Posts Tagged ‘Tactics’

Army List: Saim Hann and Harlequins

Posted on March 8th, 2015 under , , , . Posted by

Here is my first attempt at list building with the new Codex Eldar Harlequins. It is not intended to be an optimised tournament list (no Wave Serpents) but should be able to hold its own against most armies. My unit selection is primarily driven by the models I have on my workbench right now—Harlequins, lots of Jetbikes, and a Lynx—that are going to be painted up in Saim Hann colours as a change from my old Ulthwe army.
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Analysis: Codex Eldar Harlequins

Posted on February 27th, 2015 under , , , . Posted by

Over the last month we have seen the rules for the new Eldar Harlequins trickle out in four waves alongside a stunning new model range. Right back at the start of this month-long release, I started assessing the competitive viability of the newest 40k mini-Faction, and at first the verdict did not look positive. However, as more and more pieces of the puzzle were revealed, we have seen a subtly powerful new addition to the game emerge. With the Codex now in-hand, the time has finally come for a full, in-depth analysis of the new book.
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Analysis: Eldar Harlequins Fourth Wave

Posted on February 16th, 2015 under , , , . Posted by

With most of the Harlequins Codex now revealed/leaked, it’s time to assess if these last few puzzle pieces will improve the viability of the new Space Elf Clowns. Will you ever see the emissaries of the Black Library at a tournament?
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Analysis: Eldar Harlequins Third Wave

Posted on February 13th, 2015 under , , , , . Posted by

More pieces of the puzzle emerge, and the picture is not looking any better from a competitive perspective… but at least the models are damn sexy!

We now have rules for the Starweaver transport and Voidweaver gunboat, the Harlequin Masque Detachment, and an outline of psychic options. All that’s really left unknown are the Relics, specific details of the Shadowseer and Death Jester, and a complete picture of the new Phantasmancy psychic discipline. Will those last few factors be enough to transform these expensive paper pussy cats into a credible new 40k mini-army?
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Analysis: Eldar Harlequins Second Wave

Posted on February 7th, 2015 under , , , . Posted by

After waiting 7+ years for the release of the Jes Goodwin Prototype Jetbike, and 20+ years for the return of Harlequin Jetbikers to the rules, GW have finally given us the Harlequin Skyweavers—but was it worth the wait?
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Analysis: Eldar Harlequins First Wave

Posted on February 1st, 2015 under , , , . Posted by

Wow, the new Harlequin models are amazing! I will definitely be adding some to my Eldar army—but will they be competitive, or reserved for social games only?
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GURPS Traveller GROUND FORCES

Posted on January 29th, 2015 under , , , , , , , . Posted by

This is a sourcebook for regular army and marines in the Traveller universe. A short history of warfare in the Imperium is provided, and overviews of the organization of the Unified Armies of the Imperium and the Imperial Marines. Military equipment, c…

Analysis: The Steel Host

Posted on January 27th, 2015 under , , , . Posted by

How do five Leman Russes with Preferred Enemy sound to you? “Nice, but too expensive” was my first reaction to the first Astra Militarum Formation in Sanctus Reach: The Red Waaagh. But an old gaming buddy of mine recently recommended the Steel Host Formation to me and then I really started thinking about it. After all, I already have a couple of Demolisher kits and a Hydra/Wyvern kit, and my infantry-building progress has been slow, so maybe blowing 900 pts on a handful of tanks isn’t such a bad idea?
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Analysis: Dante’s Avenging Host

Posted on January 25th, 2015 under , , . Posted by

While the internet has been abuzz over the Angel’s Fury Spearhead Formation that allows Blood Angels to—with a substantial investment of points—assault off the Deep Strike, I haven’t noticed anyone talking about the other Blood Angels Formation that can Deep Strike without scattering and has Objective Secured on every single non-vehicle model.
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Army List: Mechdar Tournament Retrospective

Posted on January 15th, 2015 under , , , . Posted by

So with another tournament behind me I thought I would recap some lessons learned and consider some possible improvements to my Mechdar army list. Given that my current hobby focus is on my Astra Militarum army, I will be looking to make improvements that do not require any expansion of my current collection.
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Battle Report: Mechdar vs. Footdar

Posted on January 13th, 2015 under , , , . Posted by

Round three, here we go! The final game of the day saw me matched against yet another Eldar army, this one a colourful mixed bag of units rather than an optimised onslaught of mechanised firepower. This mission was the most conventional one of the day, with VP for five Objectives (three Crusade and two Emperor’s Will), kill-point differential and the three standard Secondaries.

