Posts Tagged ‘Terrain’

Jason and the Argonauts part 5

Posted on December 2nd, 2016 under , , . Posted by

Hi FolksA bit of a hodge podge of progress on the Jason project today…Part 4 can be found herehttp://shedwars.blogspot.co.uk/2016/11/jason-and-argonauts-part-4.htmlFirst up a few more hoplites and heros painted – these are all either Black Tree Greek…

Black Monday

Posted on November 28th, 2016 under , , , . Posted by

I have mentioned before that one of the things I like about the War and Conquest players I have met is their attention to detail, instead of plonking dice or whatever down next to units and generals they use small vignettes as rally points, Roman coins…

Hab Module LV4-26, Part One

Posted on November 27th, 2016 under , , , , . Posted by

This shop front/apartment facade for my ongoing Infinity space station project has been inspired mostly by the depiction of some of the habitat levels of Ceres in the TV show The Expanse. If you haven’t watched The Expanse I highly recommend it, it’s good quality TV (not something I say regularly!) that depicts a hard … Continue reading Hab Module LV4-26, Part One

Building the British Airborne – Part 1

Posted on November 25th, 2016 under , , , , , . Posted by

Chapter 1 – July 2016

“I’m awfully sorry, but I’m afraid we will need to occupy your house” – Col John Frost – A Bridge too Far

“This is….Everything, 2 .30 cal machine guns, 11 Hawkins Mines, 17 grenades, two bazookas but we only got 8 rounds left, and assorted small arms.  We had a 60mm mortar, but an arty round took it out.  Might as well be spit wads if we run into some tanks.” – Saving Private Ryan

I’ve always been fascinated by the British Airborne’s campaign during Operation Market Garden.  The ambition of it, the audacity, the courageousness it took to hang on that long.  All the books I’ve read, documentaries I’ve watched, have made it a life’s goal to visit the sites in Holland and see it some day.  And I know it is a relatively competitive force in Flames of War. So I went about collecting it all. But I didn’t want to start assembling it or painting it before I was ready to do it justice.

So to paraphrase the quote above….here is everything….

Read more »

High Orbit Mats – Review

Posted on November 22nd, 2016 under , , , , , , , , , , , , , , , , , . Posted by

When I was waiting for my order for Dropfleet commander one of the fun things was to look at what else I was going to need.  I knew pretty early on I was going to need a new gaming mat.  I have a few star maps but as Dropfleet is all about grabbing land masses … Continue reading High Orbit Mats – Review

New Faller VDV Objective – Part 1

Posted on November 20th, 2016 under , . Posted by

Another Part 1…Just a quick update this morning.  Back in August (here) I showed off an International Hobby Corp small airfield terminal – which when built was drastically underscale and much more useful in 15mm than it could be in 20mm.  F…

Dungeon Decor – Stone, Wood and ‘Shrooms

Posted on November 18th, 2016 under , , . Posted by

Dungeons & Dragons – Painting stone and wood is very relaxing. It’s a fairly simple process that while a bit time consuming doesn’t require a ton of thought to do and make the models look great. Painting tiny mushrooms and levers not so much….

Konflict ’47

Posted on November 17th, 2016 under , , , , . Posted by

A bit late for my usual club report but I have a very large map project on and want to be able to get it off to the author by the end of next week or shortly after if I can so no dilly dallying during the day.

I was offered a place in a Konflict ’47 game by Stuart, it is a Weird WWII game taking Bolt Action to another level, the gist is that the war does not end in ’45 of course but goes on and both sides now bring into action all sorts of weird and wonderful and supernatural things to win. I had a quick look at the background story and it read well, from what I gleaned Germany is fighting the usual forces, however Russia has now fallen out with the Western Allies and is fighting against them on a new Middle East front. The good guys have power armour, robots, walkers etc. while the evil Germans also have these along with werewolves, zombies and flying beasties, no doubt the Soviets have some dastardly stuff as well.

It is still Bolt Action though and the mechanics are mostly the same apart from new rules to cover the zombies etc. It does have some really nice figures and machines but I thought sticking some kind of energy weapon on the top of a Sherman hull a bit of a cop out, having said that Stuarts troops may not be Warlord as he has had them for some time, but they do look good.

We had three a side and Stuart umpired, things did not go quickly as a lot of the special rules for the odd ball stuff had to be checked, but on my side of the table we were the poor relatives, I had a walker and Ian zombies and flying beasties, so it was pretty straightforward. We were given carte blanche to continue without waiting on the rest of the table.

Look familiar?

