Posts Tagged ‘Space Marine’

Shadow War Campaign – Dark Eldar and Blood Angels

Posted on September 19th, 2017 under , , , . Posted by

It’s been too long since my last update, but I have been working on my Shadow War project, it’s just that a series of busy weekends, and a short break in Wales, have gotten in the way of updating the blog.Anyway, I have finished off two more Kill-Teams…

2000pts ‘NOT A’ battle report – Imperium v Aeldari – Tale of 5 gamers

Posted on September 13th, 2017 under , , , , . Posted by

A week or so before the NWO I got a last minute text by Ben to come and have a game. Somehow the planets had aligned and both he and Otty were on leave at the same time and he’d managed to get Scott and Liam to come down as well and was going to set up…

2000pts ‘NOT A’ battle report – Imperium v Aeldari – Tale of 5 gamers

Posted on September 13th, 2017 under , , , , . Posted by

A week or so before the NWO I got a last minute text by Ben to come and have a game. Somehow the planets had aligned and both he and Otty were on leave at the same time and he’d managed to get Scott and Liam to come down as well and was going to set up…

WIP Wings of Death

Posted on September 11th, 2017 under , , , , , , . Posted by

Preppin and steppin through a squad of Deathwing Knights and their accompanying landraider :) A fun mix of tabletop with a request for some freehand goodness on the tank. Tanks usually bore me but the added spice of some mural work kept it interesting….

WIP Wings of Death

Posted on September 11th, 2017 under , , , , , , . Posted by

Preppin and steppin through a squad of Deathwing Knights and their accompanying landraider :) A fun mix of tabletop with a request for some freehand goodness on the tank. Tanks usually bore me but the added spice of some mural work kept it interesting….

2000pts battle report – Tyranids v Dark Angels – Game 5 – North West Open

Posted on August 18th, 2017 under , , , , , , , , , . Posted by

The North West Open Tournament @ Wargames is an ITC format competition using the following rules pack: ITC 8th ed Combined Arms Missions. Each mission was rolled for randomly before the game and we were then all told which one to play.

Game 5 low down:
  • Scenario 4 – The Scouring [check the rules pack linked above for all the details]
  • Search & Destroy deployment
  • 1 Eternal War Objective and 2 Maelstrom

Moving down the tables I was on table 26 with only one pair below me and my partner Colin Mill’s Dark Angels. However, it turned out the two other players were ‘no shows’ and as such I’d managed to reach the bottom table – we were indeed fighting for the Wooden Spoon! The added bonus for me was seeing how Dark Angels fare in 8th. Colin had a vehicle heavy list [all lists are here], Razorbacks, couple of Predators, two Dreadnoughts and two Las Cannon Devastators with Azrael to buff his nearby units behind that ruin in the top left.

I got first turn and rolled hold objective 1 and 2 for Maelstrom which meant I could swap them for hold 3 objectives. It’s a bigger gamble but the rewards were 3 VPs instead on a max of 2. It was doable as all three objectives were within [Death] spittingdistance of my DZ. I mean it was a competitive decision, I felt I had a 65-75% chance of success given the bodies on the board but failure would push me into Wooden Spoon territory. I couldn’t ignore the chance, to do so would spurned the gift, so I went for it.

Flyrant and Carnifex moved on one of the Razorbacks, but no First Blood in this game! The Flyrant was spectacularly inneffective against the tank. He really needs a Melee weapon if I’m going to play him like this. I think further insult was added by possibly being killed by Colin in his following turn, he doesn’t appear in any further pictures.

I thinned out the Devastators in the Ruins opposite my DZ but the 2 remaining wouldn’t break.

The returned fire by killing the Tervigon. Support from the Predators were surprisingly effective, their Auto Cannon was particularly brutal, propmpting me to consider moving my own one further up my 2017/18 Hobby Season To Do List. Unfortunately it wasn’t enough to pull me off my objectives and I gained 3 VPs in my turn.

Colin had inadvertanly positioned his units in such a way as to make my Trygon tunnel really difficult to place. I coudl certainly put them down, just nowhere to take benefit of their deployment, with trees and choke points all around. However, I’d drawn objective 1 and 2 again so a second chanc eto convert that to 3 objectives. The odds were prety even in success now. Without the Tervigon the Trygon and Genestealers could soak up the fire while everything else secured the three objectives.

