Posts Tagged ‘privateer press’

Privateer Press: Privateer Press Holiday Sale Launched

Posted on November 27th, 2015 under , , , , , . Posted by

Privateer Press: The Privateer Press Holiday Sale is here! Follow the link for Details.This wargame news feed is kindly supplied by Wargame News and Terrain.

Wargame News and Terrain is a growing wargame news blog featuring new miniature releases, wa…

Iron Kingdoms Roleplay – Session Seventeen

Posted on November 17th, 2015 under , , , . Posted by

For those of you who haven’t been keeping up you can find earlier sessions and background material in here. The stats of the player characters can be found here should you be interested and the rest of the ‘Brotherhood of the Rail’ mercenary companies NPC’s backgrounds can be found here.

This weeks attendees would be Lieutenant Rafaldo Scorgiani (Steve’s character), Martin’s Priestess and ‘Spiritual Advisor’ Danika Jansen, Andrews Pygmy Troll character Toborg Lugosh and my Ogrun ‘Bosh’ Skullsplitter. Captain Sebastian LaCroix (Toms character) will be becoming an NPC for a bit as Tom is GMing for this session and the next and Phil’s ‘Gunmage’ Christophe Mayeux will unfortunately be absent this session and is probably going to be being retired in favour of a new character to be introduced soon. Sometimes your concept just doesn’t inspire you when you actually use them in game and this has apparently been the case with Phil’s character but we’ll let him off as he’s new to this particular RPG system…as long as he doesn’t do it every time, lol.

Note – Tom has sent me his notes so I’ve copied them out to include in this write up so they’ll obviously be in a ‘reading to the group‘ style. This’ll save me a lot of time trying to remember everything as he said it during the session and hopefully wont effect your reading enjoyment too much bouncing between the two styles of writing.

Mission Seventeen – ‘Searforge’

After your guilt as traitors has been assuaged, you spend a few days enjoying the delights of free Llael with Sebastian acting as a guide to all the pleasures the city has to offer.

While you rest the the other staff of the TCRC are hard at work. The line north to Rhul has been built at quite a rate, taxing the companies limits. A few days into your break you are summoned to a meeting with Marcus. The designated meeting place is far from his usual back rooms and shady bars. Le Cafe du Marche is an open and well lit establishment surrounded by well kept gardens and swarming with diners and revellers.

Little attention is paid to the group in the bustling crowds, although Bosh draws a few second and third glances. Marcus smiles as you take your seats, “I have taken the liberty of ordering some food. I hope you don’t mind.

The meal arrived and is as decadent as the cafe’s décor suggests. Once the waiters move away Marcus takes a sip of watered wine and continues, “You have done amazingly well up to this point, the company judges you to be a  fine investment in our security. This time however I must ask you to use another set of skills.” Marcus reaches into his coat and pulls out a roll of fine vellum. Unrolled in the little space available on the table it shows a finely detailed map of Immoren.  Rhul is important to us,” His finger stabs into the map, “ It is our only neutral route into Khador and it is the heart of all commerce in Immoren. I have arranged for you to meet a contact of mine in Gerhil, you are to negotiate our ability to trade in Rhul with the full backing of the company.” Marcus reaches into another inside pocket, and pulls another roll of paper, “This will let you speak to our authority.” He hands the parchment to Sebastian who promptly delegates the scroll to Rafaldo.

Very well, gentlemen, madam. You leave in the morning.” Marcus gets up to leave but turns back at the last moment. “LaCroix leave the gunmage, the locals will need leadership and the last thing you need is a new pet.

Bosh points out that several of the guns and bits of equipment that the gunmage Christophe Mayeux currently possesses were Brotherhood salvage and that if he’s not going to be joining them that they still belong to them. Sebastian however decides to let him keep them as having a contact in Llael whose indebted to them may come in useful in the future and besides which the weapons are only useful in the hands of a gifted gunmage and the Brotherhood has no such employees.

The papers indicate that the Transcontinental Rail Company has three primary goals that it wants achieved through this diplomatic mission, Firstly they want the rights to build a rail line into Rhul and secondly they require another connecting to it that will travel through Rhul into Khador bypassing any potential border issues that may arise from their other line that travels through the disputed territories of Llael, thirdly they also want rights to a certain mine in Rhul that has recently been found to contain a wide variety of rare minerals. Sebastian however adds a fourth goal to recruit an Arcane Mechanik for the Brotherhood themselves in order to supplement both their technical capabilities and potential armour and weapons options.

The rest of the group enjoy their last might in Llael though Bosh doesn’t join them. In anticipation of the trip to Rhul and having some knowledge of the culture and sensibilities he’ll encounter there he begins the task of cleaning and repairing his weapons and armour and removing the many trophies attached to it. He also removes his necklace of teeth and replaces it with a Dhunian symbol as the teeth imply worship of an entirely different deity.

Editors Note – Younger Ogrun do take trophies but older ones are expected to be able to list their various battle honours and victories without trophy related reminders. Also Ogrun culture takes great store over the leader they follow and quality of armour and equipment also is a great indicator of status. So basically Bosh is trying to make as good an impression as possible and additionally avoid looking like he worships The Devourer Wurm…because that’s how vicious rumours start…

Interlude – A Brief History of Rhul
If you already know about Rhulic culture then you can skip this bit but it’s here so I don’t have to do an ‘Editors Note’ every paragraph to explain what’s going on…..
Modern Rhulic history begins in 604 AR with the Khadoran invasion of Llael and Cygnar’s declaration of war on Khador. Rhul’s relationships with the nations of man are becoming difficult. Dwarven enclaves in all three nations make the safety of foreign Rhulic nationals tenuous, particularly considering the strength of the commercial relationships between Cygnar and Rhul as well Cygnaran resentment towards Rhulfolk from the reason that they are “providing a safe haven to a race refusing to assist them”. Travel throughout Immoren has become difficult for Rhulfolk shipping goods and supplies to their foreign enclaves. Khador has clamped down on the Black River, a main highway for Rhulic trade, and Cygnaran patrols and checkpoints police trade routes with extreme prejudice (IKWG p. 346, Superiority p. 196). In 605 AR, these difficulties lead Clan Searforge to create the Searforge Commission, a group that is dedicated to hiring Rhulic mercenaries throughout Western Immoren to protect Rhulic trade and shipping that serves the interests of Clan Searforge, but also accepts contracts from Clans Ghordson, Grundback, Serric, and Stone House Dhurg (Prime Remix p. 63).

Due to the recent liberation of Leryn by the Protectorate’s Northern Crusade and a cease in hostilities in Southern Khador, trade routes are more open, but there is no guarantee of safety. The presence of Skorne armies in eastern Cygnar, the occupation of Llael by the less-than-tolerant Protectorate of Menoth, the threat of Cygnaran and Khadoran patrols, and the ever-present threat of Cryx continue to make trade and shipping difficult for the clans. Even now Rhul is threatened from within by an incursion of dragonspawn. These are busy times for mercenary Rhulfolk living abroad. As long as war continues to ravage the nations of man, the Commission will enthusiastically band together forces to maintain their interests.

Act One – ‘Deals Within Deals…
The journey North is a long one and tensions build on the cramped train, suddenly claustrophobic after your time in Llael. The mountainous terrain of Rhul causes the train to struggle to climb the steep tracks, the engineers are pushed to their limit just to keep the lumbering engine moving. 

The tension and stress are completely forgotten as you crest a rise and catch a glimpse of a Rhulic hold. The great stone fortress dominates the landscape.

Gerhil is unlike anything else in Immoren. The buildings all bear a uniform style and look as if they were grown from the land, so perfectly do they fit. The wide street bustle with trade and citizens yet they are perfectly clean and maintained.

With the resources of the company at their disposal and in such circumstances impressions being everything the Brotherhood acquired a suite of rooms at what Bosh assured them was one of the more expensive and exclusive levels of the city and frequented by the more influential of foreign dignitaries planning on visiting for the purposes of trade. Being designed with this exact purpose in mind their suite had meeting rooms, a whole host of servants and they had been additionally provided with a concierge to facilitate any requests they might have. As no firm date had been set for any of their meetings they had enough time to adequately prepare and Bosh had been relaying as much of his knowledge of Rhulic culture and etiquette to the rest of the Brotherhood as he could. Deciding that the whole activity would no doubt be tedious in the extreme Sebastian delegated the negotiations to Rafaldo and retired to the nicest quarters he could find leaving instructions that he was only to be disturbed in the direst of circumstances.

Editors Note – When GMing in situations where your own character would realistically also be talking it’s wise to remove them from the session in as plausible manner as possible…unless you want to spend half an hour talking to yourself that is…

Though Bosh himself was fluent in both Rhulic and of course the Ogrun’s own language it was decided to also employ a translator experienced in business negotiations who could relay the more subtle nuances of any debates to them all. While this and some other basic preparations were being arranged Bosh was summoned by Lieutenant Rafaldo to accompany him on a task covertly delegated to him by Sebastian before he had retired to his rooms as he needed both a guide and possibly protection should there be an issue that required a none magical solution.

This covert meeting was taken at a small and discrete eating place in one of the quieter business districts. While Rafaldo sat down with the contact Bosh scanned the surrounding area for any potential threats but could discern nothing unusual. Their contact revealed himself as an agent of Magnus who had come to discuss their previously negotiated arrangement.

Editors Note – It’s a long story…we may have cut a deal with the Skorne at some point…and executed the only person who objected to the plan…in our defence we didn’t have many other options at the time…details can be found here.

Apparently the situation within the Skorne empire and their human allies had become complicated. Vinter had seemingly abandoned the Skorne leaving Magnus in charge of the human elements of their forces and the Skorne themselves no longer trusted their allies at all. Unless something significant occurred to change the rapidly destabilising situation the whole thing was going to break down sooner rather than later. As the Brotherhood had to all intents and purposes kept their part of the bargain the contact had been instructed to pay them the balance of their financial retainer before severing their relationship for the foreseeable future. He then handed over a large heavy satchel that quite obviously contained a considerable quantity of coin. With their business complete the two groups parted company and returned to their suite of rooms where the money was distributed. Each member of the Brotherhood was given their share separately with instructions to keep the transaction to themselves making it entirely possible that the distribution may not have been exactly even.

Editors Note – Rafaldo’s player Steve was given a note with the quantity of money written on it and he then handed out similar notes with our share on it. I still have no idea if Bosh got cheated or not but the five hundred crowns he did get was enough combined with his existing savings for a certain piece of meckanica he wished made to be completed so he had no reason to complain.

With one of their unofficial tasks completed it was time to get back into the job they were actually meant officially to be doing.

Act Two – ‘Knowledge is Power…’
The Brotherhood spent the time before going to meet their Rhulic contact doing as much research as possible on the culture, customs, etiquette and any local events that might have a bearing on the upcoming meeting. Apparently there was some disruption to trade with the wars on all sides causing issues of transportation and greatly increasing the likelihood of unforeseen problems which in turn impacted on profitability which was a concern to the Searforge traders which controlled most of the trade into and out of Rhul. Some of these warzones were also directly impacting upon Rhulic territory including problems with strange stone beasts attacking from the east and even stranger twisted creations causing issues to the South.

This southern conflict had required significant resources to be diverted from the strongholds internal security and large numbers of Ogrun had been sent to help resolve the situation. The Dwarves strong Ogrun forces, plentiful Warjacks and advanced weapons and armour meant that such threats rarely troubled them for long and the general consensus in the cities was that the conflict would be over any day soon.

Editors Note – There’s not a massive amount in the background material on Rhulic culture other than a basic overview so some of the customs we mention are by necessity extrapolated along the lines of what makes sense and also no doubt what suited our GM in order to make our lives as difficult as possible…

Rafaldo, Danika, Bosh, their Dwarven translator and (for some reason) Toborg headed to the main area that trade was negotiated in as that was the location that they were told it would be best to locate this elusive contact. Trade was being discussed in groups of various sizes and there were many nooks and crannies, alcoves and side-rooms where business conversations could be made with a little more privacy. After some time they were pointed in the appropriate direction and after the appropriate formal introductions the beginnings of a negotiation were started.

Bosh had gone on at some length about how precise they’d need to be as the Rhulfolk were notorious for holding traders to their word even if they had spoken in error and also of the importance of titles and appropriately important sounding ones at that. Rafaldo introduced themselves as the senior officers of the Brotherhood of the Rail acting on behalf of the Transcontinental Rail Company and after some lengthy introductions on both sides outlined their own requirements. The contact listened intently to these requirements and was seemingly quite impressed that these foreign traders hadn’t made any major breaches of etiquette though it’s possible that their translator had helped in that regard with an occasional ‘tidying-up’ of the language used. He informed them that his employer Jerard Stonehold’s emissary would be in contact with them as soon as was convenient and that they shouldn’t be offended if this took a while as he was no doubt very busy.

While they still had the attention of this representative they made enquiries about the Stonehold family and Jerard himself in order to find out anything that could be used to ingratiate themselves with him when and if he deigned to talk with them. They discovered that much of the families business interests lay in architecture and mining and that they were heavily involved in the northern areas of Rhulic territory. Jerard himself it was said was a fan of Llaelese culture in general and their food and drink in particular and shared one of his venerable ancestors love of anthropology though on a more theoretical level than his great grandfathers more hands-on approach to hunting interesting specimens. One final useful piece of information they picked up was that a common gift to ingratiate ones-self with a potential business partner was something of a mechanikal nature.

After some discussion it was decided to purchase a spyglass with some form of mechanikal aspect to it as this would be both a practical item for his use in his various interests and to decorate it in a manner that would invoke memories of the great grandfather that had shared his interests. They also thought that it might be worth seeing if their Captain had taken any food and wine with him from their recent trip to Llael that they could take as an additional gift. Sebastian was initially reluctant to part with any of his own stock but once the situation was explained to him he generously donated a particular rare Llaelese vintage bottle of wine from his personal stock though he sent Rafaldo to fetch it personally as he was apparently far too busy to go back to the train himself.