I put my two squads, HMG and walker together in a couple of small woods and let the enemy come to me, which Ian did, more to test the rules than seriously beat me. As you would expect his zombies took a lot of fire as they slowly hobbled across the open ground and so by the time they got to me their assault was easily beaten off. The flying beasties were also shot up and as there were only two of them they were never going to really affect the game, having said that you could see the potential of having a much larger unit, not something you could easily ignore.

Walking Dead attack.

I am not sure how the game ended, I would happily play it again but having two normal Bolt Action forces and no interest in weird anything I would have to be stuck, kudos for Stuart bringing his stuff and organising the game nonetheless.

Have you seen the flashing light ‘explosions’ used in some games, you probably will have if you watch any YouTube wargaming videos, I looked online to see if I could buy them and came across a ‘how to’ tutorial. So about a week ago I got some flashing LED tealights and the missus dug out some old cotton wool type stuffing she had from her craft days. I teased out a rough square of the stuff, sprayed some contact adhesive I had lying about over it (this is great stuff for flocking large terrain pieces) then wrapped it around the light. This is a sod of a job and I ended up with paws rather than hands.

My hands looked similar when done.

 Once dry I tidied them up a bit with the scissors, teased a bit more and hey presto, done, so far my costs had been about £2.50 of real money, this rapidly jumped when I found I had no black primer left and had to buy a tin, £7! I could possibly have brushed some black wash over it but it is much easier with a spray, so I now have black primer for some project in the future. I gave them a light spray on the bottom and a darker one on top, I am pretty chuffed with them.

I do wonder however that they may be slightly large for say a universal carrier or might not sit properly on a destroyed vehicle, but they will look nice spread around a battlefield or in ruined buildings.

I have come to a decision on my next army, it is going to be Western Patrician Roman, a complete U-turn from what I had been thinking about. I am going to finish off my Bolt Action forces and begin the new army on or around 1st January 2017, this should take about six months to complete to about 3,000 points for War and Conquest. I am looking forward to it already.

More Space Station Pieces

Posted on November 16th, 2016 under , , , , . Posted by

One of the big wall modules I built for my Infinity space station tabletop set has a door three inches off the ground, intended to connect to catwalks or other elevated terrain. The problem with it has been that I have no catwalks or other elevated terrain, so most of the time that door just … Continue reading More Space Station Pieces

Taxis, Limos and ‘Stealers!

Posted on November 12th, 2016 under , . Posted by

Anybody call for a cab?Who has exact change? Quick, or the Magus will be mad we’re late!Not so long ago I ordered the “Imperial City Car MK-IX” from a company called Warex Minis on Ebay. I was really intrigued by these models and thought it w…

Dystopian Wars Island Terrain Unboxing

Posted on November 12th, 2016 under , , . Posted by

Spartan recently ran a promotion to give away free terrain for DW for orders over 50 pounds, and it sounded too good to pass up! Since I have a lot of ships already, I’ve been turning my attention to the area … Continue reading

Adding Detail To The Space Station

Posted on November 11th, 2016 under , , , . Posted by

I’ve been using my big space station walls and the associated scatter terrain for over a year now, and while all the wall modules are fully painted and physically finished (doors and such) I’ve never considered that part of the project “finished” in the full sense of the word. I really wanted that full colour, … Continue reading Adding Detail To The Space Station

Once more unto the breach – part 2

Posted on November 8th, 2016 under , . Posted by

Following on from my previous post I am delighted to report that the Breach project is complete…for the first part head here…http://shedwars.blogspot.co.uk/2016/11/once-more-unto-breach.htmlWhen I left you last I had cut the walls and placed polyst…

How to make Fire or Destroyed Vehicle Markers!

Posted on November 8th, 2016 under , , , , , , , , . Posted by

Inspired by friend and occasional bitter enemy (on the field of battle) Chris’s amazing looking destroyed vehicle markers that you can see in action in our 40K battle (mostly on my Rhino) I decided to make my own! Now this article is drawing heavily on Jez’s terrain pieces for Trees, Asteroids and Rivers which all … Continue reading How to make Fire or Destroyed Vehicle Markers!

New “Field of Battle” terrain mat released by Cigar Box Battle!

Posted on November 8th, 2016 under , . Posted by

cbbm_blogheader_grasslandnew

The “Field of Battle” mat (Grassland 2 mat #410) is a very versatile terrain mat! It is professionally illustrated and has a lot of “texture” to it that will make…

The post New “Field of Battle” terrain mat released by Cigar Box Battle! appeared first on Cigar Box Battle.

Frostgrave Terrain IV: All done – for now

Posted on November 7th, 2016 under , , . Posted by

 The ruined tower is done – the static grass still looks a little fades as the matte medium is still drying.  This was a lot of fun and like most of my terrain projects had no planning at all.  I had a 4 inch wide cardboard shipping tube…

Once more unto the Breach….

