Posts Tagged ‘Napoleonic’

Mameluks Cavalry Force within Sharp Practice.

Posted on January 22nd, 2017 under , , , , , , , . Posted by

With the first outing of the new look Egyptian project tonight and after completing the French Legere time to switch back to more Ottoman’s.The Mameluks were originally slaves who came to rule Egypt for themselves, they were renowened horsemen each rid…

Kickstarter Round-up: w/c 16th January 2017

Posted on January 16th, 2017 under , , , , , , , , . Posted by

Miniatures 4th Canadian Mechanised Brigade Group ArmiesArmy have just launched a crowdfunding project to raise funds to create a new addition to their Cold War range of miniatures – 4th Canadian Mechanised Brigade Group. Called ‘KickOff’, this project is looking to fund both infantry and vehicles for this force.  The project is looking for £4,000, and is running until the 5th February Accessories Tabletop Tyrant Miniature Wargaming Storage / Model Cases Local Leicester company Tabletop Tyrants are running a Kickstarter to fund/order their new range of figure cases. The project has already reached over 8x its £500 funding goal, and is running until the 5th February. Delivery is due in March 2017. Boardgames This Hard & Calcined Earth Vexillia Limited is running their own crowdfunding campaign – a VexStarter – for their World War II card game This Hard and Calcined Earth. This is to pre-order a set of cards for the game (rather than printing your own cards if you purchase the game from Wargames Vault). They are after a minimum of 40 orders to make the print run viable. Napoleon 1806 With Napoleon 1806, in 1 to 2 hours, two players will relive the clashes between Prussian and French at […]

Hobby News Round-up: w/e 15th January 2017

Posted on January 15th, 2017 under , , , , , , . Posted by

Here is some of the news from around the hobby that has caught my eye this week: New tank battle game coming from Too Fat Lardies There has been an announcement made on the Too Fat Lardies Yahoo Group about their next game: “Nick has been working on some tank combat rules for some time now and over the past fortnight we have been plying those and refining his ideas. Anyway, I can now say that it is officially on-line to be the next rule set that TooFatLardies publish. We played two fantastic games last night, the first wth two Shermans facing two Panzer IVs, the second with three Shermans taking on a Panther. These are fun and frantic rules where each player commands his own tank (maybe two or three for big games) and will have an infantry elements to them, but very much viewed from the tanker’s perspective. A typical game lasts an hour or so. If you have twitter you can see last night’s game in living colour.” The Twitter account is @TooFatLardies. This takes me right back to when I started the hobby, as I first used the Operation Warboard rules to fight tank battles on […]

Napoleon takes a day out…

Posted on January 15th, 2017 under , , , , , . Posted by

Second post in two days, I really have hit a purple patch.Next up a set of French Officers from Brigade Games including Bonny himself. I picked up a couple of fish tank specials at the local pet shop which will be perfect for the desert campaigns.I can…

Sigur Skawl Napoleonic Poles

Posted on January 14th, 2017 under . Posted by

Another impressive collection.   A complete Polish Napoleonic Army.  Between Tony and Sigur they pretty well have the Napoleonic period covered.  

Tony Won’s impressive 25mm Napoleonic collection

Posted on January 13th, 2017 under . Posted by

Just had to post pictures of tony’s impressive collection of Napoleonic armies. My wife would never let me have display case like this..  Enjoy.

Armée d’Orient for Sharp Practice – Légère Skirmishers.

Posted on January 7th, 2017 under , , , , . Posted by

January always seems to see a spike in my painting activity and this year is no different after finally completing the core French forces the Skirmish elements seem to have taken no time at all.Or could it be reading the campaign suppliment – Dawn and …

Chosen Men. Maybe just the thing for all those 54mm Nappys

Posted on January 6th, 2017 under , , , , , , , , , , , . Posted by

A long, long time ago, I used to keep a little notebook I’d take on work travel.  I’d just sketch things down in it, some fiction, and the occasional idea for a game.   Big Danged Boats came out of … Continue reading

21st DBL – French Infantry complete – The first offering of 2017

Posted on January 3rd, 2017 under , , , , . Posted by

A new year and a new start after the dismal finish to 2016, 2017 starts with a bang…

After a couple of false starts the core French Infantry force for the French Expedition to Egypt is well is well under way. Back in November last year I completed the test figure basing the unit upon that of the 21st DBL, I now have the first 3 groups complete.

