Posts Tagged ‘Tomb of Annihilation’

Flip Through: Tomb of Annihillation

Posted on February 12th, 2018 under , , , , , , . Posted by

In this Flip Through Matt Takes a look at Tomb of Annihilation for Dungeons and Dragons. Tomb of Annihilation has a story rooted and inspired by Tomb of Horrors.  I tried real hard not to spoil too much for you. For me this book has been a trip down memory lane because Tomb of Horrors […]

DRACOBEELZEBUFO

Posted on February 11th, 2018 under , , , , . Posted by

The strange dracolich creature known as The DRACOBEELZEBUFO

THE SEVEN SACRED PAINTINGS

Posted on February 6th, 2018 under , , , . Posted by

The seven paintings from Castle Adikos.

CHAPTER ONE, SESSION FOUR

Posted on February 5th, 2018 under , , , . Posted by

The heroes enter the lower levels of Castle Adikos and explore the Black Keep to discover the secret of the Death Curse’s origin!

A HARPER’S STORY

Posted on January 27th, 2018 under , , , , . Posted by

A Harper’s story

CHAPTER ONE, SESSION THREE

Posted on January 6th, 2018 under , , , . Posted by

A highlight of events during session 3 of “The Apotheosis Stone”

CHAPTER ONE, SESSION 2.5

Posted on December 30th, 2017 under , , , . Posted by

A summary of events during Session 2.5 of “The Apotheosis Sotne.”

Game of the Year 2017

Posted on December 29th, 2017 under , , , , , , , , , , , . Posted by

The Method to the Madness Board Game Geekery It’s that time of year again, when I look back over the good, bad, and ugly in gaming, and take stock of where I’ve been. Initially, I was thinking that this would … Continue reading

UBATAO, FATHER OF DINOSAURS

Posted on December 29th, 2017 under , , , . Posted by

Ubtao (pronounced oob-TAY-oh ) is the patron deity of Chult. He is also known as The Father of the Dinosaurs, Creator of Chult, Founder of Mezro, and The Deceiver. He stays distant from both mortals and other deities, and he seems to be above the daily…

CHAPTER ONE, SESSON TWO

Posted on December 28th, 2017 under , , . Posted by

A collection of information regarding Session #2 of “The Apotheosis Stone.”

A DAY AT THE RACES!

Posted on December 19th, 2017 under , , , , . Posted by

Dinosaurs and Dinosaur Racing in Port Nyanzaru

CHAPTER ONE, SESSION ONE

Posted on December 17th, 2017 under , , , . Posted by

DM Big Rich discusses Chapter 1 Session 1 of Apotheosis Stone

INTRODUCTION: APOTHEOSIS STONE

Posted on December 11th, 2017 under , , . Posted by

Big Rich’s introduction to the new campaign called “The Apotheosis Stone.”

Episode 224

Posted on December 5th, 2017 under , , , , , , , , , , , , , , , , , , , , , , . Posted by

Continue reading

Tales from Candlekeep: Tomb of Annihilation stigao na Steam

Posted on October 21st, 2017 under , , , , , , . Posted by

  Tomb of Annihilation je najnovija igra u seriji Dungeons & Dragons Adventure System Series, koja je postala popularna 2010. godine kada su objavljene Castle Ravenloft i Wrath of Ashardalon. Pomenute društvene igre koriste pojednostavljena pravila nepopularne četvrte edicije Dungeons & Dragons pravila, dok Tomb of Annihilation pripada […]

Wizkids – Newsletter

Posted on October 5th, 2017 under , , , , , , . Posted by

WIZKIDS NEWS

WEEKLY ISSUE (OCT. 2 – OCT. 5)

We’re pleased to announce The Expanse Board Game, designed by Geoff Englestein, and based on the acclaimed and visionary television series from Syfy and Alcon Television Group, is available today in North American game stores! Pick it up at your FLGS today!

Continue reading.

NEW! HEROCLIX PREVIEWS

Previews have begun for Marvel HeroClix: Thor: Ragnarok! Be sure to keep an eye on social media and HeroClix.com so you don’t miss out!

 

LEARN MORE

BOARD GAME! SPOTLIGHT

In the Tomb of Annihilation Adventure System Board Game, you play a heroic adventurer. With amazing abilities, spells, and magic weapons, you must explore the jungle of Chult, as well as the Tomb of the Nine Gods, where you will fight monsters, overcome traps and find treasure. Pre-order your copy of this exciting game today!
LEARN MORE

NEW! BEHOLDER TROPHY

BEHOLD THE BEHOLDER!  Nothing can escape the gaze of this hand-painted, realistic trophy figure!  Decorate your game room or living room with this stunning recreation of the Dungeons & Dragons Beholder! Available Now!
 
LEARN MORE

BOARD GAME! SPOTLIGHT

In Empires, set in the 18th century, players are powerful nations competing to expand their empires by gaining the most support!  Pay gold to raise armies and gain people, territories, goods and supporters by winning wars! Pre-order Empires from your FLGS today!
 