Posted on November 7th, 2016 under , . Posted by

A few weeks back whilst playing Pike & Shotte we decided it might be a bit of fun to play an ECW siege game afterall I built these a few months back and up til now they have been sitting idly aroundMore on the gun emplacements can be found here…h…

Learning Curve: Autumn Leaves

Posted on November 6th, 2016 under , , , , , , . Posted by

Hello again everyone!  This week I’m going to do a quick review and hopefully a useful tip or two on making a seasonal show on your figures.  This follows on from my look at snow a few weeks ago with regards to basing that can be seen here. I’ve been lucky enough to get a … Continue reading Learning Curve: Autumn Leaves

Terrain

Posted on November 6th, 2016 under , . Posted by

The last couple of weeks I have been getting focused for the upcoming Painting Challenge.  I usually waste a fair bit of my hobby time during the challenge prepping figures.  This time I have a better plan so I am trying to get my figs cleane…

Frostgrave Terrain III

Posted on November 5th, 2016 under , , . Posted by

 Another Terrain piece for next week’s Frostgrave game – this one will be a ruined tower. I decided to “fake” the blocks for the tower by using a shipping tube and some mounting board cut into 0.75 x 1.50 inch rectangles.  These are then…

Dreadfleet and the Lord of Death

Posted on November 5th, 2016 under , , . Posted by

I missed doing an entry for last week because I was busy taking a quick trip to the East Coast to spend a weekend playing games with my buddy Rob. I really needed to just de-stress and hang out with an old friend, and this was just what the doctor orde…

Roads and Rivers Terrain Mat – New from Cigar Box Battle!

Posted on November 1st, 2016 under , , , , , . Posted by

cbbm_blogheader_cut-outroadsandrivers

The Roads and Rivers mat is full of terrain that you can cut out to create your own custom landscapes. These are the same terrain elements featured on our mats,…

The post Roads and Rivers Terrain Mat – New from Cigar Box Battle! appeared first on Cigar Box Battle.

Vehicle Dust Clouds

Posted on October 31st, 2016 under , , , . Posted by

I may have finally cracked. Certainly the wife is looking at me funny and I’m pretty sure she’s ready to call the men in white coats to take me to the funny farm. Why am I destined for a padded cell you ask? Because for the last week and a bit I have been making (not entirely successfully I may add) Dust Cloud models for my desert vehicles.

OK lets back up a little and explain the mad impulse that started this. Nearly every picture from the North Africa campaign featuring moving vehicles also shows long dust plumes billowing behind those vehicles. Just because its a game I see no reason why these shouldn’t also be a feature of my tabletop battles. In fact I’m convinced that poor visibility resulting from dust should have a significant in-game effect that is largely ignored by most rule sets. I have read multiple accounts of tank crews that mention dust blocking their vision, getting in their eyes and generally making the job of spotting and aiming at targets all the harder.


Flames of War does actually have a rule for dust clouds:  Place a 2”/5cm diameter Dust Cloud marker behind each vehicle moving more than 4”/10cm in the Movement Step. If the vehicle moves later in the turn, the dust cloud moves with it staying on the same side of the vehicle, even if it changes direction (you can’t hide in your own dust!). Vehicles moving 4”/10cm or less do not create dust clouds. Remove all dust clouds from your vehicles at the start of your turn. Troops behind a dust cloud count as Concealed.

Its that last sentence that is important. Plumes of dust will effectively reduce line of sight to potential targets further afield. The dust will settle quickly but while it remains on the games table it can be exploited by the wily commander to shield the movement of other units.

Some time ago I found that I could make quite effective looking dust clouds using PVA coated clump foliage and a little patience (see here). The initial set I made looked excellent but as usual I never made enough, so it was time I revisited the project and made a load more dust clouds to service even the biggest games. As I described last week I started this time using a different method for making billowy dust clouds utilizing tiny polystyrene balls. The experiment was an unmitigated disaster and after almost a week of effort I had to scrap what I had done and start again. Fortunately the second set – using my original method – worked out much better.

I now have about 50 of these dust clouds which should be ample for my games. The next step is to put the new models next to the ones I made before and compare colours. I suspect this batch is a little bright but the difference between the two batches is probably negligible…but that is a job for another day.

Scatter Terrain – Barriers

Posted on October 29th, 2016 under , , , . Posted by

I’ve just recently finished painting up the first batch of six barriers sections for use in my Future Wars project (and of course anything else suitable) with a colour scheme and look I had decided upon a while ago.There are another eighteen pieces all…

Scratch built shanties

Posted on October 28th, 2016 under , . Posted by

Following on from my previous post, I was asked to take some photos of my shanties, which reminded me that I had been asked a while ago to write an article about how I made them.I think the time has come for me to make some more, so I will describe the…