Posts Tagged ‘Wargames’

Grim’s Dungeons of Doom: Kicking it old skool, Fighting Fantasy…

Posted on July 30th, 2015 under , , , , , , , , , , , , , , , , , , , , , , , , , , , , . Posted by

Before I get into the tutorial mode for the basic dungeon construction, I want to go into a bit about what system I’ll be using to run the games with (which will factor greatly on how the build goes and which monsters to use etc) Since I intend to run most of the games with […]

Grim’s Dungeons of Doom: Errata??!!

Posted on July 29th, 2015 under , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , . Posted by

Just checking the last post, only to find the post lost back on the 20th of the month!! (For what reason, I really don’t know, since I wrote this today!) So if you’d like to read the first and latest installment of Dungeons of Doom, click the link and take a look! Grim’s Dungeons of […]

Grinning Skull Miniatures, Set 2 avilable from Alternative Armies!

Posted on July 29th, 2015 under , , , , , , , , , , , , , , , , , , , , , , , , , . Posted by

Just a quick post (or shameless plug if you prefer!) to also tell you that the latest releases are also available as a set, currently at £31.05 (usual price £34.50) so if you’d like to take advantage of this great offer from Alternative Armies and grab yourself the latest collection, get over to their website […]

Grinning Skull Miniatures release: The Zarglian Invaders!

Posted on July 29th, 2015 under , , , , , , , , , , , , , , , , , , , , , . Posted by

Ok, so I’m a little late on the mark, since these were released last week, just been busy! Let me introduce you to the Zarglian invaders, the carnage continuum’s very own alien genocidal race, out to spread terror and domination throughout the outer fringes… These figures are cast in fine quality resin and would make […]

Kings of War – Escape to the City Thraz

Posted on July 29th, 2015 under , , , , , , , , . Posted by

So we had a chance to get a final game of Kings of War version 1 in this last weekend.  The scenario had a dwarven king fleeing to the City Thraz.  The scenario went well and the game was good fun, here’s a quick recap of the game.

Grinning Skull Miniatures: Behold the mighty Clukkatrix!

Posted on July 29th, 2015 under , , , , , , , , , , , , , , , , , , , . Posted by

A belated Grinning Skull Miniatures release from Alternative Armies, I present to you the clukkatrix. A huge mutant chukk to intimidate your enemies! Imagine these bloodthirsty muties ravaging the field of war, or even in a dungeon crawl as a monster to test your adventurers? These beasts are what nightmares are made, huge mutated chukk […]

Silo57 Crew

Posted on July 26th, 2015 under , , , , , , . Posted by

Another crew for our Post-Apoc campaign. Here is Matt’s Scientific Enclave SILO 57 A small band of scientists, security and support staff survived the apocalypse in an underground bunker complex that was part of America’s intercontinental missile defense system. The Silo57 team is dedicated to restoring some shred of civilization to the world. Heavy reliance … Continue reading

Grim’s Dungeons of Doom: The beginning…

Posted on July 20th, 2015 under , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , . Posted by

So, I thought I would start a little set of articles detailing my attempt to create a modular 28mm fantasy dungeon on a budget. This has been in the works since having the idea many moons ago, I just hadn’t decided a way to execute the project in the way I needed it. Sure I […]

The Weekend: Gaming on the Mellow Side

Posted on June 22nd, 2015 under , , , , , , , , , , , . Posted by

I’ve been meaning to catch Otto Schmidt’s THE WEEKEND for a long time now. It’s been tough, as June is a busy month usually with high school age kids. Now that one is in college and the other is in his last year, I thought I’d spread my wings a little and manage a day trip. Here are my observations. Continue reading

OSWARP 2015 Events

Posted on June 21st, 2015 under , , , , , , . Posted by

The schedule of events for this year’s DexCon convention was just posted, and with it the OSWARP “Old School con-within-a-con” events. Here they are, broken out for your convenience:THU 8 PM – 12 PM: R0305: Adventures Dark and Deep; “DA1: Adventur…

Major Guidebook Update for HISTORICON 2015

Posted on June 19th, 2015 under , , , , , , , , , , , . Posted by

A big, big, BIG update for the HISTORICON 2015 guidebook app. Download it TODAY! Continue reading

Wasteland Patrol, Pt 2.

