Posts Tagged ‘Stargrunt II’

15mm Dune Project

Posted on December 6th, 2017 under , , , , , , , . Posted by

Large lot of Alternate Armies HOF post apocalyptic figures. X1 HoF 18 – Post Apocalyptic Command X5 HoF 19b – Post Apocalyptic Support SAW X5 HoF 19c – Post Apocalyptic Support RPG X5 HoF 19d – Post Apocalyptic Support Flamethrower X3 HoF 20 – Post Ap…

28mm Starship And Interior

Posted on December 4th, 2017 under , , , , . Posted by

By Jerry Leonard, posted in Battleboards Wargaming Terrain on FB
A truly awesome piece of work of a 28mm Starship with interior.

Making Starguard Amerons In 15mm

Posted on November 17th, 2017 under , , , . Posted by

Many years ago I started out with a set of rules that still exists (WOW) called : Starguard! This isthe granddaddy of all science fiction miniatures games. It was first published in 1974, before the roleplaying game explosion and at a time when SF …

Making Starguard Amerons In 15mm

Posted on November 17th, 2017 under , , , . Posted by

Many years ago I started out with a set of rules that still exists (WOW) called : Starguard! This isthe granddaddy of all science fiction miniatures games. It was first published in 1974, before the roleplaying game explosion and at a time when SF …

15mm Sci fi Rebel Minis army

Posted on November 10th, 2017 under , , , . Posted by

Painted by Shawn Reis:6 x Merka 5 Medium Tank painted 8 x Earth Force APC Painted 4 x Earth Force APC Primed Infantry 27 bases all Painted

15mm Sci fi Rebel Minis army

Posted on November 10th, 2017 under , , , . Posted by

Painted by Shawn Reis:6 x Merka 5 Medium Tank painted 8 x Earth Force APC Painted 4 x Earth Force APC Primed Infantry 27 bases all Painted

Ravenstar Studios 15mm Land Core Horrids !

Posted on November 3rd, 2017 under , , , , , , . Posted by

I needed some armor to support my GZG Phalon Infantry, these Horrids by Ravenstar Studios were just thething!IHorrid Mass Tank A …….3 Each Horrid Mass Tank B…….3 EachHorrid Mother APC……..3 EachHorrid Grandmother  (used a…

Ravenstar Studios 15mm Land Core Horrids !

Posted on November 3rd, 2017 under , , , , , , . Posted by

I needed some armor to support my GZG Phalon Infantry, these Horrids by Ravenstar Studios were just thething!IHorrid Mass Tank A …….3 Each Horrid Mass Tank B…….3 EachHorrid Mother APC……..3 EachHorrid Grandmother  (used a…

Tears for Arusage – Redux

Posted on November 2nd, 2017 under , , , , , , , , . Posted by

This past TravellerCon/USA, I needed a Traveller-themed miniatures game for the Sunday morning slot, and decided to give “Tears for Arusage” another go.

To prevent the game from descending into the bogged-down slug-fest from LAST TIME, I took a page from DirtSide II and assigned objective markers to various spots in the encounter zone. These represent abstract victory conditions met, so even if a side didn’t recover all four missing nukes, it might be possible, through reconnaissance, to find clues where the nukes might be.

Unfortunately, Player #1 (Dan – Condor Legion) took a lucky (or unlucky) hit on the first turn, and it threw his game off permanently.

PWND! Condor Legion debus and take cover:
the card disk is mortar searching fire.

Player #2, Beta Quandrant Security (aka The  BQS Mercs) won the initiative and deployed their weapons team (mortar) and disabled the Legion’s leading APC, incidentally scoring 2 – 3 casualties as well.

The surviving Legion decided to debus (“Call the shop!) and take cover beneath the ornamental-yet-sturdy Vilani-built fortifications. They also were “suppressed”.

This is StarGrunt; naturally they were suppressed.


Player #2 (David) had his BQS mercs occupy the housing block and motor pool. A simple quality roll would activate an APC (originally abandoned by the Viliani withdrawal and virtually identical to the Legions vehicles. The objectives (4 abandoned nukes) must be exited from the table on a vehicle.

David kept his mortar team behind the ramparts and used his officers as artillery spotters – not very accurate, but effective in keeping the pressure upon the Legion.

Centre: the Khikkei/Vilani Cenotaph, while at top, the
2nd Legion Squad occupies a block house.

Turn 3 – 4: As an additional stroke of undeserved good luck, the BQS Mercs found one of the missing nukes in the back of a salvaged APC.

Jammy B*ggars.

Meanwhile, the Legion commander decided to debus his troops from their TL10 mortar-magnets and move to cover, while using the APCs (armed with single .30 cal MGs) as infantry support.

Condor Legion troop occupy the missile silos – are the
warheads still there?

The Legions gambit was pretty effective, in that his two APCs, aided by unexpected reinforcements (more on that in a moment) tied up the BQS Mercs long enough to recover two nukes.

Unfortunately, both Legion APCs were destroyed/disabled by RAM grenades or the LAG AP rifle of the weapons team.

The arrival of a Condor Legion recon team in TL10 air/rafts did cause some trouble, as they arrived on the rear flank and immediately threw fire on the mortar team.

The mortar and accompanying security dashed into a nearby block house and returned fire – suppressing the recons.

At this point, as we were running out of time, the Condor Legion player conceded the game.

Post Game Thoughts:

Rough game for the Condor Legion. Due to an error (third person) in setting up the map, the Legion was given an extended approach, while the BQS Mercs arrived on board and “Bobs yer uncle!” they were in cover. This doesn’t mean Dan had to drive straight down the road, but, to his credit, he was acting according to his briefing, in that no opposition was expected.