You can see my list in my round one battle report.
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Battle Report: Mechdar vs. Mechdar

Posted on January 12th, 2015 under , , , . Posted by

Round two saw me mirror-matched against another Mechdar army in a progressive scoring table quarters mission. Check out my previous posts for the short version and full version of my army list. With nine Wave Serpents in play, this game was going to be brutal!
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Battle Report: Mechdar vs. Triptide & Knight

Posted on January 11th, 2015 under , , , , , . Posted by

This weekend I attended a small invitational tournament with my Eldar. This was a 1750 pts tournament with minimal army list restrictions (no Unbound, points-limited Super Heavies) but some poorly designed custom missions that I believed warranted some list tailoring. The abridged version of my army list was:

Autarch with Jetbike and Mantle

Fire Dragons in Serpent

Dire Avengers in Serpent

Dire Avengers in Serpent

Dire Avengers in Serpent

Crimson Hunter

Crimson Hunter

Crimson Hunter

Night Spinner

Void Shield Generator

Pretty standard Mechdar for me, but with the addition of a Night Spinner that I thought might be useful in the tournament missions.
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Army List: Mechdar Tournament Tailoring

Posted on January 6th, 2015 under , , , . Posted by

I’m taking my Mechdar to a 1750 pts tournament this weekend and I’m still yet to finalise my list. Contrary to popular belief, there is actually a little more to building a good Mechdar army than “spam Wave Serpentz and profit”. While multiple Serpents will obviously form the core of a competitive Mechdar list, the supporting elements and force multipliers you choose can make a big difference to the overall strength of the army. But even more important is how you tailor your generic list to the unique requirements and idiosyncrasies of a specific tournament format.
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Eldar Synergy – Strategy Vs. Tactics Vs. Mindset in 7th Edition

Posted on December 2nd, 2014 under , , , , . Posted by

While this blog is mostly focused on the Dras’Volharr Craftworld project, once upon a time I played the game with vigor. This week I thought i’d take a little detour from the normal project stuff and move into the mind space of an Eldar General, discus…

Review – Web Resources, The Essentials of Cold War Soviet Doctrine and Organisation for free

Posted on September 26th, 2014 under , , , , , , , , , . Posted by

As a Change from my normal reviews of books I thought I would cover a number of the many Free ePublication resources available on the internet that can provide a comprehensive view of Soviet Ground forces from the 60s through to the 1980’s.  My pr…

Bombs Away!

Posted on September 1st, 2014 under , , , , , , , . Posted by

Like Missiles, Rockets and Torpedoes, Bombs don’t see much action. I still see them as one of the coolest weapons in the Star Wars Galaxy. The first time I saw Episode 2: Attack of the Clones, I almost cried when I first heard the Seismic Charges. There are a few craft that can take these…

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Empire vs Khorne Tactica Part 2

Posted on August 13th, 2014 under , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , . Posted by

In Part 1 of this Tactica, we covered which units to take against the pure combat focus of a Khorne army and with an idea of what your list includes, let’s now look at deploying and using them effectively. I’m a firm believer in having a strong core at the heart of your army with […]

Empire vs Khorne Tactica Part 1

Posted on August 9th, 2014 under , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , . Posted by

  As we near the end of our ‘Tale of Two Armies’ series, I thought it would be helpful for those interested to put the lessons I have learnt into a Tactica article of sorts – but one that focuses on tackling a specific opponent. This is the first part of that article which will […]

Rebel-ution: Epic Play (II) – Upgrading the GR-75

Posted on July 28th, 2014 under , , , , , , . Posted by

Last time, we looked at the rules for using the GR-75 in Epic Play. Now, we can build ourselves a Transport! I’ll walk through the unique titles and crew members that only huge ships can take. After that, I’ll also talk some more about the different Cargo en modification upgrades as well as some examples of a…

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Man your B-wing! Keyan and the E2

Posted on July 8th, 2014 under , , , , , . Posted by

With Rebel Aces approaching fast, soon you can field new pilots and upgrades. The new paint job on the models looks great and I can wait to get my hands on a few of those new pilots. Since it’s release, I’ve always included a B-wing in my squads and with the addition of Keyan Farlander, I

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Rexler Brath and the TIE-Defender

Posted on July 3rd, 2014 under , , , , , , . Posted by

It took me a while to get a new post online. I’ve been on honeymoon to the US of A and I wasn’t able to upload new articles. The good thing is, now that I’m back, I can jump right in to the new shiny toys that just hit the shelves! The very first things

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Getting ready for battle: Deployment

Posted on June 10th, 2014 under , , , . Posted by

There is little information about deployment for X-Wing and that makes sense because the deployment area is limited to 2 small ships behind each other and that does not give much room for an elaborate setup. Nevertheless deployment is crucial to maximize your options to win. It will not be rocket science, more common sense

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Torpedoes Away!

Posted on June 2nd, 2014 under , , , , , . Posted by

Last week, I looked at all missiles available in the X-wing Miniatures game. Now, Torpedoes are up! Lock-n-load those puppies and let’s do some damage already! Torpedoes are self-propelled, mostly guided ordnance who have a very powerful, albeit very focused blast. It will deal a lot of damage, but in comparison to missiles on a

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7th Edition- Owning the Psychic Phase

Posted on June 1st, 2014 under , , , . Posted by

SO I will do a full review of 7th soon, but I wanted to discuss the biggest change yet first. The psychic phase. Specifically how to own (read BREAK) it…By introducing the phase to the game, GW has done a few things that will ripple through the meta …