Posts Tagged ‘Punkapocalyptic’

Unboxing Punkapocalyptic – Mercs and Extras

Posted on April 20th, 2017 under , , , , . Posted by

Bad Roll Games recently took their ‘Punkapocalyptic’ game to Kickstarter in order to fund a new faction called ‘Black Blood Children’. Unfortunately for me they also had a ‘basically everything we’ve ever made plus the new stuff’ pledge…they gave it the slightly snappier name ‘Wasteland Hoarder’ but the principle was the same…so now I own four Punkapocalyptic factions…
We’ve looked at the four main factions in previous articles so lets finish off with a look at a couple of mercenaries and a few extras that I acquired during the recent Kickstarter…
The ‘Printer Friendly’ version of the core rules can be downloaded from HERE.
The rules for Mercs can be downloaded from HERE
Mercenaries
Although the Wasteland is a dangerous place to live in and most people join together to survive, some outstanding individuals go their own way and can afford to offer their services to the highest bidder. Most of them are common guns for hire with no affiliation whatsoever, so they will work for whoever puts a bigger pile of bullets on the table. But there are always those motivated by other standards, such as helping those in need or those who wear the flashiest clothes.

It’s also possible that these first two might have an entirely coincidental similarity to some characters from a recent movie… 

Crazy Mel
Crazy Mel is a living legend of the Wasteland, roaming the badlands on his car with the only company of his dog, Meatball. He is a man of few words and little is known about his past, although it seems he became the faithless and sour person he currently is after the loss of a beloved one. Although he tries not to poke his nose in other people’s business, sometimes, being it out of principles or in exchange for fuel or bullets, he will fight for one of the warring bands around the Scrapbridge area.
Crazy Mel – Unassembled
Here’s a look at both sides of the unassembled parts that make up Crazy Mel…
Crazy Mel – Assembled
This model is in the majority a single piece with the head separate. You get two choices of head (one with a helmet and one without) and his pet dog that’s also a separate piece that you can use or not as you please.

Imperatrix Rabiosa
Rabiosa was one of the best fraggin’ scouts in the northern Junkers bands, the candy of the eye for the Lord of Bullets, for whom she fulfilled lots of really profitable jobs earning the Imperatrix title for herself. No one knows exactly when that relationship went sour, but one given day Rabiosa left the camp with a big-ass war rig. Appartently the deal was to deliver this armoured truck at the Blackblood Children fortress, but some rumours say that after keeping her part of the deal, the Children of Tex’co betrayed her and tried to take her down. She had to shoot, cut and bite her way out of there and now, banned by most of her former allies, she roams the Wasteland offering her services.
Imperatrix Rabiosa – Unassembled
Here’s a look at both sides of the unassembled parts that make up Imperatrix Rabiosa…
Imperatrix Rabiosa – Assembled
This model is in the majority a single piece with separate arms.

Unlocked in model form as part of the recent Kickstarter was Lizzy DeVille. I’m therefore not sure when (if ever) she’ll be available via normal retail.
Liz DeVille
Soldier of fortune and natural born survivor since her early days, Lizzy DeVille has always travelled across and along the Wasteland without calling any place home. She forges temporary alliances with other Wasteland roamers she might come across in her travels, if she believes it will be a good idea, but at the end she always ends up following her own way.
Liz Deville – Unassembled
Here’s a look at both sides of the unassembled parts that make up Lizzy DeVille…
Liz Deville – Assembled
This model consists of five pieces though with the exception of the main body piece the separate parts are quite small. The hand piece will need handling with particular care as it’s tiny…

There were also a number of other bits and pieces that arrived as part of my Kickstarter pledge that are worth having a look at…

Martarabbits
Martarabbits – Unassembled
Here’s a look at both sides of the unassembled parts that make up the Martarabbits…
Martarabbits – Assembled
Two are single piece, one has a separate tail.

Punka Tokens and Scenic Bases

Thoughts and comments are (as usual) most welcome.

