Posts Tagged ‘Shapeways’

Aotrs Shipyards Apr ’18 Release: YW731 Longma

Posted on April 20th, 2018 under . Posted by

Aotrs Shipyards is a webstore on Shapeways.com, a 3D print house which had production and shipping facilities located in the USA and the Netherlands.This month’s scifi release, just in time for the Hammerhead (for the second try!) is the YW731 Longma a…

Aotrs Shipyards Apr 2018 Release: BRDM-2 Strela

Posted on April 16th, 2018 under . Posted by

Aotrs Shipyards is a webstore on Shapeways.com, a 3D print house which had production and shipping facilities located in the USA and the Netherlands.This months’ release is the BRDM-2 Strela (SA-9 Gaskin (Strela-1) at 144th.This is a slight (last minut…

Aotrs Shipyards Mar 2018 Release: YW531

Posted on March 13th, 2018 under . Posted by

Aotrs Shipyards is a webstore on Shapeways.com, a 3D print house which had production and shipping facilities located in the USA and the Netherlands.This month, we have the YW-531 (aka Type 63, aka K63) APC on 144th!Hammerhead’s unfortunate postponemen…

Aotrs Shipyards Feb 2018 Release: BTR-80

Posted on February 14th, 2018 under . Posted by

Aotrs Shipyards is a webstore on Shapeways.com, a 3D print house which had production and shipping facilities located in the USA and the Netherlands.This month, we have, as promised, the BTR-80 and the swimming version in 144th!BTR-80linkBTR-80 swimmin…

Aotrs Shipyards Jan 2018 Release: BTR-70

Posted on January 17th, 2018 under . Posted by

Aotrs Shipyards is a webstore on Shapeways.com, a 3D print house which had production and shipping facilities located in the USA and the Netherlands.We start the new year with the BTR-70 at 144th, complete with the swimming hull!BTR-70linkBTR-70 Swimmi…

Aotrs Shipyards Dec 2017 Release: Wodef Enclave (Wave two)

Posted on December 20th, 2017 under . Posted by

Aotrs Shipyards is a webstore on Shapeways.com, a 3D print house which had production and shipping facilities located in the USA and the the Netherlands.Just in time for Christmas, we have the second wave of Wodef Enclave ships!Nar Flon-Kaylo Class Str…

Aotrs Shipyards Dec 2017 Release: M114

Posted on December 8th, 2017 under . Posted by

Aotrs Shipyards is a webstore on Shapeways.com, a 3D print house which had production and shipping facilities located in the USA and the Netherlands.

Okay, for December we have the M114A2 (aka M114A1E1) in 144th.

Special thanks to nikolas93ts, who provided a top-down technical drawing of it in June, and between that and scanning the line side-on view from my mate’s old Jane’s guide, I was able to cobble together enough to make a spirited attempt!

M114A2

M114A2

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Photo of Rep 2 prototype and normal.

As a bonus – and the reason I delayed the early release until today – my Shapeways order arrived, so here is last month’s BDRM-2 (Spandrel/Konkurs) in WDF.

BDRM-2 (Spandrel/Konkurs) in WDF

And a sneak peek at the BDRM-2 Gaskin (Strela), for release in due course.

BDRM-2 Gaskin (Strela)

The Strela is going in the backlog[1] (as that’s a bit thin at the moment) for the immediate future. January will see the release of the BTR-70 (and the amphibious version). The BTR-80 is in the pipeline; the FV432 is planned (provided I can find suitable sources). However, one of the next models up will be the unusual choice of the Chinese Type 63/YW531. (Something I’d not even heard of myself until the other day!)

Primarily this is because it is a) relatively easy and b) I want to put something new on my scifi table for Hammerhead in February, where I will be using my ESU ground forces (i.e. the somewhat thinly veiled sci-soviets!) and a version of that will make a slightly smaller scout vehicle than the BRDM-22 Marzannas. (As apparently, the Russians don’t really DO small scout vehicles; save maybe the BDRM-1!)

UshCha is also wanting a commission after Christmas for a jeep, so will also likely be something I’ll address in the near future!

There is some less than good news, however. As always, I try to be up-front about everything. Our friends at HMRC have decided that I am apparently not making enough money (funny how after three years, that comes after a budget, innit?) and have cancelled my working tax credit (which was essentially keeping me afloat in these early years). I’m contesting it (I was rather concerned when I asked them what constituted “enough” and they told me they don’t actually *have* any guidelines, meaning anyone on it is essentially at the whims of a random civil servant), and I’m not immediately in danger; but it might mean that next year, for some periods of time, I might have to sign back on the dole for periods if money gets tight. I am most certainly not giving the Shipyards up, but I am forewarning you that if I’m having to faff about with that stuff, I’m obviously not going to be able to work on the CAD stuff as much.

(If ever I felt a kinship to the ladies and gentleman who make their livings on YouTube that have all the hassle, it is never as strongly as now…!)

[1]i.e. the buffer of models I try to hold to ensure there’s releases on months where I have commissions or Something Goes Horribly Wrong.

Shapeways, Aotrs Shipyards

Aotrs Shipyards Dec 2017 Release: M114

Posted on December 8th, 2017 under . Posted by

Aotrs Shipyards is a webstore on Shapeways.com, a 3D print house which had production and shipping facilities located in the USA and the Netherlands.Okay, for December we have the M114A2 (aka M114A1E1) in 144th.Special thanks to nikolas93ts, who provid…

Aotrs Shipyards Nov 2017 Release: Wodef Enclave

Posted on November 22nd, 2017 under . Posted by

Aotrs Shipyards is a webstore on Shapeways.com, a 3D print house which had production and shipping facilities located in the USA and the the Netherlands.

After a fair break most of this year because of the ground forces and Accelerate & Attack’s long-awaited publication, for the next few months, we have more starships!

Firstly, this month, we have the first of three sets of the releases for the Wodef Enclave!

Before we get into the fluff, there’s a bit of background, as this one has a more personal connection than usual. The Wodefs have been on the cards for a long time (about three years), in odd spots and it was only earlier this year I finished enough designs to make a viable set of releases (and got around to painting them up for play-test so that the fluff was not completely just nonsense…!)

I known pretty exactly the date, though as I was working on the first ships of the then-working title of “train fleet” at the time of my grandfather’s death. He had been a railway engineer, so it was appropriate that my contribution to his funeal wreath was a prototype of first cruiser design (Jodinf-Kaylo). (The funeral parlor did a great job, bless ’em, placing it as if it was just cresting over the top of the flowers, like it was crusing over a floral nebula.) The name “Wodef” itself is taken from the syllables of his name.

