Posts Tagged ‘Raven Guard’

Raven Guard 3rd Company – Tactical Squads

Posted on September 1st, 2017 under , , , , . Posted by

Tactical Squads 2, 3, 6 To continue on from my previous post, we now take a moment to look at the Troops Choices in my 1,000 point list for Adepticon.  To round out the Talon Strike Force I need 3 Tactical Squads so here you’ll find the 3 uni…

Raven Guard – 3rd Company

Posted on August 25th, 2017 under , , , , . Posted by

Raven Guard – 3rd Company

Victoris aut Mortis – Victory or Death
Ahh yes, the Raven Guard.  The XIXth legion of the Adeptus Astartes.
  “The First Axiom of Victory is to be other than where the enemy desire you to be. The First Axiom of Stealth is to be other than where the enemy believes you to be. The First Axiom of Freedom is that justice without force is powerless; force without justice is tyranny.”

– Corvus Corax, Axioms of the Legiones Astartes, Raven Guard Legion

One of the projects I’ve been working on throughout 2016 and 2017 and one in which I finished up 1,000 points for ahead of Adepticon this year, the Raven Guard.  The Raven Guard are a legion that fights from the shadows, strikes hard and fast, and excels in the use of Jump Pack and Drop pod insertion.  Following in the footsteps of their primarch, Corvus Corax, the Raven Guard do not execute war as many of their brother legions.  Rather than entering into wars of attrition, or head on attacks, the Raven Guard work to find the quickest and surest way to victory.  This often is at odds with other Imperial armies they fight alongside, and in a lot of the novels I have read, their presence on a planet or in a war is often not even known until they execute their strike.  This is especially portrayed in a recent book I read Sons of Corax which includes the novella Unkindness of Ravens by George Mann.  In the book the Raven Guard are executing a war against the forces of Nurgle alongside the Brazen Minotaurs, but the two Chapters are at odds with the Raven Guard using the Brazen minotaurs and their deaths as a distraction.  It really is a great example of how the RG prosecute a war and leave their “Allies” wondering what the hell is going on.
I fell in love with the Raven Guard for a couple reasons, the first was the color scheme of the 3rd Company and the Veteran squads.  The 3rd company is Red company markings which is my favorite color and combined with the black armor, red lenses in the helmets and finally the Vanguard Veterans with the white arms they really stood out to me.  The second reason is the use of Jump Packs.  I’ve always loved the idea of the fast moving assault units and the way they look and although they didn’t always perform in previous editions of 40k, which was won with long range overwhelming firepower, they were still an immensely fun army to play.
Over the course of a few blog posts I am going to post the pictures of my army as well as some initial thoughts on how they have performed in 7th and moving into 8th edition.
To start I will review my Jump Pack units I’ve finished including an Assault Squad, a Vanguard Veteran Squad and a Chaplain.
Vanguard Veteran Squad Lonan

Led by Veteran Sergeant Bran Lonan this Vanguard Veteran squad was part of a Shadowstrike Kill Team in 7th edition and really was a shining star in all my games.  Deep striking on turn 1 next to 2 units of scouts and assaulting I almost always was able to eliminate a threat on turn 1.  Sometimes it was a devastator squad in ruins, a dreadnought, a tank, etc.  The unit includes the sergeant with the Stormshield and Thunder Hammer while two of the veterans have paired lightning claws.  The unit was not specialized, but could take on a lot of different units in the game and so was very flexible.  I will say that Lonan was known for consistently failing that 1 3+ invulnerable save that I needed when shot with a Krak Missile, Las Cannon, plasma gun, etc.  In their first match ever I deep struck and was intercepted by a Typhoon Missile launcher.  I had to save 2 wounds and failed my first 3++ which mean two models died and I failed my LD 9 Morale check and fled…  Since then though Lonan and his squad have really been all-stars.
In 8th edition when I have run this unit I have been using them in combination with the Chaplain coming down outside of 9″ and many times using a Librarian to give them the re-roll charges or planning on using a command point to ensure I make their first turn charge.  Still providing me a unit that threatens a key element of my opponent’s army in the first turn.  In both editions, but more so in 8th, they don’t usually live past the first or second round as they become a focus for my opponent.  I still love this unit, and would like to eventually get another unit built that all carry Stormshields and Thunder Hammers to be able to threaten things like Dreadknights, Land Raiders and other high wound, high toughness units.  The straight 3 damage for the Thunder Hammers is really solid.
Assault Squad Torovac Squad #7