Posted on June 18th, 2015 under , , , , , . Posted by

Life any day in the post-apocalypse is pretty much the definition of ‘close call’ Saved by Erik the Red and Algernon from becoming Rager Chow, our intrepid Wasteland Lawmen live to fight another day. They stumble to their feet, bind their wounds, do an ammo count, check their drawers and start scrounging the battlefield. Anything … Continue reading

Wasteland Patrol, Pt 1

Posted on June 13th, 2015 under , , , , , . Posted by

“Thin line? Hell, we are the only line between a sliver of stability and total bat-shit crazy.” – Gil Adderson. Former Texas State Trooper and Founder of the Wasteland Marshals Started a three-game Post-Apoc mini campaign for Tues eve’s game nights. Part 1 saw the Marshal and two Deputies responding to the sound of gunfire … Continue reading

Orcs, Orcs and more Orcs

Posted on June 10th, 2015 under , , , , . Posted by

I have been painting…. honest I have. The thing is I have been painting Orcs, lots of orcs and they pretty much all look the same. So really there hasn’t been much point in putting up a post which would show all the same models over and over. Here ar…

Bloodbath at Bullock’s Mill

Posted on June 1st, 2015 under . Posted by

Time off work for half term last week, so I managed to squeeze in a day’s gaming at Giles’, with Roo turning up too! As I had yet to field my Welsh Nationalist force, I decided to write a scenario based on the no doubt immanent Royalist advance on Welsh-held Kington, and wrote a blurb accordingly:-

With Titley Junction finally cleared of the Welsh invaders, the local forces of Government are looking westward to Kington. If the troubled border region is to be properly secured, then the Welsh Nationalists must be ejected from this small market town.


The most logical route from Titley is to follow the railway line, which negates the need to get tangled up in the narrow and twisting country roads. However following the railway has it’s own perils, for it runs along the steep-banked valley of the River Arrow.


It is for certain that the retreating Welsh will throw forward defences somewhere across this valley, most probably near the disused Bullock’s Mill, where the railway crosses the Arrow twice in quick succession, and where there is a crossing point for the road from Lyonshall village.


The valley is steep and flanked by woodland, and no Government convoy could advance without having to force the crossing points or clear the valley slopes. Yet this is what they must do.


Hearing news that a platoon of Welsh Nationalists is throwing up defence works in the area, two Government platoons have been dispatched to see them off and reclaim the crossings for the King. However it is rumoured that Welsh reinforcements are hurrying from Kington to shore up the defences.


A show-down is imminent. Will the Arrow valley echo with the sound of ‘Land of My Fathers’, or ‘Long Live the King’?

The table was set up to represent the area around Bullock’s Mill, with farm buildings representing this edifice and the River Arrow running diagonally along the length. At either end of the table were the two crossing points (a road and rail bridge respectively) that the Welsh were obliged to defend.

Bullock’s Mill and environs
So my Welsh were the defenders, with approx. one and a half platoons, while Roo (Hereford Regiment TA) and Giles (local militia) fielded a platoon each for the attack. I was allowed to deploy some of my force in or around the mill and at the road bridge. The rest were to come on along the table edge, the opposite side of which the Royalists deployed.

Welsh Irregular cavalry
Now before I start this report, I will state here and now that I was very, very lucky! Firstly, when rolling for my troops’ training, I rolled high almost every time, giving me a force of largely regular and veteran nationalists. Secondly, Roo, when rolling for Giles’ militia, rolled low, giving his comrade a force of poorly-trained irregulars. Lastly, my dice rolling and card drawing was uncannily good throughout the game, with the Welsh winning the initiative and scoring direct hits more often than not.

The bulk of my Welsh Nationalist force
So no, I won’t be complaining about my dice rolls this time!

I deployed my troops: an anti-tank rifle team covering the road bridge, and a section of veteran militia hiding in one of the mill buildings (which I had ringed with ranging poles in the hope that this would put the Royalists off from investigating the mill too closely).

