Posts Tagged ‘Tactics’

Army List: Astra Militarum 2000 pts Armour and Artillery

Posted on January 21st, 2016 under , , , , , . Posted by

In response to my review of the new Astra Militarum content in War Zone Damocles (now also published in its own digital-only supplement), I was asked how I would build a list using the Cadian Battle Group Detachment and an ‘Armour and Artillery’ theme. I started sketching out a few list ideas, and quickly realised how challenging it would be to much such a list competitively viable. Can it be done? Read on to see.
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Analysis: New Cadian Formations

Posted on December 6th, 2015 under , . Posted by

War Zone Damocles: Mont’ka is full of new Astra Militarum Formations, plus a new set of Cadian Relics, Warlord Traits and Tactical Objectives. Let’s see if we can find some new gems amongst all the chaff.
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Army List: Extreme MSU Tau (a.k.a. Drone-Net ftw!)

Posted on November 27th, 2015 under , , . Posted by

One new Formation has just fundamentally changed the way Tau can build competitive army lists: the Drone-Net VX1-0.
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Army List: Tau Empire 1850 pts All-Suits MSU

Posted on November 11th, 2015 under , , . Posted by

Here is another all-suit army list from the new Codex Tau Empire, this time attempting a MSU-style build that did not work too well in the old book.
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Army List: Tau Empire 1850 pts All-Suit All-Stars

Posted on November 7th, 2015 under , , . Posted by

In advance of my full review of the new Codex Tau Empire, here is a first draft army list of an all-suit build to get you thinking.
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Analysis: Codex Tau Empire Preview #4

Posted on October 26th, 2015 under , . Posted by

Most of the new Codex Tau Empire has now leaked all over the internet, and it sure is full of surprising changes—and equally surprising non-changes. Before I post my full analysis of the new book, here is one last preview post on the highlights from this latest round of leaks.
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The Ultimate Gladius Strike Force

Posted on October 18th, 2015 under , , , . Posted by

I emailed forgeworld recently about their characters and the viability of using them in a Gladius Strike Force”To whom it may concern,Per the rules right now, you cannot take Space Marine Characters from Imperial Armour books/the Character Update onlin…

Analysis: Codex Tau Empire Preview #3

Posted on October 17th, 2015 under , . Posted by

Another week, another round of leaks and new Tau information! What can we glean this time around?Read more »

Analysis: Codex Tau Empire Preview #2

Posted on October 10th, 2015 under , . Posted by

More leaked rules for the impending Tau Empire release have emerged, and more pieces of the jigsaw puzzle now fall into place. What can we glean from the latest information?

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Red Hunters/Raptors Space Marine List (2k Points)

Posted on October 6th, 2015 under , , . Posted by

So first off, if you haven’t, you should check out my last post covering tactics for dealing with LOW and GC without the standard tools.

Tactics outside the Box: Dealing with Superheavies, LOW and Gargantuan Creatures w/out Grav Spam (Space Marines)

Today I am here with a 2k list that utilizes some of these tools while remaining fun and cool IMO.

THE RED HUNTERS- Chapter Tactics
Mnemonic Redaction Protocols: All models with Chapter Tactics (Red Hunters) have the Adamantium Will special rule. In addition, once per game at the beginning of any one player turn, the controlling player may declare that a number of their units with Chapter Tactics (Red Hunters), including Dreadnoughts, equal to the number of the turn being played will have one of the following special rules, chosen by the controlling player, until the beginning of their next turn. For example, if the protocols are activated in Turn 3, then three units may choose a single special rule from the following to apply:
• Counter-attack
• Monster Hunter
• Tank Hunters
• Hatred
• Skyfire
• Interceptor

 By this Seal: When using the Allies Matrix, all models in the Red Hunters detachment count units from Codex: Grey Knights and Codex: Adepta Sororitas as Battle Brothers so long as an Inquisitor is also present in the army

Primary Detachment- Red Hunters SM (740)
HQ- Librarian: 110- Mastery Lvl 2, SM Bike, Force Sword and Bolt Pistol
Troops- Tactical Squad(10): 215- Sergeant w/ Combi-melta; Plasma Gun, Missile Launcher, Rhino
Troops- Bike Squad (5+1): 195- Sarge w/ Combi-Melta, 2 x Combi-Grav, Attack Bike w/ Multi-melta
Heavy Support- Relic Sicaran: 220- LoG War of Murder and Schism of Mars, Lascannon Sponsons