So Bampy – this release is dedicated to you. *salutes*

The Wodef Enclave

The Wodef Enclave

The Wodefs are one of the elenthnar races.

(A breif overiew of the elenthnar is here TMP link in the release post for the Xyriats.)

The Wodef Enclave is a prominent Elenthnar power (though in their language, Fantif, the race is more correctly “Fofrye”). The Enclave dates back to a scant few tens of years after the elenthnar achieved FTL transit, founded by a colony of international scientists in the Wodef system. The colony enjoyed a period of relative peace an isolation to expand to the local system and surrounding area, but eventually, the Wodef colonies began to be hemmed in by the larger powers, especially the Xyriat Hegemony, and so the colonies united to become the Wodef Enclave. Despite its small size. From its inception, it has had a tumultuous, adversarial relationship with the Xyriat Hegemony, which desires its bountiful territories. The two powers are bitter rivals and have fought many wars.

A hundred and twenty years ago, the Enclave successfully won a war with the Hegemony, finally securing a corridor region and allowing the Enclave unfettered access to neutral space for the first time for two-and-a-half centuries.

The Wodef Enclave is a technocracy, overseen by a council of scientists. The Enclave principle focus is science and technological advancement for the benefit of all (or at least as far as “all” pertains to the population of the Enclave). It has the highest proportion of robots, drones, synthetic and non-organic citizens of any of the elenthnar powers.

While many of the elenthnar powers use a base-ten system, the Wodef use the competing base-12 duodecimal system and are the loudest advocates, citing the various mathematical advantages[1].

Wodef military technology is high, above galactic average and above the majority of the elenthnar powers – it is second only to the Hegemony itself. The two areas where the Enclave has a significant advantage are in energy weapons and targeting. Thanks to the heavy AI-focus of the Enclave, targeting systems are almost or actually sentient programs. This grants the Wodef’s weapons exceptional accuracy. This particular technology is a very significant spike above their average level.

The primary focus of Wodef warships is in their heavy lazer beams. While they have a moderate number of particle beam weapon systems, doctrine focuses on spinal mount heavy lazer beams and a variety of turreted heavy lazer beams. When used with sustained precision fire, these weapons can match the accuracy of their point-defence systems.

Secondary weapons are typically missile racks – usually a few on every vessel, rather than specialised ships – and a number of railguns.

Enclave vessels use a slightly different form of GVD. Rather than the Xyriat’s distinctive ventral exhaust port, the Enclave vessels use a ventral radiative block across much of the lower hull. This allows thermal dispersion over a wider area, and less of vulnerable spot. However, it also means that the exhaust is not as efficient, and the Enclave vessels are incapable of using the exhaust in some of the non-standard ways the Xyriats have been known to. (Such as a crude engine or plasma torch.)

Wodef ships also lack the Xyriat’s forward dish that serves as the shield hub and GVD focussing array. Instead, they have a more standard shield grid and for focussing the GVD, a series of coils along the length of the vessel. These are typically mounted around a cylindrical central core, which gives the Wodef vessels their distinctive plan.

[1]Standard practise adopted here for Romanised where appropriate is to use * as ten and # as eleven.

Jodinf-Kaylo Class Cruiser

Jodinf-Kaylo Class Cruiser

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The Jodinf series cruiser family is the workhorse of the Wodef Enclave fleet. Like all Enclave ship designs, the Jodinf family is built around central core, to which weapons and systems are added to emplaced hardpoints. The hardpoints are not strictly modular in that they cannot be refitted after construction (at least not without a full regular overhaul and refit). However, given the Enclave’s small size and corresponding smaller number of shipyards, it enables their main shipyards to concentrate on building the core hulls, which can then be sent to subsidiary shipyards for the final outfitting. It also allows new class variants to be designed relatively quickly. This method, though somewhat unorthodox, allows the Enclave to field a smaller, but powerful navy while reducing the amount of component or hull variety.

This approach is not without its drawbacks. The hardpoint systems can be prone to difficulties, especially with new designs and power connections especially have been known to cause period issues with the vessels. The Enclave’s tendency to tinker does not assist this issue, and sometimes an upgrade will fix one issue only to introduce (or re-introduce) another.

In the Jodinf, these issues have been almost entirely worked out and the vessel is considered one of the most reliable warships in the fleet. It has above-average armour and shielding for a vessel of its size, though typically for Wodef vessels, strictly average manoeuvrability.

It shows the typical features of a Wodef Enclave vessel. Rather than use the ventral thermal exhaust port like Xyriats use, the Wodefs instead use a large ventral radiator block, which covers the majority of the bottom of the vessel. This allows thermal dispersion over a wider area, and less of vulnerable spot. However, it also means that the exhaust is not as efficient, and the Enclave vessels are incapable of using the exhaust in some of the non-standard ways the Xyriats have been known to. (Such as a crude engine or plasma torch.)

In place of the Xyriat Hegemonic Navy’s distinctive dish, which serves both as shield grid and Garrast-Viyroub FTL Drive, the Wodef Enclave fleet has a more standard shield grid. The role of GVD focussing device is instead fulfilled by a coil. This is mounted around the central cylindrical core that forms the centre of a Wodef vessel.

The Jodinf-Kaylo configuration is the one of most commonly seen. This version is the standard warship. The primary offense is provided by the forward hardpoint mounts, which consist of six Dalaon 348M Heavy Lazer Projectors, granting a considerable weight of fire. The six side hardpoints are occupied by Gerfery 279 Heavy Lazer Cannons on 0151-class turret mounts.

The upper hull hardpoints are occupied by two fleet-standard Solon Missile Pods for extended range firepower. A third pod is mounted over the upper spar, slightly behind them.

Running along the sides of the central core are two Faypri Railgun arrays. The Faypri arrays use a trio of lighter railguns, fired in sequence. Faypri arrays are clearly recognisable by their open accelerator channels. The merits of such a system over a more conventional single, enclosed weapon barrel are debated. The Faypri was an experiment to begin to catch up to Xyriat railgun technology, which is significantly more compact. In practise, the Faypri is popular with the Enclave military because of its lower price tag – but less popular with the engineering crews, since it is more prone to failure or battle-damage.

Completing the weapon fit are twelve Rulifnoor Point Defence Turrets, the standard point-defence laser weapon of the enclave.

All these weapons are guided by the Kil-Dusi-Paor 9 firecontrol system, a series of targeting computer and semi-sentient software almost without peer. This allows the Jodinf-Kaylo’s main weapons the same accuracy as the point-defence weaponry of the galaxy’s mid-range technology tiers, making it a highly dangerous opponent.