Welsh guarding the bridge
The rest of the force came on – L-R irregular cavalry, veteran militia, anti-tank team, regular Hotchkiss HMG team, regular ‘Mountain Goat’ hill fighters, artillery piece and medical back-up, irregular uniformed infantry and HQ, veteran militia and an irregular steam tank.

Giles’ Royalist militia
The Royalists then deployed, with Giles’ militia on the hills facing my right flank, including a mortar and ‘Croydon Crusher’ quad bike and Roo’s TA, with artillery piece and toffee apple mortar, stretching from opposite my cavalry on my left to the mill in the centre.

Roo’s Territorials
So two mortars and a big gun. Any passive defence on my part would see me blown to bits once they came into range, so, although outnumbered; I had to go on the offensive!

Demonstrating on the left
My Welsh moved forward. On my left the cavalry trotted up to within range of an advancing TA section. As in the previous game their job was to fire and withdraw repeatedly in order to keep this flank occupied. Up the road alongside them marched a section of veteran militia (since the early days of VBCW gaming, Welsh militiamen had assisted the Anglican League, thus earning their veteran status).

Advance in the centre
In the centre my HMG, hill fighters and uniformed militia (eager, but untrained volunteers from the Celtic diaspora) climbed the hills on my side and dipped down towards the river (fordable in one move to infantry). Also crowning the hill were the artillery spotters, who with an elevated view were able to call down fire on a sizeable portion of the battlefield.

My right flank
On my right the anti-tank rifle prepared to face whatever vehicles came their way, while the steam tank and veteran militia moved up to the woodland on my far right flank. Meanwhile in the mill, the final section of militia kept quiet. If the ranging poles kept the Royalists away then they would have room to emerge at a pertinent time and fire on them from the rear. Otherwise they would stay put until such times as they were needed.

Royalist quad bike attacks!
On my left the cavalry and militia soon came under fire from the TA, lining the hedges and fences on the opposite side of the river. On the other flank the Royalist mortar began to fire at my steam tank while their quad bike roared along the road in an attempt to rake my militia with MG fire before they could tangle with the irregular Royalists entering the wood on the other side.

Royalist mincemeat
In the centre, a section of Royalists militia advanced down the lane towards the river and the Welsh positions. As they came to a T-junction they were seen by my spotters. Flags were waved and signals passed… ‘Boom!’ went the artillery! ‘Argh!’ went the Royalists as the entire section, fitting nicely under the template, was blown to smithereens!

My militia turned on the advancing Royalist quad bike, which quickly slammed on it’s brakes and went into reverse, but not before a shot from my anti-tank rifle ripped through it and oil, bike parts and bits of rider splattered across the road.

Wary Territorials
On the left, Roo’s TA were warily edging around the mill, cautious of the ranging poles and unsure of their exact purpose (unlike Giles’ militia, who happily uprooted them as they passed). The TA entered the mill grounds and a section sheltered behind the buildings, but did not go in – yet…

Hill fighters move up
Fire from the TA on my left was proving to be rather hot, so I temporarily pulled back the cavalry and militia, whose return fire had been less effective. In the centre the hill fighters had waded the river and snaked around high hedges as they moved forward to tackle another section of Royalist militia.

Militias tangle in the woods
On my right the Welsh militia advanced through the woods to engage their opposite numbers, giving them both barrels of their shotguns every-other turn and relying on their few rifles and an SMG as they reloaded. My steam tank and the Royalist mortar exchanged fire, with the mortar clipping the tank and immobilising it.

English brutality writ large (and in blood!)
By now my HMG team had hauled their Hotchkiss over the hill and down to a hedge near the riverbank. They were seen by the TA’s spotters and an artillery shell duly appeared above them… BOOM! As the dust settled the HMG team dusted themselves off, unhurt, but, horror of horrors the Welsh doctor and his nurses lay in stricken in the ground! English perfidy at its worst! This callous shelling of non-combatant medical staff, bearing the sacred Red Cross, will go down in the annals of atrocity.