Unboxing Punkapocalyptic – Black Blood Children (Part Two)

Posted on April 18th, 2017 under , , , , . Posted by

Bad Roll Games recently took their ‘Punkapocalyptic’ game to Kickstarter in order to fund a new faction called ‘Black Blood Children’. Unfortunately for me they also had a ‘basically everything we’ve ever made plus the new stuff’ pledge…they gave it the slightly snappier name ‘Wasteland Hoarder’ but the principle was the same…so now I own four Punkapocalyptic factions…one of which obviously is the aforementioned Black Blood Children…

…so lets start with some background info on the Black Blood Children, then we’ll see what’s available for them now the Kickstarter has expanded their faction from the single model listed on the website. Given that these are the most detailed models they’ve released I’m going to split this faction feature into two articles so I can post four views of each model (rather than the ‘front and back’ I did with the other articles) without drowning you under a hundred picture feature. I’ll also mention any issues I encountered during assembly.
Black Blood Children
The most successful cult around the Scrapbridge area is that of the Black Blood, a congregation that gathers in and mantains an oil refinery in almost perfect working condition and has turned it into a heavily armoured and protected settlement. They worship oil with an unsettling reverence bestowed upon them by the strange deity Tex’co. They don’t trade with the clack blood they extract from beneath the ground, as only the cult members are worthy of its blessing. Although they sometimes tried in the past to carry the word of Tex’co to other settlements to get new followers, their politics were not aggresive. That doesn’t mean that they were not fit to fight, as they were well aware that almost any other rival gang would do anything to get their oil and they had to protect it at all costs.

But the attack on their home has changed that. Now they live in constant paranoia and think the rest of the world wants to steal their resources, so they fight anyone anytime and even make “preventive attacks”. And worst of all, they have strange oil-powered machines to use against their enemies, undreamed of by any other faction.
Organization
The Black Blood Children follow a highly strict religious hierarchy.
Always in charge there is a High Priest, who controls and sees everything from their oil refinery; no one outside the walls of this stronghold has ever seen him. Below him there are the Flamekeepers, who inspire great deeds from the cult Warriors with their mere presence and carry the word of Tex’co with them. The Embers are combat-trained brothers and sisters who take the fight to the enemies of the Black Blood, equipped with weapons such as flamethrowers or chainsaws, impossible to see among other factions of the Wasteland. The Sparks serve as scouts, riding their motorbikes like thunder across the Wasteland. The Ashes are the cult base members, who carry the most basic duties and enter the fray only when it is necessary. Those they call Burnts are a completely separate case, die-hard fanatics willing to give their lives for the Black Blood without a second thought.

The ‘Printer Friendly’ version of the core rules can be downloaded from HERE.
The rules for this particular faction can be downloaded from HERE.

Note – The standard models come with a plain 25mm base and the Spark Bikers come with a plain 40mm base.
Personalities
Cunnilingus Igni
 Not so long ago the Black Blood Children were led by the High Flamekeeper Jeremiah, a quite peaceful guy who only wanted to spread the word of Tex’co across the Wasteland. But during the terrorist attack suffered at their main refinery he lost his life, and the whole cult fell into utter chaos. In that moment the most violent faction among them, led by Cunilingus Igni (which at the moment was kept locked under arrest for his aggresive and radical behavior) took control of the Children. Cunilingus has been the High Flamekeeper since then and has led the Black Blood Children to a holy crusade to wipe out anyone who does not accept Tex’co as their true divinity. He does not hesitate to take personal command during the raids of his children,fighting like a rabid madman.
Unassembled
Here are pictures of both sides of Cunnilingus Igni in his unassembled form

 Assembled
An easy to assemble five piece model. the major part is the main body to which arms, a head and some pipes on the back are added. All parts have decent attachment points.

Momma Nutritora
 Every leader needs a strong right hand, and for the Black Blood Children that would be the place for Momma Nutritora. When Cunnilingus started his revolution to change the peaceful ways of the cult, Momma was the first to rally to his side and preach his radical ideas. Despite many rumors there has never been any affair between them; Momma simply sees him as the chosen of Tex’co to lead them into converting the misguided people of the Wasteland. When she enters the fray Momma takes care that none of her Children runs out of gas, as well as contributing her technical skills to any worthy goal.
Unassembled
Here are pictures of both sides of Momma Nutritora in her unassembled form

Assembled
Just four pieces to this model namely a body, separate arms and a back piece. As with Igni these parts all have adequate attachment points so should give you no assembly issues.

Flamekeepers
The Flamekeepers are the high priests and priestesses of Tex’co, guardians of the knowledge bestowed by the Black Blood. They decipher the ancient hieroglyphics that allow the cult to operate the machinery, know the secrets of their temple-refinery and are the ones who constantly put the faithful to test to prove their devotion. No one would risk to fail before the eyes of a Flamekeeper.
Flamekeepers – Unassembled
Here are pictures of both sides of the Flamekeepers in their unassembled forms.

 Flamekeepers – Assembled
This model predates the Kickstarter and is single piece. I include it here for the sake of completeness.