Jodinf-Noalo Class Recon Cruiser

Jodinf-Noalo Class Recon Cruiser

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The Jodinf’s Noalo configuration is outfitted for reconnaissance. It mounts a large Caymafu 336 Grand Sensor Array on the front of the central core. The upper hardpoints each have a single Rulifnoor Point Defence Turret and three broadcast towers, which are linked to the Jodinf-Noalo’s sensor, communications and ECM array. Sixteen more Rulifnoor PDTs are placed around the hull, and along the sides of the central core are situated the larger Sul Rulifnoor Heavy Defence Emplacements, the Rulifnoor’s bigger brother. Finally, two Solon Missile Pods occupy two of the side hardpoints, those these are typically loaded with point-defence missiles.

Jodinf-Apparso Class Drone Cruiser-Carrier

Jodinf-Apparso Class Drone Cruiser-Carrier

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The Apparso configuration of the Jodinf is a pocket carrier. Like the Jodinf-Noalo upon which it is a derivative, the Jodinf-Apparso carries eighteen Rulifnoor Point Defence Turrets and six Sul Rulifnoor Heavy Defence Emplacements, though it lacks the missile pods. Instead, the Apparso carries a hangar bay, which is typically filled by a full Himlof Drone Swarm of 72 drones.

The Apparso configuration primarily is used in a supporting role, providing point-defence for its accompanying squadron with its own systems, and to others with the Drone Swarm. The Jodinf-Apparso sometimes sees use in smaller engagements against lightly-defended targets; two or three Drone Swarms can inflict significant damage over time. Against heavily shielded or armoured targets, however, neither drone nor cruiser have much penetrating power and typically fare poorly.

Himlof Drone

Himlof Drone

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The Himlof Drone is a light-weight combat drone, deployed in larger numbers and considered disposable. Perhaps contrary to what one might expect, the Enclave spent considerable time and effort on the design, down to the last rivet and seal, to minimise the cost to performance ratio.

This is evident even in the Himlof’s primary weapons, a quartet of basic light laser cannons. Using traditional lasers and not the more advanced lazer (i.e. Laser Amplified with Zircronion-Emitter aRray) technology reduced the power-output by 20%, but weight and cost were dramatically lower, as the power-core could be downgraded from a military drone core to use the Modou 914 core. The reliable Modou core was commonly available on the civilian market for larger ground vehicles.

The Himlof is small, perhaps only a third the size of a typical fighter, with average manoeuvrability. It has no shields or armour, relying instead on sheer weight of numbers to overwhelm a foe. However, this lack of protection makes them very vulnerable to even glancing hits. While the cost-saving certainly were effective, there is some debate as to whether in the long-run, they impede the drone’s functionality.

Himlof drones are frequently used to screen capital ships, however, where their shortcomings have much lesser relevance, especially against missiles.

Refdeiof Nurl-Kaylo Class Dreadnought

Refdeiof Nurl-Kaylo Class Dreadnought

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The Refdeiof Nurl superdreadnought family is the largest vessel in wide deployment in the Wodef Enclave fleet. Typically a strike force command ship, it bears considerable firepower, but is also lacks the manoeuvrability of the smaller vessels. The Refdeiof has an atypical design of not one, but three central cores, bearing a primary GVD focussing coil and two secondary coils. This provides almost the same output as a single larger coil, but greater redundancy and damage tolerance.

The Refdeiof Nurl-Kaylo is by far the most common version in use, to the point where it is almost the only configuration. The vessel’s primary striking power come from the twelve Dalaon 350A Heavy Lazer Projectors, situated in three groups of four at the front of the central cores. These are supplemented by no less than twenty-four Gerfery 279 Heavy Lazer Cannons, located on the hardpoint on 0151-class turret mounts. Long range firepower is provided by six Solon Missile Pods and four Faypri Railgun arrays. Point defence coverage is provided by twenty four Rulifnoor Point Defence Turrets.

All photos are in WSF. (The Wodefs just barely predate us getting our Replicator!)

December and January will see the next couple of releases of the remaining Wodef ships. February will bring another round of releases for the Xyriats- carriers and fighters (and that may be one and a bit releases itself!)

Accelerate & Attack: Aeons of War is also out now (a generic build-your-own ships system suitable for any set of models) is also now available of Wargames Vault here:

There is also a free Web Enhancement Pack; this contains the markers and the QR sheet the latter of which is an indicator of the level of the game if you want to have a quick nosey.

And, of course, I’m always happy to answer questions about it (though your best bet is to contact me through the Wargame Vault or Shapeways PM, since that PM system here isn’t open to everyone and these days, putting your email address on a forum is a no-no!)

Shapeways, Aotrs Shipyards

Shapeways Shipping

Posted on November 13th, 2017 under , . Posted by

This will be of interest to UK customers – Shapeways have lowered their shipping rates to the UK. I’m not sure if it’s the same to other regions, it’s worth checking their website. This could make it a bit more affordable to pickup some of the 3D printed items from our Shapeways store.

Aotrs Shipyards November 2017 Release: BRDM-2s

Posted on November 7th, 2017 under . Posted by

Aotrs Shipyards is a webstore on Shapeways.com, a 3D print house which had production and shipping facilities located in the USA and the Netherlands.

This month, we have the BRDM-2 and BRDM-2 with AT-5 Spandrel (9P148 Konkurs) in 144th!

BRDM-2

BRDM-2

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BRDM-2 Spandrel

link

As usual, photos are of the Replicator 2 prototypes. As the BRDM-2 is a wheeled vehicle, printing on the Rep 2 required a top/bottom print (which of course, you don’t get on a Shapeways print). The spandrel turret only just barely worked on the Rep 2 (and it took me two attempts to print it in then!) Still it means the hull could be printed free from supports, so there is that positive!

I have done the BRDM-2 with SA-9 Gaskin (or the Strela -1) variant as well for the backlog, so expect to see that in due course. (I would have liked to have done the Sagger version, but trying to find any pictures of the missile launcher under that cover proved impossible, unfortunately, either the real thing or in kits.)

I have – thanks to the thread I made a while back and my mate’s Jane’s book – managed to cobble together what might be enough of a technical drawing to attempt doing the M114, which is the objective for December’s release. We’ll see how that goes; if that proves impossible, I might have a go at the T-72B or maybe the T-64BM (dubiously).