Fighting over the mill
Hiding in the mill, the militia veterans did their best to keep quiet, but right on the other side of the door the TA were lurking, debating whether to enter the building. Time to act! Bursting open every available door and window the militia opened up on the startled TA. Alas the result wasn’t as severe as I had hoped, and the Territorials soon recovered and charged into the building. It took us a while to work out how to proceed rule-wise, and in the end, to make things clearer, we queued up the defenders on the open ground outside the building, and added one extra attacker to each queue for every victorious round of melee that went to the Royalists.

Anyone fancy a kebab?
In the centre the hill fighters fired at the Royalist militia as my untrained uniformed infantry crossed the river to support them. However, thanks to a chance event card (one of the perils of getting the highest initiative card is that you run the risk of triggering a random event) they had discovered a stash of beer barrels en-route and were by now well and truly plastered! With negative modifiers on both movement and an already rubbish to-hit score, these irregulars were now pretty useless.

Steam tank, tanked out!
In the woods on my right, my militia were slowly gaining the upper hand and were outflanking Giles’ troops. However the Royalists were selling every inch dearly, and to cap it all their mortar, which had held steady under my steam tank’s MG fire, now scored a direct hit and knocked the poor old girl out of action.

Back for another crack at the flank
From left to right then: my increasingly flaky cavalry section was trotting back and forth, shooting and getting shot at. My militia was duking it out in the mill, while another section warily advanced up the road in the teeth of TA fire. The uniformed mob was drunk and staggering towards the mill while the hill fighters stalked the Royalist militia. The HMG and artillery fired at targets whenever they presented themselves and the anti-tank rifle and militia section moved through the woods past my stricken steam tank.

I hope there’s a loo in here!
The territorial’s artillery blasted forth once again, landing a round near my drunken uniformed infantry. Shaken, but largely intact, they took refuge in the unoccupied mill cottage, kept in order by the Welsh morale officer.

At the T-junction of death
The hill fighters had by now cleared the tall hedges and crossed the ‘T-junction of death’, boots crunching over pieces of Royalist militia in pursuit of the other section, who were carrying out a fighting withdrawal.

Turning the Royalists’ flank
The Welsh militia eventually cleared the woods on the right, and with the anti-tank rifle acting as a glorified sniper, began to shoot at the Royalist mortar and HQ teams. The mortar was soon silenced and the Royalist standard bearer felled.

Moving the gun forward
To my surprise, my advance was doing rather well, even if I was paying a heavy price for it. Deciding that it was time to bring up the big guns, I limbered my artillery piece up to my caterpillar tractor and crossed the river – the spotting team advancing before it.

TA artillery suffers
There then followed a couple of rounds of counter-battery fire between the Welsh and the TA, with the TA coming off worse. Soon my HMG team had felled their spotters, enabling me to blast away with relative impunity, taking out a hefty chunk of the TA section that had finally won the firefight with my cavalry and was now advancing to the centre.

Pressure mounts at the mill
In the mill, my rapidly dwindling militia section was being soundly roughed up by the TA, but their fellows had advanced to a nearby hedge and were shooting at the TA mortar team, which, after being inactive for most of the game, was now lobbing toffee apples at them.

Hill fighters push on
On the right and centre, Giles’ Royalists were largely at the mercy of the hill fighters and militia, and were also being fired at from behind by the drunken Welsh in the mill cottage.

Closing scenes
With nowhere to retreat to, the militia in the mill had fought to the last man, but the TA eventually secured the building. While the Royalist’s left was crumbling, the TA on their right was bloodied but unbowed, and still enjoyed the support of their mortar and a battered but intact artillery piece.

Closing scenes
For my part, the Welsh could claim to have held the vital crossing points and dealt the Royalists a very bloody nose, but had also taken a beating for their trouble. My artillery and HMG was largely untouched and effective, and my hill fighters still going strong, but the rest of my force was either too far away on the flank, too depleted or just too drunk to be of much use!

Closing scenes 
A pyrrhic victory for the Welsh. The railway line to Kington remained blocked, but only temporarily as the Welsh would not be able to muster enough reinforcements in time to defend against a further push by the Royalists.

The route to Kington was open.

A very enjoyable game against two worthy and honourable opponents!