The Carnifex attempted what the Flyrant had failed to do and were equally unable to complete the task. The fact their Thresher Scyth tails is only S4 the reason for their inability to wound the tank.

And therefore paid the price as the Razorback fell back leaving them exposed.

And one Carnifex went down.

The Trygon Prime was also felled but my line stayed true and I was able to secure another 3 VPs in my turn.

I drew hold objective 2 and kill a unit. I’m not entirely sure what went down in this turn 3 [our final turn, believe it or not]. I know I ultimately scored both Maelstrom objectives. I think the Razorback got destroyed, I couldn’t quite get the last Devastator in the ruins and my remaining Genestealers tried to assault the two Razorbacks in the woods, not sure how many survived but the end of the game I’d won 8 VPs for Maelstrom [thanks to the three objective gambles], we tied the Eternal War mission on 4 VPs each and I got Linebreaker for my Carnifex while Colin Scored Big Game Hunter and Slay the Warlord – final score 13-6 to me – a win!

Because of the win I was out of the Wooden Spoon competition and I was convinced Colin had been successful but he actually lost out on that ‘accolade’ by one VP. I suppose it’s no surprise to discover that Colin’s experience was limited, this may well have been his first five games of 8th if I recall but his sportsmanship was awesome and such a genuinely friendly bloke, his kilt was also particularly special :)

There we have it, five games, one win, about right and Martin [owner of Wargames] did say, with no disrespect, that I’d found my place. The third floor was by far the most relaxed, even Aceface said it got progressively tense the higher up the tables [the lower down the building]. Every game was a treat, every player was a true gentleman of the hobby and as you know I did come away with Best Army and £50 to spend which will cover the Tyranid Codex and perhaps go towards an Exocrine if they ever return.

I think as a ‘make or break’ for 8th it’s been apparent in my reports and comments that I still have reservations. It’s such a change that it’s clear I can’t continue to play 8th as I have 5th, 6th and 7th. Bottom line Tyranids are competitive and I currently am not. Whether getting better at the game can be achieved without that need to be ruthless that seems to predicate success I don’t know.

The ITC format was interesting in the Maelstrom missions only scoring in your subsequent turn – this certainly led to some tactical thought to ensure you would still score your points after your opponents turn. But beyond that I think tactics in general have taken a huge hit. I keep referring to the first turn – regardless of missions it seems you have to decapitate as much of your opponent as you can because they’re sure as hell going to do that to you. Once you’ve blunted their force you have room to deal with whatever tactical missions are on the cards.

I confess I’m not sure how this is different from me always striving for First Blood. but that can be achieved with just one unit, however small and a wrecked Rhino isn’t exactly ruining your day. Purge the Alien missions have always been my least favourite missions but it seems like this forms the core introduction to how 8th games pan out. Maybe there’s a little more finesse I’m missing because I’ll admit my grasp of how to approach games is sorely lacking. But this is still coming to terms with 8th and so long as my mates are still invested and I’m still having fun, which the NWO provided in abundance I’ll be there. Next stop – Nevermind the Blog Wars.

2000pts battle report – Tyranids v Dark Angels – Game 5 – North West Open

Posted on August 18th, 2017 under , , , , , , , , , . Posted by

The North West Open Tournament @ Wargames is an ITC format competition using the following rules pack: ITC 8th ed Combined Arms Missions. Each mission was rolled for randomly before the game and we were then all told which one to play.

Game 5 low down:
  • Scenario 4 – The Scouring [check the rules pack linked above for all the details]
  • Search & Destroy deployment
  • 1 Eternal War Objective and 2 Maelstrom

Moving down the tables I was on table 26 with only one pair below me and my partner Colin Mill’s Dark Angels. However, it turned out the two other players were ‘no shows’ and as such I’d managed to reach the bottom table – we were indeed fighting for the Wooden Spoon! The added bonus for me was seeing how Dark Angels fare in 8th. Colin had a vehicle heavy list [all lists are here], Razorbacks, couple of Predators, two Dreadnoughts and two Las Cannon Devastators with Azrael to buff his nearby units behind that ruin in the top left.