Torovac leads this unit of Raven Guard and prefers to set to the battlefield with an orbital insertion similar to Lonan.  However, without the guiding hand of the scouts and the shadowstrike kill team rules this squad would often try to land near a unit that would be best suited to be lit up with the flamer.  Additionally the unit had an Eviscerator and Torovac himself had a lightning claw and combat shield.  
In 7th edition the combat shield and Lng claw was not a great combination, but I followed the rule of cool with this unit and absolutely love the combat shield look.  I often played this unit very risky choosing deep strike points which were highly likely to cause a mishap, but more often than not they stuck and really put a thorn in my opponent’s sides.  Similar to the VV unit, they were more of an all comers type unit not excelling at taking on any one type of opponent but trying to be the jack of all trades.
In 8th edition I have been glad I magnetized the eviscerator and wish I had magnetized the flamer.  I bring them down outside of 9″ of my opponent as well and so usually the flamer doesn’t get used as it is outside of 8″.  The eviscerator needs to be on the Sergeant or not taken as with only 1 attack hitting on a 4 it is unreliable and not worth the points investment.  I am working on getting a couple plasma pistol wielding models into this unit so that when I come down outside of 9 I have 2 threatening shots to take before attempting the assault.
Chaplain Veran Vorax

Veran Vorax is the leader of this small contingent of Raven Guard and is built using the Blood Angels Chaplain model.  This model was a more significant conversion than any of the other models as I removed all of the blood insignia in favor of Raven Skulls that I scupted using GS.  These skulls can be seen on his Crozius Arcanum, and on his chest.  Additionally I used a mold to sculpt a further skull on his right knee pad.  A beautiful sculpt and one in which I had a joy painting up.
On the tabletop I usually joined him with the Assault Squad to give them some much needed re-rolls to hit as well as some additional punch.  While I would have liked to join him to the vanguard squad, they were part of the formation and so he couldn’t join with them until after they hit the battlefield.  More often than not Vorax led from the front of the Assault squad and too often a failed look out sir and a failed 4+ invulnerable save saw his untimely death.  However, when the unit made it into combat at full strength in the right matchup the results were great.  This chaplain also allowed me to take the Raven Guard specific detachment the Talon Strike force in order to truly play each game like a Raven Guard warlord.
In 8th edition I continue to use him but more often than not now my warlord has been a Primaris Captain in Gravis armor.  I often throw him forward aggressively and lose him so having my warlord in the back with my firebase has been much more useful and keeps me quite a bit more safe from conceding slay the warlord early.  Without the re-roll to charge (as I’ve often already burned it with the VV) he has often felt underwhelming though leaving a Van Vet within 6″ of him for their charge has been critical in making sure I get the re-rolls even if it is at the cost of one model attacking usually.
Finally I leave you with the theme/fluff I wrote up for the army heading in to the 40k Gentlemen’s Tourney last year.  You will see on some of the basing that there are ruined blue armor.  This is supposed to be Night Lords and in some future versions you will see the NL insignia.  However, considering the dark color in retrospect I should have chose a brighter Heretic legion to fight as it would have offset the dark armor much better…

3rd Company Strike Force of Chaplain Veran Vorax


Chapter Master Severax has been slain, Shrike has been taken from the 3rd and to deliverance he has gone to fulfill his role as Chapter Master, but the 3rd company must fight on.  Chaplain Veran Vorax has led a strike force to a frigid ice world to answer the call against the Night Lords.  Ever a hated foe of the Raven Guard stretching back to the Horus Heresy and the battle of Istvaan 5, Vorax has a portion of the 3rd as well as a Shadow Strike Kill Team to command and eliminate the threat.  Vorax’ second in command is the Vanguard Veteran Sergeant Bran Lonan.

Vorax has already deployed his scouts to the surface to determine the best location for his drop pod and Vanguard to strike while he and his retinue of Assault Marines will be right behind them to clean up anything the Squad Lonan has failed to cleave through.

Though Vorax only has suspicions as to why the Night Lords have come to this planet, it matters not.  For had they enough information to determine that they posed no threat the signal for the assault would be no less quick.


“Strike swift, strike fast and strike in silence brothers so that it is the Night Lords who feel the grip of terror this night!”

