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Iron Kingdoms Roleplay – Session Nine (Part One)

Posted on July 6th, 2015 under , , , . Posted by

For those of you who haven’t been keeping up you can find earlier sessions and background material in here. The stats of the player characters can be found here should you be interested and the rest of the ‘Brotherhood of the Rail’ mercenary companies NPC’s backgrounds can be found here.

This weeks attendees would be Lieutenant Rafaldo Scorgiani (Steve’s character), Martin’s Warrior Priestess Danika Jansen, the Mechanik Bragg Halvard (Harry’s character), Bradick Davalos (Andrew’s character), My Ogrun ‘Bosh’ Skullsplitter with Captain Sebastian LaCroix (Toms character) temporarily moved to NPC status as he’ll be GMing for the next few sessions…

Note – Tom was GMing and obviously had notes and intro bits written down so I’ve just pasted them into this article directly so they’ll be in a ‘reading to the group‘ style. This’ll save me a lot of time writing out again things he’d already got written and hopefully wont effect your reading enjoyment too much bouncing between the two styles of writing.

Some of the background has been published by Privateer Press before but our GM only kept the approximate location, some place names and a few characters.

Mission Eight – ‘Foothold…’ (Part One)
The officers of the Brotherhood have left Corvis behind with the resources required to enable their employers in the Transcontinental Rail Company to build their fortress in the Bloodstone Marches…

You spend a few days of well earned leave in Corvis as the final arrangements are made for loading and transporting the supplies to the proposed fort site. The higher ups in the “Brotherhood” take this time to attend to personal business and exploring a little of the city of ghosts.

On the last day in the city Sebastian rejoins the company. He is seen stepping from a beaten looking carriage along with two of his favoured pistoleers (Lilianna and Nivin), Amelie and Geoff the gobber. Quickly a meeting is called of the officers. 

A well dressed but dark eyed figure sits in the corner of the meeting room. Monsieurs et madame allow me to introduce Mr William Darling. Mr Darling stands giving a gentle bow “No relation
Sebastian continues, “Mr Darling informs me that our little fort is not so little any-more, and that we have a great deal of interested parties vying for our favour. Bien you have all done very well. I for my part had hoped to secure the land the for fort but circumstances being what they are, I was delayed a little longer than expected so we are now at the mercy of the “Old Thorn”.

Sebastian outlines the state of Ternon Crag and why the frontier town has been chosen. The group are provided with a somewhat out of date map of the area and talked through the changes…

The fortress is being built on a site formally occupied by an old tower now long abandoned. The Transcontinental Rail Company has built a station for it’s new ‘Frontier Line’ over the old docks and ferry. The other smaller docks to the north has been acquired and demolished in order to remove any immediate competition. The ‘Old Thorn’ is apparently a man of significant local influence who owns much of the land in the area and by some unfortunate oversight some of the new fortress has been built upon land still owned by him.

The mission is deceptively simple, aid the Cygnaran’s to police the Crag and work with the local population to ensure the border and the rail line are kept safe. There are several issues locally that may need addressing sooner rather than later and the Brotherhood are seemingly ideal candidates for the job.

Act One – ‘Trouble with Trolls’

Before they have a chance to settle in at all news arrives that the local troll population had been running amok in town protesting a perceived lack of respect for them and their culture as well as anger at apparent intrusions into territory they insist is theirs. These incidents have moved from simple protests into vandalism, destruction and some acts of violence ranging from brawls amongst themselves to threatening of the local populace. With a population of over three hundred to deal with it’s decided that a diplomatic option will be attempted first…

South Crag
With the exception of a few notable large landholders, such as “Old Thorn” and the town’s few successful farmers, most of the South Crag is considered less desirable real estate, though newcomers to the Crag have a slightly different perspective than old timers—given the well crafted Town Hall that was recently built in this part of town.  This stretch of land is far more exposed to the elements of the Marches and has less stable ground for permanent construction.  Newcomers, river panners, and other poor wretches reside in the South Crag, often abiding the ramshackle housing that must be repeatedly kept up against the wind and shifting soil.  A few profitable plots of farmland have been carved from the elements here and to the south, protected by retaining walls, providing important local produce for the town, which relies heavily on imports.  Even the best farms in Ternon Crag are considered frugal in Cygnar, and require considerably more labour to yield decent crops.  Most houses are wooden single-story affairs, with the occasional second story denoting some level of affluence.

The camp is fairly well guarded though is in need of some repair and consists of a circle of well constructed but basic huts with a meeting place in the middle.

The aforementioned guards were very basically armed and Krieltown has definitely seen better days. After a brief conversation with the guards the group were escorted to the Kriel’s leader whose name was Denrik Ironmouth and who resided in what apparently passed for the towns main meeting hall. Though better decorated than the rest of the camp, Denriks hall was still fairly primitive. The Brotherhoods Trollkin engineer Bragg was getting some distinctly unpleasant looks and the odd derisory comment from the other trolls as they passed. It seemed that the Trollkin population had a less than positive impression of those who left the Kriels and joined ‘civilised’ society.

As Bosh’s negotiation skills mainly involved inventive threats of violence, Danika’s required that the other person was chained to something or tied to a chair, Bragg was seemingly not looked upon well by other Trolls and Sebastian was absent the discussion was left to Rafaldo who had shown considerable skill in this area in previous encounters.

Editors Note – ‘Social’ Skills are an interesting aspect of the Iron Kingdoms rule system. You still have skills such as Negotiation, Intimidation, Seduction and the like but the ‘parent’ stat varies based on the context. So Bosh the Ogrun could use his STR (Strength) score plus Intimidation when attempting to ‘persuade’ some-one to ‘lend’ him their carriage, whereas Sebastian might use INT (Intelligence) plus Oratory when trying to inspire a group of ordinary citizens to march on the town hall. In the above situation Rafaldo has the best mix of base stats and appropriate Skills to get the job done…

Rafaldo listened to Denrik’s grievances and offered the chance of gainful employment at a fair rate of pay in the construction of the fortress as well as implying that there would also be work available for Guards, Scouts and the like later on should they agree to cease their current less than sociable actions. Though Denrik agreed in principle to the plan he pointed out that there were a group of militant former Kriel members who were planning more significant violent actions in the near future and they were unlikely to listen to reason and were outside his influence. They had made a camp for themselves by the graveyard which was situated in the outskirts of the town past North Crag. Danika enquired about transport and was informed that the Kriel had a large herd of Bison that they were willing to loan to any of the Brotherhood brave enough to attempt to ride one…

North Crag
This district is the heart of Ternon Crag, serving the commercial needs of the town, mines and expeditions into the Bloodstone Marches.  It also serves as home to most of the town’s permanent residents, including all the shopkeepers and craftsmen.  With few exceptions, anyone with any clout in the town lives in the North Crag, often looking down on those to the south or outskirts as hopeful transients.  Most of the buildings are set close together, with the occasional narrow alleyway running between them.  A few businesses, like The Gold Standard, boast a second story, while others have fenced in the area behind their buildings.

