Posts Tagged ‘Napoleonic’

The Adventures of Claude Canard – Episode 5 – Dust Tears and Dice.

Posted on February 26th, 2017 under , , , , , . Posted by

The return of an old favourite after a rather lengthy delay Ensign Claude Canard and his Friend and mentor Ensign Côtelettes de Mouton of the French Sloop “Le Vendeen” is back this time repackaged within Sharp Practice 2.
Our last outing saw Claude trapped in a cluster of farm buildings as Ottoman Infantry marched on to the table looking for blood. Fortunately for our Claude a sand storm allowed him and his crew to slip away before the Ottomans closed in for the kill.
After a number of days evading Ottoman patrols Claude stumbles into a Company of Regular Infantry but before he can relay his story Mameluk Cavalry appear on horizon.
With deployment points at opposite sides of the table it would be a stand up fight between foot and cavalry. Using the Dawn and Departure terrain rules, the Ottoman player had the drop on the French and moved the best terrain away from the reach of the French lines.

The French rush forward their light troops and secure the adobe building hoping to hold off the advancing cavalry.

The Mameluks bring on their whole command and look to ride down the French Company and our hero Ensign Claude Canard.

With the Arab horse picking up pace, the French line hold their fire, the skirmishers
take pot shots but the mass of cavalry is large in number and the Shock Points are easily absorbed. Arab lancers on the far right start to flank the French line. Claud and the men of the Le Vendeen scramble up a dune to observe the fight having had their fill not a few days before.

With Drummer and Doctor in toe the French line braces itself for the charge of the Mameluks.

The French line gambled on fire power alone and instead of taking up a line formation poured a  crashing volley into the galloping horsemen, it was not enough and Mameluks engaged with the French line.

The French company buckled and ran seeking cover in a stand of palm trees.
Claude looked on in horror.

Claude had to act he pulled his men together and poured fire into the flank of the regrouping cavalry.

They had suffered a significant about of shock from the melee and Claudes volley and the reforming line Infantry was enough to break the Mameluk Force Morale and send them running from the table. Claude’s valiant actions had saved the day but it had been a close run thing.

It was great to see Claude and the men of the Vendeen back on the table. Sharp Practice 2 does give the Cavalry player a much improved chance of taking on a formed body of troops. Some poor dice by the French failed to slow the cavalry charge they could easily have been caught in the open and would have been a far risker scenario.

Next up a mission for Claude from the Dawns and Departures campaign suppliment.
Until next time.

15mm DBN Prussian army

Posted on February 26th, 2017 under , . Posted by

Hi guysFinished this 15mm Prussian DBN army on commission, lighting wasn’t very good for pics, so they are a bit dark, figs are all AB, all comments [email protected]

Too Fat Lardies release ‘The War of 1812’ supplement for Sharp Practice 2

Posted on February 23rd, 2017 under , , , . Posted by

You may remember that back at the end of March last year, I posted a battle report from a playtest that I had been involved in at Lard Island. That playtest was for The War of 1812, a supplement that was being written by my very good friend and fellow podcast host, Mike Hobbs. The moment has come to announce that this supplement is now available to purchase from the Too Fat Lardies website for the entirely reasonable sum of £7.50 The 65 page book is available in PDF format. The book contains an overview of the war, notes and new rules for each army, plus full army lists for British & Canada and the United States for use with Sharp Practice. Whilst enabling the gamer to use Sharp Practice to recreate battles in the War of 1812, the book concentrates on the actions of the 41st Regiment of Foot during the war, and indeed the 7 scenario campaign contained therein details some of the famous actions in which this unit participated during the conflict. This book is a real labour of love, and Mike’s enthusiasm for the subject matter is very apparent. I’m sure I can persuade Mike, shy and retiring person […]

Meeples & Miniatures – Episode 196 – Over the Hills

Posted on February 17th, 2017 under , . Posted by

Download Episode 196 Welcome to Episode 196 of the Meeples & Miniatures Podcast   In this show, hosts Neil Shuck, Mike Hobbs, Mike Whitaker and Dave Luff talk to Adrian McWalter, co-author of Napoleonic rules Over the Hills We hope you enjoy the show Show links: Over the Hills – Caliver Books Over the Hills Facebook Group JJs Wargames Filed under: Meeples & Miniatures Tagged: Napoleonic

15mm Polish Cavalry

Posted on February 12th, 2017 under , . Posted by

Hi guysPolish cavalry finished on commission, all 18mm [email protected]

Testing General Quarters: Post Captain.