When considering the make up on the force for Sharp Practice I wanted to rely on the tactics of the day with masses of skirmishers and artillery to shock the enemy before fast moving enthusiastic columns moved in with the bayonet to deliver the coup de grace and drive the Ottomans from the field.

I decided to follow the guide lines set out by Rich for the French in the early revolutionary period but reduce the core unit of Line Infantry down from 4 to 3 Groups of 8 Regulars, with two officers in command.
A Leader Officer Status III and a supporting NCO at Status II.

I painted up a Standard Bearer (awaiting a flag at the moment from GMB Designs) and a Drummer to give me some support options within the Sharp Practice rules.

I wanted to give them “worn” look and have mixed a number of trouser colours to break up the uniformity, Perry Miniatures already have several head variants so the unit has a good mix of posses.

The French expedition suffered incredible supply issues after the Battle of the Nile. To address the issue of uniform resupply they redesigned the uniform and adopted a wide variety of colors to the Demi-Brigades as they lacked sufficent French Blue to issue to the army tailors. These Kleber uniforms included: Light Green, Sky Blue, Red, Purple, Brown, Dusty Pink, and Violet.
Perhaps next time I will experient with a pink or violet?

For reference I used the following colours.

Tunic – Coat d Arms – Bavarian Blue.
Back Pack – Foundry Chestnut Shade 53A
Rifle – Foundry Tan Shade- 14A
Barrel, Flash Top – Citadel Lead Belcher – High Lighter Mithril Silver.
Flask – Citadel Tau Light Ochre
Flask – Vallejo 160 Neutral Grey
Roll – Vallejo 168Black Grey, Foundry Rawhide 11c, Raw Linen 30c
Flesh – Citadel Elf Flesh, Founndry Palomino 56B
Plume – Foundry Deep Blue Shade 20A, Citadel Mephiston Red
Collar and Cuffs – Mephiston Red.
Webbing – Coat d Arms 101 White
Head Gear – Citadel Black
Buttons – Vallejo 173 Old Gold
Army Paint Soft Tone wash.

Next up a couple of groups of Legere to give me a skirmish screen to keep the Ottoman cavalry at bay.

Once complete the force be made up of the following points.

LEVÉE EN MASSE
Leader, Status III
Leader, Status II
Three Groups of Line Infantry, Muskets

Leader, Status I
One Group of 6 Légère Skirmishers, Muskets
Leader, Status I
One Group of 6 Légère Skirmishers, Muskets
Point Value: 56

 

The Stats for Sharp Practice are included below.

French Line Infantry
Type
Regulars
Points Value
7
Weapon
Musket
Size
8
Formation
First
Fire
Controlled Volley
Crashing Volley
Step
Out
Drill
Characteristics
Always
Yes
First Only
2
2
2
Pas de Charge, Aggressive
French Skirmishers
Type
Skirmishers
Points Value
7
Weapon
Rifle
Size
6
Formation
First
Fire
Controlled Volley
Crashing Volley
Step
Out
Drill
Characteristics
Always
Yes
No
2
Sharp Practice

BBC Time Commanders: A review

Posted on December 31st, 2016 under , , , . Posted by

If you are a Wargamer and live in the UK then it probably hasn’t escaped your notice that the BBC has revived the historical warfare program Time Commanders, this time hosted by Gregg Wallace. The format pits two teams of players against each other in historical scenarios and uses a computer simulation to track the action on huge TV screens. Each team has an elected leader and two captains who interpret orders via computer operators and each episode focuses on a different period of history. The show is interspersed with weapons and tactical analysis from co-presenters Mike Loades and Sandhurst’s Dr Nusbacher.

Right lets start on a positive. This is a history program that (sort of) gets wargaming on TV and in the public domain. The format is designed to engage the viewer in something akin to a game show but is actually a history program in disguise.  I like the segments that look at the weapons and tactics and the experts they have on hand do a good job of conveying the uniqueness of the periods being played. I would prefer these to be a little longer and more detailed but maybe that isn’t suited to the time slot and target audience (I’m not sure who these are, but more on that later).

