign -with, like, 12 players. Each would have their own faction and their own home turf – I would have a huge map of their city and the different neighbourhoods and districts. Each district would have a different benefit to the controlling player. There would be more neighbourhoods than players, so to start they could fight over new neighbourhoods and once they were all snapped up they would have to try and expand into other’s turf while simultaneously trying to defend their own. I’d also like to works some chariot racing into it using Faustus Furius.
Another idea I had was to have a campaign on two different levels (this wouldn’t be a one week sort of thing, but rather run over a number of months). On one level I would have a group of players locally that would be playing a medieval-ish fantasy campaign as a minor noble and their retinue that has just come into power, surrounded by potentially hostile neighbours. On the other level I could have other players – playing by email, perhaps, that represent the aforementioned hostile neighbours. So on one level it would run like some of the other play-by-email miniature campaigns I’ve ran in the past (like the one I ran… oh… eight years ago!?) except in the midst of this war there would be an actual role-playing group of adventurers trying to do… well… whatever it is they are trying to do. Oooh – maybe if they players actually decided to travel to the lands to negotiate with the leaders of the other factions I could organize Skype session with them! 

RPGaDay 2017 #6

Posted on August 6th, 2017 under , , , , , , , , . Posted by

Question #6

You can game every day for a week. Describe what you’d do!

Well… it depends…

This seems like a question that’s meant to inspire you to dream a little – like wow wouldn’t this be cool if we could game every day for a week?! But I’m in a position that I potentially COULD game every day for a week. Heck for the last few years we’ve played a game every day for the month of September!? Often when there are school breaks and the kids don’t have activities we DO play games all week long…

So… How do I answer this question? What would I do different? What am I going to do NEXT time we have a week off and want to do some gaming? It really would depend on who is going to be available for this week. Would I have one group of people that will be available EVERY DAY for that week? Are we talking gaming ALL DAY for every day of the week? How much preparation time do I have…?

I guess if I could get the right people together, and they could play all day, every day for a whole week I’d love to run an entire complete, marathon-session, RPG campaign from character creation to ultimate epic conclusion. Or possibly an extended miniature campaign – like the ones I’ve done over a weekend, but extend it to an entire week!

Which campaign? Well, that would really depend on what people could make it!
I guess if we were dreaming and assuming if there was anything I organized the right people would be available to play… well I always thought the idea of a D&D Birthright campaign sounded interesting. I wouldn’t use any of the actual D&D Birthright stuff, but just the idea that the players take on the roles of nobility with land and armies at their disposal… and have to defend their lands against neighbouring nobles that desire to take it by guile or force… or bring disparate, feuding nobles together to fight against a greater enemy…? It’d be fun to incorporate some miniature battles into it either Lion Rampant/Dragon Rampant or DBA/Hordes of the Things (depending on the scale of action). 
Another campaign I’d LOVE to run over an extended weekend (or a week) would be a HUGE Song of Shadows and Dust campaign -with, like, 12 players. Each would have their own faction and their own home turf – I would have a huge map of their city and the different neighbourhoods and districts. Each district would have a different benefit to the controlling player. There would be more neighbourhoods than players, so to start they could fight over new neighbourhoods and once they were all snapped up they would have to try and expand into other’s turf while simultaneously trying to defend their own. I’d also like to works some chariot racing into it using Faustus Furius.
Another idea I had was to have a campaign on two different levels (this wouldn’t be a one week sort of thing, but rather run over a number of months). On one level I would have a group of players locally that would be playing a medieval-ish fantasy campaign as a minor noble and their retinue that has just come into power, surrounded by potentially hostile neighbours. On the other level I could have other players – playing by email, perhaps, that represent the aforementioned hostile neighbours. So on one level it would run like some of the other play-by-email miniature campaigns I’ve ran in the past (like the one I ran… oh… eight years ago!?) except in the midst of this war there would be an actual role-playing group of adventurers trying to do… well… whatever it is they are trying to do. Oooh – maybe if they players actually decided to travel to the lands to negotiate with the leaders of the other factions I could organize Skype session with them! 

Lion Rampant quick reference sheet.

Posted on July 23rd, 2017 under , . Posted by

Attention Lion Rampant player.  Instead of thumbing through your rule books. Why not use quick reference sheet…   Here is the solution  click on this link Free Lion Rampant reference sheet via Wargames Illustrated

Lion Rampant quick reference sheet.