Formation Detachment- Red Hunters SM (880)
Sky Hammer Annihilation Force
Assault Squad (10): 250- 2 x Eviscerator, 1 x Flamer, Sarge w/ Power Fist
Assault Squad (10): 250- 2 x Eviscerator, 1 x Flamer, Sarge w/ Power Fist
Devastator Squad (5): 205– Drop Pod, 2 x Gravcannon & Grav-amp, 2 x Plasma Cannon
Devastator Squad (5): 175– Drop Pod, 2 x Lascannon, 2 x Missile Launcher

Allied Detachment- Raptors SM (380)
HQ- Lias Issadon- 175
Elites- Sternguard Veterans (5): 150- Sarge w/ Combi-grav; Combi-grav, 2 x Combi-Melta
Troops- Scouts (5): 55- Boltguns

So the concept was to maximize the effect of the different Chapter Tactics. For Red Hunters, the name of the game is flexibility. First of all, adamantium will gives you solid psychic defense, allowing you to focus on a lot of other things while list building.

Additionally, I wanted a good mix of shooting and assault troops, as well as a great mix of weapons. As it is well known the Sky Hammer Annihilation Force is AMAZING, but it gets super good with the Red Hunters Chapter Tactics IMO. The assault marines can really put to good use Counter attack, Hatred, Monster Hunter and Tank Hunters, and their accompanying Devastators can really put to use Monster Hunter, Tank Hunter, Sky-fire and Interceptor. Meanwhile your CAD’s tactical marines are flexible fire support and great for objective holding and the Bike Squad for Objective Taking. AND Every unit in the two groups has a weapon that can benefit from Tank Hunters and/or Monster Hunters. I even specifically opted for a plasma gun in the tac squad because it is better at this. Last for the CAD is the Sicaran fully beefed up with Schism of Mars and War of Murder, making it hyper efficient at monster and tank killing, as well as providing some defensive capabilities.

For the Allies, the Raptors are there specifically for Issadon and his Infiltrate, Isolate, Destroy rule:  If an army includes Lias Issodon its controlling player may select a single enemy unit, Monstrous Creature or vehicle that has been deployed onto the table. After any Scout redeployments have been made, but before the game begins, the chosen unit suffers D6+3 wounds with no AP value if a squad or Monstrous Creature, distributed as shooting hits (assume the attack has originated from the closest unit in Issodon’s force). If the target is a vehicle, it suffers D3 rolls on the Haywire table instead.

Additionally the Raptors chapter tactics are really nice and maximized with Scouts and the Sternguard, both of which can benefit from rending bolters and get some infiltrationg/shrouding going on.

So that is that. I would love to run a list like this and I think it would be a lot of fun in both causual and tournament play. I don’t think it would win, but its flexibility would really catch your opponent off guard and it has a good counter to almost any situation, so long as the chapter tactics are timed right, which is to me the aspect that makes this most fun of all.

Analysis: Codex Tau Empire Preview

Posted on October 4th, 2015 under , . Posted by



It looks like 40k releases are back with a bang! The shiny new Tau KV128 Stormsurge is now up for pre-orders from the GW webstore, and leaked rules for it and the forthcoming XV95 Ghostkeel have made their way around the internet. So let’s see what we can infer about the almost certainly imminent new Codex Tau Empire.
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Tactics outside the Box: Dealing with Superheavies, LOW and Gargantuan Creatures w/out Grav Spam (Space Marines)

Posted on October 1st, 2015 under , , , . Posted by

If you are one of those people who don’t like spam, or just don’t have those units/weapons that can easily deal with Super Heavy Walkers like Knights or Gargantuan Creatures like the Wraithknight and all the new Tau Hotness (especially since that storm surge has only 3+ saves). As well, anything that works against the Gargantuans ALSO works against monstrous creatures, so those Flyrants and Chaos Greater Daemons/Daemon Princes need to be equally, if not even more so, warry.

So this list is in NO particular order, but relies a lot on Forge World rules. And in case you couldn’t deduce from the title, it is entirely for Space Marines. Sorry… BUT several of these things can apply to all Astartes codicies. The list is kinda long, but there are some rarely seen AMAZING options here IMO.