Though normally riding a Bison was nearly impossible for any-one not a Trollkin, Denrik offered to provide some older, more docile ones that would basically just need pointing in the right direction. This seemed reasonable except that only Danika had any experience whatsoever riding anything let alone a bloody bison. After some basic instruction, application of thick rope and some assistance (and quite a lot of sniggering) from the other Trolls their unusual transport was ready to go. The passage through the North Crag was uneventful as was the initial journey through the outskirts…

The Outskirts
The Outskirts of Ternon Crag serves as the gateway to the various mines and claims beyond its reach. It includes fewer permanent residences, but a number of temporary mining camps.  These are used by those who cannot afford to build in town or prefer to stay closer to their claims. “Old Thorn” owns most of the best land, though his actual residence is in South Crag. Some Trollkin refugee groups have settled in this area, including those who are reluctant to join the Krieltown.  This area also includes the town’s graveyard and Flophouse.  The area has also been settled by a number of families with tribal roots who have integrated into the town and mostly given up the traditional ways of their ancestors.  This includes northern Idrians, Sinari, and Radiz, who have found good work in the Crag, albeit for meagre pay.

The ‘camp’ consisted of about ten tents apparently salvaged from a variety of military sources and those Trollkin that can be seen wandering around the immediate area are far better equipped than the ones in Krieltown. Armour is far more common here and weapons and equipment (presumably acquired in their recent raids) are stacked in piles by each tent. Two large Trollkin guards notice the strange group of Bison ‘riders’ in front of them and start shouting rather expressively in their own language towards the camp. Bragg is sent ahead accompanied by Rafaldo (who hangs back at a sensible distance) to attempt some form of negotiation but his overtly direct approach and civilised appearance seems to infuriate them more and one of them strikes him in the chest. The blow seems more a gesture of dominance than a killing blow and Bragg responds in kind though his own blow is less effective and a second attack from the Trollkin soon follows. Seeing exactly how the situation is inevitably going to play out Bosh moves forwards and demonstrates far more effectively how intimidation is done and the aggressor backs down though several more of the renegades step into position…the largest of them lets out a deafening cry and all his followers grabbed their weapons and prepared to attack…

Bosh charged the leader whose war-cry had seemingly invigorated his fellow raiders and though the Trolls great resilience saved him from being sliced in two by the first blow it was insufficient to save him from a second .One of the two first encountered guards met a similar fate though his comrade was luckier only receiving a glancing blow from Bosh’s combat shield. Rafaldo used his magical powers to attack several more, killing some and knocking others to the ground. Bragg sought to make up for his earlier shortcomings by charging into the fray while Bradick lobbed grenades over his comrades into a second wave of Trollkin attempting to turn the tide of battle with a counter-charge and succeeded in blasting several too pieces though the Trolls innate resilience saved several more from death. Danika then decided to see if she could make a Bison charge…apparently she could…

Editors Note – The new ‘Unleashed’ rulebook is very specific on who can and can’t ride a Bison and the answer is Trollkin and even then only Trollkin that are specifically trained to ride them (there’s a ‘Trained Rider (Bison)’ Skill). However our GM let Danika’s player get away with the charge on the basis that an old and slightly belligerent Bison probably wouldn’t need much encouragement to move forward quickly and get stuck in and any tied to it would probably follow…if the enemies had needed steering towards then I doubt it would have been allowed, lol.

…Danika barely managed to control the stampeding Bison but kept her balance well enough to strike down several surprised opponents as she barged through them and several slow enemies were crushed beneath them as an added bonus. Bosh carved his way through any remaining foes of note though between the charging Bison, Rafaldo’s magic and Bradick’s bombs the leaderless rebels made significantly easier targets than they had initially.

The Trolls had accumulated little of real value and had seemingly been most focussed on acquiring weaponry and materials with which they could make armour. Bragg made himself a suit of well fitted armour by selecting the choice parts from that previously owned by the dead and dying and Bosh suggested that they strap the rest of the trolls armoury and equipment to the Bison to use as a good will gesture when they returned to Krieltown. Despite this taking a bit of extra time they all agreed that it might help to reinforce the idea that they were genuinely going to make good on their initial offer of help to Denrik and his followers though Danika pointed out that providing arms and armour to a group that was recently causing problems might create issues later…

Denrik was suitably satisfied that the renegades (and potential threats to his leadership) were eliminated, the many gifts also helped his mood considerably and the few of his tribe who were unsure of the arrangement initially were at the very least now able to see that the Brotherhood apparently kept it’s word. They were then all invited to a celebratory feast in honour of the new truce and as a night-time journey back to base was somewhat unappealing they gratefully accepted.

Bragg also discovered that the previous negative attitudes to him had lessoned due to his association with the victory and several of the female kin were far more friendly than they’d been previously…the vast quantities of alcohol may have also been a factor. Bosh was just happy to have ale in appropriate sized containers and food in more suitable proportions and both he and Bragg had an excellent time and judging from the headaches the next day so did the others…

Taking advantage of the overall good humour in camp, Danika asked if they could take some Bison with them as they’d proven useful and having a considerable herd available Denrik Ironmouth let them keep the ones they had used most recently. Bosh and Bragg also were generously given some barrels of troll ale to take with them…

Interlude – ‘Reporting In…’
The fortress was just over a third of the way through it’s construction and was already impressive. The walls were quite high now and the main gate area was almost completed though scaffolding was still up in many locations and workers were everywhere. After a few enquiries they were directed to a set of barracks and rooms very advanced in their construction process and rather inexplicably a totally completed tavern area. Sebastian’s priorities were clear if somewhat self serving.

Sebastian had apparently decided that the tavern was also a perfect base of operations and judging from his somewhat inebriated condition had ‘based’ himself there almost permanently since his arrival. He was also accompanied by the pair of Pistoleers that currently passed for his personal bodyguard due to Bosh being almost permanently used for other duties.

After giving their report to Captain LaCroix they were informed that they had been provided with personal quarters due to the length of time they were to be based in the area and that the barracks and training areas were also in a usable state. The officers quarters were the ones closest to the tavern of course.