LEARN MORE

KEEP IN TOUCH

Copyright © 2017 National Entertainment Collectibles Association, All rights reserved. 

Wizkids – Newsletter

Posted on October 5th, 2017 under , , , , , , . Posted by

Some Wizkids news…

WIZKIDS NEWS

WEEKLY ISSUE (OCT. 2 – OCT. 5)

We’re pleased to announce The Expanse Board Game, designed by Geoff Englestein, and based on the acclaimed and visionary television series from Syfy and Alcon Television Group, is available today in North American game stores! Pick it up at your FLGS today!

Continue reading.

NEW! HEROCLIX PREVIEWS

Previews have begun for Marvel HeroClix: Thor: Ragnarok! Be sure to keep an eye on social media and HeroClix.com so you don’t miss out!

LEARN MORE

BOARD GAME! SPOTLIGHT

In the Tomb of Annihilation Adventure System Board Game, you play a heroic adventurer. With amazing abilities, spells, and magic weapons, you must explore the jungle of Chult, as well as the Tomb of the Nine Gods, where you will fight monsters, overcome traps and find treasure. Pre-order your copy of this exciting game today!
LEARN MORE

NEW! BEHOLDER TROPHY

BEHOLD THE BEHOLDER!  Nothing can escape the gaze of this hand-painted, realistic trophy figure!  Decorate your game room or living room with this stunning recreation of the Dungeons & Dragons Beholder! Available Now!
LEARN MORE

BOARD GAME! SPOTLIGHT

In Empires, set in the 18th century, players are powerful nations competing to expand their empires by gaining the most support!  Pay gold to raise armies and gain people, territories, goods and supporters by winning wars! Pre-order Empires from your FLGS today!
LEARN MORE

KEEP IN TOUCH

Copyright © 2017 National Entertainment Collectibles Association, All rights reserved. 

Tomb of Annihilation: Mundane Dangers of Chult

Posted on September 27th, 2017 under , , , , . Posted by

With the release of Tomb of Annihilation, I wanted to expand some on the dangers within a jungle setting. So I decided to base a few adventuring challenges off real life. While fantastical flora and fauna is expected in a game such as Dungeons & Dragons, sometimes the mundane is just as deadly. Below I have listed some things that could happen to player characters as they explore the wilds of Chult. As a Dungeon Master, these occurrences will help you bring the environment even more to life.

Biting Midge Swarm

Although their average life span is only a few days, biting midges are not to be ignored. They are most active around dawn and dusk, and congregate in vertical columns, or swarms. They are commonly mistaken for mosquitoes by the unwary traveler. Female midges voraciously bite because they require blood to help form their eggs. The swarms are attracted to both humanoids and animals because of carbon dioxide generated by their breath. They are also very in tune with the smell of natural body odor and sweat when hunting for blood.

For this iteration, the swarm is considered a hazard. A living creature encountering a Biting Midge Swarm must make a DC12 Constitution saving throw or become Prone for one minute. This saving throw may be attempted again at the end of their next turn. For every round a creature is within the biting swarm, there is a 15% chance they contract a disease. Roll 1d4 on the following table to determine the disease:


1.    Shivering Sickness (Page 40, ToA)
2.    Sight Rot (Page 257, DMG)
3.    Cackle Fever (Page 257, DMG)
4.    Sewer Plague (Page 257, DMG)

What preventative measures may be taken?

Aside from using magic, such as a Gust of Wind spell, the following are some mundane tips:

  • Insect Repellent (Page 32, ToA). Caveat: This will not keep the whole swarm away, but reduce Prone time by half on a failed save.
  • Face Net. Advantage on Saving Throw against becoming Prone. Disadvantage on Perception checks.
  • Citrus or Smoke. Good for camps to keep swarms away, but may draw the attention of other things!
  • Yeast in the blood. This may just be a local myth. But hey another reason to enjoy dwarven ale!

Infections

Listed below are two types of common infection within the jungle. In fact, they are so common that a party resource such as Lesser Restoration may be drained quite often.

Fungal (jungle) Rot: This occurs when the character’s feet are exposed to constant moisture and humid conditions. Each day a DC12 Constitution saving throw is required, to avoid bacteria infecting saturated feet. On a failed save, raised ulcers or carbuncles form in one day, causing terrible pain. Characters at this stage gain one level of Exhaustion. Within 1d4 days the feet will swell and gangrene will set in causing another level of Exhaustion. If this is not treated within a reasonable time (DM’s prerogative) with healing magic, amputation will be required. For this reason, it’s common to see foot amputees in Port Nyanzaru, most of which are foreigners.

What preventative measures may be taken?

Dry your feet. This can be done manually, or even with a Prestidigitation cantrip. Characters who do this daily gain advantage on saving throws against fungal rot.

