Posts Tagged ‘Wargaming Rules’

Bolt Action: Campaign: The Road to Berlin from Osprey Publishing Ltd

Posted on December 2nd, 2017 under , . Posted by

As the Allies advance towards Germany, they face dogged resistance from the hard-pressed German forces. Take command of the Allies in their final push to end the war in Europe, or hold fast as the German defenders as the fight is brought to your door. …

Bolt Action: Campaign: The Road to Berlin from Osprey Publishing Ltd

Posted on December 2nd, 2017 under , . Posted by

As the Allies advance towards Germany, they face dogged resistance from the hard-pressed German forces. Take command of the Allies in their final push to end the war in Europe, or hold fast as the German defenders as the fight is brought to your door. …

Gaslands from Osprey Publishing Ltd

Posted on December 2nd, 2017 under , . Posted by

Shoot, ram, skid and loot your way through the ruins of civilisation with Gaslands, a tabletop wargame of car-on-car destruction in a post-apocalyptic wasteland. Players control small fleets of armed vehicles in battles for resources, dominance and sur…

Gaslands from Osprey Publishing Ltd

Posted on December 2nd, 2017 under , . Posted by

Shoot, ram, skid and loot your way through the ruins of civilisation with Gaslands, a tabletop wargame of car-on-car destruction in a post-apocalyptic wasteland. Players control small fleets of armed vehicles in battles for resources, dominance and sur…

A Foreign Field

Posted on November 30th, 2017 under , . Posted by

A Foreign Field, A skirmish battle in the mud and blood of World War 1. Imagine a small section of the front, with nothing but the lowest ranks involved on both sides, attacking the enemy at range and hand-to-hand, once the Hell that is No-Man’s-Land h…

Modern Armor – West German and German Armor Cards

Posted on November 27th, 2017 under , . Posted by

Modern Armor – West German and German Armor Cards

Modern Armor – West German and German Armor Cards, Armored Vehicle Quick Reference Cards for the Modern Armor rule system.

West German and Post-Unification Germany’s medium and main battle tanks, tank destroyers, infantry fighting vehicles, and anti-aircraft from the start of the Cold War to the present. Technical readout and weapon information for Modern Armor, including ballistic tables.

(These cards are not required to play the game)

Wargame Vault

Responding to Call of Duty: Critical Essays on the Game Franchise

Posted on November 27th, 2017 under , . Posted by

Responding to Call of Duty: Critical Essays on the Game Franchise, Call of Duty is one of the most culturally significant video game franchises of the 21st century. Since the first game was released for PC in 2003, the first-person shooter has sold ove…

Broken Axles: Complete Rulebook

Posted on November 26th, 2017 under , . Posted by

Broken Axles: Complete Rulebook

Broken Axles is a 15mm vehicle combat game (which can easily be utilized at any scale from 15mm to 28mm) that is fast and fun, where every dice roll has the potential to range from disaster to triumph. To move their vehicles, players will roll a number of Maneuver Dice, with each success converting into an action.

Rolling below the required result, however, causes a Mishap, which vary in intensity depending on the number of failures rolled. Will you play it safe and roll only one dice to shimmy into position? Or will you throw caution to the wind and roll all four dice provided by your growling V8 engine, and risk catching fire or blowing a gasket if you roll poorly? The same risk is attached to most dice rolls in the game.

Broken Axles is built on a rolling terrain system, where every vehicle on the table is assumed to be travelling at 40mph when stationary. As such, terrain often comes barreling through from one end of the table, and if you’ve positioned your vehicles poorly they may not have time to react, and as any seasoned road-veteran will tell you, driving into a rocky bluff is not considered a great idea.

With a host of ramshackle upgrades and sci-fi themed weapons like Microwave Lasers and Arc Casters, and a roster of vehicles from agile Pursuit Vehicles to immense Battle Rigs, Broken Axles ensures that each Warlord has a plethora of options with which to crush his opponents (or to accidentally blow himself up with!).

Head over to Fuel Injection Games to find free Vehicle Stat Card templates, as well as templates for the creatures found in the Roadkill scenario, and our range of 15mm vehicle models!