At the core of the show is the simulation engine being used to play the battles out. As in its previous incarnation Time Commanders uses a complex computer program which supposedly takes into account multiple variables covering everything from the weather to fatigue and morale. I say supposedly because there have been a couple of moments where I felt an in game event should have had a much more significant impact on the outcome of a battle. In particular the first show which re fought the Battle of Zama between Hannibal’s Carthaginians and Scipio’s Republican Romans. At one point Hannibal came under personal attack, was cut down and killed, but this event apparently had no effect on the morale of surrounding units.

Variables like this aside I felt that the computer program being used (it looks like a version of Total War) just didn’t seem to offer a sense of realism and just doesn’t work for me. The game play looks too fluid, movement appears to be too fast and the result is something that feels utterly unrealistic. The Waterloo game for example seemed to be over far too quickly with the whole battle descending into a rather scrappy close quarters slugfest. Part of the attraction of using a ‘real time’ computer game rather than a IGOUGO turn sequence tabletop game is that decisions are simultaneous and this will favour commanders who can think on their feet. But so far it seems that all the commanders have struggled to keep order and devise a proper strategy beyond reacting to the other sides actions. Worse still as a viewer its almost impossible to tell what is going on. I accept that some of this may be the result of poor editing but my attitude is that if it looks and feels unrealistic when what is the point of the show.

In the end the whole thing feels like a televised computer game (which of course it is) and not a ‘proper’ wargame and while the big screen and graphics look very cool, when the battles start I just feel the format was missing something pretty significant. Ground scales are constricted and unit numbers are representative rather than realistic and are therefore more akin to a tabletop wargame… which begs the question why not play a tabletop wargame?!?  If you have a big graphics engine to run a simulation on it should make at least some attempt as looking realistic. The analogue wargamer in me finds it very hard to be inspired by pixels instead of figures but I also find it hard to see what the non gamer would get out of this show.

One of my other major criticisms of the show is that it is sadly one sided in the Gender balance. In the first two episodes one of the team commanders was a woman but thus far she has been the only female competitor to feature. I hope this balance is redressed in later episodes but so far it seems the message from the BBC is that wargaming is only for blokes. I was also dismayed that among the presenting team the only female face to be seen was that of Dr Nusbacher, and this is only because ‘she’ used to be a ‘he’ when the format was previously aired. (acquiring a female presenter by chance like this doesn’t count BBC!). 

Lastly, and for me most importantly, I can’t stand Gregg Wallace. He grates on my nerves when he’s presenting TV programs about things he understands (ie food programs). Putting him at the helm of a historical gaming show is nonsensical. The BBC appear to be desperate to get their moneys worth out of this presenter by shoehorning him into as many shows as they can get away with. Wallace certainly has the energy and enthusiasm to carry off programs about food and cooking but in this format his exuberance just comes across as deeply irritating and condescending. Maybe its just me but I find it hard to think of a less appropriate presenter for this type of show. I can think of at least half a dozen excellent female presenters that could have been called in to host the show and reduce the teenage testosterone levels that turn what could have been a serious program about tactics and history into a typical Saturday in Games Workshop.

I guess my overall feeling with regard to this show is the same as when the format was aired before, and that is one of dismay. Its not an entirely unwatchable show but there are so many disappointing elements that I feel this has been an opportunity missed by the BBC. 

Pardon my French, British vs French, Napoleonics, Black Powder rules

Posted on December 30th, 2016 under , , , , , , . Posted by


“One does not simply walk into Mordor Portugal” Sean Bean, Sharpe’s Rifles.

Below, we have an 8 foot by 6 foot table, with new cloth gaming mats from http://cigarboxbattlestore.bigcartel.com/, for a rousing game of Napoleonics.   My French with foreign allies vs Scott’s British.  We have been using Warlord Games‘ Black Powder rule set (written by a bunch of ex-GW guys) an unlike almost every other block-unit game I have ever played,  the mobility is HUGE in Black Powder, so we are starting with nothing on the board, except each unit touching the board edge, if they rolled a 4+ to deploy.  If you click the below picture you will see I only got 4 units out of 11 while he got 9 out of 11!  He also rolled to get first turn….