This model consists of four parts. Despite being thin the ‘staff’ is surprisingly sturdy and the opposite ‘pointing arm’ has a good attachment point and a slight indentation that greatly assists with alignment. The only issue with this model is the ‘nozzle’ on the gas dispenser (you can see it between the models legs) which is a separate piece and very small. Be careful as if that bit lands on a carpeted floor you’ll probably never see it again…

Spark Bikers
Thanks to the almighty power of oil, the Children of the Black Blood have more working vehicles than any other faction this side of the Wasteland. Although they usually only use them to go around quickly, Sparks are the scouts of the cult and make good use of agile motorbikes to explore the Wasteland, even using them in combat if need arises.
Spark Bikers – Unassembled
Here are pictures of both sides of the Spark Bikers in their unassembled forms.

Spark Bikers – Assembled
I had some trouble getting this model to match the artwork and render pictures so instead attached the parts whose locations weren’t in any way subjective (the arm holding the bike handles particularly) and worked my way from there. There is some play in the connection between the torso and legs so you can get some alteration of pose from that point. Regardless of those minor issues I still like how the model looks and in the end that’s what really counts…

This one was easier to put together despite having slightly more parts. There’s a very definite indentation in the bike seat which aligns the riders body well in regard to the other bits. A little bending was required to align the arm to which the handle is attached with handlebars but a little bit of tweaking is often needed when working with resin and this was only minor.

The Flaming Piper
Technically I guess this guy should have been in Part one with the Rank and File Black Blood Children but as he has an individual description I decided to give him his own section…plus he has Flamethrower Bagpipes…which is pretty awesome in my opinion…
Unassembled
Here are pictures of both sides of the Flaming Piper in his unassembled form.

Assembled
The model is a fairly easy assembly job with the exception of a piece of connection tubing which is rather small…it does have actual connection points though so isn’t as big an issue as I first expected. The rest is pretty straightforward.

If you happen to have missed them you can find the other articles at the links below.

Introduction to Punkapocalyptic
Faction – Black Blood Children (Part One)
Faction – Gangers
Faction – Junkers
Faction – Mutards

Thoughts and comments are (as usual) most welcome.

Unboxing Punkapocalyptic – Black Blood Children (Part One)

Posted on April 17th, 2017 under , , , , . Posted by

Bad Roll Games recently took their ‘Punkapocalyptic’ game to Kickstarter in order to fund a new faction called ‘Black Blood Children’. Unfortunately for me they also had a ‘basically everything we’ve ever made plus the new stuff’ pledge…they gave it the slightly snappier name ‘Wasteland Hoarder’ but the principle was the same…so now I own four Punkapocalyptic factions…one of which obviously is the aforementioned Black Blood Children…

…so lets start with some background info on the Black Blood Children, then we’ll see what’s available for them now the Kickstarter has expanded their faction from the single model listed on the website. Given that these are the most detailed models they’ve released I’m going to split this faction feature into two articles so I can post four views of each model (rather than the ‘front and back’ I did with the other articles) without drowning you under a hundred picture feature. I’ll also mention any issues I encountered during assembly.
Black Blood Children
The most successful cult around the Scrapbridge area is that of the Black Blood, a congregation that gathers in and mantains an oil refinery in almost perfect working condition and has turned it into a heavily armoured and protected settlement. They worship oil with an unsettling reverence bestowed upon them by the strange deity Tex’co. They don’t trade with the clack blood they extract from beneath the ground, as only the cult members are worthy of its blessing. Although they sometimes tried in the past to carry the word of Tex’co to other settlements to get new followers, their politics were not aggresive. That doesn’t mean that they were not fit to fight, as they were well aware that almost any other rival gang would do anything to get their oil and they had to protect it at all costs.

But the attack on their home has changed that. Now they live in constant paranoia and think the rest of the world wants to steal their resources, so they fight anyone anytime and even make “preventive attacks”. And worst of all, they have strange oil-powered machines to use against their enemies, undreamed of by any other faction.
Organization
The Black Blood Children follow a highly strict religious hierarchy.
Always in charge there is a High Priest, who controls and sees everything from their oil refinery; no one outside the walls of this stronghold has ever seen him. Below him there are the Flamekeepers, who inspire great deeds from the cult Warriors with their mere presence and carry the word of Tex’co with them. The Embers are combat-trained brothers and sisters who take the fight to the enemies of the Black Blood, equipped with weapons such as flamethrowers or chainsaws, impossible to see among other factions of the Wasteland. The Sparks serve as scouts, riding their motorbikes like thunder across the Wasteland. The Ashes are the cult base members, who carry the most basic duties and enter the fray only when it is necessary. Those they call Burnts are a completely separate case, die-hard fanatics willing to give their lives for the Black Blood without a second thought.