LEGACIES OF GLORY: First of all in IA Vol II, there are the Legacies of Glory. These all have some great rules, but there are 3 in particular that help with this

1- War of Murder: This is 20 pts or 40 on a super heavy. It gives the vehicle you give it to Monster Hunter, which allows rerolls to wound against Monstrous Creatues (pg 168, BRB). Note, Gargantuans ARE MC per the BRB pg 70. So rerolling to wound against all those high T creatures is critical. So Land Raiders, LR Redeemers, Predator Annihilators and Vindicators are all great choices for this.

2- Battle of Sarosh: This is 30 points or 60 on super heavies. Once a game you grant a vehicle Skyfire, Interceptor, Tank Hunters and Night Vision. So generally best against Flyers, the Skyfire/Interceptor helps against any Flying MC and Tank Hunters can take on tough to crack super heavies. This to me seems great for a Relic Sicaran and Predators.

3- Schism of Mars: 25 points or 50 for a super heavy. It gives the vehicle Tank Hunters and +1 BS against enemies with the Daemonforge rules. As well it ignores Haywire on a 4+. This guy provides nice defensive abilities, is a good price IMO, and is great for hunting Knights and the like. I myself am putting this on a Sicaran, but also seems good for Land Raiders, Predators and Vindicators.

VEHICLE SQUADRONS. There are 3 CODEX squadrons that also can help, and if you combo up with some of these or other LoG (some make vehicle much harder to kill for instance), you can make true combat beasts.

Predators: Killshot Special Rule. If you have 3 Preds, they all gain Monster and Tank Hunter. If you are going “Take all comers” with this style, Autocannon turrets with Lascannon Sponsons can be usefull, but it you KNOW you will be facing a lot of big guys, all Las-cannons may be required. Alternatively, they are still good ran cheaply with all autos and no sponsons.

Vindicators: Linebreaker Bombardment Special Rule. With 3 of these bad boys, you can get a nice apocalyptic blast on one of the vehicles firing with the ignores cover special rule. And it is S10 AP2. So combine that with one of the three legacies above and you have something truly brutal. The really cool thing is that RaW, only one tank fires, so really you only need to give one of them a Legacy. Alternatively you could give one the War of Murder and one the Schism of Mars. This makes you adaptable in any situation if you don’t know what your opponent with bring as you can switch between who the firer is. A really great way to make an already good thing AMAZING.

FORMATIONS
There is one formation of note here. The Land Raider Spearhead. 3 Land Raiders that not only ignore shaken, stunned, immobilised and weapon destroyed results within 6″ of each other, they also gain the ability to reroll to wound/penetrate Gargantuan Creatures and Super Heavies. And 4 HP a piece at AV 14 is still hard for even D weapons to remove easily.

CHAPTER TACTICS
So FW has its own set of Chapter Tactics. There is really only one to take note of IMO for the purposes of this article

THE RED HUNTERS
“All models with Chapter Tactics (Red Hunters) have the Adamantium Will special rule. In addition, once per game at the beginning of any one player turn, the controlling player may declare that a number of their units with Chapter Tactics (Red Hunters), including Dreadnoughts, equal to the number of the turn being played will have one of the following special rules, chosen by the controlling player, until the beginning of their next turn. For example, if the protocols are activated in Turn 3, then three units may choose a single special rule from the following to apply:
• Counter-attack
• Monster Hunter
• Tank Hunters
• Hatred
• Skyfire
• Interceptor

 By this Seal: When using the Allies Matrix, all models in the Red Hunters detachment count units from Codex: Grey Knights and Codex: Adepta Sororitas as Battle Brothers so long as an Inquisitor is also present in the army”

SO THIS IS AMAZING IMO. What is super amazing about this is that final By This Seal rule. It allows you to take an allied detachment or if they are your primary detachment, take Codex SM as allies, any time, even when you are not allowed to “Ally” with yourself (since they do not count as Codex SM for these purposes).

As you can see from the rest of the rule, this is great to form a Take All Comers list, as it is the ultimate in tactical flexibility IMO. Centurions and Devastators in particular can benefit from several of these options. It is definitely something worth considering giving to a small detachment or accompanying formation (Skyhammer Annihilation Force mayhaps?). I have also discussed in the past how it is great for Deathwatch Space Marines.

ADD ON TOP OF THAT Everything gets Adamantium Will. They just have it. Talk about some strong psychic defense.