I got first turn and rolled hold objective 1 and 2 for Maelstrom which meant I could swap them for hold 3 objectives. It’s a bigger gamble but the rewards were 3 VPs instead on a max of 2. It was doable as all three objectives were within [Death] spittingdistance of my DZ. I mean it was a competitive decision, I felt I had a 65-75% chance of success given the bodies on the board but failure would push me into Wooden Spoon territory. I couldn’t ignore the chance, to do so would spurned the gift, so I went for it.

Flyrant and Carnifex moved on one of the Razorbacks, but no First Blood in this game! The Flyrant was spectacularly inneffective against the tank. He really needs a Melee weapon if I’m going to play him like this. I think further insult was added by possibly being killed by Colin in his following turn, he doesn’t appear in any further pictures.

I thinned out the Devastators in the Ruins opposite my DZ but the 2 remaining wouldn’t break.

The returned fire by killing the Tervigon. Support from the Predators were surprisingly effective, their Auto Cannon was particularly brutal, propmpting me to consider moving my own one further up my 2017/18 Hobby Season To Do List. Unfortunately it wasn’t enough to pull me off my objectives and I gained 3 VPs in my turn.

Colin had inadvertanly positioned his units in such a way as to make my Trygon tunnel really difficult to place. I coudl certainly put them down, just nowhere to take benefit of their deployment, with trees and choke points all around. However, I’d drawn objective 1 and 2 again so a second chanc eto convert that to 3 objectives. The odds were prety even in success now. Without the Tervigon the Trygon and Genestealers could soak up the fire while everything else secured the three objectives.

The Carnifex attempted what the Flyrant had failed to do and were equally unable to complete the task. The fact their Thresher Scyth tails is only S4 the reason for their inability to wound the tank.

And therefore paid the price as the Razorback fell back leaving them exposed.

And one Carnifex went down.

The Trygon Prime was also felled but my line stayed true and I was able to secure another 3 VPs in my turn.

I drew hold objective 2 and kill a unit. I’m not entirely sure what went down in this turn 3 [our final turn, believe it or not]. I know I ultimately scored both Maelstrom objectives. I think the Razorback got destroyed, I couldn’t quite get the last Devastator in the ruins and my remaining Genestealers tried to assault the two Razorbacks in the woods, not sure how many survived but the end of the game I’d won 8 VPs for Maelstrom [thanks to the three objective gambles], we tied the Eternal War mission on 4 VPs each and I got Linebreaker for my Carnifex while Colin Scored Big Game Hunter and Slay the Warlord – final score 13-6 to me – a win!

Because of the win I was out of the Wooden Spoon competition and I was convinced Colin had been successful but he actually lost out on that ‘accolade’ by one VP. I suppose it’s no surprise to discover that Colin’s experience was limited, this may well have been his first five games of 8th if I recall but his sportsmanship was awesome and such a genuinely friendly bloke, his kilt was also particularly special :)

There we have it, five games, one win, about right and Martin [owner of Wargames] did say, with no disrespect, that I’d found my place. The third floor was by far the most relaxed, even Aceface said it got progressively tense the higher up the tables [the lower down the building]. Every game was a treat, every player was a true gentleman of the hobby and as you know I did come away with Best Army and £50 to spend which will cover the Tyranid Codex and perhaps go towards an Exocrine if they ever return.

I think as a ‘make or break’ for 8th it’s been apparent in my reports and comments that I still have reservations. It’s such a change that it’s clear I can’t continue to play 8th as I have 5th, 6th and 7th. Bottom line Tyranids are competitive and I currently am not. Whether getting better at the game can be achieved without that need to be ruthless that seems to predicate success I don’t know.

The ITC format was interesting in the Maelstrom missions only scoring in your subsequent turn – this certainly led to some tactical thought to ensure you would still score your points after your opponents turn. But beyond that I think tactics in general have taken a huge hit. I keep referring to the first turn – regardless of missions it seems you have to decapitate as much of your opponent as you can because they’re sure as hell going to do that to you. Once you’ve blunted their force you have room to deal with whatever tactical missions are on the cards.