The ‘Printer Friendly’ version of the core rules can be downloaded from HERE.
The rules for this particular faction can be downloaded from HERE.

Note – The standard models come with a plain 25mm base and the Bikers in the next feature come with a plain 40mm base.
Ash, Burnt and Embers
The majority of the cults rank and file are referred to as either Ashes (The Ashes are freshly consecrated members of the organisation), Burnt (Brothers and sisters who don’t become Ashes but rather follow the path of martyrdom ready to give their lives for the cult) and Embers (Embers are the combat-trained brothers and sisters who take the fight to their enemies. They are tested and seasoned through countless trials to know if they are worthy of this honour).

Black Blood Children – Unassembled
There are a large number of models in the range with a wide variety of equipment options enabling them to portray either Ashes, Burnt or Embers (There is some cross over in equipment options). Here are views of both sides of them in their unassembled form.

These ones are equipped with the most basic of weapons…

These are somewhat better equipped…

Black Blood Children – Assembled
This model was in only two parts, these being a single body piece with a separate arm.

Another two-part model with only a separate leg to attach. It does have a relatively small attachment point to the base but given the lightness of the resin model this isn’t an issue.

This one comes with both arms separate. The contact points aren’t massive but the shape of the arms makes attachment simple enough though you may have to hold them in place a little to ensure they properly adhere.

The separate arms are easy enough to attach but the left ‘loading’ hand is a tiny individual piece that will require some care when removing from the sprue and attaching to the model…unless you’re a fan of crawling around the floor looking for bits that is, lol. I really like the pose on this one…

This one was missing a piece but as I wanted to get the article done I replaced the missing left arm with a spare piece from my bitz box. When I get a replacement piece (I contacted them and they’re posting me it straight away) I’ll replace the incorrect arm and redo these pictures…but for now it is what it is…

I had a few minor alignment issues with this one due to me somewhat hastily gluing the right arm on without doing any dry-fitting first…so my recommendation would be to not do what I did and check the pieces line up correctly before adding glue…

They also have a pet but I’m afraid this was a Kickstarter exclusive so really all I’m doing by posting pictures of it is taunting you…sorry…

In the next feature we’ll look at the Black Blood Children ‘Personalities’, Flamekeepers and Spark Bikers…

If you happen to have missed them you can find the other articles at the links below.
Introduction to Punkapocalyptic
Faction – Gangers
Faction – Junkers
Faction – Mutards

Thoughts and comments are (as usual) most welcome.

Sunday Round-Up

Posted on April 16th, 2017 under , , , , , , , . Posted by

Unfortunately my captors have increased security due to my last three escapes so I haven’t been able to get away…yet……I have however managed to sneak out some messages to the gangs inhabiting the wasteland around my prison. I’ve managed to contac…

Unboxing Punkapocalyptic – Junkers

Posted on April 14th, 2017 under , , , , . Posted by

Bad Roll Games recently took their ‘Punkapocalyptic’ game to Kickstarter in order to fund a new faction called ‘Black Blood Children’. Unfortunately for me they also had a ‘basically everything we’ve ever made plus the new stuff’ pledge…they gave it the slightly snappier name ‘Wasteland Hoarder’ but the principle was the same…so now I own four Punkapocalyptic factions…

…so lets start with some background info on the Junkers, a look at what is in their starter set and then what else is available for that particular faction…
Editors Note – This particular article is VERY picture heavy.
Junkers
Finding tools, weapons, vehicles or almost anything in the Wasteland is hard and dangerous. But the Junkers, also called Scavengers by some, make a living of it. They search among the piles of rubble of old cities and the disposal waste of the Megalopoli, and they always find things to sell or trade at this settlement or the other. They are adept on repairing and “patching” machines, although not very neatly, and more often than not they end up creating complex apparatus to solve simple tasks, and not the other way around.

They are probably the faction that can roam this side of the Wasteland with more freedom of movement than any other, as everyone is interested in trading with them to get good stuff, and it is not wise to attack the people that can get them. That doesn’t mean they are totally safe, and from time to time a gang of Junkers is attacked to steal their goods, so although they are not the best fighters in the world, they have wits and devices with which to defend themselves, and they are used to move around dangerous places like no other.
Organisation
Junkers are eccentric people to say the least. They are dressed with all kinds of suits and devices recovered from the ruins, the older the better, and always with some strange gadget of unimaginable hue and shape in their hands.

