Posts Tagged ‘Napoleonic’
In 1806, 23-years old Nadezhda Durova ran away from home and joined the cavalry in order to escape the “sphere prescribed by nature and custom to the female sex”. Durova was the daughter of a Russian hussar officer and was brought up among soldiers. She was a very able rider and had her own horse, … Continue reading The Cavalry Maiden →
W ostatni czwartek Bill zaprosił nas do jego gry z użyciem zasad Black Powder. Był to scenariusz Obrona Cuidad Espanola z dodatku Albion Triumphant. Ten scenariusz jeszt częścią kampanii rozgrywanej przez Billa i Campbella, a że ten drugi nie mógł w tamten wieczór być w klubie, ja zająłem jego miejsce.
UMPIRING/PROWADZENIE GRY: Bill Gilchrist
1. Forces. Siły
All OdB can be found on Bill’s blog:
Cały OdB możecie zobaczyć na blogu Billa:
2. The game. Gra.
That scenario is very hard to win for the attackers. French (Michael Schneider) and Poles (myself) lost few turns to cross the river. The special rule for crossing the river during this game is extreme hard. Despite the given order, it could be done only on 6 on D6. However finally we managed to do it. As the French has been stopped by British (Peter and Angus Konstam) troops just on the other river shore, Poles managed to moved further. They attacked Portuguese (Angus Konstam) positions and with some difficulties managed to destroy two of their battalions, but then they had been charged by British cavalry and had to withdraw. The game was still not resolved, so I decided to push my forces to the final and decisive assault. My units attacked the defenders, they survived the first turn, but failed the second and all our forces had to withdraw. This time the French and Polish troops lost the battle.
Ten scenariusz jest bardzo trudny do wygrania dla atakujących. Francuzi (Michael Schneider) i Polacy (ja) stracili kilka tur na przekroczenie rzeki. Zasada specjalna do forsowania rzeki podczas tej gry jest bardzo trudna do wykonania. Oprócz rozkazu trzeba jeszcze uzyskać 6 na K6. Jednak w końcu udało nam się tego dokonać. Jednak Francuzi zostali zatrzymani przez Brytyjczyków (Peter i Angus Konstam) na drugim brzegu rzeki, jednak Polakom udało się ruszyć dalej. Zaatakowali Portugalczyków (Angus Konstam) i z pewnymi problemami udało im sie zniszczyć dwa ich bataliony, ale wtedy zostali zaatakowani przez brytyjską konnicę i musieli się wycofać. Jako że, gra nie była jeszcze do końca rozstrzygnięta, zdecydowałem się przypuścić ostateczny atak na miasto. Moje oddziały zaatakowały obrońców, przetrwały pierwszą turę, jednak przy drugiej zostali pokonani i musieli się wycofać. Tym razem siły Francuskie i Polskie przegrały bitwę.
3. Links. Linki.
My gallery on Flickr:
Moja galeria na Flickr:
Hi guysI have a customer who has commissioned me to paint the French part of his display collection using AB figures, he is collecting a few figures from each different unit, starting with the Cav, I will post these in 2 unit batches, first up, Grenadi…
On Sunday Posties Rejects congregated in the shed-o-war to play a large sea battle based on the Battle of Brest 1798. Two Squadrons of French warships are sailing to join with a squadron of Spanish ships and their combined fire-power could prove disast…
Just a quick post, sorry about the picture, of the first unit of Westphalian infantry.These represent 2nd Battalion, 2nd Regiment, this regiment was part of Damas’ Brigade, 23rd (Westphalan) Divison, Eighth Army Corps.I hope to have the whole brigade c…
The painting for 2016 has begun….I begun with Napoleonic commission work, Started with French limber markers, these are commission paints and the guy only wanted two horses, personally I prefer a four horse limber. These two pictures are …
Blucher, the large scale Napoleonic rules from Sam Mustafa, have received some new reinforcements. You may remember that Blucher has been designed to be used with either miniatures, or unit cards that have been specifically produced for the game. When the rules were released, a card set which included all the forces for the 100 … Continue reading The Russians are coming for Blucher →
Here are some commission pieces for a fellow club member. Black Powder Napoleonics in 15mm, by far the best scale to use!All the figures are Old Glory, I really do like their range and you get a bit of variety in each packAbove are two pictures o…
Hi GuysI have decided that next year I will work on my photography skills, maybe make a light box and some scenery, so there should be an improvement on my usual pictures, but for now my usual crappy method once again, anyway here is Regts 4 and 5 fini…
Followup Interview with David from The Wargaming Company 1. So last Spring we interviewed you about the initial release of Et sans résultat! your first product, now, nine months later…
By Tom Burgess
Napoleonics…it’s where war gaming all stared for me. When I was eight years old I had a friend whose father was a Napoleonic wargamer. I was instantly hooked when I first saw the Napoleonics collection and a Waterloo table that he had. I then convinced my father to buy me some figures, which even he painted the first dozen of for me. From that point forward I had always had a great affinity for Napoleonic history and wargaming.