The objective markers did help a bit in preventing a huge “pit of suppression” at the silos, and I will use these again in the next re-fight.

I think Dan’s counter-attack was more-or-less sound, and if he hadn’t lost the first APC, he could have carried off at least 2 – 3 nukes and won the game.

The Beta Quadrant Security Mercs also had a slight quality advantage, being Veterans to the Condor Legion’s Regular status. This gave them the initiative advantage about 2/3rds of the time.

Rules, no matter how well written, can’t compensate for bad luck….Ω

Tears for Arusage – Redux

Posted on November 2nd, 2017 under , , , , , , , , . Posted by

This past TravellerCon/USA, I needed a Traveller-themed miniatures game for the Sunday morning slot, and decided to give “Tears for Arusage” another go.

To prevent the game from descending into the bogged-down slug-fest from LAST TIME, I took a page from DirtSide II and assigned objective markers to various spots in the encounter zone. These represent abstract victory conditions met, so even if a side didn’t recover all four missing nukes, it might be possible, through reconnaissance, to find clues where the nukes might be.

Unfortunately, Player #1 (Dan – Condor Legion) took a lucky (or unlucky) hit on the first turn, and it threw his game off permanently.

PWND! Condor Legion debus and take cover:
the card disk is mortar searching fire.

Player #2, Beta Quandrant Security (aka The  BQS Mercs aka David) won the initiative and deployed their weapons team (mortar) and disabled the Legion’s leading APC, incidentally scoring 2 – 3 casualties as well.

The surviving Legion decided to debus (“Call the shop!) and take cover beneath the ornamental-yet-sturdy Vilani-built fortifications. They also were “suppressed”.

This is StarGrunt; naturally they were suppressed.


Player #2 (David) had his BQS mercs occupy the housing block and motor pool. A simple quality roll would activate an APC (originally abandoned by the Viliani withdrawal and virtually identical to the Legions vehicles. The objectives (4 abandoned nukes) must be exited from the table on a vehicle.

David kept his mortar team behind the ramparts and used his officers as artillery spotters – not very accurate, but effective in keeping the pressure upon the Legion.

Centre: the Khikkei/Vilani Cenotaph, while at top, the
2nd Legion Squad occupies a block house.

Turn 3 – 4: As an additional stroke of undeserved good luck, the BQS Mercs found one of the missing nukes in the back of a salvaged APC.

Jammy B*ggars.

Meanwhile, the Legion commander decided to debus his troops from their TL10 mortar-magnets and move to cover, while using the APCs (armed with single .30 cal MGs) as infantry support.

Condor Legion troop occupy the missile silos – are the
warheads still there?

The Legions gambit was pretty effective, in that his two APCs, aided by unexpected reinforcements (more on that in a moment) tied up the BQS Mercs long enough to recover two nukes.

Unfortunately, both Legion APCs were destroyed/disabled by RAM grenades or the LAG AP rifle of the weapons team.

The arrival of a Condor Legion recon team in TL10 air/rafts did cause some trouble, as they arrived on the rear flank and immediately threw fire on the mortar team.

The mortar and accompanying security dashed into a nearby block house and returned fire – suppressing the recons.

At this point, as we were running out of time, the Condor Legion player conceded the game.

Post Game Thoughts:

Rough game for the Condor Legion. Due to an error (third person) in setting up the map, the Legion was given an extended approach, while the BQS Mercs arrived on board and “Bobs yer uncle!” they were in cover. This doesn’t mean Dan had to drive straight down the road, but, to his credit, he was acting according to his briefing, in that no opposition was expected.

The objective markers did help a bit in preventing a huge “pit of suppression” at the silos, and I will use these again in the next re-fight.

I think Dan’s counter-attack was more-or-less sound, and if he hadn’t lost the first APC, he could have carried off at least 2 – 3 nukes and won the game.

The Beta Quadrant Security Mercs also had a slight quality advantage, being Veterans to the Condor Legion’s Regular status. This gave them the initiative advantage about 2/3rds of the time.

Rules, no matter how well written, can’t compensate for bad luck….Ω

Combat Walker Construction Stargrunt II

Posted on October 9th, 2017 under , , . Posted by

This article was written with particular vehicle miniatures in mind. The author uses the old scale Heavy Gear walker miniatures as Combat Walkers for Stargrunt in the 25mm scale. These miniatures are about the right size in scale for a single-pilo…

Combat Walker Construction Stargrunt II

Posted on October 9th, 2017 under , , . Posted by

This article was written with particular vehicle miniatures in mind. The author uses the old scale Heavy Gear walker miniatures as Combat Walkers for Stargrunt in the 25mm scale. These miniatures are about the right size in scale for a single-pilo…

Exposed Weapons on Stargrunt II Walkers

Posted on October 9th, 2017 under , . Posted by

This article was written with particular vehicle miniatures in mind. The author uses the old scale Heavy Gear walker miniatures as Combat Walkers for Stargrunt in the 25mm scale. They are just the right size for a single-pilot vehicle. These minia…

Exposed Weapons on Stargrunt II Walkers

Posted on October 9th, 2017 under , . Posted by

This article was written with particular vehicle miniatures in mind. The author uses the old scale Heavy Gear walker miniatures as Combat Walkers for Stargrunt in the 25mm scale. They are just the right size for a single-pilot vehicle. These minia…

Gitungi Weapons Platoon

Posted on September 14th, 2017 under , , , , , . Posted by

I just picked up some more Micropanzer Gitungi, 18 figures, including 2 missile drones.These will be their weapons platoon.

Gitungi Weapons Platoon

Posted on September 14th, 2017 under , , , , , . Posted by

I just picked up some more Micropanzer Gitungi, 18 figures, including 2 missile drones.These will be their weapons platoon.