Among their members there is no particular organization, as every individual is specialized in a specific task, from scouts capable of sneaking everywhere without being noticed, to alchemists that manufacture all kinds of concoctions, or inventors full of the craziest ideas. There are no bosses, nor anyone who organize things, and when matters must be discussed they gather an Assembly where everyone has a voice and a vote.

They use to be on the move, usually forming caravans, in search of new places to get raw materials and stopping by the settlements only to trade with what they have found. People tend to see them as freaks… although useful ones.  Around the Scrapbridge area almost all of them have some kind of bond with Samanthia, the only place they could possibly call home. While on other zones of the Wasteland their dressing code tends to be more lax, patching clothes up with whatever fabrics they can find, the gangs around this area have been deeply influenced by the particular style of the Baroness, so imbued by the old Julio Verne novels she loves to read, and has become almost iconic for their members.

Note – The metal models come with a plain 25mm ‘slot’ base and the later resin ones come with the same size base but without the slot…

Junkers Starter Set
There is a starter set available for this faction composed by five Junker miniatures.
Junkers Starter Set – Unassembled
Here’s a look at the starter set models in their unassembled form. Currently these are metal though it’s possible that resin versions may come later as the more recent models in the various factions are resin.

Junkers Starter Set – Assembled
The starter set for this faction is composed of five Junker miniatures. Includes Dynamo (crack ‘n’ snap, electric suit and biohazard protection), Gear (blunderbuss, medium blade and hardened leather), Gear (pumper), Piston (heavy blade / ballistic punch, pistol and metallic armour) and Probe (small blade and biohazard protection). The pictures below are in the same order as the previous written descriptions but to be honest which is which is pretty obvious with even a brief look at their respective equipment…

The only model that’ has any assembly issues is ‘Dynamo’ as the weapon tip has a relatively small contact point and the connecting tube needs a little ‘tweaking’ to get to align. Neither are big problems but still worth mentioning.

This gentleman comes with the option of either the axe I’ve used or a ‘Ballistic Fist’ which you can see in the unassembled pictures a little further up.

Also available are a number of Junkers models you can use to expand your force. Available are Gear – light mace and biohazard protection, Gear – rifle, Gear – rifle and scope, Piston – harpoon gun and metallic armour and another Gear unlocked via the Kickstarter.
Junkers – Additional Models – Unassembled
Here’s a look at both sides of the additional models in their unassembled form. Some of these particular models are metal and others are resin.
 Junkers – Additional Models – Assembled
The resin models are single piece with the exception of the one unlocked during the recent Kickstarter, the metal ones are multi-part as you can tell from the unassembled pictures above.

This model was unlocked during the recent Kickstarter so I’m unsure how long it’ll be until it’s available separately.

If you happen to have missed them you can find the other articles at the links below.
Introduction to Punkapocalyptic
Faction – Gangers
Faction – Mutards

Thoughts and comments are (as usual) most welcome.

Unboxing Punkapocalyptic – Mutards

Posted on April 13th, 2017 under , , , , . Posted by

Bad Roll Games recently took their ‘Punkapocalyptic’ game to Kickstarter in order to fund a new faction called ‘Black Blood Children’. Unfortunately for me they also had a ‘basically everything we’ve ever made plus the new stuff’ pledge…they gave it the slightly snappier name ‘Wasteland Hoarder’ but the principle was the same…so now I own four Punkapocalyptic factions…

…so lets start with some background info on the Mutards, a look at what is in their starter set and then what else is available for that particular faction…
Editors Note – This particular article is VERY picture heavy.
Mutards
No one knows exactly when did the first mutants started to appear, but there were rumors about people with strange powers even before the population was expelled from the Megalopoli and threw out to the Wasteland. Their origins can vary a lot; maybe all the chemical agents and radiation levels accumulated in the marginal areas back in the days took a heavy toll on their inhabitants, or they might be the flawed outcomes of sinister genetic investigation experiments, or just plain and simple natural selection. The fact is that their ranks have increased notably since people have been forced to live in the Wasteland.

Mutants are not very popular in the area of Scrapbridge and most people have reactions that vary from grudging acceptance to hunting posses in some towns. The fact is that everyone calls them Mutards now, a derogative name that might come from the union of “mutant” and “bastard”.
As a rule of thumb Mutards are not very well equipped, as usually nobody trades with them, but they possess a wide array of mutations that can counter that drawback.
Organisation
Some individuals with small mutations try to hide their condition to the others, while those far beyond human appearance are shunned even in the most open-minded places. Most mutards have established themselves in their own settlements or gangs, whether to live in peace or to start a “pure” colony populated exclusively with what they see as the next evolutionary stage. The better known of these places is The Twins, and old nuclear power plant.

