Posts Tagged ‘Rogue Stars’

Gun Drones

Posted on April 28th, 2017 under , , , , , . Posted by

Privateer Press obviously do a huge range of models, many of which are suitable to use in a more steampunk setting. These gun drones are yet more additions to my robotic Steam Wars army.

B4-P0 & AR-Two

Posted on April 25th, 2017 under , , , , , , . Posted by

The R2-D2 model came off a McDondald’s Fatty Meal toy. Can’t remember who made the humanoid robot, it has been kicking around for years, I think it may be a Rackham model. I have a few uses for these models, mainly for my robotic Steam Wars army, but also for use in Rogue Stars. These … Continue reading B4-P0 & AR-Two


Posted on April 20th, 2017 under , , , , , , . Posted by

Small, cute, hard target.

A couple of colours and then an ink wash. Done.

Dreamforge Alien

Posted on April 8th, 2017 under , , , , . Posted by

Free sample models are great, especially when I eventually find a use for one. This Dreamforge Games alien chap was holding a lead with some sort of beastie on the other end. As one of my exotic Rogue Stars crews was expanding, this model would be ideal. I removed the lead and replaced it with … Continue reading Dreamforge Alien

Zykhee Soulless

Posted on April 7th, 2017 under , , , , . Posted by

Getting into Rogue Stars has allowed me to dig up some old models from the Loft Full Of Lead that don’t get to come out very often. One such model for an alien crew was this Zykhee Soulless. I rebased it and gave it an ink wash as it was painted years ago and looked … Continue reading Zykhee Soulless


Posted on March 31st, 2017 under , , , , . Posted by

The Golum were a range that never quite made it out in time before FASA and the Vor The Maelstrom game ceased to be. Luckily I was able to get a few of these Golum prototype models, a few of which have been painted up for use in various sci-fi games. In my latest Rogue … Continue reading Golum

Battle Report – Rogue Stars – Ep 03

Posted on March 28th, 2017 under , , , , , . Posted by

Battle Report – Rogue Stars – Miners vs. Merchants Ep 02

Posted on February 28th, 2017 under , , , , , . Posted by

Rogue Stars Official Miniatures. Scale Comps and Review

Posted on February 26th, 2017 under , , , , . Posted by

North Star Rogue Stars Official FiguresOsprey’s Rogue Stars has been out since December and following its fan Facebook page and thread over at the Lead Adventure Forum (LAF) the seems to generate a decent initial interest and modest following. Nothing …

Rogue Stars: Pirate Crew

Posted on February 22nd, 2017 under , , , . Posted by

A while ago Must Contain Minis wrote a Review of Rogue Stars, and showcased its first 200XP painted crew. Must Contain Minis is gearing up for its first Rogue Stars Battle Report and I wanted to share with my readers my Pirate Crew. The …

Rogue Stars Hulk

Posted on February 9th, 2017 under , , , . Posted by

Using my really old Space Hulk corridors, we set up a game of Rogue Stars Hulk to explore with a couple of plucky bands of adventurers. As one might expect, in the act of exploring rooms, we uncovered more than a few hostile Genestealers. The old Space Hulk floorplans have not been out of their … Continue reading Rogue Stars Hulk

Rogue Stars Part I, A Review

Posted on January 31st, 2017 under , , , , . Posted by

Recently Osprey games has been cranking out rulebooks like crazy, and after the hit that is Frostgrave, why not?. One that recently caught my attention was Rogue Stars , a small scale Science Fiction themed skirmish game. Written by Andrea Sfiligoi, who is the man behind Songs of Blades and Heroes and Ganesha Games. Considering I have ton of Sci Fi figures and Terrain I rarely use and am familiar with the authors other games , was really all it took to get me to click “buy” over on Amazon.

Now while Song of Blades and Heroes never became my go to fantasy skirmish game for many reasons that I will not going into here, Rogue Stars is a much different game. A skill based game with a freeform turn system, that uses rotating “on the fly” turns based on one player voluntarily passing initiative or having stolen from him, via reactions to his failed activations.  The game also revolves on accumulated stress placed on characters through successful actions which push turns to the limit where you eventually have to pass in order to manage character stress.

If this sounds way complicated, it is at first.  Rogue Stars is, in its own way the antithesis of Frostgrave. While my 10 year old was rolling dice and playing Frostgrave  like anyone else within a couple hours , Rogue Stars is for someone who is familiar with complexity of different wargames and likes rules heavy RPG mashed into a Tactical Wargame.  Now that may not be everyone’s cup of tea, but it is mine, I rolled enough RPG dice playing Traveller and Alternity back in the day, I immediately get what the author is going for.
Now that is not to say the book itself is not without its flaws, Like many of these Osprey Wargame Books, they are all of similar length regardless of the need for content. I found the RS book at 64 pages at least 46 pages short.  So while character creation is covered in depth and good detail with all kinds of charts for Missions, Locations and Complications , and well wide selection of Themes for squads , equipment and skills, I found the core mechanic sections, jumbled , oddly layed out and somewhat confusing.  To really get a handle on the rules to where I could play without going crazy took numerous visits to Authors Facebook Page, The Rogue Stars Fan Page, and the Lead Adventure Rogue Stars Forum.

There is also a healthy errata sheet and immediate updates available at those locations. In end I am fine with it being a living document with currently a lot of interest, however  I think not really being an off shelf , ready to play product without alot of guessing rules intent Is really doing the game or Osprey any favors. 
  The book certainly need its front end reorganized a bit with a lot more play examples illustrated in detail. I also found it odd there is no section on “Movement” . Figure movement being so key to many a tactical to having the only mention of movement in game limited to Walk, Sprint and Run distances, some addition movement mention in some skills and equipment to be off putting, however after a test game I think this isn’t really necessary because the game doesn’t need it, it should just be spelled out early in the rules so you aren’t  referencing other games in the back of your head wondering  “how do I move”.

Despite these logistical shortcomings, Once I got a handle on it , I really enjoyed the game. A much different experience than the boardgame like feel of say Deadzone,  (which I also like and love the figures for, as I am using them here) .  I definitely think Rogue Stars is a game I will be returning too often.   I’ll save play mechanics for my After Action Report coming up in part II.  Let me close here with a quick recap.

Rogue Stars,  Osprey Publishing

Overall  **** 4 Stars out of 5.

Gameplay  ***** 5 Stars

Rulebook  *** 3 Stars

Pros- Fantastic skill based Character system, (no stats)  Great  mission layout and thematic details. Designed as a campaign style system. I love the old school RRG vibe the game is going for.  its also D20 which I like, (some wont as it characterized a too wide a number spread, but I think this is countered by the option to roll multiple dice)

Cons-  Mechanics are poorly laid out, lack of play examples , no quick reference sheet, relies  heavily on charts that need to be referenced,  three different live mechanics per character to be tracked , Stress, Pins and Wounds.

If you like old school Sci Fi Rpgs, like  Original Traveller, Gamma World, or Alternity, and have an itch for narrative sci fi skirmish game and with the time to wrap your head around it…this is for you.

If you are wondering what the hell I have been up to since October I’ll be back with more of that after I wrap up the Rogue Stars AAR.

I’ll leave you  with a couple shots from my AAR, which of course takes place on my Hirst Arts Space Station now augmented with Mantic terrain.

Showcase: GW Chaos Cultists

Posted on January 30th, 2017 under , , , , , , . Posted by

This showcase shows up my painted up Chaos Cultists. At $12 Canadian for a box of 5, these guys are a fantastic deal. Although I do not currently play GW games, these guys found a home in my collection based on the fact that I like them and that they a…