Posted on July 23rd, 2017 under , . Posted by

Attention Lion Rampant player.  Instead of thumbing through your rule books. Why not use quick reference sheet…   Here is the solution  click on this link Free Lion Rampant reference sheet via Wargames Illustrated

Medieval Mayhem Friar Tuck for blood eagle skirimish

Posted on June 26th, 2017 under , , . Posted by

Friar Tuck for Blood eagle.   The figure is made by Studio figures.  The pack contains Friar Tuck and Robin hood.   Also in the line is complete cast of figures for a Robin hood adventure.The figures can be found here. Medival Mayhe…

Medieval Mayhem Friar Tuck for blood eagle skirimish

Posted on June 26th, 2017 under , , . Posted by

Friar Tuck for Blood eagle.   The figure is made by Studio figures.  The pack contains Friar Tuck and Robin hood.   Also in the line is complete cast of figures for a Robin hood adventure.The figures can be found here. Medival Mayhe…

Archers for Lion Rampant. Repainting old Bretonnia archers

Posted on June 25th, 2017 under , , . Posted by

A while back Saxon Dog posted pictures of repainted 40WHF  bretonnia archers.   David did an amazing job with these figures.  Than it hit me…   Some where in the room of doom I had a small band of archers I had painted.   Aft…

Archers for Lion Rampant. Repainting old Bretonnia archers

Posted on June 25th, 2017 under , , . Posted by

A while back Saxon Dog posted pictures of repainted 40WHF  bretonnia archers.   David did an amazing job with these figures.  Than it hit me…   Some where in the room of doom I had a small band of archers I had painted.   Aft…

Lion Rampant Reference sheet

Posted on June 24th, 2017 under , . Posted by

Below are quick reference cards for Lion Rampant.  In the process of painting up some archers.  The rules look like they would be enjoyable to play.

Lion Rampant Reference sheet

Posted on June 24th, 2017 under , . Posted by

Below are quick reference cards for Lion Rampant.  In the process of painting up some archers.  The rules look like they would be enjoyable to play.

Dwarven Trade Company Warrior #9 // Wojownik Krasnoludzkiej Kompanii Handlowej #9

Posted on June 23rd, 2017 under , , , , , , , , , . Posted by

Dwarf Warrior from the polish company Scibor Monstrous Miniatures. You can find previous models from the same manufacturer that were painted by me in these entries:

Scibor Dwarven Standard Bearer 
Scibor Dwarven Ranger#1
Scibor Dwarven Ranger#2 
Scibor Dwarven Warrior #1
Scibor Dwarven Warrior #2 
Scibor Dwarven Warrior #3 

Krasnoludzki Wojownik  od Sciborminiatures.com. Pozostałe modele pomalowane przeze mnie z tej samej linii możecie znaleźć pod linkami powyżej.

Dwarven Trade Company Warrior #9 // Wojownik Krasnoludzkiej Kompanii Handlowej #9

Posted on June 23rd, 2017 under , , , , , , , , , . Posted by

Dwarf Warrior from the polish company Scibor Monstrous Miniatures. You can find previous models from the same manufacturer that were painted by me in these entries:

Scibor Dwarven Standard Bearer 
Scibor Dwarven Ranger#1
Scibor Dwarven Ranger#2 
Scibor Dwarven Warrior #1
Scibor Dwarven Warrior #2 
Scibor Dwarven Warrior #3 

Krasnoludzki Wojownik  od Sciborminiatures.com. Pozostałe modele pomalowane przeze mnie z tej samej linii możecie znaleźć pod linkami powyżej.

Odd and Sundry Bits

Posted on June 19th, 2017 under , , , , , , , , , , , , . Posted by

Below is a collection of an assortment of odd and sundry bits that have been haunting the periphery of my work area for some time, partially painted, that I’ve recently –  over the last month – finished off… but didn’t feel any one group necessitated a post all of their own… or maybe they all could have, but I was feeling lazy…?
(Remember: click on the pictures for a bigger version):

Two English Civil War cavalrymen. One, on the left, is from Old Glory the other, on the right, is from Perry Miniatures.