They are usually led by the beings known as Bobbleheads, individuals whose intellect has been boosted beyond human limits. Their superior brains allow them to achieve wonders such as telekinesis, telepathy, mental control… in exchange of weak and crippled bodies. Brute force is the realm of the Pit Beasts, huge mutated and vicious creatures that live to fight. In the lower level of the pyramid there are the Addlers (something similar to the zombies of the old world movies) which for some reason don’t attack the mutards. And of course they have their pets, similar in shape to a common dog (well, with four legs and a mouth full of teeth, at least) known as Mongrelmorphs.

Mutards Starter Set
There is a starter set available for this faction composed by five Ganger miniatures.

Mutards Starter Set – Unassembled
Here’s a look at the starter set models in their unassembled form. Currently these are metal though it’s possible that resin versions may come later as the more recent models in the various factions are resin.

Mutards Starter Set – Assembled
The starter set includes a Bobblehead, Mutard (mace and sure feet), Mutard (medium blade and extra limb), Mutardess (medium blade, brutal charge and sharp tail) and Mutard (small blade, organic missile and frog). The pictures below are in the same order as the above written descriptions but to be honest which is which is pretty obvious…

All were fairly simple to assemble with the exception of the Mutard with the extra limb who has a couple of quite fiddly tiny ‘hooks’ on the stump of one arm which I have a feeling I’m going to be gluing back on quite regularly, lol.

Also available are a number of Mutard models you can use to expand your force. Available are Mutard – mace, tough skin and resilient, Mutard – medium blade, hunk, prehensile limb and sonar, Pit beast – heavy blade and extra limb, Mongrelmorph and some additional Mongrelmorphs unlocked during the recent Kickstarter.
Mutards – Additional Models – Unassembled
Here’s a look at both sides of the additional models in their unassembled form. Some of these particular models are metal and others are resin.

 Mutards – Additional Models – Assembled
The resin model is single piece, the rest are multi-part as you can tell from the unassembled pictures above.

This imposing fellow comes on a 40mm base rather than a 25mm one…

Mongrelmorphs – Assembled

Two of these Mongrelmorphs (the darker resin ones) were unlocked as part of the new faction Kickstarter so I’m unsure about when they’ll be available via normal retail.

If you happen to have missed them you can find the other articles at the links below.
Introduction to Punkapocalyptic
Faction – Gangers

Thoughts and comments are (as usual) most welcome.

Unboxing Punkapocalyptic – Gangers

Posted on April 11th, 2017 under , , , , . Posted by

Bad Roll Games recently took their ‘Punkapocalyptic’ game to Kickstarter in order to fund a new faction called ‘Black Blood Children’. Unfortunately for me they also had a ‘basically everything we’ve ever made plus the new stuff’ pledge…they gave it the slightly snappier name ‘Wasteland Hoarder’ but the principle was the same…so now I own four Punkapocalyptic factions…
…so lets start with some background info on the Gangers, a look at what is in their starter set and then what else is available for that particular faction…
Editors Note – This particular article is VERY picture heavy.
Gangers
Life in the Wasteland is hard and, if you don’t want or simply can’t stay in a settlement, it is vital to team up. Gangers are probably the most common faction you can find in this part of the Wasteland, from groups of raiders to vigilantes. These gangs make a living attacking settlements or travellers to get bullets and gas, acting as mercenaries to carry out the wishes of some local chief, patrolling the surroundings of a colony, or just roaming the Wasteland as free spirits with the strength of the group to improve their chances of survival. They are the best combatants and they have more firepower than any other faction.
Organisation
Most of the gangs organise their ranks according to the fighting capabilities and seniority of their members. Those unable to fight will end up dead sooner than later, so even rookies are better than the average Wasteland inhabitant. Veterans have a prominent status in the gang and are respected by everyone. Leaders must win the title by their own merits; there is no room here for devious politics or blood bonds. Although there are always differences between the gangs and some of them value some measure of leadership capabilities, others stick to sheer force when it comes to choosing a chieftain. There will be always a way to challenge a leader to replace him, so you can bet your life (and maybe you will) on every one of them being very capable of proving they are worthy of the position.
There are some gangs that follow a distinct and well defined style, such as using the same clothes, show some tribal tattoos off or shave half their heads. Others are totally mixed and don’t have any distinctive feature.
These gangs are usually nomad and try to get whatever they need on the road, but some of them have some kind of refuge or base camp to rest, shelter or train their greens.

