Posts Tagged ‘Napoleonic’
Hi GuysNext up for the largish Napoleonic commission are the 28mm Spanish Ordenes Militares Regiment, half Grenadiers and half Fusiliers, not sure who makes these, but they look like Paul Hicks sculpts (except the Grenadier officer, drummer and Fu…
I spent some time bitching yesterday. It has to be said that I will be doing plenty of bitching today as well. On top of that, in the long term bitching forecast I can see the bitchathon continuing with a good chance of a severe weather warning, high UV and a pollen count that will make even the hardiest reach for the antihistamine. My other half has a number of suggestions to resolve my problems but the underlying problems remain regardless. Which is a shame because I thought the underlying problems were beginning to work themselves out. Instead of things getting better, things look like they are going to get significantly worse as my mum is now ill. At least it means I get to spend some time with her.
But I have some pictures. As a way of over compensating for a bad day, I did some painting the other day. After finishing off two units of French Napoleonic Dragoons, I moved on to some fantasy stuff. Then back to some more 6mm Napoleonics and have now all but finished my first unit of infantry. One down nineteen more to go. That’s just the stuff that I own at the moment. There are about forty bases to do in the packs that I have. I have done about a third of them (in I think eight years of owning them.
Strictly speaking I would say this isn’t my fault as we play a game, say we will do more and then nothing happens, I have a GHQ WW2 US army that cost £150 for Blitzkreig Commander that we agreed to play that has never been used ). I have plans to buy more French and some Spanish (and Wurtemburgers, Bavarians, Duchy of Warsaw and some Brunswickers) tor round out the stuff I have. Then maybe we will get round to playing a game over even a campaign.
I guess the fact that I buy all the stuff and then it just sits and festers is part of the problem. I like the idea of doing something, no one is interested in it so I have to buy all the armies and still have no opponents. I do what somebody else says is going to be the next big thing, spend a wad of cash and then they forget about it. It’s a conspiracy.
As an extra bonus, the weight loss program starts in the morning.
However, I am now downloading the first episode of the new Red Dwarf so things could be a lot worse.
and a couple of ostrichesSay no more.Cheers
Hi guysNext for the largish commission was some confederation of the Rhine Saxe Gotha (White crossbelts) and Saxe Meiningen (black cross belts) I gave the Meiningens a slightly darker blue to set them apart a little more, nice minis, although for some …
I painted up a few Highlanders in full Highland dress yesterday, they are the figures in action pose from the pack “B66 Highlander Flank Company Assorted” that I got from my trip to the Foundry shop a few weeks ago and a pre-owned mounted officer…
Some Foundry 95th Rifles. Nice figures and easy to paint.Once again I slapped on the paint in a selection of mid price hotels on various A roads around the North West this time. You may have noticed that I have stepped up production lately,…
Hi guysHalf way through a large Napoleonic commission, covering several units and nations, so will post this in several parts over the next week, first part is 95th Rifles, all lovely Perry figures, love this unit, one of my favourites, doing my own in…
As promised yesterday Eagle Figures French Line Artillery 4lb Gun and crew.’nough saidCheers
Last weekend I spent a pleasant couple of hours at the Boarder Reiver wargames show at Gateshead, amongst the swag I brought back were 2 blisters of Perry Miniatures Napoleonic British Marines. I’ve painted up 6 this week while stuck in a hotel o…
A few more Voltigeurs and a few Carabiniers from my trip to the Foundry shop. Great figures and (surprisingly) easy to paint. I’ve always fancied painting 28mm Napoleonic’s but had always been put of by the uniforms, but they are really not that …
Looks like the Kislevites have been shelved yet again A few weeks ago I went to the local club and got talking to an old mate and the subject of Napoleonic’s came up, then as if by fate I was in Newark on Friday so I had to call in at Foundry and …
One of the great things about going to wargames shows is looking at some of the games and getting inspiration from some beautiful painting and modelling. Ever since my usual wargaming opponent, Dave Luff, first saw Steve Jones’ 6mm Napoleonic armies on 60mm x 60mm bases, he has been a convert to this way of representing units. Steve has done a fantastic job with these troops – they aren’t just based, they tell a story. Simply by adding a few more details, and arranging figures slightly differently, he comes up with an end result which looks stunning. Lets take a closer look at some of these… Even terrain gets the same treatment… The result : a truly beautiful looking battlefield. You can find out more about Steve’s collection on his blog: Steve’s Paintingshed – it’s well worth a visit.Filed under: Historical Gaming, Painting & Modelling Tagged: 6mm Gaming, Napoleonic
A few days ago I returned from a lovely vacation in England with my family visiting amusement parks, cities, children attractions, museums, battlefields and other historic sites which I’ll post about later and of course having an absolute wonderful war…
This weekend Postie put on a mega Napoleonic game for the Rejects and a new Honoury Reject!!The game day has been set for a few months after I was contacted by our mystery guest, saying he’s on holiday in the UK, any chance of a game?How could we say n…
Some good friends have finished a new set of rules for gaming in the Napoleonic period, always a favorite period of mine and like many people I am always searching for rules that play easily but have character. I have been given an overview of the game written by the designers and they have kindly allowed me to have some images from the book for exclusive use in this post.