Raven Guard – 3rd Company

Posted on August 25th, 2017 under , , , , . Posted by

Raven Guard – 3rd Company

Victoris aut Mortis – Victory or Death
Ahh yes, the Raven Guard.  The XIXth legion of the Adeptus Astartes.
  “The First Axiom of Victory is to be other than where the enemy desire you to be. The First Axiom of Stealth is to be other than where the enemy believes you to be. The First Axiom of Freedom is that justice without force is powerless; force without justice is tyranny.”

– Corvus Corax, Axioms of the Legiones Astartes, Raven Guard Legion

One of the projects I’ve been working on throughout 2016 and 2017 and one in which I finished up 1,000 points for ahead of Adepticon this year, the Raven Guard.  The Raven Guard are a legion that fights from the shadows, strikes hard and fast, and excels in the use of Jump Pack and Drop pod insertion.  Following in the footsteps of their primarch, Corvus Corax, the Raven Guard do not execute war as many of their brother legions.  Rather than entering into wars of attrition, or head on attacks, the Raven Guard work to find the quickest and surest way to victory.  This often is at odds with other Imperial armies they fight alongside, and in a lot of the novels I have read, their presence on a planet or in a war is often not even known until they execute their strike.  This is especially portrayed in a recent book I read Sons of Corax which includes the novella Unkindness of Ravens by George Mann.  In the book the Raven Guard are executing a war against the forces of Nurgle alongside the Brazen Minotaurs, but the two Chapters are at odds with the Raven Guard using the Brazen minotaurs and their deaths as a distraction.  It really is a great example of how the RG prosecute a war and leave their “Allies” wondering what the hell is going on.
I fell in love with the Raven Guard for a couple reasons, the first was the color scheme of the 3rd Company and the Veteran squads.  The 3rd company is Red company markings which is my favorite color and combined with the black armor, red lenses in the helmets and finally the Vanguard Veterans with the white arms they really stood out to me.  The second reason is the use of Jump Packs.  I’ve always loved the idea of the fast moving assault units and the way they look and although they didn’t always perform in previous editions of 40k, which was won with long range overwhelming firepower, they were still an immensely fun army to play.
Over the course of a few blog posts I am going to post the pictures of my army as well as some initial thoughts on how they have performed in 7th and moving into 8th edition.
To start I will review my Jump Pack units I’ve finished including an Assault Squad, a Vanguard Veteran Squad and a Chaplain.
Vanguard Veteran Squad Lonan

Led by Veteran Sergeant Bran Lonan this Vanguard Veteran squad was part of a Shadowstrike Kill Team in 7th edition and really was a shining star in all my games.  Deep striking on turn 1 next to 2 units of scouts and assaulting I almost always was able to eliminate a threat on turn 1.  Sometimes it was a devastator squad in ruins, a dreadnought, a tank, etc.  The unit includes the sergeant with the Stormshield and Thunder Hammer while two of the veterans have paired lightning claws.  The unit was not specialized, but could take on a lot of different units in the game and so was very flexible.  I will say that Lonan was known for consistently failing that 1 3+ invulnerable save that I needed when shot with a Krak Missile, Las Cannon, plasma gun, etc.  In their first match ever I deep struck and was intercepted by a Typhoon Missile launcher.  I had to save 2 wounds and failed my first 3++ which mean two models died and I failed my LD 9 Morale check and fled…  Since then though Lonan and his squad have really been all-stars.
In 8th edition when I have run this unit I have been using them in combination with the Chaplain coming down outside of 9″ and many times using a Librarian to give them the re-roll charges or planning on using a command point to ensure I make their first turn charge.  Still providing me a unit that threatens a key element of my opponent’s army in the first turn.  In both editions, but more so in 8th, they don’t usually live past the first or second round as they become a focus for my opponent.  I still love this unit, and would like to eventually get another unit built that all carry Stormshields and Thunder Hammers to be able to threaten things like Dreadknights, Land Raiders and other high wound, high toughness units.  The straight 3 damage for the Thunder Hammers is really solid.
Assault Squad Torovac Squad #7