Just back from the Wyvern Wargamers All dayer…..It’s always nice to put on a big game and get to play it to conclusion as opposed to the “what would have happened is…..” conversations at the end of the evening.4 Games today, 2 large Chain of Comman…
”It is an amazing thing when you bring together good friends, a beautifully detailed 8’ x 12’ terrain board, thousands of awesome looking 15mm miniatures, and a great set of wargame rules to tie them all together to play out one of the most iconic battles in history. That’s what happened when a group of Kentucky wargamers refought the battle, the full battle, of Waterloo in commemoration of the 200th Anniversary of the battle.
To relive this most famous of battles, we used “Blücher” by Sam Mustafa as our rules sets (See my previous rules review). Coincidently, Mike was the lead for the Kentucky playtest group for this rules sets. Mike Pike was is main sparring opponent for these playtest efforts with some lesser support from me in the earlier stages. It was great having a lot of playtester experience going into this game, but really the rules are so easy and straight forward that our two new “Blücher” players, Don Blevins and Charles McKellar had no issue jumping right in a full up Waterloo as their first experience with these rules.
So with the table set and forces arrayed we settled into the following player assignments.
Don – “Napoleon” I Corps, Old Guard, & half of the Cavalry Reserve
Mike Pfanenstiel – “Reille/Lobau” II Corps, VI Corps, & the Grand Battery
Myself – “Wellington” I Corps & Cavalry Reserve
Charles McKellar – “Hill” II Corps, Brunswick Division
Mike Pike – “Blucher” All Prussians and “Uxbridge” with control the British Cavalry Reserve until Prussian arrival when I’d take control of the British Cavalry.
Mike Pfanenstiel already had most forces in their historical deployment positions which expedited us getting right into the game eliminating a lot of pre-game set up. My first decision as “Wellington” was the garrisoning of the forward positions. I sent a KGL, historically, in to La Haye Sainte. I place the Nassau Brigade in the Hougoumont perimeter, but instead of putting the elite British Guards Brigade in Hougoumont itself, I kept that unit in the main line and opted to place a Dutch-Belgian brigade there in its place. On the British left, I elected not to garrison La Haie and Papelotte, keeping units there in the main reverse slope line under Picton.
The French initial moves varied somewhat from the historical plan. d’Erlon’s I corps advanced on Picton’s position. But rather than send Reille’s II Corps to attack Hougoumont, it marched past it and drove right for the right of the British I Corps. The French indeed would not assault either La Haye Sainte or Hougoumont in battle, rather they would use the Grande battery to sequentially obliterate the defenders of these positions. Finally, the French sent Lobau’s VI Corps hooking around the west of Hougoumont towards Hill’s II British Corps.
This left only the Imperial Guard and Reserve Cavalry Corps uncommitted and in general reserve.
The French Grand Battery nearly annihilated the KGL Brigade in La Haye Sainte in a single volley! I was fortunately able to withdraw with one point of strength remaining. It was too early to start losing full units, so I abandoned La Haye Sainte.
Don pushed d’Erlon’s I Corps against Picton’s position, but rather than push on the ridge with bayonet, the French settled into a protracted skirmish duel, which through lucky rolls actually worked.
Uxbridge sends in the British and Allied light cavalry on Picton’s left, try to turn the flank of d’Erlon’s line in an impetuous charge against broken ground.