Posted on February 3rd, 2017 under , , , , , , . Posted by

Today, the game we had yesterday. Angus proposed the rules, he got from some time and had never played them before. That was the another product from General Quarters, this time for actions in Napoleonic period called Post Captain. Rules are written by L.L. Gill and M.R. Baulch. First I have to said that the try to read them was a huge nightmare for me. It seems to be very complicated set of rules, the extensive ship cards and the large number of stuff used during the game and also different measurements etc. It from the first look scared most of the wargamers in our club, so they decided to stay away of them. However we decided to give it a go and it proved how much I was wrong!
Dzisiaj gra, którą rozegraliśmy wczoraj. Angus zaproponował nam zasady, które posiadał już od jakiegoś czasu, jednak nigdy nie miał szansy w nie zagrać. Był to kolejny produkt od General Quarters, tym razem przeznaczony do rozgrywania potyczek w czasach napoleońskich zwany Post Captain. Zasady zostały napisane przez L.L. Gilla i M.R. Baulcha. Wpierw muszę powiedzieć, że próbowałem je przeczytać  i przyswoić, jednak okazało się to zbyt dużym wyzwaniem dla mnie. Wydawały się zbyt skomplikowane, ze zbyt rozbudowanymi kartami okrętów i dużą ilością pomocy do gry przestraszyła wielu graczy w naszym klubie, więc zdecydowali się trzymać od nich z daleka. Jednakże zdecydowaliśmy się dać im szansę i to udowodniło jak bardzo się myliłem!
MODELS/MODELE: Angus Konstam, Jack Glanville, Bartek Żynda

1. Forces. Siły.

HMS Naiad (38 guns) – Angus
HMS Aeolus (32 guns) – Peter
Hortense (40 guns) – Campbell
Cornelie (40 guns) – myself 

2. The game. Gra.

The first good reason to play that game, was possibility to use of my little Cornelie. That French frigate never been used before, so that was her debut. Before the game, we all decided that our ships will be moving only under battle sails and without boarding or ramming actions to made the game as much simple as it could. For some first phases of the game we had to get familiar with the rules, but with time, the game became very friendly for us. All stuff used during the game proved to be very useful. The ship’s cards proved to be very simple and well designed. All my pregame worries were unnecessary. However more about the rules I will post another time. Before the game we had roll for our crews and captains. All our commanders were regular and most of the crews too besides of mine, which I rolled very badly and my boys were very raw. The quality of my troops meant that all things they did longer and worst than the other crews. That determined my tactic for the game: to get very close to the opponent, fired all of my guns and move away to reload my guns. In that rules the turn has 5 phases.Three of them are called white, red and blue when you are shooting, sailing, and reloading your guns. Another two are the command phases for command test and repair tests. British crews reload their guns in two turns, so if they lucky, they can shoot twice during the turn, French  crews need three phases to reload the guns and my, because of its quality needed 4 phases, so I was able to shoot once on two turns. A huge disadvantage. That brings me most of the game away from main actions. Most of fight had to be taken by Campbell, who bravely stood against two british ships. The lack of time forced us to finish the game without any results. Both British ships were lightly damaged and Hortense had some serious problems, but my ships had only some scratches. That gave us a draw and sure, that we will use that rules again.
Pierwszym dobrym powodem by zagrać w tą grę, była możliwość użycia mojej małej francuskiej fregaty Cornelie. Jakoś nigdy nie miałem możliwości jej użycia, więc był to jej debiut. Przed grą zdecydowaliśmy się na kilka uproszczeń: okręty poruszały się na żaglach bojowych i nie można było dokonywać abordażu ani taranować wrogich okrętów. Przez kilka pierwszych faz gry zapoznawaliśmy się z zasadami, ale z czasem gra stawała się coraz bardziej łatwa. Wszystkie dodatkowe rzeczy używane w grze okazały się bardzo pomocne, karty okrętów bardzo czytelne i proste a wszelkie moje przed growe wątpliwości niepotrzebne. Jednak więcej na temat samych zasad napisze innym razem. Przed grą, każdy z nas musiał rzucić na jakość naszych kapitanów i załóg. Wszyscy kapitanowie i prawie wszystkie załogi, oprócz mojej okazały się być regularne. Moi ludzie okazali się być słabo wyszkoleni. To zdeterminowało moją taktykę na całą grę: zbliżyć się do okrętów przeciwnika, oddać strzał i szybko się oddalić by przeładować działa. W tych zasadach tura dzieli się na pięć faz. Trzy z nich są zwane fazą białą, czerwoną i niebieską. Podczas tych faz można okręty poruszać, strzelać bądź przeładowywać swoje działa. Następne dwie tury są na testy, pierwsza na naprawy i druga dowodzenia. Brytyjskie załogi przeładowywują swoje działa w ciągu dwóch faz, więc jeśli szczęście im dopisze mogą strzelać dwa razy na turę, Francuzi przeładowywują działa w trzy tury i moja świeża załoga, potrzebowała aż czterech faz by przeładować działa, co dawało mi możliwość oddania strzału raz na dwie tury. Olbrzymie utrudnienie. To spowodowało, że większość gry, mój okręt trzymał się z dala od głównej akcji. Cały ciężar walki musiał więc wziąć na siebie Campbell, który dzielnie stawał przeciw dwóm brytyjskim okrętom. Brak czasu zmusił nas do zakończenia gry bez wyraźnego rezultatu. Oba brytyjskie okręty były lekko uszkodzone a Hortense miała jakieś poważne problemy, natomiast mój okręt miał tylko kilka zadrapań. To dało nam remis i pewność, że te zasady wypróbujemy na pewno jeszcze raz.