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15mm Bavarians finished

Posted on December 26th, 2016 under , , . Posted by

Merry Christmas GuysPics of my finished 15mm Bavarian commission, I’m very happy to have done these, I had planned on making these for myself, but would never have had the time to get around to it, so was chuffed when my friend wanted just this army, f…

Campaign Suppliment for Sharp Practice – Dawns and Departures.

Posted on December 24th, 2016 under , , , , . Posted by

An early Christmas present for me. Now available from the Too Fat Lardies is the Dawns & Departures campaign supplement for Sharp Practice.
 
Image result for too fat lardies dawns and departures review blog
 
Just as the revised French in Egypt near the painting finishing line the campaign suppliment lands.
Perfect for the new and improved adventures of Ensign Claude Canard and his Friend and mentor Ensign Côtelettes de Mouton of the French Sloop “Le Vendeen” 
The campaign handbook provides a number of campaign options which only need a few tweaks for fighting in the Middle East all based around a Narrative Campaign system.

79 pages of Lardy goodness – be given a mission. Make life long friends (and enemies), build your reputation and influence at court and make your fortune.

What more could you ask for in 2017…
Now back to the French….
Merry Christmas all.

15mm Bavarian army

Posted on December 6th, 2016 under , , . Posted by

Hi guysHave started a commission to make a 15mm Bavarian army, it is a collector piece rather than gaming army, so will contain units that historically wouldn’t have been fielded together, e.g. Dragoons and Chevaux Legers, to get them as accurate and a…

Two rivers in Spain 1811. Dwie rzeki w Hiszpanii 1811.

Posted on December 6th, 2016 under , , , , , , , . Posted by

Last Thursday we had Napoleonic game with a Over the Hills rules. This time Angus used the scenario written by Stuart Asquith called ‘Seizing the Initiative’. In our game British forces to win the game had to crossed two rivers and create the bridgehead beyond them. The Wurttembergers had to prevent that.
W ostatni czwartek mieliśmy kolejną napoleońską grę z zasadami Over the Hills. Tym razem Angus użył scenariusza napisanego przez Stuarta Asquitha, zatytułowanego “Seizing the Initiative”. W naszej grze Brytyjczycy by wygrać musieli przekroczyć dwie rzeki i utworzyć przyczółek za drugą z nich. Wirtembergowie musieli temu zapobiec.
SCENARIO/SCENARIUSZ: Stuart Asquith
UMPIRING/PROWADZENIE GRY: Angus Konstam
SCENERY/SCENERIA: SESWC
MODELS/MODELE: Angus Konstam, Campbell Hardie

1. Forces. Siły.

Both sides started game with small initial forces and then on turn 3rd (British), 5th,  7th (both) and 9th (Wurttembergers) get some randomly selected reinforcements.
Obie strony zaczęły grę z małymi siłami początkowymi i wtedy podczas tury trzeciej (Brytyjczycy), piątej, siódmej (obie strony) oraz dziewiątej (Wirtembergowie) otrzymały losowo wybrane uzupełnienia.
BRITISH and PORTUGUESE/BRYTYJCZYCY i PORTUGALCZYCY
(Donald Adamson, Peter)

Initial:
Gen. Brig. Adamson
1 Infantry Battalion
1 Cavalry Regiment
1 Gun Battery

3rd turn:
1 Cavalry Regiment
2 Infantry Battalions

5th turn:
Col. Ronaldo
2 Infantry Battalions (Portuguese)
1 Gun Battery (Portuguese)

7th turn:
Maj. Gen. Hill
2 Infantry Battalions
Lusatian Legion (Portuguese)
WURTTEMBERG/WIRTEMBERGIA
(Cambell Hardie, Bartek Żynda)
Initial:
Village A:
1 Jaeger Battalion