Simultaneously, Uxbridge sends in the British Heavy Cavalry against the d’Erlon. The French have just been flat out shooting Picton’s line and the cavalry must be used to alleviate pressure on the infantry.
Picton tries to rally his infantry line while Uxbridge’s British Cavalry slams into d’Erlon’s French Infantry.
The Guard Light Cavalry confirms Napoleon’s fears…the Prussian have arrived from the East…an hour earlier than historical expectations!
Wasting no time, the Guard Light Cavalry hurl themselves into the Prussian vanguard, doing all they can to delay and disrupt them.
The French Guard light Cavalry, find themselves being equaled buy normally inferior Prussian horsemen.
Uxbridge’s light cavalry on British left is repulsed, but the French infantry are disrupted and disorganized and will not be able to press an assault against Picton’s line.
On The British I Corps right, light cavalry threatens Reille’s II Corps.
Bulow’s IV Prussian Corps starts to envelope the French Guard Light Cavalry.
Desperate calls for assistance from the French Guard Light Cavalry convince Napoleon to commit the rest of the Guard to stop the Prussians.
Picton finally open up a whole in d’Erlon’s I Corps with combined musketry and cannonade.
The last stand of the French Guard Light Cavalry.
Just as Bulow’s IV Corps finally neutralizes the French Guard Light Cavalry. Pirch’s II Prussian Corps arrives.
“Blücher” encourage Bulow’s troops to annihilate the remainder of the French Guard Light Cavalry.
Wellington moves to the left to assess Picton’s situation, meanwhile Ney tries to rally d’Erlon’s troops for a final push on the British left.
Napoleon inspects the Guard’s deployments to meet the rush of Prussians.
Reille’s II Corps is rendered combat ineffective leaving the right half of the British I Corps to support Hill’s British II Corps.
With Napoleon focused against the Prussians, Ney draw on the last French reserve, a Cuirassier Division to bolster dErlon’s I Corps in a final push against the British left.
The British Infantry in Picton’s sector accumulate significant damage.
Lobau’s VI Corps make some progress pushing into Hills position.
The Prussian IV and II Corps eagerly push on to attack he French Guard.
Horse Artillery from one of the Reserve Cuirassier Divisions softens up Picton’s line before the horse charges in.
Attired units in Picton’s sector have to pull back or be destroyed.
Wellington asses that he will need to deploy the last allied reserve, the Brunswick Division, to sore up Picton’s sector from the relentless French pressure.
Lobau and Hill continue to brawl on the British right.
Just as the crisis hits the British left, Wellington comes up short on command points.
British Reserve Cavalry from the center, rushes to Picton’s aid on the British left.
The Prussian momentum (command) points at this point were even worse than the British!
The RHA Battery on the left, send their French counterparts packing with a “box cats” roll!
Alas, lead elements of Ziethen’s I Prussian Corps arrives, just to the east of Picton.
Lobua’s VI Corps continues to great success at battering Hill’s force. The Brunswick Division is now committed to support Hill. Maybe it’s a good think that Welling was not able to pull them to the left like he wanted, because they are needed here now.
Ney unleashes his Cuirassier Division on Picton’s last British Infantry unit and the RHA Battery, the British repulse both charges.
On the right of the British I Corps French assaults fair no better than they did on the British left.
More British Cavalry come to the aid of what’s left of Picton’s command.
Lobau’s VI Corps presses hard against the British right but now are facing the fresh Brunswick Division while Hill’s British and allied unit try to regroup behind the Brunswick line.
Back on the left, Picton continues to inspire the Highlander Brigade.
Ney’s Cuirassier come over the ridge in a second charge, the Highlanders hold again but the RHA battery is run off. Fortunately for Wellington, he had just brought up a British Cavalry Brigade behind the RHA Battery avoiding catastrophe yet again.
What is left of Reille’s II Corps and the western Cuirassier Division just cannot make a dent on the British I Corps right.
The Brunswick Division and rallied allies now start to push back Lobau’s VI French Corps.
Reille, Lobau, and the Cuirassier are all now spent. The British center and left are secure as the French cannot afford to risk losing more units on this front.
Far to the east. the Prussian IV and II Corps start to bloody the Old Guard.
Undaunted Prussian Landwere hurl themselves at the elite French infantry.