Bosh suggested moving some of the Brotherhood to defend the incomplete fortress including the artillery crews, some of the rifleman and the rest of the Ogrun Men at Arms as well as conducting some basic military drills in the event that the worse was to occur and Sebastian agreed…possibly because it didn’t involve him actually leaving the tavern to accomplish…

Act Two – ‘The Graveyard’
Building work on the fortress was advancing steadily and the addition of the Trollkin labour had sped up the process considerably. Trouble from the Krieltown was now none existent as the Transcontinental Rail Company and the Brotherhood had kept their word in the areas of providing work for them in the construction of the fortress. Having impressed everyone with their strength, resilience and willingness to work it was decided to train a quantity of them as Men at Arms and as Artillerists (primarily as loaders) in order to fulfil their second promise of long term employment for some of the Krieltown inhabitants.

Though there was much to be optimistic about there were also disturbing rumours reaching the fortress and other places in the Crag of menacing figures appearing around the graveyard, groups of strange figures chanting in the early hours of the morning in the same area and other signs that led to an obvious conclusion…a conclusion that was especially obvious to any-one who had encountered such groups before. There was a distinct possibility that this was a Thamarite cult and that access to the graveyard had been made simpler by the Brotherhoods removal of the troublemaking Trollkin that had formerly had their camp nearby.

Having learned from their previous encounters with such enemies it was decided that it would be nice to be the ambusher rather than the ambushed for a change and so the Brotherhood planned to make camp nearby during the hours of daylight so they would be ready once the suspected cultists arrived for their nocturnal ceremonies. As the least conspicuous (and lowest in rank) the job of lookout was given to Bradick who as added ‘cover’ was given the job of pretending to be a grave-digger…a task marginally complicated by virtue of him having one wooden leg…

Editors Note – If you decide to give your character a wooden leg expect GM’s to fill campaigns with rooftop chases, treks through the mud and tightrope walks…

Some-time after darkness had fallen Bradick spotted cloaked figures moving in the graveyards central area through his trusty spy-glass and returned to inform the rest of the group who approached the area as stealthily as they could manage. The cult seemed to consist of about ten individuals of which one was obviously the leader and another was armed with a rifle though the body language of most of the others seemed to indicate extreme nervousness. Only the leader, rifleman and two or three of the cloaked figures appeared to be confident in their current activities.

Rafaldo then decided to attempt to use a recently learned spell to control the mind of the Rifle wielding enemy and use him to attack the leader of the cultists. This would hopefully neutralise one of the threats temporarily and another permanently. After a brief clash of wills Rafaldo gained control of the enemy and forced him to raise his weapon, aim and fire a shot at his leader. It turned out that he was an expert shot and being caught completely unprepared his target was killed instantly throwing the rest of her followers into panic. The Brotherhood then charged and having considerable experience in such circumstances they quickly wiped out the few closest cultists while Bosh incapacitated rather then killed several for later questioning. The few survivors of the initial assault turned and ran.

Having bad experiences with escaping cult members Bosh decided to track the escaping survivors and left the two prisoners in Danika’s capable hands. The trail was easy to follow and being confident enough in his own abilities he set off alone. The remainder of the cult had set up camp in a nearby oasis and had barely even gathered there meagre belongings together as Bosh caught up with them…

A search of the bodies revealed little of value and even less that could be used for identification of their origins. The decapitated corpse of their leader had a small notebook containing various information on Thamarite ceremonies in general and ones on necromancy in particular with a few names and addresses presumably of her followers scribbled in the rear. Of the two survivors only one seemed unemotional about his capture, the other (a young girl) was alternating between crying loudly and sobbing quietly. Danika decided to ‘interrogate’ the unemotional one first and utilising a combination of her medical knowledge, interrogation skills and a recently acquired familiarity with torture techniques extracted from him the names of all the members of the recently formed Thamarite cult. Fortunately the entire of them had been at this meeting and several were apparently just curious adolescents with more curiosity than sense.

The sobbing young lady was apparently one of the latter and in a surprisingly uncharacteristic act of mercy Danika let her go…after explaining in explicit detail the consequences of seeking out such forbidden knowledge in the future and urging her to pass this message on to any others she may encounter. To emphasise the point the first interrogated survivor was brutally executed in front of her before her release.

…Bosh returned to the graveyard some time later with two more prisoners in tow and some additional bloodstains on his armour. Having used up her quota of mercy on the girl, Danika executed the two escapees on the spot and Bosh made a mental note not to bother taking prisoners in future unless specifically asked. He also realised that he recognised the rifleman as one of the bounties from Corvis that was also wanted dead by Draegyn. Realising that revealing this now would result in another splitting of profits he decided to keep the knowledge to himself and deal with the situation later.

With the Trollkin bought into the fold and the local cultists dealt with the local situation seemed to be under control…I’m mean…what else could go wrong?!?!?

Bosh slipped from the compound later and returned for the body of the rifleman with the bounty on his head…well…what was left of him at least. With a few well placed bribes and the odd threat here and there he arranged for the body to be shipped back to the militia office in Corvis and for a message about his demise to be sent separately to Draegyn.

The subterfuge would eat into his profits a little but nowhere as near as much as a six way split would have done. He knew for a fact that the others had their own sidelines so he didn’t feel guilty about keeping the profits to himself as he knew that Raafaldo and Sebastian had twice split mission expenses between them, He’d spotted Bragg pocketing a pouch of gold from one of the offices during their search for the Thamarite cult in Tarna and had once been forced to sell a bag of bloody clothing that Danika had acquired from a pile of dead bodies…hardly the actions of a priestess…

Besides which he’d need the money to maintain his equipment now they were coming up against more worthy opponents and he was apparently going to be at the front of every combat situation they were in…which he was actually fine with…it was just a job with a lot of wear and tear on his equipment…

To Be Continued in Part Two…

Thoughts and comments are (as usual) most welcome.

Confessions of a Warmachine Noob: Painting the Khador Battlegroup

Posted on July 6th, 2015 under , , , , , , , , , , , , . Posted by

Painted Privateer Press Warmachine Khador Juggernaut

Within the hobby there are few things that feel as good as arriving home with a new toy and diving right into it. I make it a rule to never buy more stuff for my hobby unless I’m ready for it so when I brought the Warmachine Khador Battlgroup home I was able to indulge myself […]

The post Confessions of a Warmachine Noob: Painting the Khador Battlegroup appeared first on Creative Twilight.