Village B:
Col. von Hoffmann
1 Infantry Battalion
1 Cavalry Regiment

turn 5th:
Maj. Gen. Flugelhorn
2 Infantry Battalions
1 Cavalry Regiment

turn 7th:
Col. von Schneider
2 Infantry Battalions
1 Gun Battery

turn 9th:
Col. von Pohl
2 Infantry Battalions
1 Cavalry Regiment

2. The game. Gra.

To win a game we had to push the British beyond the first river. I found it very difficult, so our option was to play to draw a game. For that instance we had to prevent British against crossing the second river. That looks very easy, however we had to distracted our opponent with something. As you noticed the British forces had a huge advantage over our troops till turn 5th and if we could kept them busy till that time, the draw was very possible.
By wygrać grę musielibyśmy zepchnąć Brytyjczyków za pierwszą z rzek. Było to bardzo trudne zadanie, więc nasza opcją pozostało granie na remis. By tego dokonać musieliśmy powstrzymać Brytyjczyków by nie przekroczyli drugiej rzeki. Wydawało się to łatwe, jednak musieliśmy czymś odciągnąć uwagę naszego przeciwnika. Jak zauważyliście, do tury piątej, Brytyjczycy mieli zdecydowaną przewagę i trzeba było ich czymś zająć do tego czasu, by remis był wogóle możliwy.
As we predicted, the British forces put all their efforts against our Jeagers in first village. Against them they used all Infantry battalions and did not pushed them forward. During that time we were able to secure only one crossing over the second river. However they push forward their cavalry. Against them we send our horses and unexpectedly for us, our cavalry won the first combat. Then our brave horses has been attacked from the front and the flank and finally get destroyed. The way over the second bridge was open…
Tak jak przewidzieliśmy główny nacisk sił brytyjskich poszedł przeciw naszym Jegrom w pierwszej z wiosek. Przeciw nim użyli oni całej swojej piechoty zamiast rzucić je do przodu. W tym czasie mogliśmy ubezpieczyć jedynie jedną z przepraw przez druga rzekę. Jednakże do przodu rzucili swoją kawalerię. Przeciw niej rzuciliśmy naszą konnicę i niespodziewanie dla nas, nasza kawaleria wygrała pierwszą walkę. Wtedy nasi kawalerzyści zostali zaszarżowani od przodu i z flanki i zostali zniszczeni. Droga przez drugi most stała otworem…

Not really, because, the fight against our cavalry took them a lot of time and we were able to bring our reinforcements. They secured the second crossing. British tried to attack our cavalry on the bridge, but I withdraw them, then replaced them with infantry battalion and created the emergency square. British mighty Dragoons had to withdraw. As the last act of the game, was the British attack on the first village which they were driven back by brave Jeagers. The whole game finished with a draw!
Niekoniecznie, ponieważ walka przeciw naszej kawalerii zajęła im dość dużo czasu i udało nam się ściągnąć posiłki. Zabezpieczyli oni druga przeprawę. Brytyjczycy spróbowali zaatakować naszą kawalerię, ale w porę ją wycofałem i w jej miejsce ustawiłem batalion piechoty, który utworzył czworobok. Wspaniali brytyjscy dragoni musieli się wycofać. Ostatnim aktem gry był atak Brytyjczyków na pierwszą wioskę z której zostali odepchnięci przez dzielnych Jegrów, cała gra zakończyła się więc remisem!
© Angus Konstam
© Angus Konstam

3. Links. Linki.

Angus:
http://www.edinburghwargames.com/las-dos-eques-1811/
Campbell:
https://www.facebook.com/permalink.php?story_fbid=1180324378672200&id=158670127504302
Flickr:
https://www.flickr.com/photos/asienieboje/albums/72157677407514176

15mm AB French Hussards de la Mort

Posted on November 29th, 2016 under , . Posted by

Hi guysSome pics of 15mm AB French Hussards de la Mort finished on commission, I had to change the shabraque to a woollen one, uniform was very similar to Prussian deaths head hussars, the skull and crossbones on the sleeves should be a little sma…

Napoleonic batrep – The Battle of Pampilhosa – Portugal 1810

Posted on November 24th, 2016 under , , . Posted by


On what may well be our last game of the year (boo….hisss!) some of Posties Rejects met in at Reject HQ to play our first game in quite a while, (its all my fault? Don’t ask?) Postie got the rarely seen British Napoleonic’s out for a little bash in the Peninsular. This was a fictional battle set just after the Battle of Bussaco, in 1810 a French loss.
After their famous victory Wellington decided to retreat back to the Torres Vedras Lines, and in a change to history Junot has followed them and managed to hook around the allied forces and get behind them resulting in a harried defence with the troops at hand both British and Portuguese. Maj-Gen Cole the Allied commander aware of the French force chose the best defensible terrain, he can find and waits for the French.
You can see Lee’s report of the game, here!
 