In Picton’s sector, the British Cavalry seizes the initiative and routs the Cuirassier who had nearly broken through the “Thin Red Line.”
The Old Guard is pressed hard by a tidal wave of Prussians.
Napoleon himself directs the defense of the French Guard Corps.
Huzzah! The Prussian finally destroy a brigade from the Middle Guard.
With the aid of the newly arrived Prussian’s, Picton can finally relax knowing that his sector has held.
And with that darkness fell and the battle was over!
Well it was the day after the show and rather than get straight back to old blighty we decided to take a slight diversion and wander over to Waterloo, Rob was very excited about this as he’s into all that kinda stuff!To be completely honest I wasn’t to…
Mel and Dave arranged the club’s nod to this year being the anniversary of Waterloo. Using their 15mm collections and the General De Brigade rules the game was taken from one in the scenario book 2.The MissionFrench hold the village without the G…
Yes its a surprise post, I’m not dead after all! Just not been in the blogging mood for a while. But here’s a quick post about my foray into Kings of War (KoW) in general and Napoleonics in particular.The majority of the figure gaming I’ve been doing o…
Few games can be quite so enjoyable and disappointing at the same time as the one the Rejects had over the weekend. Five of us gathered in Posties Shed of War to play out a clash between the French and Spanish armies. Surjit and Richard took command of…
Some may be shocked to find that I do play games other than Flames of War – before FoW I was really into playing with 1/2400 Dreadnoughts, your occasional board war-game, and now I am in love with Star Wars Armada (like everyone else). One of the games I have gotten into over the last year is Napoleon at War, which recreates the fighting in Europe from 1805-1815.
Why Napoleonics? I have to admit it’s not a subject I spend much time reading about or that I have more than a casual interest in. However, in the words of the very wise Tim Grimmett “Napoleonics is like going back to the roots of the hobby”, a truer statement than this would be hard to make. If we were to teleport back a few decades and attend a gaming event we would see the Napoleonic period stealing the show. In fact, I have always noticed tables of gamers pushing around beautifully painted soldiers in straight lines.
The next question would be “why this rule set?” a question I feel I have a better answer for. One of the things I liked about FoW (besides the period) is the fact it is a points based systems that lends itself for tournament gaming. I have never made a secret that I enjoy the social aspects of gaming as much as a win, and feel if I sit down with a player at a tournament, that after 2 ½ hours I leave the table with new a friend or cohort (some in Western PA will dispute this).
My move into this period started with one of Throckmorton’s wild statements “I want to get into Naps”. My first comment back was, good luck finding a decent ruleset, which of course he had a reply; Napoleon at War. I also said that Naps will be a gateway drug leading into American Civil War and the like so that in a few years I will find myself in a run-down hotel room looking to score a game with my armies from the Polish–Muscovite War of 1605–1618. (ed. By Fire and Sword anyone?)
Like any other investment, I did my research and looked at other games from the period. I have to say that there are a lot of great rule sets that range from the very simple to the hardcore grog level. I also saw a wide selection of scales and sizes; you can play Naps with anything from 6mm, to large 28mm figures in actions ranging from the skirmish level to the battalion level to whole armies slugging it out.
It was a “gaming lesson” given by Ken Jacobsen one afternoon at the Game Vault in Fredericksburg VA that got me hooked to not only this period but the Napoleon at War (NaW) rule set. Many of you in the FoW crowd probably know Ken, he tends to run very boutique lists with his friend Chris “the other guy” Corman. For those who have played Ken you know he is a passionate gamer who never met a set of dice he liked, however when explaining the mechanics of NaW, he is gifted teacher that understands the game very well.
The attraction for me was the statement told to me by Ken and Chris during the demo game, “this is like Flames of War, but for Napoleonics”. It’s a list based, d6, I-GO YOU- GO game that uses pre-set missions for a game that lasts about 2.5 hours. So I was hooked right from the start.
The game is from a Spanish gaming company called “Man- at-War” and the hardbound core rules will cost you around $50. The rules were originally translated from Spanish and you will notice that some of the text is very oddly written; however it is not that distracting from understanding the rules of the game.