3. Links. Linki.

Campbell (SESWC):
to be updated…

28mm KGL Rifles, Spanish and civilians

Posted on January 31st, 2017 under , . Posted by

Hi guysThe second half of my previously complete commission, had fun with these, all nice sculpts,Perry KGL, Brigade Games Spanish painted as the Hibernia Regiment, and some assorted civilians and characters, all comments [email protected]

NOVAG’s Winter Game Day, 29 Jan 2017, Centreville VA

Posted on January 30th, 2017 under , , , , , , , , , , , , , , . Posted by

Today was NOVAG’s Quarterly Game Day (Winter 2017) held as usual at the Centreville Library. This is the big meeting room facility at the library and it can hold roughly 9 setups for miniatures games, roughly equivalent to a 5 … Continue reading

Hobby News – w/e 27th January 2017

Posted on January 30th, 2017 under , , , , , , , , . Posted by

Here are some news items from the hobby that caught my eye in the past week: This week, Too Fat Lardies posted some new army lists for their Sharp Practice rules on Lard Island News. These army lists cover Guerrillas in the Peninsula War. The blog post discusses the role of guerrillas in the conflict, as well as providing a downloadable document for incorporating them into your army. Staying with Too Fat Lardies, who can forget that legendary hero Richard Fondler, who first appeared in print as a scenario book for the first edition of Sharp Practice. Well, this week Richard Clarke announced the return of the much-loved Captain to Sharp Practice in blog post which also explained how you can use the Dawns & Departures supplement to create a swift campaign setting. Footsore Miniatures have just revamped their website. These fantastic looking miniatures now have a new-look online display case. Beware, this site is dangerous to your wallet! We have seen some of the first pictures of plastic Zulu Wars British Infantry from Perry Miniatures, which are likely to be released at Salute. As with pretty much all the Perry’s ranges, these look fabulous. Fireforge Games have announced that their next […]

28mm French Voltigeurs and 95th Rifles

Posted on January 29th, 2017 under , . Posted by

Hi guysSome Voltigeurs (Front Rank) and Rifles (Brigade games) finished on commission (along with some others I will show in a separate post) the 2 sculpts are at opposite ends of the chunky scale, Front rank being very chunky, and Brigade games quite …

The Battle of Kirchdorf 1809, A Napoleonic Batrep

Posted on January 29th, 2017 under , , , . Posted by

Finally, I played my first game of the 2017!For a change it wasn’t Postie reffing the game nor were they his figures. Ian’s been collecting his 25mm Napoleonics for quite a few years now and this was only their second ever outing. And the last game Ian…

On the Road Episode 4

Posted on January 29th, 2017 under , , , , , . Posted by

Recorded 10 December 2016In this episode the guys go to the Game Vault in Fredericksburg Virginia  to play in a Battle of the Bulge themed Flames of War tournament.Once again we talk to the gamers who showed up and were able to finally m…

Mameluks Cavalry Force within Sharp Practice.