Torovac leads this unit of Raven Guard and prefers to set to the battlefield with an orbital insertion similar to Lonan.  However, without the guiding hand of the scouts and the shadowstrike kill team rules this squad would often try to land near a unit that would be best suited to be lit up with the flamer.  Additionally the unit had an Eviscerator and Torovac himself had a lightning claw and combat shield.  
In 7th edition the combat shield and Lng claw was not a great combination, but I followed the rule of cool with this unit and absolutely love the combat shield look.  I often played this unit very risky choosing deep strike points which were highly likely to cause a mishap, but more often than not they stuck and really put a thorn in my opponent’s sides.  Similar to the VV unit, they were more of an all comers type unit not excelling at taking on any one type of opponent but trying to be the jack of all trades.
In 8th edition I have been glad I magnetized the eviscerator and wish I had magnetized the flamer.  I bring them down outside of 9″ of my opponent as well and so usually the flamer doesn’t get used as it is outside of 8″.  The eviscerator needs to be on the Sergeant or not taken as with only 1 attack hitting on a 4 it is unreliable and not worth the points investment.  I am working on getting a couple plasma pistol wielding models into this unit so that when I come down outside of 9 I have 2 threatening shots to take before attempting the assault.
Chaplain Veran Vorax

Veran Vorax is the leader of this small contingent of Raven Guard and is built using the Blood Angels Chaplain model.  This model was a more significant conversion than any of the other models as I removed all of the blood insignia in favor of Raven Skulls that I scupted using GS.  These skulls can be seen on his Crozius Arcanum, and on his chest.  Additionally I used a mold to sculpt a further skull on his right knee pad.  A beautiful sculpt and one in which I had a joy painting up.
On the tabletop I usually joined him with the Assault Squad to give them some much needed re-rolls to hit as well as some additional punch.  While I would have liked to join him to the vanguard squad, they were part of the formation and so he couldn’t join with them until after they hit the battlefield.  More often than not Vorax led from the front of the Assault squad and too often a failed look out sir and a failed 4+ invulnerable save saw his untimely death.  However, when the unit made it into combat at full strength in the right matchup the results were great.  This chaplain also allowed me to take the Raven Guard specific detachment the Talon Strike force in order to truly play each game like a Raven Guard warlord.
In 8th edition I continue to use him but more often than not now my warlord has been a Primaris Captain in Gravis armor.  I often throw him forward aggressively and lose him so having my warlord in the back with my firebase has been much more useful and keeps me quite a bit more safe from conceding slay the warlord early.  Without the re-roll to charge (as I’ve often already burned it with the VV) he has often felt underwhelming though leaving a Van Vet within 6″ of him for their charge has been critical in making sure I get the re-rolls even if it is at the cost of one model attacking usually.
Finally I leave you with the theme/fluff I wrote up for the army heading in to the 40k Gentlemen’s Tourney last year.  You will see on some of the basing that there are ruined blue armor.  This is supposed to be Night Lords and in some future versions you will see the NL insignia.  However, considering the dark color in retrospect I should have chose a brighter Heretic legion to fight as it would have offset the dark armor much better…

3rd Company Strike Force of Chaplain Veran Vorax


Chapter Master Severax has been slain, Shrike has been taken from the 3rd and to deliverance he has gone to fulfill his role as Chapter Master, but the 3rd company must fight on.  Chaplain Veran Vorax has led a strike force to a frigid ice world to answer the call against the Night Lords.  Ever a hated foe of the Raven Guard stretching back to the Horus Heresy and the battle of Istvaan 5, Vorax has a portion of the 3rd as well as a Shadow Strike Kill Team to command and eliminate the threat.  Vorax’ second in command is the Vanguard Veteran Sergeant Bran Lonan.

Vorax has already deployed his scouts to the surface to determine the best location for his drop pod and Vanguard to strike while he and his retinue of Assault Marines will be right behind them to clean up anything the Squad Lonan has failed to cleave through.

Though Vorax only has suspicions as to why the Night Lords have come to this planet, it matters not.  For had they enough information to determine that they posed no threat the signal for the assault would be no less quick.


“Strike swift, strike fast and strike in silence brothers so that it is the Night Lords who feel the grip of terror this night!”