Editors Note – When Tom’s GMing it pays to be thorough…he has an uncanny knack of throwing a spanner in the works at the first sign of some-one looking smug…

Having the Transcontinental Rail Companies money at it’s disposal they located the finest manufacturer of mechanikal curiosities and commissioned the spyglass that they’d discussed with some additional work as suggested by the Dwarven arcane mechanik himself. He also pointed out to them that his workshop did a fine line in mechanikal arms and armour that after a few enquiries about pricing turned out to be somewhat less expensive than they would be if bought in the places they’d travelled through so far. Danika, Rafaldo and Bosh all decided to take advantage of the offer as their recent adventures had left them with a significant quantity of gold that the Dwarf was quite happy to relieve them of. Rafaldo had a staff commissioned…

…Danika placed an order for some armour and an upgrade to her signature weapon and Bosh rather worryingly had some extensive modifications made to a Khadoran Man-O-War shield cannon they had acquired some time ago which would ensure that the best place to be in any conflict involving him would be several feet behind him. Toborg was interested in some more mundane ranged weapons and was directed to an appropriate vendor who supplied him with an excellent quality rifle and a similarly well constructed carbine though he had to ask for an advance on his wages from Rafaldo to afford them.

With gifts acquired, new armament ordered and as much information as possible acquired they now had to wait to be contacted by the Stonehold family. Having little else to do they all spent the evening at various local eateries and drinking establishments though Bosh journeyed a bit further out in order to find an area where he could associate with some Ogrun and perhaps pick up some gossip about the war while he was there.

The information he picked up from the Ogrun with which he was drinking was significantly at odds with what they’d been hearing from the dwarves they’d spoke to previously. The amounts of Ogrun troops being sent to this allegedly minor border skirmish were significant in number and as yet none had returned from the conflict at all only dwarves. He also heard that Ogrun units sent to the front recently were now being pulled back before they had been given any chance to engage the enemy at all and no reason had been given for this unprecedented move though some of the better connected Ogrun had heard rumours that some of the missing Ogrun had been seen again…changed…With no more information forthcoming Bosh finished his meal, had a few more drinks and then returned to the Brotherhoods hotel suite.

Act Three – ‘Fashionably Late…’
Word reached the Brotherhood via messenger that Jerard Stonehold and his representatives had agreed to a meeting at Grunbacks hotel which was apparently a popular location for business meetings and one of the best and most expensive places of it’s type in the entire city. The meeting had been arranged for one in the afternoon but Bosh pointed out that their contact would probably be late as previous employers of his had the same habit. Apparently being on time subtly implied that you weren’t very busy, which in turn created doubts about your business credentials and this fact was confirmed by their translator. It was decided to turn up at a quarter past the appointed hour though their translator pointed out that as an important person in his field they more than likely wouldn’t see Jerard until at least half past. Bosh also reminded every-one about the importance of correct etiquette and briefly outlined some of what would be expected of them and this information was supplemented by what they themselves had picked up from various people they had spoken to over the last few days. With all the documentation and information at their disposal it was time to head off.

As expected Jerard was half an hour late for the meeting and had bought with him a considerable entourage of scribes, business associates and assistants who all seated themselves in the supplied meeting room without fuss. As soon as the Brotherhood officers joined them an extended formal set of introductions were made and seemingly every companion of Jerards had a tedious number of titles that they felt were of vital importance to relay. After what seemed like an eternity during which the officers managed to at least give the impression that they were paying attention there was a pause which was seemingly the signal for themselves to begin their own introductions. With only minor exaggerations Rafaldo introduced himself as the senior Lieutenant of the Brotherhood of the Rail and made suitable apology’s on behalf of their leader Sebastian claiming military commitments regarding the Transcontinental Rail Companies security as reason for his inability to attend. Danika as a representative of the Morrowan church and also a Knightly order fortunately had several impressive titles to list. Bosh as is expected of an Ogrun gave a list of battle honours both before and during his stint with the Brotherhood though several of these ‘battles’ were somewhat exaggerated in scope. Toborg was somewhat inaccurately described as their chief scout and after some prompting from his companions managed to string together a vaguely plausible set of seemingly heroic encounters in which he’d been involved as well as his experiences with the Skorne.

Editors Note – Rafaldo’s player Steve is notoriously lucky with any dice roll used for negotiation tests so to get around this our GM Tom made us actually verbally go through the introduction process…I personally thought this was a stroke of genius…

It hadn’t escaped the officers notice that Jerard was paying quite a lot of attention to the Pygmy Troll Toborg even to the point of asking one of his scribes to sketch a picture of him and his attention had also been grabbed by both Bosh and Toborgs mentioning of their encounters with the Skorne presumably due to his anthropological inclinations. After this lengthy process was complete the Brotherhood presented them with the gifts and both were well received with the wine by a stroke of luck being of a Llaelese vintage no longer available due to the war. Despite their attempts to keep the meeting on track Jarold kept getting distracted by musings on both the troll and tales of the Skorne so Bosh, Toborg and Danika kept this part of the conversation going while Rafaldo continued the actual intended negotiation with the rest of the Stonehold family representatives. It became apparent that they were used to their boss’s meanderings and having to do deals on his behalf was a major part of their job and after much back and forth agreements were reached on the issues of mineral rights and the basics of the rail-line agreement.

At this point Jerard rejoined the conversation indicating that the planned rail-line route would need to go through the lands of many different clans and so agreement on such a large-scale building project would need to be put before the entire Searforge council. He did however assure them that he would be giving the project his most enthusiastic support due to his tremendous enjoyment of this initial meeting. Having little to do until a subsequent meeting could be arranged the officers returned to their lodgings after a status report was sent to their Captain. Another pleasant evening was spent enjoying the sites and entertainments of the town before some thought was put into achieving their fourth goal of recruiting an Arcane Mechanik.

Their local contacts pointed them towards an academy for mechaniks to the north that was renowned for the quality of it’s recruits. The academy itself was unusually ran by a human Mechanik rather than a Dwarven one who was named Leopold Garren and they were informed he was from a noble Khadoran lineage which raised some eyebrows amongst amongst those Brotherhood officers who weren’t fond of Khadorans. Regardless of their personal views they made the journey to this school for mechaniks and spoke to Leopold who gave them a short-list of his most promising recruits though his most enthusiastic recommendation was for a student who was currently assisting in the Rhulic military campaign, Not having the time to make the journey immediately they decided to conclude their business with the Searforge council first and if he was still occupied they’d then make the trip to assess him in the field before possibly offering him employment with the Brotherhood. This turned out to be the correct decision as they arrived back via a carriage provided by the academy to find that they had been granted a meeting in front of the entire Searforge council and there were many rumours that they had an interesting counter proposal to make.

Given the importance of the occasion Captain LaCroix decided to join his officers for this important meeting and also Marcus Darling would need to accompany them. Fortunately every person involved wasn’t required to give a list of titles though the most important ones did with the officers being yet again obliged to list their own including their Captain. Once this was out of the way the real point of the meeting was reached. The Rhulic clans were concerned that the many wars raging around Immoran were having a significant effect on trade in a number of area’s and had decided that the Transcontinental Rail Companies extensive and continent spanning rail-lines would enable them to more easily send emissaries and trade delegations far and wide in relative safety and comfort. Also as the hard work of obtaining rights to cross the various contested borders had already been done by the company this would be one less concern for themselves to deal with. In return for these rights the Dwarven clans would approve the completion of the railway through Rhulic territory into Khador and deals would be arranged for appropriate and fair percentages of the profits to be shared between them both though it was immediately obvious that these would be in the favour of Rhul. The company itself would of course need to greatly expand the number of trains it had available as well as provide transport more befitting the quality of it’s passengers than the armoured and now somewhat battered one currently being utilised.

After the meeting their initial contact Jerard took them all out for an impressive meal as thanks for the considerable increase in status that the arrangement had given his own clan and spoke in length about the improvements that would be needed to the soon to be greatly expanded train service. It began to occur to Sebastian and his officers that their success may well have also put them out of work…

Back to Reality.
Over to Tom for his session round-up…

“My preference as a GM is either a location with loads of in depth background to build round or a complete blank slate. I’ve been lucky so far with the locations I’ve GM’d as they have all been the former, Rhul however is a little sparse when it comes to information but not so sparse as to give me free reign. This presented a few problems but I just took the little information there is on Rhul to its natural conclusion.”

“The group reacted well to a non combat mission especially so as I forced them out of their comfort zones.”

“Next mission will test them once more as we introduce a new concept to the team and also a few new characters.”

Thoughts and comments are (as usual) most welcome.

Wayland Games: Warmachine Revenant Crew of the Atramentous With Three Riflemen Discounted

Posted on November 10th, 2015 under , , , , , . Posted by

Wayland Games: Revenant Crew of the Atramentous With Three Riflemen discounted. Grab them here time-limited deal.This wargame news feed is kindly supplied by Wargame News and Terrain.

Wargame News and Terrain is a growing wargame news blog featu…

Iron Kingdoms Roleplay – Session Sixteen (Part Two)

Posted on October 30th, 2015 under , , , . Posted by

For those of you who haven’t been keeping up you can find earlier sessions and background material in here. The stats of the player characters can be found here should you be interested and the rest of the ‘Brotherhood of the Rail’ mercenary companies NPC’s backgrounds can be found here.

This weeks attendees would be Lieutenant Rafaldo Scorgiani (Steve’s character), Martin’s Priestess and ‘Spiritual Advisor’ Danika Jansen, Phil’s ‘Gunmage’ Christophe Mayeux, Andrews Pygmy Troll character Toborg Lugosh and my Ogrun ‘Bosh’ Skullsplitter. Captain Sebastian LaCroix (Toms character) will be becoming an NPC for a bit as Tom is GMing for the next few sessions.

Mission Sixteen – ‘Hunters and Hunted
Part Two – ‘…Hunted’
The traitors in the Llaelese resistance have been dealt with but unfortunately the Brotherhood are now themselves mistakenly the ones being hunted down…

Part one containing the introduction and acts one and two can be found here.

Act Three – ‘How Safe is this Safe House?’
The ‘house’ turned out to be a block of four buildings with a single access road in and out with open terrain all around making observing incoming enemies fairly easy during daylight hours though the lack of ambient light would make the area pitch black during the night. Hopefully this would cause as many problems for their enemies and besides which it seemed unlikely that any-one other than themselves would know of it’s location. Hadrik was given the promised medical care and left in a room to rest after agreeing to help them in any way he could in exchange for the sparing of his life. After feeding themselves with supplies left at the house presumably left for those utilising the facilities Bosh volunteered for first watch and after an uneventful couple of hours woke up Tuborg to take his turn before finding a place to sleep where he could still be quickly alerted by whomever was on watch should danger occur. Toborgs shift was equally uneventful and thinking better of awaking another Brotherhood officer he instead awoke Christophe. Christophe’s watch was rudely interrupted as an arrow thudded into the wall inches from his throat. Before he could move a second punched through his armoured greatcoat and deep into his shoulder…

…with the wound bleeding profusely he shouted for help while diving into cover. Bosh awoke to the sound of Christophe’s shouting and immediately moved towards the spot where the noise was coming from and on the way a strange blur could be discerned moving across one of the buildings upper floors and he changed direction to intercept. Meanwhile Toborg had emerged from where he was sleeping and spotting the wounded Gunmage asked what was going on and was quickly appraised of the situation as both Rafaldo and Danika now awake also began to investigate the commotion outside.

Editors Note – All new player characters can speak a number of languages and there’s always one left open so a group can select a single language that they can all communicate with. Unfortunately new player characters appearing over time during our sessions have created a bit of a language barrier and now there is no longer one universal language that we all speak. This periodically creates some interesting role-playing moments when some-one shouts a warning and the GM responds with “Everyone gets to duck…except YOU…”

Bosh quickly pulled himself onto up onto the first floor balcony and then onto the roof at the far end hoping to intercept the strange blur he’d seen earlier but it had reached the edge before he could stop it. He charged towards it and as he came closer the shape of an Iosan archer could be discerned but unfortunately just as his Warcleaver was about to strike it down it agilely back flipped over the edge to the ground much to his frustration. Christophe delved into his portable alchemist kit and quickly threw together the ingredients to make some flares and threw the first into the midst of the complex of buildings in the vague hope that the illumination would somehow negate the obviously magical camouflage of their attackers.

Danika and Rafaldo noted a second blur of motion moving towards them and as Danika readied her weapons Rafaldo cast a spell towards it. Much to his surprise not only did the spell fail to cast but he himself instantly felt weaker as some disruptive enchantment interfered with his own abilities. Toborg fired several shots at the indistinct blur but his rounds hit nothing but air…

Seeing no quick way to get to the ground to pursue the Iosan Bosh decided upon the unorthodox strategy of simply stepping off the edge and trying to crush it with his bulk before it could evade him. Even this surprise tactic only caught the attacker slightly off guard and the plummeting Ogrun only glanced it as he landed but given his bulk this was enough to knock it to the ground along with Bosh himself. On the other side of the safe-house Danika found herself in combat with the second of the pair of Iosan’s and despite her considerable combat prowess was unable to strike it down and had taken several vicious wounds in return.

Bosh managed to get to his feet while keeping the Iosan assassin pinned under one foot. Even inconvenienced as it was it still managed to find gaps in the Ogruns armour with it’s wickedly sharp daggers and he was bleeding profusely from a number of deep cuts in his legs. Giving them no time to wriggle free Bosh raised his warcleaver and drove it downwards through it’s chest and into the ground beneath twisting the blade deep as he did so before ripping it free and lopping the Iosan’s head from their shoulders. Christophe meanwhile had been busy seeding the area with enough flares to illuminate the entire central square.

A scream of rage came from Danika’s opponent as it sensed the death of it’s partner and the air filled with a thick obscuring smoke as it hurled a grenade to the ground before disengaging from the assault to seek it’s vengeance. Firing expertly on the move the remaining elven assassin impaled Bosh with several arrows and yet still had enough skill to avoid the shots aimed at it by the rest of the Brotherhood and it successfully engaged the killer of it’s fellow Iosan. Christophe loaded his Magelocks with rounds enchanted especially to seek out enemies engaged with his allies and unloaded both into the combat and with magical accuracy struck the Iosan without hitting it’s Ogrun opponent. Bosh on the other hand was having no success as the last of their attackers constantly avoided every blow aimed at it with only inches to spare. Already bleeding from several new wounds even Bosh’s legendary resilience was coming to it’s limit and the next significant blow would no doubt be the end of him but before this could happen Christophe’s next volley of shots killed it dead. Bosh removed the head from the bullet ridden corpse and offered it to the Gunmage as a trophy of the battle but the gesture was politely declined. Hurling the unwanted head to one side he returned to the site of his own victory and retrieved it’s head so as to add it to his own collection of trophies along with several of their daggers.