Sunday Round-Up

Posted on June 28th, 2015 under , , , , , , , , , , . Posted by

Not a terrifically busy week on the blog…I did an unboxing of one of the starter sets for the Digger Corps faction for the Macrocosm game which can be found here, wrote up the latest of our Privateer Press Iron Kingdoms RPG’s which can be located in …

Wayland Games: Hot Deals Clearance Section – Up to 50% Off

Posted on June 28th, 2015 under , , , , , , , , , . Posted by

Wayland Games: Massive sale, there are loads of items in the Hot Deals category that can be bought for anything up to 50% off! Take a look over here if in need for miniatures!Welcome to Wargame News and Terrain, a wargame hobby blog dedicated…

Iron Kingdoms Roleplay – Session Eight

Posted on June 26th, 2015 under , , , . Posted by

For those of you who haven’t been keeping up you can find earlier sessions and background material in here. The stats of the player characters can be found here should you be interested and the rest of the ‘Brotherhood of the Rail’ mercenary companies NPC’s backgrounds can be found here.

This weeks attendees would be Lieutenant Rafaldo Scorgiani (Steve’s character), Martin’s Warrior Priestess Danika Jansen, the Mechanik Bragg Halvard (Harry’s character), Bradick Davalos (Andrew’s character), My Ogrun ‘Bosh’ Skullsplitter with Captain Sebastian LaCroix (Toms character) temporarily moved to NPC status as he’ll be GMing for the next few sessions…

Note – Tom was GMing and obviously had notes and intro bits written down so I’ve just pasted them into this article directly so they’ll be in a ‘reading to the group‘ style. This’ll save me a lot of time writing out again things he’d already got written and hopefully wont effect your reading enjoyment too much bouncing between the two styles of writing.

Mission Seven – ‘A Strange Choice for Diplomacy…’
The officers of the Brotherhood have left Tarna behind and have journeyed to Corvis where they have been given yet another ‘interesting’ task on behalf of their employers…

Your journey to Corvis while far from dull as you traverse the newly created “Frontier line” is largely uneventful. Nerves are tense aboard the train, for those who have seen action in the war especially, but all the crew feel nervous as you approach the city of ghosts. 

Mere hours from the station Sebastian calls the higher ups in the Brotherhood for a meeting. The office is unusually tidy and in place of the usual charute butts and empty bottles bullet casings and charcoal stubs lie on the side table.

Sebastian directs attention to a map on the table, the charcoal etched parchment shows the area around Corvis, and seems have been created by the captain himself. “You all know why this company was created,” Sebastian pauses and moves to pour a drink, “we are the military arm for the Transcontinental Rail Company, however as the Railway expands the company has greater need of foot holds of it’s own across Immoren. Our liaison in Corvis is to task us with building such a stronghold in the Blood Marches. However before this can occur we will need to generate a considerable number of resources.  Corvis is the last bastion of civility (albeit barely) before the desolation of the wastes, you are tasked with acquiring the resources necessary.

I myself have business within the city so I have made arrangements for you too meet with an old colleague (passes note to Rafaldo). In my absence the Lieutenant will be in charge. Our success in this venture will directly correlate to the resources you are able to provide us. Use your wits, bargain what you must within reason, trade in any favours you have. Adieu

With a curt nod Sebastian exits the carriage. 

Editors Note – Each person in the group was passed a note by our GM with some information on it relevant to their characters. Mine had information relating to bounty hunting opportunities in the area. The others apparently had some information about contacts they may have in town based on their respective character backgrounds…

The city of ghosts in a strange city built across the Black river where it meets it tributary the Dragon’s tongue. As a result large parts of the city are built over water and in many places bridges and travel by foot are the only way to reach certain locations. The Newly built station lies on the western bank of the river. scaffolding still clings to the building and a small army of gobbers and local builders see to it’s finishing touches. 

The group were provided with promissory notes on behalf of the Transcontinental Railway allowing them to make moderate uses of the companies money and resources as well as having access to their usual available requisition-able company items. The aforementioned contact information from Sebastian was given into Rafaldo’s care and a plan of action was debated…

Rather than overcomplicate issues it was decided that they would reach out to their own respective contacts and representatives of organisations they were members of or affiliated to in turn and see what help they could get with the minimum of effort and then after that if other resources were needed they’d start contacting others in order to fill any shortfall. In practical terms this meant the church of Morrow, the Order of Fraternal Wizardry and the contact provided by their captain.

The Temple of Morrow.

The temple stands proudly atop a small hill in the eastern quarter of the city. The region shows little of its former prosperity with many of the former town houses now little more than tenements teeming with refugees and immigrants. The proximity to the church and it’s charity draws them here, and the increased guard presence from the nearby watch barracks makes the locals feel safe.

The holy palace itself lacks the lustre normally associated with the lord of goodness and light, yet still the building is a true wonder it’s dome rising high above all other buildings in the quarter.  Two mighty warjacks stand stoically guarding the entrance but they appear to have seen better days. 

Having no interest whatsoever in human religions and knowing that Danika is more than capable of looking after herself Bosh decides to wait outside the temple while she and the others go and discuss matters with the local priest who introduces himself as Barden Kerr.

The priest is full of tales of woe about the terrible state that the town of Corvus is in. There are many refugees seeking assistance at the temple and the amount of charity required far outweighs their ability to help and this has had the knock-on effect of increasing levels of crime and gang activity in the area. There has also been an unusual phenomenon of terrible nightmares experienced by many people across the entire city of ghosts. Despite the strain on the church currently the priest offers financial assistance and allocation of building materials towards the building of the new fortress on the condition that it is dedicated to Morrow. He also hint that some military aid might be available should the overall situation in the area be improved in some way but that currently such resources are needed to ensure the safety of the temple. Additionally he responded to enquiries about possible labour sources with a warning about the untrustworthiness of the local union of labourers. Danika then came up with an interesting alternative solution to the labour issue…

Danika put to the priest the idea that those refugees and destitute individuals around the temple might be willing to provide some labour in exchange for food and blankets as these were resources that the rail company had in more than sufficient quantities. She reasoned that this would alleviate some of the pressures on the Morrowan church, help occupy the refugees as well as instil some pride back in them. She also implied that any who showed particular promise might gain long term employment. Seeing the wisdom in this idea the priest assured them that he would implement the scheme as soon as possible. Danika also gained access to the temples library for herself thrown into the deal as they would apparently be in Corvus for some months as well as getting her primary weapon and Bosh’s blessed in exchange for the promise of dealing with the nightmarish atmosphere currently haunting Corvus…

With access to additional building materials, free (or relatively free) labour and the possibility of military support Danika and the rest felt that they’d gained all the assistance from this location that they were likely to get and it was time to move on.

The Fraternal Order of Wizardry.

The headquarters of the Order of Wizardry is apparently open only to those with magical powers so Rafaldo asks Bosh to wait outside and being even less interested in magic than he is religion he happily obliges and instead waits at the nearest tavern. The story here courtesy of the orders representative Benedict mirrors that of the Morrowan temple including references to the terrible nightmares suffered by much of the populace and the ever present issues of gang violence, poverty and the massive influx of refugees as well as a bizarre increase in suicides and disappearances.