Shapeways, Aotrs Shipyards

Aotrs Shipyards November 2017 Release: BRDM-2s

Posted on November 7th, 2017 under . Posted by

Aotrs Shipyards is a webstore on Shapeways.com, a 3D print house which had production and shipping facilities located in the USA and the Netherlands.

This month, we have the BRDM-2 and BRDM-2 with AT-5 Spandrel (9P148 Konkurs) in 144th!

BRDM-2

BRDM-2

link

BRDM-2 Spandrel

link

As usual, photos are of the Replicator 2 prototypes. As the BRDM-2 is a wheeled vehicle, printing on the Rep 2 required a top/bottom print (which of course, you don’t get on a Shapeways print). The spandrel turret only just barely worked on the Rep 2 (and it took me two attempts to print it in then!) Still it means the hull could be printed free from supports, so there is that positive!

I have done the BRDM-2 with SA-9 Gaskin (or the Strela -1) variant as well for the backlog, so expect to see that in due course. (I would have liked to have done the Sagger version, but trying to find any pictures of the missile launcher under that cover proved impossible, unfortunately, either the real thing or in kits.)

I have – thanks to the thread I made a while back and my mate’s Jane’s book – managed to cobble together what might be enough of a technical drawing to attempt doing the M114, which is the objective for December’s release. We’ll see how that goes; if that proves impossible, I might have a go at the T-72B or maybe the T-64BM (dubiously).

Shapeways, Aotrs Shipyards

Aotrs Shipyards Oct 2017 Release: More Aotrs vehicles

Posted on October 18th, 2017 under . Posted by

Aotrs Shipyards is a webstore on Shapeways.com, a 3D print house which had production and shipping facilities located in the USA and the Netherlands.

(Second time lucky…!)

This month, we have the final releases for the Aotrs ground army (which I am particularly pleased to have completed[1]) at 144th.

Storm Cleaver Assault Strider

Storm Cleaver Assault Strider

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The Storm Cleaver is a front line battle walker. In concert with the Gloombat Multirole Attack Craft, it was designed to replace the outdated Fleshburner main battle tank. It sports considerable agility and speed for a vehicle of its size. The arm-mounted weapon pods have had extensive reinforcement, allowing them to take non-typical stresses on the barrels and permitting the Storm Cleaver to use them as levers to assist it in difficult close terrain or if it becomes stuck.
The Storm Cleaver’s weapon pods contain three weapons systems. Each pod contains a Class 14 Coldbeam to provide the main weapons, while an underslung missile pod provides some additional firepower. These are typically loaded with a pair of Skull warheads, though as typical for Aotrs warhead technology, other munitions are not unknown. Above the Coldbeams is a pair of heavy support Coldbeams for use against infantry or soft targets.

The Coldbeam cannons also they serve a secondary purpose as Frost Bomb launchers. At the top of the weapon array is a magazine that feeds through the rear mechanics of the support coldbeam to the main cannon, containing twenty Frost Bomb cartridges. The Frost Bomb system was newly developed for the Storm Cleaver, using technology derived from Coldbeam technology. A single Frost Bomb cartridge creates an area of freezing, thick mist on impact. Aside from blocking non-sensor targeting locks, the mist freezes liquids and is harmful to most living creatures. In enough concentration, the mist will kill infantry and even vehicle crews with the sheer, unnatural cold. This is the first application of such an effect that does not require magical assistance. The Frost Bombs freeze will freeze water sufficiently solidly that the Storm Cleaver can use them to make crossings of small bodies of water more expediently, instead of the more laborious method of sustained Coldbeam fire.

Early versions of the Storm Cleaver mounted a single support Coldbeam in a top turret for point-defence and anti-infantry operations; more recent refits have seen this replaced with the more substantial twin Coldbeam turret used on both later versions of the Devil Storm and Reign of Anger.

As a combat walker, the Storm Cleaver requires only a single pilot, rather than a full tank crew. It was hoped that, as the Gloombat was in a similar position, that this would free up more vehicle crews for more vehicles, after retraining (something the Aotrs almost uniquely could afford to do).

In practise, while both the Gloombat and Storm Cleaver were powerful vehicles in their own rights, the Aotrs found that both vehicles were, ultimately, just too tall to fill the MBT role. While offensive and defensively in terms of weapons, agility, shields and armour, both vehicles were every bit the equal of any MBT, their taller shape was no substitute for the low profile of a more traditional main battle tank, requiring them to be exposed to more fire than necessary and making defensive deployment more difficult. Work began barely a few months after the Storm Cleaver was first fielded in combat operations and the result of that was eventually the Revenant Spear. Storm Cleavers are still a common site in the Aotrs ground forces, but now are more appropriately used in urban areas and dense terrain (where they and the Enragers make a deadly combination) or as supplementary support for the new MBTs.

Drop Infantry

Drop Infantry

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Drop Troops are from Army branch of the Aotrs – the ground forces. The Drop Troops are so-called because it is their primary role to be dropped in from orbit and act as strike troops, in the same way paratroopers operate. Like such, they are usually better organised and more skilled than the already skilled Line Infantry. Their armour is heavier, as it must to withstand the drops required.

Drop Troops are equipped with Heavy Body Armour. It is not quite Powered Armour, but comes very close – technically only in that the armour itself is not equipped with the strength-enhancing exoframe. Like the Medium Body Armour, Heavy Body Armour is made of synthetic plasteel plates and is fully sealed. It has reinforced plating outside, and a large backpack module. This contains a pair of decent engines, a limited shield generator and steering vanes. The steering vanes are used to help control the drop when the Drop Troops are orbitally inserted. The descent engines’ primary job is to slow the drop from orbit to a survivable level, and so they are optimised for a long duration slow-burn usage, rather a short, sharp thrust like a jetpack. Nevertheless, the Drop Troops, by tweaking the output settings, can use them as impromptu jump packs. This is not entirely without risk, as it requires firing the engines at a high level of thrust rather close to the trooper’s legs. True flight is not really possible without significant modifications – though those modifications are not unheard of among these elite troops.

Some variants have additional sensor equipment built it, including additional sensor pods. The backpack modules are also configurable. The helmets have the same HUD and computer system as the Medium Body Armour.

Drop Troops frequently have to, by dint of their frequent insertion method, travel lighter than Line Infantry. While they typically use the same coldbeam rifles (Mark 14E or Mark 18) and support weapons, they do not typically carry Snake Launchers. Instead, they are more reliant on the squad’s spellcasting capabilities for anti-armour attacks (Lightning Bolt being the most common.)