Order of Battle
French c/o General Junot (Lee)
  1st Division – c/o Clausel
     1st Brigade – Monard
        4/19th, 4/25th, 4/28th, 4/34th + Medium Gun Battery
     2nd Brigade – Tavein
        4/15th Legare, 4/46th, 4/75th + Light Gun Battery
     3rd Brigade – Godart
        22nd Line (4)
  2nd Division – c/o Solgnae (Ray)
      1st Brigade – Gratien
         15th (3) & 86th (3) + Medium Gun Battery
      2nd Brigade Tomieres
         65th (4), Irlandais Rgt (1), Regt de Prusse (1)
   Cavalry Division c/o Seinte-Croix
      1st Brigade
         1st Dragoons, 2nd Dragoons
      2nd Brigade
         4th Dragoons, 9th Dragoons
      3rd Bridage
         14th Dragoons, 26th Dragoons + Horse Artillery Battery
      4th (Reserve) Brigade – Ornans
         15th Dragoons, 25th Dragoons

British – c/o Maj-Gen Cole (Ian)
    4th Division – Maj-Gen Cole
       1st Brigade – Campbell
          2/7th, 1/11th, 2/53rd, 5/69th (1 Company) + 1 Medium Gun Battery
       2nd Brigade – Kemmis 
          2/27th, 1/40th, 1/97th, 5/60th (1 Comp)
       3rd Brigade – Collin (Portuguese)
          11th (2), 23rd (2) + Light Gun Battery
    5th Division – Gen Leith (John)
       1st Brigade – Barnes
          3/1st, 1/9th, 2/38th + Light Gun Battery
       2nd Brigade – Spry (Portuguese)
          3rd (2), 15th (2), Tomar Militia
       3rd Brigade – Eben (Portuguese)
          8th (2), Loyal Lusitanian Legion (3)
    Cavalry Division (Surj)
       1st Brigade – De Grey
          3rd Dragoon Guards, 4th Dragoons
       2nd Brigade – Slade
          1st Dragoons, 14th Light Dragoons
       3rd Brigade – Anson
          16th Light Dragoons, 1st Hussars KGL + Horse Artillery Battery

The French plan was simple, attack the Allied right flank in force and hold the centre and hopefully hold our left where both sides had most of their Horse.
Our left of the battlefield
It was pretty open?

The Allied centre was very strong. 3 units of British line and an artillery piece.
Trouble was there was lots of rough ground at the bottom of the hill, which would disordered any
formed unit that passed through it. So it would kinda funnel our attack, which obviously
wouldn’t be good??
On our left were 4 regt of Dragoons and a Horse artillery.

Warning Dodgy photo alert!!
This is 1 of many blurry pics taken that day??
I moved, unlimbered an fired my Horse Artillery….
1 x D6 needing a 6
Bang a 6! I scored a hit with the first shot of the game, knocking a figure from Ian’s artillery who were about to fire on my Dragoons, it fell back disordered!
Here come the boys!!
Blurry pic 2
T’was the first outing for the regt  Irlandais and regt de Prusse
Surj was being very cagey with his Cavalry. He did have Hussars and some Light Dragoons.
And didn’t want to tackle our Dragoons, which I can understand, but after all its all on the dice??

