Posts Tagged ‘Modiphius Entertainment’

Modiphius Entertainment – Modiphia #2

Posted on August 18th, 2017 under , , , , , , . Posted by

The second issue of Modiphius’s digital magazine is now available to download…

 



Hello there,

Today we’re really pleased to announce the release of issue 2 of  Modiphia – Modiphius Entertainment’s official digital magazine.

Modiphia is available as a FREE download from Modiphius.net and DriveThruRPG.com


Inside this issue you’ll find 70 pages of new content, brand new fiction, plus strategy guides and background articles for Modiphius’ range of games, including… Star Trek Adventures, Fallout Wasteland Warfare, Tales from the Loop, Infinity,  Achtung! Cthulhu, Conan,  Space 1889, and Airfix Battles.

 
All this plus an interview with Star Trek designer Rick Sternbach, two new missions for Star Trek Adventures, one of Achtung! Cthulhu’s most fearsome heroes revealed, free fiction in Before the Flood and bonus cards and a new mission, Counter-Attack on the Orne, for Airfix Battles.
 

Don’t forget there’s also: 20% off selected Modiphius Games and products for the duration of Gen Con including: all board gamesFragged EmpireMindjammerMutant ChroniclesMutant: Year ZeroSymbaroum, and Thunderbirds! Just use code GenCant2017 at checkout!
 

Our Achtung! Cthulhu Collection is also experiencing its own Month of Madness with huge reductions on core books, supplements, fiction, accessories and all sorts of goodies!  You can pick up the Keeper’s and Investigator’s Guides for just £14.99, with Guides to North Africa and the Eastern Front just £9.99 and the Pacific just £4.99, and awesome Crossover series like Elder Godlike, Secrets of the Dust and Interface just £6.99 and FATE just £4.99.
 
Best wishes,
 
Modiphius Entertainment

You Might Also Like 
Come see us at GenCon Stand 2461, Hall G!
Star Trek Living Campaign – FREE Adventures on the Final Frontier
Achtung! Cthulhu – Sign up to get our FREE Living Campaign Adventure A Light on the Mountain


Like us on Facebook   

Modiphius Entertainment Ltd, 39 Harwood Road, 2nd Floor, London, SW64QP United Kingdom

Modiphius Entertainment – Newsletter

Posted on August 17th, 2017 under , , , , . Posted by

Something new from Modiphius… Hi there, Today we’re really pleased to announce the release of Space 1889: Venus, a major new source book for the Space 1889 RPG, steampunk Victorian roleplaying in the worlds created by Jules Verne, HG W…

Modiphius Entertainment – Newsletter

Posted on August 17th, 2017 under , , , , , , . Posted by

A Gen Con newsletter from Modiphius…

 

Hi there, 
Modiphius is off to Gen Con this week and so for everyone going to the show, come swing by Stand 2461 in Hall G and say hello!
 
We’ll be showing off a whole bunch of goodies, including books and miniatures from our brand new Star Trek RPG, plus demos of our new Fallout Wasteland Warfare game, Conan, Achtung! Cthulhu, and a whole wealth of  our great Modiphius rpgs and boardgames, plus all the usual great giveaways and fun stuff you’ve come to expect from Modiphius.

But of course not everyone can make it out to Gen Con, and for those of you who are left behind, (including us poor long suffering office staff who don’t get out much), there has to be some small crumb of consolation, surely?
 
Well, here it is: 20% off selected Modiphius Games and products for the duration of Gen Conincluding: all board gamesFragged EmpireMindjammerMutant ChroniclesMutant: Year ZeroSymbaroum, and Thunderbirds!
 
Just use code GenCant2017 at checkout to claim 20% off these great titles which include games like Airfix Battles, Shadows Over Normandie and Lugu, Fragged Empire Alien Flame, Mindjammer Traveller, Mutant Chronicles core books and faction guides, Gen Lab Alpha, Symbaroum Advanced Players Guide, plus  the awesome Thunderbundle.

This special deal lasts for the duration of the show and until midday British Summer Time on 21st August (we allowed a little extra time, because we’re good like that)!

 
The only game category we’re excluding from this awesome offer is our Achtung! CthulhuCollection, because that’s already on its own Month of Madness with huge reductions on core books, supplements, fiction, accessories and all sorts of goodies! 
 
You can pick up the Keeper’s and Investigator’s Guides for just £14.99, with Guides to North Africa and the Eastern Front just £9.99 and the Pacific just £4.99, and awesome Crossover series like Elder Godlike, Secrets of the Dust and Interface just £6.99 and FATE just £4.99.
 
Whether you’re off to Gen Con or staying at home, we’ll hope you’ll take some time to enjoy some great games this summer,
 
Best wishes,
 
Modiphius Entertainment

You Might Also Like 
Come see us at GenCon Stand 2461, Hall G!
Star Trek Living Campaign – FREE Adventures on the Final Frontier
Achtung! Cthulhu – Sign up to get our FREE Living Campaign Adventure A Light on the Mountain


Like us on Facebook   

Modiphius Entertainment Ltd, 39 Harwood Road, 2nd Floor, London, SW64QP United Kingdom

Modiphius Entertainment – Wasteland Warfare Blog #4

Posted on August 16th, 2017 under , , , . Posted by

The latest Fallout: Wasteland Warfare development blog from Modiphius… FALLOUT WASTELAND WARFAREDevelopment Blog #4In Fallout, some characters and creatures have an edge over the rest – they have that little bit of luck, or manage that extra bur…

Modiphius Entertainment – Newsletter

Posted on August 12th, 2017 under , , , . Posted by

More Fallout:Wasteland Warfare news from Modiphius… FALLOUT: WASTELAND WARFAREUpdate Time!Good afternoon Vault Dwellers! Are you ready to explore the wasteland and meet the absolutely harmless creatures who’ve made it their home? Make new friend…

Modiphius Entertainment – Newsletter

Posted on August 8th, 2017 under , , . Posted by

Technically these are releases from some pals of theirs…but here’s the newsletter anyway…

 

Hi there, 

Today we’re really pleased to announce three great releases from our friends at Fenix, including Joe Dever’s Freeway Warrior 1 – Highway Holocaust, plus Collector’s and Limited Editions of Rendezvous with Randomness, two elaborate art books, which showcase dice as you’ve never seen them photographed before!
 
Freeway Warrior 1 – Highway Holocaust is a choose-your-own-adventure-gamebook fromacclaimed and much missed British Lone Wolf game designer Joe Dever’s post-apocalyptic America 2033 AD series.
Eight years ago the terrorist agents of H.A.V.O.C. triggered a nuclear nightmare that devastated the northern hemisphere, its radioactive aftermath claiming all but a few lucky survivors. Patiently, in scattered colonies deep underground, these survivors have been waiting for the earth to heal itself, waiting for the day when they could walk once more upon the surface of their shattered world.
That day has come …but the real battle for survival has only just begun! You are Cal Phoenix, the Freeway Warrior, protector of Dallas Colony One. A murderous gang of H.A.V.O.C. clansmen, led by the psychotic Mad Dog Michigan, are hell bent on destroying your fragile colony as it crosses the wastelands of Texas on the first stage of its life-or-death exodus to the California coast. You will need all your wits about you if you are to defend your people and reach your destination intact in this awesome choose-your-own-path adventure!
See dice in a way you’ve never seen them before, with Rendezvous with Randomness which comes in both standard and Limited editions, with just 200 of the limited edition printed!
Rendezvous with Randomness is a perfect coffee table book for impressing your gaming visitors. Måns Danneman has taken photographs of dice in ways you have never even thought about.
He has curated a fine selection of images and effects to achieve unusual results and then painstakingly set up the photo shoots. How do you best show bio hazard dice? Maybe by dropping the dice into a frying pan full of hot oil, causing the dice to start melting on impact! Nuclear Lab Test is a personal favorite from the rich catalogue of unusual dice photographed with spectacular effects.
See dice in a way you’ve never seen them before, all of these images and many, many more are included in Dice – Rendezvous with Randomness.
We hope these three new books from Fenix, creators of the recent Western Kickstarter, and look out for more great releases coming soon!