Wargame Vault

Mano-a-Mano

Posted on November 23rd, 2017 under , . Posted by

Mano-a-Mano is a fast, universal game system that can be used for skirmish or role playing games.  It is mainly concerned with movement, combat, morale, and other connected actions, with lots of detail on gambling, travelling, swag…it’s all ther…

Armored Fist Scenario – Hannut and Gembloux 1940

Posted on November 10th, 2017 under , . Posted by

Hannut and Gembloux: the Battle of the Belgian Plain, 12-15 May 1940

Two scenarios recreating the battles between the 3rd and 4th Panzer Divisions and the French Division Légère Mécaniques and the 1re Divison Marocaine. Hannut, the largest tank battlethe world had ever seen, and Gembloux, where the French stood their ground against everything the Germans could throw at them – until the deadly gap opening up to the South, in the Ardennes, forced them to withdraw.

These scenarios contain:

Historical information on units and deployment suitable for use with any micro-armor system.
Unit statistics and scenario rules for Armored Fist

Wargame Vault

Spitfyre Dogfight

Posted on November 9th, 2017 under , . Posted by

Spitfyre Dogfight is an introductory version of Spitfyre.It is designed to introduce players to the game just using two air beasts aside before moving onto the full game in due course.Wargame Vault

Naval SITREP #53 (October 2017)

Posted on October 23rd, 2017 under , . Posted by

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.

The Naval SITREP Issue #53 was published in October of 2017. Table of contents:

Nick Jellicoe visits the Washington Navy Yard

FG&DN Scenario: The Great White Fleet

     Ships for Great White Fleet

     Torpedoes for Great White Fleet

     Guns for Great White Fleet

Kitbash Corner: Converting Airfix’s Z 28

Harpoon Scenario: Lebanon 1976 – Suppression and Extraction

FG&DN Scenario: Fortress Borkum

     Fortress Borkum Guns

Coastal Ship Killers (Antiship Cruis Missiles)

Rule Changes and Corrections

Point Blank Fire

FG&DN Gets an Overhaul

And for CaS…

The Fitzgerald Collision Analysis

Product Updates

Good news from Shapeways

FlightDeck2400 Decals

Obituaries

Dr. Howard Todd Kauderer, 1955 – 2017

Book Review: Battle Ready, by David M. Hansen

Wargame Vault

Naval SITREP #53 (October 2017)

Posted on October 23rd, 2017 under , . Posted by

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.

The Naval SITREP Issue #53 was published in October of 2017. Table of contents:

Nick Jellicoe visits the Washington Navy Yard

FG&DN Scenario: The Great White Fleet

     Ships for Great White Fleet

     Torpedoes for Great White Fleet

     Guns for Great White Fleet

Kitbash Corner: Converting Airfix’s Z 28

Harpoon Scenario: Lebanon 1976 – Suppression and Extraction

FG&DN Scenario: Fortress Borkum

     Fortress Borkum Guns

Coastal Ship Killers (Antiship Cruis Missiles)

Rule Changes and Corrections

Point Blank Fire

FG&DN Gets an Overhaul

And for CaS…

The Fitzgerald Collision Analysis

Product Updates

Good news from Shapeways

FlightDeck2400 Decals

Obituaries

Dr. Howard Todd Kauderer, 1955 – 2017

Book Review: Battle Ready, by David M. Hansen

Wargame Vault

Santa Anna Rules: Warfare in Mexico: 1820-1870

Posted on October 17th, 2017 under , . Posted by

Santa Anna Rules: Warfare in Mexico: 1820-1870

Santa Anna Rules: Warfare in Mexico: 1820-1870, Santa Anna Tactical (SAT) is Buck Surdu’s tactical system for larger battles. This volume contains orders of battle and background information on the Mexican-American War and the Maximillian Adventure. In addition, this volume includes scenarios for all the major battles of the Mexican American War, San Jacinto, and Puebla. Volume I includes several special mechanics to bring out the peculiarities of this locality and era. It is designed to accurately portray the feel of battle in the “Santa Anna era” with each player controlling a brigade. While warfare of this period is Napoleonic-like, the Mexican-American War and the War of Texas Independence are neither Napoleonic Wars nor like the American Civil War. Santa Anna Tactical Rules captures the aspects of these wars that are unique. In addition, this new reprinting of Santa Anna Tactical includes a supplement about the South American Wars of Liberation and a scenario for the battle of Maipu by Mark Ryan.

Wargame Vault

Rifles in the Ardennes

Posted on October 17th, 2017 under , . Posted by

Rifles in the Ardennes, “You ask, what is our aim? I can answer in one word. It is victory. Victory at all costs. Victory in spite of all terrors. Victory, however long and hard the road may be, for without victory there is no survival.”  – Winston Churchill

The quiet, frosted hills painted with ancient woods which characterized the Belgian Ardennes were rattled and thundered to life as they became the setting for one of the most renowned battles in all of history.