Man-At-War not only produces the rulebook, but it also has a limited collection of miniatures made for the game, sound familiar? More on this later. The game is meant to be played with 15mm to 18mm figures, however it all comes down to base size doesn’t it.
Each turn is split up into the following phases, which each player runs in order during their half of their turn.
Initial Phase: Where you check morale and for victory conditions
Movement Phase: Where you obviously move
Firing Phase: Where you conduct ranged weapons attacks
Combat Phase: Where you can assault your opponent
Reserves and Support Moves Phase: Where you roll for reinforcements and move units which are not committed.
Some key terms that a player must understand in order to play are;
Engaged/Unengaged: This is very important on how your troops perform on the table. If you are within firing or combat distance of an enemy unit you may not be able to maneuver your troops as you like.
Advantage/Disadvantage and Favorable/Unfavorable: Determines how well positioned your troops are in any given situation — adding two d6, dividing your available die rolls in half, or making formation changes and maneuvers more difficult.
One thing about the game I like is that you have all lists for all the major players in the period. You can choose French, Russian, Austrian, Spanish, Prussian, Swedish as well as some of the minor forces that played a role on the battlefield. Some nations can field different types of lists, so if you want to run Heavy French Cavalry or British Infantry, you are in luck.
As for the nationalities, there is some discussion among players as to how national special rules effect the play of each nation. From playing the game I feel this gives units a distinct flavor and playing style, while some feels these break the game at times. I have to really disagree with the latter comment, I feel that like other games, the special national rules add to the challenge of the game. I know from my short time in playing NaW that French infantry is way different from my British infantry and I have to figure out how to beat not only a type of list (infantry or cavalry) but a list from a specific nation.
In the game you assume the role of a division commander and units are basically infantry battalions with 6 stands each with the option to use skirmisher stands to mark their presence on the table. Cavalry is made up of a unit of 4 stands, and cannons can be 3 or 4 stands in strength. Leaders for brigades and divisions are also represented in the game. Each unit in the game has a rating for its Valor and Discipline; Valor has 3 levels (Brave, Courageous and Insecure) as does Discipline (Elite, Drilled and Raw) and are based on the actual abilities of the force you are playing.
Flow of the Game
Once you are at the table the game flows rather intuitively for all of the phases. I will highlight some of the things that are of interest in some of the major phases.
This is where you take a check for units that have been depleted, if they fail they run.
Very cut and dry, units move depending on formation — which they can change during this phase. You also do not move the whole unit; you move the command stand and dress the remaining formation off of it. Moves can be simple or complex: a complex moves consist of making two turns in a movement sequence when engaged (threatened by an enemy unit) and it forces a player to pass a discipline test in order to complete the move.
Each stand basically gets to roll two dice if it remained stationary during the previous movement phase and hits on a 4+. If you moved a unit, that unit will get only half of their dice; terrain also may modify your amount of dice. Every 4 hits removes a stand and left over hits force your opponent to make saving roll or lose another stand. So let’s say you get 6 hits, one of your stands is immediately gone and another has to make a 2+ saving roll.
Two things I like in this phase are how skirmishers effect firing, each skirmisher base you have removes one d6 from your enemies firing pool. Also, if you take fire, you can return fire!
Very bloody but also very simple. You move into contact and the target unit has some options; they can run or stay and fire. If your defensive fire hits the attacker they have to make a Valour check to complete the charge, then the swinging begins. Where, much like in Flames of War, a hit removes a stand.
Reserves and Support Moves Phase
I like this phase! This is where you get reinforcements, roll to replace lost infantry stands, and move any unit that is not engaged.
I just wanted to give an overview of the rules, obviously the rules go into greater detail and units like cavalry and cannons have specific rules that dictate how they move and fire.
Adding to the tournament vibe of this game is the fact it comes with 6 scenarios for the players to use much like the missions for FoW.
Building My Force
Right after my first game I knew that I wanted to build a British list based off of Wellingtons forces at Waterloo. Having collected forces in other periods before I thought I would use some lessons learned when collecting my British Napoleonics. No such luck. I got the bulk of my force at Old Glory 25, joining the Old Glory Army gives you a heck of a discount and the folks at OG25 are great to work with. I also went to other dealers such as Eureka Miniatures to get some unique sculpts that I wanted. Beware, not every companies 15mm is equal, so it is best not to mix figures from multiple suppliers in one unit, yes it is that noticeable.