Act Four – ‘Misplaced Trust’
Now having a far better idea of the quality of opponents being sent against them it is decided that a plan needs to be implemented that gives them the most advantages in a confrontation. After some debate about his trustfulness it is decided to utilise Hadrik to bring Freya to them as she sounds like the most dangerous of their known enemies. It is decided to leave the safe-house in it’s current blood-stained state and for Hadrik to lure Freya to them with the story that the group has been seriously wounded by the Iosan assassins and that together they should be able to finish them off. Hopefully this should put her off guard or at the very least bring her to their location at a time of their choosing. Danika added several dire threats of the potential consequences for betraying them including an explicit description of the tortures she’d recently inflicted on the traitors discovered in the resistance.

Concerned that even ‘motivated’ as he was Hadrik might just abandon them completely and not arrange the meeting it as decided by Sebastian to send the Pygmy Troll Tuborg to follow him to ensure he headed back into the city. Though the trolls tracking skills were very much improved this had seemingly occurred at the expense of his ability to move stealthily and Hadrick lost his pursuer at the earliest opportunity. Not wanting to admit that he had lost the target due to his own clumsiness he returned with an elaborate tale of Hadriks shiftiness and obvious attempts to avoid being followed despite his spectacularly stealthy and efficient following of his trail. Given the circumstances the story was plausible enough to be believed.

Editors Note – Toborg’s player Andrews excellent tracking rolls were unfortunate enough to be countered by some of the worst ‘Stealth’ rolls that I’d ever seen.

Meanwhile the rest decided to take the risk that Hadrik was still following the plan and continued to give the safe-house the appearance that the Brotherhood had been badly hurt by the Iosan assassins and were now easy targets. Bosh waited in position to attack Freya as she entered the complex and the officers not pretending to be wounded were on watch waiting for Hadrik to return with her.

The first sign that something was awry with the plan was the fact that not two but four horses and riders were approaching the safe-house. Hearing that there was something wrong and concluding that the plan had already fallen apart in some manner Rafaldo used his spy-glass to get a closer look at the approaching riders. They consisted of the sniper Hadrik, a strange pair on a large horse consisting of a Troll with some unusual projectile weapon with a Gobber actually controlling the horse’s reigns, a sorceress who from her scarred face must be Freya and a second woman in strange dark armour whose close combat weapons were giving off an unhealthy looking green glow as she moved. Either Hadrik had been forced by circumstances to use the ruse on all of their enemies or had simply betrayed them. Such considerations had to be put to one side however as the light reflected from the spy-glasses lens and alerted the approaching five that they had been observed.

Hadrik galloped off to the right, the unusual Trollkin and Gobber pair charged towards the entrance to the complex while the pair of women veered around to the left presumably looking for an alternate approach. Before the Brotherhood could react the air and ground around them was rocked by multiple explosions from a wide spread of grenades launched from the Trollkins unusual launcher and every-one of them was riddled with shrapnel before the majority were knocked off their feet though the Mechanikal enchantments and bulk of the Ogrun Bosh allowed him to keep his footing. Knowing that another volley of explosives would undoubtedly finish them off Bosh charged towards the strange pairing in order to prevent this from occurring if at all possible. The rest of the officers not now injured or spitting blood moved into better positions and fired at the now spread out hunters but the extreme range made effective shots nearly impossible for the pistol armed Sebastian and Christophe and the unpredictable movement also ruined Toborgs aim.

Bosh reached Grush and Dalli’s mount and cleaved the unfortunate creature in half with a scything blow from his Warcleaver. Both the Trollkin and Gobber managed to keep their balance after their impromptu dismounting and perceiving the Trollkin to be the greatest threat Bosh gutted him with a low swinging blow before finishing him off with a vicious back-swing. As was becoming an increasing problem for the Ogrun the killing spree triggered a Berserker rage and he turned his attentions to the Gobber.

During this brief respite Rafaldo used his magic to stabilise Toborg and Christophe’s critical injuries and those with more mundane medical knowledge quickly patched each other up with whatever they had to hand. Observing that Bosh’s frenzied attacks were missing the Gobber by a considerable margin the now stabilised Christophe opened fire but even his shells enchantments couldn’t pick out the elusive Gobber and he instead shot the enraged Ogrun several glancing blows in the back.

Editors Note – We decided that as Bosh was in full on Berserk mode at the time that he probably didn’t notice the damage until later by which point the source would more than likely be impossible to discern…as long as nobody did anything stupid like tell an unstable Ogrun killing machine that they’d shot him in the back…

The Gobber Dalli had seemingly realised that even though the Ogrun was currently unable to hit him he was equally unable to hurt him in return with his own melee attacks and came to a startling decision in order to gain his vengeance upon the killers of his friend and acquaintance Grush. Ducking under the latest wild swing he stopped momentarily to pull the pins on several of the grenades from his bandolier and after tucking one into a convenient location on Bosh’s chest armour charged towards the freshly regrouped officers. The resulting explosions tore the Gobber to pieces as well as undoing most of the improvised battlefield medicine used to bring Christophe, Danika, Rafaldo and Toborg back into the fight a moment ago. By a stroke of luck the grenade attached to Bosh exploded in a lacklustre blast and caused only superficial shrapnel wounds rather than tearing him to pieces as was no doubt the doomed creatures intention.

Sebastian’s shots towards the pair of sorceresses were uncharacteristically ineffective but the extreme range had made success somewhat unlikely and now they were obscured by their positions behind the buildings to the rear. Hadrik seemed unwilling to enter the combat and was keeping himself and his mount at extreme weapon range with his intentions being unable to discern currently though his earlier return shot at Toborg made it unlikely that he was going to be helpful towards the Brotherhoods officer core. The intentions of the arcane pair however became instantly apparent as an explosion tore apart the point where two of the rear buildings met enabling them to enter the complex from the rear.

Shrugging off as much of the damage to himself as he could manage Bosh charged passed his wounded colleagues in the direction of this new threat while they patched themselves up for the third time that day. Having seen the damage that a proficient spell-caster could inflict and noting that the explosion that tore the building apart would have reduced him or any other mortal being to a fine bloody mist the Ogrun hoped to engage these formidable threats before they could bring their talents to bear against them. Much to every-ones relief they were unprepared to see an Ogrun berserker emerging from the dust and rubble and they were hacked into bloody chunks before they could react with any of their magical arsenal.

Though battered, bloody and riddled with shrapnel wounds the Brotherhood emerged victorious in time to observe Hadrik’s hasty retreat from danger with both the Ogrun Bosh and the Priestess Danika vowing bloody reprisals against this latest in a long line of enemies who had attempted to murder them via ambush. With only the poisoner Varrig still to be dealt with it as deemed safe to re-enter the city in order to protest their innocence with the Llaelese leaders as long as they were very, very careful about what they ate and drank along the way…..

With all the significant obstacles removed and other hunters somewhat reticent to take up the contract (what with six of the eight best ones in the area having failed to collect the considerable bounty on their heads and one of the others gone into hiding) the journey into town was as uneventful as expected and a meeting was arranged where the true situation with Gregor was outlined. With the bounties removed from their heads the Brotherhood officers were now free to explore the city and recover from their wounds. Danika and Bosh had begun a search of the city using their usual less than subtle methods to attempt to find the elusive opportunist traitor Hadrik but their quest had so far been fruitless. Several members of the Brotherhood expressed a desire to stay in town long enough to see the military parade as the guest of honour was no less than Constance Blaize, Knight of the Prophet herself who Danika was very keen to witness in person.

Then the Brotherhood of the Rail’s journey would continue onwards to Rhul…

Back to Reality.
This session was GM’d by Tom so it seems only fair that the session overview should be written by him…

This session was a strange one to GM. It’s always hard to transition between GM’s but this time I had a few hostile feelings outstanding that needed to be addressed. The betrayal storyline was the only way I could see the resistance having been so lacklustre in their war on the occupying forces, and why we had been ambushed so much.

The first draft of the mission had the group travelling to Menoth held North Llael. However it felt a little too much like I was leading the players especially as my character was a central part to it all it became thirty minutes of me talking to myself.

At this point I decided to build a ‘stepping stone’ mission, where I had key events and characters but would let the players decide most of the mission. As such if Gregor had not been so hated by the PC’s the traitor would have been Amelie and they would have been off to North Llael. I’ve kept a lot of the Menoth parts secret so I can use them later.

I was glad with how the assassins played out. A little inspired by Arkham Origins I wanted credible threats that could take down the party. I designed six possible groups and where an attack would occur and left the rest to chance. Some of them worked better than others, the elf couple were more effective than I considered and my two spell casters were a little lacklustre.

The players made some great decisions and reacted almost completely in character, that meant I went a little easier on them in some places as a reward for this.

My next two sessions take us to Rhul, where we’ll see a little from the past crop back up and a lot of development for the party to accommodate.

Thoughts and comments are (as usual) most welcome.

Hordes: Trollbloods: Hoarluk Doomshaper, Dire Prophet: Epic Trollkin Warlock Unit (2)

Posted on October 28th, 2015 under , . Posted by

Hordes: Trollbloods: Hoarluk Doomshaper, Dire Prophet: Epic Trollkin Warlock Unit (2) $34.99 Hoarluk Doomshaper has cemented himself by word and deed as an essential pillar of the United Kriels, preaching a violent rhetoric embracing aggression and the annihilation of all foes. He has proven that victory cannot be attained through peace, but instead requires strength […]

Hordes: Trollbloods: Glacier King: Gargantuan

Posted on October 27th, 2015 under , . Posted by

Hordes: Trollbloods: Glacier King: Gargantuan $134.99   Unearthed by Hoarluk Doomshaper, the glacier kings walk the world again as embodiments of winter and the frozen north. Localized storms laden with ice and snow swirl about their towering forms. Streams and lakes ice over at their passing, and the moisture in the air crackles as it […]

Sunday Round-up

Posted on October 25th, 2015 under , , , , , , , , , , . Posted by

Not quite as productive as I was the week before but you can’t expect miracles every week…I did however get a few more Malifaux unboxings done including Mr Coopers ‘Dark Carnival’, the Coryphee and some lamps from Wyrd Games Accessory range. I also a…

Iron Kingdoms Roleplay – Session Sixteen (Part One)

Posted on October 24th, 2015 under , , , . Posted by

For those of you who haven’t been keeping up you can find earlier sessions and background material in here. The stats of the player characters can be found here should you be interested and the rest of the ‘Brotherhood of the Rail’ mercenary companies NPC’s backgrounds can be found here.

This weeks attendees would be Lieutenant Rafaldo Scorgiani (Steve’s character), Martin’s Priestess and ‘Spiritual Advisor’ Danika Jansen, Phil’s ‘Gunmage’ Christophe Mayeux, Andrews Pygmy Troll character Toborg Lugosh and my Ogrun ‘Bosh’ Skullsplitter. Captain Sebastian LaCroix (Toms character) will be becoming an NPC for a bit as Tom is GMing for the next few sessions.

Editors Note – Phil’s character isn’t with us at the start of the mission and is introduced at an appropriate point early on…just so you don’t think I’m ignoring him at the start…

Note – Tom has sent me his notes so I’ve copied them out to include in this write up so they’ll obviously be in a ‘reading to the group‘ style. This’ll save me a lot of time trying to remember everything as he said it during the session and hopefully wont effect your reading enjoyment too much bouncing between the two styles of writing.

Mission Sixteen – ‘Hunters and Hunted
Part One – ‘Hunters…’
After the third disastrous encounter resulting from Llaelese resistance’s ‘intelligence’ Sebastian has vowed to find out once and for all what’s going wrong…

Upon returning to Merwyn Sebastian is in a rage, barking orders to house the POW’s, get the “cargo” to the train and for the officers to come with him. By a roundabout route and ensuring you aren’t followed Sebastian brings you to a small nondescript bar.

Pausing only to re-order his clothes and light a cheroot, Sebastian walks in.

Having come direct from their encounter outside the city gates the Brotherhood officers are equipped only with what items they had with them and both Danika and Bosh are covered in blood with Bosh looking very much like some kind of insane butcher. All are in significantly less than their best of moods…

The bar is well lit and looks clean, the few patrons are sat spread around the area in quiet conversation or engrossed in reading. The fare on offer appears to favour the Llaelesian preference for complex decadent flavours. Sebastian is undergoing hushed conversation with the bartender. He turns and nods at corner table, where a waiter hastily drags over a suitable Ogrun sized crate for use as a stool. A round of drinks is ordered, but uncharacteristically Sebastian’s drink remains untouched.

The fact that no-one in the establishment makes any comment on the fact that the two armoured members of the party are covered in blood and viscera indicates that the location is used to unorthodox visitors…

Act One – ‘A Reckoning’
As expected both Bosh and Danika favour a confrontation with Gregor and his fellow resistance operatives with Rafaldo being the only vague voice of reason though even he seems open to a…direct…approach if answers are not forthcoming. Tuborg who had seemingly invited himself along wisely keeps quiet as he’s not exactly in his Captain’s good books at the moment and has no desire to exasperate the situation. Sebastian himself seems content to let his officers debate amongst themselves and other than keeping a constant flow of alcohol to the table has only minimal input…it’s more than likely that he has already decided upon a course of action and is simply listening to the others in order to work out how best to push them into a set of actions that he’d already decided upon….

A few minutes pass before you are joined by a hooded figure. “La Croix this is most unorthodox, I assume you have good reason for this?” Sebastian downs his previously untouched drink in one then turns to the hooded figure “Not here Gregor, I think we’d like the private room.” Gregor leads you through to a backroom, then after some adjusting through a hidden back in a wardrobe to a well lit cellar.

The stairway downwards is obviously designed for those of human scale and it is with some discomfort that ‘Bosh’ scrapes his Ogrun frame down the narrow gap. This does nothing for his mood…

The air is thick with cheroot smoke and the table is strewn with maps and scribbled notes. A number of resistance members are pouring through the myriad pieces of paper with the only exits appearing to be the door you have entered through and a small interior door on the opposite side of the room.
Gregor secures the entrance, “Welcome to the heart of the resistance in occupied Lla…” Sebastian slaps the resistance officer “It is more like a den of snakes” The guns of the resistance member snap up to focus on the Captain. 

It is with some effort that Bosh resists the impulse to kill Gregor on the spot instead awaiting to see what his Captain has in mind.  Christophe who is working in the rear room of the basement hears a commotion in the next room. Unsure of what’s going on he decides to wait a few moments before doing something rash. Though loyal to the resistance he hasn’t survived as long as he has by rushing impulsively into the unknown.