I confess I’m not sure how this is different from me always striving for First Blood. but that can be achieved with just one unit, however small and a wrecked Rhino isn’t exactly ruining your day. Purge the Alien missions have always been my least favourite missions but it seems like this forms the core introduction to how 8th games pan out. Maybe there’s a little more finesse I’m missing because I’ll admit my grasp of how to approach games is sorely lacking. But this is still coming to terms with 8th and so long as my mates are still invested and I’m still having fun, which the NWO provided in abundance I’ll be there. Next stop – Nevermind the Blog Wars.

2000pts battle report – Tyranids v Blood Angels – Game 2 – North West Open

Posted on August 11th, 2017 under , , , , , , , , . Posted by

The North West Open Tournament @ Wargames is an ITC format competition using the following rules pack: ITC 8th ed Combined Arms Missions. Each mission was rolled for randomly before the game and we were then all told which one to play.Game 2 low down:S…

2000pts battle report – Tyranids v Blood Angels – Game 2 – North West Open

Posted on August 11th, 2017 under , , , , , , , , . Posted by

The North West Open Tournament @ Wargames is an ITC format competition using the following rules pack: ITC 8th ed Combined Arms Missions. Each mission was rolled for randomly before the game and we were then all told which one to play.Game 2 low down:S…

Finished! Deathwatch Overkill

Posted on July 14th, 2017 under , , , , . Posted by

A very cool assortment of models all in one box. In the end I spent about 50 hours on this project, and although it wasn’t a total bore, I’m glad to see it completed. Now I can focus on more single miniature projects, taking the same amount of tim…

Finished! Deathwatch Overkill

Posted on July 14th, 2017 under , , , , . Posted by

A very cool assortment of models all in one box. In the end I spent about 50 hours on this project, and although it wasn’t a total bore, I’m glad to see it completed. Now I can focus on more single miniature projects, taking the same amount of tim…

Dark Angels – Assault Squad – MOAR SHOTS

Posted on July 7th, 2017 under , , , , , . Posted by

OK, the ‘good’ shots were a bit poor. Luckily the phone cam shots came out a bit better. These first few are in the light box. I’ve two 1500 lumen daylight LED bulbs now so it’s pretty bright.

And a bit of filter jiggery-pokery make sit quite dramatic.

I’m really pleased with the finished models, they have so much character for an otherwise generic squad.

The use of the Sanguinary guard legs adds so much and I love the idea that for the Blood Angels these are for their elite and crafted in gold where here they’re used by a standard Assault Squad in their traditional green :)

These were the simultaneous day shots, so again the colours are a bit ropey but better than the digital camera.

The 90° rotation of each model, yep there’s a shed load of pics to follow, get a cup of tea!

And individuals as well, in case you want to look in detail?

Moar filter shots.

I’d been quite worried about the dark skin tone on the sergeant, I always do, and his human eye but I really like how they turned out. I think I managed to create a different skin tone altogether than my previous efforts which is good as making it up every time means there’s more diversity

Given just how busy the models were with detail I kept the litanies to a minimum. With all the purity seals and tribal making it just seemed too much. The company numbers were a bit of a variety too – each of the three came out OK but ranging from tiny to ‘mahoosive’!

Here’s the clearest look at the jump pack glow effect. Not entirely sure of it’s what I was after but there are some bits I like and most of the gaming views won’t get to see them anyway so it’ll more than do.

Again the Blood Angel chainsword really helped here allowing me to put an Assault Squad marking on the hand where his Heresy era shoulder prevented it. And yes the squad do not feature the Dark Angel chapter badge, just the white blade and on the wrong shoulder. At this minute I cannot explain it but that Heresy shoulder pad I think is the key to their fluff.
Perhaps they removed their chapter ‘wings’ until they’ve captured the Fallen half of their squad and only then will they add them back in and return their Chapter shoulder pad to their left?

Although the second from the left with his re-purposed Space Wolf left shoulder pad probably isn’t going to switch it to the right 😉

Still love the genius of those quartered knee pads perfect for the 5th company :)

This guy is such a bad-ass.