The expected haggling over favours in return for aid results in an offer of magical assistance but as with the priests the expected payment is the removal of whatever is currently haunting the city and Benedict suggests that they begin their investigation in the area near Filcher’s Crossing. There’s is also the offer of significant financial aid directly in proportion with the level that the cities issues can be dealt with. Seeing the same opportunity for personal gain as Danika did with her Church, Rafaldo negotiates himself the potential for access to some higher magical learning should they succeed in their task.

Now with the possibility of magical help in addition to the material, labour and spiritual guidance provided by the church it seems that progress on the new fortress could be sped considerably and it’s defences would also be supplemented. Now it just remained to be seen what Sebastian’s mysterious contact could add to the mix.

The back alleys of Corvis are no place to wander uninvited. Scarred faces leer from windows and raised voices can be heard from all around, either arguing or revelling. The closer you come to Draegyn’s offices the quieter the city become, almost as if it respects the man.

A red stained door stands out in the dim street, a stylised pistol etching has been made across the wood work. 

The door is answered by two Ogrun ‘Men at Arms’ wearing armour and carrying halberds. It’s possible that they would have been quite imposing to any-one who didn’t routinely accompany Bosh Skullsplitter. The group is escorted to an office at the top of a flight of stairs where a man with the air of one used to being obeyed is sitting casually behind a desk.

The Llalesian sent you then? You ain’t his usual crowd at no mistake. What can I do you for?

Bosh was well aware of the reputation of the gentlemen with which they were now dealing and judging from the attitudes of his fellow Brotherhood officers several of them must also have recognised him. When some-one is known as ‘The Black Bastard’ you can gather fairly quickly that he’s not some-one to be trifled with.

After some careful and unusually polite (by their normal standards at least) negotiations Draegyn offers access to a few of his contacts in exchange for chief import and export rights through the new fort and a favour he can cash in later. He also implies that there will be far less unfortunate incidents befalling the project should he be one of it’s supporters.

Rafaldo also asked for some enquiries to be made relating to some family issues though what these were he was keeping between the contact and himself. It seemed that he had somehow gained the impression that Draegyn might have access to information useful to him and had seemingly made some side deal for the information.

Editors Note – It may seem that we’re a bunch of self centred assholes but we don’t actually screw over our fellow Brotherhood officers…very often…we just don’t always announce to every-one when we find something valuable, lol.

As the others were leaving Bosh also enquired if there was any ‘work’ that he might want doing while they were in town and was given a short list of names together with unfortunate events that Draegyn would be happy to have befall them ranging from the unpleasant to the permanent. Bosh promised to look into arranging the specified accidents as soon as they’d sorted out the more immediate issues of the potential source for the nightmares, suicides and disappearances given to them by Benedict at the Order of Wizardry.

Editors Note – Bosh has a somewhat flexible attitude to hurting, maiming and/or killing people as long as they’re not his current employer or their immediate allies.

Act Two – Filcher’s Crossing.

The world below Corvis is even more astounding than the city above. Great catacombs and sewers systems snakes their way beneath the streets. Filchers crossing is a small fords across the river shallow enough for row boats and even strong swimmers and as such is favoured by the lower class of the city as a method for crossing the Black. It is also the entrance to the under-city. 

The mouth of the under city is a great archway carved into the natural limestone of the bank. The tunnel beyond stretches to an eerie underground horizon. The only visible sights are the walkways along each side of the sewer inlet and a few of the city’s support struts each elegantly carved in stone with gargoyles and grotesques leering all around.

After the usual debate over how to approach the upcoming investigation it was decided that we’d hire a water going raft capable of supporting the weight of us and a laborjack which Bragg would go and borrow from the three we had available back at our base of operations. This would give us some extra armoured support should the worst occur and some help with obstacle removal also. As this was going to take a bit of time Bosh took the opportunity to journey to the local town militia office to see what bounties were available should he have any spare time available to him later.

As it turned out there were four criminals currently with bounties posted for them and in a happy coincidence two of these were also on Draegyn’s list of targets. This rather usefully meant that with a bit of careful planning Bosh could get paid twice for them with the other two being a job for afterwards. By the time he returned to the muster point so had Bragg and they all set off to explore the under-city…

The Under-City.
The raft was easily large enough to hold the group, their equipment and the laborjack though several of the group noted that Bragg had bought one of the companies generic ‘jacks rather than his own…apparently he was unwilling to risk his own equipment on the trip underground…

Also pretty much everyone with the exception of Bosh was filled with a feeling of trepidation and dread upon entering the underground tunnels. Once they’d all settled down a bit the sailing duties were shared between Bradick and Rafaldo and off they all went…

Editors Note – Many Willpower tests were failed and re-rolled at this point and at regular intervals from this point onwards. Bosh isn’t actually much higher in Willpower than the rest…he just rolled better…

After some time several of the more observant Brotherhood members noticed movement around the edges of the boat and when they moved to take a closer look something leapt from the water slashing at those closest to it before leaping upon the ‘jack on deck. It quickly to grew indistinct and ghostly before seemingly melding into companies recently borrowed laborjack…A moment later it began to move…

Having never encountered anything like this before the group had no idea how to deal with it so defaulted to their usual tactic of hitting things as hard as they could…

Blows against the insubstantial form of the controlling creature seemed to be completely ineffective though hits against the ‘jack seemed to cause some minor damage to it via some kind of unexplained connection. However the damage being passed on was so trivial that the laborjack itself would be destroyed before the creature controlling it. Bragg then attempted to use his ‘jack marshalling abilities to regain control and after a hard struggle the strange wraith’s was forced from it. Despite this small victory it soon became apparent that only the weapons blessed by the priest earlier were capable of harming the strange monstrosity and eventually Danika and Bosh managed to destroy it despite it’s shield of intangibility. Before the thing could be examined it evaporated away into nothing more than a cloud of noxious gas…

Editors Note – Obviously it was a Machine Wraith but our characters had never encountered one so wouldn’t have been able to identify it as such. It did explain why we were allowed access to blessed weapons earlier though…

Rafaldo and Bradick struggled to regain control of the now out of control raft while Bragg re-established control of the recently rebellious ‘jack. The area they were travelling through began to show signs of unusual modifications. Strange glowing cables protruded from the walls, odd coloured liquids were mixed with the water and the atmosphere became more depressing and oppressive. Suddenly without warning Bosh turned and swung his Warcleaver at Bradick but a moment before cleaving him into two pieces seemed to gain momentary control of himself and dropped the weapon…unfortunately the momentum of the blow still struck him with considerable force and sent him sprawling across the deck before the Ogrun fell to his knees and promptly evacuated his stomach of his last meal…and possibly the one before as well…Something very powerful had evidently made it’s base in the under-city…