Editors Note – ‘Bosh’ just scraped a pass on his Willpower test. I can hardly complain as I think I started the ‘pass a WP test or your character does something stupid’ thing when I was GMing…

Sebastian with the occasional pertinent input from one of his officers begins to lay out the events of the last few days. He points out the many instances of failed intelligence, conveniently timed ambushes, out of character instances of Khadoran cooperation and helpfulness allowing the Brotherhood and resistance operatives to easily reach locations that they are then assaulted at and extrapolates the common factor in all these events as being Gregor. Several of the resistance Gunmages begin to lower their weapons as the logic of Sebastian’s argument mirrors their own thoughts. A group of three however is unwavering in their aim and Bosh moves around to put himself between them and the Captain. Rafaldo, Danika and even Tuborg have moved themselves into attack positions should the inevitable escalation of tensions occur. Before this can happen the basement receives a surprise visitor…

The diplomat Amelie appointed to the Brotherhood by the Transcontinental Rail Company strides confidently into the midst of the chaos carrying a bundle of paperwork and is surprisingly recognised by several of the resistance members. She explains as succinctly as possible that the resistance leaders have been suspicious of the activity of this cell for some time and claims that she has evidence showing a myriad instances of Gregors involvement in undermining their activities over a vast and widespread number of failed operations. These aforementioned leaders had placed operatives to observe those they suspected as well as past allies of Gregor’s who may also be part of this traitors operations. Sebastian as one of Gregor’s closest friends (albeit many years ago) was inevitably also suspected and the fact that his inner circle consisted of at least three persons with Llaelese connections and an Ogrun with an extremely dubious employment history was cause for investigation. She had been chosen for the task in no small way due to her having a fairly simple way of staying close to Sebastian LaCroix what with him being a somewhat infamous womaniser.

In light of these additional revelations and with documentation confirming his guilt all but three of the resistance in the cellar have lowered their weapons and these three now find themselves within striking distance of a pair of heavily armed and armoured warriors still coated in the lifeblood of their last opponents as well as being on the wrong end of a number of ranged weapons from both the Brotherhood and their own allies.

The one-sided stand-off is interrupted as a shot rings out as Sebastian puts a bullet neatly through Gregor’s forehead before calmly walking away towards the exit to the bar knowing his officers well enough to know what would be happening next would probably get…messy…

Seeing that the game is now up the remaining traitors lower their weapons and are disarmed. Seeking additional confirmation of the infiltration the three are escorted into the back room for further interrogation. Christophe who had been sensibly listening in on all these events from the relative safety of the back room wisely vacated it as the prisoners were escorted in and making sure that his actual allegiances were known. Danika is a skilled interrogator with extensive knowledge of how best to extract confessions from recalcitrant subjects and between her ‘enhanced interrogations’ and Rafaldo’s skills at manipulation Gregor and their own collaborations were revealed and the information from both Amelie and the documents she had provided were confirmed. Of course Rafaldo being familiar with Danika’s methods made sure to be standing out of the range of and collateral damage from her inevitably brutal but effective methods. Many of those outside the room had moved to join Sebastian in the upstairs bar as the noises coming from the back room were enough to turn even the strongest of stomachs though both Christophe and Bosh had remained.

Editors Note – Danika has both the ‘Interrogation’ skills from her background and ‘Torture’ skills and appropriate equipment acquired in another mission. Rafaldo has to just rely on his Interrogation skills but that’s rarely an issue as he’s very good at it…

With their job done Danika indicted to ‘Bosh’ that the prisoners were no longer needed and that the crimes to which they’d confessed warranted their execution and he entered the rear room to oblige and with three swift halberd strokes the matter was resolved. As he emerged from the doorway Christophe enquired about what would be done with the now decapitated corpses equipment and having pre-empted the request Bosh handed over a pair of messy but still intact pistols and several bandoleers of ammunition having kept back the most intricately decorated one for Sebastian knowing his appreciation of pistols of all kinds.

With the now culled resistance cell left in the apparently capable hands of Amelie it seemed like an excellent time to leave the occupied half of Llael. Of course it was inevitably not going to be that simple…

Act Two – ‘Dead or Alive?…Dead Will be Just Fine…’
Amelie meets you on the train and informs you that the actions of the occupied Llael cell have reached the resistance higher ups. Bounties have been placed on all resistance members thought to be compromised – Llael cannot afford more intel to go awry. Unfortunately given their involvement and survival in all the most recent disastrous resistance events certain unfortunate conclusions have been made about the Brotherhoods officers…You are tasked with getting to Rhydden and correcting the mistake…

Four of the Bounty Hunters hired to eliminate all the threats (including apparently the officer core of the Brotherhood and Christophe who had apparently been found guilty by association) were a female Sorcerer and Alchemist named Freya with a distinctive scarred face, a pair of Iosan Archers named Rek and Jannel and a poisoner named Varrig. Though Bosh knew several by reputation he’d had no interactions with any of them personally so knew none of them by sight. It was also likely that should the bounty be high enough that others would also be on the way to intercept them. With their train repaired, documents provided and cargo loaded it was off to ‘Free’ Llael to get the bounties on their heads removed before…well…before their actual heads were removed…

After an uneventful journey across the border and through Free Llael facilitated by the paperwork and passes provided by Amelie the train and it’s cargo arrives in the Llaelese town of Rhydden. All the highest ranking members of the Llaelese military are supposedly in town for a military parade in a few days time and therefore those in charge of the resistance activities in Khadoran held Llael will also be there. While those Brotherhood members with resistance contacts and/or access to spies of their own were attempting to arrange to get their operatives to chair a meeting to appraise the leadership of the resolved situation with the traitor Gregor it as necessary to find somewhere to hold out so they were all alive long enough to get to such a meeting. Fortunately Christophe knew of several resistance and Amethyst Rose safe houses that might be appropriate. It was decided that one in a remote area outside of the main city would be most preferable as it would enable them to monitor an enemies approach as well as avoiding collateral damage that may draw additional attention. Christophe had a perfect location in mind though they’d need transport to get there before nightfall and so Sebastian went to acquire them some carriages. Before an further planning could be done a shot rang out missing Bosh’s head by mere inches…

Tuborg scanned the rooftop and spotted the sniper concealed on a nearby rooftop. Quickly taking aim with his rifle he pulled off an incredible shot threading the bullet through the rooftop cover and into the would-be assassins side. Bosh sprinted off in the direction indicated by Tuborg with Rafaldo close behind hoping to ensure that the Ogrun took the sniper alive for questioning rather than cutting him in half. Noting the quickest access to the roof was a nearby building the Ogrun charged through the door without bothering to open it first with Raflado stepping through the splintered remains in pursuit while shouting yet again that they needed the target alive and well…or at least well enough to interrogate…

Slowed by his wound the sniper hadn’t managed to escape anywhere near enough distance to elude his pursuers and was still making his way across to an adjacent roof when the Ogrun emerged and spotted him. Bosh recognised him as a fellow Bounty Hunter who he had worked with in the past named Hadrik and this familiarity and previous comradeship possibly explained why the shot had missed or at least that was what he hoped. Easily incapacitating the wounded rifleman he briefly considered throwing him off the roof before the persistent shouts from Rafaldo persuaded him to reconsider. Using the offer of medical assistance and the threat of a sudden, short and fatal journey off the roof Rafaldo gained some useful information.

Attracting hunters to take on a group with such a reputation for both success against impossible odds and who were also surrounded by rumours of hideous acts of violence and reprisal against their enemies had required a reward of unprecedented scale. Each of the Brotherhood officers had a bounty of five thousand gold crowns on their heads with fifty thousand being offered should all of them be brought in in one go. With such a ridiculous premium on their lives, the most experienced and formidable hunters and assassins in the entire area were no doubt ascending upon Rhydden as they spoke. Hadrik confirmed what they already knew about Freya the alchemist being on their trail as well as an unusual Trollkin and Gobber team named Grush and Dalli who were famed for their inventive use of explosives in a variety of forms.

The officers decided to take Hadrik with them to the safehouse as it was either that or kill him and it was decided that he night come in useful. After all…they could just kill him later if necessary…

Continued in Part Two…as soon as I’ve gotten around to writing it…

Iron Kingdoms Roleplay – Session Fifteen

Posted on October 17th, 2015 under , , , . Posted by

For those of you who haven’t been keeping up you can find earlier sessions and background material in here. The stats of the player characters can be found here should you be interested and the rest of the ‘Brotherhood of the Rail’ merce…

Privateer Press: Warjack-O-Lantern Contest Launched

Posted on September 27th, 2015 under , , . Posted by

Privateer Press: Do you have pumpkin-carving talents to rival those of Lord Carver? Can you see the Butcher’s face peering out at you from a ripened gourd? Then this is your time, because Privateer Press is hosting our first-ever Warjack-o-Lantern Contest!
To enter, carve your pumpkin with your best Warmachine, Hordes, or Iron Kingdoms-inspired concept, take a couple high-res photos, and send the files (.jpg or .png) of your finished jack-o-lantern to [email protected] with the subject line Warjack-o-Lantern!
The first 50 entries will receive a limited-edition Warjack-o-Lantern pin, available for purchase in our online store but free to you for entering early ($6.99 value!). This goes for both domestic and international—we’ve expanded beyond U.S. only as we announced in No Quarter #62. So, now the whole world is encouraged to carve those pumpkins!
All entries (domestic and international) are eligible to win one of three $50 (U.S. currency) shopping sprees in the Privateer Press Online Store, as voted on by the Privateer Press staff! Limit one entry per person. Submissions must be received by October 26th, 2015. Entries must include name and mailing address. We’re looking forward to your inspired carvings!
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Wargame News and Terrain is a growing wargame news blog featuring new miniature releases, wargame promotions, miniature reviews and terrain tutorials. To check out all of our news posts filled with amazing new miniatures and much more. Check us out over at

Lord Carver, BMMD, Esq. III

Posted on September 24th, 2015 under , , , , , , . Posted by

Here is my Lord Carver I painted recently. He was my entry into a local paint competition, in which he took second place in small fig category. I took tons of WIP photos along the way to get feedback from my buddies as I progressed.So, here is a photo …

Iron Kingdoms Roleplay – Session Fourteen

Posted on September 19th, 2015 under , , , . Posted by

For those of you who haven’t been keeping up you can find earlier sessions and background material in here. The stats of the player characters can be found here should you be interested and the rest of the ‘Brotherhood of the Rail’ merce…

Privateer Press October Releases

Posted on September 17th, 2015 under , , , , , , , , , , . Posted by

Warmachine: Cryx: Deneghra, the Soul Weaver: Epic Cavalry Battle Engine Warcaster $69.99   Deneghra, the Soul Weaver takes to the skies to terrorize her foes. Atop her nightmarish winged necromechanikal mount she blots out the sun, casting a long shadow over those destined to die by her command. She gathers the souls of those slain […]

Iron Kingdoms Roleplay – Session Thirteen

Posted on September 7th, 2015 under , , , . Posted by

For those of you who haven’t been keeping up you can find earlier sessions and background material in here. The stats of the player characters can be found here should you be interested and the rest of the ‘Brotherhood of the Rail’ merce…

Privateer Press September Releases

Posted on August 28th, 2015 under , , , , , , , , , , , , . Posted by

Warmachine: Khador: Iron Fang Uhlans: Cavalry Unit (5) $99.99 S   Serving as the forward fighting arm of an Iron Fang contingent, Iron Fang Uhlans are often the first to ride into the enemy. These mounted Iron Fangs fluidly ride together and meld classical horselord cavalry tactics with the shoulder-to-shoulder fighting formations customary of Iron […]

Iron Kingdoms Roleplay – Session Twelve

Posted on August 24th, 2015 under , , , . Posted by

For those of you who haven’t been keeping up you can find earlier sessions and background material in here. The stats of the player characters can be found here should you be interested and the rest of the ‘Brotherhood of the Rail’ mercenary companies NPC’s backgrounds can be found here.

This weeks attendees would be Captain Sebastian LaCroix (Toms character), His Lieutenant Rafaldo Scorgiani (Steve’s character), Martin’s Priestess and ‘Spiritual Advisor’ character Danika Jansen, and we’ll be re-joined by Andrews new Pygmy Troll character Toborg Lugosh after the unfortunate brutal execution of his last character Bradick Davalos. My Ogrun ‘Bosh’ Skullsplitter will be again temporarily moved to NPC status as I’m GMing for the next couple of sessions. Harry couldn’t attend this week (after changing his mind twice resulting in two rewrites…) so the Mechanik Bragg Halvard (Harry’s character) will be conveniently unavailable for the events of this mission…which takes some create writing when your all on a bloody train together…

Note – As I was GMing and obviously had notes and intro bits written down I’ve just pasted them into this article directly so they’ll be in a ‘reading to the group‘ style. This’ll save me a lot of time writing out everything again and hopefully wont effect your reading enjoyment too much bouncing between the two styles of writing.

Mission Twelve – ‘A Very Important Passenger…
It’s time for the Brotherhood of the Rail to get back to their contractual obligations…

With the bandit leadership eliminated and the area of Ternon Crag now experiencing an unprecedented era of peace and prosperity it has been deemed time for the Brotherhood to return to it’s more traditional guard duties. Bosh has still yet to fully recover from multiple stab wounds and projectile related injuries sustained covering the Brotherhoods retreat in the bandit camp as their subsequent defence of the narrow pass during their escape prevented the immediate attention of the those wounds and several were more severe than first thought.

With the terrain now mapped out and the defences of the enemy camp known, quantified and significantly reduced after the battle at the pass a second mission is arranged but this time purely to ascertain if any further build-up has occurred rather than for any offensive purposes. Sebastian has sent Toborg as part of this recon but whether this is a reward for his few moments of usefulness in the previous mission or a punishment for not being able to tell the difference between the five cant for ‘cut’ and ‘pull’ is somewhat debatable. Additionally responsibility for Toborg has been delegated to Rafaldo by Sebastian. The camp has been found to be abandoned completely and obviously in some hurry as much equipment and the bodies of most of their dead have been left behind including hat was left of their giant warleader. The body of the mysterious female leader is however missing…

The rescued girl Dora has been unofficially ‘adopted’ by several of the Brotherhood staff and officers due to having no family in Ternon Crag and there being little in the way of facilities there that deal with orphans. The next stop being Llael is also somewhat unsuitable and even the completely indifferent Sebastian would rather she was raised in neither a war zone or by ‘filthy Khadoran scum’. Several attempts have been made to allocate her sleeping quarters though she invariably ends up finding her way to one of the officers quarters. Generally this has caused few issues other than one particularly awkward moment involving Sebastians own rooms but at least he always now remembers to keep his door locked when he has visitors. On an unrelated note Sebastian has made it known that any-one who enters his quarters without knocking from now on will be shot on general principle…

With the next stop on the new ‘frontier’ line being travel into the contested territory of Llael it has been decided that a test trip is going to be necessary in order to fine tune the somewhat laborious task of ensuring that all appropriate passes are in place and to sort through what will no doubt be a tedious and difficult time dealing with the Khadoran border authorities. Fortunately the main station has been prudently built just outside the border of Khadoran Llael and ‘free’ Llael with separate lines entering each. Plans for an adjoining line between the two are currently pending based on how well (or not) the initial journey’s are. The obvious downside to all this is that the first few runs will be far less profitable than would be liked.