Best wishes,
 
Modiphius Entertainment
 
You Might Also Like 
Star Trek Living Campaign – FREE Adventures on the Final Frontier
Achtung! Cthulhu – Sign up to get our FREE Living Campaign Adventure A Light on the Mountain
Voting in the ENnies is now live and Modiphius has several nominations


Like us on Facebook   

Modiphius Entertainment Ltd, 39 Harwood Road, 2nd Floor, London, SW64QP United Kingdom

Modiphius Entertainment – Newsletter

Posted on August 8th, 2017 under , , . Posted by

Technically these are releases from some pals of theirs…but here’s the newsletter anyway…

 

Hi there, 

Today we’re really pleased to announce three great releases from our friends at Fenix, including Joe Dever’s Freeway Warrior 1 – Highway Holocaust, plus Collector’s and Limited Editions of Rendezvous with Randomness, two elaborate art books, which showcase dice as you’ve never seen them photographed before!
 
Freeway Warrior 1 – Highway Holocaust is a choose-your-own-adventure-gamebook fromacclaimed and much missed British Lone Wolf game designer Joe Dever’s post-apocalyptic America 2033 AD series.
Eight years ago the terrorist agents of H.A.V.O.C. triggered a nuclear nightmare that devastated the northern hemisphere, its radioactive aftermath claiming all but a few lucky survivors. Patiently, in scattered colonies deep underground, these survivors have been waiting for the earth to heal itself, waiting for the day when they could walk once more upon the surface of their shattered world.
That day has come …but the real battle for survival has only just begun! You are Cal Phoenix, the Freeway Warrior, protector of Dallas Colony One. A murderous gang of H.A.V.O.C. clansmen, led by the psychotic Mad Dog Michigan, are hell bent on destroying your fragile colony as it crosses the wastelands of Texas on the first stage of its life-or-death exodus to the California coast. You will need all your wits about you if you are to defend your people and reach your destination intact in this awesome choose-your-own-path adventure!
See dice in a way you’ve never seen them before, with Rendezvous with Randomness which comes in both standard and Limited editions, with just 200 of the limited edition printed!
Rendezvous with Randomness is a perfect coffee table book for impressing your gaming visitors. Måns Danneman has taken photographs of dice in ways you have never even thought about.
He has curated a fine selection of images and effects to achieve unusual results and then painstakingly set up the photo shoots. How do you best show bio hazard dice? Maybe by dropping the dice into a frying pan full of hot oil, causing the dice to start melting on impact! Nuclear Lab Test is a personal favorite from the rich catalogue of unusual dice photographed with spectacular effects.
See dice in a way you’ve never seen them before, all of these images and many, many more are included in Dice – Rendezvous with Randomness.
We hope these three new books from Fenix, creators of the recent Western Kickstarter, and look out for more great releases coming soon!

Best wishes,
 
Modiphius Entertainment
 
You Might Also Like 
Star Trek Living Campaign – FREE Adventures on the Final Frontier
Achtung! Cthulhu – Sign up to get our FREE Living Campaign Adventure A Light on the Mountain
Voting in the ENnies is now live and Modiphius has several nominations


Like us on Facebook   

Modiphius Entertainment Ltd, 39 Harwood Road, 2nd Floor, London, SW64QP United Kingdom

Modiphius Entertainment – Wasteland Warfare Development Blog #3

Posted on August 8th, 2017 under , , , . Posted by

More Fallout Wasteland Warfare development news from Modiphius… FALLOUT WASTELAND WARFAREDevelopment Blog #3Last week, we covered the S.P.E.C.I.A.L. stats and Skill dice – this week, we’re looking at the Effect dice and how they’re used in conju…

Modiphius Entertainment – Wasteland Warfare Development Blog #3

Posted on August 8th, 2017 under , , , . Posted by

More Fallout Wasteland Warfare development news from Modiphius… FALLOUT WASTELAND WARFAREDevelopment Blog #3Last week, we covered the S.P.E.C.I.A.L. stats and Skill dice – this week, we’re looking at the Effect dice and how they’re used in conju…

Modiphius Entertainment – Newsletter

Posted on August 8th, 2017 under , , , , , . Posted by

The latest RPG news from Modiphius…

 

 
THE LIVING CAMPAIGN
 
 
Attention agents! The Secret War has taking a turn for the worse and now we need your help! With Section M stretched to breaking point it’s time to get out there in the field and show us what you’ve got! 

We’d like to invite you to join the official free Achtung! Cthulhu Living Campaign and we have some amazing discounts and a special offer to get new operatives started!

Over the coming months we’re unfolding a sinister plot across in occupied territory and you’re group’s actions could have a direct result on the course of the Secret War!  We’ll be asking Gamemasters to complete Section M debriefing’s telling us using a simple form what happened and this feedback will be used to change the plot as we go. 

You can sign up to the Living Campaign using the link below and you’ll get a reply giving you the download link and instructions to take part. It’s really easy and we hope you can take part!

 

Want to get started with some great discounts on Achtung! Cthulhu PDF’s, books and miniatures or just expand your collection? 


We’re having a MONTH OF MADNESS on all Achtung! Cthulhu RPG books with discounts of 70% on PDF’s and huge savings on print books and miniatures so grab a fantastic deal to top up your collection or get started! If you sign up to the Living Campaign you also get an extra 5% discount!

DRIVETHRURPG Achtung! Cthulhu Range (sales starts Monday at 3pm UK time)

STAR TREK ADVENTURES
We have also launched a Living Campaign for Star Trek Adventures – you can sign up here which has a plot written by New York Times Best Selling Author Dayton Ward!

All you need is the core rulebook available at Modiphius.net and DriveThruRPG.com for just £11.99 or approx $15 or you can order any of the physical bundles in our store and if it includes the core book you’ll get the PDF immediately. 

  

A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand.
 
Create your own Star Trek stories of discovery and adventure on the Final Frontier with 368 pages of content. 
Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, used in Mutant ChroniclesConan: Adventures in an Age Undreamed Of, John Carter of Mars and the Infinity RPG.
An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants.
Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship.
* A full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion.
Brought to you by a team of expert Star Trek writers including writers from previous editions of Star Trek roleplaying games and other gaming talent.
* Personal logs and intercepted communications by Starfleet Intelligence provide a new perspective on Star Trek and its events. 