CHARACTERS
And to round out the list, there are 2 Forge World Characters

Captain Tarnus Vale of the Fire Angels (Ultramarines Chapter Tactics)- 165 pts. So you can never go bad with Ultramarines Chapter Tactics IMO, as you gain ALL the Combat Doctrines AND the effect ALL Ultramarines. Not too shabby.
BUT lets look at what Vale really brings:
• Unstoppable Advance- All Rhinos, Razorbacks and Land Raiders in a primary detachment commanded by Tarnus Vale gain an Invulnerable save of 5+ against glancing hits.
• Stubborn
• Tank Hunters
• Master Gunner- Any friendly vehicle with the sub-type (Tank) chosen from Codex: Space Marines or the Space Marine Siege Assault Vanguard army list in which Captain Vale is being transported gains the benefit of his Ballistic Skill (6!!!) and the Tank Hunters special rule.
• Storm of Fire Warlord Trait- grants rending to one unit w/in 12″ a turn.

SO what does all the mean? Well a nice little defensive buff to all your transport, the ability to give out Rending every turn, AND turn a unit/transport he is in INTO a tank hunter unit. This can combine nicely with the War of Murder LoG on a Land Raider Reedemer that he has mounted up in. With his BS6 giving you a 2+/6+ to hit and an ability to reroll to wound AND penetrate makes this a solid choice. Alternatively you can put him into a devastator squad and give them Tank Hunters. Pop a devastator doctrine (and even a tactical doctrine!) and watch the destruction unfold.

Chapter Master Lias Issodon of the Raptors (Raptors Chapter Tactics)- 175 points. So they have the Strike from the Shadows rule per Raven Guard in the SM codex, which gives some Shrouding and Night Fighting benefits. ADDITIONALLY however, they have the the Legendary Marksmen rule (found in the FW Chapter tactics pdf):
“Any unit with this special rule that does not move in the Movement phase of their turn may choose to gain the Rending special rule when firing in the Shooting phase of that turn with boltguns, combi-weapons fired as boltguns or bolt pistols. When using this rule, all boltguns, combi-weapons used as boltguns and bolt pistols fired are counted as being Heavy 1 weapons instead of Rapid Fire or Pistol type weapons for that turn.”
So this can be pretty nice for taking out some vehicles and MCs with massed fire. Here is also what he brings though.
• Shrouded
• Infiltrate, Isolate, Destroy:  If an army includes Lias Issodon its controlling player may select a single enemy unit, Monstrous Creature or vehicle that has been deployed onto the table. After any Scout redeployments have been made, but before the game begins, the chosen unit suffers D6+3 wounds with no AP value if a squad or Monstrous Creature, distributed as shooting hits (assume the attack has originated from the closest unit in Issodon’s force). If the target is a vehicle, it suffers D3 rolls on the Haywire table instead.
• Cunning Strategist: Whilst Lias Issodon is alive, the army may re-roll any Reserve rolls made (failed or successful). In addition, the opposing army has a -1 modifier to all Reserves rolls.
• Master of Ambush Warlord Trait from the BRB.

SO the really important thing there is the Infiltrate, Isolate, Destroy rule. D6+3 AUTO wounds means it averages 6-7 wounds BEFORE THE GAME BEGINS. Now apply this to these new crazy T9 creatures (Tau Supremacy Suit). Even with a 2+ save, he should fail 1-2 AND CAN fail more. That is really nice, to start the game. And d3 Haywire attacks vs vehicles, which means an average of 2 HP GONE right away. Imagine doing that to a knight. Just GONE. And possibly even worse results with a penetrating hit.

So I haven’t even TOUCHED on all the possible combos, but I am sure there are some CRAZY ones out there. I love the idea of the 3 Vindicators with a mix of Mars and Murder LoG for the flexibility that offers.