Gangers Starter Set
There is a starter set available for this faction composed by five Ganger miniatures.

Gangers Starter Set – Unassembled
Here’s a look at the starter set models in their unassembled form. Currently these are metal though it’s possible that resin versions may come later as the more recent models in the various factions are resin.

The metal models come with a plain 25mm ‘slot’ base and the later resin ones come with the same size base but without the slot…
Gangers Starter Set – Assembled
The starter set includes a Chief (medium blade, rifle and biohazard protection), Badass (rifle / crossbow and biohazard protection), Brute (metallic armour and heavy mace), Ganger (leather armour, bow and small blade) and Scumbag (throwing knives and light mace). 

The pictures below are in the same order as the above written descriptions but to be honest which is which is pretty obvious…

Also available are a number of Ganger models you can use to expand your force. Available are Badass – shotgun and small blade, Chief – shotgun and medium blade, Ganger – light mace, Ganger – pistol and biohazard protection, Scumbag – throwing knives and light mace and another Badass model unlocked during the Kickstarter.
Gangers – Additional Models – Unassembled
Here’s a look at both sides of the additional models in their unassembled form. These particular models are all resin. Most are single piece figures.

 Gangers – Additional Models – Assembled
Most of these with the exception of the one unlocked during the Kickstarter are single piece figures though the poses are still quite dynamic despite that.

This model was unlocked during the recent Kickstarter so I’m unsure how long it’ll be until it’s available separately.

Next time we’ll be looking at the Mutards…

Thoughts and comments are (as usual) most welcome.

Punkapocalyptic the Game

Posted on April 10th, 2017 under , , , , , , . Posted by

Having recently acquired a significant number of models for ‘Punkapocalyptic‘ by Bad Roll Games I have decided to do some unboxing and review features on the various factions I now own. First however I thought a brief overview of the game itself might help give you all a bit of context.

Punkapocalyptic – History
“The citizen has become a consumer; and when the consumer is no longer profitable, he is cast away and left out of society”

At the beginning of the 21st century the economic crisis, caused by water and fossil fuels shortages, as well as the ruthless speculation of the main economic powers, became pandemic. Although at first general population trusted that at the end things would go back to the good old times and (afraid in part to end up with nothing at all) accepted without resistance one measure after another to strip them from all the rights they had achieved through the last decades, at the end the general unrest was so high that ignited the spark of rebellion.
At first they were few, but in time millions of citizens all around the world took the streets with nothing to lose, blaming all the economical and political powers for their situation, those who have remained at the top of the pyramid as an untouchable oligarchy. There was war, carnage, anarchy… whole countries were nearly wiped out. The entire world was being torn apart.
Big companies, governments and the upper class in general realized for the first time that the tame flock they had been shepherding for centuries had gone wild, and that things would never be the same again. They also realized that they couldn’t afford the luxury to spend years reaching agreements between them, so they created a leading counsel with the power to take immediate executive actions, which they called the Compass. This counsel established that the problem was not the System, but the excess of people in it. This way they developed a way to keep the status quo as it was, the Babylon Project.
Thus the creation of the Megalopoli was planned, seven huge autonomous walled cities (two in North America, one in Oceania, two in Europe, one in Asia and one in South America), where only the right people would be accepted. They had to build reality but one step further, in their own image. Only 5% of the global population, enough to sustain the perfect social balance of economy and consume, would be accepted inside the cities with plenty of luxuries, pure water and food. Outside them laid the rest of the population, a burden, source of problems and troubles.