So Over the Hills ….
Like all good rules should start there is an overview of the period for those not familiar with it.
This is followed with an introduction to the rules and game mechanics:
The rules are split into three sections The Basic Game, Optional Rules and Appendices.
The basic game is very easy to pick up and sizable games can be played to a conclusion in a few hours.
Good clear explanations are given for the various formations used and how to play the game.
There are loads of optional rules for players to try and in this way a player can add as many of the optional rules as they like to flavour their games the way they want. The optional rules section contains rules that expand on the principles of the basic game, with new formations, new firing and combat factors as well as sections on orders, morale and the weather to name but a few.
The third and final section is the appendices, where you will find a comprehensive list for battalions, regiments and batteries for numerous countries that took part in the Napoleonic wars, as well as detail on brigade and divisional structures and notes on the scale of our games.
The psychological impact of the battle field will influence everything that a unit does during the game. Units are assigned a single Fatigue Factor and as this degrades so does your unit’s ability to carry out any task.
In a break away from games where you throw bucket loads of dice we have decided to keep dice rolling to a minimum. Over the Hills uses D10’s and in the basic game they are only used in ranged and close combat.
For those of you who are not blessed by the ‘dice gods’, low rolls are good.
National characteristics and army specific command and control ensure each army plays differently.
The rulebook has diagrams and photographs throughout that assist with explanations with additional photographs that highlight what a stunning period the Napoleonic era is to game.
Finally, there are several colour plates of warriors of the Napoleonic age created by Bob Marrion and an easy to read and clearly laid out quick reference sheet.
Basing and Scale of the Game :Over the Hills can be played in most figure scales and the rules are so flexible that players do not have to rebase their armies and armies based to different rules systems can be played against each other.
Units in the Game: Another of our foundation stones for Over the Hills is the way we represent the capabilities of infantry battalions, cavalry regiments, and artillery batteries. We wanted to keep this as simple as possible and decided that a unit be they infantry cavalry or artillery would have only two statistics, a Fatigue Score and a Skirmish Value. The Fatigue score of a unit is a numerical representation of the unit’s combat capabilities based on its Grade and its Élan. A units training, combat experience and psychological state are all rolled up into the units Fatigue Score. The higher the Fatigue Score number, the better the troop type will perform.
National characteristics and a unit’s number of officers and men can also affect a typical unit’s Fatigue Score. This Fatigue Score can be modified during the game, when units suffer Fatigue Hits taken during the movement, shooting and combat phases. To counteract that, commanders have the ability to rally units, a commander who successfully rallies a unit removes a number of Fatigue Hits. Thus good or lucky commanders can keep units in the game, even when all appears lost take (Hougomont, La Haye Sainte, Raevsky Redoubt)
A Fatigue hit marker can be something as simple as a dice or counter whilst some players have created mini dioramas for their markers. It does not matter as long as whatever you choose has the ability to record the number of hits that a unit has taken.
In the basic game Each Infantry unit has a skirmish value based on the number of skirmishers deployed forward of the main unit and the tactical doctrine of a particular army. The value is represented by a letter from A to D with A class being the best and D the worst. In the optional section of the rules this mechanic is extended to cavalry units.
In the basic game we take a simple approach to command and control. Commanders have a command range; subordinate commanders have to remain within the command range of their direct senior officer, whilst units have to stay within the command range of their commander. Commanders and units that fall outside command range have their move restricted.
The optional rules open this up and introduces orders, were units are restricted in terms of their movement, formation and tactical options depending on what orders their brigade has been given. Orders can be changed during the game.
Commanders have two other factors that define them, their Control Factor and their Inspiration Factor
The commander’s Control Factor is a measure of his and his staff’s skill and flare for command.
A commander’s Control Factor is represented by a number from 1 to 5, with 1 being the poorest and 5 the best. This number is used in the Rally phase of the turn as it identifies the number of units in his command that the commander can influence per turn.
A Commander’s Control Factor is also used in our Optional rules for Orders and Combat bonuses
A commander’s Inspiration Factor is a measure of just how good they are at rousing their commands and the factor ranges from -1 through to +2.
A commander uses their Inspiration Factor when they are rolling to rally troops under their command.
When it comes to movement each unit can move a number of move segments. The formation a unit is in effects the number of move segments available to a unit e.g. an infantry battalion in Line formation has two segments of movement available to it, each segment being of six inches. This means a battalion in line can move up to 12 inches in a turn, but if it takes the second move segment i.e. moves over six inches it will take a Fatigue Hit, as the commanders of the unit have pushed it on and it has fallen into some disorder.