In the foreground is Ian’s poor artillery piece that’ll be heading back soon, in the morale phase.
He also started to come off the hill with some of the Brits.
We had some off board Dragoons, we could choose where they entered but not when.
Lee threw a 5, which meant they came on at the end of our first turn, which worked great for us.
And Not for the Allies!!
A broad pic of the mid left of the field.
Surj moved slowly forward with his Horse, while I jockeyed into position, I wasn’t going forward….they could come to me.
Centre right, my troops on the left are just trying to stop the Brits from moving
to their left and help out the Portuguese on the other hill.
John very wisely moved the Lusitania Legion, down into the fields to harray Lee’s
advancing columns.
Just to the right of the pic above, our plan was to attack the Portuguese flank on
the hill, Lee’s troops on the road were our main battering ram, although we had to battle through
the Lusitania Legion and their attached artillery.
Dead in the centre…
It does look a great defensive doesn’t it?
Helicopter view
Blurry pic 3
The Brits in the centre, start to move left to squeeze in another line unit,
They also start to move the Portuguese reserve troops off the hill in the top left of the pic.
So I moved forward with some troops and also went into line with others, to hopefully stop them moving more troops over.
Very Blurry pic 5
Lee charged the Lusitanian skirmishers that were in the field, they very wisely retreated.
While he moved the rest of his columns up into charge range.
And charge is what he did, apart from the column next to the field??
Last turn the Tit moved it right up to the edge of the hedge (ala Fran stylie)
Which meant any move forward would mean he’d be disordered.
BUT
1 column charged….the 1st & 2nd Batt 3rd Portuguese Line both fled!
Lee positioned  his 2 columns to hit the Tomar Militia and the 1st 15th on the flank.
We pushed our 2 Dragoon units up the centre of the field.
All looks good…
And good it was…..for us anyway.
Lee charged across his lines, all John had to do was throw 4 or below on a D6
he then threw 5,6,5,6,5,6.
Which meant one by one the entire Portuguese Division retired of the hill disorganized!!
Amaazing!
Surj worked it out to be a 3 million/1 chance!
So this is how it ended that turn?
There’s one Portuguese unit left on the hill, but even that one is disorganized.
And we have a lone column following up on its initial charge on the far hill.

A view from the Portuguese lines..
In utter disarray the Allies threw in the towel, much to Surj’s disgust!
A baptism of fire for the Tomar Militia’s first ever outing.
They only threw one dice the whole game, that resulted in them fleeing!
Our plan worked to the T, there were no hiccups and we only had a few minor changes along the way, which makes a change!! I was surprised that Surj didn’t attack with his Horse, I know we had the Heavier Horse, but he could very well have swung the battle back in their hands. If it was me I’d have attacked, he must have known we weren’t going to attack on on left, it just didn’t make any sense?? But then again, we are playing with little lead figures aren’t we?????

Workbench update 23-11-2016

Posted on November 23rd, 2016 under , . Posted by

Well just to show I have been busy beavering away on a project here it is at the Halfway point.I have posted some normal photographs to the Brigantes Studio blog and you can see them by clicking the link in the sidebar.RegardsLoki

The Battle of Pampilhosa – Portugal 1810

Posted on November 21st, 2016 under , , , . Posted by

On Sunday some of Posties Rejects gathered in the shed-o-war to play a neat little Napoleonic, Peninsular War game. This was a fictional battle set with historical forces pitting French forces against a mixed force of British and Portuguese in a strong…

15mm Napoleonic mixed bag part 1

Posted on November 18th, 2016 under , . Posted by

Hi guysA large commission of mixed 15mm Napoleonics finished, to large to post all the pics in one post, so I will spread it over at least 3 posts, all AB (Prussians, Austrian Cavalry), CGM (Nassau) or Xan (the rest) miniatures, AB are of course excell…

Plastic Oels Jagers ready for paint

Posted on November 6th, 2016 under , , . Posted by

Hi guysHere are my plastic Brunswick Oels Jagers ready for painting, if you see any areas that can be improved let me know, all C&C [email protected]

28mm Metal Brunswick Oels Jagers

Posted on November 6th, 2016 under , . Posted by

Hi guysHere are some Brunswick Oels Jagers finished on commission, nice figures and interesting uniform, they were the inspiration for my plastic Oels Jagers conversion, all comments [email protected]

Brunswick Oels Jager plastic conversions Part 1

Posted on October 30th, 2016 under , , . Posted by

Hi guysFirst look at my plastic Brunswick Oels Jager conversions, pretty straight forward, Perry Brit bodies (kneeling/officer are Victrix) and a range of Shako heads, dark grey are Perry Brit light Cav, light grey Victrix French, and white Victrix Aus…

French Hussars

Posted on October 30th, 2016 under , . Posted by

French Hussars, Perry Miniatures painted as The 7th HussarsCheers

Plastic Cacadors ready for paint

Posted on October 25th, 2016 under , , . Posted by

Hi guysOK, I think these are ready for paint, Have added moustaches powder horns and re did the plumes since the last pics, I just want to add some lace to the officers cuffs then that will be it, unless any of you can see an area that is wrong or coul…