The two finish up a unit of heavy cavalry for The Pikeman’s Lament.

An English Civil War musketeer casualty from Perry Miniatures. You can’t see it, because it’s hidden by the grass, but he’s sitting on his musket.

A Teutonic Knight Casualty from Gripping Beast. The beginnings of a Teutonic Knight retinue for Lion Rampant. I have two units of Mounted Men-at-Arms and an assortment of pilgrims and clergymen and a bunch of cavalry to paint up for the force. Well… some of the clergy are already painted… I’m not sure what I was thinking when I decided to pick up the knights… seemed like a good idea at the time…? I’ll probably need to pick up some Mounted Sergeants and some more foot for the force at some point… maybe when I actually get some of the other units finished!!

First two of the Reaper Bones 3 Kickstarter, which arrived a couple weeks ago, that I’ve “painted”. There wasn’t much painted involved – other than the base.

The Wizard I actually have a not-so-translucent version of – so I can make him “invisible”.

I’m not sure why I ended up with the invisible/translucent dude with the hammer…?

Three Lead Adventure Miniaturespost-apocalyptic survivors.

Two more post-apocalyptic KGB from Lead Adventure Miniatures. I finished the others from this set back in February

One of the figures from the Psi-Paladins and Techno-Barbarians Kickstarter for Mutants and Death Ray Guns.

A Grenadier Guards Officer from Miniature Figurines Winter of ’79 range.

Three female police constables also from from Miniature Figurines Winter of ’79 range.

Dark Young of Shub-Niggurath from Reaper Bones 3 Kickstarter. I got all the big mythos creatures out of this set. Painted up this guy as an adventure I’m prepping to kick off a Cthulhu Invictus campaign involves a Dark Young…

With the wizard for scale – he’s pretty damned big! Shub0niggurath herself and Dagon are even HUGER?!

A terribly out of focus shot of three Grymm sniper specialists from Hasslefree Miniatures. Their camouflage was so good the camera could just not recognize what to focus on…

Are the Grymm supposed to be like Space Dwarves…? I think so. But given that hasslefree minis are on the slightish side, I though they might fit in with one of my units of Imperial Guard Ratling snipers.

Unit of Ratling snipers. They’re still on the slight side… maybe female Ratlings are smaller and have tinier heads than the males of their species…? I probably should have converted their boots into big feet to match up with the GW guys a bit better… ah well…
That’s it for me for now. Need to do some planning this week and figure out what I’m going to work on in the coming months…

Coming soon on Tim’s Miniature Wargaming Blog:


Game Plan 2017: What’s Next…?

Odd and Sundry Bits

Posted on June 19th, 2017 under , , , , , , , , , , , , . Posted by

Below is a collection of an assortment of odd and sundry bits that have been haunting the periphery of my work area for some time, partially painted, that I’ve recently –  over the last month – finished off… but didn’t feel any one group necessitated a post all of their own… or maybe they all could have, but I was feeling lazy…?
(Remember: click on the pictures for a bigger version):

Two English Civil War cavalrymen. One, on the left, is from Old Glory the other, on the right, is from Perry Miniatures.

The two finish up a unit of heavy cavalry for The Pikeman’s Lament.

An English Civil War musketeer casualty from Perry Miniatures. You can’t see it, because it’s hidden by the grass, but he’s sitting on his musket.

A Teutonic Knight Casualty from Gripping Beast. The beginnings of a Teutonic Knight retinue for Lion Rampant. I have two units of Mounted Men-at-Arms and an assortment of pilgrims and clergymen and a bunch of cavalry to paint up for the force. Well… some of the clergy are already painted… I’m not sure what I was thinking when I decided to pick up the knights… seemed like a good idea at the time…? I’ll probably need to pick up some Mounted Sergeants and some more foot for the force at some point… maybe when I actually get some of the other units finished!!

First two of the Reaper Bones 3 Kickstarter, which arrived a couple weeks ago, that I’ve “painted”. There wasn’t much painted involved – other than the base.

The Wizard I actually have a not-so-translucent version of – so I can make him “invisible”.

I’m not sure why I ended up with the invisible/translucent dude with the hammer…?

Three Lead Adventure Miniaturespost-apocalyptic survivors.