OK, enough already, next up lets get back to some hybrids, see you next week :)

Dark Angels – Assault Squad – MOAR SHOTS

Posted on July 7th, 2017 under , , , , , . Posted by

OK, the ‘good’ shots were a bit poor. Luckily the phone cam shots came out a bit better. These first few are in the light box. I’ve two 1500 lumen daylight LED bulbs now so it’s pretty bright.

And a bit of filter jiggery-pokery make sit quite dramatic.

I’m really pleased with the finished models, they have so much character for an otherwise generic squad.

The use of the Sanguinary guard legs adds so much and I love the idea that for the Blood Angels these are for their elite and crafted in gold where here they’re used by a standard Assault Squad in their traditional green :)

These were the simultaneous day shots, so again the colours are a bit ropey but better than the digital camera.

The 90° rotation of each model, yep there’s a shed load of pics to follow, get a cup of tea!

And individuals as well, in case you want to look in detail?

Moar filter shots.

I’d been quite worried about the dark skin tone on the sergeant, I always do, and his human eye but I really like how they turned out. I think I managed to create a different skin tone altogether than my previous efforts which is good as making it up every time means there’s more diversity

Given just how busy the models were with detail I kept the litanies to a minimum. With all the purity seals and tribal making it just seemed too much. The company numbers were a bit of a variety too – each of the three came out OK but ranging from tiny to ‘mahoosive’!

Here’s the clearest look at the jump pack glow effect. Not entirely sure of it’s what I was after but there are some bits I like and most of the gaming views won’t get to see them anyway so it’ll more than do.

Again the Blood Angel chainsword really helped here allowing me to put an Assault Squad marking on the hand where his Heresy era shoulder prevented it. And yes the squad do not feature the Dark Angel chapter badge, just the white blade and on the wrong shoulder. At this minute I cannot explain it but that Heresy shoulder pad I think is the key to their fluff.
Perhaps they removed their chapter ‘wings’ until they’ve captured the Fallen half of their squad and only then will they add them back in and return their Chapter shoulder pad to their left?

Although the second from the left with his re-purposed Space Wolf left shoulder pad probably isn’t going to switch it to the right 😉

Still love the genius of those quartered knee pads perfect for the 5th company :)

This guy is such a bad-ass.

OK, enough already, next up lets get back to some hybrids, see you next week :)

WIP Cypher

Posted on July 5th, 2017 under , , , , . Posted by

The fallen badboy himself, Cypher. I like the archaic look of his armor and the gunslinger thing is also kinda rare in the 40K universe. So I wanted to capture some of that brooding anti-hero atmosphere and I also have a limited amount of time as its a…

WIP Cypher

Posted on July 5th, 2017 under , , , , . Posted by

The fallen badboy himself, Cypher. I like the archaic look of his armor and the gunslinger thing is also kinda rare in the 40K universe. So I wanted to capture some of that brooding anti-hero atmosphere and I also have a limited amount of time as its a…

Dark Angels – Assault Squad – TO DONE!

Posted on July 5th, 2017 under , , , . Posted by

The Assault Squad is TO DONE! The ‘good’ pictures are however a bit grim [and dark]

I mean this is why GW say not to photograph using daylight – it was just too bright so the shadows are super dark but there’s nothing like persisting with it despite the poor results.

I have taken some phone pics simultaneously that manage to mitigate the shadows that will be in the MOAR pics, so look forward to them.

Luckily I think I’ve also got the light box set up almots right so those pics may well become the defacto standard, we’ll see how things go.

I love this guys pose.

I don;t know how many people saw on the Facebook group but I did manage to drop them all on a rough concrete paving slab as I went to do these pics.

Tehy were balanced on a take-away tub lid and there was a moment before I moved them I thought it was going to end in tears. Then one tipped over, what with them all having weird high centres of gravity. Another tipped and as I tried to compensate my hand spasmed and I practically threww them all in the air.

To add insult to injury my wife had seen me setting up the back drop and made some sarcastic comment about having to watch me take the pics, she soon scarpered when she realised this was not a funny situation anymore.