But these enormous cities must be built and that was something they couldn’t do in secrecy, so the Babylon Project was presented to the general public as a new dawn for the world, a place to begin from scratch with a more balanced society, where everybody would count. And the plan worked, because people was so anxious to believe in something, to dare to hope, that a measure of peace was reached and millions of people set to work in the founding of these dreamed cities, in exchange for a place to live and a decent job after their completion. The official message was that these seven Megalopoli were the first of many more that would populate the Earth. A feeling of being building a better future was born, casting away past errors. Then, when all the cities were finished, the real truth was unveiled: there would be no more places like them, and these would be the Eden of a selected few.
Obviously peopled rebelled and took arms immediately. The fighting for the Megalopoli was vicious, as there was no easy way to build Paradises up but tell most people they were to live in Hell. But contrary to almost all citizens, who discovered the lie by surprise, the Compass was ready for this moment: it has been carefully planned and its members were perfectly fitted tactical and militarily. Their course of action was ruthless: those who didn’t accept to live outside the mega-cities would die. They didn’t hesitate to use all the weapons they have been developing for years, whether nuclear, chemical, electromagnetic or worst. The world outside the Megalopoli became a stark land, a huge battlefield. And lastly the seven cities were sealed.
For if the war wasn’t punishment enough, the next years brought a terrible nuclear winter followed by a global warming worsened by all the last years’ events. Everything except the Megalopoli, which were perfectly fit for these “inconveniences”, became a barren land of shattered old cities, wasted forests and grasslands and dried rivers. The population forced to dwell on these areas was decimated to the point of representing less than 1% of the original inhabitants of old Earth.
To make the Megalopoli even more secure, minefields, automatic weapons turrets and anything technology could afford kept away every living being who wandered near any city by a hundred miles.
The world outside these Paradise cities became the Wasteland, now home to the outcasts of the ideal society.

There are currently four factions to choose from…
Gangers
Life in the Wasteland is hard and, if you don’t want or simply can’t stay in a settlement, it is vital to team up. Gangers are probably the most common faction you can find in this part of the Wasteland, from groups of raiders to vigilantes. These gangs make a living attacking settlements or travelers to get bullets and gas, acting as mercenaries to carry out the wishes of some local chief, patrolling the surroundings of a colony, or just roaming the Wasteland as free spirits with the strength of the group to improve their chances of survival. They are the best combatants and they have more firepower than any other faction.
There are some gangs that follow a distinct and well defined style, such as using the same clothes, show some tribal tattoos off or shave half their heads. Others are totally mixed and don’t have any distinctive feature.
These gangs are usually nomad and try to get whatever they need on the road, but some of them have some kind of refuge or base camp to rest, shelter or train their greens.
Mutards
No one knows exactly when did the first mutants started to appear, but there were rumours about people with strange powers even before the population was expelled from the Megalopoli and threw out to the Wasteland. Their origins can vary a lot; maybe all the chemical agents and radiation levels accumulated in the marginal areas back in the days took a heavy toll on their inhabitants, or they might be the flawed outcomes of sinister genetic investigation experiments, or just plain and simple natural selection. The fact is that their ranks have increased notably since people have been forced to live in the Wasteland.
Mutants are not very popular in the area of Scrapbridge and most people have reactions that vary from grudging acceptance to hunting posses in some towns. The fact is that everyone calls them Mutards now, a derogative name that might come from the union of “mutant” and “bastard”.
As a rule of thumb Mutards are not very well equipped, as usually nobody trades with them, but they possess a wide array of mutations that can counter that drawback.
Junkers
Finding tools, weapons, vehicles or almost anything in the Wasteland is hard and dangerous. But the Junkers, also called Scavengers by some, make a living of it. They search among the piles of rubble of old cities and the disposal waste of the Megalopoli, and they always find things to sell or trade at this settlement or the other. They are adept on repairing and “patching” machines, although not very neatly, and more often than not they end up creating complex apparatus to solve simple tasks, and not the other way around.
They are probably the faction that can roam this side of the Wasteland with more freedom of movement than any other, as everyone is interested in trading with them to get good stuff, and it is not wise to attack the people that can get them. That doesn’t mean they are totally safe, and from time to time a gang of Junkers is attacked to steal their goods, so although they are not the best fighters in the world, they have wits and devices with which to defend themselves, and they are used to move around dangerous places like no other.
Black Blood Children
The most successful cult around the Scrapbridge area is that of the Black Blood, a congregation that gathers in and maintains an oil refinery in almost perfect working condition and has turned it into a heavily armoured and protected settlement.
They worship oil with an unsettling reverence bestowed upon them by the strange deity Tex’co. They don’t trade with the black blood they extract from beneath the ground, as only the cult members are worthy of its blessing. Although they sometimes tried in the past to carry the word of Tex’co to other settlements to get new followers, their politics were not aggressive. That doesn’t mean that they were not fit to fight, as they were well aware that almost any other rival gang would do anything to get their oil and they had to protect it at all costs.
Hopefully that’s piqued your interest enough for you to check out the reviews which will be starting tomorrow…
Thoughts and comments are (as usual) most welcome.

Sunday Round-up

Posted on April 9th, 2017 under , , , . Posted by

Due to an unexpected miscalculation on my part I managed to find myself once again in the hands of my on off jailers…they had however come up with a series of entertainments for me during my stay……this unfortunately left me unable to write any ar…