Contrast with this an infantry battalion in assault column, this unit can make three move segments of six inches. In this way there are clear advantages to manoeuvring in column.
Negotiating terrain is also left up to the player; a player can push their units on through terrain taking Fatigue Hits as they go or they can be more cautious and move through terrain at a reduced speed to prevent their units from taking Fatigue Hits.
Changing formation is completed by sacrificing move segments and in the optional rules we introduce armies that follow a French manoeuvre system and those that follow a linear system which effects the number of move segments that have to be sacrificed.
In Over the Hills your enemy cannot move their units across the battlefield and then shoot your units, who have to stand there and take it without reply. In Over the Hills one side moves and then the other fires. This breaks up the I go / you go mechanic a little and makes you think about your movement more.
In simple terms the turn sequence is as follows:
Side A checks command and moves
Side B Fires
Side A and B Fight Combats
The turn sequence is then repeated with Side B moving and side A firing.
A unit’s Fatigue Score is used in the shooting phase, the higher the Fatigue Score the better chance of a unit scoring hits on enemy units. As a result, better quality units and those that have not suffered much from the turmoil of battle should do well.
The Fatigue Score is effected by such factors as a weapon’s range, skirmish class, firer/target formation and cover, this list is expanded upon in the optional rules.
A D10 is rolled against the modified Fatigue Score low rolls are good. depending on what you roll will give you between 0 and 3 hits. Any hits scored are recorded on the target unit as Fatigue Hits.
In Over the Hills no figures are removed, once a unit is reduced to zero fatigue it is removed from the. Rules for units starting to waver and rout are introduced in the optional section of the rulebook.
The close combat phase of a turn represents really close range musket duals and the odd cross of bayonet for infantry and the actual clash of arms for any other combat type. Units fight using their Fatigue Score, to this are added various combat tactical factors which include the type of unit fighting, and its formation, to name a few. Once again this list is expanded upon in the optional rules.
As with the shooting phase a D10 is rolled against the modified Fatigue Score. Combats are decided by the number of Fatigue Hits scored and can range from draws to significant victories for one side or the other.
Individual combats can be fought for up to three rounds in each turn. This can lead to very bloody affairs or on occasions combats that ebb and flow one way and then the other.
Over the Hills offers players many optional ways on how they can win the game. I will focus on my favourite:
Players add up their total army fatigue score e.g. a British Division in 1815 has nine battalions of infantry each with a Fatigue Score of 8 and two artillery batteries with a Fatigue Score of seven. The total Fatigue Score for the division is 86.
Players keep a running record of every Fatigue Hit that their army takes and Fatigue Hits that are rallied from units are not removed from the running total. Once an army has taken more than 50% of its total Fatigue Score it is classed as broken and has lost the game.
Continuing the example given, the British Division would break when it had taken 44 Fatigue Hits.
I have seen players take great delight in seeing their opponents record ‘the butchers bill’
The Optional Rules and Appendices
These two sections are full of new rules and information to allow the player to shape their game the way they want, how you play a game of Over the Hills is really in your hands. I have mentioned a few sections from the optional rules, here are a few more:
Rules for good and poor shots, militia and specialist light infantry. Rules for combining battalions during a game, and several ways to represent skirmishers. An extensive list of terrain types with rules for each, a section on Napoleonic manoeuvring as well as enhanced combat responses. Fighting in built up areas has rules for engineers and pioneers as well as buildings catching fire added to it. The artillery section includes half batteries, regimental guns, grand batteries and rockets.
At the end of July, my family and I spent a wonderful two weeks in Malta, where my ever enduring wife’s family is from. Prior to my trip over, I had looked into war gaming groups and resources on the islands but apart from one club, there appeare…
Even more Baccus 6mm Napoleonic Hussars. I like the Hussars on one level because they are nice and colourful. On fairly mundane (but not drab) battle fields, the Hussars have a bright and snazy uniforms. Anyway, this is the mornings work so far. Still …
I am feeling the urge a lot at the moment. No not that urge. I have an itch that only painting seems to scratch and I am feeling that I want to have a bit of variety.Baccus do really great figures, or so I am told. They are way to tiny for me to to tel…
Hi guysAnother Wurttemberg commission finished, I got to paint a unit I have never painted before the Konig Chasseur Regt, green with pink facings, which was fun, other units are Herzog Louis Chesseurs, 1st and 2nd Chevau-Legers, and the light infantry…
Mel put on 15mm Napoleonic game using the General De Brigade rules for July’s Conwy Wargames Club meeting.The setting was Russia’s invasion of Finland in 1808. Finland back then was part of the Kingdom of Sweden and the game saw the Swedish army attemp…
One of my great passions within the hobby is painting Napoleonic figures, and like all painters my style has changed over the years and so too has the colour palettes I use, as my knowledge has improved through research. Napoleonics for many are a thor…