Battle Report: Astra Militarum vs. Space Wolves

Posted on September 26th, 2015 under , , , , , . Posted by

The final round of the tournament saw my Astra Militarum pitted against a Space Wolf army with Thunderwolves and three Pods. The mission was Cloak and Shadows, but there was no lurking in this game—it was carnage all-around!
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Epic : Armageddon – Dark Eldar gameplay review

Posted on September 22nd, 2015 under , , , . Posted by

The weekend is over and with a few days after my two games against Ianden, I had quite some time to spend thoughts about gameplay with the dark kin. Previously I used to play the NetEA list, thus this time I tried the Epic UK one. Both games turned out to be fairly easy wins,…

Battle Report: Astra Militarum vs. Astra Militarum

Posted on September 6th, 2015 under , , , , , , . Posted by

The second game of last weekend’s tournament saw my Astra Militarum pitted against enemy Astra Militarum, Inquisition and Officio Assassinorum—not a filthy xenos in sight!
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Battle Report: Astra Militarum vs. Khorne Daemonkin

Posted on August 30th, 2015 under , , , , , . Posted by

I took the list I posted earlier this week to a 1500 pts tournament on the weekend. Here is the first of my three battle reports.
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TTP – The Soviet Advanced Guard and March Security

Posted on July 25th, 2015 under , , , , , , , , , , . Posted by

The Soviet Army had well developed doctrine around march security and transition to battle formations from the line of march, this was critical to acheiving success in the encounter battles they postulated would be the most common form of engagement an…

Army List: Craftworlds 1850 pts Neo-Mechdar

Posted on July 17th, 2015 under , , . Posted by

Jetbikes and Wraiththings are getting all the attention (and hate) in the new Craftworlds codex, but I have yet to see a decent Mechdar list that takes advantage of empty Wave Serpents. So what can Eldar players do with all their Serpents gathering dust in their display cases?
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Army List: Evil Clowns 1850 pts Counter-Meta

Posted on July 15th, 2015 under , , , . Posted by

Here is an 1850 pts Harlequins and Dark Eldar army list in response to this reader request:

“Any recommendations when the meta is heavily armored transports and Eldar D strength weaponry builds? I am desiring to build an 1850 and 2000 point Harlequin/Dark Eldar army that will chew up multiple tanks, Imperial Knights, and be holding the Objectives at the end while still being able to contest those spammy Craftworld players.”

Let’s see if we can create a competitive build out of two second-tier Factions.
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Blood Angles 1850 pts list for Adepticon 2016

Posted on July 6th, 2015 under , , , , . Posted by

So I am in the formative stages of getting to Adepticon 2016. It will happen, finally. And the first thing is first, I need a goal to work towards in the world of painting, and a a list to practice with over the course of the year.Now what is going to …

Theory Hammer: How to Keep Blood Angels relevant post SM and DA

Posted on July 2nd, 2015 under , , . Posted by

So with the recent releases of the Space Marines and Dark Angels codex, Blood Angels have been left in the cold. Across the board BA lost out, a lot of cross over units are now either better (Dreadnoughts, Scouts) or cheaper (Terminators) than their Bl…

Review – Book, The Race to The Swift, R Simpkin 1985

Posted on July 1st, 2015 under , , , , , , , . Posted by

The Race to the Swift by Brigadier R Simpkin recieved rave reviews across a range of professional military journals in America and Britain, for good reason, its an excellent treatise on manouvre warfare, focusing more on the operational rather than the…

Army List: Tau 1850 pts Counterpoint

Posted on June 18th, 2015 under , , . Posted by

After ranting about how far the once-might Tau Empire has fallen, here is an 1850 pts Tau army list in counterpoint. There is nothing really ‘unconventional’ in this list, it simply aims to shoot efficiently with just enough mobility to scrape through Maelstrom missions. It would face an uphill battle against Eldar Craftworlds and Necrons—and to a lesser extent Space Marines and Imperial Knights—but it is more than capable of dominating the ‘middle-tier’ of competitive 40k.
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Rant: Five Reasons Why Tau are No Longer Competitive

Posted on June 15th, 2015 under , , . Posted by

The resurgence of the Tau Empire a couple of years ago was one of the final nails in the coffin for Space Marine dominance in competitive 40k. But now we have a new Marine book, and the Tau book continues to wane with age—are Tau still enough of a threat to keep the Emperor’s Finest down? Or have the Space Fish Communists been definitively knocked off their podium? Here are five reasons why I believe the latter.
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Analysis: Skyhammer Annihilation Force

Posted on June 13th, 2015 under , , . Posted by

While the 40k world’s attention is focussed on the release of the new Space Marines codex, GW have quietly released an ‘extra-codex’ Formation with ‘webstore exclusive’ rules: the Skyhammer Annihilation Force. And wow, this is one Formation that you cannot ignore!

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