Comic Book Battle Report – Fate of Konor Week #3

Posted on August 18th, 2017 under , , , , , , . Posted by

Last week my opponent and I opted to skip week #2 in the Fate of Konor campaign. However, this week my opponent mentioned playing this week’s mission, so that’s what we did! I do feel that these missions are pretty bland. They are virtually the same ev…

Space Marine Unit Spotlight: An Aggressor Review

Posted on August 14th, 2017 under , , , , , , , , . Posted by

Last Monday I looked at the Reivers, and gave my opinion on how best they are used. This week, we’ll be looking at the aptly named Aggressors, and why my initial thoughts of them being a defensive unit are very wrong. Let’s dive into the this brand new…

Space Marine Unit Spotlight: A Reivers Review

Posted on August 7th, 2017 under , , , , , , , , , , . Posted by

Last Monday I looked at the Intercessors, and gave my opinion on how best they are used. This week we’ll be focusing on the sneaky, scary Reivers. These are my favourite part of the new codex, so much so that I’m tempted to throw all my pennies into ma…

Space Marine Unit Spotlight: A Reivers Review

Posted on August 7th, 2017 under , , , , , , , , , , . Posted by

Last Monday I looked at the Intercessors, and gave my opinion on how best they are used. This week we’ll be focusing on the sneaky, scary Reivers. These are my favourite part of the new codex, so much so that I’m tempted to throw all my pennies into ma…

BREAKING NEWS: Chapter tactics for Imperial Fists, Iron Hands, Salamanders and Black Templars!

Posted on July 18th, 2017 under , , , , , , , , , . Posted by

Warhammer Community has just popped up the Chapter Tactics for the rest of the main line chapters!Taken right out the Codex!Raven Guard hereWhite Scars hereUltramarines hereImperial Fists, Siege MastersNo bonuses for covers saves against IMPERIAL FISTS…

BREAKING NEWS: 8th Edition Ravenguard Chapter Tactics Revealed!

Posted on July 17th, 2017 under , , , . Posted by

Monday’s here, and the Ravenguard are sneaking up to be the first Chapter Tactic revealed!

space marines ravenguard chapter tactics
Damn… those Reivers look good in black

It’sprobably just my imagination, but those Reivers appar to have some extra bit of gear strapped to their backs. Getting on to the rules:

space marines ravenguard chapter tactics
-1 To Hit rolls if they are more than 12-inches away

So they’re not the universal Scout or Infiltrate that some were perhaps hoping for, but far, far better than the first turn Shrouded from the old edition. However… you’ll see later that GW has you covered as far as Scout is concerned.

This greatly supports a gunline army, and turns those Primaris Marines into snipers! Sort of. Whilst their 30-inch weapons allow them to rapid fire from their safe(er) distance, the enemy will just walk into it later… unless they decide to stay where they are. Devastators with lascanons certainly do the sniper job well!

They’ve lost a bit of the assault squad specialism with this, but the rule above will help them get into combat taking less causalities on the way there. Jump pack troops can hover outside the 12-inch danger bubble around the enemy, then leap in to range and assault.

Thematically, this is really good. Ravenguard are all about striking at the perfect time, and sneaking into the good killing blow positions. This Chapter tactic allows them to do that.

But that’s not all!

The Ravenguard have a unique stratagem, Strike From the Shadows, allows you to spend Command Points to Infiltrate units anywhere beyond 9-inches from the enemy! Alongside potential Grav-chute deep-strike rules for the Reivers and Jump Pack Assault for your assault marines, you have an army with a well dug in firing line and really strong board control.

One more thing!

Chapter master Murder Wings comes back in this edition, with this direct quote from Warhammer Community:

If you want to make your own Raven Guard characters, their unique Warlord Trait, Silent Stalker, prevents enemies from firing Overwatch, while the Raven’s Fury Chapter relic allows a jump pack character to move at blistering speeds and reroll charge ranges – combined, you’ll have a potent and deadly character assassin.

Frankly, this is everything Ravenguard players have been dreaming of. Whilst the loss of Hammer of Wrath and re-rolling those to-wounds has somewhat muted the impact of their assaut squads, the new combination of chapter tactics and stratagems has made the Ravenguard finally reflect their fluff.

You have your stealthy, tactical and flexible Space marines, and rules that make even Raptors players proud. If this is the start for the Ravenguard, I can’t wait to see what the rest of the Chapters have!

Until next time!


Thanks for reading.

If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook or Google+ would also be hugely appreciated.

If you have anything you want me to look at, let me know in the comments below. I’ll probably be able to write an article about that topic within a day!

If you want to support me directly, I have affiliation links with Wayland Games and Elemental Games. I get a small percentage of purchases you make her, and you get cheaper miniatures! If you really love what I do here, you can make a one off donation at my PayPal, or become a true hero to table top education and make a regular donation to my Patreon. Every Little helps!