Marcus has been busying himself ensuring that the fortress is supplied with the necessary resources and manned adequately in the Brotherhood’s absence and several meetings have been scheduled between him and Sebastian to discuss the finer points of these shared responsibilities. Marcus has also somewhat conveniently ‘remembered’ where the rest of the wine and alcohol shipment was and this revelation seemingly occurred about three seconds after the bandit issue was deemed resolved.

The few new recruits bought back by Rafaldo have been implemented into the appropriate Brotherhood units and several requests for membership have also been received from some of the recently trained trolls.

After some discussion it’s decided to supplement the Brotherhoods Artillerists with four of the Trollkin trained at the fortress and to take on three or four of the scouts (one of which was Toborg). Responsibility for the fledgling scout force has been delegated to Rafaldo by Sebastian possibly as a punishment for his nearly disastrous actions during their assault on the bandit camp. The various Pistoleers are also formed into a single unit rather than being deployed as individuals to support other units but to all intents and purposes now act as Sebastian’s bodyguard. Though some of these recruits weren’t all that useful on a train journey it seemed that the Captain is looking at the long term future of the Brotherhood as a mercenary force outside of it’s main contract.

During these final operational tweaks and preparations Marcus makes a somewhat unscheduled appearance at the fortress just before one of the officers ‘routine’ meetings with some news.

As you’re no doubt aware the first few of these journey’s to Llael are going to barely be profitable and are ‘more a less’ a fine-tuning exercise” “However we’ve come across some good fortune with the first of these” He pauses briefly One of our major investors has decided to utilise the service in order to facilitate moving some cargo plus one of their family members and his entourage to his hunting lodge just outside of Llael which is (as luck would have it) only a short distance from the rail line’s route” “This means that we can both ingratiate ourselves with a figure of some importance as well as making an unexpected profit this trip

Act One – ‘Helstrom’

Your man ‘Bosh’ has worked for Jonas and his family in the past so I took the liberty of sending him to act as an escort till he reaches the station and Jonas has requested his services for the duration of the trip” “I saw no reason to refuse the request as Bosh will obviously be on the train anyway and I doubt such light duties will task him despite his less than optimal state of health…and Helstrom was most insistent…he is as I’m sure you’ll appreciate used to getting his own way.

His family has considerable influence so I’m sure there’s no need to remind you all that this honoured guest is to be given every consideration and his safety, happiness and well being are your primary concern

Editors Note – I handed out some notes at this point to those playing humans with some basic information on what their characters would conceivably know about the Baron and the Helstrom family based on their backgrounds. This was necessary as I’d made the Baron and his family up from scratch for my own needs but had made them out to be of some significance in the Iron Kingdoms. How much of the information they made public and what they kept to themselves was of course up to them.

Background Note – Sebastian
The gentlemen you are to be transporting (one ‘Baron’ Jonas Helstrom) is somewhat of a legend in duelling circles having been victorious in some two hundred duels with both pistol and sword as well as allegedly being involved in almost double that amount of less formal ‘outside the city walls’ disagreements. There are however some rumours of less than reputable tactics during these duels of honour though it’s possible these are just tales told by those jealous of his prowess or disgruntled family members of those killed.

Background Note – Rafaldo
The Helstrom family is well known in shipping circles for it’s large and well defended fleets of ships and has a reputation for reliability and security. Some however have made a point of casting aspersions upon them due to how few incidents of piracy that they have to deal with when compared with their rivals misfortunes. It’s more than likely however that these are just the kind of slanderous lies that successful business men often have said about them by jealous or less successful rivals.

Background Note – Danika
The name of the Helstrom family is well known as a generous benefactor of the Morrowan Church and has been responsible for funding the construction of many elaborate temples and sponsoring many charitable events and efforts. There are those who have levelled accusations against the family that these acts are simply to cover up scandalous acts committed behind closed doors but it’s far more likely that these are just lies spread by jealous members of other churches who would rather the funds be making there way into their own coffers.

‘First Impressions…’
Given the importance of their passenger the Brotherhood officers wore their finest dress uniforms, priestly raiment’s or least stained engineers leathers as appropriate and those used to dealing with the aristocracy were unsurprised by his followers desire to pander to their leaders whims as relative status was important to such people. Toborg had also dressed for the occasion and was wearing his finest and shiniest cow skull helmet. While looking at this crowd of hangers-on Sebastian noted that there wasn’t any-one who looked like they’d be high enough rank to be ‘seconds’ for the purposes of duelling as clearly the crowd of followers were mainly sycophants or ladies selected for their beauty.

A number of crates are being loaded onto several cargo carriages and most of these are quite mundane. The mundane ones show all the signs of containing normal supplies such as food, ammunition and other routine items. However there are three extremely interesting ones. These three are just over six feet square and seemingly have mechanika as part of their construction. Runes can be seen faintly glowing at several points and very occasionally these flare brightly before fading to their original dull glow and are all been loaded into the same carriage. Bragg’s newly modified ‘jack is also being loaded aboard the train in the engineering section with the two company laborjacks.

There is also considerable activity at the station centred around a tall, well built man of aristocratic bearing in exquisitely decorated tailored plate armour. He is surrounded by a considerable entourage of toadying hangers-on, well dressed guards and a group of young attractive ladies dressed in expensive and subsequently completely impractical outfits in the most up to date fashions. Somewhat out of place at who you presume is Jonas Helstrom’s side is your fellow officer ‘Bosh’ who is wearing the fairly clean tabard occasionally forced upon him by Sebastian. He is seemingly in some debate with the most decorated of Jonas’s own bodyguards (presumably their Captain) who is emphasising his point by periodically poking Bosh in the chest with a gauntleted hand. This debate reaches a climax as ‘Bosh’ somewhat less casually than you would normally expect hoists the guard several feet off the ground one-handed by the collar of his uniform before hurling him a mere ten feet across the station platform. The entourage waits a moment for the Baron’s reaction and once it’s evident that he finds the incident amusing they all join in with the laughter and finish about a second after he does before he ushers the humiliated guard captain away with a dismissive gesture. Bosh says something to Jonas and after a moment he nods in a somewhat disinterested manner before Bosh begins walking towards you all. The rest of the entourage makes a path for him…

Sebastian and his officers had been hoping to talk to ‘Bosh’ before their meeting with the Baron in order to better prepare themselves for it but it seems like they would have to wait until later to do so…

Baron Helstrom seemingly has become interested in you all and is walking over followed by a gaggling horde of sycophants, hangers on, two of the lady companions and other apparently essential personnel when those of the aristocracy travel.

The Baron is dressed in expensive, high quality armour which has the tasteful decoration one would expect from the actually wealthy rather than the over the top examples you generally see on those who simply aspire to such things. Around his neck is a particularly beautiful symbol of Morrow fashioned from a variety of rare materials. He has a similarly high quality mechanikal sword sheathed at his waist and a pair of pistols holstered in somewhat unusual holsters on each thigh seemingly designed for quickness of draw. These pistols are also clearly mechanikal in nature.

Sebastian being quite interested in pistols noted that the Baron’s weapons are heavily modified mechanikal versions of Radcliffe Firestorm’s. Even as a standard weapon this type of pistol is vary expensive so owning mechanikal versions shows considerable wealth and resources.

The officers introduce themselves using all the appropriate etiquette for the situation and manage to do a more than adequate job of creating a positive impression of both their own mercenary group and by extension the rail service. Some meaningless pleasantries are passed back and forth before Baron Helstrom gets to his actual reason for approaching them.

So I hear from your man ‘Bosh’ that you’re in charge of my protection and that of my humble belongings on this trip and after some debate with my own guard captain he has put forward the argument that I leave the security of the train in your no doubt capable hands.” “I have agreed in principle but with the exception of any routine patrols you may deem necessary my cargo and private carriages will stay under the protection of my own personnel” “I presume you have no issues with this entirely reasonable proposal?

Sebastian and his officers agree to the Baron’s demands, exchange a few more of the bits of conversation that etiquette requires before going back to their relative tasks. As soon as is reasonably possible after the journey begins Sebastian, Rafaldo and Danika arrange a meeting to which they invite Bosh using a plausible excuse of ‘coordinating the activities of Baron Helstrom’s people and that of the Brotherhood’s own’ in order to see if they can gain any useful information from him given that he’s worked for him in the past. He’s initially reticent to divulge any personal information on Jonas Helstrom because as he points out “You wouldn’t want me telling your secrets to a future employer of mine now would you?“. However after the imbibing of a generous quantity of Trollkin ale that Sebastian had put aside and some subtle reminders of the dangers they’d shared in recent months Bosh opened up somewhat though was still unwilling to discuss specific ‘tasks’ that he’d performed for the Baron while in his service. The main areas that they were interested in were the reasons for the Ogrun’s assault on the Guard Captain, whether his reputation as a duellist was overblown and if the rumours of corruption were true or just vicious gossip.

Bosh informed them that the debate was over the guard captain attempting to decide where the Brotherhoods own guards were stationed and Bosh telling him that all decisions about such things were Sebastian, Rafaldo or another officers decision and nothing to do with any Captain other than his own, The ‘Captain’ was also unpleasant to the female Ogrun labour Korune Krell that the Brotherhood employ to manage the rail workers and loaders when the cargo was first being looked at and as the only female Ogrun the three Brotherhood Ogruns have any dealings with they are understandably protective of her therefore with all honesty Bosh was looking for an excuse to hit him anyway. It was also obvious to Bosh that this was simply the Captain of Helstroms guards trying to exert his authority as in his opinion Jonas Helstrom couldn’t care less where the Brotherhood guards are stationed as long as (with the exception of routine patrols) they stay out of the carriage’s containing his own belongings.

On the specific subject of Jonas Helstrom his hobbies are somewhat predictably hunting, whoring and duelling…though not necessarily in that order of priority. Sebastian raised the subject of the absence of the seconds normally required by professional duellists and Bosh revealed that two of the toadying sycophants actually are far more professional than their outward demeanour would suggest. Helstroms Seconds are Bryson Ellsworth (a stocky fellow, tending to fat, whose also an expert swordsman) and Everett Keller (a tall, slim, pistoleer who favours a single pistol but is also quite handy with a rifle.). He also mentions that Jonas prefers head shots as he says that “any fool can unload a dozen rounds at some-ones chest and hit occasionally” a sentiment that Sebastian agrees with. In Bosh’s opinion Jonas is exactly as good as people say he is with both pistol, paired pistols and a sword as he’d seen him kill with all three combinations of weapons. Bosh also is of the opinion that the Baron is no more or less corrupt than an other member of the aristocracy he’s dealt with though some of the rest of his family are utterly ruthless in their business dealings and that crossing them is unwise in the extreme.

Sebastian is also understandably curious about the female members of the entourage given his ‘hobbies’. Bosh isn’t particularly interested in human females so his knowledge of the majority of them is limited to matching names to Sebastian’s somewhat superficial descriptions. The only one he knows well is the ‘slightly older red-head attempting to look younger via the skilful application of make-up’ (Sabina) who has been part of the Baron’s group for a significant period of time and is the only consistent member of a normally rapidly changing group of débutantes. The others are Alexia (a tall skinny blonde), Daria (a shorter more athletic blonde), Emma (a curvaceous red-head), Juliana (a petite, young looking raven-haired girl) and Tressa (a dark skinned woman with curly black hair) none of which Bosh had met before today.

Editors Note – The vague descriptions of the ladies are indicative of Sebastian’s superficial attitude to women rather than any personal real life attitudes we might have before any-one gets all offended ;-)

Act Two – ‘Predator…’
You are all awakened by the sounds of screams from the cargo compartment containing the ‘unusual’ crates.

Sebastian, Danika, Rafaldo and one of the new scouts (Toborg) are first on the scene. Toborg had been nearby as he had been tasked by Rafaldo to subtly check out the unusual crates so was lurking in a nearby carriage.

The carriage is a scene of devastation. Three of Helstrom’s guards are dead (one has been brutally disembowelled, another’s body lies dead against one wall with his chest crushed and the third’s head is now rather inconveniently facing in the wrong direction). The rest have been hurled around the carriage and are in various states of unconsciousness including one who is leaning against one of the unusual storage crates…a crate which is now open. One of the carriages exterior loading doors has seemingly been opened with considerable force without the lock being disengaged first and is therefore twisted out of shape….cold air is blowing into the carriage from outside…

Rafaldo and Danika attempt to administer medical care to those injured though only Rafaldo had any success managing to save several including at least one who should by all rights have died from his wounds though Danika had little success with both of the guards she attempted to heal succumbing to their injuries despite them not initially seeming to be that serious. While this was occurring Sebastian and the Pygmy Troll scout had a look inside the open crate…

Editors Note – Many double ones and double sixes were rolled for medical tests…

The unusual container smells like something between an animal habitat and a prison cell. A bed of straw is in one corner, various open military ration containers are nearby and a pile of excrement is in one corner. Rather unusually given the circumstances there is a weapon rack on the far wall of the crate though this is currently empty…

The weapon rack looks like it once contained a spear and a shield of some description given a quick analysis of the placement of the hooks as this configuration is the same as was used to store their fellow officer Bosh’s extensive collection of spears and shields Sebastian was fairly sure of the conclusion. While having a closer look at the crate itself he also noted that the runes on the crates mechanikal parts were very similar indeed to those on his on mechanikally enhanced pistols specifically those for ‘Silence’ and ‘Cold’. He decided to summon their engineer Bragg to give the crate a closer look but before he could give the order for Toborg to fetch him their guest made an appearance.

At this point ‘Bosh’ enters the carriage with Helstrom just behind him, followed closely by two of the female members of his entourage in states of partial undress. The usual circle of hangers on are conspicuously absent with the exception of a portly man and a tall thin one from what they had initially deemed to be toadying sycophants but that they now knew as Helstroms duelling seconds.

Well that’s inconvenient…” Is Helstrom’s only comment.