Perhaps I shouldn’t have posted a militia section in the mill, as being holed up in there meant that they were largely wasted, and perhaps I should have done more with the uniformed infantry before they got drunk – questions will be asked in the Senedd!

Last call for OSWARP game masters!

Posted on May 31st, 2015 under , , , , . Posted by

Game proposals for this year’s OSWARP (Old School Wargaming and Role Playing) convention, held in conjunction with Dexcon in Morristown, NJ July 3-5, are due by this Friday, June 5th!Types of games we’re looking for:Old-school RPGs (Basic, AD&D, Wh…

Reinforced Pan O crew

Posted on May 25th, 2015 under , , , , . Posted by

Force Multipliers for my Pan Oceania skirmish set: a Cutter TAG and a Nemesis Light Strike vehicle.
Not that I play Infinity, mind you. I just thought they all belonged together.

Now I need to create a suitable OpFor and put them though their paces…

Sci Fi Interior Boards

Posted on May 23rd, 2015 under , , , , , , , . Posted by

A while back I wanted interior terrain for quick and dirty guncrawls. Five years teaching TTGs as part of an After School Enrichment Program and running a Game Room impressed me with the need for durability, simplicity and playability. Thus these Interior Boards were fabricated out of insulation foam and MDF, with minimum fiddly, breakable … Continue reading

Grinning Skull Miniatures new releases: Chukk warriors!

Posted on May 21st, 2015 under , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , . Posted by

Heres today’s other release from Grinning Skull Miniatures over at Alternative Armies, the Chukk, mutant chicken (and Dodo of course) warriors of the League of Anthracks! Ever wished you could field an entire army of chicken men muties? Well, now you can, with this new release! Astound your opponents, crush your enemies and leave them […]

Grinning skull Miniatures new Release: Baahl Auxillary troopers

Posted on May 21st, 2015 under , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , . Posted by

Time for another of this months miniature releases from the Grinning Skull Miniatures range at Alternative Armies. The Baahl Auxillary troopers, available in singles or at a 10% discount if you buy a squad of 10 (Normally £10, now £9!) These little goatkin warriors are great for use in 15, 20, and 28mm, or whatever […]

Grinning Skull Miniatures release: The Oggborg

Posted on May 19th, 2015 under , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , . Posted by

Another week, another Grinning Skull release over at Alternative Armies! This time we’ve got the oggborg and oggbot, enhanced cybered up oggum war vets.  Oggborgs (also known as Cybogs) are battle worn veterans of serious conflict. When an Oggum trooper survives greivous injury, they are sometimes fixed and augmented with crude cybernetic technology of Oggum […]

Last hours for Ral Partha’s Chaos Wars

Posted on May 18th, 2015 under , , , . Posted by

You’ve only got a few hours to get in on the resurrection of Ral Partha’s late great “Chaos Wars” minis and game. This is a real blast from the past, and I’m so very glad to see it coming back. So if you haven’t pledged, now’s your chance!Click here to…

Grinning Skull Miniatures release: Oggum Oggra

Posted on May 13th, 2015 under , , , , , , , , , , , , , , , , , , , , , , , , , , , , . Posted by

Just a post to tell you we have another Alternative Armies release this week, the mighty Oggum Oggra GRN34 (otherwise known as a Pig Ogre). Ideal if you want some porky goodness to your miniature collection, or add to your Grinning Skull collection. These supersized oggum add some leverage to Og forces of all types, and […]

Grinning Skull Miniatures new releases!! The Kize!

Posted on May 8th, 2015 under , , , , , , , , , , , , , , , , , , , , , , , , , , , . Posted by

It’s May, and time from the first of the latest releases from Grinning Skull Miniatures, The Kize Delta squad. This set further expands on the Kize race from the previous GS range, the Kize Soldier GRN02 As I mentioned, the Kize are just the first of this monhs new grinning Skull releases, watch out for […]

Bounty Hunters, Farseer and old skool Rigger

Posted on May 4th, 2015 under , , , , , , , , , . Posted by

Been off-line since Thurs a.m. for no understandable reason. While DSL Extreme and Verizon played the blame-game, Comcast got my business. Back stalking the interwebs this morning. Here’s pix of recent brushwork.