The further they advanced the more on edge they became and had to stop on several occasions for Brotherhood members to pull themselves together before they could move on. After several more pauses they reached a point where they’re forced to abandon the transport and move along on foot…

Editors Note – Willpower tests apparently hated us all that day…

Some distance head they arrive at a door with several strange symbols on it’s centre that none of them recognise. Before any-one can investigate two creatures burst through the door and charge towards them…

These adversaries might once have been human but now their pale but muscular bodies were riddled with strange sockets and tubes, their hands had been replaced with primitive but effective melee weapons and their heads were concealed behind strange metal masks covering their entire skulls. At least the investigators now had an opponent they could tackle head on and managed to butcher these new aberrations in short order without even needing Bosh to strike a blow. They were filled with a new found confidence…if this was the best their enemies had to offer then they should have little problem clearing this city beneath Corvus…this confidence was soon to be shattered though…

The area ahead was filled with strange machinery whose purpose was a mystery even to their engineer Bragg. Beyond the clutter was another door though this one was far more heavily constructed and was quite clearly designed to prevent entry by even the most determined interloper. Bradick however seemed confident that he could destroy the locks with an acidic concoction of some kind and proceeded to attempt to create something potent enough to weaken or destroy them…

As the doors locking mechanism was destroyed the door itself burst open and a pair of monstrosities that dwarfed those previously encountered emerged through it. Some distance behind them three leather clad figures could be vaguely discerned…

Bosh charged into the first of the gigantic creatures and struck it a blow that would have reduced most opponents to paste or split them in half. Imagine his surprise when the creature not only didn’t die…but didn’t seem to notice the wound either…

The others also charged in but most of their blows deflected from the monsters armour or did no damage at all and their predicament was further complicated by blasts of magical energy projected towards them by the shadowy figures lurking in the background. Realising that they couldn’t do much damage to the abominations Rafaldo attempted to distract those he perceived to be their controllers with a concussive blast of magic and Bradick hurled an incendiary grenade over the melee but it unfortunately fell short of them though it’s possible the flames might be inconveniencing for them albeit slightly. The creature not engaged by Bosh seemed slightly less well armoured and Danika, supported by Braggs ‘jack were making some progress against it after enhancing her abilities with a magical blessing which she also cast upon the Ogrun Bosh. Rafaldo’s constant barrage of magic was also succeeding in keeping them all off balance and minimising their ability to use their own magical abilities in return.

With the benefit of Danika’s blessing each of Bosh’s blows struck home and every wound bit deeper than before, the mysterious leather clad opponents were reduced to a single member and despite several wounds the Brotherhood were close to victory and then almost simultaneously killing blows were struck upon their remaining opponents with the oppressive atmosphere clearing almost immediately upon the death of the last of their mysterious opponents…

In order to prove the success of their mission Bosh gathered up as much evidence as possible of their assailants (and took a few souvenirs of the encounter for himself to commemorate the first worthy opponent he’d fought since joining the Transcontinental Rail Companies mercenaries) while Bradick helped himself to some of the chemicals scattered around with the others investigating the cavernous laboratory in which they now found themselves. Undoubtedly the masses of equipment had some use to those they had killed but none of the party could ascertain what that purpose was. Seeing no further point in remaining longer than they had to they departed to report the success of their operation to those parties who might be interested and grateful.


After an uneventful return journey they reported their success to the Morrowan temple gaining additional support and the promised military aid, Draegyn was also suitably impressed that their was one less threat to his position to be concerned about and finally the Order of Wizardry in addition to the promised support also was willing to pay well for the salvaged evidence of the neutralised attackers from the under-city. Bosh took Sebastian’s share to hand to him later despite some vague implications from his colleagues that he didn’t really warrant a share as he wasn’t actually there to help.

Danika also informed the Menite Temple of their findings as despite their religious differences she felt they should be made aware of what was going on beneath the city…or possibly it was her way of proving the superiority of her own temple over theirs. Either way they seemed grateful for the information…regardless of it’s source or the intent behind it.

It seemed like the aid required for the building of the fortress was complete and as many of the cities factions as possible had promised their support. Now if the others would just leave him alone for a bit Bosh could get some bounty hunting done…and unlike the last time hopefully not have to split it four ways…

Back to Reality.
This was an interesting mission overall and the diplomatic parts were a nice change of pace.

The amount of time we’re spending in this city (as far as our characters are concerned at least) is to allow every-one time to acquire equipment that can only be bought in large cities or that needs time to be built as up to this point there was no way for us to spend money on such items due to only being in each locality for a few days.

I (for example) have purchased some mechanikal equivalents of my existing gear and I believe several of the others are using the time to justify learning abilities and spells that require time and resources to gain.

I’m quite looking forward to Tom’s next stint at GMing during this campaign…

Thoughts and comments are (as usual) most welcome.

Unboxing the Retribution of Scyrah All In One Army Box

Posted on June 26th, 2015 under , , , , . Posted by

As promised on our Facebook page when it arrived, here is an unboxing of the recently released All In One Army Box for Retribution of Scyrah from Privateer Press. Inside it is a full 35 point army consisting of 1 Warcaster, 2 Warjacks, 2 units of troops, a troop command unit and 3 solos.

It is described as a limited release box aimed at either new players or veterans wanting to start a new faction, so it won’t be around forever. I picked up mine from Element Games for just under £90.

The first surprise for me was that all of the plastics were still in their own individual boxes. I had expected it to be similar to a GW Battalion Box in which you get a load of sprues and half a dozen sheets of instructions. The Metal models were split into three blisters – Warcaster, Halberdier Command and then the three solos.

Also loose in the box were a mini rulebook, two double sided hints and tips sheets for the faction and the metal minis unit cards which are useful, seeing as the Warcaster in the box – Issyria, Sibyl of Dawn – isn’t in the faction book.

Now onto some slightly more detailed pictures of the content.
First up are the Houseguard Halberdier Officer and Standard Bearer. These guys attach to a unit of Halberdiers to give them some buffs. I don’t mind admitting that the first guy reminds me of both a Sontaran and Juggernaut from X-Men with that helmet.

Next up is the Warcaster – Issyria herself. She comes in multiple pieces, though thankfully the long floaty cloak bit is all one piece. She also has some legs, but I forgot to get a snap of them.

Now we have the solos, starting with the Houseguard Thane

The Arcanist

Eiryss, Mage Hunter of Ios Mercenary – She falls under the Mercs faction and can be used by a number of others but thanks to her Retribution Partisan rule, she effectively counts as a Retribution mini the same way the others do instead of counting as a Merc.