Some Drop Troops, however, have sought to improve their offensive firepower in other ways. The power generator used by the Heavy Body Armour is the same version as used on the full Heavy Powered Armour (HPA) suit. The lighter draw means it has additional power spare, even when using the internal systems. It was discovered by the ever-enterprising Aotrs soldiers that, if the steering vanes are removed, the same mounting used for the sensor pods can be used to lock-in shoulder-mounted weapons – the shoulder-mounted plasma-pulse cannon equipped to the War Droids is a perfect fit. (Not entirely co-incidentally, given the similar ergonomics.) Suits so equipped lose a fair amount of mobility on the ground and flight stability, but for the most skilled and hardened of Drop Troops, this is considered a minimal loss for the additional firepower gain.

Tomb Guardian Engineering Vehicle

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The Tomb Guardian is the replacement of the older Death’s Ward engineering vehicle. The Tomb Guardian is built on the hull of the older Fleshburner Main Battle Tank.

The Fleshburner was at best a mediocre vehicle. The initial concept was sound enough – take of one the powerful Coldbeam Point-Defence turrets in use by the Aotrs navy and emplace it on a grav platform, to create a high-track weapons platform. In some ways, it achieved that. The Flashburner’s main Coldbeam cannon was the most powerful AFV-based weapon at the time of its inception, and considerably more powerful than the Black Lance MBT it replaced. It shared over 90% of the components with its naval PD equivalent, which reduced the drain on maintenance requirements and tooling. The addition of the missile pod on the rear of the turret further added to this firepower. The Fleshburner was one of the first Aotrs ground vehicles to have full shields, and was bleeding-edge technology at the time.

However, in practise, it was plagued by small problems that prevented it from living up to expectations. The Fleshburner was never popular with its crews, who found it uncomfortable and sometimes-counter-intuitive to operate. The first problem was that, to accommodate the high-track turret’s full rotation, the turret had to be mounted quite high above the hull and thus was overly tall. To compensate, the hull had been made flatter. The turret was itself difficult to access, since the gunner and commander had to essentially scramble inside and there was no quick escape hatch. The fact that not an insignificant number of Fleshburner crews used Gate or teleportation spells to enter their own vehicle was indicative. The 10% of parts the turret did not share with the PD emplacements were the ones which turned out to be the parts that wore out the fastest, and the Fleshburner had a higher-than average maintenance cycle. In truth, this was as much due to the new technology’s early teething problems, but the general perception of those issues did not help the already unpopular vehicle. On top of everything else, the Fleshburner was considered an unlovely vehicle to look at, at once seeming both too flat and to wide, with the skull-turret perched ungracefully above the hull. The twin scythe-blade electroblaster arrays did not help it at all. The most widely-quoted description was that it looked like a fat scorpion.

Despite this negative press, the Fleshburner was not a terrible vehicle. Actual performance in the field was adequate, if uninspired. While it required more than its share of maintenance, the new technology worked well.

It was with not a little relief from the crews, however, when the Fleshburner was finally retired.

As the ground forces received upgrade and enhancement, the Death’s Ward engineering vehicle was examined. It was determined that, rather than implement more upgrades, the aging tracked vehicle would be retired and replaced with a more robust and mobile grav vehicle. As it often the case with older MBTs, the numerous Fleshburner hulls were converted to create the Tomb Guardian.

The Fleshburner’s turret – the primary source of its ills was removed. A new, dull-layer turret was added.
The lower portion of the turret held an array of sixteen Coldbeam cannons in two rows. The Death’s Ward’s side sponson Coldbeam turrets had very rarely seen use in practise, and they were not truly mobile enough to serve engineering purposes. The Tomb Guardian’s array, by comparison, has far greater mobility, being both in a full turret and being high-track mount. Further, each barrel is independently mobile. The Coldbeam emplaced are essentially the core of a Mark 19 Coldbeam Support cannon, configured to low-output, continuous fire. The array is thus optimised for liquid-freezing engineering operations (such as river crossing) or mist-dispersion. Acting in concert and concentrated to a point, the weapons are still able to provide a not-insignificant amount of firepower.

An improved version of the Death’s Ward demolitions gun was placed on the side of the turret. While it has an elevation of 10º, if required, the Tomb Guardian can tilt its hull to provide another degree or two.

The left side of the turret mounts the biggest change from the Death’s Ward – a large engineering arm. This can rotate separately from the main turret, and extend. At the tip is an extensible and independently rotational tractor beam array, vastly improving on the one the Death’s Ward carried. Underslung on arm is an excavator head. This can be removed and replaced in the field in under a minute. In the Tomb Guardian’s various engineering supplies is a crane attachment (as a back-up for the tractor beam) which can be mounted on the same fitting.

For the instances when the arm is in place and the extra stability of a ground-mount is needed (to avoid the potential danger of the grav drive “slipping”), four extensible legs were placed on the hull.

The engineering arm has some limitations in that it cannot rotate 360º at lower elevations from the lower turret because of the demolitions gun, but this was considered to a minor issue, since the instances when the main turret would be required to be keeping either of guns on target at the exact same time as the arm was in use (in particular with excavations) was small. The mobility of the tractor array from the arm itself also reduces this problem. However, the demolitions gun can be dismounted with a few minutes even in the field if this mobility is a problem in some situations.

The Fleshburner’s two electroblaster scythes were removed. Instead, a mine-plough with variable geometry was emplaced. This had a further new innovation. The sides and top of the blade have a secondary shield-grid, which functions separately to the Tomb Guardian’s own shields. The plough-shield projects a screen about five metres from the edge of the blades in either configuration. This not only provides additional protection from weapons fire from the frontal direction, or against mine-shrapnel, but provides a shelter for the engineers for tasks that require them to dismount.

The Fleshburner’s internal systems and placing were completely re-worked for the Tomb Guardian. The pilot seat was drastically improved for a much more comfortably position. At the rear, a new crew module was added with hatches for the other crew. While still a little cramped due to the necessity of keeping the compartment below the Coldbeam turret’s arc, they are far and away superior to the Fleshburner.
While it still has the older, more rounded hull of the Fleshburner and its generation of Aotrs-made vehicles, and with the addition of the “legs” has not perhaps helped the Tomb Guardian in giving the impression of an overweight insect, the Tomb Guardian is generally held to be “not quite as ugly” as the Fleshburner. And unlike the older MBT, the Tomb Guardian has much more practicality to back-up its slightly ungainly appearance.

Photos are of the WSF versions, but here is some bonuses ones!