Like us on Facebook   

Modiphius Entertainment Ltd, 39 Harwood Road, 2nd Floor, London, SW64QP United Kingdom

Modiphius Entertainment – Newsletter

Posted on August 8th, 2017 under , , , , , . Posted by

The latest RPG news from Modiphius…

 

 
THE LIVING CAMPAIGN
 
 
Attention agents! The Secret War has taking a turn for the worse and now we need your help! With Section M stretched to breaking point it’s time to get out there in the field and show us what you’ve got! 

We’d like to invite you to join the official free Achtung! Cthulhu Living Campaign and we have some amazing discounts and a special offer to get new operatives started!

Over the coming months we’re unfolding a sinister plot across in occupied territory and you’re group’s actions could have a direct result on the course of the Secret War!  We’ll be asking Gamemasters to complete Section M debriefing’s telling us using a simple form what happened and this feedback will be used to change the plot as we go. 

You can sign up to the Living Campaign using the link below and you’ll get a reply giving you the download link and instructions to take part. It’s really easy and we hope you can take part!

 

Want to get started with some great discounts on Achtung! Cthulhu PDF’s, books and miniatures or just expand your collection? 


We’re having a MONTH OF MADNESS on all Achtung! Cthulhu RPG books with discounts of 70% on PDF’s and huge savings on print books and miniatures so grab a fantastic deal to top up your collection or get started! If you sign up to the Living Campaign you also get an extra 5% discount!

DRIVETHRURPG Achtung! Cthulhu Range (sales starts Monday at 3pm UK time)

STAR TREK ADVENTURES
We have also launched a Living Campaign for Star Trek Adventures – you can sign up here which has a plot written by New York Times Best Selling Author Dayton Ward!

All you need is the core rulebook available at Modiphius.net and DriveThruRPG.com for just £11.99 or approx $15 or you can order any of the physical bundles in our store and if it includes the core book you’ll get the PDF immediately. 

  

A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand.
 
Create your own Star Trek stories of discovery and adventure on the Final Frontier with 368 pages of content. 
Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, used in Mutant ChroniclesConan: Adventures in an Age Undreamed Of, John Carter of Mars and the Infinity RPG.
An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants.
Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship.
* A full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion.
Brought to you by a team of expert Star Trek writers including writers from previous editions of Star Trek roleplaying games and other gaming talent.
* Personal logs and intercepted communications by Starfleet Intelligence provide a new perspective on Star Trek and its events. 



Like us on Facebook   

Modiphius Entertainment Ltd, 39 Harwood Road, 2nd Floor, London, SW64QP United Kingdom

Modiphius Entertainment – Fallout Wasteland Warfare Blog #2

Posted on July 27th, 2017 under , , , . Posted by

More from Modiphius’s upcoming Fallout miniatures game…


 

 

FALLOUT WASTELAND WARFARE
Development Blog #2
In this latest Fallout: Wasteland Warfare development blog, we’re talking about how the Fallout SPECIAL stats are integrated into the miniatures game and revealing Piper Wright who will be part of one of the many sets of extra characters to add to your forces. Piper’s known for attracting trouble and you can be sure that isn’t going to change!



REMEMBER, YOU ARE S.P.E.C.I.A.L!

During Fallout: Wasteland Warfare, players will attempt activities such as shooting, lock-picking and melee.  The result is determined by the roll of the d20 Skill dice plus usually one or more Effect dice based on the weapons, gear and/or abilities.  (We’ll be talking about the Effect dice next time, and will look at the various skills used to interact with the wasteland soon too.)
Every model has a set of skills which are represented by icons found next to each of the S.P.E.C.I.A.L. stats on their unit card. For a skill roll to succeed, the result rolled on the Skill dice must be equal to or lower than the value of the stat which the relevant icon is next to (after adding or subtracting any modifiers).  If a model does not have a specific skill icon of their unit card, it can not make a skill roll of that type, 

A Brotherhood Field Scribe does not have a Heavy Weapons skill icon which means they can not make a skill roll to use Heavy Weapons.  

A handful of bonuses and penalties can adjust the value of the skill that the player needs to roll equal to or less than.  

Typically modifiers would be for cover, using a ranged weapon in melee, acting in reaction to another, as a result of using luck – in practice most skill rolls will not use modifiers. 

The adjusted skill value can not go lower than 1 so a model with a relevant skill always has a chance. 

A Brotherhood of Steel Paladin receives a +1 bonus due to a long scope added to their rifle, but also a -2 penalty because the target is in cover; therefore, a total -1 penalty is applied to their rifle skill of 6. This means the Paladin’s adjusted rifle skill value is 5, so they need to roll 5 or lower on the Skill dice to be successful. 
Also, not every unit uses the same stat for the same skills. This allows us to create even more variety amongst units and bring out the unique traits of characters and factions. 

Piper doesn’t have the toughest physique but she is agile and that allows her to last in combat – a tough but not agile Super Mutant could last by taking the damage whilst Piper’s Agility allows her to survive.  As a result, Piper uses her Agility stat for her Health; whereas, more physically tough units use their Endurance stat for their health.  Whilst Piper’s Agility serves her well for combat, her low Endurance means she is more susceptible to things like poison effects than the units whose Endurance is higher than hers. 

Field Scribes use their Intelligence when searching, whilst the Institute’s Gen 1 Synths use their Perception – both are good at searching but Field Scribes are more intelligent and Gen 1 Synths have better perception which is important for other purposes. 

As a result, the units in Fallout: Wasteland Warfare have stats that better represent them on the tabletop, and this avoids situations where for example only units with high Endurance can take more wounds or only units with high Perception can be good at searching
 
Why d20 for the Skill dice?

We chose this carefully so the S.P.E.C.I.A.L stats can be meaningful in gameplay.  The world of Fallout has such massive variety that the steps in capability need to be subtle, whilst remaining relevant. We need to create a situation where lots of variety can exist without some units being so far superior to others that normal units become ineffective or even redundant.  A person with a gun is still a threat even if untrained, and even power armour will eventually succumb to enough minor threats.  

The S.P.E.C.I.A.L stats primarily range from 1 to 10.  If a d10 was used for skills with these stats, a skill of 1 would be almost useless at 10% whilst a 10 would be too powerful at 100%.  It would result in most units ending up with stats in a narrower middle range in order to make them fun to play and not be over-/under-powered and this would lose the unique differences that make them so cool.  

The d20 in Fallout: Wasteland Warfare allows us to have the range of 1-10 numbers but the number of available faces means we can have several 1s – so that a stat of 1 actually has a 25% chance of success – as well as some X results (which always fail) so a 10 will always have a maximum 85% chance.  This system makes the full range of stat numbers useful, whilst each additional point in the stat still gives more chance of success. 

Next week we’ll talk about the Effect dice that are used in conjunction with the Skill dice, how one simple roll gives you the result of each action and what extra abilities are unlocked for heroic units that allow them to really shine on the battlefield. We’ll also be starting to unveil more minis in the build up to the launch of the pre-order later in August!

Enjoy your gaming!
Chris, Modiphius
We’ll be posting this blog here next: http://www.modiphius.com/development-blog.html 

Starfleet needs a new crew!
We are launching the big living campaign for Star Trek Adventures so get ready with the PDF for just £11.99 / $15 over on Modiphius.net and DriveThruRPG or our range of miniatures, dice and books in the big pre-order

The Star Trek Adventures Core Rulebook is a full colour 368 page hardback allowing you to create your own Star Trek stories of discovery and adventure on the final frontier. Featuring a complete 2d20 game system with an extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants. Guidelines for Gamemasters old and new, on how to run an adventure and a full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion. 