Using a fairly respectful but direct tone Sebastian made some specific enquiries about the former contents of the crate. The Baron informed them that various creatures were acquired for him to hunt at his lodge and he generally liked them to remain a secret until the contents were released in order to ‘keep things interesting’. He had recently asked the big game hunter who acquired most of his entertainments for something more challenging and with some intelligence as the last few hunts had been over quite quickly indeed. Meanwhile Rafaldo and Danika had been attempting to learn what the surviving guardsmen had seen but their combined descriptions amounted to ‘Tall, lean, powerfully muscled humanoid with hairless grey skin’. The musings were soon to be interrupted however.

You hear the unmistakable sound of artillery fire from one of the roof stationed weapon teams. It appears to be from the team between your current location and the engine section…

Bosh stayed with the Baron while the others moved to investigate. One of the artillery teams had seen something moving extremely fast, climbing along the side of the train carriages they shot at it and missed blaming alternately the difficult angle of the shot and the speed of the target. It was obvious that rather than leaping from the train as they previously thought the creature was still on the train. Securing the passengers was now a priority.

There’s a noise coming from the direction of the engine that starts off as a squealing noise, followed by a grinding one and then…nothing…The train begins to slow…

This time they advanced weapons drawn knowing that the mysterious predator had not left the train presumably due to the speed it was travelling at or more worryingly seeking revenge for it’s incarceration.

Hayli the engineer is lying unconscious on the floor, bleeding from a gash on the side of the head, while her Gobber assistant and Bragg lie in similar crumpled heaps next to opposite walls both have obvious impact related injuries they all appear to be breathing. Braggs injuries are particularly severe and he is lying in a pool of a variety of his own bodily fluids.  The same ‘still breathing’ diagnosis cannot be said for another of Helstrom’s guards who was apparently spending some downtime in the engine compartment and is currently lying in a pool of his own blood. There’s a gaping wound in his side though the most notable feature is his head….or lack thereof, his sword is still clutched in his hand so seemingly he had time to draw his weapon…just not to use it. The train engine has been torn apart, components are bent, cogs shattered and even to the casual observer several pieces appear to be missing…

Bragg is stabilised as best as possible but it’s obvious that he won’t be much use to any-one for quite some time if he survives at all so the focus moves to attempting to revive Hayli as they are in desperate need of an engineer. Given their somewhat vulnerable position Danika suggests moving every-one into a few easily defended carriages in case the creature attempts an assault of some kind. This initial plan is quickly implemented while a more permanent solution can be agreed upon.

With the passengers now fairly safe and Hayli well enough to be of assistance some further investigation is in order before a plan can be worked out. Hayli’s assessment of the engine is that it will need at least eight hours work to repair and though finding the missing parts would be very helpful indeed she can probably make do with parts from the more advanced of their three ‘jacks. Not wanting to make their best heavy weapon inoperable the plan to dismantle Bragg’s prized and extensively re-built Warjack is vetoed but she is given permission to use any of the spare parts that Bragg had accumulated if they would help in any way. Before the repairs were started she was also tasked with a quick investigation of the transport crate and her worrying conclusion was that it looked like the power source had been sabotaged. It seems that there were internal threats as well as external ones so Brotherhood soldiers were placed on guard by the remaining two storage containers to prevent further incidents. Danika was also informed of the potential threat of traitors aboard the passengers but resisted her usual impulse for ‘creative interrogation’ given the status of their guests.

While this was going on Rafaldo took it upon himself to further question the surviving guards from the initial assault. As he had saved their lives they were more than willing to give any assistance they could. His first question was quite pertinently “Did any-one show any interest in or approach the crates during the journey?“. Between the survivors a list of potential suspects was complied including The Guard Captain Scarle Versh, Bryson Ellsworth and Everett Keller from the Barons entourage of followers, Juliana and Sabina from amongst his female ‘companions’ and the Ogrun ‘Bosh’. Rafaldo pretty much immediately eliminated the Ogrun from the suspect pool as his personal code of honour would prevent from acting against some-one he was tasked with protecting or members of the Brotherhood whom he was allied to…plus in his experience if ‘Bosh’ wanted some-one dead he’d just kill them himself…

Act Three – ‘The Hunt’
Now that the other crates were secured the investigation however was deemed secondary to their primary purpose of defending the train from potential attacks while the repairs were under-way. Helstrom was quite keen to hunt the creature utilising Brotherhood members and his remaining guards in the usual roles of beaters and the like though he’d rather wait until daylight to do it. He did however reveal that he had some equipment that might be of use if they were planning to hunt at night.

Danika who had the ability to see perfectly in the darkness due to her priestly magical talents took the two Brotherhood Rifleman up to the roof of one of the central carriages to see if there was any sign of approaching danger and hopefully she’d be able to pass some targeting directional information to them. It also gave her a good tactical location from which to pass magical blessings to those who needed them as well as to utilise some recently awakened offensive abilities which centred upon herself.

Editors Note – By ‘recently awakened’ I of course mean ‘recently bought with experience points…’

Bosh, Toborg and the other newly recruited scout were tasked with finding any kind of trail to follow. This proved difficult and it also became apparent to Bosh that the two scouts though no doubt talented in other areas were less than expert in the field of actual tracking. After some considerable time and effort tracks were discovered but the trail left by whatever this is has been expertly concealed and considering the speed at which it was moving this is a considerable achievement. In there opinion tracking the creature with any kind of speed would be difficult indeed. Baron Helstrom handed Sebastian a strange device which consisted of goggles with unusual lenses and an attached power source that when worn enabled the wearer to see in night as if it was day (or a close approximation) and also had another of these mechanikal wonders for his own use.

With a starting point found the Baron and Sebastian formed the guardsmen and brotherhood members into a rough semi-circle with themselves at the centre and the scouts just ahead in an effort to drive the creature towards them. Rafaldo had also moved to the top of one of the carriages from which he could use his powerful offensive magic’s should an enemy approach within range. Danika thought she could see some unusual movement in a small group of trees some way in the distance and shouted directions to the hunting party. Sebastian sent Toborg ahead to investigate but kept the other scout and Bosh with him and Helstrom. The was was illuminated with flares as Toborg approached cautiously and as he moved forward detected several faint tracks leading towards the trees which he followed until he was almost in the forested area. Some fortunate sixth sense urged him to look upwards and this almost certainly saved him from death at the hands of the monster above him. He quickly turned and ran back towards the hunting party and it as clear to them from his actions that there was something there so the order to open fire as given. Massed gunfire from train mounted chain-guns, rifle and pistol fire, magical blasts and any other ranged weapon fire available tore the trees to pieces but even at such a distance it was clear that they’d hit nothing…

Danika spotted a burst of movement as the creature exploded from cover and circled around passed the front of the train. It became apparent to her that the creature had lured them to one side of the train leaving the opposite unguarded and if it got back into the train there would be little chance of stopping the monster before it created horrific carnage. She shouted for the others to return to the opposite side before casting a spell that would harm any enemies that approached her and as she was right over the passenger carriages hopefully this would go some-way to putting the creature off it’s attack…hopefully…

Toborg being small and agile enough to get under the train rather than need to find a gap between the carriages moved beneath it and readied his rifle, Sebastian and the Baron ran towards a gap between the carriages with Bosh a moment behind and the rest of the guards scrambling to react. Danika shouted directions to the riflemen, artillerists and Rafaldo but their shots were again wide of the mark or in Rafaldo’s case out of range. The creature continued to circle at the extreme of weapon range as Sebastian, Helstrom and Bosh emerged on the far side of their stranded transport and added their weight to the fire-power with seemingly no effect. Now having seen the creature more clearly Baron Helstrom informed those nearby that he believed it to be an almost legendary creature called a ‘Totem Hunter’. The little knowledge he possessed was that Totem Hunters are enigmatic humanoids who hunt the creatures of western Immoren and wear trophies of their many kills. They are not native to Immoren and have more than likely come to the continent from across the sea, possibly from Zu, in search of new game. A Totem Hunter usually selects a creature as its quarry and hunts it relentlessly until it claims its trophy and anything that interferes with these hunts is immediately chosen as the totem hunter’s next target. It appears that in this case it had yet to select a target.

Realising that they needed to draw the creature closer Sebastian came up with a risky plan. Holstering his pistols Sebastian advanced from cover and drew his sword and advanced in the direction of the circling predator before making what any intelligent creature would perceive as a direct invitation to combat. Seemingly the creatures instinct to claim a trophy outweighed it’s common sense or more worryingly that it believed it could survive a direct assault as it turned and charged across the rough terrain in an evasive and seemingly random series of jumps and acrobatic manoeuvres. Seeing his plan had succeeded the Brotherhood Captain dropped the sword, drew his pistols and opened fire while backing towards the cover of the train. In an unusual experience for him several of his shots missed though the ‘cold’ enchantment on one of his pistols paralysed the hunter for an instant before it shook off the effect and continued forwards powering through Danika’s fiery defensive spell taking only superficial hits from ranged weapons as it did so. It would be upon Sebastian in a second as he stood little chance of outdistancing the foe…

Danika cast her spells of protection on those in range. Helstrom’s own pistol fire was preternaturally accurate with every bullet hitting home but it was Rafaldo’s concussive blast that stopped it in it’s tracks sending it flying backwards though it was delayed only for a moment before acrobatically rolling aside and regaining it’s footing. Several more shots hit home while the predator was vulnerable and it was at this moment that Toborg decided that a shotgun blast would stand more chance of hitting than his rifle had up to this point and opened fire…without bothering to warn his Captain that the shot was coming though by some miracle the shot missed him and hit the creature causing more superficial wounds. Realising that once amongst those only skilled with ranged weapons this hunter would outclass them considerably Bosh charged in…

Both giants went at each other with their respective pole-arms and shields but Bosh found himself in the unique position of fighting an opponent that matched him in skill and strength but also was by far his superior in defensive abilities and speed. Once the momentum of his charge was spent he found it increasingly difficult to do any damage at all and despite the grievous wound that his first attack had inflicted it was becoming increasingly likely that even wounded as it as it would eventually gain the upper hand. Observing the combat Sebastian concluded that he couldn’t hit a vulnerable spot with the two in such a frenzied melee and would need to get in close and after a moments consideration leapt into the swirling melee and avoiding the whirling blades put one bullet through the hole in the Totem Hunters armour made by Bosh and another through it’s forehead killing it instantly. A round of applause could be heard from the Baron as he acknowledged the victory.

Very entertaining” he said seemingly pleased with the outcome “I was hoping for the killing blow to come from my own weapons but the quality of the show more than made up for that minor disappointment” “Would you like to take a trophy to commemorate the victory?

Not wanting to seem rude Sebastian accepted the offer but said that he usually delegated trophy taking to Bosh. Helstrom sympathised with the desire to avoid getting messy and concurred with Sebastian stating that he too usually delegated the job of ‘extraction’ to one of his underlings. With the danger now removed the passengers were once again allowed back to their appropriate quarters though it was decided to triple the guard on the remaining two creature transports just in case. Hayli was making good progress with the engine repairs while Bragg was still in poor condition after the vicious assault he’d experienced and would be of little help for some time. Sebastian chose this time to subtly broach the subject with the Baron about the sabotage of the equipment and was given free reign to seek out the traitor on his behalf. He also confiscated and had Bosh render useless Toborg’s shotgun…

Act Four – ‘A Different Kind of Hunt…’
Rafaldo had already extracted a list of potential suspects from the guardsmen and had narrowed it down to the captain of Helstrom’s guard Scarle Versh, Bryson Ellsworth and Everett Keller from the Barons entourage of followers and Juliana and Sabina from amongst his female ‘companions’. Sebastian decided to divide up the interrogations with him and Dankia interviewing the female suspects, with the men being dealt with by Rafaldo and Bosh. Toborg meanwhile was despatched to see if he could find where the Totem Hunter had hid the engine parts.

First the seconds were spoken to and using a mixture of inspired oratory from Rafaldo and threats of violence from Bosh they discover that one of Helstroms seconds (a former naval man) has a drinking problem but in Rafaldo’s opinion this is unlikely to make him a traitor as many former sailors are heavy drinkers. They also gain some gossip in that of the two female suspects the younger brunette is pretty naive and easy to manipulate but the older red-head maintains her position in the entourage by indulging Helstroms more…interesting preferences rather than via anything sinister. The Guard Captain has also been recently turned down for a significant promotion due to being required to accompany the Baron on his hunting excursions. Rafaldo took an almost instant dislike to the Guard Captain and decided that it would be a good idea if Bosh interrogated him more…forcefully…he also decided he’s probably best get approval before he did…

Sebastian decided that before the interrogations began in earnest he’d see what information he could gain from the rest of Helstroms companions before specifically interrogating Sabina and Juliana. Flirting with the female members in an attempt to get some gossip was not difficult as they were as Sebastian expected pretty competitive with each other so extracting bitchy gossip was fairly simple. He discovered similar information to Rafaldo on the subject of Juliana in that she was quite naive and also that Sabina had established her position long ago as one of Jonas Helstrom’s travelling companions and had kept this place despite much competition from younger hopefuls. It is also a joke amongst them that Juliana was effectively ‘sold/lent’ to Jonas by her own family when he took a shine to her in return for business concessions so isn’t exactly happy in her position and they use a variety of artful euphemisms for stupid when describing her. In addition she and has been seen chatting to the Guard Captain on more occasions than might be considered normal.

After a brief consultation between them and with Helstroms approval they decide to focus their attentions on Juliana and the Guard Captain. Between Sebastian and Danika’s combined methods of interrogation they discover from Juliana that the Captain was turned down recently for a cushy guard job at the family estate and blames being away with Jonas on ‘hunting trips’ all the time for some-one else sneaking in and getting the job instead. Apparently he convinced Juliana to help him with a plan that would help them both…

The Guard Captain broke under the far more forceful interrogation methods favoured by Bosh combined with Rafaldo’s own verbal gifts of coercion. He revealed that he told Juliana how to sabotage the crate assuring her that the thing inside would go after Helstrom and no-one else after he discovered what it as through bribery of the supplier and she believed him because she’s not smart. He just wanted the ‘hunting trips’ disrupted badly enough so Helstrom’s family would put a stop to them and he could get back and reclaim the position he thinks he deserves in the Helstrom’s household…

They then faced the dilemma that the Guard Captain would no doubt inform on Juliana if they only assigned the blame to him and they’d both be punished and more than likely executed due to the deaths caused. Bosh suggests that the Captain could ‘die from his injuries’ or be ‘killed while trying to escape’ and therefore a edited version of the story could be relayed instead…every-one got the distinct impression that he’d quite like an excuse to kill the Captain rather than having any feelings about saving the girls life. Rafaldo also suggested that Danika could pull the ‘Priestess of Morrow’ card and offer to administer justice themselves. Given Helstroms families professed Morrowan sympathies he might go for it and then it would be up to Danika to administer punishment as she saw fit.