The Storm Cleaver prototype, painted (done on the Replicator 2, with the standard turret in WSF)

The Storm Cleaver prototype, painted (done on the Replicator 2, with the standard turret in WSF)

This is our battlefield from the Worlds a couple of weeks ago.

And, finally, a shot of the entire Aotrs ground force!

And, finally, a shot of the entire Aotrs ground force!

Okay, technically, there is one sort of commando infantry best, but they are not best suited to 144th scale games!

Next month, sci-fi releases will be back to starships, with the release of the first batch of Wodef Enclave ships!

Our set of starship rules (a generic build-your-own ships system suitable for any set of models) is also now available of Wargames Vault here:

link

There is also a free Web Enhancement Pack; this contains the markers and the QR sheet the latter of which is an indicator of the level of the game if you want to have a quick nosey.

link

Shapeways, Aotrs Shipyards

Aotrs Shipyards Oct 2017 Release: T-80U

Posted on October 13th, 2017 under . Posted by

Aotrs Shipyards is a webstore on Shapeways.com, a 3D print house which had production and shipping facilities located in the USA and the Netherlands.

This month, we have the somewhat long-awaited T-80U in 144th!

T-80U

T-80U

link

Photo is of the Replicator 2 prototype. As is usual for an ERA model, the print quality is not great (I haven’t had chance to get one done in WSF or something yet), but I always feel it better to give you a photo, rather than a render, if I can! (The webshop automatically generates renders better than I do anyway.)

I did look at doing the T-80UD, but while I did find some technical drawing, I haven’t found any walkarounds or even model kit images to be able to work from (and, like the T-80U, these variants have to be done more by eye than not). So that’s on the back-burner.

Next month will be the BDRM-2 (possibly with some alternate variants, depends how I get on!) Particularly chosen because I had done about 66% of the job with the Sci-Soviet BDRM-22 Marzanna yonks ago – it was thus less work to bring it up to scratch (the Marzanna being the second model I ever attempted to do even partly from real vehicles) and I’m trying to do a few quicker things to build my backlog up a bit while still making the monthly releases. (Plus, my list of Things People Have Asked For has turned out to have quite a few entries not feasible simply due to lack of suitable source material (several of them have no suitable technical drawings or even technical drawings at all.)

Shapeways, Aotrs Shipyards

Aotrs Shipyards September 2017 Release: Aotrs vehicles (144)

Posted on September 27th, 2017 under . Posted by

Aotrs Shipyards is a webstore on Shapeways.com, a 3D print house which had production and shipping facilities located in the USA and the Netherlands.

This month’s scifi release if the first of two releases for the Aotrs ground army in 144th: the Scitalis Recon Cycle and the Hammer of Hatred Super Heavy Tank.

Scitalis Recon Cycle

Scitalis Recon Cycle

link

Scitalis Recon Cycle Open canopy version (with a Power Trooper driving)

Scitalis Recon Cycle Open canopy version (with a Power Trooper driving)

link

The Scitalis is the most recent addition to the Aotrs arsenal. Developed under the working title of Serpentskull recon cycle, it replaces the Viperskull jetbike and the Bone Cracker and Bone Smasher Recon Cycles.

The increased use of Sentry Drone in front-line reconnaissance has not obviated the need for the deeper recon operations which have always required skilled troops. The various bikes and cycle over the years have fulfilled this role. But these vehicles have always had drawbacks. Firstly, they were never well-protected. Over time, the size of the vehicles also grew larger, to accommodate new technology. (Indeed, it has been a long-standing joke that the recon “bikes” have been for some time longer than a typical saloon gravcar.) Secondly, due to the differences in physical size of the armour, Power Troops required their own special vehicles, simply due to the problems of seating.

The Scitalis was developed to deal with both problems, and to combine the best elements of the three older cycles. For such an advanced vehicle, it is perhaps ironic that the most innovative feature is nothing to do with its combat or recon abilities, but due to something as mundane as the seating. The Scitalis’ seats are built entirely from a new-type of hard-code-locked nano-elements. The nano-elements have very few metallic components, being predominantly compressible polymers. With simple adjustments on a small control pad – which requires no external power and is about as analogue as such a device can be – the seating can be configured so it is suitable for either Power Troops or regular infantry. For a regular-sized passenger, the seat is a little higher and closer to the controls. This adjustment can be fine-tuned further to an individual’s settings and the distance of the control panel itself can be moved forward or backward, making for a very comfortable ride. At a squeeze, two normal-sized humanoids can fit on the seat, though regular infantry in full gear would be pressed to do so.

The Scitalis has continued the trend of larger size, being slightly larger and its three direct predecessors. But it combines the flight capability of the Viperskull, the sensors of the Bone Cracker and the offensive capabilities of the Bone Smasher, all in one package. Partly, this size is also necessitated by the addition of a bubble canopy. This was, in part, inspired by the Strayvian Dominion’s Seething Scoria Attack Skimmer. The other reason was the development of the new shield-grid coating in 2342. A sealed pilot compartment means that, for the first time, the Scitalis can be equipped with shields.

The Scitalis is capable of full orbital flight in addition to the nap-of-Earth grav operations. The Scitalis has both more modern and powerful engines than the older Viperskull, but the addition of the canopy further benefitted it in this regard, whereas the older jetbike has a limited service ceiling. It is, in essence, now more akin to an undersized one-lich fighter craft than a traditional “recon bike.”

The Scitalis is equipped with an up-to-date sensor package and ECM system. It is also much more heavily armed than the older bikes, containing essentially all their weapons. It carries a single spinal-mount Coldbeam cannon, slightly less more that the twin Coldbeams of the Viperskull. This is flanked by a pair of light Plasma-Pulse cannons (as the Bone Cracker did) for shorter range engagements and considerably more hitting power.

The Viperskull’s rarely used lower wing-scythes were almost dropped from consideration, but the veterans consulted felt that they were still a useful addition for some purposes – more for engineering tasks than actual combat. Rather than use physical blades, however, the Scitalis has two much shorter wing-stubs which serve as emitters for a scaled-up version of the Cold Blades used as infantry melee weapons. This grants much more effectiveness in usage, though the Scitalis’ power generator chugs a little when trying to run them simultaneously while flying with active shields and both energy weapons firing.

Finally, it carries a pair of SK series Snake Missile Launchers (like the Bone Smasher), which give it a limited, but not insignificant, anti-armour punch.

The Scitalis initially received an uncertain reception from the first units to whom it was assigned, but this first impression was solely based on the size and the addition of the canopy. Once the veterans had had a chance to out it through its paces, the reception has been unilaterally positive. The Scitalis is being deployed as fast as it can be produced, with the older Recon Cycles being regulated to the secondary Dark Elf Trooper forces or decommissioned altogether.