On with the content of the plastics boxes. These are the first boxes I’ve picked up from a company that is virtually sprueless. In fact, there was only one small sprue between the four boxes.
Since taking the pictures, I’ve completely forgotten which ‘jack was which, but both boxes have options to build one of three different ‘jacks. I did a little dry fitting and it seemed to go together ok. While there does appear to be some clean up required, it doesn’t look particularly strenuous.

The other ‘jack, with the only sprue out of the 4 boxes. 

and now for the infantry. Most have a solid body, with arms and head separate.
Instead of shaking the entire bag of Halberdiers out, I decided to just pull out a small handful of bits – Halberds, Shields and packs are separate to the torsos. One thing I did note is that all of the infantry and characters come with slotted bases, yet all of them have had tabs removed, meaning a filling exercise is needed to use the bases as they are if you don’t plan on adding a base topper. 

Finally, the Houseguard Riflemen. These are mostly three piece models, with rifles and packs separate, though some do also have separate heads.

Overall there is plenty of stuff in the box and as a newcomer to the game, it certainly seems a good place to start and get a few games with before mixing and matching other units into the force.

Privateer Press July Releases – it’s like Christmas!

Posted on June 24th, 2015 under , , , , , , , , , , . Posted by

Warmachine: The Protectorate of Menoth: Anson Durst, Rock of the Faith: Paladin Warcaster $24.99   Anson Durst is the rock on which the enemies of the Protectorate break, a bulwark to the faithful who weathers tides of violence to keep blameless Menites safe. He earned his epithet fighting alongside the theocracy’s defenders to repel wave […]

Sunday Round-up

Posted on June 21st, 2015 under , , , , , , , , , , . Posted by

A moderately productive week this time around.My change of shift pattern didn’t mess me up quite as badly as I thought it would and I managed to get unboxings done of the latest Malifaux crew release of Ironsides ‘Troubleshooters’ starter set and one o…

Wayland Games: Massive Sale Launched – Up to 50% Off – Ending Tonight

Posted on June 21st, 2015 under , , , , , , , , , . Posted by

Wayland Games: Lets start the weekend early and kick off with a massive sale, there are loads of items in the Hot Deals category that can be bought for anything up to 50% off! In addition if you spend over £100 you can get 5% off with code HOTDEALS15. All of these offers end at 23:59:59 on Sunday 21st June.
Take a look over here if in need for miniatures!
Welcome to Wargame News and Terrain, a wargame hobby blog dedicated to supply you with your daily wargame news, straight from the source. We also have an extensive collection of reviews and tutorials so take a look now.

Iron Kingdoms Roleplay – Session Seven

Posted on June 19th, 2015 under , , , . Posted by

For those of you who haven’t been keeping up you can find earlier sessions and background material in here. The stats of the player characters can be found here should you be interested and the rest of the ‘Brotherhood of the Rail’ merce…

Wayland Games: Massive Sale Launched – Up to 50% Off

Posted on June 19th, 2015 under , , , , , , , , , . Posted by

Wayland Games: Lets start the weekend early and kick off with a massive sale, there are loads of items in the Hot Deals category that can be bought for anything up to 50% off! In addition if you spend over £100 you can get 5% off with code HOTDEALS15. All of these offers end at 23:59:59 on Sunday 21st June.
Take a look over here if in need for miniatures!
Welcome to Wargame News and Terrain, a wargame hobby blog dedicated to supply you with your daily wargame news, straight from the source. We also have an extensive collection of reviews and tutorials so take a look now.

Wayland Games: Massive Sale Launched – Up to 50% Off

Posted on June 18th, 2015 under , , , , , , , , , . Posted by

Wayland Games: Lets start the weekend early and kick off with a massive sale, there are loads of items in the Hot Deals category that can be bought for anything up to 50% off! In addition if you spend over £100 you can get 5% off with code HOTDEALS15. All of these offers end at 23:59:59 on Sunday 21st June.
Quickly grab your bargains here
Welcome to Wargame News and Terrain, a wargame hobby blog dedicated to supply you with your daily wargame news, straight from the source. We also have an extensive collection of reviews and tutorials so take a look now.

Battle Reports – Warmachine – Robot Rampage Ep 01

Posted on June 15th, 2015 under , , , , , , , . Posted by

Owen brings Vindictus vs. my pIrusk-led Khador in 50pts of Outflank!

Confessions of a Warmachine Noob: The Journey Begins

Posted on June 14th, 2015 under , , , . Posted by

Warmachine Khador Battlegroup Starter Box by Privateer Press

I am an Alpha Gamer. I run my own blog, host a bi-weekly board game night and the majority of my friends play the games they play because I introduced them to the hobby. My board game cravings are mollified by this arrangement but my miniature wargame addiction continues to rage. An attempt to convert some […]

The post Confessions of a Warmachine Noob: The Journey Begins appeared first on Creative Twilight.

Iron Kingdoms Roleplay – Session Six

Posted on June 12th, 2015 under , , . Posted by

For those of you who haven’t been keeping up you can find earlier sessions and background material in here. The stats of the player characters can be found here should you be interested and the rest of the ‘Brotherhood of the Rail’ merce…

Privateer Press: Hordes 10th Anniversary Miniature Vignette Previewed

Posted on June 12th, 2015 under , , , . Posted by

Privateer Press: The powerful and bestial Kromac now resides on a large base, and the twins Saeryn and Rhyas have joined into a single warlock unit for their epic incarnation.Welcome to Wargame News and Terrain, a wargame hobby blog dedicated to supply…

Lock & Load: Outpost Germany

Posted on June 11th, 2015 under , , , , . Posted by

Last weekend the first Lock & Load event in Germany was hosted in Frankfurt. For me as Warmachine/Hordes noob this event was clearly positioned in another world. Both in costs and players level :) Nonetheless I followed the discussion on the german Warmachine/Hordes forum and it really sounded as if the German distributor and the especially the organisers put in a lot of heart-blood to make the first of its kind a big bang and show that it pays out to do something like this in Germany :)
If you are interested in the games, they made a playlist of the main games which they also streamed on Twitch:

To give you a little impression of the event, Dominic from Phantasos Studio made a short video:

And on the German Brückenkopf Online, you can also find an article with some impressions of the event.

The only thing I am a little bit sad about is that you couldn’t get the limited stuff on the shop from Privateer Press because as soon as they went online, the shop went down for 2 hours or so. Seems like too many people wanted to have this insane plush shredder:

As said, this is only collecting various stuff I found concerning the event, but I thought that maybe some of you missed it and are interested.