Like us on Facebook   

Modiphius Entertainment Ltd, 35 Harwood Road,3rd Floor, Ashbourne House, London, SW64QP United Kingdom

Modiphius Entertainment – Fallout Wasteland Warfare Blog #2

Posted on July 27th, 2017 under , , , . Posted by

More from Modiphius’s upcoming Fallout miniatures game…


 

 

FALLOUT WASTELAND WARFARE
Development Blog #2
In this latest Fallout: Wasteland Warfare development blog, we’re talking about how the Fallout SPECIAL stats are integrated into the miniatures game and revealing Piper Wright who will be part of one of the many sets of extra characters to add to your forces. Piper’s known for attracting trouble and you can be sure that isn’t going to change!



REMEMBER, YOU ARE S.P.E.C.I.A.L!

During Fallout: Wasteland Warfare, players will attempt activities such as shooting, lock-picking and melee.  The result is determined by the roll of the d20 Skill dice plus usually one or more Effect dice based on the weapons, gear and/or abilities.  (We’ll be talking about the Effect dice next time, and will look at the various skills used to interact with the wasteland soon too.)
Every model has a set of skills which are represented by icons found next to each of the S.P.E.C.I.A.L. stats on their unit card. For a skill roll to succeed, the result rolled on the Skill dice must be equal to or lower than the value of the stat which the relevant icon is next to (after adding or subtracting any modifiers).  If a model does not have a specific skill icon of their unit card, it can not make a skill roll of that type, 

A Brotherhood Field Scribe does not have a Heavy Weapons skill icon which means they can not make a skill roll to use Heavy Weapons.  

A handful of bonuses and penalties can adjust the value of the skill that the player needs to roll equal to or less than.  

Typically modifiers would be for cover, using a ranged weapon in melee, acting in reaction to another, as a result of using luck – in practice most skill rolls will not use modifiers. 

The adjusted skill value can not go lower than 1 so a model with a relevant skill always has a chance. 

A Brotherhood of Steel Paladin receives a +1 bonus due to a long scope added to their rifle, but also a -2 penalty because the target is in cover; therefore, a total -1 penalty is applied to their rifle skill of 6. This means the Paladin’s adjusted rifle skill value is 5, so they need to roll 5 or lower on the Skill dice to be successful. 
Also, not every unit uses the same stat for the same skills. This allows us to create even more variety amongst units and bring out the unique traits of characters and factions. 

Piper doesn’t have the toughest physique but she is agile and that allows her to last in combat – a tough but not agile Super Mutant could last by taking the damage whilst Piper’s Agility allows her to survive.  As a result, Piper uses her Agility stat for her Health; whereas, more physically tough units use their Endurance stat for their health.  Whilst Piper’s Agility serves her well for combat, her low Endurance means she is more susceptible to things like poison effects than the units whose Endurance is higher than hers. 

Field Scribes use their Intelligence when searching, whilst the Institute’s Gen 1 Synths use their Perception – both are good at searching but Field Scribes are more intelligent and Gen 1 Synths have better perception which is important for other purposes. 

As a result, the units in Fallout: Wasteland Warfare have stats that better represent them on the tabletop, and this avoids situations where for example only units with high Endurance can take more wounds or only units with high Perception can be good at searching
 
Why d20 for the Skill dice?

We chose this carefully so the S.P.E.C.I.A.L stats can be meaningful in gameplay.  The world of Fallout has such massive variety that the steps in capability need to be subtle, whilst remaining relevant. We need to create a situation where lots of variety can exist without some units being so far superior to others that normal units become ineffective or even redundant.  A person with a gun is still a threat even if untrained, and even power armour will eventually succumb to enough minor threats.  

The S.P.E.C.I.A.L stats primarily range from 1 to 10.  If a d10 was used for skills with these stats, a skill of 1 would be almost useless at 10% whilst a 10 would be too powerful at 100%.  It would result in most units ending up with stats in a narrower middle range in order to make them fun to play and not be over-/under-powered and this would lose the unique differences that make them so cool.  

The d20 in Fallout: Wasteland Warfare allows us to have the range of 1-10 numbers but the number of available faces means we can have several 1s – so that a stat of 1 actually has a 25% chance of success – as well as some X results (which always fail) so a 10 will always have a maximum 85% chance.  This system makes the full range of stat numbers useful, whilst each additional point in the stat still gives more chance of success. 

Next week we’ll talk about the Effect dice that are used in conjunction with the Skill dice, how one simple roll gives you the result of each action and what extra abilities are unlocked for heroic units that allow them to really shine on the battlefield. We’ll also be starting to unveil more minis in the build up to the launch of the pre-order later in August!

Enjoy your gaming!
Chris, Modiphius
We’ll be posting this blog here next: http://www.modiphius.com/development-blog.html 

Starfleet needs a new crew!
We are launching the big living campaign for Star Trek Adventures so get ready with the PDF for just £11.99 / $15 over on Modiphius.net and DriveThruRPG or our range of miniatures, dice and books in the big pre-order

The Star Trek Adventures Core Rulebook is a full colour 368 page hardback allowing you to create your own Star Trek stories of discovery and adventure on the final frontier. Featuring a complete 2d20 game system with an extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants. Guidelines for Gamemasters old and new, on how to run an adventure and a full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion. 

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Modiphius Entertainment Ltd, 35 Harwood Road,3rd Floor, Ashbourne House, London, SW64QP United Kingdom

Modiphius Entertainment – Newsletter

Posted on July 26th, 2017 under , , , . Posted by

The latest RPG releases from Modiphius…

 

 
Hi there, 

We just wanted to let you know that some new books in Sarah Newton’s amazing Mindjammer RPG range are now available in your friendly local game store or on the Modiphius web site, including Mindjammer for Traveller, Mindjammer The Far Havens, and Sarah Newton’s brand new novel The Worm Within.
 
Here’s some details
 
Explore a Brand New World of Transhuman Sci-Fi Roleplaying For Your TRAVELLER™ Game!
The Ennie Award-winning transhuman science-fiction RPG setting returns, in a brand new edition for use with the TRAVELLER roleplaying game! This brand new 384-page hardback book includes:
* full rules for starships, organisations, and culture operations;
* detailed character cultures, genotypes, and new careers-play a sentient starship! 
* new and innovative systems for describing planets, star systems, and alien life;
* deep setting material on the New Commonality of Humankind; 
* rules for the Mindscape and virtual worlds; 
* starmaps and planet descriptions, histories and background. 

THE FAR HAVENS is a campaign pack supplement for your Mindjammer game, providing rich setting detail for an exotic polity far beyond the Commonality frontier, above the galactic plane, which fiercely resists the inexorable advance of the event horizon probes. Join the Licensed Free Agents and the New Traders: explore this perilous  frontier, and fight the machinations of the Commodus sentience and the rise of ancient powers…

* A whole new Outer Worlds polity, beyond the Commonality Frontier;
* Dozens of new worlds to explore, complete with starmaps, planetary maps and statistics;
* Organisations, technology, ships, new genotypes and life forms;
* Mysteries, intrigue, and adversaries for your Mindjammer campaign! THE FAR HAVENS is a complete campaign pack for Mindjammer-The Roleplaying Game. The Mindjammer-The Roleplaying Game core book is required for play.