Hammer of Hatred Super Heavy Tank

Hammer of Hatred Super Heavy Tank

link

The Hammer of Hatred is the current super heavy tank to be operated by the Aotrs. The Hammer of Hatred is well-armoured and has strong shields. The rear engines provide it with full flight capability, enabling it to fly into and out of orbit under its own power. The vehicles unusual hammerhead shape is partly streamlined to facilitate these operations. However, it is only a mediocre flier at best, and the main turret has to be locked forward during high-speed flight – but it is capable of a surprising turn of speed. It has excellent sensor systems, including a front-mounted rotating sensor pod just in front of the cockpit, which is itself very heavily armoured.

The weapon systems were designed to be modular, though in practise, the primary configuration is nearly ubiquitous. The primary mode uses a huge Magnetic Linear Accelerator Cannon, rated at Class 25, which capable of shredding main battle tanks like paper. The weapon is playfully nicknamed the “can-opener” by its crews. The distinctive oblong shape of the barrel is due to the placement of the two main magnetic accelerators, which run along either side the barrel. All three units are surrounded by the secondary accelerators, which work in a more conventional fashion. The railgun is able to accept and fire a wide range of munitions, though again, typically it uses just the solid slug.

The secondary weapons are a pair of Plasma-Pulse Cannons, mounted at either side of the “hammer.” The unusual placement of the mounts was a compromise between the need for a weapon system for point-defence (typically top-mounted on most tanks) and the need for a dorsal turret during flight (typically a chin turret for VTOLs). The somewhat eclectic placement affords both guns very good coverage on the tanks, with the only blind-spot being from the area of the rear hull at close range. (At longer ranges, the PD system can automatically tilt the tank slightly to be able to fire.)

Outside of special operations or custom modifications, the only other modular weapons in use are a heavy Plasma-Pulse Cannon for the main turret to wreak havoc at close ranges and a pair of small horde launchers for the twin turrets, but it rare to see either in use in practise. This was primarily the reason no additional configurations were developed – the Hammer of Hatred’s primary set is the best-suited for its typical role.

Deployment was rapid and widespread after its introduction as both of the older super heavy tanks that had been in service were overdue retirement. Both older tanks were Aotrs refits of imported vehicles, the Bloody Spear in particular being a modification of the ancestor of the current Herosine Onager Superheavy tank.

Photos of the Scitalis is of the WSF model; the open-canopy version is the currently-beta’d HP Grey Strong Flexible, and the Hammer of Hatred is a hybrid: Replicator 2 except for the sponsons, which are WSF.

As a note of comparison interest in the materials, here is the Scitalis in HPGSF, HPGSF and WSF.

On these particular models, there’s not a lot of difference after painting, but the Scitalis don’t have as much sharp details as, say the, Marders I have shown previously.

We will be debuting the Aotrs ground force at the (now somewhat erroneously named!) Derby Worlds on the 7th and 8th of October, along with regular 144th Maneouvre Group. Drop by if you’re in the area!

Next month will be more Aotrs ground forces. November is most likely going to see the release of more starships in the form of the Wodef Enclave.

Our set of starship rules (a generic build-your-own ships system suitable for any set of models) is also now available of Wargames Vault here:

Accelerate and Attack! Aeons of War

Accelerate and Attack! Aeons of War

Accelerate and Attack! Aeons of War

There is also a free Web Enhancement Pack; this contains the markers and the QR sheet the latter of which is an indicator of the level of the game if you want to have a quick nosey.

link

Shapeways, Aotrs Shipyards

Aotrs Shipyards September 2017 Release: Aotrs vehicles (144)

Posted on September 27th, 2017 under . Posted by

Aotrs Shipyards is a webstore on Shapeways.com, a 3D print house which had production and shipping facilities located in the USA and the Netherlands.

This month’s scifi release if the first of two releases for the Aotrs ground army in 144th: the Scitalis Recon Cycle and the Hammer of Hatred Super Heavy Tank.

Scitalis Recon Cycle

Scitalis Recon Cycle

link

Scitalis Recon Cycle Open canopy version (with a Power Trooper driving)

Scitalis Recon Cycle Open canopy version (with a Power Trooper driving)

link

The Scitalis is the most recent addition to the Aotrs arsenal. Developed under the working title of Serpentskull recon cycle, it replaces the Viperskull jetbike and the Bone Cracker and Bone Smasher Recon Cycles.

The increased use of Sentry Drone in front-line reconnaissance has not obviated the need for the deeper recon operations which have always required skilled troops. The various bikes and cycle over the years have fulfilled this role. But these vehicles have always had drawbacks. Firstly, they were never well-protected. Over time, the size of the vehicles also grew larger, to accommodate new technology. (Indeed, it has been a long-standing joke that the recon “bikes” have been for some time longer than a typical saloon gravcar.) Secondly, due to the differences in physical size of the armour, Power Troops required their own special vehicles, simply due to the problems of seating.

The Scitalis was developed to deal with both problems, and to combine the best elements of the three older cycles. For such an advanced vehicle, it is perhaps ironic that the most innovative feature is nothing to do with its combat or recon abilities, but due to something as mundane as the seating. The Scitalis’ seats are built entirely from a new-type of hard-code-locked nano-elements. The nano-elements have very few metallic components, being predominantly compressible polymers. With simple adjustments on a small control pad – which requires no external power and is about as analogue as such a device can be – the seating can be configured so it is suitable for either Power Troops or regular infantry. For a regular-sized passenger, the seat is a little higher and closer to the controls. This adjustment can be fine-tuned further to an individual’s settings and the distance of the control panel itself can be moved forward or backward, making for a very comfortable ride. At a squeeze, two normal-sized humanoids can fit on the seat, though regular infantry in full gear would be pressed to do so.

The Scitalis has continued the trend of larger size, being slightly larger and its three direct predecessors. But it combines the flight capability of the Viperskull, the sensors of the Bone Cracker and the offensive capabilities of the Bone Smasher, all in one package. Partly, this size is also necessitated by the addition of a bubble canopy. This was, in part, inspired by the Strayvian Dominion’s Seething Scoria Attack Skimmer. The other reason was the development of the new shield-grid coating in 2342. A sealed pilot compartment means that, for the first time, the Scitalis can be equipped with shields.