So long,

Privateer Press Lock & Load 2015 photo dump…

Posted on June 10th, 2015 under , , , , , , , , , , , . Posted by

Relive the experience OR live vicariously through these pics!

Filed under: Blog, Lock and Load 2015, News Tagged: 2015, IABN, lock & load, lock &am…

Getting Warmachine Ready

Posted on June 3rd, 2015 under , , , , . Posted by

A few years back, when I only bought stuff from Games Workshop, I learnt about a game called Warmachine that existed, but wasn’t produced by Games Workshop. Teenage me then went and bought more Space Marines, deciding that since it wasn’t GW, it wouldn’t be worth it as people around me didn’t play. Plus, at the time, nothing screamed out to my “ooh shiny” syndrome and demanded purchasing.

Fast forward a few years and I became aware of the Retribution of Scyrah faction. Part of me went “oh cool, elves. I like elves.” Another part of me said “I have nobody to play against, and they would take away spending from my armies I could be playing. I’ll pass.”

Zip forward through time to the present day and I’m getting ready to eat my words.

A few weeks back now, I was invited to take part in a Warmachine test game at my local club. Since the guy doing the demo was my usual Batman opponent, I wasn’t likely to get a game of Batman so thought it would be worth a shot.

It turns out it’s quite a fun little game, and it also caught the attention of a couple of others who have since picked up (or are in the process of picking up) warbands? gangs? whatever the collective term is, people are getting them, which means that the old “they won’t get a game” reason isn’t valid any more.

With that in mind, I picked up a few things.

A rulebook. Always important, and for roughly 1/3 of the cost of the 40k rulebook, I thought why not? Even if I never get a game, there was bound to be some cool artwork in there. 
Of course, I haven’t managed to find time to even open it yet to see if there is any cool artwork in there.
War Room. This is a free app produced by Privateer Press for Android and iPhones that allows you to look at all sorts of reference material for both Warmachine and Hordes. You do have to pay for decks of cards on it though. Say you had a Khador army and fancied looking at stuff on the go – £3.50 will get you access to all the cards available to that faction and once bought, will update automatically when any more are released or updated. I haven’t tested it out fully yet, but in the Fight section you can build and save army lists, allowing you to also add damage to your troops. Pen and paper begone!
The Retribution of Scyrah faction book. As indicated above, I’m an Elfy person. For a long time my main army was High Elves in Warhammer Fantasy and a large chunk of the models I have bought in recent years have been elves of various sorts. So being the most elfy looking faction, they have the visual appeal to me that a lot of the other factions don’t. Plus the warjacks look awesome, all swooshes and curves. 
There is also a perverse part of my brain that is telling me that I’ll enjoy the challenge of painting this much white. I’m not sure I agree yet, but it remains to be seen whether it will be true or not. 
To go with these, I ordered a set of Retribution tokens and the marker set.
So what’s missing? 
Well, the miniatures of course! I mentioned them in a post not long ago when trying to decide what project to be getting on with (In the end that didn’t work out too well as I lost all painting mojo straight after picking up my Guild Ball Masons to paint). It sure is coincidence that PP are releasing All In One army boxes around the time that I want to get into the game. It’s as if they wanted me to give in.
Well, give in I did as later this month is the release of the Retribution box, which contains a full 35 point army. I decided that it would be best for my wallet to get the suffering over quickly (unlike my Batman addiction, which is ongoing) so ordered one.
It’s due in at Element Games on 17th June so hopefully by the end of the month I should be full steam ahead with Warmachine!
For those that may still be confused as to why there is a picture of Don Cheadle at the top of the post, who does he portray in the Marvel Cinematic Universe? ;)

Privateer Press: Warmachine: Army Box – Retribution of Scyrah Released

Posted on June 2nd, 2015 under , , , , . Posted by

Privateer Press: The quickest and easiest way to storm the battlefields of Warmachine!
A perfect entry point for new players and an amazing value for seasoned vets looking to start a new faction, this All-in-One Army Box contains everything you need to quickly field a complete and competitive army suitable for every battlefield engagement—from casual games at home to organized leagues and tournaments. The conveniently sized rulebook containing the full core rules, along with the included strategy cards, will equip you with all you need to lead your army to victory!

Welcome to Wargame News and Terrain, a wargame hobby blog dedicated to supply you with your daily wargame news, straight from the source. We also have an extensive collection of reviews and tutorials so take a look now.

Warmachine/Hordes: Batrep Nr.3 – Legion vs. Khador

Posted on May 26th, 2015 under , , , , , , , . Posted by

New day, new game, new opportunities. After my lucky win in the Claws & Fangs game the day before, we decided to play a bigger game this time. Since I only had the contents of the 2-Player-Box and a Spawning Vessel, we decided to play a ~25 po…

Warmachine: Reckoning in June

Posted on May 25th, 2015 under , . Posted by

Warmachine: Reckoning (Softcover) $31.99 PIP1061 Warmachine: Reckoning (Hardcover) $41.99 The Kingdoms of humanity stand as one.   The rising threat of the Cryxian armies has become too great. Death permeates the war-torn region, and Empress Ayn and King Leto themselves chance incredible danger to meet and coordinate their stand. The Protectorate’s Northern Crusade joins Khador […]

Iron Kingdoms Roleplay – Session Five

Posted on May 22nd, 2015 under , , . Posted by

For those of you who haven’t been keeping up you can find earlier sessions and background material in here. The stats of the player characters can be found here should you be interested and the rest of the ‘Brotherhood of the Rail’ merce…

Wayland Games: Hordes, Warmachine and X-Wings Discounts and Free Shipping

Posted on May 22nd, 2015 under , , , , , . Posted by

Wayland Games: Starting today we have up to 20% off on all Warmachine, Hordes and X-Wing lines, this will only last until 23:59:59 on Monday 25th May 2015. Remember if you spend over £100 you will also be eligible for an extra 5% off and free shipping! That’s nearly 25% off the RRP!
Grab your discounted miniatures and free shipping here
Welcome to Wargame News and Terrain, a wargame hobby blog dedicated to supply you with your daily wargame news, straight from the source. We also have an extensive collection of reviews and tutorials so take a look now.

Iron Fang Pikemen/Black Dragons Unit with Unit Attachment (12)

Posted on May 22nd, 2015 under , , , , , , , , , , , . Posted by

Warmachine: Khador: Iron Fang Pikemen/Black Dragons Unit with Unit Attachment (12) $59.99 SRP   Khador’s heavily armored Iron Fang pikemen are charged with hunting down and destroying enemy warjacks, carrying explosive-tipped blasting pikes designed to tear through the thickest armor of man or machine. The most veteran of these pikemen are welcomed into the elite […]