 
 
“Classic fantasy packed with exquisite and original touches… I’d read more fantasy if there was more fantasy like this.” – Jaine Fenn, author of the Hidden Empire series
 
In the last centuries of the Fifth Cycliad, a great malaise fell on the lands of humankind…
It is the far future. Our civilisation, and its glorious technological future, is gone. Only rusted ruins and tunnels beneath the ancient cities hint at what once was. In the Chronomancer’s Tower, a young apprentice stumbles upon a secret which will change the world; an ancient evil, little more than a fairy tale to frighten children, is real, and threatening to return. But is everything what it seems? Wheels turn within wheels, and political machinations wrought by selfish men and women bring the world to the brink of devastation. Can Iago and his unlikely allies unravel the knot in time, and fathom the mystery of… the Worm Within?

Some said it was the end of days. Some said it was only the beginning. These pages tell the story of that time yet to come. These are the Chronicles of Future Earth.

 “Thrilling, inventive, and full of wonder.” – Howard Andrew Jones, author of The Desert of Souls.
“The start of an absolutely fantastic new series!” – GMS Magazine
 
We hope you enjoy expanding your universe with these Mindjammer adventures and look out for more great Mindjammer books coming your way soon!
Best wishes,
Modiphius Entertainment
 
You Might Also Like 
Check out our awesome Mutant Chronicles Bundle of Holding charity deal!
Voting in the ENnies is now live and Modiphius has several nominations!
Check out the new episode of Thunderbirds Tabletopia!


Like us on Facebook   

Modiphius Entertainment Ltd, 39 Harwood Road, 2nd Floor, London, SW64QP United Kingdom

Modiphius Entertainment – Newsletter

Posted on July 26th, 2017 under , , , . Posted by

The latest RPG releases from Modiphius…

 

 
Hi there, 

We just wanted to let you know that some new books in Sarah Newton’s amazing Mindjammer RPG range are now available in your friendly local game store or on the Modiphius web site, including Mindjammer for Traveller, Mindjammer The Far Havens, and Sarah Newton’s brand new novel The Worm Within.
 
Here’s some details
 
Explore a Brand New World of Transhuman Sci-Fi Roleplaying For Your TRAVELLER™ Game!
The Ennie Award-winning transhuman science-fiction RPG setting returns, in a brand new edition for use with the TRAVELLER roleplaying game! This brand new 384-page hardback book includes:
* full rules for starships, organisations, and culture operations;
* detailed character cultures, genotypes, and new careers-play a sentient starship! 
* new and innovative systems for describing planets, star systems, and alien life;
* deep setting material on the New Commonality of Humankind; 
* rules for the Mindscape and virtual worlds; 
* starmaps and planet descriptions, histories and background. 

THE FAR HAVENS is a campaign pack supplement for your Mindjammer game, providing rich setting detail for an exotic polity far beyond the Commonality frontier, above the galactic plane, which fiercely resists the inexorable advance of the event horizon probes. Join the Licensed Free Agents and the New Traders: explore this perilous  frontier, and fight the machinations of the Commodus sentience and the rise of ancient powers…

* A whole new Outer Worlds polity, beyond the Commonality Frontier;
* Dozens of new worlds to explore, complete with starmaps, planetary maps and statistics;
* Organisations, technology, ships, new genotypes and life forms;
* Mysteries, intrigue, and adversaries for your Mindjammer campaign! THE FAR HAVENS is a complete campaign pack for Mindjammer-The Roleplaying Game. The Mindjammer-The Roleplaying Game core book is required for play.

 
 
“Classic fantasy packed with exquisite and original touches… I’d read more fantasy if there was more fantasy like this.” – Jaine Fenn, author of the Hidden Empire series
 
In the last centuries of the Fifth Cycliad, a great malaise fell on the lands of humankind…
It is the far future. Our civilisation, and its glorious technological future, is gone. Only rusted ruins and tunnels beneath the ancient cities hint at what once was. In the Chronomancer’s Tower, a young apprentice stumbles upon a secret which will change the world; an ancient evil, little more than a fairy tale to frighten children, is real, and threatening to return. But is everything what it seems? Wheels turn within wheels, and political machinations wrought by selfish men and women bring the world to the brink of devastation. Can Iago and his unlikely allies unravel the knot in time, and fathom the mystery of… the Worm Within?

Some said it was the end of days. Some said it was only the beginning. These pages tell the story of that time yet to come. These are the Chronicles of Future Earth.

 “Thrilling, inventive, and full of wonder.” – Howard Andrew Jones, author of The Desert of Souls.
“The start of an absolutely fantastic new series!” – GMS Magazine
 
We hope you enjoy expanding your universe with these Mindjammer adventures and look out for more great Mindjammer books coming your way soon!
Best wishes,
Modiphius Entertainment
 
You Might Also Like 
Check out our awesome Mutant Chronicles Bundle of Holding charity deal!
Voting in the ENnies is now live and Modiphius has several nominations!
Check out the new episode of Thunderbirds Tabletopia!


Like us on Facebook   

Modiphius Entertainment Ltd, 39 Harwood Road, 2nd Floor, London, SW64QP United Kingdom

Modiphius Entertainment – Newsletter

Posted on July 14th, 2017 under , , , . Posted by

More information on Modiphius’s upcoming Fallout: Wasteland Warfare miniatures game…

 

FALLOUT WASTELAND WARFARE
Development Blog #1
Today, we’re starting the first of a series of reveals for the Fallout: Wasteland Warfare rules as we progress through the final stages of development; plus, there’s a preview of the awesome sole survivor, Nora, who’s going to be in the two-player starter set. 


We’re creating different ‘unit’ cards for the sole survivors – one is the basic, fresh out
of the Vault survivor in the starter set, the other has learned the dangers of the wasteland and picked up some more skills and experience which will come with the Sole Survivor expansion set which includes Nate, Codsworth and a version of Dogmeat with goggles! There will be more versions in later releases).  Unit cards won’t be tied to the male or female miniatures so you’ll be able to choose who you want to field in your crew. 
Movement & Range
Measurement of movement and ranges is one of the mechanics that we have taken a contemporary approach towards. I remember using my school ruler for early home grown battles with 28mm fantasy battles made up of Citadel and Ral Patha minis scavenged from bring and buy stalls at local cons. Discovering the rusting old tape measure in the garage was a major moment! More recently we’ve seen a host of movement sticks and manoeuvre templates on tabletops.

