Posts Tagged ‘Mercenaries’

Battle Report – Warmachine – A Whole New War Ep 16

Posted on June 14th, 2017 under , , , , , , , , , . Posted by

The Ion Age – Condot of the Red Hand Mercenaries by Christian Cuello

Posted on June 6th, 2017 under , . Posted by

It is my pleasure to present an article set in The Ion Age by Christian Cuello all about his Red Hand Mercenaries that make use of the special Rewards Points reward Commander Murdo Taranis Tank (read about that HERE) or see our range of super heavy 15mm tanks HERE. Enjoy the article and well done Christian! GBS

Condot of the Red Hand Mercenaries

Villains. Pirates. Scum. Mercenaries – in every sense of the word. The worst of the opportunistic guns for hire of the Prydian precinct can be found in the ranks of the Red Hand, a mercenary condot under the leadership of the self-appointed Count Roderic of Ispalia XII, one moon of the many planetoids condemned to oblivion by the Civil War that continues to tear the galaxy apart. Now almost totally uninhabitable, the husk of this devastated home-world lives on only as a fragment occupied by the fortress city that provides safe haven for those escaping Prydian authority.
Simply put, the ranks of the Red Hand are filled by criminals, the appellation earned by their inconspicuous attire and reputation. And for this reason there is no shortage of opportunity for employment. A constant stream of envoys vies for the services that the Red Hand provides: perhaps an ambitious Baron seeing to expand their rule, or a usurper seeking to surreptitiously obtain a measure of power for themselves, or a merchant seeking protection while undertaking dubious transactions on the fringes of inhabited space. And yet, even the most powerful warlords of the galaxy may be surprised to find themselves looking down the barrel of a laser rifle held by a blood-red gauntlet, betrayed at the last moment by a mere matter of credits.
As long as there is conflict in the universe, there will be individuals like Count Roderic who seek to profit from the discord. And should peace be realised, it would be short-lived. For there is no shortage of antagonists – human or otherwise – in this theatre of war.
My forays into the world of the Ion Age is by way of my mercenary force, the Red Hand. It has been an enjoyable experience, and after a bit of muddling about in the early stages (as with any game) it was very easy to get into. Everything is just too good not to paint and play with! The rules lend themselves to creative and scenario driven force composition so I’ve literally picked out the figures that I just thought looked “coolest”. You may recall this post on the Ion Age BLOG a little while ago.
Keeping the paint scheme relatively simple I’ve been able to churn out something close to a mixed infantry and vehicle platoon in game terms. I will probably go into more detail about the platoon in another write-up but I couldn’t pass up an opportunity to get stuck into the Taranis. The king of the battlefield in the Ion Age, I was fortunate enough to receive the special variant available through the reward scheme through the Ion Age store. I can tell you now it was surprisingly easy to work up the points!
The Commander Murdo special variant of the Taranis has two mighty hi-explosive Ron cannons, a rotary Moth 88, and a pintle-mounted machine gun. For the uninitiated: it’s a beast. 
I’d had the model for some time before working myself up to building and painting it, and I wish I’d had it done sooner. The tank comes in six pieces which may require a bit of tidying up. Fortunately the resin it is made from is high quality and is very responsive to cutting, shaving and sanding, so it shouldn’t be a problem for a slightly more than beginner level modeller. Here it is in pieces just after tidying up and before putting it together:
And here it is before a base coat. You’ll notice some space between the tracked sponson and hull. This was fixed with a very small amount of wood putty which sanded down and blends right in to the rest of the model. Here you can see it with a black undercoat:
And here are some progress shots:
At this point I’ve left the tank at a “showroom” condition paint job, but really do want to try my hand at some weathering. I’ve kept the paint scheme relatively simple but it really is a blank canvas for all sorts of camo, battle-damage, and squad markings.
This was a great kit to put together and I’m really looking forward to fielding this in our games.
As the harsh Sun beats down on the surface of Mars (or a planet very like it…since Mars is deep within the heart of the dreaded Imperial Commonweath), final diagnostics on the Taranis are carried out…