When buying my force I did not heed any lessons of the past and went with the “go big or go home” methodology. I ended up with 12 Foot (and 3 Highlander) units, 4 Light Infantry, and 2 Rifle battalions, 4 artillery batteries, and one brigade each of light and heavy cavalry. Then throw in 4 battalions of allied infantry (Brunswickers) and I have a huge force. Since I have only played at a 1500 point level so far, most of these units will never see a table together unless I can talk someone into doing a 3000 point slug fest.
With all of this lead to paint and so little time I opted to send them to Fernando in Sri Lanka. They do excellent work, and I felt that paining Naps myself was well above my skill level. The figures came out excellent and I was able to give detailed instructions to Fernando’s folks using this great website.
Once the figures came back, it took me about 3 weeks to get them all on bases.
What was my total investment here? Well I did not do it smartly and I could have gotten a smaller army and painted it myself to save money, but my layout was around $850 broken out as follows.
- Rules: $100 (I also got the “100 Days” campaign book)
- Un-painted minis: $225
- Storage: $100 (I went to Dave’s Baggage train, not only do they sell storage boxes and bags, both guys play the game and are working on the American Civil War version of the game)
- Bases: $25 (also from Dave’s Baggage Train)
- Painting: $400 (With shipping which is expensive)
Like I stated above you can do this a lot cheaper if you have the time.
While I try not to write articles that will cause arguments I feel I may have here. One thing about the Nap community is how they strongly defend their favorite ruleset over others. As I stated above, I did look at other systems and picked this one for its ease of use and the fact it was geared for tournament play. One of my close gaming friends John tried out NaW last year at Historicon and did not like the rules because they did not seem historically accurate; he likes to actually smell the gunpowder in the air. I have to agree that the rules are not like a Napoleonic simulation; however such a detailed game would not really appeal to me with my basic level of interest in this period of warfare. I would have to place NaW’s accuracy a notch above the accuracy of FoW for a comparison.
I found NaW a very fun game that is also challenging and you hardly notice the time go by. I am sure many of you have noticed the similarities between NaW and FoW in the article and this was done on purpose. The mechanics and tournament focus of both games are similar and I wonder why NaW does not have the wide appeal that FoW has.
So, if you have been thinking of branching out and trying the Napoleonic Era, I would recommend Napoleon at War. I would also recommend seeking out a demo game if one is available. I promise that you will not be disappointed.
The Rejects got together for a Napoleonic game today.Surj & Richard were the FrenchIan, Lee and myself played the SpanishTo put it bluntly…..the Spanish were crap!!!Postie set the troops our, Ian our Commander took the centre, giving me the right…
To try out the scenarios in One Hour Wargames, we decided to set up a game of Sharp Practice. Scenario #6, Flank Attack I, sounded interesting, so K. took the French ambushers and I took the British, which deployed in column along the road. For the first two turns, I added a ‘French Initiative’ card … Continue reading Flank Attack →
Mel put on a Swedes vs Russians game for the September meeting, using his 15mm collection. Tony played the Russians and Dave the SwedesSwedes defending somewhere in FinlandRussians lining up Things getting hot in the centreThe Swedes are victoriou…
As part of our trip to Hereward Wargames Show over the weekend, Richard Clarke of Too Fat Lardies invited Mike Hobbs and I to partake in the first show outing of the upcoming Sharp Practice 2 rules. Needless to say, we both jumped at the chance, not only to play in a game with Richard … Continue reading Siezez La Saucisson! Sharp Practice 2 at Hereward Wargames Show →
Old Glory War of 1812 American Militia. I planned to use these same figures for Canadian Militia with the addition of a cloth tied around the arm to distinguish them from their US counterparts. These are lovely figures – probably my favourite of the entire War of 1812 range produced by Old Glory. Figures have … Continue reading War of 1812 – American Militia (Old Glory) →
Hi guysFinished this lot of Scots Greys for my mate Scott, I think they are all Perry’s, the group includes the vignette of sergeant Ewart capturing the colours of the 45th at Waterloo, its a nice little vignette, I think they came together nicely, all…