Posted on January 22nd, 2017 under , , , , , , , . Posted by

With the first outing of the new look Egyptian project tonight and after completing the French Legere time to switch back to more Ottoman’s.The Mameluks were originally slaves who came to rule Egypt for themselves, they were renowened horsemen each rid…

Kickstarter Round-up: w/c 16th January 2017

Posted on January 16th, 2017 under , , , , , , , , . Posted by

Miniatures 4th Canadian Mechanised Brigade Group ArmiesArmy have just launched a crowdfunding project to raise funds to create a new addition to their Cold War range of miniatures – 4th Canadian Mechanised Brigade Group. Called ‘KickOff’, this project is looking to fund both infantry and vehicles for this force.  The project is looking for £4,000, and is running until the 5th February Accessories Tabletop Tyrant Miniature Wargaming Storage / Model Cases Local Leicester company Tabletop Tyrants are running a Kickstarter to fund/order their new range of figure cases. The project has already reached over 8x its £500 funding goal, and is running until the 5th February. Delivery is due in March 2017. Boardgames This Hard & Calcined Earth Vexillia Limited is running their own crowdfunding campaign – a VexStarter – for their World War II card game This Hard and Calcined Earth. This is to pre-order a set of cards for the game (rather than printing your own cards if you purchase the game from Wargames Vault). They are after a minimum of 40 orders to make the print run viable. Napoleon 1806 With Napoleon 1806, in 1 to 2 hours, two players will relive the clashes between Prussian and French at […]

Hobby News Round-up: w/e 15th January 2017

Posted on January 15th, 2017 under , , , , , , . Posted by

Here is some of the news from around the hobby that has caught my eye this week: New tank battle game coming from Too Fat Lardies There has been an announcement made on the Too Fat Lardies Yahoo Group about their next game: “Nick has been working on some tank combat rules for some time now and over the past fortnight we have been plying those and refining his ideas. Anyway, I can now say that it is officially on-line to be the next rule set that TooFatLardies publish. We played two fantastic games last night, the first wth two Shermans facing two Panzer IVs, the second with three Shermans taking on a Panther. These are fun and frantic rules where each player commands his own tank (maybe two or three for big games) and will have an infantry elements to them, but very much viewed from the tanker’s perspective. A typical game lasts an hour or so. If you have twitter you can see last night’s game in living colour.” The Twitter account is @TooFatLardies. This takes me right back to when I started the hobby, as I first used the Operation Warboard rules to fight tank battles on […]

Napoleon takes a day out…

Posted on January 15th, 2017 under , , , , , . Posted by

Second post in two days, I really have hit a purple patch.Next up a set of French Officers from Brigade Games including Bonny himself. I picked up a couple of fish tank specials at the local pet shop which will be perfect for the desert campaigns.I can…

Sigur Skawl Napoleonic Poles

Posted on January 14th, 2017 under . Posted by

Another impressive collection.   A complete Polish Napoleonic Army.  Between Tony and Sigur they pretty well have the Napoleonic period covered.  

Tony Won’s impressive 25mm Napoleonic collection

Posted on January 13th, 2017 under . Posted by

Just had to post pictures of tony’s impressive collection of Napoleonic armies. My wife would never let me have display case like this..  Enjoy.

Armée d’Orient for Sharp Practice – Légère Skirmishers.

Posted on January 7th, 2017 under , , , , . Posted by

January always seems to see a spike in my painting activity and this year is no different after finally completing the core French forces the Skirmish elements seem to have taken no time at all.Or could it be reading the campaign suppliment – Dawn and …

Chosen Men. Maybe just the thing for all those 54mm Nappys

Posted on January 6th, 2017 under , , , , , , , , , , , . Posted by

A long, long time ago, I used to keep a little notebook I’d take on work travel.  I’d just sketch things down in it, some fiction, and the occasional idea for a game.   Big Danged Boats came out of … Continue reading

21st DBL – French Infantry complete – The first offering of 2017

Posted on January 3rd, 2017 under , , , , . Posted by

A new year and a new start after the dismal finish to 2016, 2017 starts with a bang…

After a couple of false starts the core French Infantry force for the French Expedition to Egypt is well is well under way. Back in November last year I completed the test figure basing the unit upon that of the 21st DBL, I now have the first 3 groups complete.

When considering the make up on the force for Sharp Practice I wanted to rely on the tactics of the day with masses of skirmishers and artillery to shock the enemy before fast moving enthusiastic columns moved in with the bayonet to deliver the coup de grace and drive the Ottomans from the field.