Two more post-apocalyptic KGB from Lead Adventure Miniatures. I finished the others from this set back in February

One of the figures from the Psi-Paladins and Techno-Barbarians Kickstarter for Mutants and Death Ray Guns.

A Grenadier Guards Officer from Miniature Figurines Winter of ’79 range.

Three female police constables also from from Miniature Figurines Winter of ’79 range.

Dark Young of Shub-Niggurath from Reaper Bones 3 Kickstarter. I got all the big mythos creatures out of this set. Painted up this guy as an adventure I’m prepping to kick off a Cthulhu Invictus campaign involves a Dark Young…

With the wizard for scale – he’s pretty damned big! Shub0niggurath herself and Dagon are even HUGER?!

A terribly out of focus shot of three Grymm sniper specialists from Hasslefree Miniatures. Their camouflage was so good the camera could just not recognize what to focus on…

Are the Grymm supposed to be like Space Dwarves…? I think so. But given that hasslefree minis are on the slightish side, I though they might fit in with one of my units of Imperial Guard Ratling snipers.

Unit of Ratling snipers. They’re still on the slight side… maybe female Ratlings are smaller and have tinier heads than the males of their species…? I probably should have converted their boots into big feet to match up with the GW guys a bit better… ah well…
That’s it for me for now. Need to do some planning this week and figure out what I’m going to work on in the coming months…

Coming soon on Tim’s Miniature Wargaming Blog:


Game Plan 2017: What’s Next…?

A Return to the Crusades

Posted on June 19th, 2017 under , , . Posted by

Over the last couple of weeks the Shed has taken on a distinctive Middle Eastern flavour, providing an opportunity to set up my desert boards and wheel out the Crusader and Saracen armies I painted the best part of two years ago.

The photos in this post come from some of the recent games

I think all Wargamers go through phases in their developments of new genres and I am no exception. I originally set out to create the two Crusading factions with a view of playing a multitude of games including Lion rampant, Crescent and Cross and Hail Caesar. In fact these forces have only ever visited the table about three times in their life and in every case we have used the Lion Rampant ruleset. I have decided that whilst I am painting up my Napoleonic’s we will give these boys a bit more airtime.

So two weeks ago Mark and I convened to play for the first time Crescent & Cross – these are the Crusading rules based on the successful Saga series brought to the wargames fraternity by Studio Tomahawk. Indeed I think I bought this ruleset over two years ago and having had a cursory glance through the beautiful rulebook we’d never actually played.

The rules are effectively the same as Saga in terms of combat, movement and force design. Of course what makes the Saga rules so very different are the use of custom dice and the battle boards. The two factions are represented by three forces on each side. The layout of the boards are somewhat different to the original saga boards but the mechanics are very similar. I don’t intend to put together a full review of these but rather how we coped with the introduction of the new forces.

In our first game Mark took on the Crusading force (chock full of charging knight abilities and governed by the key attributes of chivalry) whilst I took on the unpronounceable M…. faction (best described as suicidal fanatics). It became apparent in our first game that our force choice and composition did not best match the abilities of the board. For example I would have been much better off have smaller units to throw themselves against their Christian foes.

Suffice to say that the Infidel got crushed in the first game whereas the second game (Crusaders versus Saracens) appeared to be much more balanced. In the end the Crusaders won a second time round (a large part down to Mark learning the capabilities of his board).

I think it’s fair to say that saga is a firm favourite in the Shed especially when there is only two of us – this is in part down to the fact we have played sufficient times to understand the intricacies of the original boards. It’s going to take time to get used to the C&C boards but we will persevere.

Our second Crusades game was played on Monday night – this time it was a much bigger affair using Lion Rampant rules with circa 70 points aside. I have already mentioned in previous posts that we have chosen to drop the rule that a failed activation causes the whole army to miss out on orders. Each unit still has to roll for activation (attack, move, shoot) but the game now moves much quicker and a sixty point plus game can easily be fought in a couple of hours with two aside.

Alastair bought along his son on Monday so it seemed only right that as a family they should take on myself and Mark. This father/son combo played the Crusaders – they had over 18 units on the table – predominantly Knights, men at arms and armoured spears. Their forces were augmented with a sprinkling of crossbows, archers and bidowers.

By contrast the Saracens had 27 units on the table with the majority being lightly armed and far more missile troops – this was telling.