Sebastian passed onto Jonas the news that despite the severe injuries inflicted upon him during his interrogation the captain of the guard had apparently attempted to escape from custody forcing Bosh to brutally hack him to pieces in self defence. Realising that the Baron might launch his own investigation and find out that Juliana was involved they informed him of her part in the plot though they greatly reduced the scope of her guilt. Danika offered to take her on as an acolyte so she could make up for her transgressions through service to Morrow and Helstrom agreed as to be honest he had grown somewhat weary of her and this seemed like a good way of off-loading her on some-one else. Sebastian spent much of the remainder of the journey with the Baron’s entourage…or more specifically certain female members of the entourage though Jonas seemed to have no objections. He and Sebastian were apparently kindred spirits in a number of areas.

With the train repaired the journey could continue and the rest of the journey was thankfully uneventful. The Baron was met at the meeting point by a small army of servants to move his belongings to his lodge and his horde of followers (with the exception of Juliana and his deceased Captain) disembarked. Bragg was recovering well and could yet again take on his normal duties in a few days. The train then continued to the station outside Llael for the Brotherhood to await instructions for their journey into the dangerous and unpredictable land that Llael had now become…

Back To Reality
Quite pleased with how this session went as there were a lot of directions the PC’s could have gone in and I was slightly concerned that they’d come up with something wacky that hadn’t occurred to me. The role-playing was also quite excellent this week though in the interests of full disclosure the hunt for the traitor part was done via personal messages afterwards as we were running out of time during the actual session. Every-one got three experience points for this session using the parameters outlined in the rulebook.

Andrew (Toborg’s player) was particularly cursed with bad dice rolls and was only one more bad roll away from losing another character as the Totem Hunter would have cut him in half had he failed to notice it. However almost killing Tom’s character Sebastian with a shotgun was all his own work, lol.

Games Mastering duties will be taken over by Andrew for the next few sessions and hopefully he won’t kill off any of the NPC’s that I’ve specifically created for later missions I’ve already written…but that’s the downside when you have rotating GM’s.

Also any feedback readers of these features have would be much appreciated as I rarely get any comments yet nine hundred people read the last session, lol.

    Privateer Press: Upcoming Warmachine Deneghra, The Soul Weaver Previewed

    Posted on August 18th, 2015 under , , , , , . Posted by

    Privateer Press: Deneghra, the Soul Weaver takes 
to the skies to terrorize her foes. Atop her nightmarish winged necromechanikal mount she blots out the sun, casting a long shadow over those destined to die by her command. She gathers the souls of those slain in her presence, twisting them to her malevolent will. Such is her mastery that she can send these tormented spirits to empower her machines or tear their essence apart to weave a torrent of withering magic.
    This wargame news feed is kindly supplied by Wargame News and Terrain.

    Wargame News and Terrain is a growing wargame news blog featuring new miniature releases, wargame promotions, miniature reviews and terrain tutorials. To check out all of our news posts filled with amazing new miniatures and much more. Check us out over at

    Iron Kingdoms Roleplay – Session Eleven (Part Two)

    Posted on August 10th, 2015 under , , , . Posted by

    For those of you who haven’t been keeping up you can find earlier sessions and background material in here. The stats of the player characters can be found here should you be interested and the rest of the ‘Brotherhood of the Rail’ merce…

    Iron Kingdoms Roleplay – Session Eleven (Part One)

    Posted on August 8th, 2015 under , , , . Posted by

    For those of you who haven’t been keeping up you can find earlier sessions and background material in here. The stats of the player characters can be found here should you be interested and the rest of the ‘Brotherhood of the Rail’ merce…

    Confessions of a Warmachine Noob: The First Game

    Posted on August 1st, 2015 under , , , , . Posted by

    Warmachine Khador vs. Cygnar

    After a few attempts I managed to arrange my first game of Warmachine. Since then I’ve played a couple of times against different opponents, each time using my Khador Battlegroup. Before I get into my opinions about the games I want to write about my experiences joining a new group. It’s

    The post Confessions of a Warmachine Noob: The First Game appeared first on Creative Twilight.

    Battle Report – Warmachine – eStryker vs. High Reclaimer – Robot Rampage Ep 04!

    Posted on July 25th, 2015 under , , , , , , , , , , , . Posted by

    The Undercity: Iron Kingdoms Adventure Board Game

    Posted on July 23rd, 2015 under , , , , , , , , , , . Posted by

    The Undercity: Iron Kingdoms Adventure Board Game $94.99   Evil lurks beneath the city of Corvis. Burdened by the growing tide of corruption, the desperate and undermanned City Watch turns to a mercenary company for help investigating a rash of smuggling activity and strange disappearances. But beneath the soot-filled streets of the metropolis a sinister […]

    Privateer Press: The Undercity Miniature Boardgame – Terrain Tiles and Miniatures Previewed

    Posted on July 22nd, 2015 under , , , , , . Posted by

    Privateer Press: Evil lurks beneath the city of Corvis. Burdened by the growing tide of corruption, the desperate and undermanned City Watch turns to a mercenary company for help investigating a rash of smuggling activity and strange disappearances. But beneath the soot-filled streets of the metropolis a sinister plot unfolds, greater and more dangerous than anyone has dared imagine.
    Join the Black River Irregulars and delve into the treacherous Undercity in this fully-cooperative adventure board game for 2-4 players. As you brave the decaying labyrinth of tunnels and caverns sprawled beneath Corvis, you’ll need to work as a team and utilize your hero’s unique strengths to battle the Undercity’s deadly denizens and expose the dark conspiracy festering in the city’s underbelly. If you’re tough and smart, you’ll gain valuable experience and equipment you need to destroy the evil threatening Corvis. Fail, and death will be the least of your concerns. Coming in August.

    This wargame news feed is kindly supplied by Wargame News and Terrain.

    Wargame News and Terrain is a growing wargame news blog featuring new miniature releases, wargame promotions, miniature reviews and terrain tutorials. To check out all of our news posts filled with amazing new miniatures and much more. Check us out over at

    Iron Kingdoms RPG – ‘Bosh’ Skullsplitter Character Model

    Posted on July 20th, 2015 under , , , , . Posted by

    Peoples levels of immersion differ with RPG’s but what’s quite common across all of them is having a model that represents your character or in some cases a piece of artwork that does the same. For those of you with an interest in RPG’s the background …

    Iron Kingdoms Roleplay – Session Ten

    Posted on July 16th, 2015 under , , , . Posted by

    For those of you who haven’t been keeping up you can find earlier sessions and background material in here. The stats of the player characters can be found here should you be interested and the rest of the ‘Brotherhood of the Rail’ mercenary companies NPC’s backgrounds can be found here.

    This weeks attendees would be Martin’s Warrior Priestess Danika Jansen, the Mechanik Bragg Halvard (Harry’s character), Bradick Davalos (Andrew’s character), My Ogrun ‘Bosh’ Skullsplitter with Captain Sebastian LaCroix (Toms character) temporarily moved to NPC status as he’ll be GMing for the next few sessions. Steve was unable to attend due to work commitments so Lieutenant Rafaldo Scorgiani (Steve’s character) will be conveniently absent…

    Note – Tom was GMing and obviously had notes and intro bits written down so I’ve just pasted them into this article directly so they’ll be in a ‘reading to the group‘ style. This’ll save me a lot of time writing out again things he’d already got written and hopefully wont effect your reading enjoyment too much bouncing between the two styles of writing.

    Mission Nine – ‘Traitors…’
    After the encounter with the Skorne the Brotherhood have much to do…

    The atmosphere in the fort is tense after the skirmish with the Skorne forces. Sebastian calls a meeting to plan to bolster the defences and organise resupply. 

    Rafaldo is chosen to make the trip back to Rail Company HQ in Corvis to explain events and request additional support.  Bragg and the other engineers are tasked with repairing the damaged door and shoring up the rest of the fort. Dankia and Bosh are given control over the current “ground” forces putting them through drills and ensuring they are ready for any further attack. Meanwhile Sebastian leads the ranged forces in targeting drills and orders range markers be placed on the approach to the fort. Bradick moves to the newly finished armoury to begin preparing alchemical defences for use in a siege, having impressed Sebastian with his use of his alchemical knowledge. 

    A number of days into preparation Sebastian calls the officers (including the newly promoted Bradick) to a council that has been arranged with the local Steelhead’s Division. 

    The officers gather in the Innowt Inn to meet the Steelhead delegation. 

    Editors Note – It’s possible that Sebastian actually has an office…but I doubt he knows where it is…all meetings are therefore in the ‘Inn’ as that’s where the booze is…

    Act One – ‘A Somewhat Shaky Alliance…’

    The leader of this particular Chapterhouse of the Steelhead Mercenary Company was the infamous Stannis Brocker so some measure of diplomacy was needed in the debate not to mention the fact that the men under his command numbered some four hundred mercenaries including a significant number of cavalry as well as highly trained Halberdiers and Riflemen. Though if truth be told many of these men were on long range patrols and committed elsewhere so significantly fewer were currently available for military action. Stannis offered to make a selection of his troops available as a rapid response force for the bargain price of three hundred gold crowns…a week…

    Though the reputation of Stannis was respected by most of the Brotherhood his chief Lieutenants condescending attitude had already managed to irritate Bosh considerably and his occasional uninvited political opinions had also failed to endear him with either Danika or Sebastian. After asking for a moment alone to discuss the offer it was decided that with funds in short supply and the Steelheads being unwilling to accept the usual promissory notes used by the Transcontinental Rail Company they would use some of the dubious ‘gold’ they had access to via the ‘Old Thorn’ and just plead ignorance should the subterfuge be noticed later. Without access to ready cash and unwilling to use their own personal resources it was the only solution…though obviously was a dangerous strategy indeed…

    Editors Note – After blowing our funds on fancy weapons recently ‘Bosh’ and ‘Sebastian’ only had ten gold crowns between them so the others would have had to use their own money and try to recoup the funds from their employer later. They decided they didn’t want to…sometimes greed get’s you into trouble…If your confused by the ‘gold’ reference then you need to read this mission here.

    After coming to an agreement with the Steelheads the mood in the fort eases a little. Reports come in from all over Immoren of escalating war. The clash in the Thornwood is the most bloody as conflict still rages over the border. However reports of a growing tide of the less civilised nations of Immoren to the north add even more fear to the wait.

    Preparations were discussed in order to give the fort the best chance of surviving a more sustained assault. Amongst the measures decided upon were the stationing of a Trollkin with each artillery piece in order to enable them to be moved rapidly should they face attack from multiple directions and the teams were further divided in order to enable both Chain Guns, all three Deck Guns and their two newly salvaged Light Cannons to be utilised simultaneously. Bradick went to the fortresses workshop to make some bombs as he could manufacture such improvised items quickly whereas grenades would require housings built and then set himself to work on some interesting poisons for the coating of weapons.

    Extra defences such as spike filled pits and the like were also started but it was debatable whether they would be completed in time if an attack happened within the next few days though the Trebuchet that Bragg was working on would more than likely be operational…if somewhat short of significant ammunition…

    Three weeks after the initial skirmish with the Skorne Empire the newly trained Troll scouts return from a routine mission with dire news. A vast host of strange creatures are advancing out of the Blood Marches. Their banners indicate them to be Skorne but many of the creatures under their employ are alien to the terrified Trolls.

    After a steadying drink of Troll ale and some surprisingly reassuring words from Bosh the scouts managed to give a somewhat better description of the opposing forces though surprisingly the smallest was actually holding up the best and gave the most useful descriptions. Though ‘something as big as a Dire Troll but with armour and some had guns’ and ‘like a big Bison but scarier’ weren’t exactly precise they at least gave some indicator of scale. The approximate numbers were also (if accurate) representative of a force that they couldn’t possibly defeat or even slow down for more than a few days.

    The relatively reliable Troll (well Pygmy Troll to be exact) also stated that most seemed to be heading North toward the place they knew as the Castle of Keys and that a much more human force seems to be making camp on the edge of the wastes. Sebastian’s favoured Gobber messenger ‘Geoff’ was sent to relay this knowledge to their ‘allies’ the Steelhead Company. These preparations were interrupted however by the arrival of an unexpected guest…

    Act Two – ‘The Traitor’
    A warning is called by the scouts on the walls, a lone figure approaches. He is heavily armoured and carries a large two handed sword and his appearance is ragged. Under one arm he carries a box.

    Hail Brotherhood. I come to parley. I would much rather do so in the comfort of your fine fort, I am sorely parched and some fresh water would be a gift from Morrow himself.

    The human members of the Brotherhood were well aware of the identity of the approaching man though even the others had heard of him by reputation alone. Bradick vocally expressed his opinion that he should not be allowed into the fortress but was overruled by his Captain. Bosh and Sebastian went out to meet him and allowed him access on the condition that he powered down his armour and left his weapons with the guards at the entrance. Surprisingly the man seemed to have no more difficulty moving in the armour even without power flowing through it. The visitor was escorted to the Inn that serves as office and meeting room for the Brotherhood more often than not.

    A fine fortress you have here, built on the old Cygnaran design, sturdy a good choice.” He seems distracted as is lost in thought, “And fine water I thank you for it

    He looks around intently at the gathered officers, “Many of you know who I am and I shall keep it a secret no longer, I am Asheth Magnus, commander of the armies of Vinter Raelthorne, true king of Cygnar and emperor of the Skorne. I have been tasked with acquiring the services of your company as well as the stronghold in which we now stand.” He sips “It seems our allies underestimated your strength, something which I will not do.

    He reaches down beside him and pulls up the box he was carrying, Curiously it appears to be wax sealed, he slides it over the table.

    With no-one being in any particular hurry to open the container Bosh reaches over and breaks the seal reasoning that anything that would harm them would also harm their guest so he was unlikely to have bought a bomb or the like with him as well as pre-empting the inevitable “Bosh open that box” order. Somewhat surprisingly inside the box is the decomposing head of the human ‘diplomat’ sent to negotiate with the Brotherhood before the Skorne attack.