I decided to follow the guide lines set out by Rich for the French in the early revolutionary period but reduce the core unit of Line Infantry down from 4 to 3 Groups of 8 Regulars, with two officers in command.
A Leader Officer Status III and a supporting NCO at Status II.

I painted up a Standard Bearer (awaiting a flag at the moment from GMB Designs) and a Drummer to give me some support options within the Sharp Practice rules.

I wanted to give them “worn” look and have mixed a number of trouser colours to break up the uniformity, Perry Miniatures already have several head variants so the unit has a good mix of posses.

The French expedition suffered incredible supply issues after the Battle of the Nile. To address the issue of uniform resupply they redesigned the uniform and adopted a wide variety of colors to the Demi-Brigades as they lacked sufficent French Blue to issue to the army tailors. These Kleber uniforms included: Light Green, Sky Blue, Red, Purple, Brown, Dusty Pink, and Violet.
Perhaps next time I will experient with a pink or violet?

For reference I used the following colours.

Tunic – Coat d Arms – Bavarian Blue.
Back Pack – Foundry Chestnut Shade 53A
Rifle – Foundry Tan Shade- 14A
Barrel, Flash Top – Citadel Lead Belcher – High Lighter Mithril Silver.
Flask – Citadel Tau Light Ochre
Flask – Vallejo 160 Neutral Grey
Roll – Vallejo 168Black Grey, Foundry Rawhide 11c, Raw Linen 30c
Flesh – Citadel Elf Flesh, Founndry Palomino 56B
Plume – Foundry Deep Blue Shade 20A, Citadel Mephiston Red
Collar and Cuffs – Mephiston Red.
Webbing – Coat d Arms 101 White
Head Gear – Citadel Black
Buttons – Vallejo 173 Old Gold
Army Paint Soft Tone wash.

Next up a couple of groups of Legere to give me a skirmish screen to keep the Ottoman cavalry at bay.

Once complete the force be made up of the following points.

Leader, Status III
Leader, Status II
Three Groups of Line Infantry, Muskets

Leader, Status I
One Group of 6 Légère Skirmishers, Muskets
Leader, Status I
One Group of 6 Légère Skirmishers, Muskets
Point Value: 56


The Stats for Sharp Practice are included below.

French Line Infantry
Points Value
Controlled Volley
Crashing Volley
First Only
Pas de Charge, Aggressive
French Skirmishers
Points Value
Controlled Volley
Crashing Volley
Sharp Practice

BBC Time Commanders: A review

Posted on December 31st, 2016 under , , , . Posted by

If you are a Wargamer and live in the UK then it probably hasn’t escaped your notice that the BBC has revived the historical warfare program Time Commanders, this time hosted by Gregg Wallace. The format pits two teams of players against each other in historical scenarios and uses a computer simulation to track the action on huge TV screens. Each team has an elected leader and two captains who interpret orders via computer operators and each episode focuses on a different period of history. The show is interspersed with weapons and tactical analysis from co-presenters Mike Loades and Sandhurst’s Dr Nusbacher.

Right lets start on a positive. This is a history program that (sort of) gets wargaming on TV and in the public domain. The format is designed to engage the viewer in something akin to a game show but is actually a history program in disguise.  I like the segments that look at the weapons and tactics and the experts they have on hand do a good job of conveying the uniqueness of the periods being played. I would prefer these to be a little longer and more detailed but maybe that isn’t suited to the time slot and target audience (I’m not sure who these are, but more on that later).

At the core of the show is the simulation engine being used to play the battles out. As in its previous incarnation Time Commanders uses a complex computer program which supposedly takes into account multiple variables covering everything from the weather to fatigue and morale. I say supposedly because there have been a couple of moments where I felt an in game event should have had a much more significant impact on the outcome of a battle. In particular the first show which re fought the Battle of Zama between Hannibal’s Carthaginians and Scipio’s Republican Romans. At one point Hannibal came under personal attack, was cut down and killed, but this event apparently had no effect on the morale of surrounding units.