A combination of numerous missile troops, some great attack rolls and some really poor ( and I mean poor) morale checks on the Crusading side gave the Saracens a crushing victory. The Crusaders lost or had routed over 70% of the forces for possibly less than 20% of the Saracen force. 

If anything volumes of missile armed troops (couple with skirmishing ability) continuously saps the Crusader strength and once courage/morale throws go awry there is little they can do to force a fight on their more lightly armed opponents. I am still in two minds as to whether these rules are biased in favour of archery but in our particular game they did force a decisive decision. I now know that the Crusaders themselves knew they had a deficit in this area of force composition and employed their own mounted skirmishers so maybe next time we will give them some of these versatile troops.   

A Return to the Crusades

Posted on June 19th, 2017 under , , . Posted by

Over the last couple of weeks the Shed has taken on a distinctive Middle Eastern flavour, providing an opportunity to set up my desert boards and wheel out the Crusader and Saracen armies I painted the best part of two years ago.

The photos in this post come from some of the recent games

I think all Wargamers go through phases in their developments of new genres and I am no exception. I originally set out to create the two Crusading factions with a view of playing a multitude of games including Lion rampant, Crescent and Cross and Hail Caesar. In fact these forces have only ever visited the table about three times in their life and in every case we have used the Lion Rampant ruleset. I have decided that whilst I am painting up my Napoleonic’s we will give these boys a bit more airtime.

So two weeks ago Mark and I convened to play for the first time Crescent & Cross – these are the Crusading rules based on the successful Saga series brought to the wargames fraternity by Studio Tomahawk. Indeed I think I bought this ruleset over two years ago and having had a cursory glance through the beautiful rulebook we’d never actually played.

The rules are effectively the same as Saga in terms of combat, movement and force design. Of course what makes the Saga rules so very different are the use of custom dice and the battle boards. The two factions are represented by three forces on each side. The layout of the boards are somewhat different to the original saga boards but the mechanics are very similar. I don’t intend to put together a full review of these but rather how we coped with the introduction of the new forces.

In our first game Mark took on the Crusading force (chock full of charging knight abilities and governed by the key attributes of chivalry) whilst I took on the unpronounceable M…. faction (best described as suicidal fanatics). It became apparent in our first game that our force choice and composition did not best match the abilities of the board. For example I would have been much better off have smaller units to throw themselves against their Christian foes.

Suffice to say that the Infidel got crushed in the first game whereas the second game (Crusaders versus Saracens) appeared to be much more balanced. In the end the Crusaders won a second time round (a large part down to Mark learning the capabilities of his board).

I think it’s fair to say that saga is a firm favourite in the Shed especially when there is only two of us – this is in part down to the fact we have played sufficient times to understand the intricacies of the original boards. It’s going to take time to get used to the C&C boards but we will persevere.

Our second Crusades game was played on Monday night – this time it was a much bigger affair using Lion Rampant rules with circa 70 points aside. I have already mentioned in previous posts that we have chosen to drop the rule that a failed activation causes the whole army to miss out on orders. Each unit still has to roll for activation (attack, move, shoot) but the game now moves much quicker and a sixty point plus game can easily be fought in a couple of hours with two aside.

Alastair bought along his son on Monday so it seemed only right that as a family they should take on myself and Mark. This father/son combo played the Crusaders – they had over 18 units on the table – predominantly Knights, men at arms and armoured spears. Their forces were augmented with a sprinkling of crossbows, archers and bidowers.

By contrast the Saracens had 27 units on the table with the majority being lightly armed and far more missile troops – this was telling.

A combination of numerous missile troops, some great attack rolls and some really poor ( and I mean poor) morale checks on the Crusading side gave the Saracens a crushing victory. The Crusaders lost or had routed over 70% of the forces for possibly less than 20% of the Saracen force. 

If anything volumes of missile armed troops (couple with skirmishing ability) continuously saps the Crusader strength and once courage/morale throws go awry there is little they can do to force a fight on their more lightly armed opponents. I am still in two minds as to whether these rules are biased in favour of archery but in our particular game they did force a decisive decision. I now know that the Crusaders themselves knew they had a deficit in this area of force composition and employed their own mounted skirmishers so maybe next time we will give them some of these versatile troops.