Posts Tagged ‘Tournament’

Awakening Dead – 50SS Malifaux Tournament

Posted on July 25th, 2017 under , . Posted by

Master and Faction locked in, Samuel our Henchman organized a 50 soulstone tournament for us at Card Geeks. Designed to help the newer players who had smaller hiring pools, the locked Master and Faction leveled the playing field. With a showing of 12 p…

Tales of an Under Average Painter: Part 3

Posted on July 23rd, 2017 under , , , , , , , , , , , , , , . Posted by

Now finally getting around to writing the 3rd in my Tales of an Under Average Painter, which has been more miss than hit since it started […]

Going for a Win

Posted on June 26th, 2017 under , , , , , , , , , , , , . Posted by

Well I am hoping to partake in my first Guild Ball tournament as a competitor in, well lets just say it has been a while, […]

Age of Sigmar tournament – A Recap of Our Club’s Tournament

Posted on June 14th, 2017 under , , , . Posted by

Age of Sigmar tournament This last weekend we had our first Age of Sigmar tournament in the club. It was a small tournament, we’re a small club in a small town, but we ended up being six players. Because of our lack of experience with AoS, we had a low point level, 1000pt. We haven’t […]

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Team Yankee North American Nationals 2017: Mission Selection

Posted on June 7th, 2017 under , , , , , , , , . Posted by

Over the last few weeks I have been planning the upcoming first ever Team Yankee Nationals that will be held at Historicon on 14 July 2017.  One of the issues that seems to have gotten a lot of comments on various forums are the missions we plan to select for each of the 3 tournament games. I held off on this decision for a while because I wanted to get the advice of others and I wanted to see what lists players planned to run at the event. I know that any decision I could make would draw the ire of the denizens of the forums.
My thoughts on making this decision were based on two major factors, 1) keeping the selection fair for all players and 2) not wanting the insane to run the asylum.

What I have notice so far in playing this game since it came out is that you do not have a very wide selection of lists from each nation to choose from and that there is a vast difference in the composition of the available forces. At 100 points an East German player can have 63 T-55AM2’s while a West German Player tops out at 9 Leopard 2’s, each list costing 99 points.  However list selection is left up to the players and that is something I didn’t want to get involved with. However based on the rules of the mission, a player can end up with a mission that their force is not built to accomplish. My thoughts on this is for players to build a better list that can handle any type of mission. However that thinking could be more based on Flames of War and may not be applicable for Team Yankee based on the lack of list diversity.

This lack of diversity is not Battlefront’s fault, modern armies are standardized and have a cross section of combat capabilities within them. The main difference in an armor force as opposed to a mechanized unit is one armor battalion is swapped for a mech unit. Combat support for both units will also be relatively the same.

So based on this I took a look at the “Expanded Missions” pdf that was put out to augment the number of missions that are available for players. Also in this expansion is mechanic called “Battle Plans” where players can bid to attack or defend and bases on that selection a type of mission is given o them and they roll off.  At first I did not care for this method, I felt that TOs should dictate what missions are played in order to make sure it is fair for all and that using battle plans rewards players who have on trick pony lists.

Another things I factored into the decision is that a lot of folks feel battles will time out. I feel that 2.5 hours per game is enough time and players who want to be competitive know they have to act aggressively and try to win the game instead of having a tie. Some players feel that certain missions lead to a tie more often than not, however I feel that good players know how to win and put forth tactics to achieve their goals in the time allotted. 

So after doing my research I feel that using the Battle Plans for the tournament is the right call and is a really neat mechanic. Deep down I still think it may favor certain types of lists which I will not go into here, however it is way we will go for the 2017 Nationals.

So let me set up the ground rules
– Players will have a copy of the Team Yankee Expanded Missions on them at the event. A link can be found here.
– Players will have 5 mins from the time table assignments are given to review the table and their opponents list, pick a “Battle Plan” and roll for a mission.
– Players will accept the mission that is rolled and will not re-roll even in both players mutually agree that they do not wish to play the rolled mission or have played that mission previously during the event.

So with this put to rest I want to once again plug the event.  The prize support and the fact that it is the first of its kinds means that you can have fun and be a part of history. Now if we can get more players who are not in love with the Leopard book we will be set.

You still have time to register; please send your list/force selection to WWPD2017wwiii@gmail.com


Twitter: @MitchWWPD
Mail: WWPDMitch@gmail.com

Blood Damage Batman Tournament

Posted on May 23rd, 2017 under , , , , , , , , , . Posted by

On the 21st of May me and 6 of my friends from Thors Hammer gaming club left the comforting circle of the M25 and travelled […]