Rifles in the Ardennes recreates the tense action that characterized Ardennes in a unique single-player format.  Designer and Artist Gottardo Zancani has replaced the literal map typical of World War II games with a stylized track, allowing for endless customization of the battlefield. 

A simple solitaire system allows the recreation of small combat engagements (five to ten units per side) over a bevy of scenarios. Blind chit draws and die rolls, combined with artfully crafted charts create an impressive “artificial intelligence,” embuing the game with a true fog of war.

The rules are generic enough to cover many periods and genres (the World Wars, Classical Battles, Science Fiction, Fantasy, and more), but the units (American, German, and Russian) and scenarios are specific to the European theatre of World War II, focusing on the years 1942-1944.

A fast paced and exciting solitaire World War II game, Rifles in the Ardennes offers electrifying combat action in a tiny package.

Includes:

    43 Unit Counters

    42 Operational Markers

    One Simplified Map Card

    Three Army Sheets

    A Whopping Eight Action-Packed Missions

    One Full-Color Rulebook

    One Combat-Ready Ziploc Bag

Game Design and Art:  Gottardo Zancani

Players:  One

Duration:  60-120 Minutes

Complexity:  Low

Solitaire Suitability:  Extremely High

Wargame Vault

White Bear Red Sun

Posted on October 6th, 2017 under , . Posted by

White Bear Red Sun

White Bear Red Sun, A campaign system and tactical rules for pre-dreadnought naval warfare By David Manley

A mini campaign covering the Russo Japanese War from the initial surprise attack on Port Arthur through to Tsushima and beyond. Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a complete set of ship data for the rules allowing the campaign to be fought out over a weekend or a few club nights.

Wargame Vault

Bloody Close Quarters

Posted on October 4th, 2017 under , . Posted by

Bloody Close Quarters

Bloody Close Quarters, Miniatures Rules for Fighting the Last Desperate Moments of a Naval Battle in the Golden Age of Piracy

Both fleets are in ruins. Your ship is the only one left seaworthy on your side, though its sails are in tatters and its hull is badly damaged. The enemy is down to one ship as well – in the same precarious condition as yours. As you slowly drift past each other, exhausted, you frantically load your remaining cannons & position the handful of men who are still standing. The final battle has begun!

Bloody Close Quarters is a ship-to-ship combat game set in the Golden Age of Piracy – around the year 1700.  The game works best with 25-30mm figures, though it can be played with the counters provided. It lets you skip to the best part of a naval game – “bloody close quarters” ship-to-ship combat!

Wargame Vault

AtC – Pointblank

Posted on September 18th, 2017 under , . Posted by

AtC – Pointblank, On June 14th, 1943, the Combined Chiefs of Staff issued the Pointblank directive, which authorized the initiation of Operation Pointblank, the code name for the primary portion of the Allied Combined Bomber Offensive intended to cripp…

AtC – Pointblank

Posted on September 18th, 2017 under , . Posted by

AtC – Pointblank, On June 14th, 1943, the Combined Chiefs of Staff issued the Pointblank directive, which authorized the initiation of Operation Pointblank, the code name for the primary portion of the Allied Combined Bomber Offensive intended to cripp…

Pequot War Scenario Book: Wargame scenarios retelling the story of the Pequot War in New England, July 1636 to September 1638

Posted on September 17th, 2017 under , . Posted by

Pequot War Scenario Book: Wargame scenarios retelling the story of the Pequot War in New England, July 1636 to September 1638″Refight the Pequot War in 12 Scenarios!”12 Scenarios with maps, orders of battle, special rules, and victory points!Narrative …

Imperial Starfire

Posted on September 15th, 2017 under , . Posted by

The original Imperial Starfire book was released in 1993 by Task Force Games and republished in 2012 by the Starfire Design Studio. This PDF contains only the rulebook.The Imperial Starfire rulebook was designed by David M. Weber, the author of the Sta…

Starfire 3rd Edition Tactical Rules, Revised

Posted on September 15th, 2017 under , . Posted by

Starfire 3rd Edition Tactical Rules, Revised. The original 3rd edition Tactical Rulebook was released in 1992 and republished in 1998 as the Revised Tactical Rulebook. The Revised Rulebook was republished again in 2012 by the Starfire Design Studio. Th…