Nyanzaru’s Revenge: This condition comes with a fever, nausea, vomiting, cramps, and the abrupt onset of diarrhea. They won’t be laughing long after their characters are infected with it. With dehydration a constant threat (Page 38, ToA), characters in Chult are drinking all the time. Any ground or river water which is consumed without first being boiled is considered contaminated. In addition, the unsanitary handling of food can also cause this condition.

Any time a character consumes water or foodstuffs which is potentially contaminated, they must succeed on a DC15 Constitution saving throw. On a failure they have Nyanzaru’s Revenge, and gain a level of Exhaustion. The condition will then last 1d4 days, with subsequent saving throws allowed. For each new failure, gain another level of Exhaustion.

What preventative measures may be taken?

  • Avoid food and water from shady street vendors in Port Nyanzaru or neighboring villages.
  • Be certain any drinks were created with boiled water.
  • Be very, very nice to the Dungeon Master.

Tomb of Annihilation: Mundane Dangers of Chult

Posted on September 27th, 2017 under , , , , . Posted by

With the release of Tomb of Annihilation, I wanted to expand some on the dangers within a jungle setting. So I decided to base a few adventuring challenges off real life. While fantastical flora and fauna is expected in a game such as Dungeons & Dragons, sometimes the mundane is just as deadly. Below I have listed some things that could happen to player characters as they explore the wilds of Chult. As a Dungeon Master, these occurrences will help you bring the environment even more to life.

Biting Midge Swarm

Although their average life span is only a few days, biting midges are not to be ignored. They are most active around dawn and dusk, and congregate in vertical columns, or swarms. They are commonly mistaken for mosquitoes by the unwary traveler. Female midges voraciously bite because they require blood to help form their eggs. The swarms are attracted to both humanoids and animals because of carbon dioxide generated by their breath. They are also very in tune with the smell of natural body odor and sweat when hunting for blood.

For this iteration, the swarm is considered a hazard. A living creature encountering a Biting Midge Swarm must make a DC12 Constitution saving throw or become Prone for one minute. This saving throw may be attempted again at the end of their next turn. For every round a creature is within the biting swarm, there is a 15% chance they contract a disease. Roll 1d4 on the following table to determine the disease:


1.    Shivering Sickness (Page 40, ToA)
2.    Sight Rot (Page 257, DMG)
3.    Cackle Fever (Page 257, DMG)
4.    Sewer Plague (Page 257, DMG)

What preventative measures may be taken?

Aside from using magic, such as a Gust of Wind spell, the following are some mundane tips:

  • Insect Repellent (Page 32, ToA). Caveat: This will not keep the whole swarm away, but reduce Prone time by half on a failed save.
  • Face Net. Advantage on Saving Throw against becoming Prone. Disadvantage on Perception checks.
  • Citrus or Smoke. Good for camps to keep swarms away, but may draw the attention of other things!
  • Yeast in the blood. This may just be a local myth, but some suggest midge hate the flavor. But hey, another reason to enjoy dwarven ale!

Infections

Listed below are two types of common infection within the jungle. In fact, they are so common that a party resource such as Lesser Restoration may be drained quite often.

Fungal (jungle) Rot: This occurs when the character’s feet are exposed to constant moisture and humid conditions. Each day a DC12 Constitution saving throw is required, to avoid bacteria infecting saturated feet. On a failed save, raised ulcers or carbuncles form in one day, causing terrible pain. Characters at this stage gain one level of Exhaustion. Within 1d4 days the feet will swell and gangrene will set in causing another level of Exhaustion. If this is not treated within a reasonable time (DM’s prerogative) with healing magic, amputation will be required. For this reason, it’s common to see foot amputees in Port Nyanzaru, most of which are foreigners.

What preventative measures may be taken?

Dry your feet. This can be done manually, or even with a Prestidigitation cantrip. Characters who do this daily gain advantage on saving throws against fungal rot.

Nyanzaru’s Revenge: This condition comes with a fever, nausea, vomiting, cramps, and the abrupt onset of diarrhea. They won’t be laughing long after their characters are infected with it. With dehydration a constant threat (Page 38, ToA), characters in Chult are drinking all the time. Any ground or river water which is consumed without first being boiled is considered contaminated. In addition, the unsanitary handling of food can also cause this condition.

Any time a character consumes water or foodstuffs which is potentially contaminated, they must succeed on a DC15 Constitution saving throw. On a failure they have Nyanzaru’s Revenge, and gain a level of Exhaustion. The condition will then last 1d4 days, with subsequent saving throws allowed. For each new failure, gain another level of Exhaustion.

What preventative measures may be taken?

  • Avoid food and water from shady street vendors in Port Nyanzaru or neighboring villages.
  • Be certain any drinks were created with boiled water.
  • Be very, very nice to the Dungeon Master.

Tomb of Annihilation: Cinema Treasure Inspiration

Posted on September 13th, 2017 under , , , , , , . Posted by

Ta Prohm Temples of AngkorWith Tomb of Annihilation being released, many adventurers will be braving the dangers of Chult. For the uninitiated, Chult is part of the Forgotten Realms setting. It’s a land of savage monsters, poisonous flora and fauna, an…