Variables like this aside I felt that the computer program being used (it looks like a version of Total War) just didn’t seem to offer a sense of realism and just doesn’t work for me. The game play looks too fluid, movement appears to be too fast and the result is something that feels utterly unrealistic. The Waterloo game for example seemed to be over far too quickly with the whole battle descending into a rather scrappy close quarters slugfest. Part of the attraction of using a ‘real time’ computer game rather than a IGOUGO turn sequence tabletop game is that decisions are simultaneous and this will favour commanders who can think on their feet. But so far it seems that all the commanders have struggled to keep order and devise a proper strategy beyond reacting to the other sides actions. Worse still as a viewer its almost impossible to tell what is going on. I accept that some of this may be the result of poor editing but my attitude is that if it looks and feels unrealistic when what is the point of the show.

In the end the whole thing feels like a televised computer game (which of course it is) and not a ‘proper’ wargame and while the big screen and graphics look very cool, when the battles start I just feel the format was missing something pretty significant. Ground scales are constricted and unit numbers are representative rather than realistic and are therefore more akin to a tabletop wargame… which begs the question why not play a tabletop wargame?!?  If you have a big graphics engine to run a simulation on it should make at least some attempt as looking realistic. The analogue wargamer in me finds it very hard to be inspired by pixels instead of figures but I also find it hard to see what the non gamer would get out of this show.

One of my other major criticisms of the show is that it is sadly one sided in the Gender balance. In the first two episodes one of the team commanders was a woman but thus far she has been the only female competitor to feature. I hope this balance is redressed in later episodes but so far it seems the message from the BBC is that wargaming is only for blokes. I was also dismayed that among the presenting team the only female face to be seen was that of Dr Nusbacher, and this is only because ‘she’ used to be a ‘he’ when the format was previously aired. (acquiring a female presenter by chance like this doesn’t count BBC!). 

Lastly, and for me most importantly, I can’t stand Gregg Wallace. He grates on my nerves when he’s presenting TV programs about things he understands (ie food programs). Putting him at the helm of a historical gaming show is nonsensical. The BBC appear to be desperate to get their moneys worth out of this presenter by shoehorning him into as many shows as they can get away with. Wallace certainly has the energy and enthusiasm to carry off programs about food and cooking but in this format his exuberance just comes across as deeply irritating and condescending. Maybe its just me but I find it hard to think of a less appropriate presenter for this type of show. I can think of at least half a dozen excellent female presenters that could have been called in to host the show and reduce the teenage testosterone levels that turn what could have been a serious program about tactics and history into a typical Saturday in Games Workshop.

I guess my overall feeling with regard to this show is the same as when the format was aired before, and that is one of dismay. Its not an entirely unwatchable show but there are so many disappointing elements that I feel this has been an opportunity missed by the BBC. 

Pardon my French, British vs French, Napoleonics, Black Powder rules

Posted on December 30th, 2016 under , , , , , , . Posted by

“One does not simply walk into Mordor Portugal” Sean Bean, Sharpe’s Rifles.

Below, we have an 8 foot by 6 foot table, with new cloth gaming mats from, for a rousing game of Napoleonics.   My French with foreign allies vs Scott’s British.  We have been using Warlord Games‘ Black Powder rule set (written by a bunch of ex-GW guys) an unlike almost every other block-unit game I have ever played,  the mobility is HUGE in Black Powder, so we are starting with nothing on the board, except each unit touching the board edge, if they rolled a 4+ to deploy.  If you click the below picture you will see I only got 4 units out of 11 while he got 9 out of 11!  He also rolled to get first turn….

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15mm Bavarians finished

Posted on December 26th, 2016 under , , . Posted by

Merry Christmas GuysPics of my finished 15mm Bavarian commission, I’m very happy to have done these, I had planned on making these for myself, but would never have had the time to get around to it, so was chuffed when my friend wanted just this army, f…

Campaign Suppliment for Sharp Practice – Dawns and Departures.

Posted on December 24th, 2016 under , , , , . Posted by

An early Christmas present for me. Now available from the Too Fat Lardies is the Dawns & Departures campaign supplement for Sharp Practice.
Image result for too fat lardies dawns and departures review blog
Just as the revised French in Egypt near the painting finishing line the campaign suppliment lands.
Perfect for the new and improved adventures of Ensign Claude Canard and his Friend and mentor Ensign Côtelettes de Mouton of the French Sloop “Le Vendeen” 
The campaign handbook provides a number of campaign options which only need a few tweaks for fighting in the Middle East all based around a Narrative Campaign system.

79 pages of Lardy goodness – be given a mission. Make life long friends (and enemies), build your reputation and influence at court and make your fortune.

What more could you ask for in 2017…
Now back to the French….
Merry Christmas all.