The Scitalis is capable of full orbital flight in addition to the nap-of-Earth grav operations. The Scitalis has both more modern and powerful engines than the older Viperskull, but the addition of the canopy further benefitted it in this regard, whereas the older jetbike has a limited service ceiling. It is, in essence, now more akin to an undersized one-lich fighter craft than a traditional “recon bike.”

The Scitalis is equipped with an up-to-date sensor package and ECM system. It is also much more heavily armed than the older bikes, containing essentially all their weapons. It carries a single spinal-mount Coldbeam cannon, slightly less more that the twin Coldbeams of the Viperskull. This is flanked by a pair of light Plasma-Pulse cannons (as the Bone Cracker did) for shorter range engagements and considerably more hitting power.

The Viperskull’s rarely used lower wing-scythes were almost dropped from consideration, but the veterans consulted felt that they were still a useful addition for some purposes – more for engineering tasks than actual combat. Rather than use physical blades, however, the Scitalis has two much shorter wing-stubs which serve as emitters for a scaled-up version of the Cold Blades used as infantry melee weapons. This grants much more effectiveness in usage, though the Scitalis’ power generator chugs a little when trying to run them simultaneously while flying with active shields and both energy weapons firing.

Finally, it carries a pair of SK series Snake Missile Launchers (like the Bone Smasher), which give it a limited, but not insignificant, anti-armour punch.

The Scitalis initially received an uncertain reception from the first units to whom it was assigned, but this first impression was solely based on the size and the addition of the canopy. Once the veterans had had a chance to out it through its paces, the reception has been unilaterally positive. The Scitalis is being deployed as fast as it can be produced, with the older Recon Cycles being regulated to the secondary Dark Elf Trooper forces or decommissioned altogether.

Hammer of Hatred Super Heavy Tank

Hammer of Hatred Super Heavy Tank

link

The Hammer of Hatred is the current super heavy tank to be operated by the Aotrs. The Hammer of Hatred is well-armoured and has strong shields. The rear engines provide it with full flight capability, enabling it to fly into and out of orbit under its own power. The vehicles unusual hammerhead shape is partly streamlined to facilitate these operations. However, it is only a mediocre flier at best, and the main turret has to be locked forward during high-speed flight – but it is capable of a surprising turn of speed. It has excellent sensor systems, including a front-mounted rotating sensor pod just in front of the cockpit, which is itself very heavily armoured.

The weapon systems were designed to be modular, though in practise, the primary configuration is nearly ubiquitous. The primary mode uses a huge Magnetic Linear Accelerator Cannon, rated at Class 25, which capable of shredding main battle tanks like paper. The weapon is playfully nicknamed the “can-opener” by its crews. The distinctive oblong shape of the barrel is due to the placement of the two main magnetic accelerators, which run along either side the barrel. All three units are surrounded by the secondary accelerators, which work in a more conventional fashion. The railgun is able to accept and fire a wide range of munitions, though again, typically it uses just the solid slug.

The secondary weapons are a pair of Plasma-Pulse Cannons, mounted at either side of the “hammer.” The unusual placement of the mounts was a compromise between the need for a weapon system for point-defence (typically top-mounted on most tanks) and the need for a dorsal turret during flight (typically a chin turret for VTOLs). The somewhat eclectic placement affords both guns very good coverage on the tanks, with the only blind-spot being from the area of the rear hull at close range. (At longer ranges, the PD system can automatically tilt the tank slightly to be able to fire.)

Outside of special operations or custom modifications, the only other modular weapons in use are a heavy Plasma-Pulse Cannon for the main turret to wreak havoc at close ranges and a pair of small horde launchers for the twin turrets, but it rare to see either in use in practise. This was primarily the reason no additional configurations were developed – the Hammer of Hatred’s primary set is the best-suited for its typical role.

Deployment was rapid and widespread after its introduction as both of the older super heavy tanks that had been in service were overdue retirement. Both older tanks were Aotrs refits of imported vehicles, the Bloody Spear in particular being a modification of the ancestor of the current Herosine Onager Superheavy tank.

Photos of the Scitalis is of the WSF model; the open-canopy version is the currently-beta’d HP Grey Strong Flexible, and the Hammer of Hatred is a hybrid: Replicator 2 except for the sponsons, which are WSF.

As a note of comparison interest in the materials, here is the Scitalis in HPGSF, HPGSF and WSF.

On these particular models, there’s not a lot of difference after painting, but the Scitalis don’t have as much sharp details as, say the, Marders I have shown previously.

We will be debuting the Aotrs ground force at the (now somewhat erroneously named!) Derby Worlds on the 7th and 8th of October, along with regular 144th Maneouvre Group. Drop by if you’re in the area!

Next month will be more Aotrs ground forces. November is most likely going to see the release of more starships in the form of the Wodef Enclave.

Our set of starship rules (a generic build-your-own ships system suitable for any set of models) is also now available of Wargames Vault here:

Accelerate and Attack! Aeons of War

Accelerate and Attack! Aeons of War

Accelerate and Attack! Aeons of War

There is also a free Web Enhancement Pack; this contains the markers and the QR sheet the latter of which is an indicator of the level of the game if you want to have a quick nosey.

link

Shapeways, Aotrs Shipyards

28mm Scale Guide for 3D Prints

Posted on September 24th, 2017 under , , . Posted by

The following is a guide I’ll be adding to, displaying a 28mm figure with 3D prints and their scales that they were printed at:A Shapeways VAMP and a Thingverse Stinger. The VAMP is listed as 28mm and the Stinger was printed at 36%. They are both match…

28mm Scale Guide for 3D Prints

Posted on September 24th, 2017 under , , . Posted by

The following is a guide I’ll be adding to, displaying a 28mm figure with 3D prints and their scales that they were printed at:A Shapeways VAMP and a Thingverse Stinger. The VAMP is listed as 28mm and the Stinger was printed at 36%. They are both match…

Aotrs Shipyards Sep 2017 Release: Marder 1A3

Posted on September 19th, 2017 under . Posted by

Aotrs Shipyards is a webstore on Shapeways.com, a 3D print house which had production and shipping facilities located in the USA and the Netherlands.This month we have the Marder 1A3 in 144th.Marder 1A3linkAs with the 1A1 and 1A2, there is a version wi…

Aotrs Shipyards Sep 2017 Release: Marder 1A3

Posted on September 19th, 2017 under . Posted by

Aotrs Shipyards is a webstore on Shapeways.com, a 3D print house which had production and shipping facilities located in the USA and the Netherlands.This month we have the Marder 1A3 in 144th.Marder 1A3linkAs with the 1A1 and 1A2, there is a version wi…