The Ion Age – Condot of the Red Hand Mercenaries by Christian Cuello

Posted on June 6th, 2017 under , . Posted by

It is my pleasure to present an article set in The Ion Age by Christian Cuello all about his Red Hand Mercenaries that make use of the special Rewards Points reward Commander Murdo Taranis Tank (read about that HERE) or see our range of super heavy 15mm tanks HERE. Enjoy the article and well done Christian! GBS

Condot of the Red Hand Mercenaries

Villains. Pirates. Scum. Mercenaries – in every sense of the word. The worst of the opportunistic guns for hire of the Prydian precinct can be found in the ranks of the Red Hand, a mercenary condot under the leadership of the self-appointed Count Roderic of Ispalia XII, one moon of the many planetoids condemned to oblivion by the Civil War that continues to tear the galaxy apart. Now almost totally uninhabitable, the husk of this devastated home-world lives on only as a fragment occupied by the fortress city that provides safe haven for those escaping Prydian authority.
Simply put, the ranks of the Red Hand are filled by criminals, the appellation earned by their inconspicuous attire and reputation. And for this reason there is no shortage of opportunity for employment. A constant stream of envoys vies for the services that the Red Hand provides: perhaps an ambitious Baron seeing to expand their rule, or a usurper seeking to surreptitiously obtain a measure of power for themselves, or a merchant seeking protection while undertaking dubious transactions on the fringes of inhabited space. And yet, even the most powerful warlords of the galaxy may be surprised to find themselves looking down the barrel of a laser rifle held by a blood-red gauntlet, betrayed at the last moment by a mere matter of credits.
As long as there is conflict in the universe, there will be individuals like Count Roderic who seek to profit from the discord. And should peace be realised, it would be short-lived. For there is no shortage of antagonists – human or otherwise – in this theatre of war.
My forays into the world of the Ion Age is by way of my mercenary force, the Red Hand. It has been an enjoyable experience, and after a bit of muddling about in the early stages (as with any game) it was very easy to get into. Everything is just too good not to paint and play with! The rules lend themselves to creative and scenario driven force composition so I’ve literally picked out the figures that I just thought looked “coolest”. You may recall this post on the Ion Age BLOG a little while ago.
Keeping the paint scheme relatively simple I’ve been able to churn out something close to a mixed infantry and vehicle platoon in game terms. I will probably go into more detail about the platoon in another write-up but I couldn’t pass up an opportunity to get stuck into the Taranis. The king of the battlefield in the Ion Age, I was fortunate enough to receive the special variant available through the reward scheme through the Ion Age store. I can tell you now it was surprisingly easy to work up the points!
The Commander Murdo special variant of the Taranis has two mighty hi-explosive Ron cannons, a rotary Moth 88, and a pintle-mounted machine gun. For the uninitiated: it’s a beast. 
I’d had the model for some time before working myself up to building and painting it, and I wish I’d had it done sooner. The tank comes in six pieces which may require a bit of tidying up. Fortunately the resin it is made from is high quality and is very responsive to cutting, shaving and sanding, so it shouldn’t be a problem for a slightly more than beginner level modeller. Here it is in pieces just after tidying up and before putting it together:
And here it is before a base coat. You’ll notice some space between the tracked sponson and hull. This was fixed with a very small amount of wood putty which sanded down and blends right in to the rest of the model. Here you can see it with a black undercoat:
And here are some progress shots:
At this point I’ve left the tank at a “showroom” condition paint job, but really do want to try my hand at some weathering. I’ve kept the paint scheme relatively simple but it really is a blank canvas for all sorts of camo, battle-damage, and squad markings.
This was a great kit to put together and I’m really looking forward to fielding this in our games.
As the harsh Sun beats down on the surface of Mars (or a planet very like it…since Mars is deep within the heart of the dreaded Imperial Commonweath), final diagnostics on the Taranis are carried out…

Paolo Parente Dust1947 Group May Challenge / Majowe Wyzwanie na Grupie Dust’a

Posted on May 31st, 2017 under , , , , , . Posted by

The post Paolo Parente Dust1947 Group May Challenge / Majowe Wyzwanie na Grupie Dust’a appeared first on Dust Brothers.