Each Fallout unit card includes the S.P.E.C.I.A.L stats for its unit giving us loads of great options for gameplay; however, we wanted to reduce the amount of numbers on the cards to simplify the information, so James hit on the concept of coloured ranges. The coloured ranges are used for all distances in Fallout: Wasteland Warfare, and the two-player starter set comes with a number of coloured range sticks of specific sizes.
Measuring movement distances is simple as each unit card shows two colours – one for standard movement, and one for charging.  For example, your Super Mutant unit card shows yellow for their standard movement which can be used for any movement; however, the unit card shows green for their charge which is longer than yellow.  Each model gets two actions so you could move a Super Mutant in this unit yellow and then yellow again, or you could move them yellow, and if it’s now within green distance of an enemy, charge with your second action. The sticks show the maximum distance so you can move up to any point along that range stick, and it’s easy to use them to move around objects using marked increments on the sticks.
Measuring weapon ranges is equally simple too.  Attacks are all shown on small cards such as the combat shotgun or plasma rifle.  Each weapon has a short range and a long range, and a coloured bar for each shows which stick is used.  To measure a shot, you just grab the sticks shown, place them end-to-end, and you can immediately see the ranges.  For example, your combat shotgun shows red for short range and blue for long – place the two end-to-end (red then blue) and you can see what falls within your combat shotgun’s blast.  The effect dice rolled for each range are shown underneath the coloured range bands.  So, for the combat shotgun, if your target is within the red stick (short range), you roll the effect dice shown under the red bar; if your target is within the blue stick (long range) then you roll the effect dice shown under the blue bar.
The game will come with super chunky die cut range sticks and we’ll also be producing Vault-Tec approved coloured acrylic upgrade sets.  Symbols on the cards and sticks assist those with colour blindness identify the correct sticks.
As well as movement and weapon ranges, colours are used for all other measurements in the game too such as awareness, command, blast damage, distances during set-up, determining falling damage, etc. This simple system speeds up gameplay and keeps the most important numbers on the unit cards clear and easy to read. 
We’re currently 3d printing and mastering the first wave of sets. Once these are signed off by Bethesda we’ll be painting a set up and showing them and some demo games off with full video battle reports. 
Hopefully you have enjoyed this first peek into the Fallout: Wasteland Warfare rules. Keep an eye on the blog for regular updates and sneak peeks as we run up to the October release. 

Starfleet needs a new crew!
We have launched the PDF of the Star Trek Adventures RPG for just £11.99 / $15 over on Modiphius.net and DriveThruRPG if you want to check it out. 

The Star Trek Adventures Core Rulebook is a full colour 368 page hardback allowing you to create your own Star Trek stories of discovery and adventure on the final frontier. Featuring a complete 2d20 game system with an extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants. Guidelines for Gamemasters old and new, on how to run an adventure and a full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion. 


Support our charity & get a Bundle of Holding for Mutant Chronicles
We’re supporting our chosen charity Vision Rescue through the Bundle of Holding – get a fantastic deal at a crazy price for the Mutant Chronicles roleplaying game (the first to use the 2d20 system). Check it out here
Thanks for listening and enjoy your weekend!
Chris, Modiphius

Like us on Facebook   

Modiphius Entertainment Ltd, 35 Harwood Road,3rd Floor, Ashbourne House, London, SW64QP United Kingdom

Modiphius Entertainment – Newsletter

Posted on July 14th, 2017 under , , , . Posted by

More information on Modiphius’s upcoming Fallout: Wasteland Warfare miniatures game…

 

FALLOUT WASTELAND WARFARE
Development Blog #1
Today, we’re starting the first of a series of reveals for the Fallout: Wasteland Warfare rules as we progress through the final stages of development; plus, there’s a preview of the awesome sole survivor, Nora, who’s going to be in the two-player starter set. 


We’re creating different ‘unit’ cards for the sole survivors – one is the basic, fresh out
of the Vault survivor in the starter set, the other has learned the dangers of the wasteland and picked up some more skills and experience which will come with the Sole Survivor expansion set which includes Nate, Codsworth and a version of Dogmeat with goggles! There will be more versions in later releases).  Unit cards won’t be tied to the male or female miniatures so you’ll be able to choose who you want to field in your crew. 
Movement & Range
Measurement of movement and ranges is one of the mechanics that we have taken a contemporary approach towards. I remember using my school ruler for early home grown battles with 28mm fantasy battles made up of Citadel and Ral Patha minis scavenged from bring and buy stalls at local cons. Discovering the rusting old tape measure in the garage was a major moment! More recently we’ve seen a host of movement sticks and manoeuvre templates on tabletops.

Each Fallout unit card includes the S.P.E.C.I.A.L stats for its unit giving us loads of great options for gameplay; however, we wanted to reduce the amount of numbers on the cards to simplify the information, so James hit on the concept of coloured ranges. The coloured ranges are used for all distances in Fallout: Wasteland Warfare, and the two-player starter set comes with a number of coloured range sticks of specific sizes.
Measuring movement distances is simple as each unit card shows two colours – one for standard movement, and one for charging.  For example, your Super Mutant unit card shows yellow for their standard movement which can be used for any movement; however, the unit card shows green for their charge which is longer than yellow.  Each model gets two actions so you could move a Super Mutant in this unit yellow and then yellow again, or you could move them yellow, and if it’s now within green distance of an enemy, charge with your second action. The sticks show the maximum distance so you can move up to any point along that range stick, and it’s easy to use them to move around objects using marked increments on the sticks.
Measuring weapon ranges is equally simple too.  Attacks are all shown on small cards such as the combat shotgun or plasma rifle.  Each weapon has a short range and a long range, and a coloured bar for each shows which stick is used.  To measure a shot, you just grab the sticks shown, place them end-to-end, and you can immediately see the ranges.  For example, your combat shotgun shows red for short range and blue for long – place the two end-to-end (red then blue) and you can see what falls within your combat shotgun’s blast.  The effect dice rolled for each range are shown underneath the coloured range bands.  So, for the combat shotgun, if your target is within the red stick (short range), you roll the effect dice shown under the red bar; if your target is within the blue stick (long range) then you roll the effect dice shown under the blue bar.
The game will come with super chunky die cut range sticks and we’ll also be producing Vault-Tec approved coloured acrylic upgrade sets.  Symbols on the cards and sticks assist those with colour blindness identify the correct sticks.
As well as movement and weapon ranges, colours are used for all other measurements in the game too such as awareness, command, blast damage, distances during set-up, determining falling damage, etc. This simple system speeds up gameplay and keeps the most important numbers on the unit cards clear and easy to read. 
We’re currently 3d printing and mastering the first wave of sets. Once these are signed off by Bethesda we’ll be painting a set up and showing them and some demo games off with full video battle reports. 
Hopefully you have enjoyed this first peek into the Fallout: Wasteland Warfare rules. Keep an eye on the blog for regular updates and sneak peeks as we run up to the October release. 

Starfleet needs a new crew!
We have launched the PDF of the Star Trek Adventures RPG for just £11.99 / $15 over on Modiphius.net and DriveThruRPG if you want to check it out. 

The Star Trek Adventures Core Rulebook is a full colour 368 page hardback allowing you to create your own Star Trek stories of discovery and adventure on the final frontier. Featuring a complete 2d20 game system with an extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants. Guidelines for Gamemasters old and new, on how to run an adventure and a full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion. 