    Magnus smiles to himself, “As you can see, Both King Vinter and myself take failure seriously especially from those of our number a little too dedicated to the Skorne. We present this as an apology. We ask you to consider our offer” He pulls a folded piece of paper from his jacket. There will be no negotiation on this, our offer is final and given only once. We value your strength and believe it could be an asset when we move on Western Immoren. Think on it. I will be awaiting your reply

    At this point he slid a pair of alchemists flares over to Bradick each a different colour with a label on each one….green for yes…red for no…

    The offer was equivalent pay for all members of the Brotherhood, plus a raise of ten gold a week said raise to be paid as a retainer until they were required though how they would be paid this on a weekly basis was not mentioned. They would remain autonomous until a time of calling where the company will be tasked with infiltrating Western Immoren and beginning a guerilla campaign to take and hold a chosen city dependent on Magnus and Vinter’s requirements at the time. Also at this time there will be a hundred crowns bonus per man should the city be taken. Ranking positions in Vinters administration will be offered to those in Brotherhood command positions.

    The importance of this decision could not be underestimated. Refusal would result in a battle against Magnus’s forces that they had little hope of prevailing against especially with those forces being led by a Warcaster of his power and skill though agreement also had significant consequences too.

    Editors Note – The in character discussion that followed lasted about forty minutes of real time though some of this was out of character explanations to me about background material of which I was unaware having an appalling lack of Warmahordes knowledge compared to the rest of our group. It would be impossible for me to relay every back and forth of the debate so I’ll just list the core arguments of each persons character below. It’s also worth mentioning that we’re arguing from the points of view of what our characters know (Or think they know) rather than what might necessarily actually be fact from the point of view of the current canon. I really wish I’d have recorded the conversation now as it included some sterling bits of role-play…

    Sebastian and Danika being both former inhabitants of Llael were of the opinion that such a disaster would not have happened under the previous administration and that should their homeland ever to be freed from Khadoran oppression then a strong Cygnar was most likely to accomplish it. Danika also put forward the opinion that Vintner had been accepting of all religions so her own church would not necessarily be effected by his return to power and a promised ranking position in his administration could help her consolidate some of that power in the right place. Though not specifically stated out loud it was obvious that Sebastian wouldn’t turn down a position of power should it be offered as long as the position didn’t involve any actual work.

    Bosh and Bragg had few opinions on what human should rule what kingdom as few showed any real regard for their none human subjects though Bragg having witnessed the savagery of the Skorne expressed a modicum of concern about how that brutality might be inflicted upon a civilian populace. Bosh on the other hand had no sympathy for those unable to defend themselves and had been tasked with defending the train, this fortress and the brotherhood to varying degrees and a pact with Magnus and his master would accomplish all these things. His only real issue was that his Ogrun code of honour would prevent him from acting against certain targets due to promises made and the terms of their Mercenary Charter. Of course without knowing their potential targets that is an issue that could be dealt with at the time.

    Bradick was the only one who had significant objections to the arrangement and argued that any one allied with Skorne was dubious, the rightful ruler was the rightful ruler and shouldn’t be deposed on a whim and that Magnus had shown himself to be untrustworthy on multiple occasions. There was also the risk to innocent lives should they be tasked with targeting a heavily populated area and a myriad of other issues ranging from variations of those already listed to other relatively trivial ones. He also claimed that he had had many political discussions with Rafaldo and firmly believed that should he be here he would also vote no,

    As the arguments began to become somewhat circular it was decided that a secret ballot would be conducted…rather unsurprisingly the result was four to two even with Rafaldo’s vote proxied as a ‘No’…the decision was made…

    Editors Note – If there’s ever an RPG equivalent of the Oscars then the ‘commitment to character’ award would be going to Andrew…you’ll see what I mean shortly…

    Sebastian slid the green flare over to the alchemist Bradick and asked him to launch it indicating their response to Magnus’s offer and he seemingly left to follow the given order. After some thought the Captain also sent Bosh to ensure that the task was indeed carried out…perhaps he should have done so immediately rather than delayed…

    Quickly examining what equipment he had in his portable alchemy kit Bradick tried to find anything that could be used to alter the colour of the chemical in the flare from green to red but the closest he could discover was the vaguely orange hue of the chemicals used to create his rust grenades and he set to work. Mixing chemicals on the move with improvised ingredients was a near impossible task but somehow he managed to come up with a workable mixture and altered the flares contents from a green to a somewhat orangey red and launched the doctored flare into the sky. The sense of satisfaction of a task well done was somewhat ruined by the sudden emergence of three foot of Warcleaver from the centre of his chest…

    Editors Note – PC’s killing each other is generally considered a no-no in RPG circles but this was a special case…it was also an exemplary bit of role-playing by every-one involved…

    We had an out of character discussion before this pivotal moment where I pointed out that traitors were generally executed and that from a character point of view ‘Bosh’ would realistically kill ‘Bradick’ on the spot as soon as the flare was launched. Andrew agreed that this was an entirely reasonable viewpoint but was 100% committed to his characters actions. With this decided we continued with the traitor (or hero…depending on your pint of view)’s dramatic demise…

    Act Three – ‘Whose Side Are We On Again?’

    As Bradicks body slid from the blade of the cleaver Bosh quickly realised that they were only minutes away from a disaster from which they were unlikely to survive and quick action was required. Taking inspiration from Magnus himself he came up with a plan…

    The sudden commotion from outside in the courtyard bought every-one to their feet though there passage outside was blocked by the emerging form of the Ogrun Bosh carrying the severed head of what appeared to be their alchemist Bradick Davalos. Every-one then immediately leapt to exactly the correct conclusion about what had occurred outside. “I’m going to need that box” he said pointing at the container that was currently the home of the decapitated head of the Skorne’s human ambassador…

    Moving as fast as he could Bosh ran from the fortress in an attempt to catch up with Magnus before he reached his army and reported that the offer had been refused. If Magnus was surprised by the sight of an Ogrun carrying the box he’d previously delivered to the fortress he showed no sign of it.


    Bosh explained as briefly and succinctly as possible that their collective opinion had been subverted by a traitor in their midst and that the situation had been resolved permanently. He then offered the traitors head to Magnus in the hope that he would take this as a sign of their good faith as if he didn’t Bosh was about to have an extremely short and one-sided battle against an army of Skorne that were currently waiting their commanders order to attack.

    Fortunately the gesture was suitably well received and the Brotherhoods confirmation of the terms was accepted albeit in not quite the method originally intended. Unfortunately as one disaster was averted another was about to take it’s place…

    A large contingent of the Steelhead Merceneries had apparently come to certain conclusions of their own and had decided that the Brotherhood were now their enemies and had launched a pre-emptive attack on the recently repaired fortress. Bosh barely made it back from his impromptu meeting before artillery fire began to pound their current homes western wall. It seemed that the Steelheads were far better equipped for siege warfare than the earlier Skorne force had been.

    Brotherhood artillery weapons were quickly relocated and engaged the charging enemy with rapid fire bullets, cannon rounds and shells supported by massed rifle fire felling many before an enemy shell tore a chunk out of the wall forcing some of them to relocate and incapacitating several others as the battlements crumbled beneath them. Artillery fire was again exchanged between the two forces as well as other ranged weapons as they grew closer with a second and third shell widening the breach in the wall even further with this causing several more of the walls defenders to be incapacitated and perhaps even killed as there was no time at the moment to check through the rubble for survivors.

    Bosh and his fellow Ogrun Men at Arms formed up ready to defend the breach from assault while Danika yet again managed to get her favourite beast of burden ‘Gerty’ to accept her as a rider and awaited the moment to charge. The recently trained Trollkin ranked up ready to support the others in any manner they could. Bragg commanded his ‘jack to pick up it’s trusty improvised spear and joined them also. Danika then yet again used her priestly magics to enhance the hardiness of the defenders and those who had experienced the effect from their experience with the Skorne were once again grateful. With their own troops to close to the fortress to risk catching with ‘friendly fire’ the enemies long range artillery ceased fire so Sebastian and the other close range weapon users moved onto what was left of the wall to give covering fire. Deciding to prevent their foes from entering through the now gaping hole in the outer wall Bosh, his fellow Men at Arms and Danika charged through.

    ‘Gerty’ soon gathered considerable momentum but as such mounts were never intended for human riders Danika could only hang on and hope for the best as the now unstoppable creature crashed into a wall of Stellhead Halberdiers killing over a dozen though unfortunately the impact was so great that Gerty was now fatally skewered on a myriad of blades. Danika barely managed to leap aside but was now alone in the midst of the remaining force…

    The enemy cavalry had lost a considerable of their number to uncannily accurate artillery fire and a few more to the various pit-traps and other precautions around the fort, It seemed that the decision to make the Brotherhoods artillery mobile was a fortuitous one as it now allowed the survivors of the attack on the wall to relocate and renew their onslaught against the attackers.

    Seeing the danger that their priestess now found herself in the Ogrun redirected their charge to allow her time to leap behind them to relative safety and rather than attack herself Danika instead cast another blessing that rather than assisting all the defenders generally enhanced Bosh’s skills specifically. With this additional boost Bosh seemingly couldn’t miss and each uncannily accurate blow cleaved an opponent into pieces, His fellow Ogrun were also reaping a terrible toll in enemy lives.

    Editors Note – The rather useful spell is called Solovins Boon and allows you to roll an additional die to hit and to damage before picking one to remove thus making the chance of a terrible dice total a lot less likely…of course it does still happen sometimes…

    Seeing that the attack was now faltering Bragg moved his ‘jack through the breach before the gap was plugged by a wall of Brotherhood troops and Trollkin support both covered ably by gunfire from the battlements directed by Captain LaCroix. The newly configured machine (Whom Bragg had taken to calling ‘Ruby’ for some reason) carved through cavalry with it’s spear while un-horsing other riders with his free hand with Bragg occasionally emerging from the cover it provided to kill any targets of opportunity. With Danika’s considerable abilities making the Brotherhood forces far more difficult to hurt than their level of armour would indicate, the unexpected appearance of a warjack and with the attack spearheaded by a wall of blood-stained Ogrun shock troops who seemingly killed with every strike the opposing infantry began to falter. The Brotherhood’s leadership had gained considerable experience in utilising their respective abilities to create something greater than the some of it’s parts and had passed these skills onto their rank and file admirably. Realising that this would be where the battle would be decided the leader of the attack gathered together his remaining cavalry and charged into their midst.

    Stannis’s obnoxious Lieutenant hurled his cavalry into the Ogrun and it was debatable whether it was the Ogrun themselves or the mounted officer who was most shocked that only one of the defenders fell to a vicious blow to the head. Bosh and the enemy leader met head on while all around them the fight had turned into a myriad of small combats though surprisingly it was the Brotherhood rather than the Steelheads who had maintained the best discipline. Seemingly a multitude of recent victories had poorly prepared the Steelheads for the possibility of defeat…

    Despite Sebastian’s casual attitude in many areas there was no doubt about his ability to command and inspire troops as he quickly restored order to the few pockets of chaos in his own lines and organised fire teams to pick off the now rapidly decreasing numbers of enemy infantry. The fact that he had yet to miss with a single shot of his own was motivating his pistoleers to greater and greater feats of their own.

    With Danika now in the centre of the engagement her aura of protection covered nearly the entire of the defenders and the faint glow of the runes of magic glittering across many of the the troops around was helping moral considerably.

    Bosh shrugged off the third and fourth strikes from the Lieutenants bodyguard with retaliatory strikes turning each one to ragged corpses and with his immediate guard dealt with could finally give the commander his full attention and promptly reduced his horse to two halves though a no doubt adrenaline boosted burst of speed prevented the rider from suffering the same fate from a second blow. However the third of his attacks was too much for even the veteran tearing through his armour and leaving him nearly dead. A second wave of his men attempted to drag him to safety…and paid for the attempt with their lives. At least their deaths spared them from witnessing the final brutal dismemberment of their leader at the hands of a disturbingly cheerful looking Ogrun,,.

    Leaderless, demoralised and having suffered one of their worst defeats in recent years the remaining Steelheads attempted to escape with the Brotherhood in pursuit. The enemies artillery opened up again but unexpectedly the shells landed amongst their own retreating forces…it seemed their were consequences amongst the opposing mercenary company for what was subsequently discovered to be an unauthorised action…It seems the Brotherhood of the Rail was victorious once more…

    Editors Note – I’m sorry if any of you are fans of the Steelhead Mercenary Company but they really, really picked the wrong people to mess with on this particular occasion, lol.

    As was surmised the attack had not been authorised by Stannis which was fortunate as had he been involved himself then the attack may have met with more success. It also looks like the fortress would need repairing…again…

    Unfortunately some of the Brotherhoods casualties had passed on before medical attention could be given. Those with minor injuries had been given medical care by those with basic training though the more serious wounds had been treated by their resident medic Rosaleen. Several of the mercenaries thought beyond help had in fact been saved by the skilled surgeon including the fallen Ogrun Kuluk who now owed the good doctor his life twice over…

    It was also with some considerable sadness that it was discovered that Sebastian’s faithful Gobber assistant Geoff had been executed by this (apparently) rogue Steelheads element before their attack. Bradicks death on the other hand passed completely un-mourned though his equipment was saved should a less traitorous successor be discovered for him and the decapitated corpse of the traitor had been impaled on a spear alongside the entrance of the fortress in order to emphasise the fate of those who turned against the Brotherhood…It was also noted with some amusement that it was the shortest lasting promotion that any of the officers could recall…

    Well at least nothing else could go wrong…

    Back to Reality

    Editors Note – As with last time this session overview comes courtesy of our GM for the session rather than me.

    So this session was an odd one. I messaged the guys a few days before we began telling them to prepare for something out of the ordinary.

    My original idea had been for a big climactic battle but once I’d done the skirmish with Skorne I realized any large scale combat would need miniatures and a map. At this point we may as well just play Warmachine. It also meant they guys had nothing to do in character other than constantly roll dice. After some problem solving and a lot of research I came up with the Magnus ultimatum. 

    I really enjoyed running the session, even if it was a little more driven by my narration. The guys stuck to their character amazingly and while GMort has cut down the in character decision it was about forty minutes of pretty thought out debate and discussion of history and feelings.

    The Steelhead engagement was thrown a little awry by Bradick but it was the ultimate in character act to end the discussion. It lead to combat being a bit messy and the last part of the session felt like a come down but it was still enjoyable.

    As for experience anything less than three was an insult (one for showing up, one for team work and one for role-playing), Bradick (or whom ever he now is) got a little less due to the extreme lack of teamwork, but I’m sure we’ll throw a perk at his new guy.

    I really like the Iron Kingdoms as a setting and look forward to my next GM stint.