Unboxing Punkapocalyptic – Mercs and Extras

Posted on April 20th, 2017 under , , , , . Posted by

Bad Roll Games recently took their ‘Punkapocalyptic’ game to Kickstarter in order to fund a new faction called ‘Black Blood Children’. Unfortunately for me they also had a ‘basically everything we’ve ever made plus the new stuff’ pledge…they gave it the slightly snappier name ‘Wasteland Hoarder’ but the principle was the same…so now I own four Punkapocalyptic factions…
We’ve looked at the four main factions in previous articles so lets finish off with a look at a couple of mercenaries and a few extras that I acquired during the recent Kickstarter…
The ‘Printer Friendly’ version of the core rules can be downloaded from HERE.
The rules for Mercs can be downloaded from HERE
Mercenaries
Although the Wasteland is a dangerous place to live in and most people join together to survive, some outstanding individuals go their own way and can afford to offer their services to the highest bidder. Most of them are common guns for hire with no affiliation whatsoever, so they will work for whoever puts a bigger pile of bullets on the table. But there are always those motivated by other standards, such as helping those in need or those who wear the flashiest clothes.

It’s also possible that these first two might have an entirely coincidental similarity to some characters from a recent movie… 

Crazy Mel
Crazy Mel is a living legend of the Wasteland, roaming the badlands on his car with the only company of his dog, Meatball. He is a man of few words and little is known about his past, although it seems he became the faithless and sour person he currently is after the loss of a beloved one. Although he tries not to poke his nose in other people’s business, sometimes, being it out of principles or in exchange for fuel or bullets, he will fight for one of the warring bands around the Scrapbridge area.
Crazy Mel – Unassembled
Here’s a look at both sides of the unassembled parts that make up Crazy Mel…
Crazy Mel – Assembled
This model is in the majority a single piece with the head separate. You get two choices of head (one with a helmet and one without) and his pet dog that’s also a separate piece that you can use or not as you please.

Imperatrix Rabiosa
Rabiosa was one of the best fraggin’ scouts in the northern Junkers bands, the candy of the eye for the Lord of Bullets, for whom she fulfilled lots of really profitable jobs earning the Imperatrix title for herself. No one knows exactly when that relationship went sour, but one given day Rabiosa left the camp with a big-ass war rig. Appartently the deal was to deliver this armoured truck at the Blackblood Children fortress, but some rumours say that after keeping her part of the deal, the Children of Tex’co betrayed her and tried to take her down. She had to shoot, cut and bite her way out of there and now, banned by most of her former allies, she roams the Wasteland offering her services.
Imperatrix Rabiosa – Unassembled
Here’s a look at both sides of the unassembled parts that make up Imperatrix Rabiosa…
Imperatrix Rabiosa – Assembled
This model is in the majority a single piece with separate arms.

Unlocked in model form as part of the recent Kickstarter was Lizzy DeVille. I’m therefore not sure when (if ever) she’ll be available via normal retail.
Liz DeVille
Soldier of fortune and natural born survivor since her early days, Lizzy DeVille has always travelled across and along the Wasteland without calling any place home. She forges temporary alliances with other Wasteland roamers she might come across in her travels, if she believes it will be a good idea, but at the end she always ends up following her own way.
Liz Deville – Unassembled
Here’s a look at both sides of the unassembled parts that make up Lizzy DeVille…
Liz Deville – Assembled
This model consists of five pieces though with the exception of the main body piece the separate parts are quite small. The hand piece will need handling with particular care as it’s tiny…

There were also a number of other bits and pieces that arrived as part of my Kickstarter pledge that are worth having a look at…

Martarabbits
Martarabbits – Unassembled
Here’s a look at both sides of the unassembled parts that make up the Martarabbits…
Martarabbits – Assembled
Two are single piece, one has a separate tail.

Punka Tokens and Scenic Bases

Thoughts and comments are (as usual) most welcome.

Mail Call : Khrurasan Tracked Superheavy Tank

Posted on April 9th, 2017 under , , , , , . Posted by

Just got three of these Beasts in from Khurasan MiniaturesTracked Superheavy TankHuge tracked tank with four final drives, very large main armament, two CIDS Gatling guns on the turret, and possible hatches for optional crewmen. Will be painting these …