Support our charity & get a Bundle of Holding for Mutant Chronicles
We’re supporting our chosen charity Vision Rescue through the Bundle of Holding – get a fantastic deal at a crazy price for the Mutant Chronicles roleplaying game (the first to use the 2d20 system). Check it out here
Thanks for listening and enjoy your weekend!
Chris, Modiphius

Like us on Facebook   

Modiphius Entertainment Ltd, 35 Harwood Road,3rd Floor, Ashbourne House, London, SW64QP United Kingdom

Modiphius Entertainment – Newsletter

Posted on July 11th, 2017 under , , . Posted by

The most recent RPG releases from Modiphius…  Hi there, Today we’re really pleased to be able to bring you two new releases from our Space: 1889 roleplaying game, a wonder of steampunk Victoriana, and they are: a new Marvels of Mars su…

Modiphius Entertainment – Newsletter

Posted on July 7th, 2017 under , , , , . Posted by

Some ‘Star Trek Adventures’ RPG news from Modiphius…

 

STAR TREK ADVENTURES NOW IN PDF! 
 
Hi there,
 
Today we’re really pleased to release the Star Trek Adventures core rulebook as a standalone PDF for all explorers of the final frontier who want to join Starfleet right now!
 
The Star Trek Adventures core rulebook is available on Modiphius.net andDriveThruRPG.com for just £11.99 or approx $15!

 

Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has gone before…
 
Star Trek Adventures
 takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.
 
A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand.
 
Create your own Star Trek stories of discovery and adventure on the Final Frontier with 368 pages of content. 
Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, used in Mutant ChroniclesConan: Adventures in an Age Undreamed Of, John Carter of Mars and the Infinity RPG.
An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants.
Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship.
* A full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion.
Brought to you by a team of expert Star Trek writers including writers from previous editions of Star Trek roleplaying games and other gaming talent.
* Personal logs and intercepted communications by Starfleet Intelligence provide a new perspective on Star Trek and its events. 

SHIELD OF TOMORROW!

Geek & Sundry are running an awesome Twitch stream called Shield of Tomorrow playing Star Trek Adventures live – Find out more here. Episode 1 was last night at 9.30pm Pacific and is being repeated over the coming days and is now a regular show in their schedule. Watch it online!


All pre-orders including the core book now provide the core book in PDF on purchase, and there’s a bonus…
Every pre-order including the core book in print (as well as the PDF Collection) for Star Trek Adventures from the Modiphius store will get one of several bonus PDF missions unlocked for each set of 500 Starfleet officers commissioned. Keep track of the progress here – these will be sent out later in the year as they’re completed and approved. Don’t worry though, these PDF Missions will also be available in 2018 as part of a print and PDF book release. 
1048 Starfleet Officers Commissioned – TWO BONUS MISSIONS!
So help us recruit more officers and share the pre-order page!
We’re now including the PDF of the Next Generation Starfleet Deck Tiles with the Borg Cube Collector’s Edition Boxed Set. If you buy the Starfleet Deck tiles separately they also come with the PDF of the tiles. 

Please help share the link to the full Star Trek Adventures pre-order here: https://www.modiphius.net/collections/star-trek-adventures
Not sure which to get? If you pick up the Star Trek Adventures PDF and later decide to upgrade to the print edition we will give you a credit to the value of the PDF against your purchase. Just contact [email protected] You can pick up the PDF on Modiphius.net and DriveThruRPG.com for just £11.99 or $15. 

 
You Might Also Like 
Check out our awesome Mutant Chronicles Bundle of Holding charity deal!
 
™ & © 2017 CBS Studios Inc. © 2017 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.


Like us on Facebook   

Modiphius Entertainment Ltd, 39 Harwood Road, 2nd Floor, London, SW64QP United Kingdom

Modiphius Entertainment – Newsletter

Posted on July 7th, 2017 under , , , , . Posted by

Some ‘Star Trek Adventures’ RPG news from Modiphius…

 

STAR TREK ADVENTURES NOW IN PDF! 
 
Hi there,
 
Today we’re really pleased to release the Star Trek Adventures core rulebook as a standalone PDF for all explorers of the final frontier who want to join Starfleet right now!
 
The Star Trek Adventures core rulebook is available on Modiphius.net andDriveThruRPG.com for just £11.99 or approx $15!

 

Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has gone before…
 
Star Trek Adventures
 takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.
 
A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand.
 
Create your own Star Trek stories of discovery and adventure on the Final Frontier with 368 pages of content. 
Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, used in Mutant ChroniclesConan: Adventures in an Age Undreamed Of, John Carter of Mars and the Infinity RPG.
An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants.
Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship.
* A full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion.
Brought to you by a team of expert Star Trek writers including writers from previous editions of Star Trek roleplaying games and other gaming talent.
* Personal logs and intercepted communications by Starfleet Intelligence provide a new perspective on Star Trek and its events. 

SHIELD OF TOMORROW!

Geek & Sundry are running an awesome Twitch stream called Shield of Tomorrow playing Star Trek Adventures live – Find out more here. Episode 1 was last night at 9.30pm Pacific and is being repeated over the coming days and is now a regular show in their schedule. Watch it online!


All pre-orders including the core book now provide the core book in PDF on purchase, and there’s a bonus…
Every pre-order including the core book in print (as well as the PDF Collection) for Star Trek Adventures from the Modiphius store will get one of several bonus PDF missions unlocked for each set of 500 Starfleet officers commissioned. Keep track of the progress here – these will be sent out later in the year as they’re completed and approved. Don’t worry though, these PDF Missions will also be available in 2018 as part of a print and PDF book release. 
1048 Starfleet Officers Commissioned – TWO BONUS MISSIONS!
So help us recruit more officers and share the pre-order page!
We’re now including the PDF of the Next Generation Starfleet Deck Tiles with the Borg Cube Collector’s Edition Boxed Set. If you buy the Starfleet Deck tiles separately they also come with the PDF of the tiles. 

Please help share the link to the full Star Trek Adventures pre-order here: https://www.modiphius.net/collections/star-trek-adventures
Not sure which to get? If you pick up the Star Trek Adventures PDF and later decide to upgrade to the print edition we will give you a credit to the value of the PDF against your purchase. Just contact [email protected] You can pick up the PDF on Modiphius.net and DriveThruRPG.com for just £11.99 or $15. 

 
You Might Also Like 
Check out our awesome Mutant Chronicles Bundle of Holding charity deal!
 
™ & © 2017 CBS Studios Inc. © 2017 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.


Like us on Facebook   

Modiphius Entertainment Ltd, 39 Harwood Road, 2nd Floor, London, SW64QP United Kingdom

Modiphius Entertainment – Newsletter

Posted on June 23rd, 2017 under , , , . Posted by

An Achtung! Cthulhu discount from Modiphius…

 

Terror on the pricing front!

Hi there,

Today we’re really pleased to bring Achtung! Cthulhu fans a triple header of guide goodness, with the Achtung! Cthulhu guides to the Pacific, Eastern Front and 
North Africa all down from their usual prices of £17.99 and £14.99 to just £9.99 for one week only!
 
In each of these awesome field guides you’ll open up new fronts in key theatres as the Secret War rages beyond Europe and into the wider world.