So, two back packs needed gluign back on and all of them had some remedial damage somewhere or another. The worst was the chips on the base edges :(

Still, about 30 minutes later they were all sufficiently repaired to have poor pictures taken of them!

Anyway, 90° shots of each of them now.

Sergeant – 2 chainswords means he gets 2 extra attacks, you should see the rage on all the Tyranid forums that three pairs of Scything Talons only get +1 extra attack and he gets 2!

These Flamer guys should be pretty cool.

So there we go, only on my Great Build list but started and pushed through to completion. I’m not sure if that’s a good thing but certainly shows how it can be beneficial as although they’ve been in the pipeline for a good few months it felt like they were turned around really quickly over the last few weeks as I kept chipping away with the build, the basing and undercoat, then basecoats and metallics. Suddenly there were only the green highlights and all the remaining hurdles were ‘fun’. Fingers crossed I’ll be able to repeat the process in the future.

Dark Angels – Assault Squad – TO DONE!

Posted on July 5th, 2017 under , , , . Posted by

The Assault Squad is TO DONE! The ‘good’ pictures are however a bit grim [and dark]

I mean this is why GW say not to photograph using daylight – it was just too bright so the shadows are super dark but there’s nothing like persisting with it despite the poor results.

I have taken some phone pics simultaneously that manage to mitigate the shadows that will be in the MOAR pics, so look forward to them.

Luckily I think I’ve also got the light box set up almots right so those pics may well become the defacto standard, we’ll see how things go.

I love this guys pose.

I don;t know how many people saw on the Facebook group but I did manage to drop them all on a rough concrete paving slab as I went to do these pics.

Tehy were balanced on a take-away tub lid and there was a moment before I moved them I thought it was going to end in tears. Then one tipped over, what with them all having weird high centres of gravity. Another tipped and as I tried to compensate my hand spasmed and I practically threww them all in the air.

To add insult to injury my wife had seen me setting up the back drop and made some sarcastic comment about having to watch me take the pics, she soon scarpered when she realised this was not a funny situation anymore.

So, two back packs needed gluign back on and all of them had some remedial damage somewhere or another. The worst was the chips on the base edges :(

Still, about 30 minutes later they were all sufficiently repaired to have poor pictures taken of them!

Anyway, 90° shots of each of them now.

Sergeant – 2 chainswords means he gets 2 extra attacks, you should see the rage on all the Tyranid forums that three pairs of Scything Talons only get +1 extra attack and he gets 2!

These Flamer guys should be pretty cool.

So there we go, only on my Great Build list but started and pushed through to completion. I’m not sure if that’s a good thing but certainly shows how it can be beneficial as although they’ve been in the pipeline for a good few months it felt like they were turned around really quickly over the last few weeks as I kept chipping away with the build, the basing and undercoat, then basecoats and metallics. Suddenly there were only the green highlights and all the remaining hurdles were ‘fun’. Fingers crossed I’ll be able to repeat the process in the future.

Dark Angels – Assault Squad – home straight

Posted on June 28th, 2017 under , , , . Posted by

I’ve cracked on with these, patiently accepting that the next stage of highlighting would be roughly two models a night. It’s funny how the very thought of highlighting the green was preventing me even picking them up but at this moment in time offers …

Dark Angels – Assault Squad – home straight

Posted on June 28th, 2017 under , , , . Posted by

I’ve cracked on with these, patiently accepting that the next stage of highlighting would be roughly two models a night. It’s funny how the very thought of highlighting the green was preventing me even picking them up but at this moment in time offers …

Dark Angels – Assault Squad – best laid plans

Posted on June 26th, 2017 under , , , . Posted by

Typically after my last ‘What’s on my palette’ post I immediately found painting the Cultists far too tedious and flitted on to what I’d always expected to be my next project – my Dark Angel Assault Squad. Of course their original reason to be was to f…

Dark Angels – Assault Squad – best laid plans

Posted on June 26th, 2017 under , , , . Posted by

Typically after my last ‘What’s on my palette’ post I immediately found painting the Cultists far too tedious and flitted on to what I’d always expected to be my next project – my Dark Angel Assault Squad. Of course their original reason to be was to f…