 
North Africa
Discover a land of great antiquity, steeped in legend; a fiery cauldron of political and occult intrigue where the heat is as much your enemy as any man with a gun; and a formidable wilderness where only the strong will survive with their sanity intact.
The 144 page full colour softback Guide to North Africa includes:
– New civilian and military occupation templates: play as an archaeologist, SAS special forces, a Bedouin tribesman, Askari, the LRDG, and the French Foreign Legion
– New tomes of forbidden lore, such as the Book of Thoth and the Book of Angels, and yet more summoning spells and protective enchantments
– Desert vehicles and equipment, fantastical and mundane (including Nachtwalfe’s latest developments)
– Intriguing weapons and artefacts, such as the Atlantean sliver gun, the Yithian Stone Hunter and the Ashes of Sebek
– Ancient horrors from the depths of the desert (and space and time): crocodile hybrid mummies, djinn, and the Great Race of Yith
– Details on Black Suns quest for Irem and Nachtwalfe’s constant search for Atlantean technology
 
Eastern Front
Horror stalks the steppes! Discover a vast land under the thumb of a brutal regime; a downtrodden yet determined population who have seen many horrors, not all of them of man’s making; and a land where giant machines of war rage across the countryside, terrorising all in their path.
The – 128 page full colour softback and PDFGuide to the Eastern Front includes:
– New investigator occupation templates: play members of the Soviet underworld, political prisoners, NKVD agents, and the cavalry
– Information on Russian military structure and the issues faced when waging a war on the Eastern Front
– More nameless horrors and vile creatures, such as the Krysolud, tThe insects from Shaggai, and the Stalin Lampen
– Details on the inner workings of Institute 21, Otdel MI, and the Cult of Red Horus, as well as a variety of independent occult organisations and their nefarious plans for the Soviet Union
– Tanks! (including Nachtwolfe’s proposed super tank that puts the Maus and Ratte to shame…)
Pacific Front
Discover tales of heroic struggles in the Far East and the Pacific Islands; the re-emergence of archaic evils deep within an ancient land; the terrors of jungle warfare, where humans are not the only things stalking you, and the term wildlife potentially has a whole new meaning…
The 128 page full colour softcover Guide to the Pacific Front includes
– A variety of new civilian and military character templates
– New tomes, weapons, artefacts & equipment]
– Even more vile creatures & occult threats
– Rules for surviving not only jungle warfare, but the jungle itself

Each guide adds a whole dossier’s worth of useful historical and fantastical information to help you expand your campaign out into the wider world of the Secret War, with stats and rules for use with BOTH Call of Cthulhu 6th Edition AND Savage Worlds in one book, plus a free PDF on purchase!
 
Best wishes,
Modiphius Entertainment
You might also like
Star Trek Adventures  – our awesome range is ready to pre-order now.
Coriolis – The Third Horizon – an “amazing Arabian Nights in space” RPG
Fragged Empire RPG: Expanded. 3 new sourcebooks based on the Fragged Empire RPG soulsborne-styled gothic horror, fantasy kingdom building, and pirates.

  
  

Like us on Facebook   

Modiphius, 37A Chesson Road, London, W149QR United Kingdom

Modiphius Entertainment – Newsletter

Posted on June 23rd, 2017 under , , , . Posted by

An Achtung! Cthulhu discount from Modiphius…

 

Terror on the pricing front!

Hi there,

Today we’re really pleased to bring Achtung! Cthulhu fans a triple header of guide goodness, with the Achtung! Cthulhu guides to the Pacific, Eastern Front and 
North Africa all down from their usual prices of £17.99 and £14.99 to just £9.99 for one week only!
 
In each of these awesome field guides you’ll open up new fronts in key theatres as the Secret War rages beyond Europe and into the wider world.

 
North Africa
Discover a land of great antiquity, steeped in legend; a fiery cauldron of political and occult intrigue where the heat is as much your enemy as any man with a gun; and a formidable wilderness where only the strong will survive with their sanity intact.
The 144 page full colour softback Guide to North Africa includes:
– New civilian and military occupation templates: play as an archaeologist, SAS special forces, a Bedouin tribesman, Askari, the LRDG, and the French Foreign Legion
– New tomes of forbidden lore, such as the Book of Thoth and the Book of Angels, and yet more summoning spells and protective enchantments
– Desert vehicles and equipment, fantastical and mundane (including Nachtwalfe’s latest developments)
– Intriguing weapons and artefacts, such as the Atlantean sliver gun, the Yithian Stone Hunter and the Ashes of Sebek
– Ancient horrors from the depths of the desert (and space and time): crocodile hybrid mummies, djinn, and the Great Race of Yith
– Details on Black Suns quest for Irem and Nachtwalfe’s constant search for Atlantean technology
 
Eastern Front
Horror stalks the steppes! Discover a vast land under the thumb of a brutal regime; a downtrodden yet determined population who have seen many horrors, not all of them of man’s making; and a land where giant machines of war rage across the countryside, terrorising all in their path.
The – 128 page full colour softback and PDFGuide to the Eastern Front includes:
– New investigator occupation templates: play members of the Soviet underworld, political prisoners, NKVD agents, and the cavalry
– Information on Russian military structure and the issues faced when waging a war on the Eastern Front
– More nameless horrors and vile creatures, such as the Krysolud, tThe insects from Shaggai, and the Stalin Lampen
– Details on the inner workings of Institute 21, Otdel MI, and the Cult of Red Horus, as well as a variety of independent occult organisations and their nefarious plans for the Soviet Union
– Tanks! (including Nachtwolfe’s proposed super tank that puts the Maus and Ratte to shame…)
Pacific Front
Discover tales of heroic struggles in the Far East and the Pacific Islands; the re-emergence of archaic evils deep within an ancient land; the terrors of jungle warfare, where humans are not the only things stalking you, and the term wildlife potentially has a whole new meaning…
The 128 page full colour softcover Guide to the Pacific Front includes
– A variety of new civilian and military character templates
– New tomes, weapons, artefacts & equipment]
– Even more vile creatures & occult threats
– Rules for surviving not only jungle warfare, but the jungle itself

Each guide adds a whole dossier’s worth of useful historical and fantastical information to help you expand your campaign out into the wider world of the Secret War, with stats and rules for use with BOTH Call of Cthulhu 6th Edition AND Savage Worlds in one book, plus a free PDF on purchase!
 
Best wishes,
Modiphius Entertainment
You might also like
Star Trek Adventures  – our awesome range is ready to pre-order now.
Coriolis – The Third Horizon – an “amazing Arabian Nights in space” RPG
Fragged Empire RPG: Expanded. 3 new sourcebooks based on the Fragged Empire RPG soulsborne-styled gothic horror, fantasy kingdom building, and pirates.

  
  

Like us on Facebook   

Modiphius, 37A Chesson Road, London, W149QR United Kingdom

Modiphius Entertainment – Newsletter

Posted on June 21st, 2017 under , , . Posted by

Some RPG and Kickstarter news from Modiphius…Hi there,We just wanted to let you know about the new English language version of Western, the new Wild West Roleplaying game from Fenix, which is now entering its final stages on Kickstarter.Fen…

Modiphius Entertainment – Newsletter

Posted on June 21st, 2017 under , , . Posted by

Some RPG and Kickstarter news from Modiphius…Hi there,We just wanted to let you know about the new English language version of Western, the new Wild West Roleplaying game from Fenix, which is now entering its final stages on Kickstarter.Fen…

Modiphius Entertainment – Newsletter

Posted on June 10th, 2017 under , , , , . Posted by

Star Trek Adventures RPG from Modiphius is now available for pre-order… STAR TREK ADVENTURES PRE-ORDER LIVE(with even more bundles!)Hi there, after the long wait with over 12,000 playtesters involved the pre-order for Star Trek Adventures&n…